diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.frag.out | 1410 |
1 files changed, 713 insertions, 697 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.frag.out index 34cae953bd2..3b2fdd087f2 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/310.frag.out @@ -9,7 +9,7 @@ ERROR: 0:15: 'usampler2DRect' : Reserved word. ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:23: 'variable indexing sampler array' : not supported for this version or the enabled extensions ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found -ERROR: 0:27: '=' : cannot convert from 'const float' to 'temp mediump 4-component vector of uint' +ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument ERROR: 0:34: 'non-constant offset argument' : not supported for this version or the enabled extensions @@ -19,13 +19,13 @@ ERROR: 0:44: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:45: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] ERROR: 0:66: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:66: '' : image variables not declared 'writeonly' must have a format layout qualifier +ERROR: 0:66: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:67: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:67: '' : image variables not declared 'writeonly' must have a format layout qualifier +ERROR: 0:67: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:68: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:68: '' : image variables not declared 'writeonly' must have a format layout qualifier +ERROR: 0:68: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:69: 'sampler/image' : type requires declaration of default precision qualifier -ERROR: 0:69: '' : image variables not declared 'writeonly' must have a format layout qualifier +ERROR: 0:69: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:73: 'binding' : requires block, or sampler/image, or atomic-counter type ERROR: 0:77: 'location' : location is too large ERROR: 0:81: 'location' : too large for fragment output @@ -36,7 +36,7 @@ ERROR: 0:83: 'layout-id value' : cannot be negative ERROR: 0:96: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:110: 'out' : cannot be bool ERROR: 0:111: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut -ERROR: 0:111: '' : image variables not declared 'writeonly' must have a format layout qualifier +ERROR: 0:111: 'image variables declared 'writeonly' without a format layout qualifier' : not supported with this profile: es ERROR: 0:112: 'out' : cannot be a matrix ERROR: 0:114: 'in' : cannot be bool ERROR: 0:115: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: ino @@ -113,13 +113,13 @@ ERROR: 0:356: 'interpolateAtSample' : required extension not requested: GL_OES_s ERROR: 0:357: 'interpolateAtOffset' : required extension not requested: GL_OES_shader_multisample_interpolation ERROR: 0:365: 'centroid/sample/patch' : can't use auxiliary qualifier on a fragment output ERROR: 0:380: 'interpolateAtCentroid' : no matching overloaded function found -ERROR: 0:380: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float' +ERROR: 0:380: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' ERROR: 0:382: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element ERROR: 0:384: 'interpolateAtSample' : no matching overloaded function found -ERROR: 0:384: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float' +ERROR: 0:384: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' ERROR: 0:386: 'interpolateAtSample' : first argument must be an interpolant, or interpolant-array element ERROR: 0:389: 'interpolateAtOffset' : no matching overloaded function found -ERROR: 0:389: 'assign' : cannot convert from 'const float' to 'temp mediump 3-component vector of float' +ERROR: 0:389: 'assign' : cannot convert from ' const float' to ' temp mediump 3-component vector of float' ERROR: 0:391: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element ERROR: 0:392: 'interpolateAtOffset' : first argument must be an interpolant, or interpolant-array element ERROR: 0:396: 'interpolateAtCentroid' : first argument must be an interpolant, or interpolant-array element @@ -133,10 +133,14 @@ ERROR: 0:427: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:428: 'blend equation' : can only apply to a standalone qualifier ERROR: 0:429: 'blend_support' : unknown blend equation ERROR: 0:431: 'fragment-shader array-of-array output' : not supported with this profile: es -ERROR: 125 compilation errors. No code generated. +ERROR: 0:435: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group +ERROR: 0:436: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview +ERROR: 127 compilation errors. No code generated. Shader version: 310 +Requested GL_EXT_device_group +Requested GL_EXT_multiview Requested GL_EXT_shader_io_blocks Requested GL_EXT_texture_cube_map_array Requested GL_KHR_blend_equation_advanced @@ -152,31 +156,31 @@ using early_fragment_tests using depth_any using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations ERROR: node is still EOpNull! -0:21 Function Definition: main( (global void) +0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (temp highp 4-component vector of float) -0:23 'v' (temp mediump 4-component vector of float) -0:23 texture (global highp 4-component vector of float) -0:23 indirect index (temp highp sampler2D) -0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) -0:23 'i' (uniform mediump int) -0:23 'c2D' (smooth in mediump 2-component vector of float) +0:23 move second child to first child ( temp highp 4-component vector of float) +0:23 'v' ( temp mediump 4-component vector of float) +0:23 texture ( global highp 4-component vector of float) +0:23 indirect index ( temp highp sampler2D) +0:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) +0:23 'i' ( uniform mediump int) +0:23 'c2D' ( smooth in mediump 2-component vector of float) 0:28 Sequence -0:28 move second child to first child (temp highp 4-component vector of float) -0:28 'v4' (temp mediump 4-component vector of float) -0:28 textureGather (global highp 4-component vector of float) -0:28 direct index (temp highp sampler2D) -0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) +0:28 move second child to first child ( temp highp 4-component vector of float) +0:28 'v4' ( temp mediump 4-component vector of float) +0:28 textureGather ( global highp 4-component vector of float) +0:28 direct index ( temp highp sampler2D) +0:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:28 Constant: 0:28 0 (const int) -0:28 'c2D' (smooth in mediump 2-component vector of float) +0:28 'c2D' ( smooth in mediump 2-component vector of float) 0:29 Sequence -0:29 move second child to first child (temp highp 4-component vector of int) -0:29 'iv4' (temp mediump 4-component vector of int) -0:29 textureGatherOffset (global highp 4-component vector of int) -0:29 'isamp2DA' (uniform highp isampler2DArray) +0:29 move second child to first child ( temp highp 4-component vector of int) +0:29 'iv4' ( temp mediump 4-component vector of int) +0:29 textureGatherOffset ( global highp 4-component vector of int) +0:29 'isamp2DA' ( uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 0:29 0.100000 @@ -186,10 +190,10 @@ ERROR: node is still EOpNull! 0:29 1 (const int) 0:29 Constant: 0:29 3 (const int) -0:30 move second child to first child (temp highp 4-component vector of int) -0:30 'iv4' (temp mediump 4-component vector of int) -0:30 textureGatherOffset (global highp 4-component vector of int) -0:30 'isamp2DA' (uniform highp isampler2DArray) +0:30 move second child to first child ( temp highp 4-component vector of int) +0:30 'iv4' ( temp mediump 4-component vector of int) +0:30 textureGatherOffset ( global highp 4-component vector of int) +0:30 'isamp2DA' ( uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 0:30 0.100000 @@ -197,11 +201,11 @@ ERROR: node is still EOpNull! 0:30 Constant: 0:30 1 (const int) 0:30 1 (const int) -0:30 'i' (uniform mediump int) -0:31 move second child to first child (temp highp 4-component vector of int) -0:31 'iv4' (temp mediump 4-component vector of int) -0:31 textureGatherOffset (global highp 4-component vector of int) -0:31 'isamp2DA' (uniform highp isampler2DArray) +0:30 'i' ( uniform mediump int) +0:31 move second child to first child ( temp highp 4-component vector of int) +0:31 'iv4' ( temp mediump 4-component vector of int) +0:31 textureGatherOffset ( global highp 4-component vector of int) +0:31 'isamp2DA' ( uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 0:31 0.100000 @@ -211,10 +215,10 @@ ERROR: node is still EOpNull! 0:31 1 (const int) 0:31 Constant: 0:31 4 (const int) -0:32 move second child to first child (temp highp 4-component vector of int) -0:32 'iv4' (temp mediump 4-component vector of int) -0:32 textureGatherOffset (global highp 4-component vector of int) -0:32 'isamp2DA' (uniform highp isampler2DArray) +0:32 move second child to first child ( temp highp 4-component vector of int) +0:32 'iv4' ( temp mediump 4-component vector of int) +0:32 textureGatherOffset ( global highp 4-component vector of int) +0:32 'isamp2DA' ( uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 0:32 0.100000 @@ -224,10 +228,10 @@ ERROR: node is still EOpNull! 0:32 1 (const int) 0:32 Constant: 0:32 3 (const int) -0:33 move second child to first child (temp highp 4-component vector of int) -0:33 'iv4' (temp mediump 4-component vector of int) -0:33 textureGatherOffset (global highp 4-component vector of int) -0:33 'isamp2DA' (uniform highp isampler2DArray) +0:33 move second child to first child ( temp highp 4-component vector of int) +0:33 'iv4' ( temp mediump 4-component vector of int) +0:33 textureGatherOffset ( global highp 4-component vector of int) +0:33 'isamp2DA' ( uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 0:33 0.100000 @@ -235,33 +239,33 @@ ERROR: node is still EOpNull! 0:33 Constant: 0:33 0 (const int) 0:33 0 (const int) -0:34 move second child to first child (temp highp 4-component vector of int) -0:34 'iv4' (temp mediump 4-component vector of int) -0:34 textureGatherOffset (global highp 4-component vector of int) -0:34 'isamp2DA' (uniform highp isampler2DArray) +0:34 move second child to first child ( temp highp 4-component vector of int) +0:34 'iv4' ( temp mediump 4-component vector of int) +0:34 textureGatherOffset ( global highp 4-component vector of int) +0:34 'isamp2DA' ( uniform highp isampler2DArray) 0:34 Constant: 0:34 0.100000 0:34 0.100000 0:34 0.100000 -0:34 Construct ivec2 (temp highp 2-component vector of int) -0:34 'i' (uniform mediump int) -0:38 Function Definition: foo23( (global void) +0:34 Construct ivec2 ( temp highp 2-component vector of int) +0:34 'i' ( uniform mediump int) +0:38 Function Definition: foo23( ( global void) 0:38 Function Parameters: 0:? Sequence -0:42 textureProjGradOffset (global highp 4-component vector of uint) -0:42 'usamp2d' (uniform highp usampler2D) -0:42 'outp' (out mediump 4-component vector of float) +0:42 textureProjGradOffset ( global highp 4-component vector of uint) +0:42 'usamp2d' ( uniform highp usampler2D) +0:42 'outp' ( out mediump 4-component vector of float) 0:42 Constant: 0:42 0.000000 0:42 0.000000 0:42 Constant: 0:42 0.000000 0:42 0.000000 -0:42 Convert float to int (temp highp 2-component vector of int) -0:42 'c2D' (smooth in mediump 2-component vector of float) -0:43 textureProjGradOffset (global highp 4-component vector of uint) -0:43 'usamp2d' (uniform highp usampler2D) -0:43 'outp' (out mediump 4-component vector of float) +0:42 Convert float to int ( temp highp 2-component vector of int) +0:42 'c2D' ( smooth in mediump 2-component vector of float) +0:43 textureProjGradOffset ( global highp 4-component vector of uint) +0:43 'usamp2d' ( uniform highp usampler2D) +0:43 'outp' ( out mediump 4-component vector of float) 0:43 Constant: 0:43 0.000000 0:43 0.000000 @@ -271,9 +275,9 @@ ERROR: node is still EOpNull! 