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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out400
1 files changed, 0 insertions, 400 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out
deleted file mode 100644
index 0475741ffdc..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/400.tesc.out
+++ /dev/null
@@ -1,400 +0,0 @@
-400.tesc
-ERROR: 0:6: 'quads' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
-ERROR: 0:7: 'ccw' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
-ERROR: 0:8: 'fractional_even_spacing' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4)
-ERROR: 0:10: 'patch' : can only use on output in tessellation-control shader
-ERROR: 0:39: '' : tessellation control barrier() cannot be placed within flow control
-ERROR: 0:41: '' : tessellation control barrier() cannot be placed within flow control
-ERROR: 0:46: '' : tessellation control barrier() cannot be placed within flow control
-ERROR: 0:51: '' : tessellation control barrier() cannot be placed within flow control
-ERROR: 0:54: '' : tessellation control barrier() cannot be placed within flow control
-ERROR: 0:61: '' : tessellation control barrier() cannot be placed after a return from main()
-ERROR: 0:64: 'vertices' : can only apply to 'out'
-ERROR: 0:65: 'vertices' : cannot change previously set layout value
-ERROR: 0:69: '[' : array index out of range '4'
-ERROR: 0:71: '' : tessellation control barrier() must be in main()
-ERROR: 0:74: 'in' : type must be an array: ina
-ERROR: 0:76: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized
-ERROR: 0:83: 'location' : overlapping use of location 4
-ERROR: 0:87: 'location' : overlapping use of location 4
-ERROR: 0:104: '' : precise qualifier must appear first
-ERROR: 0:105: '' : precise qualifier must appear first
-ERROR: 0:105: '' : precise qualifier must appear first
-ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
-ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
-ERROR: 23 compilation errors. No code generated.
-
-
-Shader version: 400
-Requested GL_ARB_separate_shader_objects
-Requested GL_EXT_device_group
-Requested GL_EXT_multiview
-vertices = 4
-ERROR: node is still EOpNull!
-0:13 Function Definition: main( ( global void)
-0:13 Function Parameters:
-0:15 Sequence
-0:15 Barrier ( global void)
-0:17 Sequence
-0:17 move second child to first child ( temp int)
-0:17 'a' ( temp int)
-0:17 Constant:
-0:17 5392 (const int)
-0:23 Sequence
-0:23 move second child to first child ( temp 4-component vector of float)
-0:23 'p' ( temp 4-component vector of float)
-0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
-0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
-0:23 Constant:
-0:23 1 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:24 Sequence
-0:24 move second child to first child ( temp float)
-0:24 'ps' ( temp float)
-0:24 gl_PointSize: direct index for structure ( in float PointSize)
-0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
-0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
-0:24 Constant:
-0:24 1 (const int)
-0:24 Constant:
-0:24 1 (const int)
-0:25 Sequence
-0:25 move second child to first child ( temp float)
-0:25 'cd' ( temp float)
-0:25 direct index ( temp float ClipDistance)
-0:25 gl_ClipDistance: direct index for structure ( in unsized 3-element array of float ClipDistance)
-0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
-0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 3-element array of float ClipDistance gl_ClipDistance})
-0:25 Constant:
-0:25 1 (const int)
-0:25 Constant:
-0:25 2 (const int)
-0:25 Constant:
-0:25 2 (const int)
-0:27 Sequence
-0:27 move second child to first child ( temp int)
-0:27 'pvi' ( temp int)
-0:27 'gl_PatchVerticesIn' ( in int PatchVertices)
-0:28 Sequence
-0:28 move second child to first child ( temp int)
-0:28 'pid' ( temp int)
-0:28 'gl_PrimitiveID' ( in int PrimitiveID)
-0:29 Sequence
-0:29 move second child to first child ( temp int)
-0:29 'iid' ( temp int)
-0:29 'gl_InvocationID' ( in int InvocationID)
-0:31 move second child to first child ( temp 4-component vector of float)
-0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
-0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:31 'gl_InvocationID' ( in int InvocationID)
-0:31 Constant:
-0:31 0 (const int)
-0:31 'p' ( temp 4-component vector of float)
-0:32 move second child to first child ( temp float)
-0:32 gl_PointSize: direct index for structure ( out float PointSize)
-0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_InvocationID' ( in int InvocationID)
-0:32 Constant:
-0:32 1 (const int)
-0:32 'ps' ( temp float)
-0:33 move second child to first child ( temp float)
