diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out | 1620 |
1 files changed, 826 insertions, 794 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out index 21fade77b96..526b6e7d590 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out @@ -3,42 +3,42 @@ Shader version: 150 Requested GL_ARB_tessellation_shader vertices = 4 0:? Sequence -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence -0:12 Barrier (global void) +0:12 Barrier ( global void) 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'a' (temp int) +0:14 move second child to first child ( temp int) +0:14 'a' ( temp int) 0:14 Constant: 0:14 5392 (const int) 0:20 Sequence -0:20 move second child to first child (temp 4-component vector of float) -0:20 'p' (temp 4-component vector of float) -0:20 gl_Position: direct index for structure (in 4-component vector of float Position) -0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:20 move second child to first child ( temp 4-component vector of float) +0:20 'p' ( temp 4-component vector of float) +0:20 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:20 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:20 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:21 Sequence -0:21 move second child to first child (temp float) -0:21 'ps' (temp float) -0:21 gl_PointSize: direct index for structure (in float PointSize) -0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:21 move second child to first child ( temp float) +0:21 'ps' ( temp float) +0:21 gl_PointSize: direct index for structure ( in float PointSize) +0:21 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:21 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 1 (const int) 0:22 Sequence -0:22 move second child to first child (temp float) -0:22 'cd' (temp float) -0:22 direct index (temp float ClipDistance) -0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) -0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:22 move second child to first child ( temp float) +0:22 'cd' ( temp float) +0:22 direct index ( temp float ClipDistance) +0:22 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance) +0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: @@ -46,62 +46,62 @@ vertices = 4 0:22 Constant: 0:22 2 (const int) 0:24 Sequence -0:24 move second child to first child (temp int) -0:24 'pvi' (temp int) -0:24 'gl_PatchVerticesIn' (in int PatchVertices) +0:24 move second child to first child ( temp int) +0:24 'pvi' ( temp int) +0:24 'gl_PatchVerticesIn' ( in int PatchVertices) 0:25 Sequence -0:25 move second child to first child (temp int) -0:25 'pid' (temp int) -0:25 'gl_PrimitiveID' (in int PrimitiveID) +0:25 move second child to first child ( temp int) +0:25 'pid' ( temp int) +0:25 'gl_PrimitiveID' ( in int PrimitiveID) 0:26 Sequence -0:26 move second child to first child (temp int) -0:26 'iid' (temp int) -0:26 'gl_InvocationID' (in int InvocationID) -0:28 move second child to first child (temp 4-component vector of float) -0:28 gl_Position: direct index for structure (out 4-component vector of float Position) -0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:28 'gl_InvocationID' (in int InvocationID) +0:26 move second child to first child ( temp int) +0:26 'iid' ( temp int) +0:26 'gl_InvocationID' ( in int InvocationID) +0:28 move second child to first child ( temp 4-component vector of float) +0:28 gl_Position: direct index for structure ( out 4-component vector of float Position) +0:28 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:28 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:28 'gl_InvocationID' ( in int InvocationID) 0:28 Constant: 0:28 0 (const int) -0:28 'p' (temp 4-component vector of float) -0:29 move second child to first child (temp float) -0:29 gl_PointSize: direct index for structure (out float PointSize) -0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:29 'gl_InvocationID' (in int InvocationID) +0:28 'p' ( temp 4-component vector of float) +0:29 move second child to first child ( temp float) +0:29 gl_PointSize: direct index for structure ( out float PointSize) +0:29 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:29 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:29 'gl_InvocationID' ( in int InvocationID) 0:29 Constant: 0:29 1 (const int) -0:29 'ps' (temp float) -0:30 move second child to first child (temp float) -0:30 direct index (temp float ClipDistance) -0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) -0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:30 'gl_InvocationID' (in int InvocationID) +0:29 'ps' ( temp float) +0:30 move second child to first child ( temp float) +0:30 direct index ( temp float ClipDistance) +0:30 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance) +0:30 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:30 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:30 'gl_InvocationID' ( in int InvocationID) 0:30 Constant: 0:30 2 (const int) 0:30 Constant: 0:30 1 (const int) -0:30 'cd' (temp float) -0:32 move second child to first child (temp float) -0:32 direct index (patch temp float TessLevelOuter) -0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) +0:30 'cd' ( temp float) +0:32 move second child to first child ( temp float) +0:32 direct index ( patch temp float TessLevelOuter) +0:32 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 0:32 Constant: 0:32 3 (const int) 0:32 Constant: 0:32 3.200000 -0:33 move second child to first child (temp float) -0:33 direct index (patch temp float TessLevelInner) -0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) +0:33 move second child to first child ( temp float) +0:33 direct index ( patch temp float TessLevelInner) +0:33 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.300000 0:? Linker Objects -0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'outa' (global 4-element array of int) -0:? 'patchOut' (patch out 4-component vector of float) +0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'outa' ( global 4-element array of int) +0:? 'patchOut' ( patch out 4-component vector of float) 150.tese ERROR: 0:12: 'barrier' : no matching overloaded function found @@ -115,43 +115,43 @@ vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Constant: 0:12 0.000000 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'a' (temp int) +0:14 move second child to first child ( temp int) +0:14 'a' ( temp int) 0:14 Constant: 0:14 1512 (const int) 0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:22 'p' (temp 4-component vector of float) -0:22 gl_Position: direct index for structure (in 4-component vector of float Position) -0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:22 move second child to first child ( temp 4-component vector of float) +0:22 'p' ( temp 4-component vector of float) +0:22 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 Sequence -0:23 move second child to first child (temp float) -0:23 'ps' (temp float) -0:23 gl_PointSize: direct index for structure (in float PointSize) -0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 move second child to first child ( temp float) +0:23 'ps' ( temp float) +0:23 gl_PointSize: direct index for structure ( in float PointSize) +0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 1 (const int) 0:24 Sequence -0:24 move second child to first child (temp float) -0:24 'cd' (temp float) -0:24 direct index (temp float ClipDistance) -0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) -0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 move second child to first child ( temp float) +0:24 'cd' ( temp float) +0:24 direct index ( temp float ClipDistance) +0:24 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance) +0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -159,55 +159,55 @@ ERROR: node is still EOpNull! 0:24 Constant: 0:24 2 (const int) 0:26 Sequence -0:26 move second child to first child (temp int) -0:26 'pvi' (temp int) -0:26 'gl_PatchVerticesIn' (in int PatchVertices) +0:26 move second child to first child ( temp int) +0:26 'pvi' ( temp int) +0:26 'gl_PatchVerticesIn' ( in int PatchVertices) 0:27 Sequence -0:27 move second child to first child (temp int) -0:27 'pid' (temp int) -0:27 'gl_PrimitiveID' (in int PrimitiveID) +0:27 move second child to first child ( temp int) +0:27 'pid' ( temp int) +0:27 'gl_PrimitiveID' ( in int PrimitiveID) 0:28 Sequence -0:28 move second child to first child (temp 3-component vector of float) -0:28 'tc' (temp 3-component vector of float) -0:28 'gl_TessCoord' (in 3-component vector of float TessCoord) +0:28 move second child to first child ( temp 3-component vector of float) +0:28 'tc' ( temp 3-component vector of float) +0:28 'gl_TessCoord' ( in 3-component vector of float TessCoord) 0:29 Sequence -0:29 move second child to first child (temp float) -0:29 'tlo' (temp float) -0:29 direct index (patch temp float TessLevelOuter) -0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) +0:29 move second child to first child ( temp float) +0:29 'tlo' ( temp float) +0:29 direct index ( patch temp float TessLevelOuter) +0:29 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter) 0:29 Constant: 0:29 3 (const int) 0:30 Sequence -0:30 move second child to first child (temp float) -0:30 'tli' (temp float) -0:30 direct index (patch temp float TessLevelInner) -0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) +0:30 move second child to first child ( temp float) +0:30 'tli' ( temp float) +0:30 direct index ( patch temp float TessLevelInner) +0:30 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner) 0:30 Constant: 0:30 1 (const int) -0:32 move second child to first child (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 move second child to first child ( temp 4-component vector of float) +0:32 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:32 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 0 (const uint) -0:32 'p' (temp 4-component vector of float) -0:33 move second child to first child (temp float) -0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize) -0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 'p' ( temp 4-component vector of float) +0:33 move second child to first child ( temp float) +0:33 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) +0:33 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const uint) -0:33 'ps' (temp float) -0:34 move second child to first child (temp float) -0:34 direct index (temp float ClipDistance) -0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) -0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'ps' ( temp float) +0:34 move second child to first child ( temp float) +0:34 direct index ( temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance) +0:34 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 2 (const uint) 0:34 Constant: 0:34 2 (const int) -0:34 'cd' (temp float) +0:34 'cd' ( temp float) 0:? Linker Objects -0:? 