diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out | 406 |
1 files changed, 203 insertions, 203 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out index 038267335d2..297ae63fb01 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/450.frag.out @@ -3,163 +3,163 @@ Warning, version 450 is not yet complete; most version-specific features are pre Shader version: 450 0:? Sequence -0:8 Function Definition: main( (global void) +0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence -0:10 move second child to first child (temp 2-component vector of float) -0:10 'v2' (temp 2-component vector of float) -0:10 dPdxFine (global 2-component vector of float) -0:10 'in2' (smooth in 2-component vector of float) +0:10 move second child to first child ( temp 2-component vector of float) +0:10 'v2' ( temp 2-component vector of float) +0:10 dPdxFine ( global 2-component vector of float) +0:10 'in2' ( smooth in 2-component vector of float) 0:11 Sequence -0:11 move second child to first child (temp 3-component vector of float) -0:11 'v3' (temp 3-component vector of float) -0:11 dPdyCoarse (global 3-component vector of float) -0:11 'in3' (smooth in 3-component vector of float) +0:11 move second child to first child ( temp 3-component vector of float) +0:11 'v3' ( temp 3-component vector of float) +0:11 dPdyCoarse ( global 3-component vector of float) +0:11 'in3' ( smooth in 3-component vector of float) 0:12 Sequence -0:12 move second child to first child (temp 4-component vector of float) -0:12 'v4' (temp 4-component vector of float) -0:12 fwidth (global 4-component vector of float) -0:12 'in4' (smooth in 4-component vector of float) -0:13 move second child to first child (temp 4-component vector of float) -0:13 'v4' (temp 4-component vector of float) -0:13 dPdyFine (global 4-component vector of float) -0:13 'in4' (smooth in 4-component vector of float) -0:14 move second child to first child (temp 3-component vector of float) -0:14 'v3' (temp 3-component vector of float) -0:14 dPdyFine (global 3-component vector of float) -0:14 'in3' (smooth in 3-component vector of float) +0:12 move second child to first child ( temp 4-component vector of float) +0:12 'v4' ( temp 4-component vector of float) +0:12 fwidth ( global 4-component vector of float) +0:12 'in4' ( smooth in 4-component vector of float) +0:13 move second child to first child ( temp 4-component vector of float) +0:13 'v4' ( temp 4-component vector of float) +0:13 dPdyFine ( global 4-component vector of float) +0:13 'in4' ( smooth in 4-component vector of float) +0:14 move second child to first child ( temp 3-component vector of float) +0:14 'v3' ( temp 3-component vector of float) +0:14 dPdyFine ( global 3-component vector of float) +0:14 'in3' ( smooth in 3-component vector of float) 0:15 Sequence -0:15 move second child to first child (temp float) -0:15 'f' (temp float) -0:15 add (temp float) -0:15 add (temp float) -0:15 dPdx (global float) -0:15 'in1' (smooth in float) -0:15 dPdxFine (global float) -0:15 'in1' (smooth in float) -0:15 dPdxCoarse (global float) -0:15 'in1' (smooth in float) -0:16 move second child to first child (temp 4-component vector of float) -0:16 'v4' (temp 4-component vector of float) -0:16 add (temp 4-component vector of float) -0:16 fwidthCoarse (global 4-component vector of float) -0:16 'in4' (smooth in 4-component vector of float) -0:16 fwidthFine (global 4-component vector of float) -0:16 'in4' (smooth in 4-component vector of float) +0:15 move second child to first child ( temp float) +0:15 'f' ( temp float) +0:15 add ( temp float) +0:15 add ( temp float) +0:15 dPdx ( global float) +0:15 'in1' ( smooth in float) +0:15 dPdxFine ( global float) +0:15 'in1' ( smooth in float) +0:15 dPdxCoarse ( global float) +0:15 'in1' ( smooth in float) +0:16 move second child to first child ( temp 4-component vector of float) +0:16 'v4' ( temp 4-component vector of float) +0:16 add ( temp 4-component vector of float) +0:16 fwidthCoarse ( global 4-component vector of float) +0:16 'in4' ( smooth in 4-component vector of float) +0:16 fwidthFine ( global 4-component vector of float) +0:16 'in4' ( smooth in 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (temp float) -0:18 'cull' (temp float) -0:18 direct index (smooth temp float CullDistance) -0:18 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:18 move second child to first child ( temp float) +0:18 'cull' ( temp float) +0:18 direct index ( smooth temp float CullDistance) +0:18 'gl_CullDistance' ( smooth in 6-element array of float CullDistance) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence -0:19 move second child to first child (temp float) -0:19 'consts' (temp float) +0:19 move second child to first child ( temp float) +0:19 'consts' ( temp float) 0:19 Constant: 0:19 20.000000 -0:21 Test condition and select (temp void) +0:21 Test condition and select ( temp void) 0:21 Condition -0:21 'gl_HelperInvocation' (in bool HelperInvocation) +0:21 'gl_HelperInvocation' ( in bool HelperInvocation) 0:21 true case -0:22 Pre-Increment (temp 4-component vector of float) -0:22 'v4' (temp 4-component vector of float) +0:22 Pre-Increment ( temp 4-component vector of float) +0:22 'v4' ( temp 4-component vector of float) 0:24 Sequence -0:24 move second child to first child (temp int) -0:24 'sum' (temp int) +0:24 move second child to first child ( temp int) +0:24 'sum' ( temp int) 0:24 Constant: 0:24 32 (const int) 0:32 Sequence -0:32 move second child to first child (temp 2-component vector of bool) -0:32 'b2' (temp 2-component vector of bool) -0:32 mix (global 2-component vector of bool) -0:32 Construct bvec2 (temp 2-component vector of bool) -0:32 'b1' (temp bool) -0:32 Construct bvec2 (temp 2-component vector of bool) -0:32 'b3' (temp bool) -0:32 Construct bvec2 (temp 2-component vector of bool) -0:32 'b' (temp bool) +0:32 move second child to first child ( temp 2-component vector of bool) +0:32 'b2' ( temp 2-component vector of bool) +0:32 mix ( global 2-component vector of bool) +0:32 Construct bvec2 ( temp 2-component vector of bool) +0:32 'b1' ( temp bool) +0:32 Construct bvec2 ( temp 2-component vector of bool) +0:32 'b3' ( temp bool) +0:32 Construct bvec2 ( temp 2-component vector of bool) +0:32 'b' ( temp bool) 0:33 Sequence -0:33 move second child to first child (temp uint) -0:33 'um' (temp uint) -0:33 mix (global uint) -0:33 'uin' (temp uint) -0:33 'uin' (temp uint) -0:33 'b' (temp bool) +0:33 move second child to first child ( temp uint) +0:33 'um' ( temp uint) +0:33 mix ( global uint) +0:33 'uin' ( temp uint) +0:33 'uin' ( temp uint) +0:33 'b' ( temp bool) 0:34 Sequence -0:34 move second child to first child (temp 3-component vector of int) -0:34 'im3' (temp 3-component vector of int) -0:34 mix (global 3-component vector of int) -0:34 Construct ivec3 (temp 3-component vector of int) -0:34 Convert uint to int (temp int) -0:34 'uin' (temp uint) -0:34 Construct ivec3 (temp 3-component vector of int) -0:34 Convert uint to int (temp int) -0:34 'uin' (temp uint) -0:34 Construct bvec3 (temp 3-component vector of bool) -0:34 'b' (temp bool) -0:42 Function Definition: foo( (global void) +0:34 move second child to first child ( temp 3-component vector of int) +0:34 'im3' ( temp 3-component vector of int) +0:34 mix ( global 3-component vector of int) +0:34 Construct ivec3 ( temp 3-component vector of int) +0:34 Convert uint to int ( temp int) +0:34 'uin' ( temp uint) +0:34 Construct ivec3 ( temp 3-component vector of int) +0:34 Convert uint to int ( temp int) +0:34 'uin' ( temp uint) +0:34 Construct bvec3 ( temp 3-component vector of bool) +0:34 'b' ( temp bool) +0:42 Function Definition: foo( ( global void) 0:42 Function Parameters: 0:44 Sequence 0:44 Sequence -0:44 move second child to first child (temp int) -0:44 's' (temp int) -0:44 textureSamples (global int) -0:44 's2dms' (uniform sampler2DMS) -0:45 add second child into first child (temp int) -0:45 's' (temp int) -0:45 textureSamples (global int) -0:45 'us2dmsa' (uniform usampler2DMSArray) -0:46 add second child into first child (temp int) -0:46 's' (temp int) -0:46 imageQuerySamples (global int) -0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:47 add second child into first child (temp int) -0:47 's' (temp int) -0:47 imageQuerySamples (global int) -0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) +0:44 move second child to first child ( temp int) +0:44 's' ( temp int) +0:44 textureSamples ( global int) +0:44 's2dms' ( uniform sampler2DMS) +0:45 add second child into first child ( temp int) +0:45 's' ( temp int) +0:45 textureSamples ( global int) +0:45 'us2dmsa' ( uniform usampler2DMSArray) +0:46 add second child into first child ( temp int) +0:46 's' ( temp int) +0:46 imageQuerySamples ( global int) +0:46 'ii2dms' (layout( rgba32i) uniform iimage2DMS) +0:47 add second child into first child ( temp int) +0:47 's' ( temp int) +0:47 imageQuerySamples ( global int) +0:47 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'f' (temp float) -0:48 imageAtomicExchange (global float) -0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) -0:48 Convert float to int (temp 3-component vector of int) -0:48 'in3' (smooth in 3-component vector of float) +0:48 move second child to first child ( temp float) +0:48 'f' ( temp float) +0:48 imageAtomicExchange ( global float) +0:48 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) +0:48 Convert float to int ( temp 3-component vector of int) +0:48 'in3' ( smooth in 3-component vector of float) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 4.500000 -0:53 Function Definition: cull(i1; (global float) +0:53 Function Definition: cull(i1; ( global float) 0:53 Function Parameters: -0:53 'i' (in int) +0:53 'i' ( in int) 0:55 Sequence 0:55 Branch: Return with expression -0:55 Test condition and select (temp float) +0:55 Test condition and select ( temp float) 0:55 Condition -0:55 Compare Greater Than or Equal (temp bool) -0:55 'i' (in int) +0:55 Compare Greater Than or Equal ( temp bool) +0:55 'i' ( in int) 0:55 Constant: 0:55 6 (const int) 0:55 true case -0:55 direct index (smooth temp float CullDistance) -0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:55 direct index ( smooth temp float CullDistance) +0:55 'gl_CullDistance' ( smooth in 6-element array of float CullDistance) 0:55 Constant: 0:55 5 (const int) 0:55 false case -0:55 indirect index (smooth temp float CullDistance) -0:55 'gl_CullDistance' (smooth in 6-element array of float CullDistance) -0:55 'i' (in int) +0:55 indirect index ( smooth temp float CullDistance) +0:55 'gl_CullDistance' ( smooth in 6-element array of float CullDistance) +0:55 'i' ( in int) 0:? Linker Objects -0:? 'in1' (smooth in float) -0:? 'in2' (smooth in 2-component vector of float) -0:? 'in3' (smooth in 3-component vector of float) -0:? 'in4' (smooth in 4-component vector of float) -0:? 'gl_CullDistance' (smooth in 6-element array of float CullDistance) -0:? 's2dms' (uniform sampler2DMS) -0:? 'us2dmsa' (uniform usampler2DMSArray) -0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) +0:? 'in1' ( smooth in float) +0:? 'in2' ( smooth in 2-component vector of float) +0:? 'in3' ( smooth in 3-component vector of float) +0:? 'in4' ( smooth in 4-component vector of float) +0:? 'gl_CullDistance' ( smooth in 6-element array of float CullDistance) +0:? 's2dms' ( uniform sampler2DMS) +0:? 