diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/320.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/320.vert.out | 797 |
1 files changed, 0 insertions, 797 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/320.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/320.vert.out deleted file mode 100644 index bf127d423d0..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/320.vert.out +++ /dev/null @@ -1,797 +0,0 @@ -320.vert -ERROR: 0:6: 's' : member of block cannot be or contain a sampler, image, or atomic_uint type -ERROR: 0:14: 'location' : overlapping use of location 12 -ERROR: 0:16: 'input block' : not supported in this stage: vertex -ERROR: 0:18: 'gl_PerVertex' : block redeclaration has extra members -ERROR: 0:28: 'gl_PointSize' : member of nameless block was not redeclared -ERROR: 0:28: 'assign' : cannot convert from ' const float' to ' gl_PointSize highp void PointSize' -ERROR: 0:31: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use -ERROR: 0:36: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block -ERROR: 0:40: 'flat/smooth/noperspective' : cannot use interpolation qualifiers on an interface block -ERROR: 0:44: 'centroid' : cannot use centroid qualifier on an interface block -ERROR: 0:48: 'invariant' : cannot use invariant qualifier on an interface block -ERROR: 0:68: 'variable indexing buffer block array' : not supported with this profile: es -ERROR: 0:73: 'textureGatherOffsets(...)' : must be a compile-time constant: offsets argument -ERROR: 0:76: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:77: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:78: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:79: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:80: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:81: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:116: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:117: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:118: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:120: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:121: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:122: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:123: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:191: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:192: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:193: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:211: 'textureSize' : no matching overloaded function found -ERROR: 0:211: '=' : cannot convert from ' const float' to ' temp highp 3-component vector of int' -ERROR: 0:252: 'interpolateAtCentroid' : no matching overloaded function found -ERROR: 0:253: 'interpolateAtSample' : no matching overloaded function found -ERROR: 0:254: 'interpolateAtOffset' : no matching overloaded function found -ERROR: 34 compilation errors. No code generated. - - -Shader version: 320 -ERROR: node is still EOpNull! -0:23 Function Definition: main( ( global void) -0:23 Function Parameters: -0:25 Sequence -0:25 Sequence -0:25 move second child to first child ( temp highp int) -0:25 'sum' ( temp highp int) -0:25 add ( temp highp int) -0:25 'gl_VertexID' ( gl_VertexId highp int VertexId) -0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) -0:27 move second child to first child ( temp highp 4-component vector of float) -0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) -0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) -0:27 Constant: -0:27 0 (const uint) -0:27 Constant: -0:27 1.000000 -0:27 1.000000 -0:27 1.000000 -0:27 1.000000 -0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) -0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) -0:28 Constant: -0:28 1 (const uint) -0:62 Function Definition: pfoo( ( global void) -0:62 Function Parameters: -0:? Sequence -0:65 move second child to first child ( temp highp 2-component vector of float) -0:65 'h' ( noContraction temp highp 2-component vector of float) -0:65 fma ( global highp 2-component vector of float) -0:65 'inf' ( in highp 2-component vector of float) -0:65 'ing' ( in