diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.vert.out | 508 |
1 files changed, 254 insertions, 254 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.vert.out index 5f060cba8e6..ec5d5d0055b 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.vert.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.vert.out @@ -41,168 +41,168 @@ ERROR: 0:170: 'Bfoo' : cannot add storage, auxiliary, memory, interpolation, lay ERROR: 0:172: 'std430' : not supported for this version or the enabled extensions ERROR: 0:172: 'std430' : requires the 'buffer' storage qualifier ERROR: 0:175: '' : array size required -ERROR: 0:185: 'assign' : cannot convert from 'temp 4-element array of highp float' to 'temp 3-element array of highp float' -ERROR: 0:186: 'assign' : cannot convert from 'temp 3-element array of highp float' to 'temp 4-element array of highp float' +ERROR: 0:185: 'assign' : cannot convert from ' temp 4-element array of highp float' to ' temp 3-element array of highp float' +ERROR: 0:186: 'assign' : cannot convert from ' temp 3-element array of highp float' to ' temp 4-element array of highp float' ERROR: 44 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:27 Function Definition: main( (global void) +0:27 Function Definition: main( ( global void) 0:27 Function Parameters: 0:29 Sequence 0:29 Sequence -0:29 move second child to first child (temp highp int) -0:29 'id' (temp highp int) -0:29 add (temp highp int) -0:29 'gl_VertexID' (gl_VertexId highp int VertexId) -0:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId) +0:29 move second child to first child ( temp highp int) +0:29 'id' ( temp highp int) +0:29 add ( temp highp int) +0:29 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:29 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:31 Sequence -0:31 move second child to first child (temp highp int) -0:31 'c0' (temp highp int) +0:31 move second child to first child ( temp highp int) +0:31 'c0' ( temp highp int) 0:31 Constant: 0:31 64 (const int) 0:32 Sequence -0:32 move second child to first child (temp highp int) -0:32 'c1' (temp highp int) +0:32 move second child to first child ( temp highp int) +0:32 'c1' ( temp highp int) 0:32 Constant: 0:32 128 (const int) 0:33 Sequence -0:33 move second child to first child (temp highp int) -0:33 'c2' (temp highp int) +0:33 move second child to first child ( temp highp int) +0:33 'c2' ( temp highp int) 0:33 Constant: 0:33 16 (const int) 0:34 Sequence -0:34 move second child to first child (temp highp int) -0:34 'c3' (temp highp int) +0:34 move second child to first child ( temp highp int) +0:34 'c3' ( temp highp int) 0:34 Constant: 0:34 15 (const int) 0:35 Sequence -0:35 move second child to first child (temp highp int) -0:35 'c4' (temp highp int) +0:35 move second child to first child ( temp highp int) +0:35 'c4' ( temp highp int) 0:35 Constant: 0:35 32 (const int) 0:36 Sequence -0:36 move second child to first child (temp highp int) -0:36 'c5' (temp highp int) +0:36 move second child to first child ( temp highp int) +0:36 'c5' ( temp highp int) 0:36 Constant: 0:36 80 (const int) 0:37 Sequence -0:37 move second child to first child (temp highp int) -0:37 'c6' (temp highp int) +0:37 move second child to first child ( temp highp int) +0:37 'c6' ( temp highp int) 0:37 Constant: 0:37 32 (const int) 0:38 Sequence -0:38 move second child to first child (temp highp int) -0:38 'c7' (temp highp int) +0:38 move second child to first child ( temp highp int) +0:38 'c7' ( temp highp int) 0:38 Constant: 0:38 16 (const int) 0:39 Sequence -0:39 move second child to first child (temp highp int) -0:39 'c8' (temp highp int) +0:39 move second child to first child ( temp highp int) +0:39 'c8' ( temp highp int) 0:39 Constant: 0:39 32 (const int) 0:40 Sequence -0:40 move second child to first child (temp highp int) -0:40 'c9' (temp highp int) +0:40 move second child to first child ( temp highp int) +0:40 'c9' ( temp highp int) 0:40 Constant: 0:40 -8 (const int) 0:41 Sequence -0:41 move second