'us2dmsa' ( uniform usampler2DMSArray) +0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS) +0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) Linked fragment stage: @@ -167,110 +167,110 @@ Linked fragment stage: Shader version: 450 0:? Sequence -0:8 Function Definition: main( (global void) +0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence -0:10 move second child to first child (temp 2-component vector of float) -0:10 'v2' (temp 2-component vector of float) -0:10 dPdxFine (global 2-component vector of float) -0:10 'in2' (smooth in 2-component vector of float) +0:10 move second child to first child ( temp 2-component vector of float) +0:10 'v2' ( temp 2-component vector of float) +0:10 dPdxFine ( global 2-component vector of float) +0:10 'in2' ( smooth in 2-component vector of float) 0:11 Sequence -0:11 move second child to first child (temp 3-component vector of float) -0:11 'v3' (temp 3-component vector of float) -0:11 dPdyCoarse (global 3-component vector of float) -0:11 'in3' (smooth in 3-component vector of float) +0:11 move second child to first child ( temp 3-component vector of float) +0:11 'v3' ( temp 3-component vector of float) +0:11 dPdyCoarse ( global 3-component vector of float) +0:11 'in3' ( smooth in 3-component vector of float) 0:12 Sequence -0:12 move second child to first child (temp 4-component vector of float) -0:12 'v4' (temp 4-component vector of float) -0:12 fwidth (global 4-component vector of float) -0:12 'in4' (smooth in 4-component vector of float) -0:13 move second child to first child (temp 4-component vector of float) -0:13 'v4' (temp 4-component vector of float) -0:13 dPdyFine (global 4-component vector of float) -0:13 'in4' (smooth in 4-component vector of float) -0:14 move second child to first child (temp 3-component vector of float) -0:14 'v3' (temp 3-component vector of float) -0:14 dPdyFine (global 3-component vector of float) -0:14 'in3' (smooth in 3-component vector of float) +0:12 move second child to first child ( temp 4-component vector of float) +0:12 'v4' ( temp 4-component vector of float) +0:12 fwidth ( global 4-component vector of float) +0:12 'in4' ( smooth in 4-component vector of float) +0:13 move second child to first child ( temp 4-component vector of float) +0:13 'v4' ( temp 4-component vector of float) +0:13 dPdyFine ( global 4-component vector of float) +0:13 'in4' ( smooth in 4-component vector of float) +0:14 move second child to first child ( temp 3-component vector of float) +0:14 'v3' ( temp 3-component vector of float) +0:14 dPdyFine ( global 3-component vector of float) +0:14 'in3' ( smooth in 3-component vector of float) 0:15 Sequence -0:15 move second child to first child (temp float) -0:15 'f' (temp float) -0:15 add (temp float) -0:15 add (temp float) -0:15 dPdx (global float) -0:15 'in1' (smooth in float) -0:15 dPdxFine (global float) -0:15 'in1' (smooth in float) -0:15 dPdxCoarse (global float) -0:15 'in1' (smooth in float) -0:16 move second child to first child (temp 4-component vector of float) -0:16 'v4' (temp 4-component vector of float) -0:16 add (temp 4-component vector of float) -0:16 fwidthCoarse (global 4-component vector of float) -0:16 'in4' (smooth in 4-component vector of float) -0:16 fwidthFine (global 4-component vector of float) -0:16 'in4' (smooth in 4-component vector of float) +0:15 move second child to first child ( temp float) +0:15 'f' ( temp float) +0:15 add ( temp float) +0:15 add ( temp float) +0:15 dPdx ( global float) +0:15 'in1' ( smooth in float) +0:15 dPdxFine ( global float) +0:15 'in1' ( smooth in float) +0:15 dPdxCoarse ( global float) +0:15 'in1' ( smooth in float) +0:16 move second child to first child ( temp 4-component vector of float) +0:16 'v4' ( temp 4-component vector of float) +0:16 add ( temp 4-component vector of float) +0:16 fwidthCoarse ( global 4-component vector of float) +0:16 'in4' ( smooth in 4-component vector of float) +0:16 fwidthFine ( global 4-component vector of float) +0:16 'in4' ( smooth in 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (temp float) -0:18 'cull' (temp float) -0:18 direct index (smooth temp float CullDistance) -0:18 'gl_CullDistance' (smooth in 6-element array of float CullDistance) +0:18 move second child to first child ( temp float) +0:18 'cull' ( temp float) +0:18 direct index ( smooth temp float CullDistance) +0:18 'gl_CullDistance' ( smooth