0:43 Constant: 0:43 3 (const int) 0:43 4 (const int) -0:44 textureProjGradOffset (global highp 4-component vector of uint) -0:44 'usamp2d' (uniform highp usampler2D) -0:44 'outp' (out mediump 4-component vector of float) +0:44 textureProjGradOffset ( global highp 4-component vector of uint) +0:44 'usamp2d' ( uniform highp usampler2D) +0:44 'outp' ( out mediump 4-component vector of float) 0:44 Constant: 0:44 0.000000 0:44 0.000000 @@ -283,9 +287,9 @@ ERROR: node is still EOpNull! 0:44 Constant: 0:44 15 (const int) 0:44 16 (const int) -0:45 textureProjGradOffset (global highp 4-component vector of uint) -0:45 'usamp2d' (uniform highp usampler2D) -0:45 'outp' (out mediump 4-component vector of float) +0:45 textureProjGradOffset ( global highp 4-component vector of uint) +0:45 'usamp2d' ( uniform highp usampler2D) +0:45 'outp' ( out mediump 4-component vector of float) 0:45 Constant: 0:45 0.000000 0:45 0.000000 @@ -295,164 +299,164 @@ ERROR: node is still EOpNull! 0:45 Constant: 0:45 -10 (const int) 0:45 20 (const int) -0:47 Test condition and select (temp void) +0:47 Test condition and select ( temp void) 0:47 Condition -0:47 'gl_HelperInvocation' (in bool HelperInvocation) +0:47 'gl_HelperInvocation' ( in bool HelperInvocation) 0:47 true case -0:48 Pre-Increment (temp mediump 4-component vector of float) -0:48 'outp' (out mediump 4-component vector of float) +0:48 Pre-Increment ( temp mediump 4-component vector of float) +0:48 'outp' ( out mediump 4-component vector of float) 0:50 Sequence -0:50 move second child to first child (temp mediump int) -0:50 'sum' (temp mediump int) +0:50 move second child to first child ( temp mediump int) +0:50 'sum' ( temp mediump int) 0:50 Constant: 0:50 32 (const int) -0:58 move second child to first child (temp bool) -0:58 'b1' (temp bool) -0:58 mix (global bool) -0:58 'b2' (temp bool) -0:58 'b3' (temp bool) -0:58 'b' (temp bool) +0:58 move second child to first child ( temp bool) +0:58 'b1' ( temp bool) +0:58 mix ( global bool) +0:58 'b2' ( temp bool) +0:58 'b3' ( temp bool) +0:58 'b' ( temp bool) 0:59 Sequence -0:59 move second child to first child (temp mediump 3-component vector of uint) -0:59 'um3' (temp mediump 3-component vector of uint) -0:59 mix (global mediump 3-component vector of uint) -0:59 Construct uvec3 (temp mediump 3-component vector of uint) -0:59 Convert int to uint (temp mediump uint) -0:59 'i' (uniform mediump int) -0:59 Construct uvec3 (temp mediump 3-component vector of uint) -0:59 Convert int to uint (temp mediump uint) -0:59 'i' (uniform mediump int) -0:59 Construct bvec3 (temp 3-component vector of bool) -0:59 'b' (temp bool) +0:59 move second child to first child ( temp mediump 3-component vector of uint) +0:59 'um3' ( temp mediump 3-component vector of uint) +0:59 mix ( global mediump 3-component vector of uint) +0:59 Construct uvec3 ( temp mediump 3-component vector of uint) +0:59 Convert int to uint ( temp mediump uint) +0:59 'i' ( uniform mediump int) +0:59 Construct uvec3 ( temp mediump 3-component vector of uint) +0:59 Convert int to uint ( temp mediump uint) +0:59 'i' ( uniform mediump int) +0:59 Construct bvec3 ( temp 3-component vector of bool) +0:59 'b' ( temp bool) 0:60 Sequence -0:60 move second child to first child (temp mediump 4-component vector of int) -0:60 'im4' (temp mediump 4-component vector of int) -0:60 mix (global mediump 4-component vector of int) -0:60 Construct ivec4 (temp mediump 4-component vector of int) -0:60 'i' (uniform mediump int) -0:60 Construct ivec4 (temp mediump 4-component vector of int) -0:60 'i' (uniform mediump int) -0:60 Construct bvec4 (temp 4-component vector of bool) -0:60 'b' (temp bool) -0:98 Function Definition: foots( (global void) +0:60 move second child to first child ( temp mediump 4-component vector of int) +0:60 'im4' ( temp mediump 4-component vector of int) +0:60 mix ( global mediump 4-component vector of int) +0:60 Construct ivec4 ( temp mediump 4-component vector of int) +0:60 'i' ( uniform mediump int) +0:60 Construct ivec4 ( temp mediump 4-component vector of int) +0:60 'i' ( uniform mediump int) +0:60 Construct bvec4 ( temp 4-component vector of bool) +0:60 'b' ( temp bool) +0:98 Function Definition: foots( ( global void) 0:98 Function Parameters: 0:100 Sequence 0:100 Sequence -0:100 move second child to first child (temp highp 2-component vector of int) -0:100 'v2' (temp highp 2-component vector of int) -0:100 textureSize (global highp 2-component vector of int) -0:100 's1' (layout(binding=3 ) uniform highp sampler2D) +0:100 move second child to first child ( temp highp 2-component vector of int) +0:100 'v2' ( temp highp 2-component vector of int) +0:100 textureSize ( global highp 2-component vector of int) +0:100 's1' (layout( binding=3) uniform highp sampler2D) 0:100 Constant: 0:100 2 (const int) 0:101 Sequence -0:101 move second child to first child (temp highp 3-component vector of int) -0:101 'v3' (temp highp 3-component vector of int) -0:101 textureSize (global highp 3-component vector of int) -0:101 'isamp2DA' (uniform highp isampler2DArray) +0:101 move second child to first child ( temp highp 3-component vector of int) +0:101 'v3' ( temp highp 3-component vector of int) +0:101 textureSize ( global highp 3-component vector of int) +0:101 'isamp2DA' ( uniform highp isampler2DArray) 0:101 Constant: 0:101 3 (const int) -0:102 move second child to first child (temp highp 2-component vector of int) -0:102 'v2' (temp highp 2-component vector of int) -0:102 textureSize (global highp 2-component vector of int, operation at mediump) -0:102 's2dms' (uniform mediump sampler2DMS) -0:103 move second child to first child (temp highp 2-component vector of int) -0:103 'v2' (temp highp 2-component vector of int) -0:103 imageQuerySize (global highp 2-component vector of int) -0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) -0:104 move second child to first child (temp highp 3-component vector of int) -0:104 'v3' (temp highp 3-component vector of int) -0:104 imageQuerySize (global highp 3-component vector of int, operation at mediump) -0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) -0:105 move second child to first child (temp highp 2-component vector of int) -0:105 'v2' (temp highp 2-component vector of int) -0:105 imageQuerySize (global highp 2-component vector of int, operation at mediump) -0:105 'iCube' (layout(binding=5 ) uniform mediump imageCube) -0:106 move second child to first child (temp highp 3-component vector of int) -0:106 'v3' (temp highp 3-component vector of int) -0:106 imageQuerySize (global highp 3-component vector of int, operation at mediump) -0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) -0:107 move second child to first child (temp highp 2-component vector of int) -0:107 'v2' (temp highp 2-component vector of int) -0:107 imageQuerySize (global highp 2-component vector of int, operation at mediump) -0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform mediump image2D) -0:165 Function Definition: fooIO( (global void) +0:102 move second child to first child ( temp highp 2-component vector of int) +0:102 'v2' ( temp highp 2-component vector of int) +0:102 textureSize ( global highp 2-component vector of int, operation at mediump) +0:102 's2dms' ( uniform mediump sampler2DMS) +0:103 move second child to first child ( temp highp 2-component vector of int) +0:103 'v2' ( temp highp 2-component vector of int) +0:103 imageQuerySize ( global highp 2-component vector of int) +0:103 'i2D' (layout( binding=2) writeonly uniform highp image2D) +0:104 move second child to first child ( temp highp 3-component vector of int) +0:104 'v3' ( temp highp 3-component vector of int) +0:104 imageQuerySize ( global highp 3-component vector of int, operation at mediump) +0:104 'i3D' (layout( binding=4) readonly uniform mediump image3D) +0:105 move second child to first child ( temp highp 2-component vector of int) +0:105 'v2' ( temp highp 2-component vector of int) +0:105 imageQuerySize ( global highp 2-component vector of int, operation at mediump) +0:105 'iCube' (layout( binding=5) uniform mediump imageCube) +0:106 move second child to first child ( temp highp 3-component vector of int) +0:106 'v3' ( temp highp 3-component vector of int) +0:106 imageQuerySize ( global highp 3-component vector of int, operation at mediump) +0:106 'i2DA' (layout( binding=6) uniform mediump image2DArray) +0:107 move second child to first child ( temp highp 2-component vector of int) +0:107 'v2' ( temp highp 2-component vector of int) +0:107 imageQuerySize ( global highp 2-component vector of int, operation at mediump) +0:107 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) +0:165 Function Definition: fooIO( ( global void) 0:165 Function Parameters: 0:167 Sequence 0:167 Sequence -0:167 move second child to first child (temp mediump 4-component vector of float) -0:167 'v' (temp mediump 4-component vector of float) -0:167 add (temp mediump 4-component vector of float) -0:167 v: direct index for structure (in mediump 4-component vector of float) -0:167 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s}) +0:167 move second child to first child ( temp mediump 4-component vector of float) +0:167 'v' ( temp mediump 4-component vector of float) +0:167 add ( temp mediump 4-component vector of float) +0:167 v: direct index for structure ( in mediump 4-component vector of float) +0:167 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) 0:167 Constant: 0:167 1 (const int) -0:167 vAnon: direct index for structure (layout(location=13 ) centroid in mediump 4-component vector of float) -0:167 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon}) +0:167 vAnon: direct index for structure (layout( location=13) centroid in mediump 4-component vector of float) +0:167 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) 0:167 Constant: 0:167 1 (const uint) -0:168 vector scale second child into first child (temp mediump 4-component vector of float) -0:168 'v' (temp mediump 4-component vector of float) -0:168 f: direct index for structure (in mediump float) -0:168 direct index (temp block{in mediump float f}) -0:168 'arrayedInst' (in 4-element array of block{in mediump float f}) +0:168 vector scale second child into first child ( temp mediump 4-component vector of float) +0:168 'v' ( temp mediump 4-component vector of float) +0:168 f: direct index for structure ( in mediump float) +0:168 direct index ( temp block{ in mediump float f}) +0:168 'arrayedInst' ( in 4-element array of block{ in mediump float f}) 0:168 Constant: 0:168 2 (const int) 0:168 Constant: 0:168 0 (const int) -0:169 vector scale second child into first child (temp mediump 4-component vector of float) -0:169 'v' (temp mediump 4-component vector of float) -0:169 f: direct index for structure (in mediump float) -0:169 indirect index (temp