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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430.vert.out459
1 files changed, 230 insertions, 229 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430.vert.out
index 8cd1156b5ac..a5898f24f61 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/430.vert.out
@@ -28,8 +28,9 @@ ERROR: 0:64: 'uniform buffer-member align' : not supported for this version or t
ERROR: 0:65: 'uniform buffer-member align' : not supported for this version or the enabled extensions
ERROR: 0:65: 'offset on block member' : not supported for this version or the enabled extensions
ERROR: 0:66: 'offset on block member' : not supported for this version or the enabled extensions
-ERROR: 0:64: 'offset/align' : can only be used with std140 or std430 layout packing
-ERROR: 0:65: 'align' : can only be used with std140 or std430 layout packing
+ERROR: 0:64: 'align' : can only be used with std140 or std430 layout packing
+ERROR: 0:65: 'offset/align' : can only be used with std140 or std430 layout packing
+ERROR: 0:66: 'offset/align' : can only be used with std140 or std430 layout packing
ERROR: 0:71: 'offset on block member' : not supported for this version or the enabled extensions
ERROR: 0:74: 'gl_MaxTransformFeedbackBuffers' : required extension not requested: GL_ARB_enhanced_layouts
ERROR: 0:75: 'gl_MaxTransformFeedbackInterleavedComponents' : required extension not requested: GL_ARB_enhanced_layouts
@@ -60,10 +61,10 @@ ERROR: 0:169: 'textureSamples and imageSamples' : not supported for this version
ERROR: 0:170: 'textureSamples and imageSamples' : not supported for this version or the enabled extensions
ERROR: 0:171: 'textureSamples and imageSamples' : not supported for this version or the enabled extensions
ERROR: 0:221: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:221: 'assign' : cannot convert from 'const float' to 'temp int'
+ERROR: 0:221: 'assign' : cannot convert from ' const float' to ' temp int'
ERROR: 0:222: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:222: 'assign' : cannot convert from 'const float' to 'temp int'
-ERROR: 63 compilation errors. No code generated.
+ERROR: 0:222: 'assign' : cannot convert from ' const float' to ' temp int'
+ERROR: 64 compilation errors. No code generated.
Shader version: 430
@@ -71,197 +72,197 @@ Requested GL_ARB_enhanced_layouts
Requested GL_ARB_shader_texture_image_samples
in xfb mode
ERROR: node is still EOpNull!
-0:14 Function Definition: foo( (global void)
+0:14 Function Definition: foo( ( global void)
0:14 Function Parameters:
0:16 Sequence
-0:16 move second child to first child (temp float)
-0:16 direct index (temp float ClipDistance)
-0:16 gl_ClipDistance: direct index for structure (out 17-element array of float ClipDistance)
-0:16 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
+0:16 move second child to first child ( temp float)
+0:16 direct index ( temp float ClipDistance)
+0:16 gl_ClipDistance: direct index for structure ( out 17-element array of float ClipDistance)
+0:16 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance, })
0:16 Constant:
0:16 2 (const uint)
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 3.700000
-0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (global void)
+0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; ( global void)
0:31 Function Parameters:
-0:31 'v4' (in 4-component vector of float)
-0:31 'v3' (volatile in 3-component vector of float)
-0:31 'v2' (in 2-component vector of float)
-0:31 'cv3' (in 3-component vector of float)
-0:148 Function Definition: fooBarrier( (global void)
+0:31 'v4' ( in 4-component vector of float)
+0:31 'v3' ( volatile in 3-component vector of float)
+0:31 'v2' ( in 2-component vector of float)
+0:31 'cv3' ( in 3-component vector of float)
+0:148 Function Definition: fooBarrier( ( global void)
