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-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out48
1 files changed, 0 insertions, 48 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out
deleted file mode 100644
index 1b8ded125e3..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/330comp.frag.out
+++ /dev/null
@@ -1,48 +0,0 @@
-330comp.frag
-Shader version: 330
-0:? Sequence
-0:8 Function Definition: main( ( global void)
-0:8 Function Parameters:
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:10 'varyingVar' ( smooth in 4-component vector of float)
-0:11 move second child to first child ( temp 4-component vector of float)
-0:11 direct index ( temp 4-component vector of float FragData)
-0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
-0:11 Constant:
-0:11 1 (const int)
-0:11 vector-times-matrix ( temp 4-component vector of float)
-0:11 'inVar' ( smooth in 4-component vector of float)
-0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
-0:? Linker Objects
-0:? 'inVar' ( smooth in 4-component vector of float)
-0:? 'outVar' ( out 4-component vector of float)
-0:? 'varyingVar' ( smooth in 4-component vector of float)
-
-
-Linked fragment stage:
-
-ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData
-
-Shader version: 330
-0:? Sequence
-0:8 Function Definition: main( ( global void)
-0:8 Function Parameters:
-0:10 Sequence
-0:10 move second child to first child ( temp 4-component vector of float)
-0:10 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
-0:10 'varyingVar' ( smooth in 4-component vector of float)
-0:11 move second child to first child ( temp 4-component vector of float)
-0:11 direct index ( temp 4-component vector of float FragData)
-0:11 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
-0:11 Constant:
-0:11 1 (const int)
-0:11 vector-times-matrix ( temp 4-component vector of float)
-0:11 'inVar' ( smooth in 4-component vector of float)
-0:11 'gl_ModelViewMatrix' ( uniform 4X4 matrix of float)
-0:? Linker Objects
-0:? 'inVar' ( smooth in 4-component vector of float)
-0:? 'outVar' ( out 4-component vector of float)
-0:? 'varyingVar' ( smooth in 4-component vector of float)
-