highp 2-component vector of float) -0:65 'h' ( noContraction temp highp 2-component vector of float) -0:66 indirect index ( temp lowp sampler2D) -0:66 'sArray' ( uniform 4-element array of lowp sampler2D) -0:66 add ( temp highp int) -0:66 'sIndex' ( uniform highp int) -0:66 Constant: -0:66 1 (const int) -0:67 indirect index (layout( column_major shared) temp block{layout( column_major shared) uniform highp int i}) -0:67 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) -0:67 add ( temp highp int) -0:67 'sIndex' ( uniform highp int) -0:67 Constant: -0:67 1 (const int) -0:68 indirect index (layout( column_major shared) temp block{layout( column_major shared) buffer highp int i}) -0:68 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) -0:68 subtract ( temp highp int) -0:68 'sIndex' ( uniform highp int) -0:68 Constant: -0:68 2 (const int) -0:69 direct index ( writeonly temp highp image2D) -0:69 'iArray' ( writeonly uniform 5-element array of highp image2D) -0:69 Constant: -0:69 2 (const int) -0:70 indirect index ( writeonly temp highp image2D) -0:70 'iArray' ( writeonly uniform 5-element array of highp image2D) -0:70 subtract ( temp highp int) -0:70 'sIndex' ( uniform highp int) -0:70 Constant: -0:70 2 (const int) -0:71 textureGatherOffset ( global lowp 4-component vector of float) -0:71 direct index ( temp lowp sampler2D) -0:71 'sArray' ( uniform 4-element array of lowp sampler2D) -0:71 Constant: -0:71 0 (const int) -0:71 Constant: -0:71 0.100000 -0:71 0.100000 -0:71 Convert float to int ( temp lowp 2-component vector of int) -0:71 'inf' ( in highp 2-component vector of float) -0:72 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp) -0:72 direct index ( temp lowp sampler2D) -0:72 'sArray' ( uniform 4-element array of lowp sampler2D) -0:72 Constant: -0:72 0 (const int) -0:72 Constant: -0:72 0.100000 -0:72 0.100000 -0:72 Constant: -0:72 0 (const int) -0:72 0 (const int) -0:72 0 (const int) -0:72 0 (const int) -0:72 0 (const int) -0:72 0 (const int) -0:72 0 (const int) -0:72 0 (const int) -0:73 textureGatherOffsets ( global lowp 4-component vector of float, operation at highp) -0:73 direct index ( temp lowp sampler2D) -0:73 'sArray' ( uniform 4-element array of lowp sampler2D) -0:73 Constant: -0:73 0 (const int) -0:73 Constant: -0:73 0.100000 -0:73 0.100000 -0:73 'offsets' ( uniform 4-element array of highp 2-component vector of int) -0:101 Function Definition: bufferT( ( global void) -0:101 Function Parameters: -0:103 Sequence -0:103 Sequence -0:103 move second child to first child ( temp highp int) -0:103 's1' ( temp highp int) -0:103 textureSize ( global highp int) -0:103 'bufSamp1' ( uniform highp samplerBuffer) -0:104 Sequence -0:104 move second child to first child ( temp highp int) -0:104 's2' ( temp highp int) -0:104 textureSize ( global highp int) -0:104 'bufSamp2' ( uniform highp isamplerBuffer) -0:105 Sequence -0:105 move second child to first child ( temp highp int) -0:105 's3' ( temp highp int) -0:105 textureSize ( global highp int) -0:105 'bufSamp3' ( uniform highp usamplerBuffer) -0:107 Sequence -0:107 move second child to first child ( temp highp int) -0:107 's4' ( temp highp int) -0:107 imageQuerySize ( global highp int) -0:107 'bufSamp4' ( writeonly uniform highp imageBuffer) -0:108 Sequence -0:108 move second child to first child ( temp highp int) -0:108 's5' ( temp highp int) -0:108 imageQuerySize ( global highp int) -0:108 'bufSamp5' ( writeonly uniform highp iimageBuffer) -0:109 Sequence -0:109 move second child to first child ( temp highp int) -0:109 's6' ( temp highp int) -0:109 imageQuerySize ( global highp int) -0:109 'bufSamp6' ( writeonly uniform highp uimageBuffer) -0:111 Sequence -0:111 move second child to first child ( temp highp 4-component vector of float) -0:111 'f1' ( temp highp 4-component vector of float) -0:111 textureFetch ( global highp 4-component vector of float) -0:111 'bufSamp1' ( uniform highp samplerBuffer) -0:111 's1' ( temp highp int) -0:112 Sequence -0:112 move second child to first child ( temp highp 4-component vector of int) -0:112 