diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.vert.out | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.vert.out index f69a989b1ff..e245cbcf97f 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.vert.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300layout.vert.out @@ -23,63 +23,63 @@ ERROR: 19 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:44 Function Definition: main( (global void) +0:44 Function Definition: main( ( global void) 0:44 Function Parameters: 0:46 Sequence -0:46 move second child to first child (temp highp 4-component vector of float) -0:46 'pos' (smooth out highp 4-component vector of float) -0:46 vector-times-matrix (temp highp 4-component vector of float) -0:46 'p' (layout(location=3 ) in highp 4-component vector of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float) -0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) +0:46 move second child to first child ( temp highp 4-component vector of float) +0:46 'pos' ( smooth out highp 4-component vector of float) +0:46 vector-times-matrix ( temp highp 4-component vector of float) +0:46 'p' (layout( location=3) in highp 4-component vector of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float) +0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 0:46 Constant: 0:46 0 (const int) -0:46 M2: direct index for structure (layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float) -0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) +0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) +0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 0:46 Constant: 0:46 1 (const int) -0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float) -0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b}) +0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) +0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 0:46 Constant: 0:46 1 (const uint) -0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float) -0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b}) +0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float) +0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 0:46 Constant: 0:46 0 (const uint) -0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float) -0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) +0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) +0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 0:46 Constant: 0:46 1 (const uint) -0:47 move second child to first child (temp highp 3-component vector of float) -0:47 'color' (smooth out highp 3-component vector of float) -0:47 vector-times-matrix (temp highp 3-component vector of float) -0:47 'c' (layout(location=7 ) in highp 3-component vector of float) -0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float) -0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) +0:47 move second child to first child ( temp highp 3-component vector of float) +0:47 'color' ( smooth out highp 3-component vector of float) +0:47 vector-times-matrix ( temp highp 3-component vector of float) +0:47 'c' (layout( location=7) in highp 3-component vector of float) +0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float) +0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 0:47 Constant: 0:47 2 (const int) 0:? Linker Objects -0:? 'c' (layout(location=7 ) in highp 3-component vector of float) -0:? 'p' (layout(location=3 ) in highp 4-component vector of float) -0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float) -0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v}) -0:? 'pos' (smooth out highp 4-component vector of float) -0:? 'color' (smooth out highp 3-component vector of float) -0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float) -0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) -0:? 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) -0:? 'anon@2' (out block{out highp float f}) -0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float) -0:? 'compute_only' (shared highp 4-component vector of float) -0:? 'aoeuntaoeu' (layout(packed ) uniform highp float) -0:? 'cd' (layout(location=40 ) in highp float) -0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float) -0:? 'gl_VertexID' (gl_VertexId highp int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) +0:? 'c' (layout( location=7) in highp 3-component vector of float) +0:? 'p' (layout( location=3) in highp 4-component vector of float) +0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float) +0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v}) +0:? 'pos' ( smooth out highp 4-component vector of float) +0:? 'color' ( smooth out highp 3-component vector of float) +0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float) +0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) +0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) +0:? 'anon@2' ( out block{ out highp float f}) +0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float) +0:? 'compute_only' ( shared highp 4-component vector of float) +0:? 'aoeuntaoeu' (layout( packed) uniform highp float) +0:? 'cd' (layout( location=40) in highp float) +0:? 'ce' (layout( location=37) in highp 4X3 matrix of float) +0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: @@ -87,61 +87,61 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:44 Function Definition: main( (global void) +0:44 Function Definition: main( ( global void) 0:44 Function Parameters: 0:46 Sequence -0:46 move second child to first child (temp highp 4-component vector of float) -0:46 'pos' (smooth out highp 4-component vector of float) -0:46 vector-times-matrix (temp highp 4-component vector of float) -0:46 'p' (layout(location=3 ) in highp 4-component vector of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 add (temp highp 4X4 matrix of float) -0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float) -0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) +0:46 move second child to first child ( temp highp 4-component vector of float) +0:46 'pos' ( smooth out highp 4-component vector of float) +0:46 vector-times-matrix ( temp highp 4-component vector of float) +0:46 'p' (layout( location=3) in highp 4-component vector of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 add ( temp highp 4X4 matrix of float) +0:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float) +0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 0:46 Constant: 0:46 0 (const int) -0:46 M2: direct index for structure (layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float) -0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) +0:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) +0:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 0:46 Constant: 0:46 1 (const int) -0:46 M4: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float) -0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b}) +0:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) +0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 0:46 Constant: 0:46 1 (const uint) -0:46 M3: direct index for structure (layout(column_major shared ) uniform highp 4X4 matrix of float) -0:46 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp 4X4 matrix of float M3, layout(row_major shared ) uniform highp 4X4 matrix of float M4, layout(column_major shared ) uniform highp 3X3 matrix of float N2, layout(column_major shared ) uniform highp int b}) +0:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float) +0:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 0:46 Constant: 0:46 0 (const uint) -0:46 t2m: direct index for structure (layout(row_major shared ) uniform highp 4X4 matrix of float) -0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) +0:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) +0:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 0:46 Constant: 0:46 1 (const uint) -0:47 move second child to first child (temp highp 3-component vector of float) -0:47 'color' (smooth out highp 3-component vector of float) -0:47 vector-times-matrix (temp highp 3-component vector of float) -0:47 'c' (layout(location=7 ) in highp 3-component vector of float) -0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float) -0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) +0:47 move second child to first child ( temp highp 3-component vector of float) +0:47 'color' ( smooth out highp 3-component vector of float) +0:47 vector-times-matrix ( temp highp 3-component vector of float) +0:47 'c' (layout( location=7) in highp 3-component vector of float) +0:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float) +0:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 0:47 Constant: 0:47 2 (const int) 0:? Linker Objects -0:? 'c' (layout(location=7 ) in highp 3-component vector of float) -0:? 'p' (layout(location=3 ) in highp 4-component vector of float) -0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float) -0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v}) -0:? 'pos' (smooth out highp 4-component vector of float) -0:? 'color' (smooth out highp 3-component vector of float) -0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float) -0:? 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) -0:? 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) -0:? 'anon@2' (out block{out highp float f}) -0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float) -0:? 'compute_only' (shared highp 4-component vector of float) -0:? 'aoeuntaoeu' (layout(packed ) uniform highp float) -0:? 'cd' (layout(location=40 ) in highp float) -0:? 'ce' (layout(location=37 ) in highp 4X3 matrix of float) -0:? 'gl_VertexID' (gl_VertexId highp int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) +0:? 'c' (layout( location=7) in highp 3-component vector of float) +0:? 'p' (layout( location=3) in highp 4-component vector of float) +0:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float) +0:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v}) +0:? 'pos' ( smooth out highp 4-component vector of float) +0:? 'color' ( smooth out highp 3-component vector of float) +0:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float) +0:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) +0:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) +0:? 'anon@2' ( out block{ out highp float f}) +0:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float) +0:? 'compute_only' ( shared highp 4-component vector of float) +0:? 'aoeuntaoeu' (layout( packed) uniform highp float) +0:? 'cd' (layout( location=40) in highp float) +0:? 'ce' (layout( location=37) in highp 4X3 matrix of float) +0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |