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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.tesc.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.tesc.out534
1 files changed, 267 insertions, 267 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.tesc.out
index d004fa166c2..9c3d1d55fcc 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.tesc.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.tesc.out
@@ -58,200 +58,200 @@ Requested GL_OES_tessellation_point_size
Requested GL_OES_tessellation_shader
vertices = 4
ERROR: node is still EOpNull!
-0:15 Function Definition: main( (global void)
+0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
-0:17 Barrier (global void)
+0:17 Barrier ( global void)
0:19 Sequence
-0:19 move second child to first child (temp highp int)
-0:19 'a' (temp highp int)
+0:19 move second child to first child ( temp highp int)
+0:19 'a' ( temp highp int)
0:19 Constant:
0:19 5392 (const int)
0:25 Sequence
-0:25 move second child to first child (temp highp 4-component vector of float)
-0:25 'p' (temp highp 4-component vector of float)
-0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
-0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
-0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
+0:25 move second child to first child ( temp highp 4-component vector of float)
+0:25 'p' ( temp highp 4-component vector of float)
+0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
+0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
+0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:26 Sequence
-0:26 move second child to first child (temp highp float)
-0:26 'ps' (temp highp float)
-0:26 gl_PointSize: direct index for structure (in highp float PointSize)
-0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
-0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
+0:26 move second child to first child ( temp highp float)
+0:26 'ps' ( temp highp float)
+0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
+0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
+0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 1 (const int)
0:27 Sequence
-0:27 move second child to first child (temp highp float)
-0:27 'cd' (temp highp float)
+0:27 move second child to first child ( temp highp float)
+0:27 'cd' ( temp highp float)
0:27 Constant:
0:27 0.000000
0:29 Sequence
-0:29 move second child to first child (temp highp int)
-0:29 'pvi' (temp highp int)
-0:29 'gl_PatchVerticesIn' (in highp int PatchVertices)
+0:29 move second child to first child ( temp highp int)
+0:29 'pvi' ( temp highp int)
+0:29 'gl_PatchVerticesIn' ( in highp int PatchVertices)
0:30 Sequence
-0:30 move second child to first child (temp highp int)
-0:30 'pid' (temp highp int)
-0:30 'gl_PrimitiveID' (in highp int PrimitiveID)
+0:30 move second child to first child ( temp highp int)
+0:30 'pid' ( temp highp int)
+0:30 'gl_PrimitiveID' ( in highp int PrimitiveID)
0:31 Sequence
-0:31 move second child to first child (temp highp int)
-0:31 'iid' (temp highp int)
-0:31 'gl_InvocationID' (in highp int InvocationID)
-0:33 move second child to first child (temp highp 4-component vector of float)
-0:33 gl_Position: direct index for structure (out highp 4-component vector of float Position)
-0:33 indirect index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:33 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:33 'gl_InvocationID' (in highp int InvocationID)
+0:31 move second child to first child ( temp highp int)
+0:31 'iid' ( temp highp int)
+0:31 'gl_InvocationID' ( in highp int InvocationID)
+0:33 move second child to first child ( temp highp 4-component vector of float)
+0:33 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
+0:33 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:33 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:33 'gl_InvocationID' ( in highp int InvocationID)
0:33 Constant:
0:33 0 (const int)
-0:33 'p' (temp highp 4-component vector of float)
-0:34 move second child to first child (temp highp float)
-0:34 gl_PointSize: direct index for structure (out highp float PointSize)
-0:34 indirect index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:34 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:34 'gl_InvocationID' (in highp int InvocationID)
+0:33 'p' ( temp highp 4-component vector of float)
+0:34 move second child to first child ( temp highp float)
+0:34 gl_PointSize: direct index for structure ( out highp float PointSize)