block{in mediump float f}) -0:169 'arrayedInst' (in 4-element array of block{in mediump float f}) -0:169 'i' (uniform mediump int) +0:169 vector scale second child into first child ( temp mediump 4-component vector of float) +0:169 'v' ( temp mediump 4-component vector of float) +0:169 f: direct index for structure ( in mediump float) +0:169 indirect index ( temp block{ in mediump float f}) +0:169 'arrayedInst' ( in 4-element array of block{ in mediump float f}) +0:169 'i' ( uniform mediump int) 0:169 Constant: 0:169 0 (const int) -0:179 Function Definition: foo_IO( (global void) +0:179 Function Definition: foo_IO( ( global void) 0:179 Function Parameters: 0:181 Sequence -0:181 move second child to first child (temp highp float) -0:181 'gl_FragDepth' (gl_FragDepth highp float FragDepth) +0:181 move second child to first child ( temp highp float) +0:181 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) 0:181 Constant: 0:181 0.200000 -0:182 'gl_Layer' (flat in highp int Layer) -0:183 'gl_PrimitiveID' (flat in highp int PrimitiveID) +0:182 'gl_Layer' ( flat in highp int Layer) +0:183 'gl_PrimitiveID' ( flat in highp int PrimitiveID) 0:184 Sequence -0:184 move second child to first child (temp bool) -0:184 'f' (temp bool) -0:184 'gl_FrontFacing' (gl_FrontFacing bool Face) -0:191 Function Definition: foo_GS( (global void) +0:184 move second child to first child ( temp bool) +0:184 'f' ( temp bool) +0:184 'gl_FrontFacing' ( gl_FrontFacing bool Face) +0:191 Function Definition: foo_GS( ( global void) 0:191 Function Parameters: 0:193 Sequence 0:193 Sequence -0:193 move second child to first child (temp highp int) -0:193 'l' (temp highp int) -0:193 'gl_Layer' (flat in highp int Layer) +0:193 move second child to first child ( temp highp int) +0:193 'l' ( temp highp int) +0:193 'gl_Layer' ( flat in highp int Layer) 0:194 Sequence -0:194 move second child to first child (temp highp int) -0:194 'p' (temp highp int) -0:194 'gl_PrimitiveID' (flat in highp int PrimitiveID) -0:207 Function Definition: pfooBad( (global void) +0:194 move second child to first child ( temp highp int) +0:194 'p' ( temp highp int) +0:194 'gl_PrimitiveID' ( flat in highp int PrimitiveID) +0:207 Function Definition: pfooBad( ( global void) 0:207 Function Parameters: 0:? Sequence -0:210 move second child to first child (temp mediump 2-component vector of float) -0:210 'h' (noContraction temp mediump 2-component vector of float) -0:210 fma (global mediump 2-component vector of float) -0:210 'inf' (smooth in mediump 2-component vector of float) -0:210 'ing' (smooth in mediump 2-component vector of float) -0:210 'h' (noContraction temp mediump 2-component vector of float) -0:211 textureGatherOffset (global highp 4-component vector of float) -0:211 direct index (temp highp sampler2D) -0:211 'sArray' (uniform 4-element array of highp sampler2D) +0:210 move second child to first child ( temp mediump 2-component vector of float) +0:210 'h' ( noContraction temp mediump 2-component vector of float) +0:210 fma ( global mediump 2-component vector of float) +0:210 'inf' ( smooth in mediump 2-component vector of float) +0:210 'ing' ( smooth in mediump 2-component vector of float) +0:210 'h' ( noContraction temp mediump 2-component vector of float) +0:211 textureGatherOffset ( global highp 4-component vector of float) +0:211 direct index ( temp highp sampler2D) +0:211 'sArray' ( uniform 4-element array of highp sampler2D) 0:211 Constant: 0:211 0 (const int) 0:211 Constant: 0:211 0.100000 0:211 0.100000 -0:211 Convert float to int (temp highp 2-component vector of int) -0:211 'inf' (smooth in mediump 2-component vector of float) -0:212 textureGatherOffsets (global highp 4-component vector of float) -0:212 direct index (temp highp sampler2D) -0:212 'sArray' (uniform 4-element array of highp sampler2D) +0:211 Convert float to int ( temp highp 2-component vector of int) +0:211 'inf' ( smooth in mediump 2-component vector of float) +0:212 textureGatherOffsets ( global highp 4-component vector of float) +0:212 direct index ( temp highp sampler2D) +0:212 'sArray' ( uniform 4-element array of highp sampler2D) 0:212 Constant: 0:212 0 (const int) 0:212 Constant: @@ -467,28 +471,28 @@ ERROR: node is still EOpNull! 0:212 0 (const int) 0:212 0 (const int) 0:212 0 (const int) -0:217 Function Definition: pfoo( (global void) +0:217 Function Definition: pfoo( ( global void) 0:217 Function Parameters: 0:? Sequence -0:220 move second child to first child (temp mediump 2-component vector of float) -0:220 'h' (noContraction temp mediump 2-component vector of float) -0:220 fma (global mediump 2-component vector of float) -0:220 'inf' (smooth in mediump 2-component vector of float) -0:220 'ing' (smooth in mediump 2-component vector of float) -0:220 'h' (noContraction temp mediump 2-component vector of float) -0:221 textureGatherOffset (global highp 4-component vector of float) -0:221 direct index (temp highp sampler2D) -0:221 'sArray' (uniform 4-element array of highp sampler2D) +0:220 move second child to first child ( temp mediump 2-component vector of float) +0:220 'h' ( noContraction temp mediump 2-component vector of float) +0:220 fma ( global mediump 2-component vector of float) +0:220 'inf' ( smooth in mediump 2-component vector of float) +0:220 'ing' ( smooth in mediump 2-component vector of float) +0:220 'h' ( noContraction temp mediump 2-component vector of float) +0:221 textureGatherOffset ( global highp 4-component vector of float) +0:221 direct index ( temp highp sampler2D) +0:221 'sArray' ( uniform 4-element array of highp sampler2D) 0:221 Constant: 0:221 0 (const int) 0:221 Constant: 0:221 0.100000 0:221 0.100000 -0:221 Convert float to int (temp highp 2-component vector of int) -0:221 'inf' (smooth in mediump 2-component vector of float) -0:222 textureGatherOffsets (global highp 4-component vector of float) -0:222 direct index (temp highp sampler2D) -0:222 'sArray' (uniform 4-element array of highp sampler2D) +0:221 Convert float to int ( temp highp 2-component vector of int) +0:221 'inf' ( smooth in mediump 2-component vector of float) +0:222 textureGatherOffsets ( global highp 4-component vector of float) +0:222 direct index ( temp highp sampler2D) +0:222 'sArray' ( uniform 4-element array of highp sampler2D) 0:222 Constant: 0:222 0 (const int) 0:222 Constant: @@ -503,23 +507,23 @@ ERROR: node is still EOpNull! 0:222 0 (const int) 0:222 0 (const int) 0:222 0 (const int) -0:223 textureGatherOffsets (global highp 4-component vector of float) -0:223 direct index (temp highp sampler2D) -0:223 'sArray' (uniform 4-element array of highp sampler2D) +0:223 textureGatherOffsets ( global highp 4-component vector of float) +0:223 direct index ( temp highp sampler2D) +0:223 'sArray' ( uniform 4-element array of highp sampler2D) 0:223 Constant: 0:223 0 (const int) 0:223 Constant: 0:223 0.100000 0:223 0.100000 -0:223 'offsets' (uniform 4-element array of mediump 2-component vector of int) -0:248 Function Definition: CAT( (global void) +0:223 'offsets' ( uniform 4-element array of mediump 2-component vector of int) +0:248 Function Definition: CAT( ( global void) 0:248 Function Parameters: 0:250 Sequence 0:250 Sequence -0:250 move second child to first child (temp highp 4-component vector of float) -0:250 'b4' (temp highp 4-component vector of float) -0:250 texture (global highp 4-component vector of float) -0:250 'CA4' (uniform highp samplerCubeArray) +0:250 move second child to first child ( temp highp 4-component vector of float) +0:250 'b4' ( temp highp 4-component vector of float) +0:250 texture ( global highp 4-component vector of float) +0:250 'CA4' ( uniform highp samplerCubeArray) 0:250 Constant: 0:250 0.500000 0:250 0.500000 @@ -528,10 +532,10 @@ ERROR: node is still EOpNull! 0:250 Constant: 0:250 0.240000 0:251 Sequence -0:251 move second child to first child (temp highp 4-component vector of int) -0:251 'b6' (temp highp 4-component vector of int) -0:251 texture (global highp 4-component vector of int) -0:251 'CA6' (uniform highp isamplerCubeArray) +0:251 move second child to first child ( temp highp 4-component vector of int) +0:251 'b6' ( temp highp 4-component vector of int) +0:251 texture ( global highp 4-component vector of int) +0:251 'CA6' ( uniform highp isamplerCubeArray) 0:251 Constant: 0:251 0.500000 0:251 0.500000 @@ -540,10 +544,10 @@ ERROR: node is still EOpNull! 0:251 Constant: 0:251 0.260000 0:252 Sequence -0:252 move second child to first child (temp highp 4-component vector of uint) -0:252 'b7' (temp highp 4-component vector of uint) -0:252 texture (global highp 4-component vector of uint) -0:252 'CA7' (uniform highp usamplerCubeArray) +0:252 move second child to first child ( temp highp 4-component vector of uint) +0:252 'b7' ( temp highp 4-component vector of uint) +0:252 texture ( global highp 4-component vector of uint) +0:252 'CA7' ( uniform highp usamplerCubeArray) 0:252 Constant: 0:252 0.500000 0:252 0.500000 @@ -551,276 +555,276 @@ ERROR: node is still EOpNull! 0:252 0.500000 0:252 Constant: 0:252 0.270000 -0:255 Function Definition: badSample( (global void) +0:255 Function Definition: badSample( ( global void) 0:255 Function Parameters: 0:257 Sequence 0:257 Sequence -0:257 move second child to first child (temp lowp int) -0:257 'a1' (temp lowp int) -0:257 'gl_SampleID' (flat in lowp int SampleId) +0:257 move second child to first child ( temp lowp int) +0:257 'a1' ( temp lowp int) +0:257 'gl_SampleID' ( flat in lowp int SampleId) 0:258 Sequence -0:258 move second child to first child (temp mediump 2-component vector of float) -0:258 'a2' (temp mediump 2-component vector of float) -0:258 'gl_SamplePosition' (smooth in mediump 2-component vector of float SamplePosition) +0:258 move second child to first child ( temp mediump 2-component vector of float) +0:258 'a2' ( temp mediump 2-component vector of float) +0:258 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 0:259 Sequence -0:259 move second child to first child (temp highp int) -0:259 'a3' (temp highp int) -0:259 direct index (flat temp highp int SampleMaskIn) -0:259 'gl_SampleMaskIn' (flat in implicitly-sized array of highp int SampleMaskIn) +0:259 move second child to first child ( temp highp int) +0:259 'a3' ( temp highp int) +0:259 direct index ( flat temp highp int SampleMaskIn) +0:259 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn) 0:259 Constant: 0:259 0 (const int) -0:260 move second child to first child (temp highp int) -0:260 direct index (temp highp int SampleMaskIn) -0:260 'gl_SampleMask' (out implicitly-sized array of highp int SampleMaskIn) +0:260 move second child to first child ( temp highp int) +0:260 direct index ( temp highp int SampleMaskIn) +0:260 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn) 0:260 Constant: 0:260 0 (const int) -0:260 'a3' (temp highp int) +0:260 'a3' ( temp highp int) 0:261 Sequence -0:261 move second child to first child (temp mediump int) -0:261 'n' (temp mediump int) -0:261 'gl_NumSamples' (uniform lowp int) -0:268 Function Definition: goodSample( (global void) +0:261 move second child to first child ( temp mediump int) +0:261 'n' ( temp mediump int) +0:261 'gl_NumSamples' ( uniform lowp int) +0:268 Function Definition: goodSample( ( global void) 0:268 Function Parameters: 0:270 Sequence 0:270 Sequence -0:270 move second child to first child (temp lowp int) -0:270 