'f2' ( temp highp 4-component vector of int) -0:112 textureFetch ( global highp 4-component vector of int) -0:112 'bufSamp2' ( uniform highp isamplerBuffer) -0:112 's2' ( temp highp int) -0:113 Sequence -0:113 move second child to first child ( temp highp 4-component vector of uint) -0:113 'f3' ( temp highp 4-component vector of uint) -0:113 textureFetch ( global highp 4-component vector of uint) -0:113 'bufSamp3' ( uniform highp usamplerBuffer) -0:113 's3' ( temp highp int) -0:149 Function Definition: CAT( ( global void) -0:149 Function Parameters: -0:151 Sequence -0:151 Sequence -0:151 move second child to first child ( temp highp 3-component vector of int) -0:151 's4' ( temp highp 3-component vector of int) -0:151 textureSize ( global highp 3-component vector of int) -0:151 'CA4' ( uniform highp samplerCubeArray) -0:151 Constant: -0:151 1 (const int) -0:152 Sequence -0:152 move second child to first child ( temp highp 3-component vector of int) -0:152 's5' ( temp highp 3-component vector of int) -0:152 textureSize ( global highp 3-component vector of int) -0:152 'CA5' ( uniform highp samplerCubeArrayShadow) -0:152 Constant: -0:152 1 (const int) -0:153 Sequence -0:153 move second child to first child ( temp highp 3-component vector of int) -0:153 's6' ( temp highp 3-component vector of int) -0:153 textureSize ( global highp 3-component vector of int) -0:153 'CA6' ( uniform highp isamplerCubeArray) -0:153 Constant: -0:153 1 (const int) -0:154 Sequence -0:154 move second child to first child ( temp highp 3-component vector of int) -0:154 's7' ( temp highp 3-component vector of int) -0:154 textureSize ( global highp 3-component vector of int) -0:154 'CA7' ( uniform highp usamplerCubeArray) -0:154 Constant: -0:154 1 (const int) -0:156 Sequence -0:156 move second child to first child ( temp highp 4-component vector of float) -0:156 't4' ( temp highp 4-component vector of float) -0:156 texture ( global highp 4-component vector of float) -0:156 'CA4' ( uniform highp samplerCubeArray) -0:156 Constant: -0:156 0.500000 -0:156 0.500000 -0:156 0.500000 -0:156 0.500000 -0:157 Sequence -0:157 move second child to first child ( temp highp float) -0:157 't5' ( temp highp float) -0:157 texture ( global highp float) -0:157 'CA5' ( uniform highp samplerCubeArrayShadow) -0:157 Constant: -0:157 0.500000 -0:157 0.500000 -0:157 0.500000 -0:157 0.500000 -0:157 Constant: -0:157 3.000000 -0:158 Sequence -0:158 move second child to first child ( temp highp 4-component vector of int) -0:158 't6' ( temp highp 4-component vector of int) -0:158 texture ( global highp 4-component vector of int) -0:158 'CA6' ( uniform highp isamplerCubeArray) -0:158 Constant: -0:158 0.500000 -0:158 0.500000 -0:158 0.500000 -0:158 0.500000 -0:159 Sequence -0:159 move second child to first child ( temp highp 4-component vector of uint) -0:159 't7' ( temp highp 4-component vector of uint) -0:159 texture ( global highp 4-component vector of uint) -0:159 'CA7' ( uniform highp usamplerCubeArray) -0:159 Constant: -0:159 0.500000 -0:159 0.500000 -0:159 0.500000 -0:159 0.500000 -0:161 Sequence -0:161 move second child to first child ( temp highp 4-component vector of float) -0:161 'L4' ( temp highp 4-component vector of float) -0:161 textureLod ( global highp 4-component vector of float) -0:161 'CA4' ( uniform highp samplerCubeArray) -0:161 Constant: -0:161 0.500000 -0:161 0.500000 -0:161 0.500000 -0:161 0.500000 -0:161 Constant: -0:161 0.240000 -0:162 Sequence -0:162 move second child to first child ( temp highp 4-component vector of int) -0:162 'L6' ( temp highp 4-component vector of int) -0:162 textureLod ( global highp 4-component vector of int) -0:162 'CA6' ( uniform highp isamplerCubeArray) -0:162 Constant: -0:162 0.500000 -0:162 0.500000 -0:162 0.500000 -0:162 0.500000 -0:162 Constant: -0:162 0.260000 -0:163 Sequence -0:163 move second child to first child ( temp highp 4-component vector of uint) -0:163 'L7' ( temp highp 4-component vector of uint) -0:163 textureLod ( global highp 4-component vector of uint) -0:163 'CA7' ( uniform highp usamplerCubeArray) -0:163 