+0:34 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:34 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:34 'gl_InvocationID' ( in highp int InvocationID)
0:34 Constant:
0:34 1 (const int)
-0:34 'ps' (temp highp float)
-0:35 move second child to first child (temp highp float)
+0:34 'ps' ( temp highp float)
+0:35 move second child to first child ( temp highp float)
0:35 Constant:
0:35 0.000000
-0:35 'cd' (temp highp float)
-0:37 move second child to first child (temp highp float)
-0:37 direct index (patch temp highp float TessLevelOuter)
-0:37 'gl_TessLevelOuter' (patch out 4-element array of highp float TessLevelOuter)
+0:35 'cd' ( temp highp float)
+0:37 move second child to first child ( temp highp float)
+0:37 direct index ( patch temp highp float TessLevelOuter)
+0:37 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter)
0:37 Constant:
0:37 3 (const int)
0:37 Constant:
0:37 3.200000
-0:38 move second child to first child (temp highp float)
-0:38 direct index (patch temp highp float TessLevelInner)
-0:38 'gl_TessLevelInner' (patch out 2-element array of highp float TessLevelInner)
+0:38 move second child to first child ( temp highp float)
+0:38 direct index ( patch temp highp float TessLevelInner)
+0:38 'gl_TessLevelInner' ( patch out 2-element array of highp float TessLevelInner)
0:38 Constant:
0:38 1 (const int)
0:38 Constant:
0:38 1.300000
-0:40 Test condition and select (temp void)
+0:40 Test condition and select ( temp void)
0:40 Condition
-0:40 Compare Greater Than (temp bool)
-0:40 'a' (temp highp int)
+0:40 Compare Greater Than ( temp bool)
+0:40 'a' ( temp highp int)
0:40 Constant:
0:40 10 (const int)
0:40 true case
-0:41 Barrier (global void)
+0:41 Barrier ( global void)
0:40 false case
-0:43 Barrier (global void)
-0:45 Barrier (global void)
+0:43 Barrier ( global void)
+0:45 Barrier ( global void)
0:49 Loop with condition not tested first
0:49 Loop Condition
-0:49 Compare Greater Than (temp bool)
-0:49 'a' (temp highp int)
+0:49 Compare Greater Than ( temp bool)
+0:49 'a' ( temp highp int)
0:49 Constant:
0:49 10 (const int)
0:49 Loop Body
0:48 Sequence
-0:48 Barrier (global void)
+0:48 Barrier ( global void)
0:51 switch
0:51 condition
-0:51 'a' (temp highp int)
+0:51 'a' ( temp highp int)
0:51 body
0:51 Sequence
0:52 default:
0:? Sequence
-0:53 Barrier (global void)
+0:53 Barrier ( global void)
0:54 Branch: Break
-0:56 Test condition and select (temp highp int)
+0:56 Test condition and select ( temp highp int)
0:56 Condition
-0:56 Compare Less Than (temp bool)
-0:56 'a' (temp highp int)
+0:56 Compare Less Than ( temp bool)
+0:56 'a' ( temp highp int)
0:56 Constant:
0:56 12 (const int)
0:56 true case
-0:56 'a' (temp highp int)
+0:56 'a' ( temp highp int)
0:56 false case
-0:56 Comma (temp highp int)
-0:56 Barrier (global void)
-0:56 'a' (temp highp int)
+0:56 Comma ( temp highp int)
+0:56 Barrier ( global void)
+0:56 'a' ( temp highp int)
0:58 Sequence
-0:58 Barrier (global void)
+0:58 Barrier ( global void)
0:61 Branch: Return
-0:63 Barrier (global void)
-0:69 Function Definition: foo( (global void)
+0:63 Barrier ( global void)
+0:69 Function Definition: foo( ( global void)
0:69 Function Parameters:
0:71 Sequence
-0:71 gl_Position: direct index for structure (out highp 4-component vector of float Position)
-0:71 direct index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:71 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:71 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
+0:71 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:71 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:71 Constant:
0:71 4 (const int)
0:71 Constant:
0:71 0 (const int)
-0:73 Barrier (global void)
-0:92 Function Definition: foop( (global void)
+0:73 Barrier ( global void)
+0:92 Function Definition: foop( ( global void)
0:92 Function Parameters:
0:? Sequence
-0:95 move second child to first child (temp highp float)
-0:95 'd' (noContraction temp highp float)
-0:95 fma (global highp float)
-0:95 'd' (noContraction temp highp float)
-0:95 'd' (noContraction temp highp float)
-0:95 'd' (noContraction temp highp float)
-0:112 Function Definition: pointSize2( (global void)
+0:95 move second child to first child ( temp highp float)
+0:95 'd' ( noContraction temp highp float)
+0:95 fma ( global highp float)
+0:95 'd' ( noContraction temp highp float)
+0:95 'd' ( noContraction temp highp float)
+0:95 'd' ( noContraction temp highp float)
