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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out95
1 files changed, 0 insertions, 95 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out
deleted file mode 100644
index 504160d5786..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.vert.out
+++ /dev/null
@@ -1,95 +0,0 @@
-150.vert
-ERROR: 0:26: 'a' : cannot redeclare a user-block member array
-ERROR: 0:3001: '#error' : line of this error should be 3001
-ERROR: 2 compilation errors. No code generated.
-
-
-Shader version: 150
-ERROR: node is still EOpNull!
-0:13 Function Definition: main( ( global void)
-0:13 Function Parameters:
-0:15 Sequence
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
-0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:15 Constant:
-0:15 0 (const uint)
-0:15 'iv4' ( in 4-component vector of float)
-0:16 move second child to first child ( temp float)
-0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
-0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:16 Constant:
-0:16 1 (const uint)
-0:16 'ps' ( uniform float)
-0:17 move second child to first child ( temp float)
-0:17 direct index ( temp float ClipDistance)
-0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
-0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:17 Constant:
-0:17 2 (const uint)
-0:17 Constant:
-0:17 2 (const int)
-0:17 direct index ( temp float)
-0:17 'iv4' ( in 4-component vector of float)
-0:17 Constant:
-0:17 0 (const int)
-0:18 move second child to first child ( temp 4-component vector of float)
-0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
-0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:18 Constant:
-0:18 3 (const uint)
-0:18 'iv4' ( in 4-component vector of float)
-0:? Linker Objects
-0:? 'iv4' ( in 4-component vector of float)
-0:? 'ps' ( uniform float)
-0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform unsized 1-element array of int a})
-0:? 'gl_VertexID' ( gl_VertexId int VertexId)
-0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
-
-
-Linked vertex stage:
-
-ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
-
-Shader version: 150
-ERROR: node is still EOpNull!
-0:13 Function Definition: main( ( global void)
-0:13 Function Parameters:
-0:15 Sequence
-0:15 move second child to first child ( temp 4-component vector of float)
-0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
-0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:15 Constant:
-0:15 0 (const uint)
-0:15 'iv4' ( in 4-component vector of float)
-0:16 move second child to first child ( temp float)
-0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
-0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:16 Constant:
-0:16 1 (const uint)
-0:16 'ps' ( uniform float)
-0:17 move second child to first child ( temp float)
-0:17 direct index ( temp float ClipDistance)
-0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
-0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:17 Constant:
-0:17 2 (const uint)
-0:17 Constant:
-0:17 2 (const int)
-0:17 direct index ( temp float)
-0:17 'iv4' ( in 4-component vector of float)
-0:17 Constant:
-0:17 0 (const int)
-0:18 move second child to first child ( temp 4-component vector of float)
-0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
-0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
-0:18 Constant:
-0:18 3 (const uint)
-0:18 'iv4' ( in 4-component vector of float)
-0:? Linker Objects
-0:? 'iv4' ( in 4-component vector of float)
-0:? 'ps' ( uniform float)
-0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
-0:? 'gl_VertexID' ( gl_VertexId int VertexId)
-0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
-