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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out1620
1 files changed, 826 insertions, 794 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out
index 21fade77b96..526b6e7d590 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.tesc.out
@@ -3,42 +3,42 @@ Shader version: 150
Requested GL_ARB_tessellation_shader
vertices = 4
0:? Sequence
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
-0:12 Barrier (global void)
+0:12 Barrier ( global void)
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'a' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'a' ( temp int)
0:14 Constant:
0:14 5392 (const int)
0:20 Sequence
-0:20 move second child to first child (temp 4-component vector of float)
-0:20 'p' (temp 4-component vector of float)
-0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:20 'p' ( temp 4-component vector of float)
+0:20 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:20 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:20 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
0:21 Sequence
-0:21 move second child to first child (temp float)
-0:21 'ps' (temp float)
-0:21 gl_PointSize: direct index for structure (in float PointSize)
-0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:21 move second child to first child ( temp float)
+0:21 'ps' ( temp float)
+0:21 gl_PointSize: direct index for structure ( in float PointSize)
+0:21 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:21 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 1 (const int)
0:22 Sequence
-0:22 move second child to first child (temp float)
-0:22 'cd' (temp float)
-0:22 direct index (temp float ClipDistance)
-0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
-0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:22 move second child to first child ( temp float)
+0:22 'cd' ( temp float)
+0:22 direct index ( temp float ClipDistance)
+0:22 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
+0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@@ -46,62 +46,62 @@ vertices = 4
0:22 Constant:
0:22 2 (const int)
0:24 Sequence
-0:24 move second child to first child (temp int)
-0:24 'pvi' (temp int)
-0:24 'gl_PatchVerticesIn' (in int PatchVertices)
+0:24 move second child to first child ( temp int)
+0:24 'pvi' ( temp int)
+0:24 'gl_PatchVerticesIn' ( in int PatchVertices)
0:25 Sequence
-0:25 move second child to first child (temp int)
-0:25 'pid' (temp int)
-0:25 'gl_PrimitiveID' (in int PrimitiveID)
+0:25 move second child to first child ( temp int)
+0:25 'pid' ( temp int)
+0:25 'gl_PrimitiveID' ( in int PrimitiveID)
0:26 Sequence
-0:26 move second child to first child (temp int)
-0:26 'iid' (temp int)
-0:26 'gl_InvocationID' (in int InvocationID)
-0:28 move second child to first child (temp 4-component vector of float)
-0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
-0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:28 'gl_InvocationID' (in int InvocationID)
+0:26 move second child to first child ( temp int)
+0:26 'iid' ( temp int)
+0:26 'gl_InvocationID' ( in int InvocationID)
+0:28 move second child to first child ( temp 4-component vector of float)
+0:28 gl_Position: direct index for structure ( out 4-component vector of float Position)
+0:28 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:28 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:28 'gl_InvocationID' ( in int InvocationID)
0:28 Constant:
0:28 0 (const int)
-0:28 'p' (temp 4-component vector of float)
-0:29 move second child to first child (temp float)
-0:29 gl_PointSize: direct index for structure (out float PointSize)
-0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:29 'gl_InvocationID' (in int InvocationID)
+0:28 'p' ( temp 4-component vector of float)
+0:29 move second child to first child ( temp float)
+0:29 gl_PointSize: direct index for structure ( out float PointSize)
+0:29 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:29 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:29 'gl_InvocationID' ( in int InvocationID)
0:29 Constant:
0:29 1 (const int)
-0:29 'ps' (temp float)
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float ClipDistance)
-0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
-0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:30 'gl_InvocationID' (in int InvocationID)
+0:29 'ps' ( temp float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float ClipDistance)
+0:30 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
+0:30 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:30 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:30 'gl_InvocationID' ( in int InvocationID)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 'cd' (temp float)
-0:32 move second child to first child (temp float)
-0:32 direct index (patch temp float TessLevelOuter)
-0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
+0:30 'cd' ( temp float)
+0:32 move second child to first child ( temp float)
+0:32 direct index ( patch temp float TessLevelOuter)
+0:32 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
0:32 Constant:
0:32 3 (const int)
0:32 Constant:
0:32 3.200000
-0:33 move second child to first child (temp float)
-0:33 direct index (patch temp float TessLevelInner)
-0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
+0:33 move second child to first child ( temp float)
+0:33 direct index ( patch temp float TessLevelInner)
+0:33 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.300000
0:? Linker Objects
-0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'outa' (global 4-element array of int)
-0:? 'patchOut' (patch out 4-component vector of float)
+0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'outa' ( global 4-element array of int)
+0:? 'patchOut' ( patch out 4-component vector of float)
150.tese
ERROR: 0:12: 'barrier' : no matching overloaded function found
@@ -115,43 +115,43 @@ vertex spacing = fractional_odd_spacing
triangle order = cw
using point mode
ERROR: node is still EOpNull!
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Constant:
0:12 0.000000
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'a' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'a' ( temp int)
0:14 Constant:
0:14 1512 (const int)
0:22 Sequence
-0:22 move second child to first child (temp 4-component vector of float)
-0:22 'p' (temp 4-component vector of float)
-0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:22 move second child to first child ( temp 4-component vector of float)
+0:22 'p' ( temp 4-component vector of float)
+0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 0 (const int)
0:23 Sequence
-0:23 move second child to first child (temp float)
-0:23 'ps' (temp float)
-0:23 gl_PointSize: direct index for structure (in float PointSize)
-0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:23 move second child to first child ( temp float)
+0:23 'ps' ( temp float)
+0:23 gl_PointSize: direct index for structure ( in float PointSize)
+0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:24 Sequence
-0:24 move second child to first child (temp float)
-0:24 'cd' (temp float)
-0:24 direct index (temp float ClipDistance)
-0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
-0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:24 move second child to first child ( temp float)
+0:24 'cd' ( temp float)
+0:24 direct index ( temp float ClipDistance)
+0:24 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
+0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@@ -159,55 +159,55 @@ ERROR: node is still EOpNull!
0:24 Constant:
0:24 2 (const int)
0:26 Sequence
-0:26 move second child to first child (temp int)
-0:26 'pvi' (temp int)
-0:26 'gl_PatchVerticesIn' (in int PatchVertices)
+0:26 move second child to first child ( temp int)
+0:26 'pvi' ( temp int)
+0:26 'gl_PatchVerticesIn' ( in int PatchVertices)
0:27 Sequence
-0:27 move second child to first child (temp int)
-0:27 'pid' (temp int)
-0:27 'gl_PrimitiveID' (in int PrimitiveID)
+0:27 move second child to first child ( temp int)
+0:27 'pid' ( temp int)
+0:27 'gl_PrimitiveID' ( in int PrimitiveID)
0:28 Sequence
-0:28 move second child to first child (temp 3-component vector of float)
-0:28 'tc' (temp 3-component vector of float)
-0:28 'gl_TessCoord' (in 3-component vector of float TessCoord)
+0:28 move second child to first child ( temp 3-component vector of float)
+0:28 'tc' ( temp 3-component vector of float)
+0:28 'gl_TessCoord' ( in 3-component vector of float TessCoord)
0:29 Sequence
-0:29 move second child to first child (temp float)
-0:29 'tlo' (temp float)
-0:29 direct index (patch temp float TessLevelOuter)
-0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
+0:29 move second child to first child ( temp float)
+0:29 'tlo' ( temp float)
+0:29 direct index ( patch temp float TessLevelOuter)
+0:29 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
0:29 Constant:
0:29 3 (const int)
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'tli' (temp float)
-0:30 direct index (patch temp float TessLevelInner)
-0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
+0:30 move second child to first child ( temp float)
+0:30 'tli' ( temp float)
+0:30 direct index ( patch temp float TessLevelInner)
+0:30 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
0:30 Constant:
0:30 1 (const int)
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
-0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
+0:32 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
-0:32 'p' (temp 4-component vector of float)
-0:33 move second child to first child (temp float)
-0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
-0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:32 'p' ( temp 4-component vector of float)
+0:33 move second child to first child ( temp float)
+0:33 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
+0:33 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
-0:33 'ps' (temp float)
-0:34 move second child to first child (temp float)
-0:34 direct index (temp float ClipDistance)
-0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
-0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 'ps' ( temp float)
+0:34 move second child to first child ( temp float)
+0:34 direct index ( temp float ClipDistance)
+0:34 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
+0:34 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
0:34 2 (const int)
-0:34 'cd' (temp float)
+0:34 'cd' ( temp float)
0:? Linker Objects
-0:? 'patchIn' (patch in 4-component vector of float)
-0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'patchIn' ( patch in 4-component vector of float)
+0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
400.tesc
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
@@ -232,49 +232,53 @@ ERROR: 0:87: 'location' : overlapping use of location 4
ERROR: 0:104: '' : precise qualifier must appear first
ERROR: 0:105: '' : precise qualifier must appear first
ERROR: 0:105: '' : precise qualifier must appear first
-ERROR: 21 compilation errors. No code generated.
+ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
+ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
+ERROR: 23 compilation errors. No code generated.
Shader version: 400
Requested GL_ARB_separate_shader_objects
+Requested GL_EXT_device_group
+Requested GL_EXT_multiview
vertices = 4
ERROR: node is still EOpNull!
-0:13 Function Definition: main( (global void)
+0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
-0:15 Barrier (global void)
+0:15 Barrier ( global void)
0:17 Sequence
-0:17 move second child to first child (temp int)
-0:17 'a' (temp int)
+0:17 move second child to first child ( temp int)
+0:17 'a' ( temp int)
0:17 Constant:
0:17 5392 (const int)
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'p' (temp 4-component vector of float)
-0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'p' ( temp 4-component vector of float)
+0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp float)
-0:24 'ps' (temp float)
-0:24 gl_PointSize: direct index for structure (in float PointSize)
-0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:24 move second child to first child ( temp float)
+0:24 'ps' ( temp float)
+0:24 gl_PointSize: direct index for structure ( in float PointSize)
+0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
-0:25 move second child to first child (temp float)
-0:25 'cd' (temp float)
-0:25 direct index (temp float ClipDistance)
-0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
-0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:25 move second child to first child ( temp float)
+0:25 'cd' ( temp float)
+0:25 direct index ( temp float ClipDistance)
+0:25 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
+0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@@ -282,150 +286,160 @@ ERROR: node is still EOpNull!
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
-0:27 move second child to first child (temp int)
-0:27 'pvi' (temp int)
-0:27 'gl_PatchVerticesIn' (in int PatchVertices)
+0:27 move second child to first child ( temp int)
+0:27 'pvi' ( temp int)
+0:27 'gl_PatchVerticesIn' ( in int PatchVertices)
0:28 Sequence
-0:28 move second child to first child (temp int)
-0:28 'pid' (temp int)
-0:28 'gl_PrimitiveID' (in int PrimitiveID)
+0:28 move second child to first child ( temp int)
+0:28 'pid' ( temp int)
+0:28 'gl_PrimitiveID' ( in int PrimitiveID)
0:29 Sequence
-0:29 move second child to first child (temp int)
-0:29 'iid' (temp int)
-0:29 'gl_InvocationID' (in int InvocationID)
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
-0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:31 'gl_InvocationID' (in int InvocationID)
+0:29 move second child to first child ( temp int)
+0:29 'iid' ( temp int)
+0:29 'gl_InvocationID' ( in int InvocationID)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
+0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:31 'gl_InvocationID' ( in int InvocationID)
0:31 Constant:
0:31 0 (const int)
-0:31 'p' (temp 4-component vector of float)
-0:32 move second child to first child (temp float)
-0:32 gl_PointSize: direct index for structure (out float PointSize)
-0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:32 'gl_InvocationID' (in int InvocationID)
+0:31 'p' ( temp 4-component vector of float)
+0:32 move second child to first child ( temp float)
+0:32 gl_PointSize: direct index for structure ( out float PointSize)
+0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:32 'gl_InvocationID' ( in int InvocationID)
0:32 Constant:
0:32 1 (const int)
-0:32 'ps' (temp float)
-0:33 move second child to first child (temp float)
-0:33 direct index (temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
-0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:33 'gl_InvocationID' (in int InvocationID)
+0:32 'ps' ( temp float)
+0:33 move second child to first child ( temp float)
+0:33 direct index ( temp float ClipDistance)
+0:33 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
+0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 'gl_InvocationID' ( in int InvocationID)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 1 (const int)
-0:33 'cd' (temp float)
-0:35 move second child to first child (temp float)
-0:35 direct index (patch temp float TessLevelOuter)
-0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
+0:33 'cd' ( temp float)
+0:35 move second child to first child ( temp float)
+0:35 direct index ( patch temp float TessLevelOuter)
+0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
-0:36 move second child to first child (temp float)
-0:36 direct index (patch temp float TessLevelInner)
-0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
+0:36 move second child to first child ( temp float)
+0:36 direct index ( patch temp float TessLevelInner)
+0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.300000
-0:38 Test condition and select (temp void)
+0:38 Test condition and select ( temp void)
0:38 Condition
-0:38 Compare Greater Than (temp bool)
-0:38 'a' (temp int)
+0:38 Compare Greater Than ( temp bool)
+0:38 'a' ( temp int)
0:38 Constant:
0:38 10 (const int)
0:38 true case
-0:39 Barrier (global void)
+0:39 Barrier ( global void)
0:38 false case
-0:41 Barrier (global void)
-0:43 Barrier (global void)
+0:41 Barrier ( global void)
+0:43 Barrier ( global void)
0:47 Loop with condition not tested first
0:47 Loop Condition
-0:47 Compare Greater Than (temp bool)
-0:47 'a' (temp int)
+0:47 Compare Greater Than ( temp bool)
+0:47 'a' ( temp int)
0:47 Constant:
0:47 10 (const int)
0:47 Loop Body
0:46 Sequence
-0:46 Barrier (global void)
+0:46 Barrier ( global void)
0:49 switch
0:49 condition
-0:49 'a' (temp int)
+0:49 'a' ( temp int)
0:49 body
0:49 Sequence
0:50 default:
0:? Sequence
-0:51 Barrier (global void)
+0:51 Barrier ( global void)
0:52 Branch: Break
-0:54 Test condition and select (temp int)
+0:54 Test condition and select ( temp int)
0:54 Condition
-0:54 Compare Less Than (temp bool)
-0:54 'a' (temp int)
+0:54 Compare Less Than ( temp bool)
+0:54 'a' ( temp int)
0:54 Constant:
0:54 12 (const int)
0:54 true case
-0:54 'a' (temp int)
+0:54 'a' ( temp int)
0:54 false case
-0:54 Comma (temp int)
-0:54 Barrier (global void)
-0:54 'a' (temp int)
+0:54 Comma ( temp int)
+0:54 Barrier ( global void)
+0:54 'a' ( temp int)
0:56 Sequence
-0:56 Barrier (global void)
+0:56 Barrier ( global void)
0:59 Branch: Return
-0:61 Barrier (global void)
-0:67 Function Definition: foo( (global void)
+0:61 Barrier ( global void)
+0:67 Function Definition: foo( ( global void)
0:67 Function Parameters:
0:69 Sequence
-0:69 gl_PointSize: direct index for structure (out float PointSize)
-0:69 direct index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:69 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:69 gl_PointSize: direct index for structure ( out float PointSize)
