diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out | 400 |
1 files changed, 0 insertions, 400 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out deleted file mode 100644 index 0475741ffdc..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out +++ /dev/null @@ -1,400 +0,0 @@ -400.tesc -ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) -ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) -ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) -ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader -ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control -ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control -ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control -ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control -ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control -ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main() -ERROR: 0:64: 'vertices' : can only apply to 'out' -ERROR: 0:65: 'vertices' : cannot change previously set layout value -ERROR: 0:69: '[' : array index out of range '4' -ERROR: 0:71: '' : tessellation control barrier() must be in main() -ERROR: 0:74: 'in' : type must be an array: ina -ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized -ERROR: 0:83: 'location' : overlapping use of location 4 -ERROR: 0:87: 'location' : overlapping use of location 4 -ERROR: 0:104: '' : precise qualifier must appear first -ERROR: 0:105: '' : precise qualifier must appear first -ERROR: 0:105: '' : precise qualifier must appear first -ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group -ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview -ERROR: 23 compilation errors. No code generated. - - -Shader version: 400 -Requested GL_ARB_separate_shader_objects -Requested GL_EXT_device_group -Requested GL_EXT_multiview -vertices = 4 -ERROR: node is still EOpNull! -0:13 Function Definition: main( ( global void) -0:13 Function Parameters: -0:15 Sequence -0:15 Barrier ( global void) -0:17 Sequence -0:17 move second child to first child ( temp int) -0:17 'a' ( temp int) -0:17 Constant: -0:17 5392 (const int) -0:23 Sequence -0:23 move second child to first child ( temp 4-component vector of float) -0:23 'p' ( temp 4-component vector of float) -0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) -0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0 (const int) -0:24 Sequence -0:24 move second child to first child ( temp float) -0:24 'ps' ( temp float) -0:24 gl_PointSize: direct index for structure ( in float PointSize) -0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) -0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) -0:24 Constant: -0:24 1 (const int) -0:24 Constant: -0:24 1 (const int) -0:25 Sequence -0:25 move second child to first child ( temp float) -0:25 'cd' ( temp float) -0:25 direct index ( temp float ClipDistance) -0:25 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance) -0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) -0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance}) -0:25 Constant: -0:25 1 (const int) -0:25 Constant: -0:25 2 (const int) -0:25 Constant: -0:25 2 (const int) -0:27 Sequence -0:27 move second child to first child ( temp int) -0:27 'pvi' ( temp int) -0:27 'gl_PatchVerticesIn' ( in int PatchVertices) -0:28 Sequence -0:28 move second child to first child ( temp int) -0:28 'pid' ( temp int) -0:28 'gl_PrimitiveID' ( in int PrimitiveID) -0:29 Sequence -0:29 move second child to first child ( temp int) -0:29 'iid' ( temp int) -0:29 'gl_InvocationID' ( in int InvocationID) -0:31 move second child to first child ( temp 4-component vector of float) -0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) -0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:31 'gl_InvocationID' ( in int InvocationID) -0:31 Constant: -0:31 0 (const int) -0:31 'p' ( temp 4-component vector of float) -0:32 move second child to first child ( temp float) -0:32 gl_PointSize: direct index for structure ( out float PointSize) -0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_InvocationID' ( in int InvocationID) -0:32 Constant: -0:32 1 (const int) -0:32 'ps' ( temp float) -0:33 move second child to first child ( temp float) -0:33 direct index ( temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure ( out unsized 2-element array of float ClipDistance) -0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_InvocationID' ( in int InvocationID) -0:33 Constant: -0:33 2 (const int) -0:33 Constant: -0:33 1 (const int) -0:33 'cd' ( temp float) -0:35 move second child to first child ( temp float) -0:35 direct index ( patch temp float TessLevelOuter) -0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) -0:35 Constant: -0:35 3 (const int) -0:35 Constant: -0:35 3.200000 -0:36 move second child to first child ( temp float) -0:36 direct index ( patch temp float TessLevelInner) -0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) -0:36 Constant: -0:36 1 (const int) -0:36 Constant: -0:36 1.300000 -0:38 Test condition and select ( temp void) -0:38 Condition -0:38 Compare Greater Than ( temp bool) -0:38 'a' ( temp int) -0:38 Constant: -0:38 10 (const int) -0:38 true case -0:39 Barrier ( global void) -0:38 false case -0:41 Barrier ( global void) -0:43 Barrier ( global void) -0:47 Loop with condition not tested first -0:47 Loop Condition -0:47 Compare Greater Than ( temp bool) -0:47 'a' ( temp int) -0:47 Constant: -0:47 10 (const int) -0:47 Loop Body -0:46 Sequence -0:46 Barrier ( global void) -0:49 switch -0:49 condition -0:49 'a' ( temp int) -0:49 body -0:49 Sequence -0:50 default: -0:? Sequence -0:51 Barrier ( global void) -0:52 Branch: Break -0:54 Test condition and select ( temp int) -0:54 Condition -0:54 Compare Less Than ( temp bool) -0:54 'a' ( temp int) -0:54 Constant: -0:54 12 (const int) -0:54 true case -0:54 'a' ( temp int) -0:54 false case -0:54 Comma ( temp int) -0:54 Barrier ( global void) -0:54 'a' ( temp int) -0:56 Sequence -0:56 Barrier ( global void) -0:59 Branch: Return -0:61 Barrier ( global void) -0:67 Function Definition: foo( ( global void) -0:67 Function Parameters: -0:69 Sequence -0:69 gl_PointSize: direct index for structure ( out float PointSize) -0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:69 Constant: -0:69 4 (const int) -0:69 Constant: -0:69 1 (const int) -0:71 Barrier ( global void) -0:91 Function Definition: foop( ( global void) -0:91 Function Parameters: -0:? Sequence -0:95 multiply second child into first child ( temp 3-component vector of float) -0:95 'pv3' ( noContraction temp 3-component vector of float) -0:95 'pv3' ( noContraction temp 3-component vector of float) -0:96 move second child to first child ( temp 3-component vector of float) -0:96 'pv3' ( noContraction temp 3-component vector of float) -0:96 fma ( global 3-component vector of float) -0:96 'pv3' ( noContraction temp 3-component vector of float) -0:96 'pv3' ( noContraction temp 3-component vector of float) -0:96 'pv3' ( noContraction temp 3-component vector of float) -0:97 move second child to first child ( temp double) -0:97 'd' ( noContraction temp double) -0:97 fma ( global double) -0:97 'd' ( noContraction temp double) -0:97 'd' ( noContraction temp double) -0:97 'd' ( noContraction temp double) -0:107 Function Definition: devi( ( global void) -0:107 Function Parameters: -0:109 Sequence -0:109 'gl_DeviceIndex' ( in int DeviceIndex) -0:110 'gl_ViewIndex' ( in int ViewIndex) -0:121 Function Definition: devie( ( global void) -0:121 Function Parameters: -0:123 Sequence -0:123 'gl_DeviceIndex' ( in int DeviceIndex) -0:124 'gl_ViewIndex' ( in int ViewIndex) -0:? Linker Objects -0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance}) -0:? 'outa' ( global 4-element array of int) -0:? 'patchIn' ( patch in 4-component vector of float) -0:? 'patchOut' ( patch out 4-component vector of float) -0:? 'ina' ( in 2-component vector of float) -0:? 'inb' ( in 32-element array of 2-component vector of float) -0:? 'inc' ( in 32-element array of 2-component vector of float) -0:? 'ind' ( in 32-element array of 2-component vector of float) -0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) -0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) -0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) -0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) -0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) -0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) -0:? 'pv3' ( noContraction temp 3-component vector of float) -0:? 'pinbi' ( patch out block{ out int a}) -0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) - - -Linked tessellation control stage: - - -Shader version: 400 -Requested GL_ARB_separate_shader_objects -Requested GL_EXT_device_group -Requested GL_EXT_multiview -vertices = 4 -ERROR: node is still EOpNull! -0:13 Function Definition: main( ( global void) -0:13 Function Parameters: -0:15 Sequence -0:15 Barrier ( global void) -0:17 Sequence -0:17 move second child to first child ( temp int) -0:17 'a' ( temp int) -0:17 Constant: -0:17 5392 (const int) -0:23 Sequence -0:23 move second child to first child ( temp 4-component vector of float) -0:23 'p' ( temp 4-component vector of