'patchIn' (patch in 4-component vector of float) -0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'patchIn' ( patch in 4-component vector of float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 400.tesc Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. @@ -232,49 +232,53 @@ ERROR: 0:87: 'location' : overlapping use of location 4 ERROR: 0:104: '' : precise qualifier must appear first ERROR: 0:105: '' : precise qualifier must appear first ERROR: 0:105: '' : precise qualifier must appear first -ERROR: 21 compilation errors. No code generated. +ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group +ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview +ERROR: 23 compilation errors. No code generated. Shader version: 400 Requested GL_ARB_separate_shader_objects +Requested GL_EXT_device_group +Requested GL_EXT_multiview vertices = 4 ERROR: node is still EOpNull! -0:13 Function Definition: main( (global void) +0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence -0:15 Barrier (global void) +0:15 Barrier ( global void) 0:17 Sequence -0:17 move second child to first child (temp int) -0:17 'a' (temp int) +0:17 move second child to first child ( temp int) +0:17 'a' ( temp int) 0:17 Constant: 0:17 5392 (const int) 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'p' (temp 4-component vector of float) -0:23 gl_Position: direct index for structure (in 4-component vector of float Position) -0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'p' ( temp 4-component vector of float) +0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (temp float) -0:24 'ps' (temp float) -0:24 gl_PointSize: direct index for structure (in float PointSize) -0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 move second child to first child ( temp float) +0:24 'ps' ( temp float) +0:24 gl_PointSize: direct index for structure ( in float PointSize) +0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (temp float) -0:25 'cd' (temp float) -0:25 direct index (temp float ClipDistance) -0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) -0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:25 move second child to first child ( temp float) +0:25 'cd' ( temp float) +0:25 direct index ( temp float ClipDistance) +0:25 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance) +0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -282,150 +286,160 @@ ERROR: node is still EOpNull! 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (temp int) -0:27 'pvi' (temp int) -0:27 'gl_PatchVerticesIn' (in int PatchVertices) +0:27 move second child to first child ( temp int) +0:27 'pvi' ( temp int) +0:27 'gl_PatchVerticesIn' ( in int PatchVertices) 0:28 Sequence -0:28 move second child to first child (temp int) -0:28 'pid' (temp int) -0:28 'gl_PrimitiveID' (in int PrimitiveID) +0:28 move second child to first child ( temp int) +0:28 'pid' ( temp int) +0:28 'gl_PrimitiveID' ( in int PrimitiveID) 0:29 Sequence -0:29 move second child to first child (temp int) -0:29 'iid' (temp int) -0:29 'gl_InvocationID' (in int InvocationID) -0:31 move second child to first child (temp 4-component vector of float) -0:31 gl_Position: direct index for structure (out 4-component vector of float Position) -0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:31 'gl_InvocationID' (in int InvocationID) +0:29 move second child to first child ( temp int) +0:29 'iid' ( temp int) +0:29 'gl_InvocationID' ( in int InvocationID) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) +0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:31 'gl_InvocationID' ( in int InvocationID) 0:31 Constant: 0:31 0 (const int) -0:31 'p' (temp 4-component vector of float) -0:32 move second child to first child (temp float) -0:32 gl_PointSize: direct index for structure (out float PointSize) -0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:32 'gl_InvocationID' (in int InvocationID) +0:31 'p' ( temp 4-component vector of float) +0:32 move second child to first child ( temp float) +0:32 gl_PointSize: direct index for structure ( out float PointSize) +0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 'gl_InvocationID' ( in int InvocationID) 0:32 Constant: 0:32 1 (const int) -0:32 'ps' (temp float) -0:33 move second child to first child (temp float) -0:33 direct index (temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) -0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:33 'gl_InvocationID' (in int InvocationID) +0:32 'ps' ( temp float) +0:33 move second child to first child ( temp float) +0:33 direct index ( temp float ClipDistance) +0:33 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance) +0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'gl_InvocationID' ( in int InvocationID) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 'cd' (temp float) -0:35 move second child to first child (temp float) -0:35 direct index (patch temp float TessLevelOuter) -0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) +0:33 'cd' ( temp float) +0:35 move second child to first child ( temp float) +0:35 direct index ( patch temp float TessLevelOuter) +0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 3.200000 -0:36 move second child to first child (temp float) -0:36 direct index (patch temp float TessLevelInner) -0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) +0:36 move second child to first child ( temp float) +0:36 direct index ( patch temp float TessLevelInner) +0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.300000 -0:38 Test condition and select (temp void) +0:38 Test condition and select ( temp void) 0:38 Condition -0:38 Compare Greater Than (temp bool) -0:38 'a' (temp int) +0:38 Compare Greater Than ( temp bool) +0:38 'a' ( temp int) 0:38 Constant: 0:38 10 (const int) 0:38 true case -0:39 Barrier (global void) +0:39 Barrier ( global void) 0:38 false case -0:41 Barrier (global void) -0:43 Barrier (global void) +0:41 Barrier ( global void) +0:43 Barrier ( global void) 0:47 Loop with condition not tested first 0:47 Loop Condition -0:47 Compare Greater Than (temp bool) -0:47 'a' (temp int) +0:47 Compare Greater Than ( temp bool) +0:47 'a' ( temp int) 0:47 Constant: 0:47 10 (const int) 0:47 Loop Body 0:46 Sequence -0:46 Barrier (global void) +0:46 Barrier ( global void) 0:49 switch 0:49 condition -0:49 'a' (temp int) +0:49 'a' ( temp int) 0:49 body 0:49 Sequence 0:50 default: 0:? Sequence -0:51 Barrier (global void) +0:51 Barrier ( global void) 0:52 Branch: Break -0:54 Test condition and select (temp int) +0:54 Test condition and select ( temp int) 0:54 Condition -0:54 Compare Less Than (temp bool) -0:54 'a' (temp int) +0:54 Compare Less Than ( temp bool) +0:54 'a' ( temp int) 0:54 Constant: 0:54 12 (const int) 0:54 true case -0:54 'a' (temp int) +0:54 'a' ( temp int) 0:54 false case -0:54 Comma (temp int) -0:54 Barrier (global void) -0:54 'a' (temp int) +0:54 Comma ( temp int) +0:54 Barrier ( global void) +0:54 'a' ( temp int) 0:56 Sequence -0:56 Barrier (global void) +0:56 Barrier ( global void) 0:59 Branch: Return -0:61 Barrier (global void) -0:67 Function Definition: foo( (global void) +0:61 Barrier ( global void) +0:67 Function Definition: foo( ( global void) 0:67 Function Parameters: 0:69 Sequence -0:69 gl_PointSize: direct index for structure (out float PointSize) -0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:69 gl_PointSize: direct index for structure ( out float PointSize) +0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:69 Constant: 0:69 4 (const int) 0:69 Constant: 0:69 1 (const int) -0:71 Barrier (global void) -0:91 Function Definition: foop( (global void) +0:71 Barrier ( global void) +0:91 Function Definition: foop( ( global void) 0:91 Function Parameters: 0:? Sequence -0:95 multiply second child into first child (temp 3-component vector of float) -0:95 'pv3' (noContraction temp 3-component vector of float) -0:95 'pv3' (noContraction temp 3-component vector of float) -0:96 move second child to first child (temp 3-component vector of float) -0:96 'pv3' (noContraction temp 3-component vector of float) -0:96 fma (global 3-component vector of float) -0:96 'pv3' (noContraction temp 3-component vector of float) -0:96 'pv3' (noContraction temp 3-component vector of float) -0:96 'pv3' (noContraction temp 3-component vector of float) -0:97 move second child to first child (temp double) -0:97 'd' (noContraction temp double) -0:97 fma (global double) -0:97 'd' (noContraction temp double) -0:97 'd' (noContraction temp double) -0:97 'd' (noContraction temp double) +0:95 multiply second child into first child ( temp 3-component vector of float) +0:95 'pv3' ( noContraction temp 3-component vector of float) +0:95 'pv3' ( noContraction temp 3-component vector of float) +0:96 move second child to first child ( temp 3-component vector of float) +0:96 'pv3' ( noContraction temp 3-component vector of float) +0:96 fma ( global 3-component vector of float) +0:96 'pv3' ( noContraction temp 3-component vector of float) +0:96 'pv3' ( noContraction temp 3-component vector of float) +0:96 'pv3' ( noContraction temp 3-component vector of float) +0:97 move second child to first child ( temp double) +0:97 'd' ( noContraction temp double) +0:97 fma ( global double) +0:97 'd' ( noContraction temp double) +0:97 'd' ( noContraction temp double) +0:97 'd' ( noContraction temp double) +0:107 Function Definition: devi( ( global void) +0:107 Function Parameters: +0:109 Sequence +0:109 'gl_DeviceIndex' ( in int DeviceIndex) +0:110 'gl_ViewIndex' ( in int ViewIndex) +0:121 Function Definition: devie( ( global void) +0:121 Function Parameters: +0:123 Sequence +0:123 'gl_DeviceIndex' ( in int DeviceIndex) +0:124 'gl_ViewIndex' ( in int ViewIndex) 0:? Linker Objects -0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'outa' (global 4-element array of int) -0:? 'patchIn' (patch in 4-component vector of float) -0:? 'patchOut' (patch out 4-component vector of float) -0:? 'ina' (in 2-component vector of float) -0:? 'inb' (in 32-element array of 2-component vector of float) -0:? 'inc' (in 32-element array of 2-component vector of float) -0:? 'ind' (in 32-element array of 2-component vector of float) -0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) -0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) -0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) -0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) -0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'pv3' (noContraction temp 3-component vector of float) -0:? 