child to first child (temp highp int) -0:41 'c10' (temp highp int) +0:41 move second child to first child ( temp highp int) +0:41 'c10' ( temp highp int) 0:41 Constant: 0:41 7 (const int) 0:43 Sequence -0:43 move second child to first child (temp highp 3X4 matrix of float) -0:43 'tm' (temp highp 3X4 matrix of float) -0:43 transpose (global highp 3X4 matrix of float) -0:43 'm43' (uniform highp 4X3 matrix of float) +0:43 move second child to first child ( temp highp 3X4 matrix of float) +0:43 'tm' ( temp highp 3X4 matrix of float) +0:43 transpose ( global highp 3X4 matrix of float) +0:43 'm43' ( uniform highp 4X3 matrix of float) 0:44 Sequence -0:44 move second child to first child (temp highp float) -0:44 'dm' (temp highp float) -0:44 determinant (global highp float) -0:44 'm44' (uniform highp 4X4 matrix of float) +0:44 move second child to first child ( temp highp float) +0:44 'dm' ( temp highp float) +0:44 determinant ( global highp float) +0:44 'm44' ( uniform highp 4X4 matrix of float) 0:45 Sequence -0:45 move second child to first child (temp highp 3X3 matrix of float) -0:45 'im' (temp highp 3X3 matrix of float) -0:45 inverse (global highp 3X3 matrix of float) -0:45 'm33' (uniform highp 3X3 matrix of float) +0:45 move second child to first child ( temp highp 3X3 matrix of float) +0:45 'im' ( temp highp 3X3 matrix of float) +0:45 inverse ( global highp 3X3 matrix of float) +0:45 'm33' ( uniform highp 3X3 matrix of float) 0:47 Sequence -0:47 move second child to first child (temp highp 3X2 matrix of float) -0:47 'op' (temp highp 3X2 matrix of float) -0:47 outer product (global highp 3X2 matrix of float) -0:47 'v2' (smooth out highp 2-component vector of float) -0:47 'v3' (in highp 3-component vector of float) -0:49 move second child to first child (temp highp 4-component vector of float) -0:49 'gl_Position' (gl_Position highp 4-component vector of float Position) -0:49 direct index (temp highp 4-component vector of float) -0:49 'm44' (uniform highp 4X4 matrix of float) +0:47 move second child to first child ( temp highp 3X2 matrix of float) +0:47 'op' ( temp highp 3X2 matrix of float) +0:47 outer product ( global highp 3X2 matrix of float) +0:47 'v2' ( smooth out highp 2-component vector of float) +0:47 'v3' ( in highp 3-component vector of float) +0:49 move second child to first child ( temp highp 4-component vector of float) +0:49 'gl_Position' ( gl_Position highp 4-component vector of float Position) +0:49 direct index ( temp highp 4-component vector of float) +0:49 'm44' ( uniform highp 4X4 matrix of float) 0:49 Constant: 0:49 2 (const int) -0:50 move second child to first child (temp highp float) -0:50 'gl_PointSize' (gl_PointSize highp float PointSize) -0:50 direct index (temp highp float) -0:50 'v2' (smooth out highp 2-component vector of float) +0:50 move second child to first child ( temp highp float) +0:50 'gl_PointSize' ( gl_PointSize highp float PointSize) +0:50 direct index ( temp highp float) +0:50 'v2' ( smooth out highp 2-component vector of float) 0:50 Constant: 0:50 1 (const int) -0:52 move second child to first child (temp highp 3-component vector of float) -0:52 c: direct index for structure (global highp 3-component vector of float) -0:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:52 move second child to first child ( temp highp 3-component vector of float) +0:52 c: direct index for structure ( global highp 3-component vector of float) +0:52 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float f}) 0:52 Constant: 0:52 0 (const int) -0:52 'v3' (in highp 3-component vector of float) -0:53 move second child to first child (temp highp float) -0:53 f: direct index for structure (global highp float) -0:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:52 'v3' ( in highp 3-component vector of float) +0:53 move second child to first child ( temp highp float) +0:53 f: direct index for structure ( global highp float) +0:53 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float f}) 0:53 Constant: 0:53 