+0:112 Function Definition: pointSize2( ( global void)
0:112 Function Parameters:
0:114 Sequence
0:114 Sequence
-0:114 move second child to first child (temp highp float)
-0:114 'ps' (temp highp float)
-0:114 gl_PointSize: direct index for structure (in highp float PointSize)
-0:114 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
-0:114 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
+0:114 move second child to first child ( temp highp float)
+0:114 'ps' ( temp highp float)
+0:114 gl_PointSize: direct index for structure ( in highp float PointSize)
+0:114 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
+0:114 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in implicitly-sized array of highp 4-component vector of float gl_PositionPerViewNV})
0:114 Constant:
0:114 1 (const int)
0:114 Constant:
0:114 1 (const int)
-0:115 move second child to first child (temp highp float)
-0:115 gl_PointSize: direct index for structure (out highp float PointSize)
-0:115 indirect index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:115 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:115 'gl_InvocationID' (in highp int InvocationID)
+0:115 move second child to first child ( temp highp float)
+0:115 gl_PointSize: direct index for structure ( out highp float PointSize)
+0:115 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:115 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:115 'gl_InvocationID' ( in highp int InvocationID)
0:115 Constant:
0:115 1 (const int)
-0:115 'ps' (temp highp float)
-0:122 Function Definition: goodfoop( (global void)
+0:115 'ps' ( temp highp float)
+0:122 Function Definition: goodfoop( ( global void)
0:122 Function Parameters:
0:? Sequence
-0:126 multiply second child into first child (temp highp 3-component vector of float)
-0:126 'pv3' (noContraction temp highp 3-component vector of float)
-0:126 'pv3' (noContraction temp highp 3-component vector of float)
-0:127 move second child to first child (temp highp 3-component vector of float)
-0:127 'pv3' (noContraction temp highp 3-component vector of float)
-0:127 fma (global highp 3-component vector of float)
-0:127 'pv3' (noContraction temp highp 3-component vector of float)
-0:127 'pv3' (noContraction temp highp 3-component vector of float)
-0:127 'pv3' (noContraction temp highp 3-component vector of float)
-0:128 move second child to first child (temp highp float)
-0:128 'd' (noContraction temp highp float)
-0:128 fma (global highp float)
-0:128 'd' (noContraction temp highp float)
-0:128 'd' (noContraction temp highp float)
-0:128 'd' (noContraction temp highp float)
-0:131 Function Definition: bbBad( (global void)
+0:126 multiply second child into first child ( temp highp 3-component vector of float)
+0:126 'pv3' ( noContraction temp highp 3-component vector of float)
+0:126 'pv3' ( noContraction temp highp 3-component vector of float)
+0:127 move second child to first child ( temp highp 3-component vector of float)
+0:127 'pv3' ( noContraction temp highp 3-component vector of float)
+0:127 fma ( global highp 3-component vector of float)
+0:127 'pv3' ( noContraction temp highp 3-component vector of float)
+0:127 'pv3' ( noContraction temp highp 3-component vector of float)
+0:127 'pv3' ( noContraction temp highp 3-component vector of float)
+0:128 move second child to first child ( temp highp float)
+0:128 'd' ( noContraction temp highp float)
+0:128 fma ( global highp float)
+0:128 'd' ( noContraction temp highp float)
+0:128 'd' ( noContraction temp highp float)
+0:128 'd' ( noContraction temp highp float)
+0:131 Function Definition: bbBad( ( global void)
0:131 Function Parameters:
0:133 Sequence
-0:133 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
-0:138 Function Definition: bb( (global void)
+0:133 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
+0:138 Function Definition: bb( ( global void)
0:138 Function Parameters:
0:140 Sequence
-0:140 move second child to first child (temp highp 4-component vector of float)
-0:140 direct index (patch temp highp 4-component vector of float BoundingBox)
-0:140 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
+0:140 move second child to first child ( temp highp 4-component vector of float)
+0:140 direct index ( patch temp highp 4-component vector of float BoundingBox)
+0:140 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:140 Constant:
0:140 0 (const int)
0:140 Constant:
@@ -259,9 +259,9 @@ ERROR: node is still EOpNull!