'pinbi' (patch out block{out int a}) -0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float) +0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'outa' ( global 4-element array of int) +0:? 'patchIn' ( patch in 4-component vector of float) +0:? 'patchOut' ( patch out 4-component vector of float) +0:? 'ina' ( in 2-component vector of float) +0:? 'inb' ( in 32-element array of 2-component vector of float) +0:? 'inc' ( in 32-element array of 2-component vector of float) +0:? 'ind' ( in 32-element array of 2-component vector of float) +0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) +0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) +0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) +0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) +0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) +0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) +0:? 'pv3' ( noContraction temp 3-component vector of float) +0:? 'pinbi' ( patch out block{ out int a}) +0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) 400.tese Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. @@ -459,53 +473,57 @@ ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or ERROR: 0:96: 'location' : overlapping use of location 24 ERROR: 0:99: 'location' : overlapping use of location 24 ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved -ERROR: 30 compilation errors. No code generated. +ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group +ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview +ERROR: 32 compilation errors. No code generated. Shader version: 400 Requested GL_ARB_separate_shader_objects +Requested GL_EXT_device_group +Requested GL_EXT_multiview input primitive = quads vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:20 Function Definition: main( (global void) +0:20 Function Definition: main( ( global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Constant: 0:22 0.000000 0:24 Sequence -0:24 move second child to first child (temp int) -0:24 'a' (temp int) +0:24 move second child to first child ( temp int) +0:24 'a' ( temp int) 0:24 Constant: 0:24 1512 (const int) 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of float) -0:32 'p' (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (in 4-component vector of float Position) -0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 move second child to first child ( temp 4-component vector of float) +0:32 'p' ( temp 4-component vector of float) +0:32 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (temp float) -0:33 'ps' (temp float) -0:33 gl_PointSize: direct index for structure (in float PointSize) -0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 move second child to first child ( temp float) +0:33 'ps' ( temp float) +0:33 gl_PointSize: direct index for structure ( in float PointSize) +0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1 (const int) 0:34 Sequence -0:34 move second child to first child (temp float) -0:34 'cd' (temp float) -0:34 direct index (temp float ClipDistance) -0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) -0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 move second child to first child ( temp float) +0:34 'cd' ( temp float) +0:34 direct index ( temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance) +0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: @@ -513,75 +531,85 @@ ERROR: node is still EOpNull! 0:34 Constant: 0:34 2 (const int) 0:36 Sequence -0:36 move second child to first child (temp int) -0:36 'pvi' (temp int) -0:36 'gl_PatchVerticesIn' (in int PatchVertices) +0:36 move second child to first child ( temp int) +0:36 'pvi' ( temp int) +0:36 'gl_PatchVerticesIn' ( in int PatchVertices) 0:37 Sequence -0:37 move second child to first child (temp int) -0:37 'pid' (temp int) -0:37 'gl_PrimitiveID' (in int PrimitiveID) +0:37 move second child to first child ( temp int) +0:37 'pid' ( temp int) +0:37 'gl_PrimitiveID' ( in int PrimitiveID) 0:38 Sequence -0:38 move second child to first child (temp 3-component vector of float) -0:38 'tc' (temp 3-component vector of float) -0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) +0:38 move second child to first child ( temp 3-component vector of float) +0:38 'tc' ( temp 3-component vector of float) +0:38 'gl_TessCoord' ( in 3-component vector of float TessCoord) 0:39 Sequence -0:39 move second child to first child (temp float) -0:39 'tlo' (temp float) -0:39 direct index (patch temp float TessLevelOuter) -0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) +0:39 move second child to first child ( temp float) +0:39 'tlo' ( temp float) +0:39 direct index ( patch temp float TessLevelOuter) +0:39 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter) 0:39 Constant: 0:39 3 (const int) 0:40 Sequence -0:40 move second child to first child (temp float) -0:40 'tli' (temp float) -0:40 direct index (patch temp float TessLevelInner) -0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) +0:40 move second child to first child ( temp float) +0:40 'tli' ( temp float) +0:40 direct index ( patch temp float TessLevelInner) +0:40 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (temp 4-component vector of float) -0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:42 move second child to first child ( temp 4-component vector of float) +0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:42 Constant: 0:42 0 (const uint) -0:42 'p' (temp 4-component vector of float) -0:43 move second child to first child (temp float) -0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) -0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:42 'p' ( temp 4-component vector of float) +0:43 move second child to first child ( temp float) +0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) +0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:43 Constant: 0:43 1 (const uint) -0:43 'ps' (temp float) -0:44 move second child to first child (temp float) -0:44 direct index (temp float ClipDistance) -0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance) -0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:43 'ps' ( temp float) +0:44 move second child to first child ( temp float) +0:44 direct index ( temp float ClipDistance) +0:44 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance) +0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 2 (const int) -0:44 'cd' (temp float) +0:44 'cd' ( temp float) +0:107 Function Definition: devi( ( global void) +0:107 Function Parameters: +0:109 Sequence +0:109 'gl_DeviceIndex' ( in int DeviceIndex) +0:110 'gl_ViewIndex' ( in int ViewIndex) +0:121 Function Definition: devie( ( global void) +0:121 Function Parameters: +0:123 Sequence +0:123 'gl_DeviceIndex' ( in int DeviceIndex) +0:124 'gl_ViewIndex' ( in int ViewIndex) 0:? Linker Objects -0:? 'patchIn' (patch in 4-component vector of float) -0:? 'patchOut' (patch out 4-component vector of float) -0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'badp1' (smooth patch in 4-component vector of float) -0:? 'badp2' (flat patch in 4-component vector of float) -0:? 'badp3' (noperspective patch in 4-component vector of float) -0:? 'badp4' (patch sample in 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance}) -0:? 'ina' (in 2-component vector of float) -0:? 'inb' (in 32-element array of 2-component vector of float) -0:? 'inc' (in 32-element array of 2-component vector of float) -0:? 'ind' (in 32-element array of 2-component vector of float) -0:? 'bla' (in block{in int f}) -0:? 'blb' (in 32-element array of block{in int f}) -0:? 'blc' (in 32-element array of block{in int f}) -0:? 'bld' (in 32-element array of block{in int f}) -0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) -0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) -0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) -0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) -0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) -0:? 'pinbi' (patch in block{in int a}) +0:? 'patchIn' ( patch in 4-component vector of float) +0:? 'patchOut' ( patch out 4-component vector of float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'badp1' ( smooth patch in 4-component vector of float) +0:? 'badp2' ( flat patch in 4-component vector of float) +0:? 'badp3' ( noperspective patch in 4-component vector of float) +0:? 'badp4' ( patch sample in 3-component vector of float) +0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'ina' ( in 2-component vector of float) +0:? 'inb' ( in 32-element array of 2-component vector of float) +0:? 'inc' ( in 32-element array of 2-component vector of float) +0:? 'ind' ( in 32-element array of 2-component vector of float) +0:? 'bla' ( in block{ in int f}) +0:? 'blb' ( in 32-element array of block{ in int f}) +0:? 'blc' ( in 32-element array of block{ in int f}) +0:? 'bld' ( in 32-element array of block{ in int f}) +0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float) +0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float) +0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float) +0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float) +0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float) +0:? 'pinbi' ( patch in block{ in int a}) 410.tesc Warning, version 400 is not yet complete; most version-specific features are present, but some are missing. @@ -592,12 +620,12 @@ ERROR: 1 compilation errors. No code generated. Shader version: 400 vertices = -1 ERROR: node is still EOpNull! -0:8 Function Definition: main( (global void) +0:8 Function Definition: main( ( global void) 0:8 Function Parameters: 0:? Linker Objects -0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'outa' (global 1-element array of int) -0:? 'patchOut' (patch out 4-component vector of float) +0:? 'gl_out' ( out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'outa' ( global 1-element array of int) +0:? 