1 (const int) -0:53 'dm' (temp highp float) +0:53 'dm' ( temp highp float) 0:68 Sequence -0:68 move second child to first child (temp 2-element array of highp float) -0:68 'okayA' (global 2-element array of highp float) +0:68 move second child to first child ( temp 2-element array of highp float) +0:68 'okayA' ( global 2-element array of highp float) 0:68 Constant: 0:68 3.000000 0:68 4.000000 -0:71 Function Definition: newVFun( (global void) +0:71 Function Definition: newVFun( ( global void) 0:71 Function Parameters: 0:73 Sequence -0:73 move second child to first child (temp highp 3-component vector of float) -0:73 'newV' (smooth out highp 3-component vector of float) -0:73 'v3' (in highp 3-component vector of float) -0:118 Function Definition: foo23( (global void) +0:73 move second child to first child ( temp highp 3-component vector of float) +0:73 'newV' ( smooth out highp 3-component vector of float) +0:73 'v3' ( in highp 3-component vector of float) +0:118 Function Definition: foo23( ( global void) 0:118 Function Parameters: 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (temp highp 2-component vector of int) -0:120 'x1' (temp highp 2-component vector of int) -0:120 textureSize (global highp 2-component vector of int, operation at lowp) -0:120 's2D' (uniform lowp sampler2D) +0:120 move second child to first child ( temp highp 2-component vector of int) +0:120 'x1' ( temp highp 2-component vector of int) +0:120 textureSize ( global highp 2-component vector of int, operation at lowp) +0:120 's2D' ( uniform lowp sampler2D) 0:120 Constant: 0:120 2 (const int) 0:121 Constant: 0:121 0.000000 0:122 Sequence -0:122 move second child to first child (temp highp 3-component vector of int) -0:122 'x3' (temp highp 3-component vector of int) -0:122 textureSize (global highp 3-component vector of int, operation at lowp) -0:122 's2DAS' (uniform lowp sampler2DArrayShadow) +0:122 move second child to first child ( temp highp 3-component vector of int) +0:122 'x3' ( temp highp 3-component vector of int) +0:122 textureSize ( global highp 3-component vector of int, operation at lowp) +0:122 's2DAS' ( uniform lowp sampler2DArrayShadow) 0:122 Constant: 0:122 -1 (const int) 0:123 Constant: 0:123 0.000000 0:124 Sequence -0:124 move second child to first child (temp highp 4-component vector of float) -0:124 'x4' (temp highp 4-component vector of float) -0:124 texture (global lowp 4-component vector of float, operation at highp) -0:124 's2D' (uniform lowp sampler2D) -0:124 'c2D' (in highp 2-component vector of float) +0:124 move second child to first child ( temp highp 4-component vector of float) +0:124 'x4' ( temp highp 4-component vector of float) +0:124 texture ( global lowp 4-component vector of float, operation at highp) +0:124 's2D' ( uniform lowp sampler2D) +0:124 'c2D' ( in highp 2-component vector of float) 0:125 Constant: 0:125 0.000000 0:126 Sequence -0:126 move second child to first child (temp highp 4-component vector of float) -0:126 'x5' (temp highp 4-component vector of float) -0:126 textureProjOffset (global lowp 4-component vector of float) -0:126 's3D' (uniform lowp sampler3D) +0:126 move second child to first child ( temp highp 4-component vector of float) +0:126 'x5' ( temp highp 4-component vector of float) +0:126 textureProjOffset ( global lowp 4-component vector of float) +0:126 's3D' ( uniform lowp sampler3D) 0:126 Constant: 0:126 0.200000 0:126 0.200000 @@ -215,11 +215,11 @@ ERROR: node is still EOpNull! 0:127 Constant: 0:127 0.000000 0:128 Sequence -0:128 move second child to first child (temp highp float) -0:128 'x6' (temp highp float) -0:128 textureProjGradOffset (global lowp float, operation at highp) -0:128 's2DS' (uniform lowp sampler2DShadow) -0:128 'invIn' (invariant in highp 4-component vector of float) +0:128 move second child to first child ( temp highp float) +0:128 'x6' ( temp highp float) +0:128 textureProjGradOffset ( global lowp float, operation at highp) +0:128 's2DS' ( uniform lowp sampler2DShadow) +0:128 'invIn' ( invariant in highp 4-component vector of float) 0:128 Constant: 0:128 4.200000 0:128 4.200000 @@ -229,102 +229,102 @@ ERROR: node is still EOpNull! 