0:148 Function Parameters:
0:150 Sequence
0:150 Constant:
0:150 0.000000
-0:151 MemoryBarrier (global void)
-0:152 MemoryBarrierAtomicCounter (global void)
-0:153 MemoryBarrierBuffer (global void)
+0:151 MemoryBarrier ( global void)
+0:152 MemoryBarrierAtomicCounter ( global void)
+0:153 MemoryBarrierBuffer ( global void)
0:154 Constant:
0:154 0.000000
-0:155 MemoryBarrierImage (global void)
+0:155 MemoryBarrierImage ( global void)
0:156 Constant:
0:156 0.000000
-0:166 Function Definition: fooq( (global void)
+0:166 Function Definition: fooq( ( global void)
0:166 Function Parameters:
0:168 Sequence
0:168 Sequence
-0:168 move second child to first child (temp int)
-0:168 's' (temp int)
-0:168 textureSamples (global int)
-0:168 's2dms' (uniform sampler2DMS)
-0:169 add second child into first child (temp int)
-0:169 's' (temp int)
-0:169 textureSamples (global int)
-0:169 'us2dmsa' (uniform usampler2DMSArray)
-0:170 add second child into first child (temp int)
-0:170 's' (temp int)
-0:170 imageQuerySamples (global int)
-0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
-0:171 add second child into first child (temp int)
-0:171 's' (temp int)
-0:171 imageQuerySamples (global int)
-0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
-0:176 Function Definition: fooq2( (global void)
+0:168 move second child to first child ( temp int)
+0:168 's' ( temp int)
+0:168 textureSamples ( global int)
+0:168 's2dms' ( uniform sampler2DMS)
+0:169 add second child into first child ( temp int)
+0:169 's' ( temp int)
+0:169 textureSamples ( global int)
+0:169 'us2dmsa' ( uniform usampler2DMSArray)
+0:170 add second child into first child ( temp int)
+0:170 's' ( temp int)
+0:170 imageQuerySamples ( global int)
+0:170 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
+0:171 add second child into first child ( temp int)
+0:171 's' ( temp int)
+0:171 imageQuerySamples ( global int)
+0:171 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
+0:176 Function Definition: fooq2( ( global void)
0:176 Function Parameters:
0:178 Sequence
0:178 Sequence
-0:178 move second child to first child (temp int)
-0:178 's' (temp int)
-0:178 textureSamples (global int)
-0:178 's2dms' (uniform sampler2DMS)
-0:179 add second child into first child (temp int)
-0:179 's' (temp int)
-0:179 textureSamples (global int)
-0:179 'us2dmsa' (uniform usampler2DMSArray)
-0:180 add second child into first child (temp int)
-0:180 's' (temp int)
-0:180 imageQuerySamples (global int)
-0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
-0:181 add second child into first child (temp int)
-0:181 's' (temp int)
-0:181 imageQuerySamples (global int)
-0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
-0:202 Function Definition: qlod( (global void)
+0:178 move second child to first child ( temp int)
+0:178 's' ( temp int)
+0:178 textureSamples ( global int)
+0:178 's2dms' ( uniform sampler2DMS)
+0:179 add second child into first child ( temp int)
+0:179 's' ( temp int)
+0:179 textureSamples ( global int)
+0:179 'us2dmsa' ( uniform usampler2DMSArray)
+0:180 add second child into first child ( temp int)
+0:180 's' ( temp int)
+0:180 imageQuerySamples ( global int)
+0:180 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
+0:181 add second child into first child ( temp int)
+0:181 's' ( temp int)
+0:181 imageQuerySamples ( global int)
+0:181 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
+0:202 Function Definition: qlod( ( global void)
0:202 Function Parameters:
0:? Sequence
-0:206 move second child to first child (temp int)
-0:206 'levels' (temp int)
-0:206 textureQueryLevels (global int)
-0:206 'samp1D' (uniform sampler1D)
-0:207 move second child to first child (temp int)
-0:207 'levels' (temp int)
-0:207 textureQueryLevels (global int)
-0:207 'usamp2D' (uniform usampler2D)
-0:208 move second child to first child (temp int)
