diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out deleted file mode 100644 index b3f4e252d4e..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.tesc.out +++ /dev/null @@ -1,74 +0,0 @@ -450.tesc -ERROR: 0:20: 'location' : cannot use in a block array where new locations are needed for each block element -ERROR: 1 compilation errors. No code generated. - - -Shader version: 450 -vertices = -1 -ERROR: node is still EOpNull! -0:11 Function Definition: main( ( global void) -0:11 Function Parameters: -0:13 Sequence -0:13 move second child to first child ( temp float) -0:13 direct index ( temp float CullDistance) -0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) -0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_InvocationID' ( in int InvocationID) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 2 (const int) -0:13 direct index ( temp float CullDistance) -0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) -0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 2 (const int) -0:? Linker Objects -0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) -0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) -0:? 'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g}) -0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g}) - - -Linked tessellation control stage: - -ERROR: Linking tessellation control stage: At least one shader must specify an output layout(vertices=...) - -Shader version: 450 -vertices = -1 -ERROR: node is still EOpNull! -0:11 Function Definition: main( ( global void) -0:11 Function Parameters: -0:13 Sequence -0:13 move second child to first child ( temp float) -0:13 direct index ( temp float CullDistance) -0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) -0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_InvocationID' ( in int InvocationID) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 2 (const int) -0:13 direct index ( temp float CullDistance) -0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) -0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) -0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) -0:13 Constant: -0:13 1 (const int) -0:13 Constant: -0:13 0 (const int) -0:13 Constant: -0:13 2 (const int) -0:? Linker Objects -0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) -0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance}) -0:? 'bInst1' ( out 2-element array of block{layout( location=4) out float f, layout( location=5) out float g}) -0:? 'bInst2' ( out 2-element array of 3-element array of block{layout( location=6) out float f, layout( location=7) out float g}) - |