'a1' (temp lowp int) -0:270 'gl_SampleID' (flat in lowp int SampleId) +0:270 move second child to first child ( temp lowp int) +0:270 'a1' ( temp lowp int) +0:270 'gl_SampleID' ( flat in lowp int SampleId) 0:271 Sequence -0:271 move second child to first child (temp mediump 2-component vector of float) -0:271 'a2' (temp mediump 2-component vector of float) -0:271 'gl_SamplePosition' (smooth in mediump 2-component vector of float SamplePosition) +0:271 move second child to first child ( temp mediump 2-component vector of float) +0:271 'a2' ( temp mediump 2-component vector of float) +0:271 'gl_SamplePosition' ( smooth in mediump 2-component vector of float SamplePosition) 0:272 Sequence -0:272 move second child to first child (temp highp int) -0:272 'a3' (temp highp int) -0:272 direct index (flat temp highp int SampleMaskIn) -0:272 'gl_SampleMaskIn' (flat in implicitly-sized array of highp int SampleMaskIn) +0:272 move second child to first child ( temp highp int) +0:272 'a3' ( temp highp int) +0:272 direct index ( flat temp highp int SampleMaskIn) +0:272 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn) 0:272 Constant: 0:272 0 (const int) -0:273 move second child to first child (temp highp int) -0:273 direct index (temp highp int SampleMaskIn) -0:273 'gl_SampleMask' (out implicitly-sized array of highp int SampleMaskIn) +0:273 move second child to first child ( temp highp int) +0:273 direct index ( temp highp int SampleMaskIn) +0:273 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn) 0:273 Constant: 0:273 0 (const int) -0:273 'a3' (temp highp int) +0:273 'a3' ( temp highp int) 0:274 Sequence -0:274 move second child to first child (temp mediump int) -0:274 'n1' (temp mediump int) +0:274 move second child to first child ( temp mediump int) +0:274 'n1' ( temp mediump int) 0:274 Constant: 0:274 4 (const int) 0:275 Sequence -0:275 move second child to first child (temp mediump int) -0:275 'n2' (temp mediump int) -0:275 'gl_NumSamples' (uniform lowp int) -0:283 Function Definition: badImageAtom( (global void) +0:275 move second child to first child ( temp mediump int) +0:275 'n2' ( temp mediump int) +0:275 'gl_NumSamples' ( uniform lowp int) +0:283 Function Definition: badImageAtom( ( global void) 0:283 Function Parameters: 0:? Sequence -0:289 imageAtomicAdd (global highp int) -0:289 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:289 'P' (uniform mediump 2-component vector of int) -0:289 'dati' (temp mediump int) -0:290 imageAtomicAdd (global highp uint) -0:290 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:290 'P' (uniform mediump 2-component vector of int) -0:290 'datu' (temp mediump uint) -0:291 imageAtomicMin (global highp int) -0:291 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:291 'P' (uniform mediump 2-component vector of int) -0:291 'dati' (temp mediump int) -0:292 imageAtomicMin (global highp uint) -0:292 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:292 'P' (uniform mediump 2-component vector of int) -0:292 'datu' (temp mediump uint) -0:293 imageAtomicMax (global highp int) -0:293 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:293 'P' (uniform mediump 2-component vector of int) -0:293 'dati' (temp mediump int) -0:294 imageAtomicMax (global highp uint) -0:294 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:294 'P' (uniform mediump 2-component vector of int) -0:294 'datu' (temp mediump uint) -0:295 imageAtomicAnd (global highp int) -0:295 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:295 'P' (uniform mediump 2-component vector of int) -0:295 'dati' (temp mediump int) -0:296 imageAtomicAnd (global highp uint) -0:296 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:296 'P' (uniform mediump 2-component vector of int) -0:296 'datu' (temp mediump uint) -0:297 imageAtomicOr (global highp int) -0:297 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:297 'P' (uniform mediump 2-component vector of int) -0:297 'dati' (temp mediump int) -0:298 imageAtomicOr (global highp uint) -0:298 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:298 'P' (uniform mediump 2-component vector of int) -0:298 'datu' (temp mediump uint) -0:299 imageAtomicXor (global highp int) -0:299 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:299 'P' (uniform mediump 2-component vector of int) -0:299 'dati' (temp mediump int) -0:300 imageAtomicXor (global highp uint) -0:300 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:300 'P' (uniform mediump 2-component vector of int) -0:300 'datu' (temp mediump uint) -0:301 imageAtomicExchange (global highp int) -0:301 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:301 'P' (uniform mediump 2-component vector of int) -0:301 'dati' (temp mediump int) -0:302 imageAtomicExchange (global highp uint) -0:302 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:302 'P' (uniform mediump 2-component vector of int) -0:302 'datu' (temp mediump uint) -0:303 imageAtomicExchange (global highp float) -0:303 'im2Df' (layout(r32f ) uniform highp image2D) -0:303 'P' (uniform mediump 2-component vector of int) -0:303 'datf' (temp mediump float) -0:304 imageAtomicCompSwap (global highp int) -0:304 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:304 'P' (uniform mediump 2-component vector of int) +0:289 imageAtomicAdd ( global highp int) +0:289 'im2Di' (layout( r32i) uniform highp iimage2D) +0:289 'P' ( uniform mediump 2-component vector of int) +0:289 'dati' ( temp mediump int) +0:290 imageAtomicAdd ( global highp uint) +0:290 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:290 'P' ( uniform mediump 2-component vector of int) +0:290 'datu' ( temp mediump uint) +0:291 imageAtomicMin ( global highp int) +0:291 'im2Di' (layout( r32i) uniform highp iimage2D) +0:291 'P' ( uniform mediump 2-component vector of int) +0:291 'dati' ( temp mediump int) +0:292 imageAtomicMin ( global highp uint) +0:292 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:292 'P' ( uniform mediump 2-component vector of int) +0:292 'datu' ( temp mediump uint) +0:293 imageAtomicMax ( global highp int) +0:293 'im2Di' (layout( r32i) uniform highp iimage2D) +0:293 'P' ( uniform mediump 2-component vector of int) +0:293 'dati' ( temp mediump int) +0:294 imageAtomicMax ( global highp uint) +0:294 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:294 'P' ( uniform mediump 2-component vector of int) +0:294 'datu' ( temp mediump uint) +0:295 imageAtomicAnd ( global highp int) +0:295 'im2Di' (layout( r32i) uniform highp iimage2D) +0:295 'P' ( uniform mediump 2-component vector of int) +0:295 'dati' ( temp mediump int) +0:296 imageAtomicAnd ( global highp uint) +0:296 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:296 'P' ( uniform mediump 2-component vector of int) +0:296 'datu' ( temp mediump uint) +0:297 imageAtomicOr ( global highp int) +0:297 'im2Di' (layout( r32i) uniform highp iimage2D) +0:297 'P' ( uniform mediump 2-component vector of int) +0:297 'dati' ( temp mediump int) +0:298 imageAtomicOr ( global highp uint) +0:298 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:298 'P' ( uniform mediump 2-component vector of int) +0:298 'datu' ( temp mediump uint) +0:299 imageAtomicXor ( global highp int) +0:299 'im2Di' (layout( r32i) uniform highp iimage2D) +0:299 'P' ( uniform mediump 2-component vector of int) +0:299 'dati' ( temp mediump int) +0:300 imageAtomicXor ( global highp uint) +0:300 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:300 'P' ( uniform mediump 2-component vector of int) +0:300 'datu' ( temp mediump uint) +0:301 imageAtomicExchange ( global highp int) +0:301 'im2Di' (layout( r32i) uniform highp iimage2D) +0:301 'P' ( uniform mediump 2-component vector of int) +0:301 'dati' ( temp mediump int) +0:302 imageAtomicExchange ( global highp uint) +0:302 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:302 'P' ( uniform mediump 2-component vector of int) +0:302 'datu' ( temp mediump uint) +0:303 imageAtomicExchange ( global highp float) +0:303 'im2Df' (layout( r32f) uniform highp image2D) +0:303 'P' ( uniform mediump 2-component vector of int) +0:303 'datf' ( temp mediump float) +0:304 imageAtomicCompSwap ( global highp int) +0:304 'im2Di' (layout( r32i) uniform highp iimage2D) +0:304 'P' ( uniform mediump 2-component vector of int) 0:304 Constant: 0:304 3 (const int) -0:304 'dati' (temp mediump int) -0:305 imageAtomicCompSwap (global highp uint) -0:305 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:305 'P' (uniform mediump 2-component vector of int) +0:304 'dati' ( temp mediump int) +0:305 imageAtomicCompSwap ( global highp uint) +0:305 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:305 'P' ( uniform mediump 2-component vector of int) 0:305 Constant: 0:305 5 (const uint) -0:305 'datu' (temp mediump uint) -0:316 Function Definition: goodImageAtom( (global void) +0:305 'datu' ( temp mediump uint) +0:316 Function Definition: goodImageAtom( ( global void) 0:316 Function Parameters: 0:? Sequence -0:322 imageAtomicAdd (global highp int) -0:322 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:322 'P' (uniform mediump 2-component vector of int) -0:322 'dati' (temp mediump int) -0:323 imageAtomicAdd (global highp uint) -0:323 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:323 'P' (uniform mediump 2-component vector of int) -0:323 'datu' (temp mediump uint) -0:324 imageAtomicMin (global highp int) -0:324 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:324 'P' (uniform mediump 2-component vector of int) -0:324 'dati' (temp mediump int) -0:325 imageAtomicMin (global highp uint) -0:325 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:325 'P' (uniform mediump 2-component vector of int) -0:325 'datu' (temp mediump uint) -0:326 imageAtomicMax (global highp int) -0:326 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:326 'P' (uniform mediump 2-component vector of int) -0:326 'dati' (temp mediump int) -0:327 imageAtomicMax (global highp uint) -0:327 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:327 'P' (uniform mediump 2-component vector of int) -0:327 'datu' (temp mediump uint) -0:328 imageAtomicAnd (global highp int) -0:328 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:328 'P' (uniform mediump 2-component vector of int) -0:328 'dati' (temp mediump int) -0:329 imageAtomicAnd (global highp uint) -0:329 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:329 'P' (uniform mediump 2-component vector of int) -0:329 'datu' (temp mediump uint) -0:330 imageAtomicOr (global highp int) -0:330 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:330 'P' (uniform mediump 2-component vector of int) -0:330 'dati' (temp mediump int) -0:331 imageAtomicOr (global highp uint) -0:331 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:331 'P' (uniform mediump 2-component vector of int) -0:331 'datu' (temp mediump uint) -0:332 imageAtomicXor (global highp int) -0:332 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:332 'P' (uniform mediump 2-component vector of int) -0:332 'dati' (temp mediump int) -0:333 imageAtomicXor (global highp uint) -0:333 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:333 'P' (uniform mediump 2-component vector of int) -0:333 'datu' (temp mediump uint) -0:334 imageAtomicExchange (global highp int) -0:334 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:334 'P' (uniform mediump 2-component