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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.frag.out914
1 files changed, 457 insertions, 457 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.frag.out
index cca6abd7efb..371d9c2a4d8 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/300.frag.out
@@ -32,7 +32,7 @@ ERROR: 0:111: 'variable indexing fragment shader output array' : not supported w
ERROR: 0:119: '==' : can't use with samplers or structs containing samplers
ERROR: 0:120: '!=' : can't use with samplers or structs containing samplers
ERROR: 0:121: '==' : can't use with samplers or structs containing samplers
-ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'global lowp sampler2D' and a right operand of type 'global lowp sampler2D' (or there is no acceptable conversion)
+ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type ' global lowp sampler2D' and a right operand of type ' global lowp sampler2D' (or there is no acceptable conversion)
ERROR: 0:122: '=' : can't use with samplers or structs containing samplers
ERROR: 0:123: '==' : can't use with samplers or structs containing samplers
ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
@@ -50,310 +50,310 @@ ERROR: 45 compilation errors. No code generated.
Shader version: 300
using early_fragment_tests
ERROR: node is still EOpNull!
-0:53 Function Definition: main( (global void)
+0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:? Sequence
-0:57 move second child to first child (temp lowp 4-component vector of float)
-0:57 'v' (temp lowp 4-component vector of float)
-0:57 texture (global lowp 4-component vector of float)
-0:57 's2D' (uniform lowp sampler2D)
-0:57 'c2D' (smooth in lowp 2-component vector of float)
-0:58 move second child to first child (temp lowp 4-component vector of float)
-0:58 'v' (temp lowp 4-component vector of float)
-0:58 textureProj (global lowp 4-component vector of float)
-0:58 's3D' (uniform lowp sampler3D)
-0:58 'c4D' (smooth temp lowp 4-component vector of float)
-0:59 move second child to first child (temp lowp 4-component vector of float)
-0:59 'v' (temp lowp 4-component vector of float)
-0:59 textureLod (global lowp 4-component vector of float)
-0:59 's2DArray' (uniform lowp sampler2DArray)
-0:59 'c3D' (smooth in lowp 3-component vector of float)
+0:57 move second child to first child ( temp lowp 4-component vector of float)
+0:57 'v' ( temp lowp 4-component vector of float)
+0:57 texture ( global lowp 4-component vector of float)
+0:57 's2D' ( uniform lowp sampler2D)
+0:57 'c2D' ( smooth in lowp 2-component vector of float)
+0:58 move second child to first child ( temp lowp 4-component vector of float)
+0:58 'v' ( temp lowp 4-component vector of float)
+0:58 textureProj ( global lowp 4-component vector of float)
+0:58 's3D' ( uniform lowp sampler3D)
+0:58 'c4D' ( smooth temp lowp 4-component vector of float)
+0:59 move second child to first child ( temp lowp 4-component vector of float)
+0:59 'v' ( temp lowp 4-component vector of float)
+0:59 textureLod ( global lowp 4-component vector of float)
+0:59 's2DArray' ( uniform lowp sampler2DArray)
+0:59 'c3D' ( smooth in lowp 3-component vector of float)
0:59 Constant:
0:59 1.200000
-0:60 move second child to first child (temp lowp float)
-0:60 'f' (temp lowp float)
-0:60 textureOffset (global lowp float, operation at mediump)
-0:60 's2DShadow' (uniform lowp sampler2DShadow)
-0:60 'c3D' (smooth in lowp 3-component vector of float)
-0:60 'ic2D' (flat in mediump 2-component vector of int)
-0:60 'c1D' (smooth in lowp float)
-0:61 move second child to first child (temp lowp 4-component vector of float)
-0:61 'v' (temp lowp 4-component vector of float)
-0:61 textureFetch (global lowp 4-component vector of float, operation at mediump)
-0:61 's3D' (uniform lowp sampler3D)
-0:61 'ic3D' (flat in mediump 3-component vector of int)
-0:61 'ic1D' (flat in mediump int)
-0:62 move second child to first child (temp lowp 4-component vector of float)
-0:62 'v' (temp lowp 4-component vector of float)
-0:62 textureFetchOffset (global lowp 4-component vector of float, operation at mediump)
-0:62 direct index (temp lowp sampler2D)
-0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
+0:60 move second child to first child ( temp lowp float)
+0:60 'f' ( temp lowp float)
+0:60 textureOffset ( global lowp float, operation at mediump)
+0:60 's2DShadow' ( uniform lowp sampler2DShadow)
+0:60 'c3D' ( smooth in lowp 3-component vector of float)
+0:60 'ic2D' ( flat in mediump 2-component vector of int)
+0:60 'c1D' ( smooth in lowp float)
+0:61 move second child to first child ( temp lowp 4-component vector of float)
+0:61 'v' ( temp lowp 4-component vector of float)
+0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
+0:61 's3D' ( uniform lowp sampler3D)
+0:61 'ic3D' ( flat in mediump 3-component vector of int)
+0:61 'ic1D' ( flat in mediump int)
+0:62 move second child to first child ( temp lowp 4-component vector of float)
+0:62 'v' ( temp lowp 4-component vector of float)
+0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
+0:62 direct index ( temp lowp sampler2D)
+0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:62 Constant:
0:62 2 (const int)
-0:62 'ic2D' (flat in mediump 2-component vector of int)
+0:62 'ic2D' ( flat in mediump 2-component vector of int)
0:62 Constant:
0:62 4 (const int)
-0:62 'ic2D' (flat in mediump 2-component vector of int)
-0:63 move second child to first child (temp lowp float)
-0:63 'f' (temp lowp float)
-0:63 textureLodOffset (global lowp float, operation at mediump)
-0:63 's2DShadow' (uniform lowp sampler2DShadow)
-0:63 'c3D' (smooth in lowp 3-component vector of float)
-0:63 'c1D' (smooth in lowp float)
-0:63 'ic2D' (flat in mediump 2-component vector of int)
-0:64 move second child to first child (temp lowp 4-component vector of float)
-0:64 'v' (temp lowp 4-component vector of float)
-0:64 textureProjLodOffset (global lowp 4-component vector of float, operation at mediump)
-0:64 's2D' (uniform lowp sampler2D)
-0:64 'c3D' (smooth in lowp 3-component vector of float)
-0:64 'c1D' (smooth in lowp float)
-0:64 'ic2D' (flat in mediump 2-component vector of int)
-0:65 move second child to first child (temp lowp 4-component vector of float)
-0:65 'v' (temp lowp 4-component vector of float)
-0:65 textureGrad (global lowp 4-component vector of float)
-0:65 'sCube' (uniform lowp samplerCube)
-0:65 'c3D' (smooth in lowp 3-component vector of float)
-0:65 'c3D' (smooth in lowp 3-component vector of float)
-0:65 'c3D' (smooth in lowp 3-component vector of float)
-0:66 move second child to first child (temp lowp float)
-0:66 'f' (temp lowp float)
-0:66 textureGradOffset (global lowp float, operation at mediump)
-0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
-0:66 'c4D' (smooth temp lowp 4-component vector of float)
-0:66 'c2D' (smooth in lowp 2-component vector of float)
-0:66 'c2D' (smooth in lowp 2-component vector of float)
-0:66 'ic2D' (flat in mediump 2-component vector of int)
-0:67 move second child to first child (temp lowp 4-component vector of float)
-0:67 'v' (temp lowp 4-component vector of float)
-0:67 textureProjGrad (global lowp 4-component vector of float)
-0:67 's3D' (uniform lowp sampler3D)
-0:67 'c4D' (smooth temp lowp 4-component vector of float)
-0:67 'c3D' (smooth in lowp 3-component vector of float)
-0:67 'c3D' (smooth in lowp 3-component vector of float)
-0:68 move second child to first child (temp lowp 4-component vector of float)
-0:68 'v' (temp lowp 4-component vector of float)
-0:68 textureProjGradOffset (global lowp 4-component vector of float, operation at mediump)
-0:68 's2D' (uniform lowp sampler2D)
-0:68 'c3D' (smooth in lowp 3-component vector of float)
-0:68 'c2D' (smooth in lowp 2-component vector of float)
-0:68 'c2D' (smooth in lowp 2-component vector of float)
-0:68 'ic2D' (flat in mediump 2-component vector of int)
-0:69 move second child to first child (temp lowp 4-component vector of float)
-0:69 'v' (temp lowp 4-component vector of float)
-0:69 texture (global lowp 4-component vector of float)
-0:69 indirect index (temp lowp sampler2D)
-0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
-0:69 'ic1D' (flat in mediump int)
-0:69 'c2D' (smooth in lowp 2-component vector of float)
-0:72 move second child to first child (temp mediump 4-component vector of int)
-0:72 'iv' (temp mediump 4-component vector of int)
-0:72 texture (global lowp 4-component vector of int)
-0:72 'is2D' (uniform lowp isampler2D)
-0:72 'c2D' (smooth in lowp 2-component vector of float)
-0:73 move second child to first child (temp mediump 4-component vector of int)
-0:73 'iv' (temp mediump 4-component vector of int)
-0:73 textureProjOffset (global lowp 4-component vector of int, operation at mediump)
-0:73 'is2D' (uniform lowp isampler2D)
-0:73 'c4D' (smooth temp lowp 4-component vector of float)
-0:73 'ic2D' (flat in mediump 2-component vector of int)
-0:74 move second child to first child (temp mediump 4-component vector of int)
-0:74 'iv' (temp mediump 4-component vector of int)
-0:74 textureProjLod (global lowp 4-component vector of int)
-0:74 'is2D' (uniform lowp isampler2D)
-0:74 'c3D' (smooth in lowp 3-component vector of float)
-0:74 'c1D' (smooth in lowp float)
-0:75 move second child to first child (temp mediump 4-component vector of int)
-0:75 'iv' (temp mediump 4-component vector of int)
-0:75 textureProjGrad (global lowp 4-component vector of int)
-0:75 'is2D' (uniform lowp isampler2D)
-0:75 'c3D' (smooth in lowp 3-component vector of float)
-0:75 'c2D' (smooth in lowp 2-component vector of float)
-0:75 'c2D' (smooth in lowp 2-component vector of float)
-0:76 move second child to first child (temp mediump 4-component vector of int)
-0:76 'iv' (temp mediump 4-component vector of int)
-0:76 texture (global lowp 4-component vector of int)
-0:76 'is3D' (uniform lowp isampler3D)
-0:76 'c3D' (smooth in lowp 3-component vector of float)
+0:62 'ic2D' ( flat in mediump 2-component vector of int)
+0:63 move second child to first child ( temp lowp float)
+0:63 'f' ( temp lowp float)
+0:63 textureLodOffset ( global lowp float, operation at mediump)
+0:63 's2DShadow' ( uniform lowp sampler2DShadow)
+0:63 'c3D' ( smooth in lowp 3-component vector of float)
+0:63 'c1D' ( smooth in lowp float)
+0:63 'ic2D' ( flat in mediump 2-component vector of int)
+0:64 move second child to first child ( temp lowp 4-component vector of float)
+0:64 'v' ( temp lowp 4-component vector of float)
+0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
+0:64 's2D' ( uniform lowp sampler2D)
+0:64 'c3D' ( smooth in lowp 3-component vector of float)
+0:64 'c1D' ( smooth in lowp float)
+0:64 'ic2D' ( flat in mediump 2-component vector of int)
+0:65 move second child to first child ( temp lowp 4-component vector of float)
+0:65 'v' ( temp lowp 4-component vector of float)
+0:65 textureGrad ( global lowp 4-component vector of float)
+0:65 'sCube' ( uniform lowp samplerCube)
+0:65 'c3D' ( smooth in lowp 3-component vector of float)
+0:65 'c3D' ( smooth in lowp 3-component vector of float)
+0:65 'c3D' ( smooth in lowp 3-component vector of float)
+0:66 move second child to first child ( temp lowp float)
+0:66 'f' ( temp lowp float)
+0:66 textureGradOffset ( global lowp float, operation at mediump)
+0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
+0:66 'c4D' ( smooth temp lowp 4-component vector of float)
+0:66 'c2D' ( smooth in lowp 2-component vector of float)
+0:66 'c2D' ( smooth in lowp 2-component vector of float)
+0:66 'ic2D' ( flat in mediump 2-component vector of int)
+0:67 move second child to first child ( temp lowp 4-component vector of float)
+0:67 'v' ( temp lowp 4-component vector of float)
+0:67 textureProjGrad ( global lowp 4-component vector of float)
+0:67 's3D' ( uniform lowp sampler3D)
+0:67 'c4D' ( smooth temp lowp 4-component vector of float)
+0:67 'c3D' ( smooth in lowp 3-component vector of float)
+0:67 'c3D' ( smooth in lowp 3-component vector of float)
+0:68 move second child to first child ( temp lowp 4-component vector of float)
+0:68 'v' ( temp lowp 4-component vector of float)
+0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
+0:68 's2D' ( uniform lowp sampler2D)
+0:68 'c3D' ( smooth in lowp 3-component vector of float)
+0:68 'c2D' ( smooth in lowp 2-component vector of float)
+0:68 'c2D' ( smooth in lowp 2-component vector of float)
+0:68 'ic2D' ( flat in mediump 2-component vector of int)
+0:69 move second child to first child ( temp lowp 4-component vector of float)
+0:69 'v' ( temp lowp 4-component vector of float)
+0:69 texture ( global lowp 4-component vector of float)
+0:69 indirect index ( temp lowp sampler2D)
+0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
+0:69 'ic1D' ( flat in mediump int)
+0:69 'c2D' ( smooth in lowp 2-component vector of float)
+0:72 move second child to first child ( temp mediump 4-component vector of int)
+0:72 'iv' ( temp mediump 4-component vector of int)
+0:72 texture ( global lowp 4-component vector of int)
+0:72 'is2D' ( uniform lowp isampler2D)
+0:72 'c2D' ( smooth in lowp 2-component vector of float)
+0:73 move second child to first child ( temp mediump 4-component vector of int)
+0:73 'iv' ( temp mediump 4-component vector of int)
+0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
+0:73 'is2D' ( uniform lowp isampler2D)
+0:73 'c4D' ( smooth temp lowp 4-component vector of float)
+0:73 'ic2D' ( flat in mediump 2-component vector of int)
+0:74 move second child to first child ( temp mediump 4-component vector of int)
+0:74 'iv' ( temp mediump 4-component vector of int)
+0:74 textureProjLod ( global lowp 4-component vector of int)
+0:74 'is2D' ( uniform lowp isampler2D)
+0:74 'c3D' ( smooth in lowp 3-component vector of float)
+0:74 'c1D' ( smooth in lowp float)
+0:75 move second child to first child ( temp mediump 4-component vector of int)
+0:75 'iv' ( temp mediump 4-component vector of int)
+0:75 textureProjGrad ( global lowp 4-component vector of int)
+0:75 'is2D' ( uniform lowp isampler2D)
+0:75 'c3D' ( smooth in lowp 3-component vector of float)
+0:75 'c2D' ( smooth in lowp 2-component vector of float)
+0:75 'c2D' ( smooth in lowp 2-component vector of float)
+0:76 move second child to first child ( temp mediump 4-component vector of int)
+0:76 'iv' ( temp mediump 4-component vector of int)
+0:76 texture ( global lowp 4-component vector of int)
+0:76 'is3D' ( uniform lowp isampler3D)
+0:76 'c3D' ( smooth in lowp 3-component vector of float)
0:76 Constant:
0:76 4.200000
-0:77 move second child to first child (temp mediump 4-component vector of int)
-0:77 'iv' (temp mediump 4-component vector of int)
-0:77 textureLod (global lowp 4-component vector of int)
-0:77 'isCube' (uniform lowp isamplerCube)
-0:77 'c3D' (smooth in lowp 3-component vector of float)
-0:77 'c1D' (smooth in lowp float)
-0:78 move second child to first child (temp mediump 4-component vector of int)
-0:78 'iv' (temp mediump 4-component vector of int)
-0:78 textureFetch (global lowp 4-component vector of int, operation at mediump)
-0:78 'is2DArray' (uniform lowp isampler2DArray)
-0:78 'ic3D' (flat in mediump 3-component vector of int)
-0:78 'ic1D' (flat in mediump int)
-0:80 move second child to first child (temp highp 2-component vector of int)
-0:80 vector swizzle (temp mediump 2-component vector of int)
-0:80 'iv' (temp mediump 4-component vector of int)
+0:77 move second child to first child ( temp mediump 4-component vector of int)
+0:77 'iv' ( temp mediump 4-component vector of int)
+0:77 textureLod ( global lowp 4-component vector of int)
+0:77 'isCube' ( uniform lowp isamplerCube)
+0:77 'c3D' ( smooth in lowp 3-component vector of float)
+0:77 'c1D' ( smooth in lowp float)
+0:78 move second child to first child ( temp mediump 4-component vector of int)
+0:78 'iv' ( temp mediump 4-component vector of int)
+0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
+0:78 'is2DArray' ( uniform lowp isampler2DArray)
+0:78 'ic3D' ( flat in mediump 3-component vector of int)
+0:78 'ic1D' ( flat in mediump int)
+0:80 move second child to first child ( temp highp 2-component vector of int)
+0:80 vector swizzle ( temp mediump 2-component vector of int)
+0:80 'iv' ( temp mediump 4-component vector of int)
0:80 Sequence
0:80 Constant:
0:80 0 (const int)
0:80 Constant:
0:80 1 (const int)
-0:80 textureSize (global highp 2-component vector of int, operation at lowp)
-0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
+0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
+0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
0:80 Constant:
0:80 2 (const int)
-0:88 add second child into first child (temp highp float)
-0:88 'f' (temp lowp float)
-0:88 direct index (temp highp float)
-0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float FragCoord)
+0:88 add second child into first child ( temp highp float)
+0:88 'f' ( temp lowp float)
+0:88 direct index ( temp highp float)
+0:88 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:88 Constant:
0:88 1 (const int)
-0:89 move second child to first child (temp highp float)
-0:89 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
-0:89 'f' (temp lowp float)
-0:91 move second child to first child (temp lowp 3-component vector of float)
-0:91 'sc' (out lowp 3-component vector of float)
-0:91 c: direct index for structure (global lowp 3-component vector of float)
-0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
+0:89 move second child to first child ( temp highp float)
+0:89 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
+0:89 'f' ( temp lowp float)
+0:91 move second child to first child ( temp lowp 3-component vector of float)
+0:91 'sc' ( out lowp 3-component vector of float)
+0:91 c: direct index for structure ( global lowp 3-component vector of float)
+0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:91 Constant:
0:91 0 (const int)
-0:92 move second child to first child (temp lowp float)
-0:92 'sf' (out lowp float)
-0:92 f: direct index for structure (global lowp float)
-0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
+0:92 move second child to first child ( temp lowp float)
+0:92 'sf' ( out lowp float)
+0:92 f: direct index for structure ( global lowp float)
+0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:92 Constant:
0:92 1 (const int)
-0:94 add (temp lowp 2-component vector of float)
-0:94 hyp. sine (global lowp float)
-0:94 'c1D' (smooth in lowp float)
-0:95 vector-scale (temp lowp 2-component vector of float)
-0:95 hyp. cosine (global lowp float)
-0:95 'c1D' (smooth in lowp float)
-0:95 hyp. tangent (global lowp 2-component vector of float)
-0:95 'c2D' (smooth in lowp 2-component vector of float)
-0:96 add (temp lowp 4-component vector of float)
-0:96 arc hyp. sine (global lowp 4-component vector of float)
-0:96 'c4D' (smooth temp lowp 4-component vector of float)
-0:96 arc hyp. cosine (global lowp 4-component vector of float)
-0:96 'c4D' (smooth temp lowp 4-component vector of float)
-0:97 arc hyp. tangent (global lowp 3-component vector of float)
-0:97 'c3D' (smooth in lowp 3-component vector of float)
-0:108 Function Definition: foo( (global void)
+0:94 add ( temp lowp 2-component vector of float)
+0:94 hyp. sine ( global lowp float)
+0:94 'c1D' ( smooth in lowp float)
+0:95 vector-scale ( temp lowp 2-component vector of float)
+0:95 hyp. cosine ( global lowp float)
+0:95 'c1D' ( smooth in lowp float)
+0:95 hyp. tangent ( global lowp 2-component vector of float)
+0:95 'c2D' ( smooth in lowp 2-component vector of float)
+0:96 add ( temp lowp 4-component vector of float)
+0:96 arc hyp. sine ( global lowp 4-component vector of float)
+0:96 'c4D' ( smooth temp lowp 4-component vector of float)
+0:96 arc hyp. cosine ( global lowp 4-component vector of float)
+0:96 'c4D' ( smooth temp lowp 4-component vector of float)
+0:97 arc hyp. tangent ( global lowp 3-component vector of float)
+0:97 'c3D' ( smooth in lowp 3-component vector of float)
+0:108 Function Definition: foo( ( global void)
0:108 Function Parameters:
0:110 Sequence
-0:110 move second child to first child (temp lowp 4-component vector of float)
-0:110 direct index (temp lowp 4-component vector of float)
-0:110 'colors' (out 4-element array of lowp 4-component vector of float)
+0:110 move second child to first child ( temp lowp 4-component vector of float)
+0:110 direct index ( temp lowp 4-component vector of float)
+0:110 'colors' ( out 4-element array of lowp 4-component vector of float)
0:110 Constant:
0:110 2 (const int)
-0:110 'c4D' (smooth temp lowp 4-component vector of float)
-0:111 move second child to first child (temp lowp 4-component vector of float)
-0:111 indirect index (temp lowp 4-component vector of float)
-0:111 'colors' (out 4-element array of lowp 4-component vector of float)
