diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out index 3305c407fd8..9b459b17f72 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/410.tesc.out @@ -7,12 +7,12 @@ ERROR: 1 compilation errors. No code generated. Shader version: 400 vertices = -1 ERROR: node is still EOpNull! -0:8 Function Definition: main( (global void) +0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:? Linker Objects -0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'outa' (global 1-element array of int) -0:? 'patchOut' (patch out 4-component vector of float) +0:? 'gl_out' ( out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'outa' ( global 1-element array of int) +0:? 'patchOut' ( patch out 4-component vector of float) Linked tessellation control stage: @@ -22,10 +22,10 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o Shader version: 400 vertices = -1 ERROR: node is still EOpNull! -0:8 Function Definition: main( (global void) +0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:? Linker Objects -0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) -0:? 'outa' (global 1-element array of int) -0:? 'patchOut' (patch out 4-component vector of float) +0:? 'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'outa' ( global 1-element array of int) +0:? 'patchOut' ( patch out 4-component vector of float) |