0:128 Constant: 0:128 1 (const int) 0:128 1 (const int) -0:137 Function Definition: foo2349( (global void) +0:137 Function Definition: foo2349( ( global void) 0:137 Function Parameters: 0:139 Sequence 0:139 Sequence -0:139 move second child to first child (temp 3-element array of highp float) -0:139 'x' (temp 3-element array of highp float) +0:139 move second child to first child ( temp 3-element array of highp float) +0:139 'x' ( temp 3-element array of highp float) 0:139 Constant: 0:139 1.000000 0:139 2.000000 0:139 3.000000 0:140 Sequence -0:140 move second child to first child (temp 3-element array of highp float) -0:140 'y' (temp 3-element array of highp float) -0:140 'x' (temp 3-element array of highp float) +0:140 move second child to first child ( temp 3-element array of highp float) +0:140 'y' ( temp 3-element array of highp float) +0:140 'x' ( temp 3-element array of highp float) 0:141 Sequence -0:141 move second child to first child (temp 3-element array of highp float) -0:141 'z' (temp 3-element array of highp float) -0:141 'x' (temp 3-element array of highp float) -0:143 move second child to first child (temp 3-element array of highp float) -0:143 'w' (temp 3-element array of highp float) -0:143 'y' (temp 3-element array of highp float) -0:155 Function Definition: gggf(f1; (global highp int) +0:141 move second child to first child ( temp 3-element array of highp float) +0:141 'z' ( temp 3-element array of highp float) +0:141 'x' ( temp 3-element array of highp float) +0:143 move second child to first child ( temp 3-element array of highp float) +0:143 'w' ( temp 3-element array of highp float) +0:143 'y' ( temp 3-element array of highp float) +0:155 Function Definition: gggf(f1; ( global highp int) 0:155 Function Parameters: -0:155 'f' (in highp float) +0:155 'f' ( in highp float) 0:155 Sequence 0:155 Branch: Return with expression 0:155 Constant: 0:155 2 (const int) -0:158 Function Definition: agggf(f1; (global highp int) +0:158 Function Definition: agggf(f1; ( global highp int) 0:158 Function Parameters: -0:158 'f' (in highp float) +0:158 'f' ( in highp float) 0:158 Sequence 0:158 Branch: Return with expression 0:158 Constant: 0:158 2 (const int) -0:178 Function Definition: fooDeeparray( (global void) +0:178 Function Definition: fooDeeparray( ( global void) 0:178 Function Parameters: 0:181 Sequence 0:181 Sequence -0:180 move second child to first child (temp 3-element array of highp float) -0:180 'x' (temp 3-element array of highp float) +0:180 move second child to first child ( temp 3-element array of highp float) +0:180 'x' ( temp 3-element array of highp float) 0:180 Constant: 0:180 1.000000 0:180 2.000000 0:180 3.000000 -0:181 move second child to first child (temp 4-element array of highp float) -0:181 'y' (temp 4-element array of highp float) +0:181 move second child to first child ( temp 4-element array of highp float) +0:181 'y' ( temp 4-element array of highp float) 0:181 Constant: 0:181 1.000000 0:181 2.000000 0:181 3.000000 0:181 4.000000 -0:183 move second child to first child (temp 3-element array of highp float) -0:183 'xp' (temp 3-element array of highp float) -0:183 'x' (temp 3-element array of highp float) -0:184 move second child to first child (temp 4-element array of highp float) -0:184 'yp' (temp 4-element array of highp float) -0:184 'y' (temp 4-element array of highp float) -0:185 'xp' (temp 3-element array of highp float) -0:186 'yp' (temp 4-element array of highp float) +0:183 move second child to first child ( temp 3-element array of highp float) +0:183 'xp' ( temp 3-element array of highp float) +0:183 'x' ( temp 3-element array of highp float) +0:184 move second child to first child ( temp 4-element array of highp float) +0:184 'yp' ( temp 4-element array of highp float) +0:184 'y' ( temp 4-element array of highp float) +0:185 'xp' ( temp 3-element array of highp float) +0:186 'yp' ( temp 4-element array of highp float) 0:? Linker Objects -0:? 