-0:33 direct index ( temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure ( out unsized 2-element array of float ClipDistance)
-0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_InvocationID' ( in int InvocationID)
-0:33 Constant:
-0:33 2 (const int)
-0:33 Constant:
-0:33 1 (const int)
-0:33 'cd' ( temp float)
-0:35 move second child to first child ( temp float)
-0:35 direct index ( patch temp float TessLevelOuter)
-0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
-0:35 Constant:
-0:35 3 (const int)
-0:35 Constant:
-0:35 3.200000
-0:36 move second child to first child ( temp float)
-0:36 direct index ( patch temp float TessLevelInner)
-0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
-0:36 Constant:
-0:36 1 (const int)
-0:36 Constant:
-0:36 1.300000
-0:38 Test condition and select ( temp void)
-0:38 Condition
-0:38 Compare Greater Than ( temp bool)
-0:38 'a' ( temp int)
-0:38 Constant:
-0:38 10 (const int)
-0:38 true case
-0:39 Barrier ( global void)
-0:38 false case
-0:41 Barrier ( global void)
-0:43 Barrier ( global void)
-0:47 Loop with condition not tested first
-0:47 Loop Condition
-0:47 Compare Greater Than ( temp bool)
-0:47 'a' ( temp int)
-0:47 Constant:
-0:47 10 (const int)
-0:47 Loop Body
-0:46 Sequence
-0:46 Barrier ( global void)
-0:49 switch
-0:49 condition
-0:49 'a' ( temp int)
-0:49 body
-0:49 Sequence
-0:50 default:
-0:? Sequence
-0:51 Barrier ( global void)
-0:52 Branch: Break
-0:54 Test condition and select ( temp int)
-0:54 Condition
-0:54 Compare Less Than ( temp bool)
-0:54 'a' ( temp int)
-0:54 Constant:
-0:54 12 (const int)
-0:54 true case
-0:54 'a' ( temp int)
-0:54 false case
-0:54 Comma ( temp int)
-0:54 Barrier ( global void)
-0:54 'a' ( temp int)
-0:56 Sequence
-0:56 Barrier ( global void)
-0:59 Branch: Return
-0:61 Barrier ( global void)
-0:67 Function Definition: foo( ( global void)
-0:67 Function Parameters:
-0:69 Sequence
-0:69 gl_PointSize: direct index for structure ( out float PointSize)
-0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:69 Constant:
-0:69 4 (const int)
-0:69 Constant:
-0:69 1 (const int)
-0:71 Barrier ( global void)
-0:91 Function Definition: foop( ( global void)
-0:91 Function Parameters:
-0:? Sequence
-0:95 multiply second child into first child ( temp 3-component vector of float)
-0:95 'pv3' ( noContraction temp 3-component vector of float)
-0:95 'pv3' ( noContraction temp 3-component vector of float)
-0:96 move second child to first child ( temp 3-component vector of float)
-0:96 'pv3' ( noContraction temp 3-component vector of float)
-0:96 fma ( global 3-component vector of float)
-0:96 'pv3' ( noContraction temp 3-component vector of float)
-0:96 'pv3' ( noContraction temp 3-component vector of float)
-0:96 'pv3' ( noContraction temp 3-component vector of float)
-0:97 move second child to first child ( temp double)
-0:97 'd' ( noContraction temp double)
-0:97 fma ( global double)
-0:97 'd' ( noContraction temp double)
-0:97 'd' ( noContraction temp double)
-0:97 'd' ( noContraction temp double)
-0:107 Function Definition: devi( ( global void)
-0:107 Function Parameters:
-0:109 Sequence
-0:109 'gl_DeviceIndex' ( in int DeviceIndex)
-0:110 'gl_ViewIndex' ( in int ViewIndex)
-0:121 Function Definition: devie( ( global void)
-0:121 Function Parameters:
-0:123 Sequence
-0:123 'gl_DeviceIndex' ( in int DeviceIndex)
-0:124 'gl_ViewIndex' ( in int ViewIndex)
-0:? Linker Objects
-0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out unsized 2-element array of float ClipDistance gl_ClipDistance})
-0:? 'outa' ( global 4-element array of int)
-0:? 'patchIn' ( patch in 4-component vector of float)
-0:? 'patchOut' ( patch out 4-component vector of float)
-0:? 'ina' ( in 2-component vector of float)
-0:? 'inb' ( in 32-element array of 2-component vector of float)
-0:? 'inc' ( in 32-element array of 2-component vector of float)
-0:? 'ind' ( in 32-element array of 2-component vector of float)
-0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float)
-0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float)
-0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float)
-0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float)
-0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float)
-0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float)
-0:? 'pv3' ( noContraction temp 3-component vector of float)
-0:? 'pinbi' ( patch out block{ out int a})
-0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float)
-
-
-Linked tessellation control stage:
-
-
-Shader version: 400
-Requested GL_ARB_separate_shader_objects
-Requested GL_EXT_device_group
-Requested GL_EXT_multiview
-vertices = 4
-ERROR: node is still EOpNull!
