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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out56
1 files changed, 0 insertions, 56 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out
deleted file mode 100644
index 9d95495b47a..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out
+++ /dev/null
@@ -1,56 +0,0 @@
-420_size_gl_in.geom
-ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
-ERROR: 1 compilation errors. No code generated.
-
-
-Shader version: 420
-invocations = -1
-max_vertices = -1
-input primitive = triangles
-output primitive = none
-ERROR: node is still EOpNull!
-0:11 Function Definition: foo( ( global void)
-0:11 Function Parameters:
-0:13 Sequence
-0:13 Constant:
-0:13 3 (const int)
-0:14 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:14 Constant:
-0:14 1 (const int)
-0:14 Constant:
-0:14 0 (const int)
-0:15 Constant:
-0:15 3 (const int)
-0:16 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:16 'i' ( global int)
-0:16 Constant:
-0:16 0 (const int)
-0:? Linker Objects
-0:? 'i' ( global int)
-0:? 'colorun' ( in 3-element array of 4-component vector of float)
-0:? 'color3' ( in 3-element array of 4-component vector of float)
-0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-
-
-Linked geometry stage:
-
-ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
-ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
-ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
-
-Shader version: 420
-invocations = 1
-max_vertices = -1
-input primitive = triangles
-output primitive = none
-ERROR: node is still EOpNull!
-0:? Linker Objects
-0:? 'i' ( global int)
-0:? 'colorun' ( in 3-element array of 4-component vector of float)
-0:? 'color3' ( in 3-element array of 4-component vector of float)
-0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
-