0:140 0.000000
0:140 0.000000
0:140 0.000000
-0:141 move second child to first child (temp highp 4-component vector of float)
-0:141 direct index (patch temp highp 4-component vector of float BoundingBox)
-0:141 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
+0:141 move second child to first child ( temp highp 4-component vector of float)
+0:141 direct index ( patch temp highp 4-component vector of float BoundingBox)
+0:141 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:141 Constant:
0:141 1 (const int)
0:141 Constant:
@@ -269,9 +269,9 @@ ERROR: node is still EOpNull!
0:141 1.000000
0:141 1.000000
0:141 1.000000
-0:142 move second child to first child (temp highp 4-component vector of float)
-0:142 direct index (patch temp highp 4-component vector of float BoundingBox)
-0:142 'gl_BoundingBoxOES' (patch out 2-element array of highp 4-component vector of float BoundingBox)
+0:142 move second child to first child ( temp highp 4-component vector of float)
+0:142 direct index ( patch temp highp 4-component vector of float BoundingBox)
+0:142 'gl_BoundingBoxOES' ( patch out 2-element array of highp 4-component vector of float BoundingBox)
0:142 Constant:
0:142 2 (const int)
0:142 Constant:
@@ -279,34 +279,34 @@ ERROR: node is still EOpNull!
0:142 2.000000
0:142 2.000000
0:142 2.000000
-0:153 Function Definition: outputtingOutparam(i1; (global void)
+0:153 Function Definition: outputtingOutparam(i1; ( global void)
0:153 Function Parameters:
-0:153 'a' (out highp int)
+0:153 'a' ( out highp int)
0:155 Sequence
-0:155 move second child to first child (temp highp int)
-0:155 'a' (out highp int)
+0:155 move second child to first child ( temp highp int)
+0:155 'a' ( out highp int)
0:155 Constant:
0:155 2 (const int)
-0:158 Function Definition: outputting( (global void)
+0:158 Function Definition: outputting( ( global void)
0:158 Function Parameters:
0:160 Sequence
-0:160 move second child to first child (temp highp int)
-0:160 indirect index (temp highp int)
-0:160 'outa' (out 4-element array of highp int)
-0:160 'gl_InvocationID' (in highp int InvocationID)
+0:160 move second child to first child ( temp highp int)
+0:160 indirect index ( temp highp int)
+0:160 'outa' ( out 4-element array of highp int)
+0:160 'gl_InvocationID' ( in highp int InvocationID)
0:160 Constant:
0:160 2 (const int)
-0:161 move second child to first child (temp highp int)
-0:161 direct index (temp highp int)
-0:161 'outa' (out 4-element array of highp int)
+0:161 move second child to first child ( temp highp int)
+0:161 direct index ( temp highp int)
+0:161 'outa' ( out 4-element array of highp int)
0:161 Constant:
0:161 1 (const int)
0:161 Constant:
0:161 2 (const int)
-0:162 move second child to first child (temp highp 4-component vector of float)
-0:162 gl_Position: direct index for structure (out highp 4-component vector of float Position)
-0:162 direct index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:162 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:162 move second child to first child ( temp highp 4-component vector of float)
+0:162 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
+0:162 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:162 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:162 Constant:
0:162 0 (const int)
0:162 Constant:
@@ -316,65 +316,65 @@ ERROR: node is still EOpNull!