+0:69 direct index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:69 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:69 Constant:
0:69 4 (const int)
0:69 Constant:
0:69 1 (const int)
-0:71 Barrier (global void)
-0:91 Function Definition: foop( (global void)
+0:71 Barrier ( global void)
+0:91 Function Definition: foop( ( global void)
0:91 Function Parameters:
0:? Sequence
-0:95 multiply second child into first child (temp 3-component vector of float)
-0:95 'pv3' (noContraction temp 3-component vector of float)
-0:95 'pv3' (noContraction temp 3-component vector of float)
-0:96 move second child to first child (temp 3-component vector of float)
-0:96 'pv3' (noContraction temp 3-component vector of float)
-0:96 fma (global 3-component vector of float)
-0:96 'pv3' (noContraction temp 3-component vector of float)
-0:96 'pv3' (noContraction temp 3-component vector of float)
-0:96 'pv3' (noContraction temp 3-component vector of float)
-0:97 move second child to first child (temp double)
-0:97 'd' (noContraction temp double)
-0:97 fma (global double)
-0:97 'd' (noContraction temp double)
-0:97 'd' (noContraction temp double)
-0:97 'd' (noContraction temp double)
+0:95 multiply second child into first child ( temp 3-component vector of float)
+0:95 'pv3' ( noContraction temp 3-component vector of float)
+0:95 'pv3' ( noContraction temp 3-component vector of float)
+0:96 move second child to first child ( temp 3-component vector of float)
+0:96 'pv3' ( noContraction temp 3-component vector of float)
+0:96 fma ( global 3-component vector of float)
+0:96 'pv3' ( noContraction temp 3-component vector of float)
+0:96 'pv3' ( noContraction temp 3-component vector of float)
+0:96 'pv3' ( noContraction temp 3-component vector of float)
+0:97 move second child to first child ( temp double)
+0:97 'd' ( noContraction temp double)
+0:97 fma ( global double)
+0:97 'd' ( noContraction temp double)
+0:97 'd' ( noContraction temp double)
+0:97 'd' ( noContraction temp double)
+0:107 Function Definition: devi( ( global void)
+0:107 Function Parameters:
+0:109 Sequence
+0:109 'gl_DeviceIndex' ( in int DeviceIndex)
+0:110 'gl_ViewIndex' ( in int ViewIndex)
+0:121 Function Definition: devie( ( global void)
+0:121 Function Parameters:
+0:123 Sequence
+0:123 'gl_DeviceIndex' ( in int DeviceIndex)
+0:124 'gl_ViewIndex' ( in int ViewIndex)
0:? Linker Objects
-0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'outa' (global 4-element array of int)
-0:? 'patchIn' (patch in 4-component vector of float)
-0:? 'patchOut' (patch out 4-component vector of float)
-0:? 'ina' (in 2-component vector of float)
-0:? 'inb' (in 32-element array of 2-component vector of float)
-0:? 'inc' (in 32-element array of 2-component vector of float)
-0:? 'ind' (in 32-element array of 2-component vector of float)
-0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
-0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
-0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
-0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
-0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
-0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
-0:? 'pv3' (noContraction temp 3-component vector of float)
-0:? 'pinbi' (patch out block{out int a})
-0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float)
+0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'outa' ( global 4-element array of int)
+0:? 'patchIn' ( patch in 4-component vector of float)
+0:? 'patchOut' ( patch out 4-component vector of float)
+0:? 'ina' ( in 2-component vector of float)
+0:? 'inb' ( in 32-element array of 2-component vector of float)
+0:? 'inc' ( in 32-element array of 2-component vector of float)
+0:? 'ind' ( in 32-element array of 2-component vector of float)
+0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float)
+0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float)
+0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float)
+0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float)
+0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float)
+0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float)
+0:? 'pv3' ( noContraction temp 3-component vector of float)
+0:? 'pinbi' ( patch out block{ out int a})
+0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float)
400.tese
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
@@ -459,53 +473,57 @@ ERROR: 0:86: '[]' : tessellation input array size must be gl_MaxPatchVertices or
ERROR: 0:96: 'location' : overlapping use of location 24
ERROR: 0:99: 'location' : overlapping use of location 24
ERROR: 0:101: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved
-ERROR: 30 compilation errors. No code generated.
+ERROR: 0:109: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group
+ERROR: 0:110: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview
+ERROR: 32 compilation errors. No code generated.
Shader version: 400
Requested GL_ARB_separate_shader_objects
+Requested GL_EXT_device_group
+Requested GL_EXT_multiview
input primitive = quads
vertex spacing = fractional_odd_spacing
triangle order = cw
using point mode
ERROR: node is still EOpNull!
-0:20 Function Definition: main( (global void)
+0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Constant:
0:22 0.000000
0:24 Sequence
-0:24 move second child to first child (temp int)
-0:24 'a' (temp int)
+0:24 move second child to first child ( temp int)
+0:24 'a' ( temp int)
0:24 Constant:
0:24 1512 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 'p' (temp 4-component vector of float)
-0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 'p' ( temp 4-component vector of float)
+0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
-0:33 move second child to first child (temp float)
-0:33 'ps' (temp float)
-0:33 gl_PointSize: direct index for structure (in float PointSize)
-0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 move second child to first child ( temp float)
+0:33 'ps' ( temp float)
+0:33 gl_PointSize: direct index for structure ( in float PointSize)
+0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1 (const int)
0:34 Sequence
-0:34 move second child to first child (temp float)
-0:34 'cd' (temp float)
-0:34 direct index (temp float ClipDistance)
-0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
-0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:34 move second child to first child ( temp float)
+0:34 'cd' ( temp float)
+0:34 direct index ( temp float ClipDistance)
+0:34 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
+0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@@ -513,75 +531,85 @@ ERROR: node is still EOpNull!