'm43' (uniform highp 4X3 matrix of float) -0:? 'm33' (uniform highp 3X3 matrix of float) -0:? 'm44' (uniform highp 4X4 matrix of float) -0:? 'v3' (in highp 3-component vector of float) -0:? 'v2' (smooth out highp 2-component vector of float) -0:? 'bad' (in 10-element array of highp 4-component vector of float) -0:? 'badorder' (in highp 4-component vector of float) -0:? 'badorder2' (invariant smooth out highp 4-component vector of float) -0:? 'badorder4' (centroid in highp 4-component vector of float) -0:? 'badorder3' (flat out highp 4-component vector of float) -0:? 'rep' (smooth flat out highp 4-component vector of float) -0:? 'rep2' (centroid smooth sample out highp 4-component vector of float) -0:? 'rep3' (in highp 4-component vector of float) -0:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) -0:? 'badsize' (global implicitly-sized array of highp float) -0:? 'badsize2' (global implicitly-sized array of highp float) -0:? 'ubInst' (layout(column_major shared ) uniform implicitly-sized array of block{layout(column_major shared ) uniform implicitly-sized array of highp int a}) -0:? 'okayA' (global 2-element array of highp float) -0:? 'newV' (invariant smooth out highp 3-component vector of float) -0:? 'invIn' (invariant in highp 4-component vector of float) -0:? 's2' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f}) -0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f}) -0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f}) -0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23}) -0:? 's2D' (uniform lowp sampler2D) -0:? 's3D' (uniform lowp sampler3D) -0:? 's2DS' (uniform lowp sampler2DShadow) -0:? 's2DAS' (uniform lowp sampler2DArrayShadow) -0:? 'c2D' (in highp 2-component vector of float) -0:? 'ssss' (smooth out structure{global highp float f}) -0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a}) -0:? 'Bfoo' (global highp int) -0:? 'B430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a}) -0:? 'gl_VertexID' (gl_VertexId highp int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) +0:? 'm43' ( uniform highp 4X3 matrix of float) +0:? 'm33' ( uniform highp 3X3 matrix of float) +0:? 'm44' ( uniform highp 4X4 matrix of float) +0:? 'v3' ( in highp 3-component vector of float) +0:? 'v2' ( smooth out highp 2-component vector of float) +0:? 'bad' ( in 10-element array of highp 4-component vector of float) +0:? 'badorder' ( in highp 4-component vector of float) +0:? 'badorder2' ( invariant smooth out highp 4-component vector of float) +0:? 'badorder4' ( centroid in highp 4-component vector of float) +0:? 'badorder3' ( flat out highp 4-component vector of float) +0:? 'rep' ( smooth flat out highp 4-component vector of float) +0:? 'rep2' ( centroid smooth sample out highp 4-component vector of float) +0:? 'rep3' ( in highp 4-component vector of float) +0:? 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float f}) +0:? 'badsize' ( global implicitly-sized array of highp float) +0:? 'badsize2' ( global implicitly-sized array of highp float) +0:? 'ubInst' (layout( column_major shared) uniform implicitly-sized array of block{layout( column_major shared) uniform implicitly-sized array of highp int a}) +0:? 'okayA' ( global 2-element array of highp float) +0:? 'newV' ( invariant smooth out highp 3-component vector of float) +0:? 'invIn' ( invariant in highp 4-component vector of float) +0:? 's2' ( invariant smooth out structure{ global highp 3-component vector of float c, global highp float f}) +0:? 's3' ( invariant smooth out structure{ global highp 3-component vector of float c, global highp float f}) +0:? 'a' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp float f}) +0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b23}) +0:? 's2D' ( uniform lowp sampler2D) +0:? 's3D' ( uniform lowp sampler3D) +0:? 's2DS' ( uniform lowp sampler2DShadow) +0:? 's2DAS' ( uniform lowp sampler2DArrayShadow) +0:? 