0:162 1.000000
0:162 1.000000
0:162 1.000000
-0:163 direct index (temp highp int)
-0:163 'outa' (out 4-element array of highp int)
+0:163 direct index ( temp highp int)
+0:163 'outa' ( out 4-element array of highp int)
0:163 Constant:
0:163 1 (const int)
-0:164 direct index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:164 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:164 direct index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:164 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
0:164 Constant:
0:164 0 (const int)
-0:165 Function Call: outputtingOutparam(i1; (global void)
-0:165 direct index (temp highp int)
-0:165 'outa' (out 4-element array of highp int)
+0:165 Function Call: outputtingOutparam(i1; ( global void)
+0:165 direct index ( temp highp int)
+0:165 'outa' ( out 4-element array of highp int)
0:165 Constant:
0:165 0 (const int)
-0:166 Function Call: outputtingOutparam(i1; (global void)
-0:166 indirect index (temp highp int)
-0:166 'outa' (out 4-element array of highp int)
-0:166 'gl_InvocationID' (in highp int InvocationID)
-0:167 move second child to first child (temp highp float)
-0:167 f: direct index for structure (out highp float)
-0:167 direct index (patch temp block{out highp float f})
-0:167 'patchIName' (patch out 4-element array of block{out highp float f})
+0:166 Function Call: outputtingOutparam(i1; ( global void)
+0:166 indirect index ( temp highp int)
+0:166 'outa' ( out 4-element array of highp int)
+0:166 'gl_InvocationID' ( in highp int InvocationID)
+0:167 move second child to first child ( temp highp float)
+0:167 f: direct index for structure ( out highp float)
+0:167 direct index ( patch temp block{ out highp float f})
+0:167 'patchIName' ( patch out 4-element array of block{ out highp float f})
0:167 Constant:
0:167 1 (const int)
0:167 Constant:
0:167 0 (const int)
0:167 Constant:
0:167 3.140000
-0:168 move second child to first child (temp highp int)
-0:168 indirect index (temp highp int)
-0:168 'outa' (out 4-element array of highp int)
-0:168 'gl_InvocationID' (in highp int InvocationID)
+0:168 move second child to first child ( temp highp int)
+0:168 indirect index ( temp highp int)
+0:168 'outa' ( out 4-element array of highp int)
+0:168 'gl_InvocationID' ( in highp int InvocationID)
0:168 Constant:
0:168 2 (const int)
0:? Linker Objects
-0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:? 'outa' (out 4-element array of highp int)
-0:? 'patchIn' (patch in highp 4-component vector of float)
-0:? 'patchOut' (patch out highp 4-component vector of float)
-0:? 'ina' (in highp 2-component vector of float)
-0:? 'inb' (in 32-element array of highp 2-component vector of float)
-0:? 'inc' (in 32-element array of highp 2-component vector of float)
-0:? 'ind' (in 32-element array of highp 2-component vector of float)
-0:? 'implA' (patch out implicitly-sized array of highp float)
-0:? 'ivla' (layout(location=3 ) in 32-element array of highp 4-component vector of float)
-0:? 'ivlb' (layout(location=4 ) in 32-element array of highp 4-component vector of float)
-0:? 'ivlc' (layout(location=4 ) in 32-element array of highp 4-component vector of float)
-0:? 'ovla' (layout(location=3 ) out 4-element array of highp 4-component vector of float)
-0:? 'ovlb' (layout(location=4 ) out 4-element array of highp 4-component vector of float)
-0:? 'ovlc' (layout(location=4 ) out 4-element array of highp 4-component vector of float)
-0:? 'pinbi' (patch out block{out highp int a})
-0:? 'myColor2' (centroid out 4-element array of highp 3-component vector of float)
-0:? 'centr' (centroid in 32-element array of highp 3-component vector of float)
-0:? 'perSampleColor' (sample out 4-element array of highp 4-component vector of float)
-0:? 'badlay' (out 4-element array of highp float)
-0:? 'misSized' (out 5-element array of highp float)
-0:? 'okaySize' (out 4-element array of highp float)
-0:? 'pv3' (noContraction temp highp 3-component vector of float)
-0:? 'badpatchIName' (patch out implicitly-sized array of block{out highp float f})
-0:? 'patchIName' (patch out 4-element array of block{out highp float f})
+0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:? 'outa' ( out 4-element array of highp int)
+0:? 'patchIn' ( patch in highp 4-component vector of float)
+0:? 'patchOut' ( patch out highp 4-component vector of float)
+0:? 'ina' ( in highp 2-component vector of float)
+0:? 'inb' ( in 32-element array of highp 2-component vector of float)
+0:? 'inc' ( in 32-element array of highp 2-component vector of float)
+0:? 'ind' ( in 32-element array of highp 2-component vector of float)
+0:? 'implA' ( patch out implicitly-sized array of highp float)
+0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
+0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
+0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
+0:? 'ovla' (layout( location=3) out 4-element array of highp 4-component vector of float)
+0:? 'ovlb' (layout( location=4) out 4-element array of highp 4-component vector of float)
+0:? 'ovlc' (layout( location=4) out 4-element array of highp 4-component vector of float)
+0:? 'pinbi' ( patch out block{ out highp int a})
+0:? 'myColor2' ( centroid out 4-element array of highp 3-component vector of float)
+0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
+0:? 'perSampleColor' ( sample out 4-element array of highp 4-component vector of float)
+0:? 'badlay' ( out 4-element array of highp float)
+0:? 'misSized' ( out 5-element array of highp float)
+0:? 'okaySize' ( out 4-element array of highp float)
+0:? 'pv3' ( noContraction temp highp 3-component vector of float)
+0:? 'badpatchIName' ( patch out implicitly-sized array of block{ out highp float f})
+0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})
Linked tessellation control stage:
@@ -389,155 +389,155 @@ Requested GL_OES_tessellation_point_size
Requested GL_OES_tessellation_shader
vertices = 4
ERROR: node is still EOpNull!