in 6-element array of float CullDistance) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence -0:19 move second child to first child (temp float) -0:19 'consts' (temp float) +0:19 move second child to first child ( temp float) +0:19 'consts' ( temp float) 0:19 Constant: 0:19 20.000000 -0:21 Test condition and select (temp void) +0:21 Test condition and select ( temp void) 0:21 Condition -0:21 'gl_HelperInvocation' (in bool HelperInvocation) +0:21 'gl_HelperInvocation' ( in bool HelperInvocation) 0:21 true case -0:22 Pre-Increment (temp 4-component vector of float) -0:22 'v4' (temp 4-component vector of float) +0:22 Pre-Increment ( temp 4-component vector of float) +0:22 'v4' ( temp 4-component vector of float) 0:24 Sequence -0:24 move second child to first child (temp int) -0:24 'sum' (temp int) +0:24 move second child to first child ( temp int) +0:24 'sum' ( temp int) 0:24 Constant: 0:24 32 (const int) 0:32 Sequence -0:32 move second child to first child (temp 2-component vector of bool) -0:32 'b2' (temp 2-component vector of bool) -0:32 mix (global 2-component vector of bool) -0:32 Construct bvec2 (temp 2-component vector of bool) -0:32 'b1' (temp bool) -0:32 Construct bvec2 (temp 2-component vector of bool) -0:32 'b3' (temp bool) -0:32 Construct bvec2 (temp 2-component vector of bool) -0:32 'b' (temp bool) +0:32 move second child to first child ( temp 2-component vector of bool) +0:32 'b2' ( temp 2-component vector of bool) +0:32 mix ( global 2-component vector of bool) +0:32 Construct bvec2 ( temp 2-component vector of bool) +0:32 'b1' ( temp bool) +0:32 Construct bvec2 ( temp 2-component vector of bool) +0:32 'b3' ( temp bool) +0:32 Construct bvec2 ( temp 2-component vector of bool) +0:32 'b' ( temp bool) 0:33 Sequence -0:33 move second child to first child (temp uint) -0:33 'um' (temp uint) -0:33 mix (global uint) -0:33 'uin' (temp uint) -0:33 'uin' (temp uint) -0:33 'b' (temp bool) +0:33 move second child to first child ( temp uint) +0:33 'um' ( temp uint) +0:33 mix ( global uint) +0:33 'uin' ( temp uint) +0:33 'uin' ( temp uint) +0:33 'b' ( temp bool) 0:34 Sequence -0:34 move second child to first child (temp 3-component vector of int) -0:34 'im3' (temp 3-component vector of int) -0:34 mix (global 3-component vector of int) -0:34 Construct ivec3 (temp 3-component vector of int) -0:34 Convert uint to int (temp int) -0:34 'uin' (temp uint) -0:34 Construct ivec3 (temp 3-component vector of int) -0:34 Convert uint to int (temp int) -0:34 'uin' (temp uint) -0:34 Construct bvec3 (temp 3-component vector of bool) -0:34 'b' (temp bool) +0:34 move second child to first child ( temp 3-component vector of int) +0:34 'im3' ( temp 3-component vector of int) +0:34 mix ( global 3-component vector of int) +0:34 Construct ivec3 ( temp 3-component vector of int) +0:34 Convert uint to int ( temp int) +0:34 'uin' ( temp uint) +0:34 Construct ivec3 ( temp 3-component vector of int) +0:34 Convert uint to int ( temp int) +0:34 'uin' ( temp uint) +0:34 Construct bvec3 ( temp 3-component vector of bool) +0:34 'b' ( temp bool) 0:? Linker Objects -0:? 'in1' (smooth in float) -0:? 'in2' (smooth in 2-component vector of float) -0:? 'in3' (smooth in 3-component vector of float) -0:? 'in4' (smooth in 4-component vector of float) -0:? 'gl_CullDistance' (smooth in 6-element array of float CullDistance) -0:? 's2dms' (uniform sampler2DMS) -0:? 'us2dmsa' (uniform usampler2DMSArray) -0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) +0:? 'in1' ( smooth in float) +0:? 'in2' ( smooth in 2-component vector of float) +0:? 'in3' ( smooth in 3-component vector of float) +0:? 'in4' ( smooth in 4-component vector of float) +0:? 'gl_CullDistance' ( smooth in 6-element array of float CullDistance) +0:? 's2dms' ( uniform sampler2DMS) +0:? 'us2dmsa' ( uniform usampler2DMSArray) +0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS) +0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray) |