Constant: -0:163 0.500000 -0:163 0.500000 -0:163 0.500000 -0:163 0.500000 -0:163 Constant: -0:163 0.270000 -0:165 Sequence -0:165 move second child to first child ( temp highp 4-component vector of float) -0:165 'g4' ( temp highp 4-component vector of float) -0:165 textureGrad ( global highp 4-component vector of float) -0:165 'CA4' ( uniform highp samplerCubeArray) -0:165 Constant: -0:165 0.500000 -0:165 0.500000 -0:165 0.500000 -0:165 0.500000 -0:165 Constant: -0:165 0.100000 -0:165 0.100000 -0:165 0.100000 -0:165 Constant: -0:165 0.200000 -0:165 0.200000 -0:165 0.200000 -0:166 Sequence -0:166 move second child to first child ( temp highp 4-component vector of int) -0:166 'g6' ( temp highp 4-component vector of int) -0:166 textureGrad ( global highp 4-component vector of int) -0:166 'CA6' ( uniform highp isamplerCubeArray) -0:166 Constant: -0:166 0.500000 -0:166 0.500000 -0:166 0.500000 -0:166 0.500000 -0:166 Constant: -0:166 0.100000 -0:166 0.100000 -0:166 0.100000 -0:166 Constant: -0:166 0.200000 -0:166 0.200000 -0:166 0.200000 -0:167 Sequence -0:167 move second child to first child ( temp highp 4-component vector of uint) -0:167 'g7' ( temp highp 4-component vector of uint) -0:167 textureGrad ( global highp 4-component vector of uint) -0:167 'CA7' ( uniform highp usamplerCubeArray) -0:167 Constant: -0:167 0.500000 -0:167 0.500000 -0:167 0.500000 -0:167 0.500000 -0:167 Constant: -0:167 0.100000 -0:167 0.100000 -0:167 0.100000 -0:167 Constant: -0:167 0.200000 -0:167 0.200000 -0:167 0.200000 -0:169 Sequence -0:169 move second child to first child ( temp highp 4-component vector of float) -0:169 'gath4' ( temp highp 4-component vector of float) -0:169 textureGather ( global highp 4-component vector of float) -0:169 'CA4' ( uniform highp samplerCubeArray) -0:169 Constant: -0:169 0.500000 -0:169 0.500000 -0:169 0.500000 -0:169 0.500000 -0:170 Sequence -0:170 move second child to first child ( temp highp 4-component vector of float) -0:170 'gathC4' ( temp highp 4-component vector of float) -0:170 textureGather ( global highp 4-component vector of float) -0:170 'CA4' ( uniform highp samplerCubeArray) -0:170 Constant: -0:170 0.500000 -0:170 0.500000 -0:170 0.500000 -0:170 0.500000 -0:170 Constant: -0:170 2 (const int) -0:171 Sequence -0:171 move second child to first child ( temp highp 4-component vector of int) -0:171 'gath6' ( temp highp 4-component vector of int) -0:171 textureGather ( global highp 4-component vector of int) -0:171 'CA6' ( uniform highp isamplerCubeArray) -0:171 Constant: -0:171 0.500000 -0:171 0.500000 -0:171 0.500000 -0:171 0.500000 -0:172 Sequence -0:172 move second child to first child ( temp highp 4-component vector of int) -0:172 'gathC6' ( temp highp 4-component vector of int) -0:172 textureGather ( global highp 4-component vector of int) -0:172 'CA6' ( uniform highp isamplerCubeArray) -0:172 Constant: -0:172 0.500000 -0:172 0.500000 -0:172 0.500000 -0:172 0.500000 -0:172 Constant: -0:172 1 (const int) -0:173 Sequence -0:173 move second child to first child ( temp highp 4-component vector of uint) -0:173 'gath7' ( temp highp 4-component vector of uint) -0:173 textureGather ( global highp 4-component vector of uint) -0:173 'CA7' ( uniform highp usamplerCubeArray) -0:173 Constant: -0:173 0.500000 -0:173 0.500000 -0:173 0.500000 -0:173 0.500000 -0:174 Sequence -0:174 move second child to first child ( temp highp 4-component vector of uint) -0:174 'gathC7' ( temp highp 4-component vector of uint) -0:174 textureGather ( global highp 4-component vector of uint) -0:174 'CA7' ( uniform highp usamplerCubeArray) -0:174 Constant: -0:174 0.500000 -0:174 0.500000 -0:174 0.500000 -0:174 0.500000 -0:174 Constant: -0:174 0 (const int) -0:176 Sequence -0:176 move second child to first child ( temp highp 4-component vector of float) -0:176 'gath5' ( temp highp 4-component vector of float) -0:176 textureGather ( global highp 4-component vector of float) -0:176 'CA5' ( uniform highp samplerCubeArrayShadow) -0:176 Constant: -0:176 0.500000 -0:176 0.500000 -0:176 0.500000 -0:176 0.500000 -0:176 Constant: -0:176 2.500000 -0:178 Sequence -0:178 move second child to first child ( temp highp 3-component vector of int) -0:178 's1' ( temp highp 3-component vector of int) -0:178 imageQuerySize ( global highp 3-component vector of int) -0:178 'CA1' ( writeonly uniform highp imageCubeArray) -0:179 Sequence -0:179 move second child to first child ( temp highp 3-component vector of int) -0:179 's2' ( temp highp 3-component vector of int) -0:179 imageQuerySize ( global highp 3-component vector of int) -0:179 'CA2' ( writeonly uniform highp iimageCubeArray) -0:180 Sequence -0:180 move second child to first child ( temp highp 3-component vector of int) -0:180 's3' ( temp highp 3-component vector of int) -0:180 imageQuerySize ( global highp 3-component vector of int) -0:180 'CA3' ( writeonly uniform highp uimageCubeArray) -0:182 imageStore ( global highp void) -0:182 'CA1' ( writeonly uniform highp imageCubeArray) -0:182 's3' ( temp highp 3-component vector of int) -0:182 Constant: -0:182 1.000000 -0:182 1.000000 -0:182 1.000000 -0:182 1.000000 -0:183 imageStore ( global highp void) -0:183 'CA2' ( writeonly uniform highp iimageCubeArray) -0:183 's3' ( temp highp 3-component vector of int) -0:183 Constant: -0:183 1 (const int) -0:183 1 (const int) -0:183 1 (const int) -0:183 1 (const int) -0:184 imageStore ( global highp void) -0:184 'CA3' ( writeonly uniform highp uimageCubeArray) -0:184 's3' ( temp highp 3-component vector of int) -0:184 Constant: -0:184 1 (const uint) -0:184 1 (const uint) -0:184 1 (const uint) -0:184 1 (const uint) -0:186 Sequence -0:186 move second child to first child ( temp highp 4-component vector of float) -0:186 'cl1' ( temp highp 4-component vector of float) -0:186 imageLoad ( global highp 4-component vector of float) -0:186 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) -0:186 's3' ( temp highp 3-component vector of int) -0:187 Sequence -0:187 move second child to first child ( temp highp 4-component vector of int) -0:187 'cl2' ( temp highp 4-component vector of int) -0:187 imageLoad ( global highp 4-component vector of int) -0:187 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) -0:187 's3' ( temp highp 3-component vector of int) -0:188 Sequence -0:188 move second child to first child ( temp highp 4-component vector of uint) -0:188 'cl3' ( temp highp 4-component vector of uint) -0:188 imageLoad ( global highp 4-component vector of uint) -0:188 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) -0:188 's3' ( temp highp 3-component vector of int) -0:203 Function Definition: MSA( ( global void) -0:203 Function Parameters: -0:205 Sequence -0:205 Sequence -0:205 move second child to first child ( temp highp 4-component vector of float) -0:205 'tf' ( temp highp 4-component vector of float) -0:205 textureFetch ( global highp 4-component vector of float) -0:205 'samp2DMSA' ( uniform highp sampler2DMSArray) -0:205 Constant: -0:205 5 (const int) -0:205 5 (const int) -0:205 5 (const int) -0:205 Constant: -0:205 2 (const int) -0:206 Sequence -0:206 move second child to first child ( temp highp 4-component vector of int) -0:206 'tfi' ( temp highp 4-component vector of int) -0:206 textureFetch ( global highp 4-component vector of int) -0:206 'samp2DMSAi' ( uniform highp isampler2DMSArray) -0:206 Constant: -0:206 5 (const int) -0:206 5 (const int) -0:206 5 (const int) -0:206 Constant: -0:206 2 (const int) -0:207 Sequence -0:207 move second child to first child ( temp highp 4-component vector of uint) -0:207 'tfu' ( temp highp 4-component vector of uint) -0:207 textureFetch ( global highp 4-component vector of uint) -0:207 'samp2DMSAu' ( uniform highp usampler2DMSArray) -0:207 Constant: -0:207 5 (const int) -0:207 5 (const int) -0:207 5 (const int) -0:207 Constant: -0:207 2 (const int) -0:209 Sequence -0:209 move second child to first child ( temp highp 3-component vector of int) -0:209 'tfs' ( temp highp 3-component vector of int) -0:209 textureSize ( global highp 3-component vector of int) -0:209 'samp2DMSA' ( uniform highp sampler2DMSArray) -0:210 Sequence -0:210 move