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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out16
1 files changed, 8 insertions, 8 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out
index 3305c407fd8..9b459b17f72 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out
@@ -7,12 +7,12 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 400
vertices = -1
ERROR: node is still EOpNull!
-0:8 Function Definition: main( (global void)
+0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
-0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'outa' (global 1-element array of int)
-0:? 'patchOut' (patch out 4-component vector of float)
+0:? 'gl_out' ( out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'outa' ( global 1-element array of int)
+0:? 'patchOut' ( patch out 4-component vector of float)
Linked tessellation control stage:
@@ -22,10 +22,10 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
Shader version: 400
vertices = -1
ERROR: node is still EOpNull!
-0:8 Function Definition: main( (global void)
+0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
-0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
-0:? 'outa' (global 1-element array of int)
-0:? 'patchOut' (patch out 4-component vector of float)
+0:? 'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
+0:? 'outa' ( global 1-element array of int)
+0:? 'patchOut' ( patch out 4-component vector of float)