'patchOut' ( patch out 4-component vector of float) 420.tesc Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. @@ -605,7 +633,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb ERROR: 0:26: 'gl_PointSize' : no such field in structure -ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}' +ERROR: 0:26: 'assign' : cannot convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}' ERROR: 0:29: 'out' : type must be an array: outf ERROR: 0:43: 'vertices' : must be greater than 0 ERROR: 7 compilation errors. No code generated. @@ -615,36 +643,36 @@ Shader version: 420 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:15 Function Definition: main( (global void) +0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:17 'p' (temp 4-component vector of float) -0:17 gl_Position: direct index for structure (in 4-component vector of float Position) -0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:17 move second child to first child ( temp 4-component vector of float) +0:17 'p' ( temp 4-component vector of float) +0:17 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:18 Sequence -0:18 move second child to first child (temp float) -0:18 'ps' (temp float) -0:18 gl_PointSize: direct index for structure (in float PointSize) -0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:18 move second child to first child ( temp float) +0:18 'ps' ( temp float) +0:18 gl_PointSize: direct index for structure ( in float PointSize) +0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 Sequence -0:19 move second child to first child (temp float) -0:19 'cd' (temp float) -0:19 direct index (temp float ClipDistance) -0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) -0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:19 move second child to first child ( temp float) +0:19 'cd' ( temp float) +0:19 direct index ( temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance) +0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -652,35 +680,35 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 2 (const int) 0:21 Sequence -0:21 move second child to first child (temp int) -0:21 'pvi' (temp int) -0:21 'gl_PatchVerticesIn' (in int PatchVertices) +0:21 move second child to first child ( temp int) +0:21 'pvi' ( temp int) +0:21 'gl_PatchVerticesIn' ( in int PatchVertices) 0:22 Sequence -0:22 move second child to first child (temp int) -0:22 'pid' (temp int) -0:22 'gl_PrimitiveID' (in int PrimitiveID) +0:22 move second child to first child ( temp int) +0:22 'pid' ( temp int) +0:22 'gl_PrimitiveID' ( in int PrimitiveID) 0:23 Sequence -0:23 move second child to first child (temp int) -0:23 'iid' (temp int) -0:23 'gl_InvocationID' (in int InvocationID) -0:25 move second child to first child (temp 4-component vector of float) -0:25 gl_Position: direct index for structure (out 4-component vector of float Position) -0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) -0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) -0:25 'gl_InvocationID' (in int InvocationID) +0:23 move second child to first child ( temp int) +0:23 'iid' ( temp int) +0:23 'gl_InvocationID' ( in int InvocationID) +0:25 move second child to first child ( temp 4-component vector of float) +0:25 gl_Position: direct index for structure ( out 4-component vector of float Position) +0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position}) +0:25 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position}) +0:25 'gl_InvocationID' ( in int InvocationID) 0:25 Constant: 0:25 0 (const int) -0:25 'p' (temp 4-component vector of float) -0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) -0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) -0:26 'gl_InvocationID' (in int InvocationID) -0:34 Function Definition: foo( (global void) +0:25 'p' ( temp 4-component vector of float) +0:26 indirect index ( temp block{ out 4-component vector of float Position gl_Position}) +0:26 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position}) +0:26 'gl_InvocationID' ( in int InvocationID) +0:34 Function Definition: foo( ( global void) 0:34 Function Parameters: 0:36 Sequence -0:36 Test condition and select (temp void) +0:36 Test condition and select ( temp void) 0:36 Condition -0:36 logical-or (temp bool) -0:36 Compare Not Equal (temp bool) +0:36 logical-or ( temp bool) +0:36 Compare Not Equal ( temp bool) 0:36 Constant: 0:36 -0.625000 0:36 -0.500000 @@ -690,11 +718,11 @@ ERROR: node is still EOpNull! 0:36 -0.250000 0:36 -0.125000 0:36 0.000000 -0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) -0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) +0:36 direct index (layout( location=0) temp 2X4 matrix of double) +0:36 'vs_tcs_first' (layout( location=0) in 32-element array of 2X4 matrix of double) 0:36 Constant: 0:36 0 (const int) -0:37 Compare Not Equal (temp bool) +0:37 Compare Not Equal ( temp bool) 0:37 Constant: 0:37 0.375000 0:37 0.500000 @@ -704,34 +732,34 @@ ERROR: node is still EOpNull! 0:37 0.750000 0:37 0.875000 0:37 -0.625000 -0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) -0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) +0:37 direct index (layout( location=12) temp 2X4 matrix of double) +0:37 'vs_tcs_last' (layout( location=12) in 32-element array of 2X4 matrix of double) 0:37 Constant: 0:37 0 (const int) 0:36 true case is null 0:? Linker Objects -0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) -0:? 'a' (out 3-element array of int) -0:? 'outb' (out 5-element array of int) -0:? 'outc' (out 4-element array of int) -0:? 'outf' (out float) -0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) -0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) +0:? 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position}) +0:? 'a' ( out 3-element array of int) +0:? 'outb' ( out 5-element array of int) +0:? 'outc' ( out 4-element array of int) +0:? 'outf' ( out float) +0:? 'vs_tcs_first' (layout( location=0) in 32-element array of 2X4 matrix of double) +0:? 'vs_tcs_last' (layout( location=12) in 32-element array of 2X4 matrix of double) 420.tese Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. -ERROR: 0:7: '=' : cannot convert from 'const 3-element array of float' to 'global 2-element array of float' -ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float -ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float -ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float +ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element array of float' +ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float +ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float +ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float ERROR: 0:25: 'initializer list' : wrong number of structure members -ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' -ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'temp 4-component vector of float' -ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' -ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments -ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' -ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float -ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'temp structure{global float s, global float t}' +ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int' +ERROR: 0:28: 'constructor' : cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float' +ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float' +ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments +ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float' +ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float +ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' temp float' to ' temp structure{ global float s, global float t}' ERROR: 0:70: 'initializer list' : wrong number of structure members ERROR: 13 compilation errors. No code generated. @@ -742,28 +770,28 @@ vertex spacing = none triangle order = none ERROR: node is still EOpNull! 0:4 Sequence -0:4 move second child to first child (temp 2X2 matrix of float) -0:4 'b' (global 2X2 matrix of float) +0:4 move second child to first child ( temp 2X2 matrix of float) +0:4 'b' ( global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence -0:15 move second child to first child (temp structure{global float a, global int b}) -0:15 'e' (global structure{global float a, global int b}) +0:15 move second child to first child ( temp structure{ global float a, global int b}) +0:15 'e' ( global structure{ global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence -0:20 move second child to first child (temp structure{global float a, global int b}) -0:20 'e2' (global structure{global float a, global int b}) +0:20 move second child to first child ( temp structure{ global float a, global int b}) +0:20 'e2' ( global structure{ global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence -0:42 move second child to first child (temp 5-element array of float) -0:42 'b5' (global 5-element array of float) +0:42 move second child to first child ( temp 5-element array of float) +0:42 'b5' ( global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 @@ -771,48 +799,48 @@ ERROR: node is still EOpNull! 0:42 5.200000 0:42 1.100000 0:55 Sequence -0:55 move second child to first child (temp structure{global int f}) -0:55 'single1' (global structure{global int f}) +0:55 move second child to first child ( temp structure{ global int f}) +0:55 'single1' ( global structure{ global int f}) 0:55 Constant: 0:55 10 (const int) 0:58 Sequence -0:58 move second child to first child (temp structure{global 2-component vector of uint v}) -0:58 'single2' (global structure{global 2-component vector of uint v}) +0:58 move second child to first child ( temp structure{ global 2-component vector of uint v}) +0:58 'single2' ( global structure{ global 2-component vector of uint v}) 0:58 Constant: 0:58 1 (const uint) 0:58 2 (const uint) 0:61 Sequence -0:61 move second child to first child (temp structure{global structure{global int f} s1}) -0:61 'single3' (global structure{global structure{global int f} s1}) +0:61 move second child to first child ( temp structure{ global structure{ global int f} s1}) +0:61 'single3' ( global structure{ global structure{ global int f} s1}) 0:61 Constant: 0:61 3 (const int) 0:64 Sequence -0:64 move second child to first child (temp structure{global structure{global 2-component vector of uint v} s1}) -0:64 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) +0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1}) +0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) 0:64 Constant: 0:64 4 (const uint) 0:64 5 (const uint) 0:79 Sequence -0:79 move second child to first child (temp 3-component vector of float) -0:79 'av3' (global 3-component vector of float) -0:79 Construct vec3 (global 3-component vector of float) -0:79 'vc1' (global float) -0:79 'vc2' (global float) -0:79 'vc3' (global float) +0:79 move second child to first child ( temp 3-component vector of float) +0:79 'av3' ( global 3-component vector of float) +0:79 Construct vec3 ( global 3-component vector of float) +0:79 'vc1' ( global float) +0:79 'vc2' ( global float) +0:79 'vc3' ( global float) 0:80 Sequence -0:80 move second child to first child (temp 3-component vector of float) -0:80 'bv3' (global 3-component vector of float) -0:80 Construct vec3 (temp 3-component vector of float) -0:80 'vc1' (global float) -0:80 'vc2' (global float) -0:80 'vc3' (global float) -0:82 Function Definition: main( (global void) +0:80 move second child to first child ( temp 3-component vector of float) +0:80 'bv3' ( global 3-component vector of float) +0:80 Construct vec3 ( temp 3-component vector of float) +0:80 'vc1' ( global float) +0:80 'vc2' ( global float) +0:80 'vc3' ( global float) +0:82 Function Definition: main( ( global void) 0:82 Function Parameters: 0:84 Sequence -0:84 MemoryBarrier (global void) -0:86 Test condition and select (temp void) +0:84 MemoryBarrier ( global void) +0:86 Test condition and select ( temp void) 0:86 Condition -0:86 Compare Equal (temp bool) +0:86 Compare Equal ( temp bool) 0:86 Constant: 0:86 1 (const uint) 0:86 2 (const uint) @@ -830,43 +858,43 @@ ERROR: node is still EOpNull! 