0:34 Constant:
0:34 2 (const int)
0:36 Sequence
-0:36 move second child to first child (temp int)
-0:36 'pvi' (temp int)
-0:36 'gl_PatchVerticesIn' (in int PatchVertices)
+0:36 move second child to first child ( temp int)
+0:36 'pvi' ( temp int)
+0:36 'gl_PatchVerticesIn' ( in int PatchVertices)
0:37 Sequence
-0:37 move second child to first child (temp int)
-0:37 'pid' (temp int)
-0:37 'gl_PrimitiveID' (in int PrimitiveID)
+0:37 move second child to first child ( temp int)
+0:37 'pid' ( temp int)
+0:37 'gl_PrimitiveID' ( in int PrimitiveID)
0:38 Sequence
-0:38 move second child to first child (temp 3-component vector of float)
-0:38 'tc' (temp 3-component vector of float)
-0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
+0:38 move second child to first child ( temp 3-component vector of float)
+0:38 'tc' ( temp 3-component vector of float)
+0:38 'gl_TessCoord' ( in 3-component vector of float TessCoord)
0:39 Sequence
-0:39 move second child to first child (temp float)
-0:39 'tlo' (temp float)
-0:39 direct index (patch temp float TessLevelOuter)
-0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
+0:39 move second child to first child ( temp float)
+0:39 'tlo' ( temp float)
+0:39 direct index ( patch temp float TessLevelOuter)
+0:39 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
-0:40 move second child to first child (temp float)
-0:40 'tli' (temp float)
-0:40 direct index (patch temp float TessLevelInner)
-0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
+0:40 move second child to first child ( temp float)
+0:40 'tli' ( temp float)
+0:40 direct index ( patch temp float TessLevelInner)
+0:40 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
-0:42 move second child to first child (temp 4-component vector of float)
-0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
-0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:42 move second child to first child ( temp 4-component vector of float)
+0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
+0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
-0:42 'p' (temp 4-component vector of float)
-0:43 move second child to first child (temp float)
-0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
-0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:42 'p' ( temp 4-component vector of float)
+0:43 move second child to first child ( temp float)
+0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
+0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
-0:43 'ps' (temp float)
-0:44 move second child to first child (temp float)
-0:44 direct index (temp float ClipDistance)
-0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float ClipDistance)
-0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:43 'ps' ( temp float)
+0:44 move second child to first child ( temp float)
+0:44 direct index ( temp float ClipDistance)
+0:44 gl_ClipDistance: direct index for structure ( out implicitly-sized array of float ClipDistance)
+0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 2 (const int)
-0:44 'cd' (temp float)
+0:44 'cd' ( temp float)
+0:107 Function Definition: devi( ( global void)
+0:107 Function Parameters:
+0:109 Sequence
+0:109 'gl_DeviceIndex' ( in int DeviceIndex)
+0:110 'gl_ViewIndex' ( in int ViewIndex)
+0:121 Function Definition: devie( ( global void)
+0:121 Function Parameters:
+0:123 Sequence
+0:123 'gl_DeviceIndex' ( in int DeviceIndex)
+0:124 'gl_ViewIndex' ( in int ViewIndex)
0:? Linker Objects
-0:? 'patchIn' (patch in 4-component vector of float)
-0:? 'patchOut' (patch out 4-component vector of float)
-0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'badp1' (smooth patch in 4-component vector of float)
-0:? 'badp2' (flat patch in 4-component vector of float)
-0:? 'badp3' (noperspective patch in 4-component vector of float)
-0:? 'badp4' (patch sample in 3-component vector of float)
-0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
-0:? 'ina' (in 2-component vector of float)
-0:? 'inb' (in 32-element array of 2-component vector of float)
-0:? 'inc' (in 32-element array of 2-component vector of float)
-0:? 'ind' (in 32-element array of 2-component vector of float)
-0:? 'bla' (in block{in int f})
-0:? 'blb' (in 32-element array of block{in int f})
-0:? 'blc' (in 32-element array of block{in int f})
-0:? 'bld' (in 32-element array of block{in int f})
-0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
-0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
-0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
-0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
-0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
-0:? 'pinbi' (patch in block{in int a})
+0:? 'patchIn' ( patch in 4-component vector of float)
+0:? 'patchOut' ( patch out 4-component vector of float)
+0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'badp1' ( smooth patch in 4-component vector of float)
+0:? 'badp2' ( flat patch in 4-component vector of float)
+0:? 'badp3' ( noperspective patch in 4-component vector of float)
+0:? 'badp4' ( patch sample in 3-component vector of float)
+0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
+0:? 'ina' ( in 2-component vector of float)
+0:? 'inb' ( in 32-element array of 2-component vector of float)
+0:? 'inc' ( in 32-element array of 2-component vector of float)
+0:? 'ind' ( in 32-element array of 2-component vector of float)
+0:? 'bla' ( in block{ in int f})
+0:? 'blb' ( in 32-element array of block{ in int f})
+0:? 'blc' ( in 32-element array of block{ in int f})
+0:? 'bld' ( in 32-element array of block{ in int f})
+0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
+0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
+0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
+0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
+0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
+0:? 'pinbi' ( patch in block{ in int a})
410.tesc
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
@@ -592,12 +620,12 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 400
vertices = -1
ERROR: node is still EOpNull!
-0:8 Function Definition: main( (global void)
+0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
-0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'outa' (global 1-element array of int)
-0:? 'patchOut' (patch out 4-component vector of float)
+0:? 'gl_out' ( out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'outa' ( global 1-element array of int)
+0:? 'patchOut' ( patch out 4-component vector of float)
420.tesc
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
@@ -605,7 +633,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o
ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a
ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb
ERROR: 0:26: 'gl_PointSize' : no such field in structure
-ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float Position gl_Position}'
+ERROR: 0:26: 'assign' : cannot convert from ' temp float' to ' temp block{ out 4-component vector of float Position gl_Position}'
ERROR: 0:29: 'out' : type must be an array: outf
ERROR: 0:43: 'vertices' : must be greater than 0
ERROR: 7 compilation errors. No code generated.
@@ -615,36 +643,36 @@ Shader version: 420
Requested GL_ARB_separate_shader_objects
vertices = 4
ERROR: node is still EOpNull!
-0:15 Function Definition: main( (global void)
+0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 Sequence
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 'p' (temp 4-component vector of float)
-0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:17 move second child to first child ( temp 4-component vector of float)
+0:17 'p' ( temp 4-component vector of float)
+0:17 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:17 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:18 Sequence
-0:18 move second child to first child (temp float)
-0:18 'ps' (temp float)
-0:18 gl_PointSize: direct index for structure (in float PointSize)
-0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:18 move second child to first child ( temp float)
+0:18 'ps' ( temp float)
+0:18 gl_PointSize: direct index for structure ( in float PointSize)
+0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:18 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:19 Sequence
-0:19 move second child to first child (temp float)
-0:19 'cd' (temp float)
-0:19 direct index (temp float ClipDistance)
-0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
-0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:19 move second child to first child ( temp float)
+0:19 'cd' ( temp float)
+0:19 direct index ( temp float ClipDistance)
+0:19 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
+0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:19 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@@ -652,35 +680,35 @@ ERROR: node is still EOpNull!
0:19 Constant:
0:19 2 (const int)
0:21 Sequence
-0:21 move second child to first child (temp int)
-0:21 'pvi' (temp int)
-0:21 'gl_PatchVerticesIn' (in int PatchVertices)
+0:21 move second child to first child ( temp int)
+0:21 'pvi' ( temp int)
+0:21 'gl_PatchVerticesIn' ( in int PatchVertices)
0:22 Sequence
-0:22 move second child to first child (temp int)
-0:22 'pid' (temp int)
-0:22 'gl_PrimitiveID' (in int PrimitiveID)
+0:22 move second child to first child ( temp int)
+0:22 'pid' ( temp int)
+0:22 'gl_PrimitiveID' ( in int PrimitiveID)
0:23 Sequence
-0:23 move second child to first child (temp int)
-0:23 'iid' (temp int)
-0:23 'gl_InvocationID' (in int InvocationID)
-0:25 move second child to first child (temp 4-component vector of float)
-0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
-0:25 indirect index (temp block{out 4-component vector of float Position gl_Position})
-0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
-0:25 'gl_InvocationID' (in int InvocationID)
+0:23 move second child to first child ( temp int)
+0:23 'iid' ( temp int)
+0:23 'gl_InvocationID' ( in int InvocationID)
+0:25 move second child to first child ( temp 4-component vector of float)
+0:25 gl_Position: direct index for structure ( out 4-component vector of float Position)
+0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
+0:25 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position})
+0:25 'gl_InvocationID' ( in int InvocationID)
0:25 Constant:
0:25 0 (const int)
-0:25 'p' (temp 4-component vector of float)
-0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
-0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
-0:26 'gl_InvocationID' (in int InvocationID)
-0:34 Function Definition: foo( (global void)
+0:25 'p' ( temp 4-component vector of float)
+0:26 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
+0:26 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position})
+0:26 'gl_InvocationID' ( in int InvocationID)
+0:34 Function Definition: foo( ( global void)
0:34 Function Parameters:
0:36 Sequence
-0:36 Test condition and select (temp void)
+0:36 Test condition and select ( temp void)
0:36 Condition
-0:36 logical-or (temp bool)
-0:36 Compare Not Equal (temp bool)
+0:36 logical-or ( temp bool)
+0:36 Compare Not Equal ( temp bool)
0:36 Constant:
0:36 -0.625000
0:36 -0.500000
@@ -690,11 +718,11 @@ ERROR: node is still EOpNull!