vector of int) -0:334 'dati' (temp mediump int) -0:335 imageAtomicExchange (global highp uint) -0:335 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:335 'P' (uniform mediump 2-component vector of int) -0:335 'datu' (temp mediump uint) -0:336 imageAtomicExchange (global highp float) -0:336 'im2Df' (layout(r32f ) uniform highp image2D) -0:336 'P' (uniform mediump 2-component vector of int) -0:336 'datf' (temp mediump float) -0:337 imageAtomicCompSwap (global highp int) -0:337 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:337 'P' (uniform mediump 2-component vector of int) +0:322 imageAtomicAdd ( global highp int) +0:322 'im2Di' (layout( r32i) uniform highp iimage2D) +0:322 'P' ( uniform mediump 2-component vector of int) +0:322 'dati' ( temp mediump int) +0:323 imageAtomicAdd ( global highp uint) +0:323 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:323 'P' ( uniform mediump 2-component vector of int) +0:323 'datu' ( temp mediump uint) +0:324 imageAtomicMin ( global highp int) +0:324 'im2Di' (layout( r32i) uniform highp iimage2D) +0:324 'P' ( uniform mediump 2-component vector of int) +0:324 'dati' ( temp mediump int) +0:325 imageAtomicMin ( global highp uint) +0:325 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:325 'P' ( uniform mediump 2-component vector of int) +0:325 'datu' ( temp mediump uint) +0:326 imageAtomicMax ( global highp int) +0:326 'im2Di' (layout( r32i) uniform highp iimage2D) +0:326 'P' ( uniform mediump 2-component vector of int) +0:326 'dati' ( temp mediump int) +0:327 imageAtomicMax ( global highp uint) +0:327 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:327 'P' ( uniform mediump 2-component vector of int) +0:327 'datu' ( temp mediump uint) +0:328 imageAtomicAnd ( global highp int) +0:328 'im2Di' (layout( r32i) uniform highp iimage2D) +0:328 'P' ( uniform mediump 2-component vector of int) +0:328 'dati' ( temp mediump int) +0:329 imageAtomicAnd ( global highp uint) +0:329 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:329 'P' ( uniform mediump 2-component vector of int) +0:329 'datu' ( temp mediump uint) +0:330 imageAtomicOr ( global highp int) +0:330 'im2Di' (layout( r32i) uniform highp iimage2D) +0:330 'P' ( uniform mediump 2-component vector of int) +0:330 'dati' ( temp mediump int) +0:331 imageAtomicOr ( global highp uint) +0:331 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:331 'P' ( uniform mediump 2-component vector of int) +0:331 'datu' ( temp mediump uint) +0:332 imageAtomicXor ( global highp int) +0:332 'im2Di' (layout( r32i) uniform highp iimage2D) +0:332 'P' ( uniform mediump 2-component vector of int) +0:332 'dati' ( temp mediump int) +0:333 imageAtomicXor ( global highp uint) +0:333 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:333 'P' ( uniform mediump 2-component vector of int) +0:333 'datu' ( temp mediump uint) +0:334 imageAtomicExchange ( global highp int) +0:334 'im2Di' (layout( r32i) uniform highp iimage2D) +0:334 'P' ( uniform mediump 2-component vector of int) +0:334 'dati' ( temp mediump int) +0:335 imageAtomicExchange ( global highp uint) +0:335 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:335 'P' ( uniform mediump 2-component vector of int) +0:335 'datu' ( temp mediump uint) +0:336 imageAtomicExchange ( global highp float) +0:336 'im2Df' (layout( r32f) uniform highp image2D) +0:336 'P' ( uniform mediump 2-component vector of int) +0:336 'datf' ( temp mediump float) +0:337 imageAtomicCompSwap ( global highp int) +0:337 'im2Di' (layout( r32i) uniform highp iimage2D) +0:337 'P' ( uniform mediump 2-component vector of int) 0:337 Constant: 0:337 3 (const int) -0:337 'dati' (temp mediump int) -0:338 imageAtomicCompSwap (global highp uint) -0:338 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:338 'P' (uniform mediump 2-component vector of int) +0:337 'dati' ( temp mediump int) +0:338 imageAtomicCompSwap ( global highp uint) +0:338 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:338 'P' ( uniform mediump 2-component vector of int) 0:338 Constant: 0:338 5 (const uint) -0:338 'datu' (temp mediump uint) -0:340 imageAtomicMax (global highp int) -0:340 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D) -0:340 'P' (uniform mediump 2-component vector of int) -0:340 'dati' (temp mediump int) -0:341 imageAtomicMax (global highp uint) -0:341 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D) -0:341 'P' (uniform mediump 2-component vector of int) -0:341 'datu' (temp mediump uint) -0:342 imageAtomicExchange (global highp float) -0:342 'badIm2Df' (layout(rgba32f ) uniform highp image2D) -0:342 'P' (uniform mediump 2-component vector of int) -0:342 'datf' (temp mediump float) -0:353 Function Definition: badInterp( (global void) +0:338 'datu' ( temp mediump uint) +0:340 imageAtomicMax ( global highp int) +0:340 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) +0:340 'P' ( uniform mediump 2-component vector of int) +0:340 'dati' ( temp mediump int) +0:341 imageAtomicMax ( global highp uint) +0:341 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) +0:341 'P' ( uniform mediump 2-component vector of int) +0:341 'datu' ( temp mediump uint) +0:342 imageAtomicExchange ( global highp float) +0:342 'badIm2Df' (layout( rgba32f) uniform highp image2D) +0:342 'P' ( uniform mediump 2-component vector of int) +0:342 'datf' ( temp mediump float) +0:353 Function Definition: badInterp( ( global void) 0:353 Function Parameters: 0:355 Sequence -0:355 interpolateAtCentroid (global mediump 2-component vector of float) -0:355 'colorfc' (centroid flat in mediump 2-component vector of float) -0:356 interpolateAtSample (global mediump 2-component vector of float) -0:356 'colorfc' (centroid flat in mediump 2-component vector of float) +0:355 interpolateAtCentroid ( global mediump 2-component vector of float) +0:355 'colorfc' ( centroid flat in mediump 2-component vector of float) +0:356 interpolateAtSample ( global mediump 2-component vector of float) +0:356 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:356 Constant: 0:356 1 (const int) -0:357 interpolateAtOffset (global mediump 2-component vector of float) -0:357 'colorfc' (centroid flat in mediump 2-component vector of float) +0:357 interpolateAtOffset ( global mediump 2-component vector of float) +0:357 'colorfc' ( centroid flat in mediump 2-component vector of float) 0:357 Constant: 0:357 0.200000 0:357 0.200000 -0:369 Function Definition: interp( (global void) +0:369 Function Definition: interp( ( global void) 0:369 Function Parameters: 0:? Sequence -0:376 move second child to first child (temp mediump 2-component vector of float) -0:376 'res2' (temp mediump 2-component vector of float) -0:376 interpolateAtCentroid (global mediump 2-component vector of float) -0:376 'colorfc' (centroid flat in mediump 2-component vector of float) -0:377 move second child to first child (temp mediump 4-component vector of float) -0:377 'res4' (temp mediump 4-component vector of float) -0:377 interpolateAtCentroid (global mediump 4-component vector of float) -0:377 'colorSampIn' (smooth sample in mediump 4-component vector of float) -0:378 move second child to first child (temp mediump 4-component vector of float) -0:378 'res4' (temp mediump 4-component vector of float) -0:378 interpolateAtCentroid (global mediump 4-component vector of float) -0:378 'colorfsi' (flat sample in mediump 4-component vector of float) -0:379 move second child to first child (temp mediump float) -0:379 'res' (temp mediump float) -0:379 interpolateAtCentroid (global mediump float) -0:379 'scalarIn' (smooth in mediump float) -0:380 'res3' (temp mediump 3-component vector of float) -0:381 move second child to first child (temp mediump 3-component vector of float) -0:381 'res3' (temp mediump 3-component vector of float) -0:381 interpolateAtCentroid (global mediump 3-component vector of float) -0:381 direct index (smooth sample temp mediump 3-component vector of float) -0:381 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) +0:376 move second child to first child ( temp mediump 2-component vector of float) +0:376 'res2' ( temp mediump 2-component vector of float) +0:376 interpolateAtCentroid ( global mediump 2-component vector of float) +0:376 'colorfc' ( centroid flat in mediump 2-component vector of float) +0:377 move second child to first child ( temp mediump 4-component vector of float) +0:377 'res4' ( temp mediump 4-component vector of float) +0:377 interpolateAtCentroid ( global mediump 4-component vector of float) +0:377 'colorSampIn' ( smooth sample in mediump 4-component vector of float) +0:378 move second child to first child ( temp mediump 4-component vector of float) +0:378 'res4' ( temp mediump 4-component vector of float) +0:378 interpolateAtCentroid ( global mediump 4-component vector of float) +0:378 'colorfsi' ( flat sample in mediump 4-component vector of float) +0:379 move second child to first child ( temp mediump float) +0:379 'res' ( temp mediump float) +0:379 interpolateAtCentroid ( global mediump float) +0:379 'scalarIn' ( smooth in mediump float) +0:380 'res3' ( temp mediump 3-component vector of float) +0:381 move second child to first child ( temp mediump 3-component vector of float) +0:381 'res3' ( temp mediump 3-component vector of float) +0:381 interpolateAtCentroid ( global mediump 3-component vector of float) +0:381 direct index ( smooth sample temp mediump 3-component vector of float) +0:381 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:381 Constant: 0:381 2 (const int) -0:382 move second child to first child (temp mediump 2-component vector of float) -0:382 'res2' (temp mediump 2-component vector of float) -0:382 interpolateAtCentroid (global mediump 2-component vector of float) -0:382 vector swizzle (temp mediump 2-component vector of float) -0:382 direct index (smooth sample temp mediump 3-component vector of float) -0:382 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) +0:382 move second child to first child ( temp mediump 2-component vector of float) +0:382 'res2' ( temp mediump 2-component vector of float) +0:382 interpolateAtCentroid ( global mediump 2-component vector of float) +0:382 vector swizzle ( temp mediump 2-component vector of float) +0:382 direct index ( smooth sample temp mediump 3-component vector of float) +0:382 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:382 Constant: 0:382 2 (const int) 0:382 Sequence @@ -828,21 +832,21 @@ ERROR: node is still EOpNull! 