'c2D' ( in highp 2-component vector of float) +0:? 'ssss' ( smooth out structure{ global highp float f}) +0:? 'Binst' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp int a}) +0:? 'Bfoo' ( global highp int) +0:? 'B430i' (layout( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a}) +0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) Linked vertex stage: @@ -332,155 +332,155 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:27 Function Definition: main( (global void) +0:27 Function Definition: main( ( global void) 0:27 Function Parameters: 0:29 Sequence 0:29 Sequence -0:29 move second child to first child (temp highp int) -0:29 'id' (temp highp int) -0:29 add (temp highp int) -0:29 'gl_VertexID' (gl_VertexId highp int VertexId) -0:29 'gl_InstanceID' (gl_InstanceId highp int InstanceId) +0:29 move second child to first child ( temp highp int) +0:29 'id' ( temp highp int) +0:29 add ( temp highp int) +0:29 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:29 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:31 Sequence -0:31 move second child to first child (temp highp int) -0:31 'c0' (temp highp int) +0:31 move second child to first child ( temp highp int) +0:31 'c0' ( temp highp int) 0:31 Constant: 0:31 64 (const int) 0:32 Sequence -0:32 move second child to first child (temp highp int) -0:32 'c1' (temp highp int) +0:32 move second child to first child ( temp highp int) +0:32 'c1' ( temp highp int) 0:32 Constant: 0:32 128 (const int) 0:33 Sequence -0:33 move second child to first child (temp highp int) -0:33 'c2' (temp highp int) +0:33 move second child to first child ( temp highp int) +0:33 'c2' ( temp highp int) 0:33 Constant: 0:33 16 (const int) 0:34 Sequence -0:34 move second child to first child (temp highp int) -0:34 'c3' (temp highp int) +0:34 move second child to first child ( temp highp int) +0:34 'c3' ( temp highp int) 0:34 Constant: 0:34 15 (const int) 0:35 Sequence -0:35 move second child to first child (temp highp int) -0:35 'c4' (temp highp int) +0:35 move second child to first child ( temp highp int) +0:35 'c4' ( temp highp int) 0:35 Constant: 0:35 32 (const int) 0:36 Sequence -0:36 move second child to first child (temp highp int) -0:36 'c5' (temp highp int) +0:36 move second child to first child ( temp highp int) +0:36 'c5' ( temp highp int) 0:36 Constant: 0:36 80 (const int) 0:37 Sequence -0:37 move second child to first child (temp highp int) -0:37 'c6' (temp highp int) +0:37 move second child to first child ( temp highp int) +0:37 'c6' ( temp highp int) 0:37 Constant: 0:37 32 (const int) 0:38 Sequence -0:38 move second child to first child (temp highp int) -0:38 'c7' (temp highp int) +0:38 move second child to first child ( temp highp int) +0:38 'c7' ( temp highp int) 0:38 Constant: 0:38 16 (const int) 0:39 Sequence -0:39 move second child to first child (temp highp int) -0:39 'c8' (temp highp int) +0:39 move second child to first child ( temp highp int) +0:39 'c8' ( temp highp int) 0:39 Constant: 0:39 32 (const int) 0:40 Sequence -0:40 move second child to first child (temp highp int) -0:40 'c9' (temp highp int) +0:40 move second child to first child ( temp highp int) +0:40 'c9' ( temp highp int) 0:40 Constant: 0:40 -8 (const int) 0:41 Sequence -0:41 move second child to first child (temp highp int) -0:41 'c10' (temp highp int) +0:41 move second child to first child ( temp highp int) +0:41 'c10' ( temp highp int) 0:41 Constant: 0:41 7 (const int) 0:43 Sequence -0:43 move second child to first child (temp highp 3X4 matrix of float) -0:43 'tm' (temp highp 3X4 matrix of float) -0:43 transpose (global highp 3X4 matrix of float) -0:43 'm43' (uniform highp 4X3 matrix of float) +0:43 move second child to first child ( temp highp 3X4 matrix of float) +0:43 'tm' ( temp highp 3X4 matrix of float) +0:43 transpose ( global highp 3X4 matrix of float) +0:43 'm43' ( uniform highp 4X3 matrix of float) 0:44 Sequence -0:44 move second child to first child (temp highp float) -0:44 'dm' (temp highp