-0:208 'levels' (temp int)
-0:208 textureQueryLevels (global int)
-0:208 'isamp3D' (uniform isampler3D)
-0:209 move second child to first child (temp int)
-0:209 'levels' (temp int)
-0:209 textureQueryLevels (global int)
-0:209 'isampCube' (uniform isamplerCube)
-0:210 move second child to first child (temp int)
-0:210 'levels' (temp int)
-0:210 textureQueryLevels (global int)
-0:210 'isamp1DA' (uniform isampler1DArray)
-0:211 move second child to first child (temp int)
-0:211 'levels' (temp int)
-0:211 textureQueryLevels (global int)
-0:211 'samp2DA' (uniform sampler2DArray)
-0:212 move second child to first child (temp int)
-0:212 'levels' (temp int)
-0:212 textureQueryLevels (global int)
-0:212 'usampCubeA' (uniform usamplerCubeArray)
-0:214 move second child to first child (temp int)
-0:214 'levels' (temp int)
-0:214 textureQueryLevels (global int)
-0:214 'samp1Ds' (uniform sampler1DShadow)
-0:215 move second child to first child (temp int)
-0:215 'levels' (temp int)
-0:215 textureQueryLevels (global int)
-0:215 'samp2Ds' (uniform sampler2DShadow)
-0:216 move second child to first child (temp int)
-0:216 'levels' (temp int)
-0:216 textureQueryLevels (global int)
-0:216 'sampCubes' (uniform samplerCubeShadow)
-0:217 move second child to first child (temp int)
-0:217 'levels' (temp int)
-0:217 textureQueryLevels (global int)
-0:217 'samp1DAs' (uniform sampler1DArrayShadow)
-0:218 move second child to first child (temp int)
-0:218 'levels' (temp int)
-0:218 textureQueryLevels (global int)
-0:218 'samp2DAs' (uniform sampler2DArrayShadow)
-0:219 move second child to first child (temp int)
-0:219 'levels' (temp int)
-0:219 textureQueryLevels (global int)
-0:219 'sampCubeAs' (uniform samplerCubeArrayShadow)
-0:221 'levels' (temp int)
-0:222 'levels' (temp int)
+0:206 move second child to first child ( temp int)
+0:206 'levels' ( temp int)
+0:206 textureQueryLevels ( global int)
+0:206 'samp1D' ( uniform sampler1D)
+0:207 move second child to first child ( temp int)
+0:207 'levels' ( temp int)
+0:207 textureQueryLevels ( global int)
+0:207 'usamp2D' ( uniform usampler2D)
+0:208 move second child to first child ( temp int)
+0:208 'levels' ( temp int)
+0:208 textureQueryLevels ( global int)
+0:208 'isamp3D' ( uniform isampler3D)
+0:209 move second child to first child ( temp int)
+0:209 'levels' ( temp int)
+0:209 textureQueryLevels ( global int)
+0:209 'isampCube' ( uniform isamplerCube)
+0:210 move second child to first child ( temp int)
+0:210 'levels' ( temp int)
+0:210 textureQueryLevels ( global int)
+0:210 'isamp1DA' ( uniform isampler1DArray)
+0:211 move second child to first child ( temp int)
+0:211 'levels' ( temp int)
+0:211 textureQueryLevels ( global int)
+0:211 'samp2DA' ( uniform sampler2DArray)
+0:212 move second child to first child ( temp int)
+0:212 'levels' ( temp int)
+0:212 textureQueryLevels ( global int)
+0:212 'usampCubeA' ( uniform usamplerCubeArray)
+0:214 move second child to first child ( temp int)
+0:214 'levels' ( temp int)
+0:214 textureQueryLevels ( global int)
+0:214 'samp1Ds' ( uniform sampler1DShadow)
+0:215 move second child to first child ( temp int)
+0:215 'levels' ( temp int)
+0:215 textureQueryLevels ( global int)
+0:215 'samp2Ds' ( uniform sampler2DShadow)
+0:216 move second child to first child ( temp int)
+0:216 'levels' ( temp int)
+0:216 textureQueryLevels ( global int)
+0:216 'sampCubes' ( uniform samplerCubeShadow)
+0:217 move second child to first child ( temp int)
+0:217 'levels' ( temp int)
+0:217 textureQueryLevels ( global int)
+0:217 'samp1DAs' ( uniform sampler1DArrayShadow)
+0:218 move second child to first child ( temp int)
+0:218 'levels' ( temp int)
+0:218 textureQueryLevels ( global int)
+0:218 'samp2DAs' ( uniform sampler2DArrayShadow)
+0:219 move second child to first child ( temp int)
+0:219 'levels' ( temp int)