0:382 0 (const int) 0:382 Constant: 0:382 1 (const int) -0:384 'res3' (temp mediump 3-component vector of float) -0:385 move second child to first child (temp mediump 3-component vector of float) -0:385 'res3' (temp mediump 3-component vector of float) -0:385 interpolateAtSample (global mediump 3-component vector of float) -0:385 indirect index (smooth sample temp mediump 3-component vector of float) -0:385 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) -0:385 'i' (uniform mediump int) +0:384 'res3' ( temp mediump 3-component vector of float) +0:385 move second child to first child ( temp mediump 3-component vector of float) +0:385 'res3' ( temp mediump 3-component vector of float) +0:385 interpolateAtSample ( global mediump 3-component vector of float) +0:385 indirect index ( smooth sample temp mediump 3-component vector of float) +0:385 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) +0:385 'i' ( uniform mediump int) 0:385 Constant: 0:385 0 (const int) -0:386 move second child to first child (temp mediump 2-component vector of float) -0:386 'res2' (temp mediump 2-component vector of float) -0:386 interpolateAtSample (global mediump 2-component vector of float) -0:386 vector swizzle (temp mediump 2-component vector of float) -0:386 direct index (smooth sample temp mediump 3-component vector of float) -0:386 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) +0:386 move second child to first child ( temp mediump 2-component vector of float) +0:386 'res2' ( temp mediump 2-component vector of float) +0:386 interpolateAtSample ( global mediump 2-component vector of float) +0:386 vector swizzle ( temp mediump 2-component vector of float) +0:386 direct index ( smooth sample temp mediump 3-component vector of float) +0:386 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:386 Constant: 0:386 2 (const int) 0:386 Sequence @@ -852,29 +856,29 @@ ERROR: node is still EOpNull! 0:386 1 (const int) 0:386 Constant: 0:386 2 (const int) -0:387 move second child to first child (temp mediump float) -0:387 'res' (temp mediump float) -0:387 interpolateAtSample (global mediump float) -0:387 'scalarIn' (smooth in mediump float) +0:387 move second child to first child ( temp mediump float) +0:387 'res' ( temp mediump float) +0:387 interpolateAtSample ( global mediump float) +0:387 'scalarIn' ( smooth in mediump float) 0:387 Constant: 0:387 1 (const int) -0:389 'res3' (temp mediump 3-component vector of float) -0:390 move second child to first child (temp mediump 3-component vector of float) -0:390 'res3' (temp mediump 3-component vector of float) -0:390 interpolateAtOffset (global mediump 3-component vector of float) -0:390 direct index (smooth sample temp mediump 3-component vector of float) -0:390 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) +0:389 'res3' ( temp mediump 3-component vector of float) +0:390 move second child to first child ( temp mediump 3-component vector of float) +0:390 'res3' ( temp mediump 3-component vector of float) +0:390 interpolateAtOffset ( global mediump 3-component vector of float) +0:390 direct index ( smooth sample temp mediump 3-component vector of float) +0:390 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:390 Constant: 0:390 2 (const int) 0:390 Constant: 0:390 0.200000 0:390 0.200000 -0:391 move second child to first child (temp mediump 2-component vector of float) -0:391 'res2' (temp mediump 2-component vector of float) -0:391 interpolateAtOffset (global mediump 2-component vector of float) -0:391 vector swizzle (temp mediump 2-component vector of float) -0:391 direct index (smooth sample temp mediump 3-component vector of float) -0:391 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) +0:391 move second child to first child ( temp mediump 2-component vector of float) +0:391 'res2' ( temp mediump 2-component vector of float) +0:391 interpolateAtOffset ( global mediump 2-component vector of float) +0:391 vector swizzle ( temp mediump 2-component vector of float) +0:391 direct index ( smooth sample temp mediump 3-component vector of float) +0:391 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) 0:391 Constant: 0:391 2 (const int) 0:391 Sequence @@ -885,94 +889,104 @@ ERROR: node is still EOpNull! 0:391 Constant: 0:391 0.200000 0:391 0.200000 -0:392 move second child to first child (temp mediump float) -0:392 'res' (temp mediump float) -0:392 interpolateAtOffset (global mediump float) -0:392 add (temp mediump float) -0:392 'scalarIn' (smooth in mediump float) -0:392 'scalarIn' (smooth in mediump float) +0:392 move second child to first child ( temp mediump float) +0:392 'res' ( temp mediump float) +0:392 interpolateAtOffset ( global mediump float) +0:392 add ( temp mediump float) +0:392 'scalarIn' ( smooth in mediump float) +0:392 'scalarIn' ( smooth in mediump float) 0:392 Constant: 0:392 0.200000 0:392 0.200000 -0:393 move second child to first child (temp mediump float) -0:393 'res' (temp mediump float) -0:393 interpolateAtOffset (global mediump float) -0:393 'scalarIn' (smooth in mediump float) +0:393 move second child to first child ( temp mediump float) +0:393 'res' ( temp mediump float) +0:393 interpolateAtOffset ( global mediump float) +0:393 'scalarIn' ( smooth in mediump float) 0:393 Constant: 0:393 0.200000 0:393 0.200000 -0:396 move second child to first child (temp mediump float) -0:396 'res' (temp mediump float) -0:396 interpolateAtCentroid (global mediump float) -0:396 'f' (temp mediump float) -0:397 move second child to first child (temp mediump 4-component vector of float) -0:397 'res4' (temp mediump 4-component vector of float) -0:397 interpolateAtSample (global mediump 4-component vector of float) -0:397 'outp' (out mediump 4-component vector of float) +0:396 move second child to first child ( temp mediump float) +0:396 'res' ( temp mediump float) +0:396 interpolateAtCentroid ( global mediump float) +0:396 'f' ( temp mediump float) +0:397 move second child to first child ( temp mediump 4-component vector of float) +0:397 'res4' ( temp mediump 4-component vector of float) +0:397 interpolateAtSample ( global mediump 4-component vector of float) +0:397 'outp' ( out mediump 4-component vector of float) 0:397 Constant: 0:397 0 (const int) -0:427 Function Definition: blendFoo( (temp void) +0:427 Function Definition: blendFoo( ( temp void) 0:427 Function Parameters: -0:428 Function Definition: blendFoo(vf3; (global void) +0:428 Function Definition: blendFoo(vf3; ( global void) 0:428 Function Parameters: -0:428 'v' (in mediump 3-component vector of float) +0:428 'v' ( in mediump 3-component vector of float) +0:433 Function Definition: devi( ( global void) +0:433 Function Parameters: +0:435 Sequence +0:435 'gl_DeviceIndex' ( flat in highp int DeviceIndex) +0:436 'gl_ViewIndex' ( flat in highp int ViewIndex) +0:447 Function Definition: devie( ( global void) +0:447 Function Parameters: +0:449 Sequence +0:449 'gl_DeviceIndex' ( flat in highp int DeviceIndex) +0:450 'gl_ViewIndex' ( flat in highp int ViewIndex) 0:? Linker Objects -0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float) -0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float) -0:? 'yi' (layout(location=2 ) smooth in mediump 4X4 matrix of float) -0:? 'arrayedSampler' (uniform 5-element array of highp sampler2D) -0:? 'usamp2d' (uniform highp usampler2D) -0:? 'samp2dr' (uniform mediump usampler2DRect) -0:? 'isamp2DA' (uniform highp isampler2DArray) -0:? 'c2D' (smooth in mediump 2-component vector of float) -0:? 'i' (uniform mediump int) -0:? 'outp' (out mediump 4-component vector of float) -0:? 's1' (layout(binding=3 ) uniform highp sampler2D) -0:? 's2' (layout(binding=3 ) uniform highp sampler2D) -0:? 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) -0:? 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) -0:? 'iCube' (layout(binding=5 ) uniform mediump imageCube) -0:? 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) -0:? 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform mediump image2D) -0:? 'bbi' (layout(binding=1 column_major shared ) uniform block{layout(column_major shared ) uniform mediump int foo, layout(binding=2 column_major shared ) uniform mediump float f}) -0:? 'centroidIn' (centroid smooth in mediump 4-component vector of float) -0:? 'bigl' (uniform mediump 4-component vector of float) -0:? 'bigout1' (layout(location=40 ) out mediump 4-component vector of float) -0:? 'bigout2' (layout(location=40 ) out mediump 4-component vector of float) -0:? 'neg' (out mediump 4-component vector of float) -0:? 'b430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer mediump int i}) -0:? 'bshari' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int i}) -0:? 'smoothIn' (smooth in mediump 4-component vector of float) -0:? 'flatIn' (flat in mediump int) -0:? 's2dms' (uniform mediump sampler2DMS) -0:? 'bout' (out bool) -0:? 'imageOut' (out highp image2D) -0:? 'mout' (out mediump 2X3 matrix of float) -0:? 'inb' (smooth in bool) -0:? 'ino' (smooth in highp sampler2D) -0:? 'ina' (smooth in 4-element array of mediump float) -0:? 'inaa' (smooth in 4-element array of 2-element array of mediump float) -0:? 'ins' (smooth in structure{global mediump float f}) -0:? 'inasa' (smooth in 4-element array of structure{global mediump float f}) -0:? 'insa' (smooth in 4-element array of structure{global mediump float f}) -0:? 'inSA' (smooth in structure{global 4-element array of mediump float f}) -0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s}) -0:? 'outbinst' (out block{out mediump int a}) -0:? 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s}) -0:? 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon}) -0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float) -0:? 'arrayedInst' (in 4-element array of block{in mediump float f}) -0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth) -0:? 'inf' (smooth in mediump 2-component vector of float) -0:? 'ing' (smooth in mediump 2-component vector of float) -0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int) -0:? 'sArray' (uniform 4-element array of highp sampler2D) -0:? 'sIndex' (uniform mediump int) -0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint) -0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump int i}) -0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer mediump int i}) -0:? 'iArray' (writeonly uniform 5-element array of highp image2D) -0:? 'constOffsets' (const 4-element array of mediump 2-component vector of int) +0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) +0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) +0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) +0:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) +0:? 'usamp2d' ( uniform highp usampler2D) +0:? 'samp2dr' ( uniform mediump usampler2DRect) +0:? 'isamp2DA' ( uniform highp isampler2DArray) +0:? 'c2D' ( smooth in mediump 2-component vector of float) +0:? 'i' ( uniform mediump int) +0:? 'outp' ( out mediump 4-component vector of float) +0:? 's1' (layout( binding=3) uniform highp sampler2D) +0:? 's2' (layout( binding=3) uniform highp sampler2D) +0:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) +0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) +0:? 'iCube' (layout( binding=5) uniform mediump imageCube) +0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) +0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) +0:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) +0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) +0:? 'bigl' ( uniform mediump 4-component vector of float) +0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) +0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) +0:? 'neg' ( out mediump 4-component vector of float) +0:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) +0:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) +0:? 'smoothIn' ( smooth in mediump 4-component vector of float) +0:? 'flatIn' ( flat in mediump int) +0:? 's2dms' ( uniform mediump sampler2DMS) +0:? 'bout' ( out bool) +0:? 'imageOut' ( out highp image2D) +0:? 'mout' ( out mediump 2X3 matrix of float) +0:? 'inb' ( smooth in bool) +0:? 'ino' ( smooth in highp sampler2D) +0:? 'ina' ( smooth in 4-element array of mediump float) +0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) +0:? 