second child to first child ( temp highp 3-component vector of int) -0:210 'tfsi' ( temp highp 3-component vector of int) -0:210 textureSize ( global highp 3-component vector of int) -0:210 'samp2DMSAi' ( uniform highp isampler2DMSArray) -0:212 Sequence -0:212 move second child to first child ( temp highp 3-component vector of int) -0:212 'tfsu' ( temp highp 3-component vector of int) -0:212 textureSize ( global highp 3-component vector of int) -0:212 'samp2DMSAu' ( uniform highp usampler2DMSArray) -0:220 Function Definition: goodImageAtom( ( global void) -0:220 Function Parameters: -0:? Sequence -0:226 imageAtomicAdd ( global highp int) -0:226 'im2Di' (layout( r32i) uniform highp iimage2D) -0:226 'P' ( uniform highp 2-component vector of int) -0:226 'dati' ( temp highp int) -0:227 imageAtomicAdd ( global highp uint) -0:227 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:227 'P' ( uniform highp 2-component vector of int) -0:227 'datu' ( temp highp uint) -0:228 imageAtomicMin ( global highp int) -0:228 'im2Di' (layout( r32i) uniform highp iimage2D) -0:228 'P' ( uniform highp 2-component vector of int) -0:228 'dati' ( temp highp int) -0:229 imageAtomicMin ( global highp uint) -0:229 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:229 'P' ( uniform highp 2-component vector of int) -0:229 'datu' ( temp highp uint) -0:230 imageAtomicMax ( global highp int) -0:230 'im2Di' (layout( r32i) uniform highp iimage2D) -0:230 'P' ( uniform highp 2-component vector of int) -0:230 'dati' ( temp highp int) -0:231 imageAtomicMax ( global highp uint) -0:231 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:231 'P' ( uniform highp 2-component vector of int) -0:231 'datu' ( temp highp uint) -0:232 imageAtomicAnd ( global highp int) -0:232 'im2Di' (layout( r32i) uniform highp iimage2D) -0:232 'P' ( uniform highp 2-component vector of int) -0:232 'dati' ( temp highp int) -0:233 imageAtomicAnd ( global highp uint) -0:233 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:233 'P' ( uniform highp 2-component vector of int) -0:233 'datu' ( temp highp uint) -0:234 imageAtomicOr ( global highp int) -0:234 'im2Di' (layout( r32i) uniform highp iimage2D) -0:234 'P' ( uniform highp 2-component vector of int) -0:234 'dati' ( temp highp int) -0:235 imageAtomicOr ( global highp uint) -0:235 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:235 'P' ( uniform highp 2-component vector of int) -0:235 'datu' ( temp highp uint) -0:236 imageAtomicXor ( global highp int) -0:236 'im2Di' (layout( r32i) uniform highp iimage2D) -0:236 'P' ( uniform highp 2-component vector of int) -0:236 'dati' ( temp highp int) -0:237 imageAtomicXor ( global highp uint) -0:237 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:237 'P' ( uniform highp 2-component vector of int) -0:237 'datu' ( temp highp uint) -0:238 imageAtomicExchange ( global highp int) -0:238 'im2Di' (layout( r32i) uniform highp iimage2D) -0:238 'P' ( uniform highp 2-component vector of int) -0:238 'dati' ( temp highp int) -0:239 imageAtomicExchange ( global highp uint) -0:239 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:239 'P' ( uniform highp 2-component vector of int) -0:239 'datu' ( temp highp uint) -0:240 imageAtomicExchange ( global highp float) -0:240 'im2Df' (layout( r32f) uniform highp image2D) -0:240 'P' ( uniform highp 2-component vector of int) -0:240 'datf' ( temp highp float) -0:241 imageAtomicCompSwap ( global highp int) -0:241 'im2Di' (layout( r32i) uniform highp iimage2D) -0:241 'P' ( uniform highp 2-component vector of int) -0:241 Constant: -0:241 3 (const int) -0:241 'dati' ( temp highp int) -0:242 imageAtomicCompSwap ( global highp uint) -0:242 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:242 'P' ( uniform highp 2-component vector of int) -0:242 Constant: -0:242 5 (const uint) -0:242 'datu' ( temp highp uint) -0:250 Function Definition: badInterp( ( global void) -0:250 Function Parameters: -0:252 Sequence -0:252 Constant: -0:252 0.000000 -0:253 Constant: -0:253 0.000000 -0:254 Constant: -0:254 0.000000 -0:? Linker Objects -0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s}) -0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) -0:? 