+0:219 textureQueryLevels ( global int)
+0:219 'sampCubeAs' ( uniform samplerCubeArrayShadow)
+0:221 'levels' ( temp int)
+0:222 'levels' ( temp int)
0:? Linker Objects
-0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
-0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
-0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
-0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
-0:? 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
-0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
-0:? 'cf' (layout(location=54 ) smooth out float)
-0:? 'cg' (layout(location=53 ) smooth out float)
-0:? 'alias1' (layout(location=10 ) in 4-component vector of float)
-0:? 'alias2' (layout(location=10 ) in 4-component vector of float)
-0:? 'v6e' (layout(location=0 ) in 4-component vector of float)
-0:? 'ininst2e' (in block{layout(location=25 ) in float f2})
-0:? 'in4e' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
-0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
-0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g})
-0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
-0:? 'aconste' (global 4-element array of int)
-0:? 'bconste' (global 64-element array of int)
-0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv})
-0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float)
-0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float)
-0:? 'bbinst4e' (layout(xfb_stride=80 ) out block{layout(xfb_buffer=2 xfb_offset=16 ) out 4-component vector of float bbv1, layout(xfb_buffer=2 xfb_offset=32 ) out 4-component vector of float bbv2})
-0:? 'bbinst5e' (out block{layout(xfb_buffer=3 xfb_offset=0 ) out 4-component vector of float bbv1, layout(xfb_buffer=3 xfb_offset=48 xfb_stride=64 ) out 4-component vector of float bbv2})
-0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
-0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g})
-0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
-0:? 'aconst' (global 4-element array of int)
-0:? 'bconst' (global 64-element array of int)
-0:? 'start2' (const int)
+0:? 'v4' (layout( location=3) temp 4-component vector of float)
+0:? 'uv4' (layout( location=4) uniform 4-component vector of float)
+0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v})
+0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v})
+0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance, })
+0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f})
+0:? 'cf' (layout( location=54) smooth out float)
+0:? 'cg' (layout( location=53) smooth out float)
+0:? 'alias1' (layout( location=10) in 4-component vector of float)
+0:? 'alias2' (layout( location=10) in 4-component vector of float)
+0:? 'v6e' (layout( location=0) in 4-component vector of float)
+0:? 'ininst2e' ( in block{layout( location=25) in float f2})
+0:? 'in4e' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
+0:? 'inst4e' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a})
+0:? 'inst9e' (layout( column_major shared align=32) uniform block{layout( column_major shared offset=12 align=4) uniform float f, layout( column_major shared offset=20) uniform float g})
+0:? 'spinste' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b})
+0:? 'aconste' ( global 4-element array of int)
+0:? 'bconste' ( global 64-element array of int)
+0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float bbv})
+0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float)
+0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of float)
+0:? 'bbinst4e' (layout( xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb_buffer=2 xfb_offset=32) out 4-component vector of float bbv2})
+0:? 'bbinst5e' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=48 xfb_stride=64) out 4-component vector of float bbv2})
+0:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a})