float) -0:44 determinant (global highp float) -0:44 'm44' (uniform highp 4X4 matrix of float) +0:44 move second child to first child ( temp highp float) +0:44 'dm' ( temp highp float) +0:44 determinant ( global highp float) +0:44 'm44' ( uniform highp 4X4 matrix of float) 0:45 Sequence -0:45 move second child to first child (temp highp 3X3 matrix of float) -0:45 'im' (temp highp 3X3 matrix of float) -0:45 inverse (global highp 3X3 matrix of float) -0:45 'm33' (uniform highp 3X3 matrix of float) +0:45 move second child to first child ( temp highp 3X3 matrix of float) +0:45 'im' ( temp highp 3X3 matrix of float) +0:45 inverse ( global highp 3X3 matrix of float) +0:45 'm33' ( uniform highp 3X3 matrix of float) 0:47 Sequence -0:47 move second child to first child (temp highp 3X2 matrix of float) -0:47 'op' (temp highp 3X2 matrix of float) -0:47 outer product (global highp 3X2 matrix of float) -0:47 'v2' (smooth out highp 2-component vector of float) -0:47 'v3' (in highp 3-component vector of float) -0:49 move second child to first child (temp highp 4-component vector of float) -0:49 'gl_Position' (gl_Position highp 4-component vector of float Position) -0:49 direct index (temp highp 4-component vector of float) -0:49 'm44' (uniform highp 4X4 matrix of float) +0:47 move second child to first child ( temp highp 3X2 matrix of float) +0:47 'op' ( temp highp 3X2 matrix of float) +0:47 outer product ( global highp 3X2 matrix of float) +0:47 'v2' ( smooth out highp 2-component vector of float) +0:47 'v3' ( in highp 3-component vector of float) +0:49 move second child to first child ( temp highp 4-component vector of float) +0:49 'gl_Position' ( gl_Position highp 4-component vector of float Position) +0:49 direct index ( temp highp 4-component vector of float) +0:49 'm44' ( uniform highp 4X4 matrix of float) 0:49 Constant: 0:49 2 (const int) -0:50 move second child to first child (temp highp float) -0:50 'gl_PointSize' (gl_PointSize highp float PointSize) -0:50 direct index (temp highp float) -0:50 'v2' (smooth out highp 2-component vector of float) +0:50 move second child to first child ( temp highp float) +0:50 'gl_PointSize' ( gl_PointSize highp float PointSize) +0:50 direct index ( temp highp float) +0:50 'v2' ( smooth out highp 2-component vector of float) 0:50 Constant: 0:50 1 (const int) -0:52 move second child to first child (temp highp 3-component vector of float) -0:52 c: direct index for structure (global highp 3-component vector of float) -0:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:52 move second child to first child ( temp highp 3-component vector of float) +0:52 c: direct index for structure ( global highp 3-component vector of float) +0:52 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float f}) 0:52 Constant: 0:52 0 (const int) -0:52 'v3' (in highp 3-component vector of float) -0:53 move second child to first child (temp highp float) -0:53 f: direct index for structure (global highp float) -0:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:52 'v3' ( in highp 3-component vector of float) +0:53 move second child to first child ( temp highp float) +0:53 f: direct index for structure ( global highp float) +0:53 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float f}) 0:53 Constant: 0:53 1 (const int) -0:53 'dm' (temp highp float) +0:53 'dm' ( temp highp float) 0:68 Sequence -0:68 move second child to first child (temp 2-element array of highp float) -0:68 'okayA' (global 2-element array of highp float) +0:68 move second child to first child ( temp 2-element array of highp float) +0:68 'okayA' ( global 2-element array of highp float) 0:68 Constant: 0:68 3.000000 0:68 4.000000 0:? Linker Objects -0:? 'm43' (uniform highp 4X3 matrix of float) -0:? 'm33' (uniform highp 3X3 matrix of float) -0:? 'm44' (uniform highp 4X4 matrix of float) -0:? 'v3' (in highp 3-component vector of float) -0:? 'v2' (smooth out highp 2-component vector of float) -0:? 'bad' (in 10-element array of highp 4-component vector of float) -0:? 