-0:111 'ic1D' (flat in mediump int)
-0:111 'c4D' (smooth temp lowp 4-component vector of float)
-0:117 Function Definition: foo13(struct-s-i1-s211; (global void)
+0:110 'c4D' ( smooth temp lowp 4-component vector of float)
+0:111 move second child to first child ( temp lowp 4-component vector of float)
+0:111 indirect index ( temp lowp 4-component vector of float)
+0:111 'colors' ( out 4-element array of lowp 4-component vector of float)
+0:111 'ic1D' ( flat in mediump int)
+0:111 'c4D' ( smooth temp lowp 4-component vector of float)
+0:117 Function Definition: foo13(struct-s-i1-s211; ( global void)
0:117 Function Parameters:
-0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
+0:117 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
0:119 Sequence
-0:119 Test condition and select (temp void)
+0:119 Test condition and select ( temp void)
0:119 Condition
-0:119 Compare Equal (temp bool)
-0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
+0:119 Compare Equal ( temp bool)
+0:119 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:119 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:119 true case is null
-0:120 Test condition and select (temp void)
+0:120 Test condition and select ( temp void)
0:120 Condition
-0:120 Compare Not Equal (temp bool)
-0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
+0:120 Compare Not Equal ( temp bool)
+0:120 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:120 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
0:120 true case is null
0:121 Constant:
0:121 false (const bool)
-0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s})
-0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
-0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:123 Compare Equal (temp bool)
-0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s})
-0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:126 Function Definition: foo23( (global void)
+0:122 move second child to first child ( temp structure{ global mediump int i, global lowp sampler2D s})
+0:122 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
+0:122 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:123 Compare Equal ( temp bool)
+0:123 'inSt2' ( in structure{ global mediump int i, global lowp sampler2D s})
+0:123 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:126 Function Definition: foo23( ( global void)
0:126 Function Parameters:
0:128 Sequence
-0:128 textureOffset (global lowp float)
-0:128 's2DShadow' (uniform lowp sampler2DShadow)
-0:128 'c3D' (smooth in lowp 3-component vector of float)
+0:128 textureOffset ( global lowp float)
+0:128 's2DShadow' ( uniform lowp sampler2DShadow)
+0:128 'c3D' ( smooth in lowp 3-component vector of float)
0:128 Constant:
0:128 -8 (const int)
0:128 7 (const int)
-0:128 'c1D' (smooth in lowp float)
-0:129 textureOffset (global lowp float)
-0:129 's2DShadow' (uniform lowp sampler2DShadow)
-0:129 'c3D' (smooth in lowp 3-component vector of float)
+0:128 'c1D' ( smooth in lowp float)
+0:129 textureOffset ( global lowp float)
+0:129 's2DShadow' ( uniform lowp sampler2DShadow)
+0:129 'c3D' ( smooth in lowp 3-component vector of float)
0:129 Constant:
0:129 -9 (const int)
0:129 8 (const int)
-0:129 'c1D' (smooth in lowp float)
-0:132 Function Definition: foo324( (global void)
+0:129 'c1D' ( smooth in lowp float)
+0:132 Function Definition: foo324( ( global void)
0:132 Function Parameters:
0:134 Sequence
0:134 Sequence
-0:134 move second child to first child (temp lowp float)
-0:134 'p' (temp lowp float)
+0:134 move second child to first child ( temp lowp float)
+0:134 'p' ( temp lowp float)
0:134 Constant:
0:134 210.712306
-0:135 add second child into first child (temp lowp float)
-0:135 'p' (temp lowp float)
+0:135 add second child into first child ( temp lowp float)
+0:135 'p' ( temp lowp float)
0:135 Constant:
0:135 0.389418
-0:136 add second child into first child (temp lowp float)
-0:136 'p' (temp lowp float)
+0:136 add second child into first child ( temp lowp float)
+0:136 'p' ( temp lowp float)
0:136 Constant:
0:136 5.000000
-0:137 add second child into first child (temp lowp float)
-0:137 'p' (temp lowp float)
+0:137 add second child into first child ( temp lowp float)
+0:137 'p' ( temp lowp float)
0:137 Constant:
0:137 13.000000
0:138 Sequence
-0:138 move second child to first child (temp lowp 3-component vector of float)
-0:138 'c3' (temp lowp 3-component vector of float)
+0:138 move second child to first child ( temp lowp 3-component vector of float)
+0:138 'c3' ( temp lowp 3-component vector of float)
0:138 Constant:
0:138 -15.000000
0:138 -2.000000
0:138 39.000000
-0:139 add second child into first child (temp lowp 3-component vector of float)
-0:139 'c3' (temp lowp 3-component vector of float)
+0:139 add second child into first child ( temp lowp 3-component vector of float)
+0:139 'c3' ( temp lowp 3-component vector of float)
0:139 Constant:
0:139 -1.000000
0:139 -2.000000
0:139 -3.000000
-0:140 add second child into first child (temp lowp 3-component vector of float)
-0:140 'c3' (temp lowp 3-component vector of float)
+0:140 add second child into first child ( temp lowp 3-component vector of float)
+0:140 'c3' ( temp lowp 3-component vector of float)
0:140 Constant:
0:140 1.000000
0:140 2.000000
0:140 3.000000
0:141 Sequence
-0:141 move second child to first child (temp lowp 2-component vector of float)
-0:141 'c2' (temp lowp 2-component vector of float)
+0:141 move second child to first child ( temp lowp 2-component vector of float)
+0:141 'c2' ( temp lowp 2-component vector of float)
0:141 Constant:
0:141 1.000000
0:141 -3.000000
-0:142 add second child into first child (temp lowp 2-component vector of float)
-0:142 'c2' (temp lowp 2-component vector of float)
+0:142 add second child into first child ( temp lowp 2-component vector of float)
+0:142 'c2' ( temp lowp 2-component vector of float)
0:142 Constant:
0:142 1.000000
0:142 -3.000000
-0:143 add second child into first child (temp lowp 2-component vector of float)
-0:143 'c2' (temp lowp 2-component vector of float)
+0:143 add second child into first child ( temp lowp 2-component vector of float)
+0:143 'c2' ( temp lowp 2-component vector of float)
0:143 Constant:
0:143 3.000000
0:143 -8.544004
-0:144 add second child into first child (temp lowp 2-component vector of float)
-0:144 'c2' (temp lowp 2-component vector of float)
+0:144 add second child into first child ( temp lowp 2-component vector of float)
+0:144 'c2' ( temp lowp 2-component vector of float)
0:144 Constant:
0:144 0.000000
0:144 0.000000
0:145 Sequence
-0:145 move second child to first child (temp lowp 3X2 matrix of float)
-0:145 'm32' (temp lowp 3X2 matrix of float)
+0:145 move second child to first child ( temp lowp 3X2 matrix of float)
+0:145 'm32' ( temp lowp 3X2 matrix of float)
0:145 Constant:
0:145 10.000000
0:145 15.000000
@@ -362,41 +362,41 @@ ERROR: node is still EOpNull!