+0:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g})
+0:? 'spinst' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b})
+0:? 'aconst' ( global 4-element array of int)
+0:? 'bconst' ( global 64-element array of int)
+0:? 'start2' ( const int)
0:? 5 (const int)
-0:? 'v6' (layout(location=19 ) in 4-component vector of float)
-0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2})
-0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
-0:? 'bbinst2g' (out block{layout(xfb_buffer=3 xfb_offset=64 ) out 4-component vector of float bbv})
-0:? 'bg' (layout(xfb_buffer=1 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float)
-0:? 'bh' (layout(xfb_buffer=1 xfb_offset=32 xfb_stride=80 ) smooth out 4-component vector of float)
-0:? 'bbinst4' (layout(xfb_stride=80 ) out block{layout(xfb_buffer=1 xfb_offset=16 ) out 4-component vector of float bbv1})
-0:? 'bbinst5' (out block{layout(xfb_buffer=1 xfb_offset=0 ) out 4-component vector of float bbv1, layout(xfb_buffer=1 xfb_offset=64 xfb_stride=80 ) out 4-component vector of float bbv2})
-0:? 'sharedv' (shared 4-component vector of float)
-0:? 'v' (buffer 4-component vector of float)
-0:? 's2dms' (uniform sampler2DMS)
-0:? 'us2dmsa' (uniform usampler2DMSArray)
-0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
-0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
-0:? 'samp1D' (uniform sampler1D)
-0:? 'usamp2D' (uniform usampler2D)
-0:? 'isamp3D' (uniform isampler3D)
-0:? 'isampCube' (uniform isamplerCube)
-0:? 'isamp1DA' (uniform isampler1DArray)
-0:? 'samp2DA' (uniform sampler2DArray)
-0:? 'usampCubeA' (uniform usamplerCubeArray)
-0:? 'samp1Ds' (uniform sampler1DShadow)
-0:? 'samp2Ds' (uniform sampler2DShadow)
-0:? 'sampCubes' (uniform samplerCubeShadow)
-0:? 'samp1DAs' (uniform sampler1DArrayShadow)
-0:? 'samp2DAs' (uniform sampler2DArrayShadow)
-0:? 'sampCubeAs' (uniform samplerCubeArrayShadow)
-0:? 'sampBuf' (uniform samplerBuffer)
-0:? 'sampRect' (uniform sampler2DRect)
-0:? 'gl_VertexID' (gl_VertexId int VertexId)
-0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+0:? 'v6' (layout( location=19) in 4-component vector of float)
+0:? 'ininst2' ( in block{layout( location=28 component=0) in bool b1, layout( location=29 component=0) in float f1, layout( location=25) in float f2})
+0:? 'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
+0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float bbv})
+0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float)
+0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of float)
+0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-component vector of float bbv1})
+0:? 'bbinst5' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=1 xfb_offset=64 xfb_stride=80) out 4-component vector of float bbv2})
+0:? 'sharedv' ( shared 4-component vector of float)
+0:? 'v' ( buffer 4-component vector of float)
+0:? 's2dms' ( uniform sampler2DMS)
+0:? 'us2dmsa' ( uniform usampler2DMSArray)
+0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
+0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
+0:? 'samp1D' ( uniform sampler1D)
+0:? 'usamp2D' ( uniform usampler2D)
+0:? 'isamp3D' ( uniform isampler3D)
+0:? 'isampCube' ( uniform isamplerCube)
+0:? 'isamp1DA' ( uniform isampler1DArray)
+0:? 'samp2DA' ( uniform sampler2DArray)
+0:? 'usampCubeA' ( uniform usamplerCubeArray)
+0:? 'samp1Ds' ( uniform sampler1DShadow)
+0:? 'samp2Ds' ( uniform sampler2DShadow)
+0:? 'sampCubes' ( uniform samplerCubeShadow)
+0:? 'samp1DAs' ( uniform sampler1DArrayShadow)
+0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
+0:? 'sampCubeAs' ( uniform samplerCubeArrayShadow)
+0:? 'sampBuf' ( uniform samplerBuffer)
+0:? 'sampRect' ( uniform sampler2DRect)
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
@@ -276,65 +277,65 @@ Requested GL_ARB_shader_texture_image_samples
in xfb mode
ERROR: node is still EOpNull!