0:86 0.000000 0:86 6.000000 0:86 0.000000 -0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 0:86 true case is null -0:88 Test condition and select (temp void) +0:88 Test condition and select ( temp void) 0:88 Condition 0:88 Constant: 0:88 true (const bool) 0:88 true case is null 0:? Linker Objects -0:? 'a' (const 2X2 matrix of float) +0:? 'a' ( const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'b' (global 2X2 matrix of float) -0:? 'c' (const 2X2 matrix of float) +0:? 'b' ( global 2X2 matrix of float) +0:? 'c' ( const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'a2' (global 2-element array of float) -0:? 'b2' (global 2-component vector of float) -0:? 'c2' (global 3X3 matrix of float) -0:? 'd' (global 2X2 matrix of float) -0:? 'e' (global structure{global float a, global int b}) -0:? 'e2' (global structure{global float a, global int b}) -0:? 'e3' (global structure{global float a, global int b}) -0:? 'a3' (global int) -0:? 'b3' (global 2-element array of 4-component vector of float) -0:? 'b4' (global 2-element array of 4-component vector of float) -0:? 'c3' (global 4X2 matrix of float) -0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) -0:? 'b5' (global 5-element array of float) -0:? 'single1' (global structure{global int f}) -0:? 'single2' (global structure{global 2-component vector of uint v}) -0:? 'single3' (global structure{global structure{global int f} s1}) -0:? 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) -0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'a2' ( global 2-element array of float) +0:? 'b2' ( global 2-component vector of float) +0:? 'c2' ( global 3X3 matrix of float) +0:? 'd' ( global 2X2 matrix of float) +0:? 'e' ( global structure{ global float a, global int b}) +0:? 'e2' ( global structure{ global float a, global int b}) +0:? 'e3' ( global structure{ global float a, global int b}) +0:? 'a3' ( global int) +0:? 'b3' ( global 2-element array of 4-component vector of float) +0:? 'b4' ( global 2-element array of 4-component vector of float) +0:? 'c3' ( global 4X2 matrix of float) +0:? 'd2' ( global implicitly-sized array of structure{ global float s, global float t}) +0:? 'b5' ( global 5-element array of float) +0:? 'single1' ( global structure{ global int f}) +0:? 'single2' ( global structure{ global 2-component vector of uint v}) +0:? 'single3' ( global structure{ global structure{ global int f} s1}) +0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) +0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -883,8 +911,8 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) -0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) +0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -901,11 +929,11 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'vc1' (global float) -0:? 'vc2' (global float) -0:? 'vc3' (global float) -0:? 'av3' (global 3-component vector of float) -0:? 'bv3' (global 3-component vector of float) +0:? 'vc1' ( global float) +0:? 'vc2' ( global float) +0:? 'vc3' ( global float) +0:? 'av3' ( global 3-component vector of float) +0:? 'bv3' ( global 3-component vector of float) Linked tessellation control stage: @@ -920,9 +948,9 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: main( ERROR: Linking tessellation control stage: Types must match: - gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" + gl_out: " out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus " out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" ERROR: Linking tessellation control stage: Types must match: - outa: "global 4-element array of int" versus "global 1-element array of int" + outa: " global 4-element array of int" versus " global 1-element array of int" ERROR: Linking tessellation control stage: can't handle multiple entry points per stage ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: main( @@ -933,7 +961,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: main( ERROR: Linking tessellation control stage: Types must match: - gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float Position gl_Position}" + gl_out: " out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus " out 3-element array of block{ out 4-component vector of float Position gl_Position}" Linked tessellation evaluation stage: @@ -952,44 +980,46 @@ ERROR: Linking tessellation evaluation stage: Multiple function bodies in multip Shader version: 420 Requested GL_ARB_separate_shader_objects Requested GL_ARB_tessellation_shader +Requested GL_EXT_device_group +Requested GL_EXT_multiview vertices = 4 0:? Sequence -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence -0:12 Barrier (global void) +0:12 Barrier ( global void) 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'a' (temp int) +0:14 move second child to first child ( temp int) +0:14 'a' ( temp int) 0:14 Constant: 0:14 5392 (const int) 0:20 Sequence -0:20 move second child to first child (temp 4-component vector of float) -0:20 'p' (temp 4-component vector of float) -0:20 gl_Position: direct index for structure (in 4-component vector of float Position) -0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:20 move second child to first child ( temp 4-component vector of float) +0:20 'p' ( temp 4-component vector of float) +0:20 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:20 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:20 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:21 Sequence -0:21 move second child to first child (temp float) -0:21 'ps' (temp float) -0:21 gl_PointSize: direct index for structure (in float PointSize) -0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:21 move second child to first child ( temp float) +0:21 'ps' ( temp float) +0:21 gl_PointSize: direct index for structure ( in float PointSize) +0:21 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:21 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 1 (const int) 0:22 Sequence -0:22 move second child to first child (temp float) -0:22 'cd' (temp float) -0:22 direct index (temp float ClipDistance) -0:22 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) -0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:22 move second child to first child ( temp float) +0:22 'cd' ( temp float) +0:22 direct index ( temp float ClipDistance) +0:22 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) +0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: @@ -997,94 +1027,94 @@ vertices = 4 0:22 Constant: 0:22 2 (const int) 0:24 Sequence -0:24 move second child to first child (temp int) -0:24 'pvi' (temp int) -0:24 'gl_PatchVerticesIn' (in int PatchVertices) +0:24 move second child to first child ( temp int) +0:24 'pvi' ( temp int) +0:24 'gl_PatchVerticesIn' ( in int PatchVertices) 0:25 Sequence -0:25 move second child to first child (temp int) -0:25 'pid' (temp int) -0:25 'gl_PrimitiveID' (in int PrimitiveID) +0:25 move second child to first child ( temp int) +0:25 'pid' ( temp int) +0:25 'gl_PrimitiveID' ( in int PrimitiveID) 0:26 Sequence -0:26 move second child to first child (temp int) -0:26 'iid' (temp int) -0:26 'gl_InvocationID' (in int InvocationID) -0:28 move second child to first child (temp 4-component vector of float) -0:28 gl_Position: direct index for structure (out 4-component vector of float Position) -0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:28 'gl_InvocationID' (in int InvocationID) +0:26 move second child to first child ( temp int) +0:26 'iid' ( temp int) +0:26 'gl_InvocationID' ( in int InvocationID) +0:28 move second child to first child ( temp 4-component vector of float) +0:28 gl_Position: direct index for structure ( out 4-component vector of float Position) +0:28 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:28 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:28 'gl_InvocationID' ( in int InvocationID) 0:28 Constant: 0:28 0 (const int) -0:28 'p' (temp 4-component vector of float) -0:29 move second child to first child (temp float) -0:29 gl_PointSize: direct index for structure (out float PointSize) -0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:29 'gl_InvocationID' (in int InvocationID) +0:28 'p' ( temp 4-component vector of float) +0:29 move second child to first child ( temp float) +0:29 gl_PointSize: direct index for structure ( out float PointSize) +0:29 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:29 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:29 'gl_InvocationID' ( in int InvocationID) 0:29 Constant: 0:29 1 (const int) -0:29 'ps' (temp float) -0:30 move second child to first child (temp float) -0:30 direct index (temp float ClipDistance) -0:30 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance) -0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:30 'gl_InvocationID' (in int InvocationID) +0:29 'ps' ( temp float) +0:30 move second child to first child ( temp float) +0:30 direct index ( temp float ClipDistance) +0:30 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) +0:30 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:30 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:30 'gl_InvocationID' ( in int InvocationID) 0:30 Constant: 0:30 2 (const int) 0:30 Constant: 0:30 1 (const int) -0:30 'cd' (temp float) -0:32 move second child to first child (temp float) -0:32 direct index (patch temp float TessLevelOuter) -0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) +0:30 'cd' ( temp float) +0:32 move second child to first child ( temp float) +0:32 direct index ( patch temp float TessLevelOuter) +0:32 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 0:32 Constant: 0:32 3 (const int) 0:32 Constant: 0:32 3.200000 -0:33 move second child to first child (temp float) -0:33 direct index (patch temp float TessLevelInner) -0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) +0:33 move second child to first child ( temp float) +0:33 direct index ( patch temp float TessLevelInner) +0:33 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.300000 -0:13 Function Definition: main( (global void) +0:13 Function Definition: main( ( global void) 0:13 Function Parameters: 0:15 Sequence -0:15 Barrier (global void) +0:15 Barrier ( global void) 0:17 Sequence -0:17 move second child to first child (temp int) -0:17 'a' (temp int) +0:17 