'badorder' (in highp 4-component vector of float) -0:? 'badorder2' (invariant smooth out highp 4-component vector of float) -0:? 'badorder4' (centroid in highp 4-component vector of float) -0:? 'badorder3' (flat out highp 4-component vector of float) -0:? 'rep' (smooth flat out highp 4-component vector of float) -0:? 'rep2' (centroid smooth sample out highp 4-component vector of float) -0:? 'rep3' (in highp 4-component vector of float) -0:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) -0:? 'badsize' (global 1-element array of highp float) -0:? 'badsize2' (global 1-element array of highp float) -0:? 'ubInst' (layout(column_major shared ) uniform 1-element array of block{layout(column_major shared ) uniform 1-element array of highp int a}) -0:? 'okayA' (global 2-element array of highp float) -0:? 'newV' (invariant smooth out highp 3-component vector of float) -0:? 'invIn' (invariant in highp 4-component vector of float) -0:? 's2' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f}) -0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f}) -0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f}) -0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23}) -0:? 's2D' (uniform lowp sampler2D) -0:? 's3D' (uniform lowp sampler3D) -0:? 's2DS' (uniform lowp sampler2DShadow) -0:? 's2DAS' (uniform lowp sampler2DArrayShadow) -0:? 'c2D' (in highp 2-component vector of float) -0:? 'ssss' (smooth out structure{global highp float f}) -0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a}) -0:? 'Bfoo' (global highp int) -0:? 'B430i' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform highp int a}) -0:? 'gl_VertexID' (gl_VertexId highp int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId) +0:? 'm43' ( uniform highp 4X3 matrix of float) +0:? 'm33' ( uniform highp 3X3 matrix of float) +0:? 'm44' ( uniform highp 4X4 matrix of float) +0:? 'v3' ( in highp 3-component vector of float) +0:? 'v2' ( smooth out highp 2-component vector of float) +0:? 'bad' ( in 10-element array of highp 4-component vector of float) +0:? 'badorder' ( in highp 4-component vector of float) +0:? 'badorder2' ( invariant smooth out highp 4-component vector of float) +0:? 'badorder4' ( centroid in highp 4-component vector of float) +0:? 'badorder3' ( flat out highp 4-component vector of float) +0:? 'rep' ( smooth flat out highp 4-component vector of float) +0:? 'rep2' ( centroid smooth sample out highp 4-component vector of float) +0:? 'rep3' ( in highp 4-component vector of float) +0:? 's' ( smooth out structure{ global highp 3-component vector of float c, global highp float f}) +0:? 'badsize' ( global 1-element array of highp float) +0:? 'badsize2' ( global 1-element array of highp float) +0:? 'ubInst' (layout( column_major shared) uniform 1-element array of block{layout( column_major shared) uniform 1-element array of highp int a}) +0:? 'okayA' ( global 2-element array of highp float) +0:? 'newV' ( invariant smooth out highp 3-component vector of float) +0:? 'invIn' ( invariant in highp 4-component vector of float) +0:? 's2' ( invariant smooth out structure{ global highp 3-component vector of float c, global highp float f}) +0:? 's3' ( invariant smooth out structure{ global highp 3-component vector of float c, global highp float f}) +0:? 'a' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp float f}) +0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b23}) +0:? 's2D' ( uniform lowp sampler2D) +0:? 's3D' ( uniform lowp sampler3D) +0:? 's2DS' ( uniform lowp sampler2DShadow) +0:? 's2DAS' ( uniform lowp sampler2DArrayShadow) +0:? 'c2D' ( in highp 2-component vector of float) +0:? 'ssss' ( smooth out structure{ global highp float f}) +0:? 'Binst' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp int a}) +0:? 'Bfoo' ( global highp int) +0:? 'B430i' (layout( column_major std430) uniform block{layout( column_major std430 offset=0) uniform highp int a}) +0:? 'gl_VertexID' ( gl_VertexId highp int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) |