'aliased' (layout( location=12) smooth out highp int) -0:? 'inbinst' ( in block{ in highp int a}) -0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) -0:? 'smon' ( smooth out block{ out highp int i}) -0:? 'fmon' ( flat out block{ out highp int i}) -0:? 'cmon' ( centroid out block{ out highp int i}) -0:? 'imon' ( invariant out block{ out highp int i}) -0:? 'inf' ( in highp 2-component vector of float) -0:? 'ing' ( in highp 2-component vector of float) -0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int) -0:? 'sArray' ( uniform 4-element array of lowp sampler2D) -0:? 'sIndex' ( uniform highp int) -0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) -0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) -0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) -0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) -0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 'noPreSamp1' ( uniform mediump samplerBuffer) -0:? 'noPreSamp2' ( uniform mediump isamplerBuffer) -0:? 'noPreSamp3' ( uniform mediump usamplerBuffer) -0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer) -0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer) -0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer) -0:? 'bufSamp1' ( uniform highp samplerBuffer) -0:? 'bufSamp2' ( uniform highp isamplerBuffer) -0:? 'bufSamp3' ( uniform highp usamplerBuffer) -0:? 'bufSamp4' ( writeonly uniform highp imageBuffer) -0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer) -0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer) -0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray) -0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray) -0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray) -0:? 'noPreCA4' ( uniform mediump samplerCubeArray) -0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow) -0:? 'noPreCA6' ( uniform mediump isamplerCubeArray) -0:? 'noPreCA7' ( uniform mediump usamplerCubeArray) -0:? 'CA1' ( writeonly uniform highp imageCubeArray) -0:? 'CA2' ( writeonly uniform highp iimageCubeArray) -0:? 'CA3' ( writeonly uniform highp uimageCubeArray) -0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) -0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) -0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) -0:? 'CA4' ( uniform highp samplerCubeArray) -0:? 'CA5' ( uniform highp samplerCubeArrayShadow) -0:? 'CA6' ( uniform highp isamplerCubeArray) -0:? 'CA7' ( uniform highp usamplerCubeArray) -0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray) -0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray) -0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray) -0:? 'samp2DMSA' ( uniform highp sampler2DMSArray) -0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray) -0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray) -0:? 'im2Df' (layout( r32f) uniform highp image2D) -0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:? 'im2Di' (layout( r32i) uniform highp iimage2D) -0:? 'P' ( uniform highp 2-component vector of int) -0:? 'colorSample' ( smooth sample out highp 4-component vector of float) -0:? 'colorfsi' ( flat sample out highp 4-component vector of float) -0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float) -0:? 'inv4' ( in highp 4-component vector of float) -0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) -0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) - - -Linked vertex stage: - - -Shader version: 320 -ERROR: node is still EOpNull! -0:23 Function Definition: main( ( global void) -0:23 Function Parameters: -0:25 Sequence -0:25 Sequence -0:25 move second child to first child ( temp highp int) -0:25 'sum' ( temp highp int) -0:25 add ( temp highp int) -0:25 'gl_VertexID' ( gl_VertexId highp int VertexId) -0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) -0:27 move second child to first child ( temp highp 4-component vector of float) -0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) -0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) -0:27 Constant: -0:27 0 (const uint) -0:27 Constant: -0:27 1.000000 -0:27 1.000000 -0:27 1.000000 -0:27 1.000000 -0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) -0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) -0:28 Constant: -0:28 1 (const uint) -0:? Linker Objects -0:? 