0:? Linker Objects
-0:? 'v4' (layout(location=3 ) temp 4-component vector of float)
-0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float)
-0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v})
-0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v})
-0:? 'anon@0' (out block{out 17-element array of float ClipDistance gl_ClipDistance, })
-0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f})
-0:? 'cf' (layout(location=54 ) smooth out float)
-0:? 'cg' (layout(location=53 ) smooth out float)
-0:? 'alias1' (layout(location=10 ) in 4-component vector of float)
-0:? 'alias2' (layout(location=10 ) in 4-component vector of float)
-0:? 'v6e' (layout(location=0 ) in 4-component vector of float)
-0:? 'ininst2e' (in block{layout(location=25 ) in float f2})
-0:? 'in4e' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
-0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
-0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g})
-0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
-0:? 'aconste' (global 4-element array of int)
-0:? 'bconste' (global 64-element array of int)
-0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv})
-0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float)
-0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float)
-0:? 'bbinst4e' (layout(xfb_stride=80 ) out block{layout(xfb_buffer=2 xfb_offset=16 ) out 4-component vector of float bbv1, layout(xfb_buffer=2 xfb_offset=32 ) out 4-component vector of float bbv2})
-0:? 'bbinst5e' (out block{layout(xfb_buffer=3 xfb_offset=0 ) out 4-component vector of float bbv1, layout(xfb_buffer=3 xfb_offset=48 xfb_stride=64 ) out 4-component vector of float bbv2})
-0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a})
-0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g})
-0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b})
-0:? 'aconst' (global 4-element array of int)
-0:? 'bconst' (global 64-element array of int)
-0:? 'start2' (const int)
+0:? 'v4' (layout( location=3) temp 4-component vector of float)
+0:? 'uv4' (layout( location=4) uniform 4-component vector of float)
+0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v})
+0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v})
+0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance, })
+0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f})
+0:? 'cf' (layout( location=54) smooth out float)
+0:? 'cg' (layout( location=53) smooth out float)
+0:? 'alias1' (layout( location=10) in 4-component vector of float)
+0:? 'alias2' (layout( location=10) in 4-component vector of float)
+0:? 'v6e' (layout( location=0) in 4-component vector of float)
+0:? 'ininst2e' ( in block{layout( location=25) in float f2})
+0:? 'in4e' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
+0:? 'inst4e' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a})
+0:? 'inst9e' (layout( column_major shared align=32) uniform block{layout( column_major shared offset=12 align=4) uniform float f, layout( column_major shared offset=20) uniform float g})
+0:? 'spinste' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b})
+0:? 'aconste' ( global 4-element array of int)
+0:? 'bconste' ( global 64-element array of int)
+0:? 'bbinst2' ( out block{layout( xfb_buffer=0 xfb_offset=64) out 4-component vector of float bbv})
+0:? 'bge' (layout( xfb_buffer=2 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float)
+0:? 'bhe' (layout( xfb_buffer=3 xfb_offset=32 xfb_stride=64) smooth out 4-component vector of float)
+0:? 'bbinst4e' (layout( xfb_stride=80) out block{layout( xfb_buffer=2 xfb_offset=16) out 4-component vector of float bbv1, layout( xfb_buffer=2 xfb_offset=32) out 4-component vector of float bbv2})
+0:? 'bbinst5e' ( out block{layout( xfb_buffer=3 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=3 xfb_offset=48 xfb_stride=64) out 4-component vector of float bbv2})
+0:? 'inst4' (layout( column_major std140 align=16) uniform block{layout( column_major std140 offset=0 align=16) uniform int a})
+0:? 'inst9' (layout( column_major std430 align=32) uniform block{layout( column_major std430 offset=12 align=4) uniform float f, layout( column_major std430 offset=20 align=32) uniform float g})