-0:15 Function Definition: main( (global void)
+0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
-0:17 Barrier (global void)
+0:17 Barrier ( global void)
0:19 Sequence
-0:19 move second child to first child (temp highp int)
-0:19 'a' (temp highp int)
+0:19 move second child to first child ( temp highp int)
+0:19 'a' ( temp highp int)
0:19 Constant:
0:19 5392 (const int)
0:25 Sequence
-0:25 move second child to first child (temp highp 4-component vector of float)
-0:25 'p' (temp highp 4-component vector of float)
-0:25 gl_Position: direct index for structure (in highp 4-component vector of float Position)
-0:25 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
-0:25 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
+0:25 move second child to first child ( temp highp 4-component vector of float)
+0:25 'p' ( temp highp 4-component vector of float)
+0:25 gl_Position: direct index for structure ( in highp 4-component vector of float Position)
+0:25 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
+0:25 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
0:25 0 (const int)
0:26 Sequence
-0:26 move second child to first child (temp highp float)
-0:26 'ps' (temp highp float)
-0:26 gl_PointSize: direct index for structure (in highp float PointSize)
-0:26 direct index (temp block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
-0:26 'gl_in' (in 32-element array of block{in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV})
+0:26 move second child to first child ( temp highp float)
+0:26 'ps' ( temp highp float)
+0:26 gl_PointSize: direct index for structure ( in highp float PointSize)
+0:26 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
+0:26 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in highp 4-component vector of float gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float gl_PositionPerViewNV})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 1 (const int)
0:27 Sequence
-0:27 move second child to first child (temp highp float)
-0:27 'cd' (temp highp float)
+0:27 move second child to first child ( temp highp float)
+0:27 'cd' ( temp highp float)
0:27 Constant:
0:27 0.000000
0:29 Sequence
-0:29 move second child to first child (temp highp int)
-0:29 'pvi' (temp highp int)
-0:29 'gl_PatchVerticesIn' (in highp int PatchVertices)
+0:29 move second child to first child ( temp highp int)
+0:29 'pvi' ( temp highp int)
+0:29 'gl_PatchVerticesIn' ( in highp int PatchVertices)
0:30 Sequence
-0:30 move second child to first child (temp highp int)
-0:30 'pid' (temp highp int)
-0:30 'gl_PrimitiveID' (in highp int PrimitiveID)
+0:30 move second child to first child ( temp highp int)
+0:30 'pid' ( temp highp int)
+0:30 'gl_PrimitiveID' ( in highp int PrimitiveID)
0:31 Sequence
-0:31 move second child to first child (temp highp int)
-0:31 'iid' (temp highp int)
-0:31 'gl_InvocationID' (in highp int InvocationID)
-0:33 move second child to first child (temp highp 4-component vector of float)
-0:33 gl_Position: direct index for structure (out highp 4-component vector of float Position)
-0:33 indirect index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:33 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:33 'gl_InvocationID' (in highp int InvocationID)
+0:31 move second child to first child ( temp highp int)
+0:31 'iid' ( temp highp int)
+0:31 'gl_InvocationID' ( in highp int InvocationID)
+0:33 move second child to first child ( temp highp 4-component vector of float)
+0:33 gl_Position: direct index for structure ( out highp 4-component vector of float Position)
+0:33 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:33 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:33 'gl_InvocationID' ( in highp int InvocationID)