'ins' ( smooth in structure{ global mediump float f}) +0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) +0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) +0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) +0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) +0:? 'outbinst' ( out block{ out mediump int a}) +0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) +0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) +0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) +0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) +0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) +0:? 'inf' ( smooth in mediump 2-component vector of float) +0:? 'ing' ( smooth in mediump 2-component vector of float) +0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) +0:? 'sArray' ( uniform 4-element array of highp sampler2D) +0:? 'sIndex' ( uniform mediump int) +0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) +0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) +0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) +0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) +0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) @@ -981,35 +995,35 @@ ERROR: node is still EOpNull! 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) -0:? 'CA1' (writeonly uniform highp imageCubeArray) -0:? 'CA2' (writeonly uniform highp iimageCubeArray) -0:? 'CA3' (writeonly uniform highp uimageCubeArray) -0:? 'CA4' (uniform highp samplerCubeArray) -0:? 'CA5' (uniform highp samplerCubeArrayShadow) -0:? 'CA6' (uniform highp isamplerCubeArray) -0:? 'CA7' (uniform highp usamplerCubeArray) -0:? 'gl_SampleMaskIn' (flat in implicitly-sized array of highp int SampleMaskIn) -0:? 'gl_SampleMask' (out implicitly-sized array of highp int SampleMaskIn) -0:? 'im2Df' (layout(r32f ) uniform highp image2D) -0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:? 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:? 'P' (uniform mediump 2-component vector of int) -0:? 'badIm2Df' (layout(rgba32f ) uniform highp image2D) -0:? 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D) -0:? 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D) -0:? 'colorSampInBad' (smooth sample in mediump 4-component vector of float) -0:? 'colorCentroidBad' (centroid out mediump 4-component vector of float) -0:? 'colorBadFlat' (flat out mediump 4-component vector of float) -0:? 'colorBadSmooth' (smooth out mediump 4-component vector of float) -0:? 'colorBadNo' (noperspective out mediump 4-component vector of float) -0:? 'colorfc' (centroid flat in mediump 2-component vector of float) -0:? 'scalarIn' (smooth in mediump float) -0:? 'colorSampIn' (smooth sample in mediump 4-component vector of float) -0:? 'colorSampleBad' (sample out mediump 4-component vector of float) -0:? 'colorfsi' (flat sample in mediump 4-component vector of float) -0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) -0:? 'badout' (out mediump 4-component vector of float) -0:? 'outAA' (out 2-element array of 2-element array of mediump 4-component vector of float) +0:? 'CA1' ( writeonly uniform highp imageCubeArray) +0:? 'CA2' ( writeonly uniform highp iimageCubeArray) +0:? 'CA3' ( writeonly uniform highp uimageCubeArray) +0:? 'CA4' ( uniform highp samplerCubeArray) +0:? 'CA5' ( uniform highp samplerCubeArrayShadow) +0:? 'CA6' ( uniform highp isamplerCubeArray) +0:? 'CA7' ( uniform highp usamplerCubeArray) +0:? 'gl_SampleMaskIn' ( flat in implicitly-sized array of highp int SampleMaskIn) +0:? 'gl_SampleMask' ( out implicitly-sized array of highp int SampleMaskIn) +0:? 'im2Df' (layout( r32f) uniform highp image2D) +0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:? 'im2Di' (layout( r32i) uniform highp iimage2D) +0:? 'P' ( uniform mediump 2-component vector of int) +0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) +0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) +0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) +0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) +0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) +0:? 'colorBadFlat' ( flat out mediump 4-component vector of float) +0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) +0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) +0:? 'colorfc' ( centroid flat in mediump 2-component vector of float) +0:? 'scalarIn' ( smooth in mediump float) +0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) +0:? 'colorSampleBad' ( sample out mediump 4-component vector of float) +0:? 'colorfsi' ( flat sample in mediump 4-component vector of float) +0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) +0:? 'badout' ( out mediump 4-component vector of float) +0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) Linked fragment stage: @@ -1017,6 +1031,8 @@ Linked fragment stage: ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers Shader version: 310 +Requested GL_EXT_device_group +Requested GL_EXT_multiview Requested GL_EXT_shader_io_blocks Requested GL_EXT_texture_cube_map_array Requested GL_KHR_blend_equation_advanced @@ -1032,31 +1048,31 @@ using early_fragment_tests using depth_any using blend_support_multiply blend_support_screen blend_support_overlay blend_support_darken blend_support_lighten blend_support_colordodge blend_support_colorburn blend_support_hardlight blend_support_softlight blend_support_difference blend_support_exclusion blend_support_hsl_hue blend_support_hsl_saturation blend_support_hsl_color blend_support_hsl_luminosity blend_support_all_equations ERROR: node is still EOpNull! -0:21 Function Definition: main( (global void) +0:21 Function Definition: main( ( global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (temp highp 4-component vector of float) -0:23 'v' (temp mediump 4-component vector of float) -0:23 texture (global highp 4-component vector of float) -0:23 indirect index (temp highp sampler2D) -0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) -0:23 'i' (uniform mediump int) -0:23 'c2D' (smooth in mediump 2-component vector of float) +0:23 move second child to first child ( temp highp 4-component vector of float) +0:23 'v' ( temp mediump 4-component vector of float) +0:23 texture ( global highp 4-component vector of float) +0:23 indirect index ( temp highp sampler2D) +0:23 'arrayedSampler' ( uniform 5-element array of highp sampler2D) +0:23 'i' ( uniform mediump int) +0:23 'c2D' ( smooth in mediump 2-component vector of float) 0:28 Sequence -0:28 move second child to first child (temp highp 4-component vector of float) -0:28 'v4' (temp mediump 4-component vector of float) -0:28 textureGather (global highp 4-component vector of float) -0:28 direct index (temp highp sampler2D) -0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) +0:28 move second child to first child ( temp highp 4-component vector of float) +0:28 'v4' ( temp mediump 4-component vector of float) +0:28 textureGather ( global highp 4-component vector of float) +0:28 direct index ( temp highp sampler2D) +0:28 'arrayedSampler' ( uniform 5-element array of highp sampler2D) 0:28 Constant: 0:28 0 (const int) -0:28 'c2D' (smooth in mediump 2-component vector of float) +0:28 'c2D' ( smooth in mediump 2-component vector of float) 0:29 Sequence -0:29 move second child to first child (temp highp 4-component vector of int) -0:29 'iv4' (temp mediump 4-component vector of int) -0:29 textureGatherOffset (global highp 4-component vector of int) -0:29 'isamp2DA' (uniform highp isampler2DArray) +0:29 move second child to first child ( temp highp 4-component vector of int) +0:29 'iv4' ( temp mediump 4-component vector of int) +0:29 textureGatherOffset ( global highp 4-component vector of int) +0:29 'isamp2DA' ( uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 0:29 0.100000 @@ -1066,10 +1082,10 @@ ERROR: node is still EOpNull! 0:29 1 (const int) 0:29 Constant: 0:29 3 (const int) -0:30 move second child to first child (temp highp 4-component vector of int) -0:30 'iv4' (temp mediump 4-component vector of int) -0:30 textureGatherOffset (global highp 4-component vector of int) -0:30 'isamp2DA' (uniform highp isampler2DArray) +0:30 move second child to first child ( temp highp 4-component vector of int) +0:30 'iv4' ( temp mediump 4-component vector of int) +0:30 textureGatherOffset ( global highp 4-component vector of int) +0:30 'isamp2DA' ( uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 0:30 0.100000 @@ -1077,11 +1093,11 @@ ERROR: node is still EOpNull! 0:30 Constant: 0:30 1 (const int) 0:30 1 (const int) -0:30 'i' (uniform mediump int) -0:31 move second child to first child (temp highp 4-component vector of int) -0:31 'iv4' (temp mediump 4-component vector of int) -0:31 textureGatherOffset (global highp 4-component vector of int) -0:31 'isamp2DA' (uniform highp isampler2DArray) +0:30 'i' ( uniform mediump int) +0:31 move second child to first child ( temp highp 4-component vector of int) +0:31 'iv4' ( temp mediump 4-component vector of int) +0:31 textureGatherOffset ( global highp 4-component vector of int) +0:31 'isamp2DA' ( uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 0:31 0.100000 @@ -1091,10 +1107,10 @@ ERROR: node is still EOpNull! 0:31 1 (const int) 0:31 Constant: 0:31 4 (const int) -0:32 move second child to first child (temp highp 4-component vector of int) -0:32 'iv4' (temp mediump 4-component vector of int) -0:32 textureGatherOffset (global highp 4-component vector of int) -0:32 'isamp2DA' (uniform highp isampler2DArray) +0:32 move second child to first child ( temp highp 4-component vector of int) +0:32 'iv4' ( temp mediump 4-component vector of int) +0:32 textureGatherOffset ( global highp 4-component vector of int) +0:32 'isamp2DA' ( uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 0:32 0.100000 @@ -1104,10 +1120,10 @@ ERROR: node is still EOpNull! 0:32 1 (const int) 0:32 Constant: 0:32 3 (const int) -0:33 move second child to first child (temp highp 4-component vector of int) -0:33 'iv4' (temp mediump 4-component vector of int) -0:33 textureGatherOffset (global highp 4-component vector of int) -0:33 'isamp2DA' (uniform highp isampler2DArray) +0:33 move second child to first child ( temp highp 4-component vector of int) +0:33 'iv4' ( temp mediump 4-component vector of int) +0:33 textureGatherOffset ( global highp 4-component vector of int) +0:33 'isamp2DA' ( uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 0:33 0.100000 @@ -1115,73 +1131,73 @@ ERROR: node is still EOpNull! 0:33 Constant: 0:33 0 (const int) 0:33 0 (const int) -0:34 move second child to first child (temp highp 4-component vector of int) -0:34 'iv4' (temp mediump 4-component vector of int) -0:34 textureGatherOffset (global highp 4-component vector of int) -0:34 'isamp2DA' (uniform highp isampler2DArray) +0:34 move second child to first child ( temp highp 4-component vector of int) +0:34 'iv4' ( temp mediump 4-component vector of int) +0:34 textureGatherOffset ( global highp 4-component vector of int) +0:34 'isamp2DA' ( uniform highp isampler2DArray) 0:34 Constant: 0:34 0.100000 0:34 0.100000 0:34 0.100000 -0:34 Construct ivec2 (temp highp 2-component vector of int) -0:34 'i' (uniform mediump int) +0:34 Construct ivec2 ( temp highp 2-component vector of int) +0:34 'i' ( uniform mediump int) 0:? Linker Objects -0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float) -0:? 