move second child to first child ( temp int) +0:17 'a' ( temp int) 0:17 Constant: 0:17 5392 (const int) 0:23 Sequence -0:23 move second child to first child (temp 4-component vector of float) -0:23 'p' (temp 4-component vector of float) -0:23 gl_Position: direct index for structure (in 4-component vector of float Position) -0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:23 move second child to first child ( temp 4-component vector of float) +0:23 'p' ( temp 4-component vector of float) +0:23 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (temp float) -0:24 'ps' (temp float) -0:24 gl_PointSize: direct index for structure (in float PointSize) -0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:24 move second child to first child ( temp float) +0:24 'ps' ( temp float) +0:24 gl_PointSize: direct index for structure ( in float PointSize) +0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (temp float) -0:25 'cd' (temp float) -0:25 direct index (temp float ClipDistance) -0:25 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) -0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:25 move second child to first child ( temp float) +0:25 'cd' ( temp float) +0:25 direct index ( temp float ClipDistance) +0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) +0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: @@ -1092,135 +1122,135 @@ vertices = 4 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (temp int) -0:27 'pvi' (temp int) -0:27 'gl_PatchVerticesIn' (in int PatchVertices) +0:27 move second child to first child ( temp int) +0:27 'pvi' ( temp int) +0:27 'gl_PatchVerticesIn' ( in int PatchVertices) 0:28 Sequence -0:28 move second child to first child (temp int) -0:28 'pid' (temp int) -0:28 'gl_PrimitiveID' (in int PrimitiveID) +0:28 move second child to first child ( temp int) +0:28 'pid' ( temp int) +0:28 'gl_PrimitiveID' ( in int PrimitiveID) 0:29 Sequence -0:29 move second child to first child (temp int) -0:29 'iid' (temp int) -0:29 'gl_InvocationID' (in int InvocationID) -0:31 move second child to first child (temp 4-component vector of float) -0:31 gl_Position: direct index for structure (out 4-component vector of float Position) -0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:31 'gl_InvocationID' (in int InvocationID) +0:29 move second child to first child ( temp int) +0:29 'iid' ( temp int) +0:29 'gl_InvocationID' ( in int InvocationID) +0:31 move second child to first child ( temp 4-component vector of float) +0:31 gl_Position: direct index for structure ( out 4-component vector of float Position) +0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:31 'gl_InvocationID' ( in int InvocationID) 0:31 Constant: 0:31 0 (const int) -0:31 'p' (temp 4-component vector of float) -0:32 move second child to first child (temp float) -0:32 gl_PointSize: direct index for structure (out float PointSize) -0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_InvocationID' (in int InvocationID) +0:31 'p' ( temp 4-component vector of float) +0:32 move second child to first child ( temp float) +0:32 gl_PointSize: direct index for structure ( out float PointSize) +0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:32 'gl_InvocationID' ( in int InvocationID) 0:32 Constant: 0:32 1 (const int) -0:32 'ps' (temp float) -0:33 move second child to first child (temp float) -0:33 direct index (temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance) -0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_InvocationID' (in int InvocationID) +0:32 'ps' ( temp float) +0:33 move second child to first child ( temp float) +0:33 direct index ( temp float ClipDistance) +0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) +0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:33 'gl_InvocationID' ( in int InvocationID) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 'cd' (temp float) -0:35 move second child to first child (temp float) -0:35 direct index (patch temp float TessLevelOuter) -0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter) +0:33 'cd' ( temp float) +0:35 move second child to first child ( temp float) +0:35 direct index ( patch temp float TessLevelOuter) +0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 3.200000 -0:36 move second child to first child (temp float) -0:36 direct index (patch temp float TessLevelInner) -0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner) +0:36 move second child to first child ( temp float) +0:36 direct index ( patch temp float TessLevelInner) +0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.300000 -0:38 Test condition and select (temp void) +0:38 Test condition and select ( temp void) 0:38 Condition -0:38 Compare Greater Than (temp bool) -0:38 'a' (temp int) +0:38 Compare Greater Than ( temp bool) +0:38 'a' ( temp int) 0:38 Constant: 0:38 10 (const int) 0:38 true case -0:39 Barrier (global void) +0:39 Barrier ( global void) 0:38 false case -0:41 Barrier (global void) -0:43 Barrier (global void) +0:41 Barrier ( global void) +0:43 Barrier ( global void) 0:47 Loop with condition not tested first 0:47 Loop Condition -0:47 Compare Greater Than (temp bool) -0:47 'a' (temp int) +0:47 Compare Greater Than ( temp bool) +0:47 'a' ( temp int) 0:47 Constant: 0:47 10 (const int) 0:47 Loop Body 0:46 Sequence -0:46 Barrier (global void) +0:46 Barrier ( global void) 0:49 switch 0:49 condition -0:49 'a' (temp int) +0:49 'a' ( temp int) 0:49 body 0:49 Sequence 0:50 default: 0:? Sequence -0:51 Barrier (global void) +0:51 Barrier ( global void) 0:52 Branch: Break -0:54 Test condition and select (temp int) +0:54 Test condition and select ( temp int) 0:54 Condition -0:54 Compare Less Than (temp bool) -0:54 'a' (temp int) +0:54 Compare Less Than ( temp bool) +0:54 'a' ( temp int) 0:54 Constant: 0:54 12 (const int) 0:54 true case -0:54 'a' (temp int) +0:54 'a' ( temp int) 0:54 false case -0:54 Comma (temp int) -0:54 Barrier (global void) -0:54 'a' (temp int) +0:54 Comma ( temp int) +0:54 Barrier ( global void) +0:54 'a' ( temp int) 0:56 Sequence -0:56 Barrier (global void) +0:56 Barrier ( global void) 0:59 Branch: Return -0:61 Barrier (global void) -0:8 Function Definition: main( (global void) +0:61 Barrier ( global void) +0:8 Function Definition: main( ( global void) 0:8 Function Parameters: -0:15 Function Definition: main( (global void) +0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (temp 4-component vector of float) -0:17 'p' (temp 4-component vector of float) -0:17 gl_Position: direct index for structure (in 4-component vector of float Position) -0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:17 move second child to first child ( temp 4-component vector of float) +0:17 'p' ( temp 4-component vector of float) +0:17 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:17 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:18 Sequence -0:18 move second child to first child (temp float) -0:18 'ps' (temp float) -0:18 gl_PointSize: direct index for structure (in float PointSize) -0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:18 move second child to first child ( temp float) +0:18 'ps' ( temp float) +0:18 gl_PointSize: direct index for structure ( in float PointSize) +0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:18 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 Sequence -0:19 move second child to first child (temp float) -0:19 'cd' (temp float) -0:19 direct index (temp float ClipDistance) -0:19 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) -0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:19 move second child to first child ( temp float) +0:19 'cd' ( temp float) +0:19 direct index ( temp float ClipDistance) +0:19 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) +0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:19 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: @@ -1228,97 +1258,99 @@ vertices = 4 0:19 Constant: 0:19 2 (const int) 0:21 Sequence -0:21 move second child to first child (temp int) -0:21 'pvi' (temp int) -0:21 'gl_PatchVerticesIn' (in int PatchVertices) +0:21 move second child to first child ( temp int) +0:21 'pvi' ( temp int) +0:21 'gl_PatchVerticesIn' ( in int PatchVertices) 0:22 Sequence -0:22 move second child to first child (temp int) -0:22 'pid' (temp int) -0:22 'gl_PrimitiveID' (in int PrimitiveID) +0:22 move second child to first child ( temp int) +0:22 'pid' ( temp int) +0:22 'gl_PrimitiveID' ( in int PrimitiveID) 0:23 Sequence -0:23 move second child to first child (temp int) -0:23 'iid' (temp int) -0:23 'gl_InvocationID' (in int InvocationID) -0:25 move second child to first child (temp 4-component vector of float) -0:25 gl_Position: direct index for structure (out 4-component vector of float Position) -0:25 indirect index (temp block{out 4-component vector of float Position gl_Position}) -0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) -0:25 'gl_InvocationID' (in int InvocationID) +0:23 move second child to first child ( temp int) +0:23 'iid' ( temp int) +0:23 'gl_InvocationID' ( in int InvocationID) +0:25 move second child to first child ( temp 4-component vector of float) +0:25 gl_Position: direct index for structure ( out 4-component vector of float Position) +0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position}) +0:25 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position}) +0:25 'gl_InvocationID' ( in int InvocationID) 0:25 Constant: 0:25 0 (const int) -0:25 'p' (temp 4-component vector of float) -0:26 indirect index (temp block{out 4-component vector of float Position gl_Position}) -0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position}) -0:26 'gl_InvocationID' (in int InvocationID) +0:25 'p' ( temp 4-component vector of float) +0:26 indirect index ( temp block{ out 4-component vector of float Position gl_Position}) +0:26 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position}) +0:26 'gl_InvocationID' ( in int InvocationID) 0:? Linker Objects -0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) -0:? 'outa' (global 4-element array of int) -0:? 'patchOut' (patch out 4-component vector of float) -0:? 'patchIn' (patch in 4-component vector of float) -0:? 'ina' (in 2-component vector of float) -0:? 'inb' (in 32-element array of 2-component vector of float) -0:? 'inc' (in 32-element array of 2-component vector of float) -0:? 'ind' (in 32-element array of 2-component vector of float) -0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float) -0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float) -0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float) -0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) -0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'pv3' (noContraction temp 3-component vector of float) -0:? 