diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out deleted file mode 100644 index 1b8ded125e3..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out +++ /dev/null @@ -1,48 +0,0 @@ -330comp.frag -Shader version: 330 -0:? Sequence -0:8 Function Definition: main( ( global void) -0:8 Function Parameters: -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:10 'varyingVar' ( smooth in 4-component vector of float) -0:11 move second child to first child ( temp 4-component vector of float) -0:11 direct index ( temp 4-component vector of float FragData) -0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) -0:11 Constant: -0:11 1 (const int) -0:11 vector-times-matrix ( temp 4-component vector of float) -0:11 'inVar' ( smooth in 4-component vector of float) -0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) -0:? Linker Objects -0:? 'inVar' ( smooth in 4-component vector of float) -0:? 'outVar' ( out 4-component vector of float) -0:? 'varyingVar' ( smooth in 4-component vector of float) - - -Linked fragment stage: - -ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData - -Shader version: 330 -0:? Sequence -0:8 Function Definition: main( ( global void) -0:8 Function Parameters: -0:10 Sequence -0:10 move second child to first child ( temp 4-component vector of float) -0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor) -0:10 'varyingVar' ( smooth in 4-component vector of float) -0:11 move second child to first child ( temp 4-component vector of float) -0:11 direct index ( temp 4-component vector of float FragData) -0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData) -0:11 Constant: -0:11 1 (const int) -0:11 vector-times-matrix ( temp 4-component vector of float) -0:11 'inVar' ( smooth in 4-component vector of float) -0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float) -0:? Linker Objects -0:? 'inVar' ( smooth in 4-component vector of float) -0:? 'outVar' ( out 4-component vector of float) -0:? 'varyingVar' ( smooth in 4-component vector of float) - |