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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out52
1 files changed, 26 insertions, 26 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out
index aeef6cb3ad1..29da425ec94 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out
@@ -4,23 +4,23 @@ Warning, version 450 is not yet complete; most version-specific features are pre
Shader version: 450
vertices = -1
0:? Sequence
-0:11 Function Definition: main( (global void)
+0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
-0:13 move second child to first child (temp float)
-0:13 direct index (temp float CullDistance)
-0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
-0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance})
-0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
-0:13 'gl_InvocationID' (in int InvocationID)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float CullDistance)
+0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
+0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
+0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
+0:13 'gl_InvocationID' ( in int InvocationID)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
-0:13 direct index (temp float CullDistance)
-0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
-0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
-0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
+0:13 direct index ( temp float CullDistance)
+0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
+0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
+0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@@ -28,8 +28,8 @@ vertices = -1
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
-0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
-0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
+0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
+0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
Linked tessellation control stage:
@@ -39,23 +39,23 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
Shader version: 450
vertices = -1
0:? Sequence
-0:11 Function Definition: main( (global void)
+0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
-0:13 move second child to first child (temp float)
-0:13 direct index (temp float CullDistance)
-0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
-0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance})
-0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
-0:13 'gl_InvocationID' (in int InvocationID)
+0:13 move second child to first child ( temp float)
+0:13 direct index ( temp float CullDistance)
+0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
+0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
+0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
+0:13 'gl_InvocationID' ( in int InvocationID)
0:13 Constant:
0:13 0 (const int)
0:13 Constant:
0:13 2 (const int)
-0:13 direct index (temp float CullDistance)
-0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
-0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
-0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
+0:13 direct index ( temp float CullDistance)
+0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
+0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
+0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
0:13 Constant:
0:13 1 (const int)
0:13 Constant:
@@ -63,6 +63,6 @@ vertices = -1
0:13 Constant:
0:13 2 (const int)
0:? Linker Objects
-0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
-0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
+0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
+0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})