0:145 22.000000
0:145 33.000000
0:? Linker Objects
-0:? 's2D' (uniform lowp sampler2D)
-0:? 's3D' (uniform lowp sampler3D)
-0:? 'sCube' (uniform lowp samplerCube)
-0:? 'sCubeShadow' (uniform lowp samplerCubeShadow)
-0:? 's2DShadow' (uniform lowp sampler2DShadow)
-0:? 's2DArray' (uniform lowp sampler2DArray)
-0:? 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
-0:? 'is2D' (uniform lowp isampler2D)
-0:? 'is3D' (uniform lowp isampler3D)
-0:? 'isCube' (uniform lowp isamplerCube)
-0:? 'is2DArray' (uniform lowp isampler2DArray)
-0:? 'us2D' (uniform lowp usampler2D)
-0:? 'us3D' (uniform lowp usampler3D)
-0:? 'usCube' (uniform lowp usamplerCube)
-0:? 'us2DArray' (uniform lowp usampler2DArray)
-0:? 'c1D' (smooth in lowp float)
-0:? 'c2D' (smooth in lowp 2-component vector of float)
-0:? 'c3D' (smooth in lowp 3-component vector of float)
-0:? 'c4D' (smooth temp lowp 4-component vector of float)
-0:? 'ic1D' (flat in mediump int)
-0:? 'ic2D' (flat in mediump 2-component vector of int)
-0:? 'ic3D' (flat in mediump 3-component vector of int)
-0:? 'ic4D' (flat in mediump 4-component vector of int)
-0:? 'badv' (noperspective in lowp 4-component vector of float)
-0:? 'bads' (smooth in lowp sampler2D)
-0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s})
-0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
-0:? 'sc' (out lowp 3-component vector of float)
-0:? 'sf' (out lowp float)
-0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
-0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of 3-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int b, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int c})
-0:? 'colors' (out 4-element array of lowp 4-component vector of float)
-0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:? 'fooinv' (invariant smooth in lowp 4-component vector of float)
+0:? 's2D' ( uniform lowp sampler2D)
+0:? 's3D' ( uniform lowp sampler3D)
+0:? 'sCube' ( uniform lowp samplerCube)
+0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
+0:? 's2DShadow' ( uniform lowp sampler2DShadow)
+0:? 's2DArray' ( uniform lowp sampler2DArray)
+0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
+0:? 'is2D' ( uniform lowp isampler2D)
+0:? 'is3D' ( uniform lowp isampler3D)
+0:? 'isCube' ( uniform lowp isamplerCube)
+0:? 'is2DArray' ( uniform lowp isampler2DArray)
+0:? 'us2D' ( uniform lowp usampler2D)
+0:? 'us3D' ( uniform lowp usampler3D)
+0:? 'usCube' ( uniform lowp usamplerCube)
+0:? 'us2DArray' ( uniform lowp usampler2DArray)
+0:? 'c1D' ( smooth in lowp float)
+0:? 'c2D' ( smooth in lowp 2-component vector of float)
+0:? 'c3D' ( smooth in lowp 3-component vector of float)
+0:? 'c4D' ( smooth temp lowp 4-component vector of float)
+0:? 'ic1D' ( flat in mediump int)
+0:? 'ic2D' ( flat in mediump 2-component vector of int)
+0:? 'ic3D' ( flat in mediump 3-component vector of int)
+0:? 'ic4D' ( flat in mediump 4-component vector of int)
+0:? 'badv' ( noperspective in lowp 4-component vector of float)
+0:? 'bads' ( smooth in lowp sampler2D)
+0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
+0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
+0:? 'sc' ( out lowp 3-component vector of float)
+0:? 'sf' ( out lowp float)
+0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
+0:? 'multiInst' (layout( column_major shared) uniform 2-element array of 3-element array of block{layout( column_major shared) uniform 2-element array of mediump int a, layout( column_major shared) uniform 2-element array of 3-element array of mediump int b, layout( column_major shared) uniform 2-element array of 3-element array of mediump int c})
+0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
+0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)
Linked fragment stage:
@@ -406,226 +406,226 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 300
using early_fragment_tests
ERROR: node is still EOpNull!
-0:53 Function Definition: main( (global void)
+0:53 Function Definition: main( ( global void)
0:53 Function Parameters:
0:? Sequence
-0:57 move second child to first child (temp lowp 4-component vector of float)
-0:57 'v' (temp lowp 4-component vector of float)
-0:57 texture (global lowp 4-component vector of float)
-0:57 's2D' (uniform lowp sampler2D)
-0:57 'c2D' (smooth in lowp 2-component vector of float)
-0:58 move second child to first child (temp lowp 4-component vector of float)
-0:58 'v' (temp lowp 4-component vector of float)
-0:58 textureProj (global lowp 4-component vector of float)
-0:58 's3D' (uniform lowp sampler3D)
-0:58 'c4D' (smooth temp lowp 4-component vector of float)
-0:59 move second child to first child (temp lowp 4-component vector of float)
-0:59 'v' (temp lowp 4-component vector of float)
-0:59 textureLod (global lowp 4-component vector of float)
-0:59 's2DArray' (uniform lowp sampler2DArray)
-0:59 'c3D' (smooth in lowp 3-component vector of float)
+0:57 move second child to first child ( temp lowp 4-component vector of float)
+0:57 'v' ( temp lowp 4-component vector of float)
+0:57 texture ( global lowp 4-component vector of float)
+0:57 's2D' ( uniform lowp sampler2D)
+0:57 'c2D' ( smooth in lowp 2-component vector of float)
+0:58 move second child to first child ( temp lowp 4-component vector of float)
+0:58 'v' ( temp lowp 4-component vector of float)
+0:58 textureProj ( global lowp 4-component vector of float)
+0:58 's3D' ( uniform lowp sampler3D)
+0:58 'c4D' ( smooth temp lowp 4-component vector of float)
+0:59 move second child to first child ( temp lowp 4-component vector of float)
+0:59 'v' ( temp lowp 4-component vector of float)
+0:59 textureLod ( global lowp 4-component vector of float)
+0:59 's2DArray' ( uniform lowp sampler2DArray)
+0:59 'c3D' ( smooth in lowp 3-component vector of float)
0:59 Constant:
0:59 1.200000
-0:60 move second child to first child (temp lowp float)
-0:60 'f' (temp lowp float)
-0:60 textureOffset (global lowp float, operation at mediump)
-0:60 's2DShadow' (uniform lowp sampler2DShadow)
-0:60 'c3D' (smooth in lowp 3-component vector of float)
-0:60 'ic2D' (flat in mediump 2-component vector of int)
-0:60 'c1D' (smooth in lowp float)
-0:61 move second child to first child (temp lowp 4-component vector of float)
-0:61 'v' (temp lowp 4-component vector of float)
-0:61 textureFetch (global lowp 4-component vector of float, operation at mediump)
-0:61 's3D' (uniform lowp sampler3D)
-0:61 'ic3D' (flat in mediump 3-component vector of int)
-0:61 'ic1D' (flat in mediump int)
-0:62 move second child to first child (temp lowp 4-component vector of float)
-0:62 'v' (temp lowp 4-component vector of float)
-0:62 textureFetchOffset (global lowp 4-component vector of float, operation at mediump)