0:36 -0.250000
0:36 -0.125000
0:36 0.000000
-0:36 direct index (layout(location=0 ) temp 2X4 matrix of double)
-0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
+0:36 direct index (layout( location=0) temp 2X4 matrix of double)
+0:36 'vs_tcs_first' (layout( location=0) in 32-element array of 2X4 matrix of double)
0:36 Constant:
0:36 0 (const int)
-0:37 Compare Not Equal (temp bool)
+0:37 Compare Not Equal ( temp bool)
0:37 Constant:
0:37 0.375000
0:37 0.500000
@@ -704,34 +732,34 @@ ERROR: node is still EOpNull!
0:37 0.750000
0:37 0.875000
0:37 -0.625000
-0:37 direct index (layout(location=12 ) temp 2X4 matrix of double)
-0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
+0:37 direct index (layout( location=12) temp 2X4 matrix of double)
+0:37 'vs_tcs_last' (layout( location=12) in 32-element array of 2X4 matrix of double)
0:37 Constant:
0:37 0 (const int)
0:36 true case is null
0:? Linker Objects
-0:? 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
-0:? 'a' (out 3-element array of int)
-0:? 'outb' (out 5-element array of int)
-0:? 'outc' (out 4-element array of int)
-0:? 'outf' (out float)
-0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
-0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
+0:? 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position})
+0:? 'a' ( out 3-element array of int)
+0:? 'outb' ( out 5-element array of int)
+0:? 'outc' ( out 4-element array of int)
+0:? 'outf' ( out float)
+0:? 'vs_tcs_first' (layout( location=0) in 32-element array of 2X4 matrix of double)
+0:? 'vs_tcs_last' (layout( location=12) in 32-element array of 2X4 matrix of double)
420.tese
Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
-ERROR: 0:7: '=' : cannot convert from 'const 3-element array of float' to 'global 2-element array of float'
-ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float
-ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float
-ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float
+ERROR: 0:7: '=' : cannot convert from ' const 3-element array of float' to ' global 2-element array of float'
+ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): temp 2-component vector of float
+ERROR: 0:9: 'initializer list' : wrong number of matrix columns: temp 3X3 matrix of float
+ERROR: 0:10: 'initializer list' : wrong number of matrix columns: temp 2X2 matrix of float
ERROR: 0:25: 'initializer list' : wrong number of structure members
-ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int'
-ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'temp 4-component vector of float'
-ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float'
-ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments
-ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float'
-ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
-ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'temp structure{global float s, global float t}'
+ERROR: 0:27: '=' : cannot convert from ' const bool' to ' global int'
+ERROR: 0:28: 'constructor' : cannot convert parameter 2 from ' const float' to ' temp 4-component vector of float'
+ERROR: 0:29: 'constructor' : cannot convert parameter 2 from ' const 2X2 matrix of float' to ' const 4-component vector of float'
+ERROR: 0:29: ' const 2-element array of 4-component vector of float' : cannot construct with these arguments
+ERROR: 0:29: '=' : cannot convert from ' const float' to ' global 2-element array of 4-component vector of float'
+ERROR: 0:30: 'initializer list' : wrong number of matrix columns: temp 4X2 matrix of float
+ERROR: 0:40: 'constructor' : cannot convert parameter 1 from ' temp float' to ' temp structure{ global float s, global float t}'
ERROR: 0:70: 'initializer list' : wrong number of structure members
ERROR: 13 compilation errors. No code generated.
@@ -742,28 +770,28 @@ vertex spacing = none
triangle order = none
ERROR: node is still EOpNull!
0:4 Sequence
-0:4 move second child to first child (temp 2X2 matrix of float)
-0:4 'b' (global 2X2 matrix of float)
+0:4 move second child to first child ( temp 2X2 matrix of float)
+0:4 'b' ( global 2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
-0:15 move second child to first child (temp structure{global float a, global int b})
-0:15 'e' (global structure{global float a, global int b})
+0:15 move second child to first child ( temp structure{ global float a, global int b})
+0:15 'e' ( global structure{ global float a, global int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
-0:20 move second child to first child (temp structure{global float a, global int b})
-0:20 'e2' (global structure{global float a, global int b})
+0:20 move second child to first child ( temp structure{ global float a, global int b})
+0:20 'e2' ( global structure{ global float a, global int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
-0:42 move second child to first child (temp 5-element array of float)
-0:42 'b5' (global 5-element array of float)
+0:42 move second child to first child ( temp 5-element array of float)
+0:42 'b5' ( global 5-element array of float)
0:42 Constant:
0:42 3.400000
0:42 4.200000
@@ -771,48 +799,48 @@ ERROR: node is still EOpNull!
0:42 5.200000
0:42 1.100000
0:55 Sequence
-0:55 move second child to first child (temp structure{global int f})
-0:55 'single1' (global structure{global int f})
+0:55 move second child to first child ( temp structure{ global int f})
+0:55 'single1' ( global structure{ global int f})
0:55 Constant:
0:55 10 (const int)
0:58 Sequence
-0:58 move second child to first child (temp structure{global 2-component vector of uint v})
-0:58 'single2' (global structure{global 2-component vector of uint v})
+0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
+0:58 'single2' ( global structure{ global 2-component vector of uint v})
0:58 Constant:
0:58 1 (const uint)
0:58 2 (const uint)
0:61 Sequence
-0:61 move second child to first child (temp structure{global structure{global int f} s1})
-0:61 'single3' (global structure{global structure{global int f} s1})
+0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
+0:61 'single3' ( global structure{ global structure{ global int f} s1})
0:61 Constant:
0:61 3 (const int)
0:64 Sequence
-0:64 move second child to first child (temp structure{global structure{global 2-component vector of uint v} s1})
-0:64 'single4' (global structure{global structure{global 2-component vector of uint v} s1})
+0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
+0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
0:64 Constant:
0:64 4 (const uint)
0:64 5 (const uint)
0:79 Sequence
-0:79 move second child to first child (temp 3-component vector of float)
-0:79 'av3' (global 3-component vector of float)
-0:79 Construct vec3 (global 3-component vector of float)
-0:79 'vc1' (global float)
-0:79 'vc2' (global float)
-0:79 'vc3' (global float)
+0:79 move second child to first child ( temp 3-component vector of float)
+0:79 'av3' ( global 3-component vector of float)
+0:79 Construct vec3 ( global 3-component vector of float)
+0:79 'vc1' ( global float)
+0:79 'vc2' ( global float)
+0:79 'vc3' ( global float)
0:80 Sequence
-0:80 move second child to first child (temp 3-component vector of float)
-0:80 'bv3' (global 3-component vector of float)
-0:80 Construct vec3 (temp 3-component vector of float)
-0:80 'vc1' (global float)
-0:80 'vc2' (global float)
-0:80 'vc3' (global float)
-0:82 Function Definition: main( (global void)
+0:80 move second child to first child ( temp 3-component vector of float)
+0:80 'bv3' ( global 3-component vector of float)
+0:80 Construct vec3 ( temp 3-component vector of float)
+0:80 'vc1' ( global float)
+0:80 'vc2' ( global float)
+0:80 'vc3' ( global float)
+0:82 Function Definition: main( ( global void)
0:82 Function Parameters:
0:84 Sequence
-0:84 MemoryBarrier (global void)
-0:86 Test condition and select (temp void)
+0:84 MemoryBarrier ( global void)
+0:86 Test condition and select ( temp void)
0:86 Condition
-0:86 Compare Equal (temp bool)
+0:86 Compare Equal ( temp bool)
0:86 Constant:
0:86 1 (const uint)
0:86 2 (const uint)
@@ -830,43 +858,43 @@ ERROR: node is still EOpNull!