'outbinst' ( out block{ out highp int a, out highp 4-component vector of float v, out highp sampler2D s}) -0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) -0:? 'aliased' (layout( location=12) smooth out highp int) -0:? 'inbinst' ( in block{ in highp int a}) -0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position}) -0:? 'smon' ( smooth out block{ out highp int i}) -0:? 'fmon' ( flat out block{ out highp int i}) -0:? 'cmon' ( centroid out block{ out highp int i}) -0:? 'imon' ( invariant out block{ out highp int i}) -0:? 'inf' ( in highp 2-component vector of float) -0:? 'ing' ( in highp 2-component vector of float) -0:? 'offsets' ( uniform 4-element array of highp 2-component vector of int) -0:? 'sArray' ( uniform 4-element array of lowp sampler2D) -0:? 'sIndex' ( uniform highp int) -0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) -0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform highp int i}) -0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer highp int i}) -0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) -0:? 'constOffsets' ( const 4-element array of highp 2-component vector of int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 0 (const int) -0:? 'noPreSamp1' ( uniform mediump samplerBuffer) -0:? 'noPreSamp2' ( uniform mediump isamplerBuffer) -0:? 'noPreSamp3' ( uniform mediump usamplerBuffer) -0:? 'noPreSamp4' ( writeonly uniform mediump imageBuffer) -0:? 'noPreSamp5' ( writeonly uniform mediump iimageBuffer) -0:? 'noPreSamp6' ( writeonly uniform mediump uimageBuffer) -0:? 'bufSamp1' ( uniform highp samplerBuffer) -0:? 'bufSamp2' ( uniform highp isamplerBuffer) -0:? 'bufSamp3' ( uniform highp usamplerBuffer) -0:? 'bufSamp4' ( writeonly uniform highp imageBuffer) -0:? 'bufSamp5' ( writeonly uniform highp iimageBuffer) -0:? 'bufSamp6' ( writeonly uniform highp uimageBuffer) -0:? 'noPreCA1' ( writeonly uniform mediump imageCubeArray) -0:? 'noPreCA2' ( writeonly uniform mediump iimageCubeArray) -0:? 'noPreCA3' ( writeonly uniform mediump uimageCubeArray) -0:? 'noPreCA4' ( uniform mediump samplerCubeArray) -0:? 'noPreCA5' ( uniform mediump samplerCubeArrayShadow) -0:? 'noPreCA6' ( uniform mediump isamplerCubeArray) -0:? 'noPreCA7' ( uniform mediump usamplerCubeArray) -0:? 'CA1' ( writeonly uniform highp imageCubeArray) -0:? 'CA2' ( writeonly uniform highp iimageCubeArray) -0:? 'CA3' ( writeonly uniform highp uimageCubeArray) -0:? 'rCA1' (layout( rgba16f) readonly uniform highp imageCubeArray) -0:? 'rCA2' (layout( rgba32i) readonly uniform highp iimageCubeArray) -0:? 'rCA3' (layout( r32ui) readonly uniform highp uimageCubeArray) -0:? 'CA4' ( uniform highp samplerCubeArray) -0:? 'CA5' ( uniform highp samplerCubeArrayShadow) -0:? 'CA6' ( uniform highp isamplerCubeArray) -0:? 'CA7' ( uniform highp usamplerCubeArray) -0:? 'noPrec2DMS' ( uniform mediump sampler2DMSArray) -0:? 'noPrec2DMSi' ( uniform mediump isampler2DMSArray) -0:? 'noPrec2DMSu' ( uniform mediump usampler2DMSArray) -0:? 'samp2DMSA' ( uniform highp sampler2DMSArray) -0:? 'samp2DMSAi' ( uniform highp isampler2DMSArray) -0:? 'samp2DMSAu' ( uniform highp usampler2DMSArray) -0:? 'im2Df' (layout( r32f) uniform highp image2D) -0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) -0:? 'im2Di' (layout( r32i) uniform highp iimage2D) -0:? 'P' ( uniform highp 2-component vector of int) -0:? 'colorSample' ( smooth sample out highp 4-component vector of float) -0:? 'colorfsi' ( flat sample out highp 4-component vector of float) -0:? 'sampInArray' ( smooth sample out 4-element array of highp 3-component vector of float) -0:? 'inv4' ( in highp 4-component vector of float) -0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) -0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) - |