-0:62 direct index (temp lowp sampler2D)
-0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
+0:60 move second child to first child ( temp lowp float)
+0:60 'f' ( temp lowp float)
+0:60 textureOffset ( global lowp float, operation at mediump)
+0:60 's2DShadow' ( uniform lowp sampler2DShadow)
+0:60 'c3D' ( smooth in lowp 3-component vector of float)
+0:60 'ic2D' ( flat in mediump 2-component vector of int)
+0:60 'c1D' ( smooth in lowp float)
+0:61 move second child to first child ( temp lowp 4-component vector of float)
+0:61 'v' ( temp lowp 4-component vector of float)
+0:61 textureFetch ( global lowp 4-component vector of float, operation at mediump)
+0:61 's3D' ( uniform lowp sampler3D)
+0:61 'ic3D' ( flat in mediump 3-component vector of int)
+0:61 'ic1D' ( flat in mediump int)
+0:62 move second child to first child ( temp lowp 4-component vector of float)
+0:62 'v' ( temp lowp 4-component vector of float)
+0:62 textureFetchOffset ( global lowp 4-component vector of float, operation at mediump)
+0:62 direct index ( temp lowp sampler2D)
+0:62 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
0:62 Constant:
0:62 2 (const int)
-0:62 'ic2D' (flat in mediump 2-component vector of int)
+0:62 'ic2D' ( flat in mediump 2-component vector of int)
0:62 Constant:
0:62 4 (const int)
-0:62 'ic2D' (flat in mediump 2-component vector of int)
-0:63 move second child to first child (temp lowp float)
-0:63 'f' (temp lowp float)
-0:63 textureLodOffset (global lowp float, operation at mediump)
-0:63 's2DShadow' (uniform lowp sampler2DShadow)
-0:63 'c3D' (smooth in lowp 3-component vector of float)
-0:63 'c1D' (smooth in lowp float)
-0:63 'ic2D' (flat in mediump 2-component vector of int)
-0:64 move second child to first child (temp lowp 4-component vector of float)
-0:64 'v' (temp lowp 4-component vector of float)
-0:64 textureProjLodOffset (global lowp 4-component vector of float, operation at mediump)
-0:64 's2D' (uniform lowp sampler2D)
-0:64 'c3D' (smooth in lowp 3-component vector of float)
-0:64 'c1D' (smooth in lowp float)
-0:64 'ic2D' (flat in mediump 2-component vector of int)
-0:65 move second child to first child (temp lowp 4-component vector of float)
-0:65 'v' (temp lowp 4-component vector of float)
-0:65 textureGrad (global lowp 4-component vector of float)
-0:65 'sCube' (uniform lowp samplerCube)
-0:65 'c3D' (smooth in lowp 3-component vector of float)
-0:65 'c3D' (smooth in lowp 3-component vector of float)
-0:65 'c3D' (smooth in lowp 3-component vector of float)
-0:66 move second child to first child (temp lowp float)
-0:66 'f' (temp lowp float)
-0:66 textureGradOffset (global lowp float, operation at mediump)
-0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
-0:66 'c4D' (smooth temp lowp 4-component vector of float)
-0:66 'c2D' (smooth in lowp 2-component vector of float)
-0:66 'c2D' (smooth in lowp 2-component vector of float)
-0:66 'ic2D' (flat in mediump 2-component vector of int)
-0:67 move second child to first child (temp lowp 4-component vector of float)
-0:67 'v' (temp lowp 4-component vector of float)
-0:67 textureProjGrad (global lowp 4-component vector of float)
-0:67 's3D' (uniform lowp sampler3D)
-0:67 'c4D' (smooth temp lowp 4-component vector of float)
-0:67 'c3D' (smooth in lowp 3-component vector of float)
-0:67 'c3D' (smooth in lowp 3-component vector of float)
-0:68 move second child to first child (temp lowp 4-component vector of float)
-0:68 'v' (temp lowp 4-component vector of float)
-0:68 textureProjGradOffset (global lowp 4-component vector of float, operation at mediump)
-0:68 's2D' (uniform lowp sampler2D)
-0:68 'c3D' (smooth in lowp 3-component vector of float)
-0:68 'c2D' (smooth in lowp 2-component vector of float)
-0:68 'c2D' (smooth in lowp 2-component vector of float)
-0:68 'ic2D' (flat in mediump 2-component vector of int)
-0:69 move second child to first child (temp lowp 4-component vector of float)
-0:69 'v' (temp lowp 4-component vector of float)
-0:69 texture (global lowp 4-component vector of float)
-0:69 indirect index (temp lowp sampler2D)
-0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
-0:69 'ic1D' (flat in mediump int)
-0:69 'c2D' (smooth in lowp 2-component vector of float)
-0:72 move second child to first child (temp mediump 4-component vector of int)
-0:72 'iv' (temp mediump 4-component vector of int)
-0:72 texture (global lowp 4-component vector of int)
-0:72 'is2D' (uniform lowp isampler2D)
-0:72 'c2D' (smooth in lowp 2-component vector of float)
-0:73 move second child to first child (temp mediump 4-component vector of int)
-0:73 'iv' (temp mediump 4-component vector of int)
-0:73 textureProjOffset (global lowp 4-component vector of int, operation at mediump)
-0:73 'is2D' (uniform lowp isampler2D)
-0:73 'c4D' (smooth temp lowp 4-component vector of float)
-0:73 'ic2D' (flat in mediump 2-component vector of int)
-0:74 move second child to first child (temp mediump 4-component vector of int)
-0:74 'iv' (temp mediump 4-component vector of int)
-0:74 textureProjLod (global lowp 4-component vector of int)
-0:74 'is2D' (uniform lowp isampler2D)
-0:74 'c3D' (smooth in lowp 3-component vector of float)
-0:74 'c1D' (smooth in lowp float)
-0:75 move second child to first child (temp mediump 4-component vector of int)
-0:75 'iv' (temp mediump 4-component vector of int)
-0:75 textureProjGrad (global lowp 4-component vector of int)
-0:75 'is2D' (uniform lowp isampler2D)
-0:75 'c3D' (smooth in lowp 3-component vector of float)
-0:75 'c2D' (smooth in lowp 2-component vector of float)
-0:75 'c2D' (smooth in lowp 2-component vector of float)
-0:76 move second child to first child (temp mediump 4-component vector of int)
-0:76 'iv' (temp mediump 4-component vector of int)
-0:76 texture (global lowp 4-component vector of int)
-0:76 'is3D' (uniform lowp isampler3D)
-0:76 'c3D' (smooth in lowp 3-component vector of float)
+0:62 'ic2D' ( flat in mediump 2-component vector of int)
+0:63 move second child to first child ( temp lowp float)
+0:63 'f' ( temp lowp float)
+0:63 textureLodOffset ( global lowp float, operation at mediump)
+0:63 's2DShadow' ( uniform lowp sampler2DShadow)
+0:63 'c3D' ( smooth in lowp 3-component vector of float)
+0:63 'c1D' ( smooth in lowp float)
+0:63 'ic2D' ( flat in mediump 2-component vector of int)
+0:64 move second child to first child ( temp lowp 4-component vector of float)
+0:64 'v' ( temp lowp 4-component vector of float)
+0:64 textureProjLodOffset ( global lowp 4-component vector of float, operation at mediump)
+0:64 's2D' ( uniform lowp sampler2D)
+0:64 'c3D' ( smooth in lowp 3-component vector of float)
+0:64 'c1D' ( smooth in lowp float)