'pinbi' (patch out block{out int a}) -0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float) -0:? 'a' (out 3-element array of int) -0:? 'outb' (out 5-element array of int) -0:? 'outc' (out 4-element array of int) -0:? 'outf' (out float) -0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) -0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) +0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance}) +0:? 'outa' ( global 4-element array of int) +0:? 'patchOut' ( patch out 4-component vector of float) +0:? 'patchIn' ( patch in 4-component vector of float) +0:? 'ina' ( in 2-component vector of float) +0:? 'inb' ( in 32-element array of 2-component vector of float) +0:? 'inc' ( in 32-element array of 2-component vector of float) +0:? 'ind' ( in 32-element array of 2-component vector of float) +0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float) +0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float) +0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float) +0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float) +0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float) +0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float) +0:? 'pv3' ( noContraction temp 3-component vector of float) +0:? 'pinbi' ( patch out block{ out int a}) +0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float) +0:? 'a' ( out 3-element array of int) +0:? 'outb' ( out 5-element array of int) +0:? 'outc' ( out 4-element array of int) +0:? 'outf' ( out float) +0:? 'vs_tcs_first' (layout( location=0) in 32-element array of 2X4 matrix of double) +0:? 'vs_tcs_last' (layout( location=12) in 32-element array of 2X4 matrix of double) Shader version: 420 Requested GL_ARB_separate_shader_objects Requested GL_ARB_tessellation_shader +Requested GL_EXT_device_group +Requested GL_EXT_multiview input primitive = quads vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Constant: 0:12 0.000000 0:14 Sequence -0:14 move second child to first child (temp int) -0:14 'a' (temp int) +0:14 move second child to first child ( temp int) +0:14 'a' ( temp int) 0:14 Constant: 0:14 1512 (const int) 0:22 Sequence -0:22 move second child to first child (temp 4-component vector of float) -0:22 'p' (temp 4-component vector of float) -0:22 gl_Position: direct index for structure (in 4-component vector of float Position) -0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:22 move second child to first child ( temp 4-component vector of float) +0:22 'p' ( temp 4-component vector of float) +0:22 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 Sequence -0:23 move second child to first child (temp float) -0:23 'ps' (temp float) -0:23 gl_PointSize: direct index for structure (in float PointSize) -0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:23 move second child to first child ( temp float) +0:23 'ps' ( temp float) +0:23 gl_PointSize: direct index for structure ( in float PointSize) +0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 1 (const int) 0:24 Sequence -0:24 move second child to first child (temp float) -0:24 'cd' (temp float) -0:24 direct index (temp float ClipDistance) -0:24 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) -0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:24 move second child to first child ( temp float) +0:24 'cd' ( temp float) +0:24 direct index ( temp float ClipDistance) +0:24 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) +0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: @@ -1326,89 +1358,89 @@ ERROR: node is still EOpNull! 0:24 Constant: 0:24 2 (const int) 0:26 Sequence -0:26 move second child to first child (temp int) -0:26 'pvi' (temp int) -0:26 'gl_PatchVerticesIn' (in int PatchVertices) +0:26 move second child to first child ( temp int) +0:26 'pvi' ( temp int) +0:26 'gl_PatchVerticesIn' ( in int PatchVertices) 0:27 Sequence -0:27 move second child to first child (temp int) -0:27 'pid' (temp int) -0:27 'gl_PrimitiveID' (in int PrimitiveID) +0:27 move second child to first child ( temp int) +0:27 'pid' ( temp int) +0:27 'gl_PrimitiveID' ( in int PrimitiveID) 0:28 Sequence -0:28 move second child to first child (temp 3-component vector of float) -0:28 'tc' (temp 3-component vector of float) -0:28 'gl_TessCoord' (in 3-component vector of float TessCoord) +0:28 move second child to first child ( temp 3-component vector of float) +0:28 'tc' ( temp 3-component vector of float) +0:28 'gl_TessCoord' ( in 3-component vector of float TessCoord) 0:29 Sequence -0:29 move second child to first child (temp float) -0:29 'tlo' (temp float) -0:29 direct index (patch temp float TessLevelOuter) -0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) +0:29 move second child to first child ( temp float) +0:29 'tlo' ( temp float) +0:29 direct index ( patch temp float TessLevelOuter) +0:29 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter) 0:29 Constant: 0:29 3 (const int) 0:30 Sequence -0:30 move second child to first child (temp float) -0:30 'tli' (temp float) -0:30 direct index (patch temp float TessLevelInner) -0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) +0:30 move second child to first child ( temp float) +0:30 'tli' ( temp float) +0:30 direct index ( patch temp float TessLevelInner) +0:30 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner) 0:30 Constant: 0:30 1 (const int) -0:32 move second child to first child (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:32 move second child to first child ( temp 4-component vector of float) +0:32 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:32 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 0 (const uint) -0:32 'p' (temp 4-component vector of float) -0:33 move second child to first child (temp float) -0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize) -0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:32 'p' ( temp 4-component vector of float) +0:33 move second child to first child ( temp float) +0:33 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) +0:33 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const uint) -0:33 'ps' (temp float) -0:34 move second child to first child (temp float) -0:34 direct index (temp float ClipDistance) -0:34 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) -0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:33 'ps' ( temp float) +0:34 move second child to first child ( temp float) +0:34 direct index ( temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance) +0:34 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 2 (const uint) 0:34 Constant: 0:34 2 (const int) -0:34 'cd' (temp float) -0:20 Function Definition: main( (global void) +0:34 'cd' ( temp float) +0:20 Function Definition: main( ( global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Constant: 0:22 0.000000 0:24 Sequence -0:24 move second child to first child (temp int) -0:24 'a' (temp int) +0:24 move second child to first child ( temp int) +0:24 'a' ( temp int) 0:24 Constant: 0:24 1512 (const int) 0:32 Sequence -0:32 move second child to first child (temp 4-component vector of float) -0:32 'p' (temp 4-component vector of float) -0:32 gl_Position: direct index for structure (in 4-component vector of float Position) -0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:32 move second child to first child ( temp 4-component vector of float) +0:32 'p' ( temp 4-component vector of float) +0:32 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (temp float) -0:33 'ps' (temp float) -0:33 gl_PointSize: direct index for structure (in float PointSize) -0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:33 move second child to first child ( temp float) +0:33 'ps' ( temp float) +0:33 gl_PointSize: direct index for structure ( in float PointSize) +0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1 (const int) 0:34 Sequence -0:34 move second child to first child (temp float) -0:34 'cd' (temp float) -0:34 direct index (temp float ClipDistance) -0:34 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) -0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:34 move second child to first child ( temp float) +0:34 'cd' ( temp float) +0:34 direct index ( temp float ClipDistance) +0:34 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) +0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) 0:34 Constant: @@ -1416,75 +1448,75 @@ ERROR: node is still EOpNull! 0:34 Constant: 0:34 2 (const int) 0:36 Sequence -0:36 move second child to first child (temp int) -0:36 'pvi' (temp int) -0:36 'gl_PatchVerticesIn' (in int PatchVertices) +0:36 move second child to first child ( temp int) +0:36 'pvi' ( temp int) +0:36 'gl_PatchVerticesIn' ( in int PatchVertices) 0:37 Sequence -0:37 move second child to first child (temp int) -0:37 'pid' (temp int) -0:37 'gl_PrimitiveID' (in int PrimitiveID) +0:37 move second child to first child ( temp int) +0:37 'pid' ( temp int) +0:37 'gl_PrimitiveID' ( in int PrimitiveID) 0:38 Sequence -0:38 move second child to first child (temp 3-component vector of float) -0:38 'tc' (temp 3-component vector of float) -0:38 'gl_TessCoord' (in 3-component vector of float TessCoord) +0:38 move second child to first child ( temp 3-component vector of float) +0:38 'tc' ( temp 3-component vector of float) +0:38 'gl_TessCoord' ( in 3-component vector of float TessCoord) 0:39 Sequence -0:39 move second child to first child (temp float) -0:39 'tlo' (temp float) -0:39 direct index (patch temp float TessLevelOuter) -0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter) +0:39 move second child to first child ( temp float) +0:39 'tlo' ( temp float) +0:39 direct index ( patch temp float TessLevelOuter) +0:39 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter) 0:39 Constant: 0:39 3 (const int) 0:40 Sequence -0:40 move second child to first child (temp float) -0:40 'tli' (temp float) -0:40 direct index (patch temp float TessLevelInner) -0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner) +0:40 move second child to first child ( temp float) +0:40 'tli' ( temp float) +0:40 direct index ( patch temp float TessLevelInner) +0:40 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (temp 4-component vector of float) -0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position) -0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:42 move second child to first child ( temp 4-component vector of float) +0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) +0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) 0:42 Constant: 0:42 0 (const uint) -0:42 'p' (temp 4-component vector of float) -0:43 move second child to first child (temp float) -0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize) -0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:42 