diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out deleted file mode 100644 index 6bf6eb3792b..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/420.geom.out +++ /dev/null @@ -1,152 +0,0 @@ -420.geom -ERROR: 0:9: 'length' : array must first be sized by a redeclaration or layout qualifier -ERROR: 0:11: '[' : array must be sized by a redeclaration or layout qualifier before being indexed with a variable -ERROR: 0:42: 'assign' : l-value required (can't modify a const) -ERROR: 0:43: 'assign' : l-value required "v4" (can't modify a uniform) -ERROR: 0:48: 'gl_PointSize' : cannot change arrayness of redeclared block member -ERROR: 0:49: 'gl_ClipDistance' : cannot change arrayness of redeclared block member -ERROR: 6 compilation errors. No code generated. - - -Shader version: 420 -invocations = -1 -max_vertices = -1 -input primitive = triangles -output primitive = none -ERROR: node is still EOpNull! -0:7 Function Definition: foo( ( global void) -0:7 Function Parameters: -0:9 Sequence -0:9 Constant: -0:9 1 (const int) -0:10 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:10 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:10 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:10 Constant: -0:10 1 (const int) -0:10 Constant: -0:10 0 (const int) -0:11 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:11 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:11 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:11 'i' ( global int) -0:11 Constant: -0:11 0 (const int) -0:18 Function Definition: foo3( ( global void) -0:18 Function Parameters: -0:20 Sequence -0:20 Constant: -0:20 3 (const int) -0:21 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:21 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:21 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:21 'i' ( global int) -0:21 Constant: -0:21 0 (const int) -0:22 Constant: -0:22 3 (const int) -0:29 Function Definition: foo4( ( global void) -0:29 Function Parameters: -0:? Sequence -0:40 Sequence -0:40 move second child to first child ( temp 4-component vector of float) -0:40 'v' ( temp 4-component vector of float) -0:40 textureGatherOffset ( global 4-component vector of float) -0:40 's2D' ( uniform sampler2D) -0:40 direct index ( temp 2-component vector of float) -0:40 'coord' ( in 3-element array of 2-component vector of float) -0:40 Constant: -0:40 0 (const int) -0:40 vector swizzle ( temp 2-component vector of int) -0:40 indirect index ( temp 2-component vector of int) -0:40 Constant: -0:40 0 (const int) -0:40 1 (const int) -0:40 1 (const int) -0:40 -2 (const int) -0:40 0 (const int) -0:40 3 (const int) -0:40 -3 (const int) -0:40 0 (const int) -0:40 2 (const int) -0:40 1 (const int) -0:40 'i' ( global int) -0:40 Sequence -0:40 Constant: -0:40 0 (const int) -0:40 Constant: -0:40 1 (const int) -0:42 move second child to first child ( temp 2-component vector of int) -0:42 vector swizzle ( temp 2-component vector of int) -0:42 indirect index ( temp 2-component vector of int) -0:42 Constant: -0:42 0 (const int) -0:42 1 (const int) -0:42 1 (const int) -0:42 -2 (const int) -0:42 0 (const int) -0:42 3 (const int) -0:42 -3 (const int) -0:42 0 (const int) -0:42 2 (const int) -0:42 1 (const int) -0:42 'i' ( global int) -0:42 Sequence -0:42 Constant: -0:42 0 (const int) -0:42 Constant: -0:42 1 (const int) -0:42 Constant: -0:42 3 (const int) -0:42 3 (const int) -0:43 move second child to first child ( temp float) -0:43 direct index ( temp float) -0:43 'v4' ( uniform 4-component vector of float) -0:43 Constant: -0:43 0 (const int) -0:43 Constant: -0:43 3.200000 -0:44 vector swizzle ( temp 2-component vector of float) -0:44 'v4' ( uniform 4-component vector of float) -0:44 Sequence -0:44 Constant: -0:44 0 (const int) -0:44 Constant: -0:44 1 (const int) -0:52 Function Definition: foo5( ( global float) -0:52 Function Parameters: -0:54 Sequence -0:54 Branch: Return with expression -0:54 Convert int to float ( temp float) -0:54 'i' ( global int) -0:? Linker Objects -0:? 'i' ( global int) -0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance}) -0:? 'color3' ( in 3-element array of 4-component vector of float) -0:? 's2D' ( uniform sampler2D) -0:? 'coord' ( in 3-element array of 2-component vector of float) -0:? 'v4' ( uniform 4-component vector of float) -0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance}) - - -Linked geometry stage: - -ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point -ERROR: Linking geometry stage: At least one shader must specify an output layout primitive -ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) - -Shader version: 420 -invocations = 1 -max_vertices = -1 -input primitive = triangles -output primitive = none -ERROR: node is still EOpNull! -0:? Linker Objects -0:? 'i' ( global int) -0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance}) -0:? 'color3' ( in 3-element array of 4-component vector of float) -0:? 's2D' ( uniform sampler2D) -0:? 'coord' ( in 3-element array of 2-component vector of float) -0:? 'v4' ( uniform 4-component vector of float) -0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance}) - |