-0:13 Function Definition: main( ( global void)
-0:13 Function Parameters:
-0:15 Sequence
-0:15 Barrier ( global void)
-0:17 Sequence
-0:17 move second child to first child ( temp int)
-0:17 'a' ( temp int)
-0:17 Constant:
-0:17 5392 (const int)
-0:23 Sequence
-0:23 move second child to first child ( temp 4-component vector of float)
-0:23 'p' ( temp 4-component vector of float)
-0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
-0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:23 Constant:
-0:23 1 (const int)
-0:23 Constant:
-0:23 0 (const int)
-0:24 Sequence
-0:24 move second child to first child ( temp float)
-0:24 'ps' ( temp float)
-0:24 gl_PointSize: direct index for structure ( in float PointSize)
-0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:24 Constant:
-0:24 1 (const int)
-0:24 Constant:
-0:24 1 (const int)
-0:25 Sequence
-0:25 move second child to first child ( temp float)
-0:25 'cd' ( temp float)
-0:25 direct index ( temp float ClipDistance)
-0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
-0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:25 Constant:
-0:25 1 (const int)
-0:25 Constant:
-0:25 2 (const int)
-0:25 Constant:
-0:25 2 (const int)
-0:27 Sequence
-0:27 move second child to first child ( temp int)
-0:27 'pvi' ( temp int)
-0:27 'gl_PatchVerticesIn' ( in int PatchVertices)
-0:28 Sequence
-0:28 move second child to first child ( temp int)
-0:28 'pid' ( temp int)
-0:28 'gl_PrimitiveID' ( in int PrimitiveID)
-0:29 Sequence
-0:29 move second child to first child ( temp int)
-0:29 'iid' ( temp int)
-0:29 'gl_InvocationID' ( in int InvocationID)
-0:31 move second child to first child ( temp 4-component vector of float)
-0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
-0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:31 'gl_InvocationID' ( in int InvocationID)
-0:31 Constant:
-0:31 0 (const int)
-0:31 'p' ( temp 4-component vector of float)
-0:32 move second child to first child ( temp float)
-0:32 gl_PointSize: direct index for structure ( out float PointSize)
-0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_InvocationID' ( in int InvocationID)
-0:32 Constant:
-0:32 1 (const int)
-0:32 'ps' ( temp float)
-0:33 move second child to first child ( temp float)
-0:33 direct index ( temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance)
-0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_InvocationID' ( in int InvocationID)
-0:33 Constant:
-0:33 2 (const int)
-0:33 Constant:
-0:33 1 (const int)
-0:33 'cd' ( temp float)
-0:35 move second child to first child ( temp float)
-0:35 direct index ( patch temp float TessLevelOuter)
-0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
-0:35 Constant:
-0:35 3 (const int)
-0:35 Constant:
-0:35 3.200000
-0:36 move second child to first child ( temp float)
-0:36 direct index ( patch temp float TessLevelInner)
-0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
-0:36 Constant:
-0:36 1 (const int)
-0:36 Constant:
-0:36 1.300000
-0:38 Test condition and select ( temp void)
-0:38 Condition
-0:38 Compare Greater Than ( temp bool)
-0:38 'a' ( temp int)
-0:38 Constant:
-0:38 10 (const int)
-0:38 true case
-0:39 Barrier ( global void)
-0:38 false case
-0:41 Barrier ( global void)
-0:43 Barrier ( global void)
-0:47 Loop with condition not tested first
-0:47 Loop Condition
-0:47 Compare Greater Than ( temp bool)
-0:47 'a' ( temp int)
-0:47 Constant:
-0:47 10 (const int)
-0:47 Loop Body
-0:46 Sequence
-0:46 Barrier ( global void)
-0:49 switch
-0:49 condition
-0:49 'a' ( temp int)
-0:49 body
-0:49 Sequence
-0:50 default:
-0:? Sequence
-0:51 Barrier ( global void)
-0:52 Branch: Break
-0:54 Test condition and select ( temp int)
-0:54 Condition
-0:54 Compare Less Than ( temp bool)
-0:54 'a' ( temp int)
-0:54 Constant:
-0:54 12 (const int)
-0:54 true case
-0:54 'a' ( temp int)
-0:54 false case
-0:54 Comma ( temp int)
-0:54 Barrier ( global void)
-0:54 'a' ( temp int)
-0:56 Sequence
-0:56 Barrier ( global void)
-0:59 Branch: Return
-0:61 Barrier ( global void)
-0:? Linker Objects
-0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:? 'outa' ( global 4-element array of int)
-0:? 'patchIn' ( patch in 4-component vector of float)
-0:? 'patchOut' ( patch out 4-component vector of float)
-0:? 'ina' ( in 2-component vector of float)
-0:? 'inb' ( in 32-element array of 2-component vector of float)
-0:? 'inc' ( in 32-element array of 2-component vector of float)
-0:? 'ind' ( in 32-element array of 2-component vector of float)
-0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float)
-0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float)
-0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float)
-0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float)
-0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float)
-0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float)
-0:? 'pv3' ( noContraction temp 3-component vector of float)
-0:? 'pinbi' ( patch out block{ out int a})
-0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float)
-