+0:? 'spinst' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform 4-component vector of float a, layout( column_major std140 offset=32) uniform 3-component vector of float b})
+0:? 'aconst' ( global 4-element array of int)
+0:? 'bconst' ( global 64-element array of int)
+0:? 'start2' ( const int)
0:? 5 (const int)
-0:? 'v6' (layout(location=19 ) in 4-component vector of float)
-0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2})
-0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2})
-0:? 'bbinst2g' (out block{layout(xfb_buffer=3 xfb_offset=64 ) out 4-component vector of float bbv})
-0:? 'bg' (layout(xfb_buffer=1 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float)
-0:? 'bh' (layout(xfb_buffer=1 xfb_offset=32 xfb_stride=80 ) smooth out 4-component vector of float)
-0:? 'bbinst4' (layout(xfb_stride=80 ) out block{layout(xfb_buffer=1 xfb_offset=16 ) out 4-component vector of float bbv1})
-0:? 'bbinst5' (out block{layout(xfb_buffer=1 xfb_offset=0 ) out 4-component vector of float bbv1, layout(xfb_buffer=1 xfb_offset=64 xfb_stride=80 ) out 4-component vector of float bbv2})
-0:? 'sharedv' (shared 4-component vector of float)
-0:? 'v' (buffer 4-component vector of float)
-0:? 's2dms' (uniform sampler2DMS)
-0:? 'us2dmsa' (uniform usampler2DMSArray)
-0:? 'ii2dms' (layout(rgba32i ) uniform iimage2DMS)
-0:? 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray)
-0:? 'samp1D' (uniform sampler1D)
-0:? 'usamp2D' (uniform usampler2D)
-0:? 'isamp3D' (uniform isampler3D)
-0:? 'isampCube' (uniform isamplerCube)
-0:? 'isamp1DA' (uniform isampler1DArray)
-0:? 'samp2DA' (uniform sampler2DArray)
-0:? 'usampCubeA' (uniform usamplerCubeArray)
-0:? 'samp1Ds' (uniform sampler1DShadow)
-0:? 'samp2Ds' (uniform sampler2DShadow)
-0:? 'sampCubes' (uniform samplerCubeShadow)
-0:? 'samp1DAs' (uniform sampler1DArrayShadow)
-0:? 'samp2DAs' (uniform sampler2DArrayShadow)
-0:? 'sampCubeAs' (uniform samplerCubeArrayShadow)
-0:? 'sampBuf' (uniform samplerBuffer)
-0:? 'sampRect' (uniform sampler2DRect)
-0:? 'gl_VertexID' (gl_VertexId int VertexId)
-0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
+0:? 'v6' (layout( location=19) in 4-component vector of float)
+0:? 'ininst2' ( in block{layout( location=28 component=0) in bool b1, layout( location=29 component=0) in float f1, layout( location=25) in float f2})
+0:? 'in4' ( in block{layout( location=50) in float f1, layout( location=51) in float f2})
+0:? 'bbinst2g' ( out block{layout( xfb_buffer=3 xfb_offset=64) out 4-component vector of float bbv})
+0:? 'bg' (layout( xfb_buffer=1 xfb_offset=48 xfb_stride=80) smooth out 4-component vector of float)
+0:? 'bh' (layout( xfb_buffer=1 xfb_offset=32 xfb_stride=80) smooth out 4-component vector of float)
+0:? 'bbinst4' (layout( xfb_stride=80) out block{layout( xfb_buffer=1 xfb_offset=16) out 4-component vector of float bbv1})
+0:? 'bbinst5' ( out block{layout( xfb_buffer=1 xfb_offset=0) out 4-component vector of float bbv1, layout( xfb_buffer=1 xfb_offset=64 xfb_stride=80) out 4-component vector of float bbv2})
+0:? 'sharedv' ( shared 4-component vector of float)
+0:? 'v' ( buffer 4-component vector of float)
+0:? 's2dms' ( uniform sampler2DMS)
+0:? 'us2dmsa' ( uniform usampler2DMSArray)
+0:? 'ii2dms' (layout( rgba32i) uniform iimage2DMS)
+0:? 'i2dmsa' (layout( rgba32f) uniform image2DMSArray)
+0:? 'samp1D' ( uniform sampler1D)
+0:? 'usamp2D' ( uniform usampler2D)
+0:? 'isamp3D' ( uniform isampler3D)
+0:? 'isampCube' ( uniform isamplerCube)
+0:? 'isamp1DA' ( uniform isampler1DArray)
+0:? 'samp2DA' ( uniform sampler2DArray)
+0:? 'usampCubeA' ( uniform usamplerCubeArray)
+0:? 'samp1Ds' ( uniform sampler1DShadow)
+0:? 'samp2Ds' ( uniform sampler2DShadow)
+0:? 'sampCubes' ( uniform samplerCubeShadow)
+0:? 'samp1DAs' ( uniform sampler1DArrayShadow)
+0:? 'samp2DAs' ( uniform sampler2DArrayShadow)
+0:? 'sampCubeAs' ( uniform samplerCubeArrayShadow)
+0:? 'sampBuf' ( uniform samplerBuffer)
+0:? 'sampRect' ( uniform sampler2DRect)
+0:? 'gl_VertexID' ( gl_VertexId int VertexId)
+0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)