+0:64 'ic2D' ( flat in mediump 2-component vector of int)
+0:65 move second child to first child ( temp lowp 4-component vector of float)
+0:65 'v' ( temp lowp 4-component vector of float)
+0:65 textureGrad ( global lowp 4-component vector of float)
+0:65 'sCube' ( uniform lowp samplerCube)
+0:65 'c3D' ( smooth in lowp 3-component vector of float)
+0:65 'c3D' ( smooth in lowp 3-component vector of float)
+0:65 'c3D' ( smooth in lowp 3-component vector of float)
+0:66 move second child to first child ( temp lowp float)
+0:66 'f' ( temp lowp float)
+0:66 textureGradOffset ( global lowp float, operation at mediump)
+0:66 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
+0:66 'c4D' ( smooth temp lowp 4-component vector of float)
+0:66 'c2D' ( smooth in lowp 2-component vector of float)
+0:66 'c2D' ( smooth in lowp 2-component vector of float)
+0:66 'ic2D' ( flat in mediump 2-component vector of int)
+0:67 move second child to first child ( temp lowp 4-component vector of float)
+0:67 'v' ( temp lowp 4-component vector of float)
+0:67 textureProjGrad ( global lowp 4-component vector of float)
+0:67 's3D' ( uniform lowp sampler3D)
+0:67 'c4D' ( smooth temp lowp 4-component vector of float)
+0:67 'c3D' ( smooth in lowp 3-component vector of float)
+0:67 'c3D' ( smooth in lowp 3-component vector of float)
+0:68 move second child to first child ( temp lowp 4-component vector of float)
+0:68 'v' ( temp lowp 4-component vector of float)
+0:68 textureProjGradOffset ( global lowp 4-component vector of float, operation at mediump)
+0:68 's2D' ( uniform lowp sampler2D)
+0:68 'c3D' ( smooth in lowp 3-component vector of float)
+0:68 'c2D' ( smooth in lowp 2-component vector of float)
+0:68 'c2D' ( smooth in lowp 2-component vector of float)
+0:68 'ic2D' ( flat in mediump 2-component vector of int)
+0:69 move second child to first child ( temp lowp 4-component vector of float)
+0:69 'v' ( temp lowp 4-component vector of float)
+0:69 texture ( global lowp 4-component vector of float)
+0:69 indirect index ( temp lowp sampler2D)
+0:69 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
+0:69 'ic1D' ( flat in mediump int)
+0:69 'c2D' ( smooth in lowp 2-component vector of float)
+0:72 move second child to first child ( temp mediump 4-component vector of int)
+0:72 'iv' ( temp mediump 4-component vector of int)
+0:72 texture ( global lowp 4-component vector of int)
+0:72 'is2D' ( uniform lowp isampler2D)
+0:72 'c2D' ( smooth in lowp 2-component vector of float)
+0:73 move second child to first child ( temp mediump 4-component vector of int)
+0:73 'iv' ( temp mediump 4-component vector of int)
+0:73 textureProjOffset ( global lowp 4-component vector of int, operation at mediump)
+0:73 'is2D' ( uniform lowp isampler2D)
+0:73 'c4D' ( smooth temp lowp 4-component vector of float)
+0:73 'ic2D' ( flat in mediump 2-component vector of int)
+0:74 move second child to first child ( temp mediump 4-component vector of int)
+0:74 'iv' ( temp mediump 4-component vector of int)
+0:74 textureProjLod ( global lowp 4-component vector of int)
+0:74 'is2D' ( uniform lowp isampler2D)
+0:74 'c3D' ( smooth in lowp 3-component vector of float)
+0:74 'c1D' ( smooth in lowp float)
+0:75 move second child to first child ( temp mediump 4-component vector of int)
+0:75 'iv' ( temp mediump 4-component vector of int)
+0:75 textureProjGrad ( global lowp 4-component vector of int)
+0:75 'is2D' ( uniform lowp isampler2D)
+0:75 'c3D' ( smooth in lowp 3-component vector of float)
+0:75 'c2D' ( smooth in lowp 2-component vector of float)
+0:75 'c2D' ( smooth in lowp 2-component vector of float)
+0:76 move second child to first child ( temp mediump 4-component vector of int)
+0:76 'iv' ( temp mediump 4-component vector of int)
+0:76 texture ( global lowp 4-component vector of int)
+0:76 'is3D' ( uniform lowp isampler3D)
+0:76 'c3D' ( smooth in lowp 3-component vector of float)
0:76 Constant:
0:76 4.200000
-0:77 move second child to first child (temp mediump 4-component vector of int)
-0:77 'iv' (temp mediump 4-component vector of int)
-0:77 textureLod (global lowp 4-component vector of int)
-0:77 'isCube' (uniform lowp isamplerCube)
-0:77 'c3D' (smooth in lowp 3-component vector of float)
-0:77 'c1D' (smooth in lowp float)
-0:78 move second child to first child (temp mediump 4-component vector of int)
-0:78 'iv' (temp mediump 4-component vector of int)
-0:78 textureFetch (global lowp 4-component vector of int, operation at mediump)
-0:78 'is2DArray' (uniform lowp isampler2DArray)
-0:78 'ic3D' (flat in mediump 3-component vector of int)
-0:78 'ic1D' (flat in mediump int)
-0:80 move second child to first child (temp highp 2-component vector of int)
-0:80 vector swizzle (temp mediump 2-component vector of int)
-0:80 'iv' (temp mediump 4-component vector of int)
+0:77 move second child to first child ( temp mediump 4-component vector of int)
+0:77 'iv' ( temp mediump 4-component vector of int)
+0:77 textureLod ( global lowp 4-component vector of int)
+0:77 'isCube' ( uniform lowp isamplerCube)
+0:77 'c3D' ( smooth in lowp 3-component vector of float)
+0:77 'c1D' ( smooth in lowp float)
+0:78 move second child to first child ( temp mediump 4-component vector of int)
+0:78 'iv' ( temp mediump 4-component vector of int)
+0:78 textureFetch ( global lowp 4-component vector of int, operation at mediump)
+0:78 'is2DArray' ( uniform lowp isampler2DArray)
+0:78 'ic3D' ( flat in mediump 3-component vector of int)
+0:78 'ic1D' ( flat in mediump int)
+0:80 move second child to first child ( temp highp 2-component vector of int)
+0:80 vector swizzle ( temp mediump 2-component vector of int)
+0:80 'iv' ( temp mediump 4-component vector of int)
0:80 Sequence
0:80 Constant:
0:80 0 (const int)
0:80 Constant:
0:80 1 (const int)
-0:80 textureSize (global highp 2-component vector of int, operation at lowp)
-0:80 'sCubeShadow' (uniform lowp samplerCubeShadow)
+0:80 textureSize ( global highp 2-component vector of int, operation at lowp)
+0:80 'sCubeShadow' ( uniform lowp samplerCubeShadow)
0:80 Constant:
0:80 2 (const int)
-0:88 add second child into first child (temp highp float)
-0:88 'f' (temp lowp float)
-0:88 direct index (temp highp float)
-0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float FragCoord)
+0:88 add second child into first child ( temp highp float)
+0:88 'f' ( temp lowp float)
+0:88 direct index ( temp highp float)
+0:88 'gl_FragCoord' ( gl_FragCoord highp 4-component vector of float FragCoord)
0:88 Constant:
0:88 1 (const int)
-0:89 move second child to first child (temp highp float)
-0:89 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
-0:89 'f' (temp lowp float)
-0:91 move second child to first child (temp lowp 3-component vector of float)