'v3' (layout(location=2 ) smooth in mediump 3-component vector of float) -0:? 'yi' (layout(location=2 ) smooth in mediump 4X4 matrix of float) -0:? 'arrayedSampler' (uniform 5-element array of highp sampler2D) -0:? 'usamp2d' (uniform highp usampler2D) -0:? 'samp2dr' (uniform mediump usampler2DRect) -0:? 'isamp2DA' (uniform highp isampler2DArray) -0:? 'c2D' (smooth in mediump 2-component vector of float) -0:? 'i' (uniform mediump int) -0:? 'outp' (out mediump 4-component vector of float) -0:? 's1' (layout(binding=3 ) uniform highp sampler2D) -0:? 's2' (layout(binding=3 ) uniform highp sampler2D) -0:? 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) -0:? 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) -0:? 'iCube' (layout(binding=5 ) uniform mediump imageCube) -0:? 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) -0:? 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform mediump image2D) -0:? 'bbi' (layout(binding=1 column_major shared ) uniform block{layout(column_major shared ) uniform mediump int foo, layout(binding=2 column_major shared ) uniform mediump float f}) -0:? 'centroidIn' (centroid smooth in mediump 4-component vector of float) -0:? 'bigl' (uniform mediump 4-component vector of float) -0:? 'bigout1' (layout(location=40 ) out mediump 4-component vector of float) -0:? 'bigout2' (layout(location=40 ) out mediump 4-component vector of float) -0:? 'neg' (out mediump 4-component vector of float) -0:? 'b430i' (layout(column_major std430 ) buffer block{layout(column_major std430 offset=0 ) buffer mediump int i}) -0:? 'bshari' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int i}) -0:? 'smoothIn' (smooth in mediump 4-component vector of float) -0:? 'flatIn' (flat in mediump int) -0:? 's2dms' (uniform mediump sampler2DMS) -0:? 'bout' (out bool) -0:? 'imageOut' (out highp image2D) -0:? 'mout' (out mediump 2X3 matrix of float) -0:? 'inb' (smooth in bool) -0:? 'ino' (smooth in highp sampler2D) -0:? 'ina' (smooth in 4-element array of mediump float) -0:? 'inaa' (smooth in 4-element array of 2-element array of mediump float) -0:? 'ins' (smooth in structure{global mediump float f}) -0:? 'inasa' (smooth in 4-element array of structure{global mediump float f}) -0:? 'insa' (smooth in 4-element array of structure{global mediump float f}) -0:? 'inSA' (smooth in structure{global 4-element array of mediump float f}) -0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s}) -0:? 'outbinst' (out block{out mediump int a}) -0:? 'inbinst' (in block{in mediump int a, in mediump 4-component vector of float v, in structure{global mediump int b} s}) -0:? 'anon@0' (in block{layout(location=12 ) in mediump int aAnon, layout(location=13 ) centroid in mediump 4-component vector of float vAnon}) -0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float) -0:? 'arrayedInst' (in 4-element array of block{in mediump float f}) -0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth) -0:? 'inf' (smooth in mediump 2-component vector of float) -0:? 'ing' (smooth in mediump 2-component vector of float) -0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int) -0:? 'sArray' (uniform 4-element array of highp sampler2D) -0:? 'sIndex' (uniform mediump int) -0:? 'auArray' (layout(binding=0 offset=0 ) uniform 2-element array of highp atomic_uint) -0:? 'ubInst' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump int i}) -0:? 'bbInst' (layout(column_major shared ) buffer 4-element array of block{layout(column_major shared ) buffer mediump int i}) -0:? 'iArray' (writeonly uniform 5-element array of highp image2D) -0:? 'constOffsets' (const 4-element array of mediump 2-component vector of int) +0:? 'gl_FragCoord' ( smooth in mediump 4-component vector of float) +0:? 'v3' (layout( location=2) smooth in mediump 3-component vector of float) +0:? 'yi' (layout( location=2) smooth in mediump 4X4 matrix of float) +0:? 'arrayedSampler' ( uniform 5-element array of highp sampler2D) +0:? 'usamp2d' ( uniform highp usampler2D) +0:? 'samp2dr' ( uniform mediump usampler2DRect) +0:? 'isamp2DA' ( uniform highp isampler2DArray) +0:? 'c2D' ( smooth in mediump 2-component vector of float) +0:? 'i' ( uniform mediump int) +0:? 'outp' ( out mediump 4-component vector of float) +0:? 's1' (layout( binding=3) uniform highp sampler2D) +0:? 's2' (layout( binding=3) uniform highp sampler2D) +0:? 'i2D' (layout( binding=2) writeonly uniform highp image2D) +0:? 'i3D' (layout( binding=4) readonly uniform mediump image3D) +0:? 'iCube' (layout( binding=5) uniform mediump imageCube) +0:? 'i2DA' (layout( binding=6) uniform mediump image2DArray) +0:? 'i2Dqualified' (layout( binding=6) coherent volatile restrict uniform mediump image2D) +0:? 'bbi' (layout( binding=1 column_major shared) uniform block{layout( column_major shared) uniform mediump int foo, layout( binding=2 column_major shared) uniform mediump float f}) +0:? 'centroidIn' ( centroid smooth in mediump 4-component vector of float) +0:? 'bigl' ( uniform mediump 4-component vector of float) +0:? 'bigout1' (layout( location=40) out mediump 4-component vector of float) +0:? 'bigout2' (layout( location=40) out mediump 4-component vector of float) +0:? 'neg' ( out mediump 4-component vector of float) +0:? 'b430i' (layout( column_major std430) buffer block{layout( column_major std430 offset=0) buffer mediump int i}) +0:? 'bshari' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int i}) +0:? 'smoothIn' ( smooth in mediump 4-component vector of float) +0:? 'flatIn' ( flat in mediump int) +0:? 's2dms' ( uniform mediump sampler2DMS) +0:? 'bout' ( out bool) +0:? 'imageOut' ( out highp image2D) +0:? 'mout' ( out mediump 2X3 matrix of float) +0:? 'inb' ( smooth in bool) +0:? 'ino' ( smooth in highp sampler2D) +0:? 'ina' ( smooth in 4-element array of mediump float) +0:? 'inaa' ( smooth in 4-element array of 2-element array of mediump float) +0:? 'ins' ( smooth in structure{ global mediump float f}) +0:? 'inasa' ( smooth in 4-element array of structure{ global mediump float f}) +0:? 'insa' ( smooth in 4-element array of structure{ global mediump float f}) +0:? 'inSA' ( smooth in structure{ global 4-element array of mediump float f}) +0:? 'inSS' ( smooth in structure{ global mediump float f, global structure{ global mediump float f} s}) +0:? 'outbinst' ( out block{ out mediump int a}) +0:? 'inbinst' ( in block{ in mediump int a, in mediump 4-component vector of float v, in structure{ global mediump int b} s}) +0:? 'anon@0' ( in block{layout( location=12) in mediump int aAnon, layout( location=13) centroid in mediump 4-component vector of float vAnon}) +0:? 'aliased' (layout( location=13) smooth in mediump 4-component vector of float) +0:? 'arrayedInst' ( in 4-element array of block{ in mediump float f}) +0:? 'gl_FragDepth' ( gl_FragDepth highp float FragDepth) +0:? 'inf' ( smooth in mediump 2-component vector of float) +0:? 'ing' ( smooth in mediump 2-component vector of float) +0:? 'offsets' ( uniform 4-element array of mediump 2-component vector of int) +0:? 'sArray' ( uniform 4-element array of highp sampler2D) +0:? 'sIndex' ( uniform mediump int) +0:? 'auArray' (layout( binding=0 offset=0) uniform 2-element array of highp atomic_uint) +0:? 'ubInst' (layout( column_major shared) uniform 4-element array of block{layout( column_major shared) uniform mediump int i}) +0:? 'bbInst' (layout( column_major shared) buffer 4-element array of block{layout( column_major shared) buffer mediump int i}) +0:? 'iArray' ( writeonly uniform 5-element array of highp image2D) +0:? 'constOffsets' ( const 4-element array of mediump 2-component vector of int) 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) @@ -1190,33 +1206,33 @@ ERROR: node is still EOpNull! 0:? 0 (const int) 0:? 0 (const int) 0:? 0 (const int) -0:? 'CA1' (writeonly uniform highp imageCubeArray) -0:? 'CA2' (writeonly uniform highp iimageCubeArray) -0:? 'CA3' (writeonly uniform highp uimageCubeArray) -0:? 'CA4' (uniform highp samplerCubeArray) -0:? 'CA5' (uniform highp samplerCubeArrayShadow) -0:? 'CA6' (uniform highp isamplerCubeArray) -0:? 'CA7' (uniform highp usamplerCubeArray) -0:? 'gl_SampleMaskIn' (flat in 1-element array of highp int SampleMaskIn) -0:? 'gl_SampleMask' (out 1-element array of highp int SampleMaskIn) -0:? 'im2Df' (layout(r32f ) uniform highp image2D) -0:? 'im2Du' (layout(r32ui ) uniform highp uimage2D) -0:? 'im2Di' (layout(r32i ) uniform highp iimage2D) -0:? 'P' (uniform mediump 2-component vector of int) -0:? 'badIm2Df' (layout(rgba32f ) uniform highp image2D) -0:? 'badIm2Du' (layout(rgba8ui ) uniform highp uimage2D) -0:? 'badIm2Di' (layout(rgba16i ) uniform highp iimage2D) -0:? 'colorSampInBad' (smooth sample in mediump 4-component vector of float) -0:? 'colorCentroidBad' (centroid out mediump 4-component vector of float) -0:? 'colorBadFlat' (flat out mediump 4-component vector of float) -0:? 'colorBadSmooth' (smooth out mediump 4-component vector of float) -0:? 'colorBadNo' (noperspective out mediump 4-component vector of float) -0:? 'colorfc' (centroid flat in mediump 2-component vector of float) -0:? 'scalarIn' (smooth in mediump float) -0:? 'colorSampIn' (smooth sample in mediump 4-component vector of float) -0:? 'colorSampleBad' (sample out mediump 4-component vector of float) -0:? 'colorfsi' (flat sample in mediump 4-component vector of float) -0:? 'sampInArray' (smooth sample in 4-element array of mediump 3-component vector of float) -0:? 'badout' (out mediump 4-component vector of float) -0:? 'outAA' (out 2-element array of 2-element array of mediump 4-component vector of float) +0:? 'CA1' ( writeonly uniform highp imageCubeArray) +0:? 'CA2' ( writeonly uniform highp iimageCubeArray) +0:? 'CA3' ( writeonly uniform highp uimageCubeArray) +0:? 'CA4' ( uniform highp samplerCubeArray) +0:? 'CA5' ( uniform highp samplerCubeArrayShadow) +0:? 'CA6' ( uniform highp isamplerCubeArray) +0:? 'CA7' ( uniform highp usamplerCubeArray) +0:? 'gl_SampleMaskIn' ( flat in 1-element array of highp int SampleMaskIn) +0:? 'gl_SampleMask' ( out 1-element array of highp int SampleMaskIn) +0:? 'im2Df' (layout( r32f) uniform highp image2D) +0:? 'im2Du' (layout( r32ui) uniform highp uimage2D) +0:? 'im2Di' (layout( r32i) uniform highp iimage2D) +0:? 'P' ( uniform mediump 2-component vector of int) +0:? 'badIm2Df' (layout( rgba32f) uniform highp image2D) +0:? 'badIm2Du' (layout( rgba8ui) uniform highp uimage2D) +0:? 'badIm2Di' (layout( rgba16i) uniform highp iimage2D) +0:? 'colorSampInBad' ( smooth sample in mediump 4-component vector of float) +0:? 'colorCentroidBad' ( centroid out mediump 4-component vector of float) +0:? 'colorBadFlat' ( flat out mediump 4-component vector of float) +0:? 'colorBadSmooth' ( smooth out mediump 4-component vector of float) +0:? 'colorBadNo' ( noperspective out mediump 4-component vector of float) +0:? 'colorfc' ( centroid flat in mediump 2-component vector of float) +0:? 'scalarIn' ( smooth in mediump float) +0:? 'colorSampIn' ( smooth sample in mediump 4-component vector of float) +0:? 'colorSampleBad' ( sample out mediump 4-component vector of float) +0:? 'colorfsi' ( flat sample in mediump 4-component vector of float) +0:? 'sampInArray' ( smooth sample in 4-element array of mediump 3-component vector of float) +0:? 'badout' ( out mediump 4-component vector of float) +0:? 'outAA' ( out 2-element array of 2-element array of mediump 4-component vector of float) |