0:33 Constant:
0:33 0 (const int)
-0:33 'p' (temp highp 4-component vector of float)
-0:34 move second child to first child (temp highp float)
-0:34 gl_PointSize: direct index for structure (out highp float PointSize)
-0:34 indirect index (temp block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:34 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:34 'gl_InvocationID' (in highp int InvocationID)
+0:33 'p' ( temp highp 4-component vector of float)
+0:34 move second child to first child ( temp highp float)
+0:34 gl_PointSize: direct index for structure ( out highp float PointSize)
+0:34 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:34 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:34 'gl_InvocationID' ( in highp int InvocationID)
0:34 Constant:
0:34 1 (const int)
-0:34 'ps' (temp highp float)
-0:35 move second child to first child (temp highp float)
+0:34 'ps' ( temp highp float)
+0:35 move second child to first child ( temp highp float)
0:35 Constant:
0:35 0.000000
-0:35 'cd' (temp highp float)
-0:37 move second child to first child (temp highp float)
-0:37 direct index (patch temp highp float TessLevelOuter)
-0:37 'gl_TessLevelOuter' (patch out 4-element array of highp float TessLevelOuter)
+0:35 'cd' ( temp highp float)
+0:37 move second child to first child ( temp highp float)
+0:37 direct index ( patch temp highp float TessLevelOuter)
+0:37 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter)
0:37 Constant:
0:37 3 (const int)
0:37 Constant:
0:37 3.200000
-0:38 move second child to first child (temp highp float)
-0:38 direct index (patch temp highp float TessLevelInner)
-0:38 'gl_TessLevelInner' (patch out 2-element array of highp float TessLevelInner)
+0:38 move second child to first child ( temp highp float)
+0:38 direct index ( patch temp highp float TessLevelInner)
+0:38 'gl_TessLevelInner' ( patch out 2-element array of highp float TessLevelInner)
0:38 Constant:
0:38 1 (const int)
0:38 Constant:
0:38 1.300000
-0:40 Test condition and select (temp void)
+0:40 Test condition and select ( temp void)
0:40 Condition
-0:40 Compare Greater Than (temp bool)
-0:40 'a' (temp highp int)
+0:40 Compare Greater Than ( temp bool)
+0:40 'a' ( temp highp int)
0:40 Constant:
0:40 10 (const int)
0:40 true case
-0:41 Barrier (global void)
+0:41 Barrier ( global void)
0:40 false case
-0:43 Barrier (global void)
-0:45 Barrier (global void)
+0:43 Barrier ( global void)
+0:45 Barrier ( global void)
0:49 Loop with condition not tested first
0:49 Loop Condition
-0:49 Compare Greater Than (temp bool)
-0:49 'a' (temp highp int)
+0:49 Compare Greater Than ( temp bool)
+0:49 'a' ( temp highp int)
0:49 Constant:
0:49 10 (const int)
0:49 Loop Body
0:48 Sequence
-0:48 Barrier (global void)
+0:48 Barrier ( global void)
0:51 switch
0:51 condition
-0:51 'a' (temp highp int)
+0:51 'a' ( temp highp int)
0:51 body
0:51 Sequence
0:52 default:
0:? Sequence
-0:53 Barrier (global void)
+0:53 Barrier ( global void)
0:54 Branch: Break
-0:56 Test condition and select (temp highp int)
+0:56 Test condition and select ( temp highp int)
0:56 Condition
-0:56 Compare Less Than (temp bool)
-0:56 'a' (temp highp int)
+0:56 Compare Less Than ( temp bool)
+0:56 'a' ( temp highp int)
0:56 Constant:
0:56 12 (const int)
0:56 true case
-0:56 'a' (temp highp int)
+0:56 'a' ( temp highp int)
0:56 false case
-0:56 Comma (temp highp int)
-0:56 Barrier (global void)
-0:56 'a' (temp highp int)
+0:56 Comma ( temp highp int)
+0:56 Barrier ( global void)
+0:56 'a' ( temp highp int)
0:58 Sequence
-0:58 Barrier (global void)
+0:58 Barrier ( global void)
0:61 Branch: Return
-0:63 Barrier (global void)
+0:63 Barrier ( global void)
