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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out152
1 files changed, 0 insertions, 152 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out
deleted file mode 100644
index 6bf6eb3792b..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out
+++ /dev/null
@@ -1,152 +0,0 @@
-420.geom
-ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier
-ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed with a variable
-ERROR: 0:42: 'assign' : l-value required (can't modify a const)
-ERROR: 0:43: 'assign' : l-value required "v4" (can't modify a uniform)
-ERROR: 0:48: 'gl_PointSize' : cannot change arrayness of redeclared block member
-ERROR: 0:49: 'gl_ClipDistance' : cannot change arrayness of redeclared block member
-ERROR: 6 compilation errors. No code generated.
-
-
-Shader version: 420
-invocations = -1
-max_vertices = -1
-input primitive = triangles
-output primitive = none
-ERROR: node is still EOpNull!
-0:7 Function Definition: foo( ( global void)
-0:7 Function Parameters:
-0:9 Sequence
-0:9 Constant:
-0:9 1 (const int)
-0:10 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:10 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:10 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:10 Constant:
-0:10 1 (const int)
-0:10 Constant:
-0:10 0 (const int)
-0:11 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:11 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:11 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:11 'i' ( global int)
-0:11 Constant:
-0:11 0 (const int)
-0:18 Function Definition: foo3( ( global void)
-0:18 Function Parameters:
-0:20 Sequence
-0:20 Constant:
-0:20 3 (const int)
-0:21 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:21 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:21 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:21 'i' ( global int)
-0:21 Constant:
-0:21 0 (const int)
-0:22 Constant:
-0:22 3 (const int)
-0:29 Function Definition: foo4( ( global void)
-0:29 Function Parameters:
-0:? Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp 4-component vector of float)
-0:40 'v' ( temp 4-component vector of float)
-0:40 textureGatherOffset ( global 4-component vector of float)
-0:40 's2D' ( uniform sampler2D)
-0:40 direct index ( temp 2-component vector of float)
-0:40 'coord' ( in 3-element array of 2-component vector of float)
-0:40 Constant:
-0:40 0 (const int)
-0:40 vector swizzle ( temp 2-component vector of int)
-0:40 indirect index ( temp 2-component vector of int)
-0:40 Constant:
-0:40 0 (const int)
-0:40 1 (const int)
-0:40 1 (const int)
-0:40 -2 (const int)
-0:40 0 (const int)
-0:40 3 (const int)
-0:40 -3 (const int)
-0:40 0 (const int)
-0:40 2 (const int)
-0:40 1 (const int)
-0:40 'i' ( global int)
-0:40 Sequence
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1 (const int)
-0:42 move second child to first child ( temp 2-component vector of int)
-0:42 vector swizzle ( temp 2-component vector of int)
-0:42 indirect index ( temp 2-component vector of int)
-0:42 Constant:
-0:42 0 (const int)
-0:42 1 (const int)
-0:42 1 (const int)
-0:42 -2 (const int)
-0:42 0 (const int)
-0:42 3 (const int)
-0:42 -3 (const int)
-0:42 0 (const int)
-0:42 2 (const int)
-0:42 1 (const int)
-0:42 'i' ( global int)
-0:42 Sequence
-0:42 Constant:
-0:42 0 (const int)
-0:42 Constant:
-0:42 1 (const int)
-0:42 Constant:
-0:42 3 (const int)
-0:42 3 (const int)
-0:43 move second child to first child ( temp float)
-0:43 direct index ( temp float)
-0:43 'v4' ( uniform 4-component vector of float)
-0:43 Constant:
-0:43 0 (const int)
-0:43 Constant:
-0:43 3.200000
-0:44 vector swizzle ( temp 2-component vector of float)
-0:44 'v4' ( uniform 4-component vector of float)
-0:44 Sequence
-0:44 Constant:
-0:44 0 (const int)
-0:44 Constant:
-0:44 1 (const int)
-0:52 Function Definition: foo5( ( global float)
-0:52 Function Parameters:
-0:54 Sequence
-0:54 Branch: Return with expression
-0:54 Convert int to float ( temp float)
-0:54 'i' ( global int)
-0:? Linker Objects
-0:? 'i' ( global int)
-0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance})
-0:? 'color3' ( in 3-element array of 4-component vector of float)
-0:? 's2D' ( uniform sampler2D)
-0:? 'coord' ( in 3-element array of 2-component vector of float)
-0:? 'v4' ( uniform 4-component vector of float)
-0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance})
-
-
-Linked geometry stage:
-
-ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
-ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
-ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
-
-Shader version: 420
-invocations = 1
-max_vertices = -1
-input primitive = triangles
-output primitive = none
-ERROR: node is still EOpNull!
-0:? Linker Objects
-0:? 'i' ( global int)
-0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
-0:? 'color3' ( in 3-element array of 4-component vector of float)
-0:? 's2D' ( uniform sampler2D)
-0:? 'coord' ( in 3-element array of 2-component vector of float)
-0:? 'v4' ( uniform 4-component vector of float)
-0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance})
-