diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tese.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tese.out | 364 |
1 files changed, 0 insertions, 364 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tese.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tese.out deleted file mode 100644 index 71fca85e7c3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.tese.out +++ /dev/null @@ -1,364 +0,0 @@ -420.tese -ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element array of float' -ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float -ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float -ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float -ERROR: 0:25: 'initializer list' : wrong number of structure members -ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int' -ERROR: 0:28: 'constructor' : cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float' -ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float' -ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments -ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float' -ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float -ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' const structure{ global 4-component vector of float a, global 4-component vector of float b}' to ' temp structure{ global float s, global float t}' -ERROR: 0:70: 'initializer list' : wrong number of structure members -ERROR: 13 compilation errors. No code generated. - - -Shader version: 420 -input primitive = none -vertex spacing = none -triangle order = none -ERROR: node is still EOpNull! -0:4 Sequence -0:4 move second child to first child ( temp 2X2 matrix of float) -0:4 'b' ( global 2X2 matrix of float) -0:4 Constant: -0:4 1.000000 -0:4 0.000000 -0:4 0.000000 -0:4 1.000000 -0:15 Sequence -0:15 move second child to first child ( temp structure{ global float a, global int b}) -0:15 'e' ( global structure{ global float a, global int b}) -0:15 Constant: -0:15 1.200000 -0:15 2 (const int) -0:20 Sequence -0:20 move second child to first child ( temp structure{ global float a, global int b}) -0:20 'e2' ( global structure{ global float a, global int b}) -0:20 Constant: -0:20 1.000000 -0:20 3 (const int) -0:42 Sequence -0:42 move second child to first child ( temp 5-element array of float) -0:42 'b5' ( global 5-element array of float) -0:42 Constant: -0:42 3.400000 -0:42 4.200000 -0:42 5.000000 -0:42 5.200000 -0:42 1.100000 -0:55 Sequence -0:55 move second child to first child ( temp structure{ global int f}) -0:55 'single1' ( global structure{ global int f}) -0:55 Constant: -0:55 10 (const int) -0:58 Sequence -0:58 move second child to first child ( temp structure{ global 2-component vector of uint v}) -0:58 'single2' ( global structure{ global 2-component vector of uint v}) -0:58 Constant: -0:58 1 (const uint) -0:58 2 (const uint) -0:61 Sequence -0:61 move second child to first child ( temp structure{ global structure{ global int f} s1}) -0:61 'single3' ( global structure{ global structure{ global int f} s1}) -0:61 Constant: -0:61 3 (const int) -0:64 Sequence -0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1}) -0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) -0:64 Constant: -0:64 4 (const uint) -0:64 5 (const uint) -0:79 Sequence -0:79 move second child to first child ( temp 3-component vector of float) -0:79 'av3' ( global 3-component vector of float) -0:79 Construct vec3 ( global 3-component vector of float) -0:79 'vc1' ( global float) -0:79 'vc2' ( global float) -0:79 'vc3' ( global float) -0:80 Sequence -0:80 move second child to first child ( temp 3-component vector of float) -0:80 'bv3' ( global 3-component vector of float) -0:80 Construct vec3 ( temp 3-component vector of float) -0:80 'vc1' ( global float) -0:80 'vc2' ( global float) -0:80 'vc3' ( global float) -0:82 Function Definition: main( ( global void) -0:82 Function Parameters: -0:84 Sequence -0:84 MemoryBarrier ( global void) -0:86 Test condition and select ( temp void) -0:86 Condition -0:86 Compare Equal ( temp bool) -0:86 Constant: -0:86 1 (const uint) -0:86 2 (const uint) -0:86 3.000000 -0:86 4.000000 -0:86 0.000000 -0:86 0.000000 -0:86 0.000000 -0:86 4.000000 -0:86 0.000000 -0:86 5.000000 -0:86 6.000000 -0:86 0.000000 -0:86 0.000000 -0:86 0.000000 -0:86 6.000000 -0:86 0.000000 -0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:86 true case is null -0:88 Test condition and select ( temp void) -0:88 Condition -0:88 Constant: -0:88 true (const bool) -0:88 true case is null -0:? Linker Objects -0:? 'a' ( const 2X2 matrix of float) -0:? 1.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:? 'b' ( global 2X2 matrix of float) -0:? 'c' ( const 2X2 matrix of float) -0:? 1.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:? 'a2' ( global 2-element array of float) -0:? 'b2' ( global 2-component vector of float) -0:? 'c2' ( global 3X3 matrix of float) -0:? 'd' ( global 2X2 matrix of float) -0:? 'e' ( global structure{ global float a, global int b}) -0:? 'e2' ( global structure{ global float a, global int b}) -0:? 'e3' ( global structure{ global float a, global int b}) -0:? 'a3' ( global int) -0:? 'b3' ( global 2-element array of 4-component vector of float) -0:? 'b4' ( global 2-element array of 4-component vector of float) -0:? 'c3' ( global 4X2 matrix of float) -0:? 'd2' ( global unsized 1-element array of structure{ global float s, global float t}) -0:? 'b5' ( global 5-element array of float) -0:? 'single1' ( global structure{ global int f}) -0:? 'single2' ( global structure{ global 2-component vector of uint v}) -0:? 'single3' ( global structure{ global structure{ global int f} s1}) -0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) -0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3.000000 -0:? 