0:86 0.000000
0:86 6.000000
0:86 0.000000
-0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
+0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:86 true case is null
-0:88 Test condition and select (temp void)
+0:88 Test condition and select ( temp void)
0:88 Condition
0:88 Constant:
0:88 true (const bool)
0:88 true case is null
0:? Linker Objects
-0:? 'a' (const 2X2 matrix of float)
+0:? 'a' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
-0:? 'b' (global 2X2 matrix of float)
-0:? 'c' (const 2X2 matrix of float)
+0:? 'b' ( global 2X2 matrix of float)
+0:? 'c' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
-0:? 'a2' (global 2-element array of float)
-0:? 'b2' (global 2-component vector of float)
-0:? 'c2' (global 3X3 matrix of float)
-0:? 'd' (global 2X2 matrix of float)
-0:? 'e' (global structure{global float a, global int b})
-0:? 'e2' (global structure{global float a, global int b})
-0:? 'e3' (global structure{global float a, global int b})
-0:? 'a3' (global int)
-0:? 'b3' (global 2-element array of 4-component vector of float)
-0:? 'b4' (global 2-element array of 4-component vector of float)
-0:? 'c3' (global 4X2 matrix of float)
-0:? 'd2' (global implicitly-sized array of structure{global float s, global float t})
-0:? 'b5' (global 5-element array of float)
-0:? 'single1' (global structure{global int f})
-0:? 'single2' (global structure{global 2-component vector of uint v})
-0:? 'single3' (global structure{global structure{global int f} s1})
-0:? 'single4' (global structure{global structure{global 2-component vector of uint v} s1})
-0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
+0:? 'a2' ( global 2-element array of float)
+0:? 'b2' ( global 2-component vector of float)
+0:? 'c2' ( global 3X3 matrix of float)
+0:? 'd' ( global 2X2 matrix of float)
+0:? 'e' ( global structure{ global float a, global int b})
+0:? 'e2' ( global structure{ global float a, global int b})
+0:? 'e3' ( global structure{ global float a, global int b})
+0:? 'a3' ( global int)
+0:? 'b3' ( global 2-element array of 4-component vector of float)
+0:? 'b4' ( global 2-element array of 4-component vector of float)
+0:? 'c3' ( global 4X2 matrix of float)
+0:? 'd2' ( global implicitly-sized array of structure{ global float s, global float t})
+0:? 'b5' ( global 5-element array of float)
+0:? 'single1' ( global structure{ global int f})
+0:? 'single2' ( global structure{ global 2-component vector of uint v})
+0:? 'single3' ( global structure{ global structure{ global int f} s1})
+0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
+0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@@ -883,8 +911,8 @@ ERROR: node is still EOpNull!
0:? 0.000000
0:? 6.000000
0:? 0.000000
-0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
-0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
+0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
+0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@@ -901,11 +929,11 @@ ERROR: node is still EOpNull!
0:? 0.000000
0:? 6.000000
0:? 0.000000
-0:? 'vc1' (global float)
-0:? 'vc2' (global float)
-0:? 'vc3' (global float)
-0:? 'av3' (global 3-component vector of float)
-0:? 'bv3' (global 3-component vector of float)
+0:? 'vc1' ( global float)
+0:? 'vc2' ( global float)
+0:? 'vc3' ( global float)
+0:? 'av3' ( global 3-component vector of float)
+0:? 'bv3' ( global 3-component vector of float)
Linked tessellation control stage:
@@ -920,9 +948,9 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
- gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}"
+ gl_out: " out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus " out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}"
ERROR: Linking tessellation control stage: Types must match:
- outa: "global 4-element array of int" versus "global 1-element array of int"
+ outa: " global 4-element array of int" versus " global 1-element array of int"
ERROR: Linking tessellation control stage: can't handle multiple entry points per stage
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
@@ -933,7 +961,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple
ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
ERROR: Linking tessellation control stage: Types must match:
- gl_out: "out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus "out 3-element array of block{out 4-component vector of float Position gl_Position}"
+ gl_out: " out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance}" versus " out 3-element array of block{ out 4-component vector of float Position gl_Position}"
Linked tessellation evaluation stage:
@@ -952,44 +980,46 @@ ERROR: Linking tessellation evaluation stage: Multiple function bodies in multip
Shader version: 420
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_tessellation_shader
+Requested GL_EXT_device_group
+Requested GL_EXT_multiview
vertices = 4
0:? Sequence
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
-0:12 Barrier (global void)
+0:12 Barrier ( global void)
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'a' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'a' ( temp int)
0:14 Constant:
0:14 5392 (const int)
0:20 Sequence
-0:20 move second child to first child (temp 4-component vector of float)
-0:20 'p' (temp 4-component vector of float)
-0:20 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:20 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:20 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:20 move second child to first child ( temp 4-component vector of float)
+0:20 'p' ( temp 4-component vector of float)
+0:20 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:20 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:20 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 0 (const int)
0:21 Sequence
-0:21 move second child to first child (temp float)
-0:21 'ps' (temp float)
-0:21 gl_PointSize: direct index for structure (in float PointSize)
-0:21 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:21 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:21 move second child to first child ( temp float)
+0:21 'ps' ( temp float)
+0:21 gl_PointSize: direct index for structure ( in float PointSize)
+0:21 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:21 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:21 Constant:
0:21 1 (const int)
0:21 Constant:
0:21 1 (const int)
0:22 Sequence
-0:22 move second child to first child (temp float)
-0:22 'cd' (temp float)
-0:22 direct index (temp float ClipDistance)
-0:22 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
-0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:22 move second child to first child ( temp float)
+0:22 'cd' ( temp float)
+0:22 direct index ( temp float ClipDistance)
+0:22 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
+0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
@@ -997,94 +1027,94 @@ vertices = 4
0:22 Constant:
0:22 2 (const int)
0:24 Sequence
-0:24 move second child to first child (temp int)
-0:24 'pvi' (temp int)
-0:24 'gl_PatchVerticesIn' (in int PatchVertices)
+0:24 move second child to first child ( temp int)
+0:24 'pvi' ( temp int)
+0:24 'gl_PatchVerticesIn' ( in int PatchVertices)
0:25 Sequence
-0:25 move second child to first child (temp int)
-0:25 'pid' (temp int)
-0:25 'gl_PrimitiveID' (in int PrimitiveID)
+0:25 move second child to first child ( temp int)
+0:25 'pid' ( temp int)
+0:25 'gl_PrimitiveID' ( in int PrimitiveID)
0:26 Sequence
-0:26 move second child to first child (temp int)
-0:26 'iid' (temp int)
-0:26 'gl_InvocationID' (in int InvocationID)
-0:28 move second child to first child (temp 4-component vector of float)
-0:28 gl_Position: direct index for structure (out 4-component vector of float Position)
-0:28 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:28 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:28 'gl_InvocationID' (in int InvocationID)
+0:26 move second child to first child ( temp int)
+0:26 'iid' ( temp int)
+0:26 'gl_InvocationID' ( in int InvocationID)
+0:28 move second child to first child ( temp 4-component vector of float)
+0:28 gl_Position: direct index for structure ( out 4-component vector of float Position)
+0:28 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:28 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:28 'gl_InvocationID' ( in int InvocationID)
0:28 Constant:
0:28 0 (const int)
-0:28 'p' (temp 4-component vector of float)
-0:29 move second child to first child (temp float)
-0:29 gl_PointSize: direct index for structure (out float PointSize)
-0:29 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:29 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:29 'gl_InvocationID' (in int InvocationID)
+0:28 'p' ( temp 4-component vector of float)
+0:29 move second child to first child ( temp float)
+0:29 gl_PointSize: direct index for structure ( out float PointSize)
+0:29 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:29 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:29 'gl_InvocationID' ( in int InvocationID)
0:29 Constant:
0:29 1 (const int)
-0:29 'ps' (temp float)
-0:30 move second child to first child (temp float)
-0:30 direct index (temp float ClipDistance)
-0:30 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
-0:30 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:30 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:30 'gl_InvocationID' (in int InvocationID)
+0:29 'ps' ( temp float)
+0:30 move second child to first child ( temp float)
+0:30 direct index ( temp float ClipDistance)
+0:30 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance)
+0:30 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:30 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:30 'gl_InvocationID' ( in int InvocationID)
0:30 Constant:
0:30 2 (const int)
0:30 Constant:
0:30 1 (const int)
-0:30 'cd' (temp float)
-0:32 move second child to first child (temp float)
-0:32 direct index (patch temp float TessLevelOuter)
-0:32 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
+0:30 'cd' ( temp float)
+0:32 move second child to first child ( temp float)
+0:32 direct index ( patch temp float TessLevelOuter)
+0:32 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
0:32 Constant:
0:32 3 (const int)
0:32 Constant:
0:32 3.200000
-0:33 move second child to first child (temp float)
-0:33 direct index (patch temp float TessLevelInner)
-0:33 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
+0:33 move second child to first child ( temp float)
+0:33 direct index ( patch temp float TessLevelInner)
+0:33 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1.300000
-0:13 Function Definition: main( (global void)
+0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:15 Sequence
-0:15 Barrier (global void)
+0:15 Barrier ( global void)
0:17 Sequence
-0:17 move second child to first child (temp int)
-0:17 'a' (temp int)
+0:17 move second child to first child ( temp int)
+0:17 'a' ( temp int)
0:17 Constant:
0:17 5392 (const int)
0:23 Sequence
-0:23 move second child to first child (temp 4-component vector of float)
-0:23 'p' (temp 4-component vector of float)
-0:23 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:23 move second child to first child ( temp 4-component vector of float)
+0:23 'p' ( temp 4-component vector of float)
+0:23 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
-0:24 move second child to first child (temp float)
-0:24 'ps' (temp float)
-0:24 gl_PointSize: direct index for structure (in float PointSize)
-0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:24 move second child to first child ( temp float)
+0:24 'ps' ( temp float)
+0:24 gl_PointSize: direct index for structure ( in float PointSize)
+0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
-0:25 move second child to first child (temp float)
-0:25 'cd' (temp float)
-0:25 direct index (temp float ClipDistance)
-0:25 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
-0:25 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:25 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:25 move second child to first child ( temp float)
+0:25 'cd' ( temp float)
+0:25 direct index ( temp float ClipDistance)
+0:25 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
+0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:25 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:25 Constant:
0:25 1 (const int)
0:25 Constant:
@@ -1092,135 +1122,135 @@ vertices = 4
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
-0:27 move second child to first child (temp int)
-0:27 'pvi' (temp int)
-0:27 'gl_PatchVerticesIn' (in int PatchVertices)
+0:27 move second child to first child ( temp int)
+0:27 'pvi' ( temp int)
+0:27 'gl_PatchVerticesIn' ( in int PatchVertices)
0:28 Sequence
-0:28 move second child to first child (temp int)
-0:28 'pid' (temp int)
-0:28 'gl_PrimitiveID' (in int PrimitiveID)
+0:28 move second child to first child ( temp int)
+0:28 'pid' ( temp int)
+0:28 'gl_PrimitiveID' ( in int PrimitiveID)
0:29 Sequence
-0:29 move second child to first child (temp int)
-0:29 'iid' (temp int)
-0:29 'gl_InvocationID' (in int InvocationID)
-0:31 move second child to first child (temp 4-component vector of float)
-0:31 gl_Position: direct index for structure (out 4-component vector of float Position)
-0:31 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:31 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:31 'gl_InvocationID' (in int InvocationID)
+0:29 move second child to first child ( temp int)
+0:29 'iid' ( temp int)
+0:29 'gl_InvocationID' ( in int InvocationID)
+0:31 move second child to first child ( temp 4-component vector of float)
+0:31 gl_Position: direct index for structure ( out 4-component vector of float Position)
+0:31 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:31 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:31 'gl_InvocationID' ( in int InvocationID)
0:31 Constant:
0:31 0 (const int)
-0:31 'p' (temp 4-component vector of float)
-0:32 move second child to first child (temp float)
-0:32 gl_PointSize: direct index for structure (out float PointSize)
-0:32 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_InvocationID' (in int InvocationID)
+0:31 'p' ( temp 4-component vector of float)
+0:32 move second child to first child ( temp float)
+0:32 gl_PointSize: direct index for structure ( out float PointSize)
+0:32 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:32 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:32 'gl_InvocationID' ( in int InvocationID)
0:32 Constant:
0:32 1 (const int)
-0:32 'ps' (temp float)
-0:33 move second child to first child (temp float)
-0:33 direct index (temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure (out 2-element array of float ClipDistance)
-0:33 indirect index (temp block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_InvocationID' (in int InvocationID)
+0:32 'ps' ( temp float)
+0:33 move second child to first child ( temp float)
+0:33 direct index ( temp float ClipDistance)
+0:33 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance)
+0:33 indirect index ( temp block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:33 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:33 'gl_InvocationID' ( in int InvocationID)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 1 (const int)
-0:33 'cd' (temp float)
-0:35 move second child to first child (temp float)
-0:35 direct index (patch temp float TessLevelOuter)
-0:35 'gl_TessLevelOuter' (patch out 4-element array of float TessLevelOuter)
+0:33 'cd' ( temp float)
+0:35 move second child to first child ( temp float)
+0:35 direct index ( patch temp float TessLevelOuter)
+0:35 'gl_TessLevelOuter' ( patch out 4-element array of float TessLevelOuter)
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 3.200000
-0:36 move second child to first child (temp float)
-0:36 direct index (patch temp float TessLevelInner)
-0:36 'gl_TessLevelInner' (patch out 2-element array of float TessLevelInner)
+0:36 move second child to first child ( temp float)
+0:36 direct index ( patch temp float TessLevelInner)
+0:36 'gl_TessLevelInner' ( patch out 2-element array of float TessLevelInner)