float) -0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) -0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:23 Constant: -0:23 1 (const int) -0:23 Constant: -0:23 0 (const int) -0:24 Sequence -0:24 move second child to first child ( temp float) -0:24 'ps' ( temp float) -0:24 gl_PointSize: direct index for structure ( in float PointSize) -0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:24 Constant: -0:24 1 (const int) -0:24 Constant: -0:24 1 (const int) -0:25 Sequence -0:25 move second child to first child ( temp float) -0:25 'cd' ( temp float) -0:25 direct index ( temp float ClipDistance) -0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) -0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:25 Constant: -0:25 1 (const int) -0:25 Constant: -0:25 2 (const int) -0:25 Constant: -0:25 2 (const int) -0:27 Sequence -0:27 move second child to first child ( temp int) -0:27 'pvi' ( temp int) -0:27 'gl_PatchVerticesIn' ( in int PatchVertices) -0:28 Sequence -0:28 move second child to first child ( temp int) -0:28 'pid' ( temp int) -0:28 'gl_PrimitiveID' ( in int PrimitiveID) -0:29 Sequence -0:29 move second child to first child ( temp int) -0:29 'iid' ( temp int) -0:29 'gl_InvocationID' ( in int InvocationID) -0:31 move second child to first child ( temp 4-component vector of float) -0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) -0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:31 'gl_InvocationID' ( in int InvocationID) -0:31 Constant: -0:31 0 (const int) -0:31 'p' ( temp 4-component vector of float) -0:32 move second child to first child ( temp float) -0:32 gl_PointSize: direct index for structure ( out float PointSize) -0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_InvocationID' ( in int InvocationID) -0:32 Constant: -0:32 1 (const int) -0:32 'ps' ( temp float) -0:33 move second child to first child ( temp float) -0:33 direct index ( temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) -0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_InvocationID' ( in int InvocationID) -0:33 Constant: -0:33 2 (const int) -0:33 Constant: -0:33 1 (const int) -0:33 'cd' ( temp float) -0:35 move second child to first child ( temp float) -0:35 direct index ( patch temp float TessLevelOuter) -0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) -0:35 Constant: -0:35 3 (const int) -0:35 Constant: -0:35 3.200000 -0:36 move second child to first child ( temp float) -0:36 direct index ( patch temp float TessLevelInner) -0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) -0:36 Constant: -0:36 1 (const int) -0:36 Constant: -0:36 1.300000 -0:38 Test condition and select ( temp void) -0:38 Condition -0:38 Compare Greater Than ( temp bool) -0:38 'a' ( temp int) -0:38 Constant: -0:38 10 (const int) -0:38 true case -0:39 Barrier ( global void) -0:38 false case -0:41 Barrier ( global void) -0:43 Barrier ( global void) -0:47 Loop with condition not tested first -0:47 Loop Condition -0:47 Compare Greater Than ( temp bool) -0:47 'a' ( temp int) -0:47 Constant: -0:47 10 (const int) -0:47 Loop Body -0:46 Sequence -0:46 Barrier ( global void) -0:49 switch -0:49 condition -0:49 'a' ( temp int) -0:49 body -0:49 Sequence -0:50 default: -0:? Sequence -0:51 Barrier ( global void) -0:52 Branch: Break -0:54 Test condition and select ( temp int) -0:54 Condition -0:54 Compare Less Than ( temp bool) -0:54 'a' ( temp int) -0:54 Constant: -0:54 12 (const int) -0:54 true case -0:54 'a' ( temp int) -0:54 false case -0:54 Comma ( temp int) -0:54 Barrier ( global void) -0:54 'a' ( temp int) -0:56 Sequence -0:56 Barrier ( global void) -0:59 Branch: Return -0:61 Barrier ( global void) -0:? Linker Objects -0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:? 'outa' ( global 4-element array of int) -0:? 'patchIn' ( patch in 4-component vector of float) -0:? 'patchOut' ( patch out 4-component vector of float) -0:? 'ina' ( in 2-component vector of float) -0:? 'inb' ( in 32-element array of 2-component vector of float) -0:? 'inc' ( in 32-element array of 2-component vector of float) -0:? 'ind' ( in 32-element array of 2-component vector of float) -0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) -0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) -0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) -0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) -0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) -0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) -0:? 'pv3' ( noContraction temp 3-component vector of float) -0:? 'pinbi' ( patch out block{ out int a}) -0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) - |