diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out | 56 |
1 files changed, 0 insertions, 56 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out deleted file mode 100644 index 9d95495b47a..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420_size_gl_in.geom.out +++ /dev/null @@ -1,56 +0,0 @@ -420_size_gl_in.geom -ERROR: 0:19: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use -ERROR: 1 compilation errors. No code generated. - - -Shader version: 420 -invocations = -1 -max_vertices = -1 -input primitive = triangles -output primitive = none -ERROR: node is still EOpNull! -0:11 Function Definition: foo( ( global void) -0:11 Function Parameters: -0:13 Sequence -0:13 Constant: -0:13 3 (const int) -0:14 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:14 Constant: -0:14 1 (const int) -0:14 Constant: -0:14 0 (const int) -0:15 Constant: -0:15 3 (const int) -0:16 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:16 'i' ( global int) -0:16 Constant: -0:16 0 (const int) -0:? Linker Objects -0:? 'i' ( global int) -0:? 'colorun' ( in 3-element array of 4-component vector of float) -0:? 'color3' ( in 3-element array of 4-component vector of float) -0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) - - -Linked geometry stage: - -ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point -ERROR: Linking geometry stage: At least one shader must specify an output layout primitive -ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) - -Shader version: 420 -invocations = 1 -max_vertices = -1 -input primitive = triangles -output primitive = none -ERROR: node is still EOpNull! -0:? Linker Objects -0:? 'i' ( global int) -0:? 'colorun' ( in 3-element array of 4-component vector of float) -0:? 'color3' ( in 3-element array of 4-component vector of float) -0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) - |