-0:91 'sc' (out lowp 3-component vector of float)
-0:91 c: direct index for structure (global lowp 3-component vector of float)
-0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
+0:89 move second child to first child ( temp highp float)
+0:89 'gl_FragDepth' ( gl_FragDepth highp float FragDepth)
+0:89 'f' ( temp lowp float)
+0:91 move second child to first child ( temp lowp 3-component vector of float)
+0:91 'sc' ( out lowp 3-component vector of float)
+0:91 c: direct index for structure ( global lowp 3-component vector of float)
+0:91 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:91 Constant:
0:91 0 (const int)
-0:92 move second child to first child (temp lowp float)
-0:92 'sf' (out lowp float)
-0:92 f: direct index for structure (global lowp float)
-0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
+0:92 move second child to first child ( temp lowp float)
+0:92 'sf' ( out lowp float)
+0:92 f: direct index for structure ( global lowp float)
+0:92 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
0:92 Constant:
0:92 1 (const int)
-0:94 add (temp lowp 2-component vector of float)
-0:94 hyp. sine (global lowp float)
-0:94 'c1D' (smooth in lowp float)
-0:95 vector-scale (temp lowp 2-component vector of float)
-0:95 hyp. cosine (global lowp float)
-0:95 'c1D' (smooth in lowp float)
-0:95 hyp. tangent (global lowp 2-component vector of float)
-0:95 'c2D' (smooth in lowp 2-component vector of float)
-0:96 add (temp lowp 4-component vector of float)
-0:96 arc hyp. sine (global lowp 4-component vector of float)
-0:96 'c4D' (smooth temp lowp 4-component vector of float)
-0:96 arc hyp. cosine (global lowp 4-component vector of float)
-0:96 'c4D' (smooth temp lowp 4-component vector of float)
-0:97 arc hyp. tangent (global lowp 3-component vector of float)
-0:97 'c3D' (smooth in lowp 3-component vector of float)
+0:94 add ( temp lowp 2-component vector of float)
+0:94 hyp. sine ( global lowp float)
+0:94 'c1D' ( smooth in lowp float)
+0:95 vector-scale ( temp lowp 2-component vector of float)
+0:95 hyp. cosine ( global lowp float)
+0:95 'c1D' ( smooth in lowp float)
+0:95 hyp. tangent ( global lowp 2-component vector of float)
+0:95 'c2D' ( smooth in lowp 2-component vector of float)
+0:96 add ( temp lowp 4-component vector of float)
+0:96 arc hyp. sine ( global lowp 4-component vector of float)
+0:96 'c4D' ( smooth temp lowp 4-component vector of float)
+0:96 arc hyp. cosine ( global lowp 4-component vector of float)
+0:96 'c4D' ( smooth temp lowp 4-component vector of float)
+0:97 arc hyp. tangent ( global lowp 3-component vector of float)
+0:97 'c3D' ( smooth in lowp 3-component vector of float)
0:? Linker Objects
-0:? 's2D' (uniform lowp sampler2D)
-0:? 's3D' (uniform lowp sampler3D)
-0:? 'sCube' (uniform lowp samplerCube)
-0:? 'sCubeShadow' (uniform lowp samplerCubeShadow)
-0:? 's2DShadow' (uniform lowp sampler2DShadow)
-0:? 's2DArray' (uniform lowp sampler2DArray)
-0:? 's2DArrayShadow' (uniform lowp sampler2DArrayShadow)
-0:? 'is2D' (uniform lowp isampler2D)
-0:? 'is3D' (uniform lowp isampler3D)
-0:? 'isCube' (uniform lowp isamplerCube)
-0:? 'is2DArray' (uniform lowp isampler2DArray)
-0:? 'us2D' (uniform lowp usampler2D)
-0:? 'us3D' (uniform lowp usampler3D)
-0:? 'usCube' (uniform lowp usamplerCube)
-0:? 'us2DArray' (uniform lowp usampler2DArray)
-0:? 'c1D' (smooth in lowp float)
-0:? 'c2D' (smooth in lowp 2-component vector of float)
-0:? 'c3D' (smooth in lowp 3-component vector of float)
-0:? 'c4D' (smooth temp lowp 4-component vector of float)
-0:? 'ic1D' (flat in mediump int)
-0:? 'ic2D' (flat in mediump 2-component vector of int)
-0:? 'ic3D' (flat in mediump 3-component vector of int)
-0:? 'ic4D' (flat in mediump 4-component vector of int)
-0:? 'badv' (noperspective in lowp 4-component vector of float)
-0:? 'bads' (smooth in lowp sampler2D)
-0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s})
-0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f})
-0:? 'sc' (out lowp 3-component vector of float)
-0:? 'sf' (out lowp float)
-0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
-0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of 3-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int b, layout(column_major shared ) uniform 2-element array of 3-element array of mediump int c})
-0:? 'colors' (out 4-element array of lowp 4-component vector of float)
-0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s})
-0:? 'fooinv' (invariant smooth in lowp 4-component vector of float)
+0:? 's2D' ( uniform lowp sampler2D)
+0:? 's3D' ( uniform lowp sampler3D)
+0:? 'sCube' ( uniform lowp samplerCube)
+0:? 'sCubeShadow' ( uniform lowp samplerCubeShadow)
+0:? 's2DShadow' ( uniform lowp sampler2DShadow)
+0:? 's2DArray' ( uniform lowp sampler2DArray)
+0:? 's2DArrayShadow' ( uniform lowp sampler2DArrayShadow)
+0:? 'is2D' ( uniform lowp isampler2D)
+0:? 'is3D' ( uniform lowp isampler3D)
+0:? 'isCube' ( uniform lowp isamplerCube)
+0:? 'is2DArray' ( uniform lowp isampler2DArray)
+0:? 'us2D' ( uniform lowp usampler2D)
+0:? 'us3D' ( uniform lowp usampler3D)
+0:? 'usCube' ( uniform lowp usamplerCube)
+0:? 'us2DArray' ( uniform lowp usampler2DArray)
+0:? 'c1D' ( smooth in lowp float)
+0:? 'c2D' ( smooth in lowp 2-component vector of float)
+0:? 'c3D' ( smooth in lowp 3-component vector of float)
+0:? 'c4D' ( smooth temp lowp 4-component vector of float)
+0:? 'ic1D' ( flat in mediump int)
+0:? 'ic2D' ( flat in mediump 2-component vector of int)
+0:? 'ic3D' ( flat in mediump 3-component vector of int)
+0:? 'ic4D' ( flat in mediump 4-component vector of int)
+0:? 'badv' ( noperspective in lowp 4-component vector of float)
+0:? 'bads' ( smooth in lowp sampler2D)
+0:? 'badout' ( smooth in structure{ global mediump int i, global lowp sampler2D s})
+0:? 's2' ( smooth in structure{ global lowp 3-component vector of float c, global lowp float f})
+0:? 'sc' ( out lowp 3-component vector of float)
+0:? 'sf' ( out lowp float)
+0:? 'arrayedSampler' ( uniform 5-element array of lowp sampler2D)
+0:? 'multiInst' (layout( column_major shared) uniform 2-element array of 3-element array of block{layout( column_major shared) uniform 2-element array of mediump int a, layout( column_major shared) uniform 2-element array of 3-element array of mediump int b, layout( column_major shared) uniform 2-element array of 3-element array of mediump int c})
+0:? 'colors' ( out 4-element array of lowp 4-component vector of float)
+0:? 'st1' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:? 'st2' ( uniform structure{ global mediump int i, global lowp sampler2D s})
+0:? 'fooinv' ( invariant smooth in lowp 4-component vector of float)