diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out index aeef6cb3ad1..29da425ec94 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out @@ -4,23 +4,23 @@ Warning, version 450 is not yet complete; most version-specific features are pre Shader version: 450 vertices = -1 0:? Sequence -0:11 Function Definition: main( (global void) +0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (temp float) -0:13 direct index (temp float CullDistance) -0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance) -0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_InvocationID' (in int InvocationID) +0:13 move second child to first child ( temp float) +0:13 direct index ( temp float CullDistance) +0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) +0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_InvocationID' ( in int InvocationID) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (temp float CullDistance) -0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance) -0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) +0:13 direct index ( temp float CullDistance) +0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) +0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: @@ -28,8 +28,8 @@ vertices = -1 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects -0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) -0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance}) +0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) +0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) Linked tessellation control stage: @@ -39,23 +39,23 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o Shader version: 450 vertices = -1 0:? Sequence -0:11 Function Definition: main( (global void) +0:11 Function Definition: main( ( global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (temp float) -0:13 direct index (temp float CullDistance) -0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance) -0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_InvocationID' (in int InvocationID) +0:13 move second child to first child ( temp float) +0:13 direct index ( temp float CullDistance) +0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) +0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_InvocationID' ( in int InvocationID) 0:13 Constant: 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (temp float CullDistance) -0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance) -0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) +0:13 direct index ( temp float CullDistance) +0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) +0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) +0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) 0:13 Constant: @@ -63,6 +63,6 @@ vertices = -1 0:13 Constant: 0:13 2 (const int) 0:? Linker Objects -0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance}) -0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance}) +0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) +0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) |