0:? Linker Objects
-0:? 'gl_out' (out 4-element array of block{out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
-0:? 'outa' (out 4-element array of highp int)
-0:? 'patchIn' (patch in highp 4-component vector of float)
-0:? 'patchOut' (patch out highp 4-component vector of float)
-0:? 'ina' (in highp 2-component vector of float)
-0:? 'inb' (in 32-element array of highp 2-component vector of float)
-0:? 'inc' (in 32-element array of highp 2-component vector of float)
-0:? 'ind' (in 32-element array of highp 2-component vector of float)
-0:? 'implA' (patch out 1-element array of highp float)
-0:? 'ivla' (layout(location=3 ) in 32-element array of highp 4-component vector of float)
-0:? 'ivlb' (layout(location=4 ) in 32-element array of highp 4-component vector of float)
-0:? 'ivlc' (layout(location=4 ) in 32-element array of highp 4-component vector of float)
-0:? 'ovla' (layout(location=3 ) out 4-element array of highp 4-component vector of float)
-0:? 'ovlb' (layout(location=4 ) out 4-element array of highp 4-component vector of float)
-0:? 'ovlc' (layout(location=4 ) out 4-element array of highp 4-component vector of float)
-0:? 'pinbi' (patch out block{out highp int a})
-0:? 'myColor2' (centroid out 4-element array of highp 3-component vector of float)
-0:? 'centr' (centroid in 32-element array of highp 3-component vector of float)
-0:? 'perSampleColor' (sample out 4-element array of highp 4-component vector of float)
-0:? 'badlay' (out 4-element array of highp float)
-0:? 'misSized' (out 5-element array of highp float)
-0:? 'okaySize' (out 4-element array of highp float)
-0:? 'pv3' (noContraction temp highp 3-component vector of float)
-0:? 'badpatchIName' (patch out 1-element array of block{out highp float f})
-0:? 'patchIName' (patch out 4-element array of block{out highp float f})
+0:? 'gl_out' ( out 4-element array of block{ out highp 4-component vector of float Position gl_Position, out highp float PointSize gl_PointSize})
+0:? 'outa' ( out 4-element array of highp int)
+0:? 'patchIn' ( patch in highp 4-component vector of float)
+0:? 'patchOut' ( patch out highp 4-component vector of float)
+0:? 'ina' ( in highp 2-component vector of float)
+0:? 'inb' ( in 32-element array of highp 2-component vector of float)
+0:? 'inc' ( in 32-element array of highp 2-component vector of float)
+0:? 'ind' ( in 32-element array of highp 2-component vector of float)
+0:? 'implA' ( patch out 1-element array of highp float)
+0:? 'ivla' (layout( location=3) in 32-element array of highp 4-component vector of float)
+0:? 'ivlb' (layout( location=4) in 32-element array of highp 4-component vector of float)
+0:? 'ivlc' (layout( location=4) in 32-element array of highp 4-component vector of float)
+0:? 'ovla' (layout( location=3) out 4-element array of highp 4-component vector of float)
+0:? 'ovlb' (layout( location=4) out 4-element array of highp 4-component vector of float)
+0:? 'ovlc' (layout( location=4) out 4-element array of highp 4-component vector of float)
+0:? 'pinbi' ( patch out block{ out highp int a})
+0:? 'myColor2' ( centroid out 4-element array of highp 3-component vector of float)
+0:? 'centr' ( centroid in 32-element array of highp 3-component vector of float)
+0:? 'perSampleColor' ( sample out 4-element array of highp 4-component vector of float)
+0:? 'badlay' ( out 4-element array of highp float)
+0:? 'misSized' ( out 5-element array of highp float)
+0:? 'okaySize' ( out 4-element array of highp float)
+0:? 'pv3' ( noContraction temp highp 3-component vector of float)
+0:? 'badpatchIName' ( patch out 1-element array of block{ out highp float f})
+0:? 'patchIName' ( patch out 4-element array of block{ out highp float f})