'p' ( temp 4-component vector of float) +0:43 move second child to first child ( temp float) +0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize) +0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) 0:43 Constant: 0:43 1 (const uint) -0:43 'ps' (temp float) -0:44 move second child to first child (temp float) -0:44 direct index (temp float ClipDistance) -0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance) -0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:43 'ps' ( temp float) +0:44 move second child to first child ( temp float) +0:44 direct index ( temp float ClipDistance) +0:44 gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance) +0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 2 (const int) -0:44 'cd' (temp float) +0:44 'cd' ( temp float) 0:4 Sequence -0:4 move second child to first child (temp 2X2 matrix of float) -0:4 'b' (global 2X2 matrix of float) +0:4 move second child to first child ( temp 2X2 matrix of float) +0:4 'b' ( global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence -0:15 move second child to first child (temp structure{global float a, global int b}) -0:15 'e' (global structure{global float a, global int b}) +0:15 move second child to first child ( temp structure{ global float a, global int b}) +0:15 'e' ( global structure{ global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence -0:20 move second child to first child (temp structure{global float a, global int b}) -0:20 'e2' (global structure{global float a, global int b}) +0:20 move second child to first child ( temp structure{ global float a, global int b}) +0:20 'e2' ( global structure{ global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence -0:42 move second child to first child (temp 5-element array of float) -0:42 'b5' (global 5-element array of float) +0:42 move second child to first child ( temp 5-element array of float) +0:42 'b5' ( global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 @@ -1492,48 +1524,48 @@ ERROR: node is still EOpNull! 0:42 5.200000 0:42 1.100000 0:55 Sequence -0:55 move second child to first child (temp structure{global int f}) -0:55 'single1' (global structure{global int f}) +0:55 move second child to first child ( temp structure{ global int f}) +0:55 'single1' ( global structure{ global int f}) 0:55 Constant: 0:55 10 (const int) 0:58 Sequence -0:58 move second child to first child (temp structure{global 2-component vector of uint v}) -0:58 'single2' (global structure{global 2-component vector of uint v}) +0:58 move second child to first child ( temp structure{ global 2-component vector of uint v}) +0:58 'single2' ( global structure{ global 2-component vector of uint v}) 0:58 Constant: 0:58 1 (const uint) 0:58 2 (const uint) 0:61 Sequence -0:61 move second child to first child (temp structure{global structure{global int f} s1}) -0:61 'single3' (global structure{global structure{global int f} s1}) +0:61 move second child to first child ( temp structure{ global structure{ global int f} s1}) +0:61 'single3' ( global structure{ global structure{ global int f} s1}) 0:61 Constant: 0:61 3 (const int) 0:64 Sequence -0:64 move second child to first child (temp structure{global structure{global 2-component vector of uint v} s1}) -0:64 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) +0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1}) +0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) 0:64 Constant: 0:64 4 (const uint) 0:64 5 (const uint) 0:79 Sequence -0:79 move second child to first child (temp 3-component vector of float) -0:79 'av3' (global 3-component vector of float) -0:79 Construct vec3 (global 3-component vector of float) -0:79 'vc1' (global float) -0:79 'vc2' (global float) -0:79 'vc3' (global float) +0:79 move second child to first child ( temp 3-component vector of float) +0:79 'av3' ( global 3-component vector of float) +0:79 Construct vec3 ( global 3-component vector of float) +0:79 'vc1' ( global float) +0:79 'vc2' ( global float) +0:79 'vc3' ( global float) 0:80 Sequence -0:80 move second child to first child (temp 3-component vector of float) -0:80 'bv3' (global 3-component vector of float) -0:80 Construct vec3 (temp 3-component vector of float) -0:80 'vc1' (global float) -0:80 'vc2' (global float) -0:80 'vc3' (global float) -0:82 Function Definition: main( (global void) +0:80 move second child to first child ( temp 3-component vector of float) +0:80 'bv3' ( global 3-component vector of float) +0:80 Construct vec3 ( temp 3-component vector of float) +0:80 'vc1' ( global float) +0:80 'vc2' ( global float) +0:80 'vc3' ( global float) +0:82 Function Definition: main( ( global void) 0:82 Function Parameters: 0:84 Sequence -0:84 MemoryBarrier (global void) -0:86 Test condition and select (temp void) +0:84 MemoryBarrier ( global void) +0:86 Test condition and select ( temp void) 0:86 Condition -0:86 Compare Equal (temp bool) +0:86 Compare Equal ( temp bool) 0:86 Constant: 0:86 1 (const uint) 0:86 2 (const uint) @@ -1551,65 +1583,65 @@ ERROR: node is still EOpNull! 0:86 0.000000 0:86 6.000000 0:86 0.000000 -0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 0:86 true case is null -0:88 Test condition and select (temp void) +0:88 Test condition and select ( temp void) 0:88 Condition 0:88 Constant: 0:88 true (const bool) 0:88 true case is null 0:? Linker Objects -0:? 'patchIn' (patch in 4-component vector of float) -0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) -0:? 'patchOut' (patch out 4-component vector of float) -0:? 'badp1' (smooth patch in 4-component vector of float) -0:? 'badp2' (flat patch in 4-component vector of float) -0:? 'badp3' (noperspective patch in 4-component vector of float) -0:? 'badp4' (patch sample in 3-component vector of float) -0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance}) -0:? 'ina' (in 2-component vector of float) -0:? 'inb' (in 32-element array of 2-component vector of float) -0:? 'inc' (in 32-element array of 2-component vector of float) -0:? 'ind' (in 32-element array of 2-component vector of float) -0:? 'bla' (in block{in int f}) -0:? 'blb' (in 32-element array of block{in int f}) -0:? 'blc' (in 32-element array of block{in int f}) -0:? 'bld' (in 32-element array of block{in int f}) -0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float) -0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float) -0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float) -0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float) -0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float) -0:? 'pinbi' (patch in block{in int a}) -0:? 'a' (const 2X2 matrix of float) +0:? 'patchIn' ( patch in 4-component vector of float) +0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance}) +0:? 'patchOut' ( patch out 4-component vector of float) +0:? 'badp1' ( smooth patch in 4-component vector of float) +0:? 'badp2' ( flat patch in 4-component vector of float) +0:? 'badp3' ( noperspective patch in 4-component vector of float) +0:? 'badp4' ( patch sample in 3-component vector of float) +0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance}) +0:? 'ina' ( in 2-component vector of float) +0:? 'inb' ( in 32-element array of 2-component vector of float) +0:? 'inc' ( in 32-element array of 2-component vector of float) +0:? 'ind' ( in 32-element array of 2-component vector of float) +0:? 'bla' ( in block{ in int f}) +0:? 'blb' ( in 32-element array of block{ in int f}) +0:? 'blc' ( in 32-element array of block{ in int f}) +0:? 'bld' ( in 32-element array of block{ in int f}) +0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float) +0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float) +0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float) +0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float) +0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float) +0:? 'pinbi' ( patch in block{ in int a}) +0:? 'a' ( const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'b' (global 2X2 matrix of float) -0:? 'c' (const 2X2 matrix of float) +0:? 'b' ( global 2X2 matrix of float) +0:? 'c' ( const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'a2' (global 2-element array of float) -0:? 'b2' (global 2-component vector of float) -0:? 'c2' (global 3X3 matrix of float) -0:? 'd' (global 2X2 matrix of float) -0:? 'e' (global structure{global float a, global int b}) -0:? 'e2' (global structure{global float a, global int b}) -0:? 'e3' (global structure{global float a, global int b}) -0:? 'a3' (global int) -0:? 'b3' (global 2-element array of 4-component vector of float) -0:? 'b4' (global 2-element array of 4-component vector of float) -0:? 'c3' (global 4X2 matrix of float) -0:? 'd2' (global 1-element array of structure{global float s, global float t}) -0:? 'b5' (global 5-element array of float) -0:? 'single1' (global structure{global int f}) -0:? 'single2' (global structure{global 2-component vector of uint v}) -0:? 'single3' (global structure{global structure{global int f} s1}) -0:? 'single4' (global structure{global structure{global 2-component vector of uint v} s1}) -0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'a2' ( global 2-element array of float) +0:? 'b2' ( global 2-component vector of float) +0:? 'c2' ( global 3X3 matrix of float) +0:? 'd' ( global 2X2 matrix of float) +0:? 'e' ( global structure{ global float a, global int b}) +0:? 'e2' ( global structure{ global float a, global int b}) +0:? 'e3' ( global structure{ global float a, global int b}) +0:? 'a3' ( global int) +0:? 'b3' ( global 2-element array of 4-component vector of float) +0:? 'b4' ( global 2-element array of 4-component vector of float) +0:? 'c3' ( global 4X2 matrix of float) +0:? 'd2' ( global 1-element array of structure{ global float s, global float t}) +0:? 'b5' ( global 5-element array of float) +0:? 'single1' ( global structure{ global int f}) +0:? 'single2' ( global structure{ global 2-component vector of uint v}) +0:? 'single3' ( global structure{ global structure{ global int f} s1}) +0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1}) +0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -1626,8 +1658,8 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) -0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) +0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -1644,9 +1676,9 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'vc1' (global float) -0:? 'vc2' (global float) -0:? 'vc3' (global float) -0:? 'av3' (global 3-component vector of float) -0:? 'bv3' (global 3-component vector of float) +0:? 'vc1' ( global float) +0:? 'vc2' ( global float) +0:? 'vc3' ( global float) +0:? 'av3' ( global 3-component vector of float) +0:? 'bv3' ( global 3-component vector of float) |