4.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 4.000000 -0:? 0.000000 -0:? 5.000000 -0:? 6.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 6.000000 -0:? 0.000000 -0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3.000000 -0:? 4.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 4.000000 -0:? 0.000000 -0:? 5.000000 -0:? 6.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 6.000000 -0:? 0.000000 -0:? 'vc1' ( global float) -0:? 'vc2' ( global float) -0:? 'vc3' ( global float) -0:? 'av3' ( global 3-component vector of float) -0:? 'bv3' ( global 3-component vector of float) - - -Linked tessellation evaluation stage: - -ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive - -Shader version: 420 -input primitive = none -vertex spacing = equal_spacing -triangle order = ccw -ERROR: node is still EOpNull! -0:4 Sequence -0:4 move second child to first child ( temp 2X2 matrix of float) -0:4 'b' ( global 2X2 matrix of float) -0:4 Constant: -0:4 1.000000 -0:4 0.000000 -0:4 0.000000 -0:4 1.000000 -0:15 Sequence -0:15 move second child to first child ( temp structure{ global float a, global int b}) -0:15 'e' ( global structure{ global float a, global int b}) -0:15 Constant: -0:15 1.200000 -0:15 2 (const int) -0:20 Sequence -0:20 move second child to first child ( temp structure{ global float a, global int b}) -0:20 'e2' ( global structure{ global float a, global int b}) -0:20 Constant: -0:20 1.000000 -0:20 3 (const int) -0:42 Sequence -0:42 move second child to first child ( temp 5-element array of float) -0:42 'b5' ( global 5-element array of float) -0:42 Constant: -0:42 3.400000 -0:42 4.200000 -0:42 5.000000 -0:42 5.200000 -0:42 1.100000 -0:55 Sequence -0:55 move second child to first child ( temp structure{ global int f}) -0:55 'single1' ( global structure{ global int f}) -0:55 Constant: -0:55 10 (const int) -0:58 Sequence -0:58 move second child to first child ( temp structure{ global 2-component vector of uint v}) -0:58 'single2' ( global structure{ global 2-component vector of uint v}) -0:58 Constant: -0:58 1 (const uint) -0:58 2 (const uint) -0:61 Sequence -0:61 move second child to first child ( temp structure{ global structure{ global int f} s1}) -0:61 'single3' ( global structure{ global structure{ global int f} s1}) -0:61 Constant: -0:61 3 (const int) -0:64 Sequence -0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1}) -0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) -0:64 Constant: -0:64 4 (const uint) -0:64 5 (const uint) -0:79 Sequence -0:79 move second child to first child ( temp 3-component vector of float) -0:79 'av3' ( global 3-component vector of float) -0:79 Construct vec3 ( global 3-component vector of float) -0:79 'vc1' ( global float) -0:79 'vc2' ( global float) -0:79 'vc3' ( global float) -0:80 Sequence -0:80 move second child to first child ( temp 3-component vector of float) -0:80 'bv3' ( global 3-component vector of float) -0:80 Construct vec3 ( temp 3-component vector of float) -0:80 'vc1' ( global float) -0:80 'vc2' ( global float) -0:80 'vc3' ( global float) -0:82 Function Definition: main( ( global void) -0:82 Function Parameters: -0:84 Sequence -0:84 MemoryBarrier ( global void) -0:86 Test condition and select ( temp void) -0:86 Condition -0:86 Compare Equal ( temp bool) -0:86 Constant: -0:86 1 (const uint) -0:86 2 (const uint) -0:86 3.000000 -0:86 4.000000 -0:86 0.000000 -0:86 0.000000 -0:86 0.000000 -0:86 4.000000 -0:86 0.000000 -0:86 5.000000 -0:86 6.000000 -0:86 0.000000 -0:86 0.000000 -0:86 0.000000 -0:86 6.000000 -0:86 0.000000 -0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:86 true case is null -0:88 Test condition and select ( temp void) -0:88 Condition -0:88 Constant: -0:88 true (const bool) -0:88 true case is null -0:? Linker Objects -0:? 'a' ( const 2X2 matrix of float) -0:? 1.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:? 'b' ( global 2X2 matrix of float) -0:? 'c' ( const 2X2 matrix of float) -0:? 1.000000 -0:? 0.000000 -0:? 0.000000 -0:? 1.000000 -0:? 'a2' ( global 2-element array of float) -0:? 'b2' ( global 2-component vector of float) -0:? 'c2' ( global 3X3 matrix of float) -0:? 'd' ( global 2X2 matrix of float) -0:? 'e' ( global structure{ global float a, global int b}) -0:? 'e2' ( global structure{ global float a, global int b}) -0:? 'e3' ( global structure{ global float a, global int b}) -0:? 'a3' ( global int) -0:? 'b3' ( global 2-element array of 4-component vector of float) -0:? 'b4' ( global 2-element array of 4-component vector of float) -0:? 'c3' ( global 4X2 matrix of float) -0:? 'd2' ( global 1-element array of structure{ global float s, global float t}) -0:? 'b5' ( global 5-element array of float) -0:? 'single1' ( global structure{ global int f}) -0:? 'single2' ( global structure{ global 2-component vector of uint v}) -0:? 'single3' ( global structure{ global structure{ global int f} s1}) -0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) -0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3.000000 -0:? 4.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 4.000000 -0:? 0.000000 -0:? 5.000000 -0:? 6.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 6.000000 -0:? 0.000000 -0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3.000000 -0:? 4.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 4.000000 -0:? 0.000000 -0:? 5.000000 -0:? 6.000000 -0:? 0.000000 -0:? 0.000000 -0:? 0.000000 -0:? 6.000000 -0:? 0.000000 -0:? 'vc1' ( global float) -0:? 'vc2' ( global float) -0:? 'vc3' ( global float) -0:? 'av3' ( global 3-component vector of float) -0:? 'bv3' ( global 3-component vector of float) - |