diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430scope.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430scope.vert.out | 230 |
1 files changed, 0 insertions, 230 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430scope.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430scope.vert.out deleted file mode 100644 index 973c21aa14b..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430scope.vert.out +++ /dev/null @@ -1,230 +0,0 @@ -430scope.vert -ERROR: 0:5: 'a' : redefinition -ERROR: 0:17: 'b' : function name is redeclaration of existing name -ERROR: 0:20: 'c' : redefinition -ERROR: 0:22: 'f' : redefinition -ERROR: 0:43: 'sin' : can't use function syntax on variable -ERROR: 0:57: 'z' : undeclared identifier -ERROR: 0:57: 'z' : redefinition -ERROR: 0:73: 'degrees' : can't use function syntax on variable -ERROR: 8 compilation errors. No code generated. - - -Shader version: 430 -ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; ( global int) -0:3 Function Parameters: -0:3 'a' ( in int) -0:3 'b' ( in int) -0:3 'c' ( in int) -0:? Sequence -0:8 Sequence -0:8 Sequence -0:8 move second child to first child ( temp float) -0:8 'a' ( temp float) -0:8 add ( temp float) -0:8 Convert int to float ( temp float) -0:8 'a' ( in int) -0:8 Constant: -0:8 1.000000 -0:11 Branch: Return with expression -0:11 'a' ( in int) -0:25 Function Definition: cos(f1; ( global float) -0:25 Function Parameters: -0:25 'x' ( in float) -0:27 Sequence -0:27 Branch: Return with expression -0:27 Constant: -0:27 1.000000 -0:29 Function Definition: radians(b1; ( global bool) -0:29 Function Parameters: -0:29 'x' ( in bool) -0:31 Sequence -0:31 Branch: Return with expression -0:31 Constant: -0:31 true (const bool) -0:36 Function Definition: main( ( global void) -0:36 Function Parameters: -0:? Sequence -0:39 Function Call: g( ( temp int) -0:42 'sin' ( temp float) -0:43 Constant: -0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; ( global int) -0:44 Constant: -0:44 1 (const int) -0:44 Constant: -0:44 2 (const int) -0:44 Constant: -0:44 3 (const int) -0:47 move second child to first child ( temp float) -0:47 'f' ( temp float) -0:47 Constant: -0:47 3.000000 -0:49 move second child to first child ( temp 4-component vector of float) -0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) -0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) -0:49 Constant: -0:49 0 (const uint) -0:49 Construct vec4 ( temp 4-component vector of float) -0:49 'f' ( temp float) -0:51 Sequence -0:51 Sequence -0:51 move second child to first child ( temp int) -0:51 'f' ( temp int) -0:51 Constant: -0:51 0 (const int) -0:51 Loop with condition tested first -0:51 Loop Condition -0:51 Compare Less Than ( temp bool) -0:51 'f' ( temp int) -0:51 Constant: -0:51 10 (const int) -0:51 Loop Body -0:52 Pre-Increment ( temp int) -0:52 'f' ( temp int) -0:51 Loop Terminal Expression -0:51 Pre-Increment ( temp int) -0:51 'f' ( temp int) -0:54 Sequence -0:54 move second child to first child ( temp int) -0:54 'x' ( temp int) -0:54 Constant: -0:54 1 (const int) -0:56 Sequence -0:56 Sequence -0:56 move second child to first child ( temp float) -0:56 'x' ( temp float) -0:56 Constant: -0:56 2.000000 -0:56 move second child to first child ( temp float) -0:56 'y' ( temp float) -0:56 'x' ( temp float) -0:60 Sequence -0:60 Sequence -0:60 move second child to first child ( temp int) -0:60 'x' ( temp int) -0:60 'x' ( temp int) -0:68 Sequence -0:68 Sequence -0:68 move second child to first child ( temp structure{ temp int x}) -0:68 'S' ( temp structure{ temp int x}) -0:68 Constant: -0:68 0 (const int) -0:69 x: direct index for structure ( temp int) -0:69 'S' ( temp structure{ temp int x}) -0:69 Constant: -0:69 0 (const int) -0:73 Constant: -0:73 0.000000 -0:? Linker Objects -0:? 'b' ( global bool) -0:? 'tan' ( global float) -0:? 'gl_VertexID' ( gl_VertexId int VertexId) -0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) - - -Linked vertex stage: - -ERROR: Linking vertex stage: No function definition (body) found: - g( - -Shader version: 430 -ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; ( global int) -0:3 Function Parameters: -0:3 'a' ( in int) -0:3 'b' ( in int) -0:3 'c' ( in int) -0:? Sequence -0:8 Sequence -0:8 Sequence -0:8 move second child to first child ( temp float) -0:8 'a' ( temp float) -0:8 add ( temp float) -0:8 Convert int to float ( temp float) -0:8 'a' ( in int) -0:8 Constant: -0:8 1.000000 -0:11 Branch: Return with expression -0:11 'a' ( in int) -0:36 Function Definition: main( ( global void) -0:36 Function Parameters: -0:? Sequence -0:39 Function Call: g( ( temp int) -0:42 'sin' ( temp float) -0:43 Constant: -0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; ( global int) -0:44 Constant: -0:44 1 (const int) -0:44 Constant: -0:44 2 (const int) -0:44 Constant: -0:44 3 (const int) -0:47 move second child to first child ( temp float) -0:47 'f' ( temp float) -0:47 Constant: -0:47 3.000000 -0:49 move second child to first child ( temp 4-component vector of float) -0:49 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position) -0:49 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord}) -0:49 Constant: -0:49 0 (const uint) -0:49 Construct vec4 ( temp 4-component vector of float) -0:49 'f' ( temp float) -0:51 Sequence -0:51 Sequence -0:51 move second child to first child ( temp int) -0:51 'f' ( temp int) -0:51 Constant: -0:51 0 (const int) -0:51 Loop with condition tested first -0:51 Loop Condition -0:51 Compare Less Than ( temp bool) -0:51 'f' ( temp int) -0:51 Constant: -0:51 10 (const int) -0:51 Loop Body -0:52 Pre-Increment ( temp int) -0:52 'f' ( temp int) -0:51 Loop Terminal Expression -0:51 Pre-Increment ( temp int) -0:51 'f' ( temp int) -0:54 Sequence -0:54 move second child to first child ( temp int) -0:54 'x' ( temp int) -0:54 Constant: -0:54 1 (const int) -0:56 Sequence -0:56 Sequence -0:56 move second child to first child ( temp float) -0:56 'x' ( temp float) -0:56 Constant: -0:56 2.000000 -0:56 move second child to first child ( temp float) -0:56 'y' ( temp float) -0:56 'x' ( temp float) -0:60 Sequence -0:60 Sequence -0:60 move second child to first child ( temp int) -0:60 'x' ( temp int) -0:60 'x' ( temp int) -0:68 Sequence -0:68 Sequence -0:68 move second child to first child ( temp structure{ temp int x}) -0:68 'S' ( temp structure{ temp int x}) -0:68 Constant: -0:68 0 (const int) -0:69 x: direct index for structure ( temp int) -0:69 'S' ( temp structure{ temp int x}) -0:69 Constant: -0:69 0 (const int) -0:73 Constant: -0:73 0.000000 -0:? Linker Objects -0:? 'b' ( global bool) -0:? 'tan' ( global float) -0:? 'gl_VertexID' ( gl_VertexId int VertexId) -0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) - |