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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out32
1 files changed, 16 insertions, 16 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out
index 54ec99ea868..3c3b8105fe6 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out
@@ -10,31 +10,31 @@ max_vertices = -1
input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
-0:11 Function Definition: foo( (global void)
+0:11 Function Definition: foo( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 Constant:
0:13 3 (const int)
-0:14 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:14 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:14 Constant:
0:14 1 (const int)
0:14 Constant:
0:14 0 (const int)
0:15 Constant:
0:15 3 (const int)
-0:16 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:16 'i' (global int)
+0:16 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:16 'i' ( global int)
0:16 Constant:
0:16 0 (const int)
0:? Linker Objects
-0:? 'i' (global int)
-0:? 'colorun' (in 3-element array of 4-component vector of float)
-0:? 'color3' (in 3-element array of 4-component vector of float)
-0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'i' ( global int)
+0:? 'colorun' ( in 3-element array of 4-component vector of float)
+0:? 'color3' ( in 3-element array of 4-component vector of float)
+0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
Linked geometry stage:
@@ -50,8 +50,8 @@ input primitive = triangles
output primitive = none
ERROR: node is still EOpNull!
0:? Linker Objects
-0:? 'i' (global int)
-0:? 'colorun' (in 3-element array of 4-component vector of float)
-0:? 'color3' (in 3-element array of 4-component vector of float)
-0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
+0:? 'i' ( global int)
+0:? 'colorun' ( in 3-element array of 4-component vector of float)
+0:? 'color3' ( in 3-element array of 4-component vector of float)
+0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})