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.300000
-0:38 Test condition and select (temp void)
+0:38 Test condition and select ( temp void)
0:38 Condition
-0:38 Compare Greater Than (temp bool)
-0:38 'a' (temp int)
+0:38 Compare Greater Than ( temp bool)
+0:38 'a' ( temp int)
0:38 Constant:
0:38 10 (const int)
0:38 true case
-0:39 Barrier (global void)
+0:39 Barrier ( global void)
0:38 false case
-0:41 Barrier (global void)
-0:43 Barrier (global void)
+0:41 Barrier ( global void)
+0:43 Barrier ( global void)
0:47 Loop with condition not tested first
0:47 Loop Condition
-0:47 Compare Greater Than (temp bool)
-0:47 'a' (temp int)
+0:47 Compare Greater Than ( temp bool)
+0:47 'a' ( temp int)
0:47 Constant:
0:47 10 (const int)
0:47 Loop Body
0:46 Sequence
-0:46 Barrier (global void)
+0:46 Barrier ( global void)
0:49 switch
0:49 condition
-0:49 'a' (temp int)
+0:49 'a' ( temp int)
0:49 body
0:49 Sequence
0:50 default:
0:? Sequence
-0:51 Barrier (global void)
+0:51 Barrier ( global void)
0:52 Branch: Break
-0:54 Test condition and select (temp int)
+0:54 Test condition and select ( temp int)
0:54 Condition
-0:54 Compare Less Than (temp bool)
-0:54 'a' (temp int)
+0:54 Compare Less Than ( temp bool)
+0:54 'a' ( temp int)
0:54 Constant:
0:54 12 (const int)
0:54 true case
-0:54 'a' (temp int)
+0:54 'a' ( temp int)
0:54 false case
-0:54 Comma (temp int)
-0:54 Barrier (global void)
-0:54 'a' (temp int)
+0:54 Comma ( temp int)
+0:54 Barrier ( global void)
+0:54 'a' ( temp int)
0:56 Sequence
-0:56 Barrier (global void)
+0:56 Barrier ( global void)
0:59 Branch: Return
-0:61 Barrier (global void)
-0:8 Function Definition: main( (global void)
+0:61 Barrier ( global void)
+0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
-0:15 Function Definition: main( (global void)
+0:15 Function Definition: main( ( global void)
0:15 Function Parameters:
0:17 Sequence
0:17 Sequence
-0:17 move second child to first child (temp 4-component vector of float)
-0:17 'p' (temp 4-component vector of float)
-0:17 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:17 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:17 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:17 move second child to first child ( temp 4-component vector of float)
+0:17 'p' ( temp 4-component vector of float)
+0:17 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:17 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:17 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:17 Constant:
0:17 1 (const int)
0:17 Constant:
0:17 0 (const int)
0:18 Sequence
-0:18 move second child to first child (temp float)
-0:18 'ps' (temp float)
-0:18 gl_PointSize: direct index for structure (in float PointSize)
-0:18 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:18 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:18 move second child to first child ( temp float)
+0:18 'ps' ( temp float)
+0:18 gl_PointSize: direct index for structure ( in float PointSize)
+0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:18 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:18 Constant:
0:18 1 (const int)
0:18 Constant:
0:18 1 (const int)
0:19 Sequence
-0:19 move second child to first child (temp float)
-0:19 'cd' (temp float)
-0:19 direct index (temp float ClipDistance)
-0:19 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
-0:19 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:19 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:19 move second child to first child ( temp float)
+0:19 'cd' ( temp float)
+0:19 direct index ( temp float ClipDistance)
+0:19 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
+0:19 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:19 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:19 Constant:
0:19 1 (const int)
0:19 Constant:
@@ -1228,97 +1258,99 @@ vertices = 4
0:19 Constant:
0:19 2 (const int)
0:21 Sequence
-0:21 move second child to first child (temp int)
-0:21 'pvi' (temp int)
-0:21 'gl_PatchVerticesIn' (in int PatchVertices)
+0:21 move second child to first child ( temp int)
+0:21 'pvi' ( temp int)
+0:21 'gl_PatchVerticesIn' ( in int PatchVertices)
0:22 Sequence
-0:22 move second child to first child (temp int)
-0:22 'pid' (temp int)
-0:22 'gl_PrimitiveID' (in int PrimitiveID)
+0:22 move second child to first child ( temp int)
+0:22 'pid' ( temp int)
+0:22 'gl_PrimitiveID' ( in int PrimitiveID)
0:23 Sequence
-0:23 move second child to first child (temp int)
-0:23 'iid' (temp int)
-0:23 'gl_InvocationID' (in int InvocationID)
-0:25 move second child to first child (temp 4-component vector of float)
-0:25 gl_Position: direct index for structure (out 4-component vector of float Position)
-0:25 indirect index (temp block{out 4-component vector of float Position gl_Position})
-0:25 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
-0:25 'gl_InvocationID' (in int InvocationID)
+0:23 move second child to first child ( temp int)
+0:23 'iid' ( temp int)
+0:23 'gl_InvocationID' ( in int InvocationID)
+0:25 move second child to first child ( temp 4-component vector of float)
+0:25 gl_Position: direct index for structure ( out 4-component vector of float Position)
+0:25 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
+0:25 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position})
+0:25 'gl_InvocationID' ( in int InvocationID)
0:25 Constant:
0:25 0 (const int)
-0:25 'p' (temp 4-component vector of float)
-0:26 indirect index (temp block{out 4-component vector of float Position gl_Position})
-0:26 'gl_out' (out 3-element array of block{out 4-component vector of float Position gl_Position})
-0:26 'gl_InvocationID' (in int InvocationID)
+0:25 'p' ( temp 4-component vector of float)
+0:26 indirect index ( temp block{ out 4-component vector of float Position gl_Position})
+0:26 'gl_out' ( out 3-element array of block{ out 4-component vector of float Position gl_Position})
+0:26 'gl_InvocationID' ( in int InvocationID)
0:? Linker Objects
-0:? 'gl_out' (out 4-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
-0:? 'outa' (global 4-element array of int)
-0:? 'patchOut' (patch out 4-component vector of float)
-0:? 'patchIn' (patch in 4-component vector of float)
-0:? 'ina' (in 2-component vector of float)
-0:? 'inb' (in 32-element array of 2-component vector of float)
-0:? 'inc' (in 32-element array of 2-component vector of float)
-0:? 'ind' (in 32-element array of 2-component vector of float)
-0:? 'ivla' (layout(location=3 ) in 32-element array of 4-component vector of float)
-0:? 'ivlb' (layout(location=4 ) in 32-element array of 4-component vector of float)
-0:? 'ivlc' (layout(location=4 ) in 32-element array of 4-component vector of float)
-0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float)
-0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float)
-0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float)
-0:? 'pv3' (noContraction temp 3-component vector of float)
-0:? 'pinbi' (patch out block{out int a})
-0:? 'badOrder' (invariant noContraction out 4-element array of 4-component vector of float)
-0:? 'a' (out 3-element array of int)
-0:? 'outb' (out 5-element array of int)
-0:? 'outc' (out 4-element array of int)
-0:? 'outf' (out float)
-0:? 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double)
-0:? 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double)
+0:? 'gl_out' ( out 4-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 2-element array of float ClipDistance gl_ClipDistance})
+0:? 'outa' ( global 4-element array of int)
+0:? 'patchOut' ( patch out 4-component vector of float)
+0:? 'patchIn' ( patch in 4-component vector of float)
+0:? 'ina' ( in 2-component vector of float)
+0:? 'inb' ( in 32-element array of 2-component vector of float)
+0:? 'inc' ( in 32-element array of 2-component vector of float)
+0:? 'ind' ( in 32-element array of 2-component vector of float)
+0:? 'ivla' (layout( location=3) in 32-element array of 4-component vector of float)
+0:? 'ivlb' (layout( location=4) in 32-element array of 4-component vector of float)
+0:? 'ivlc' (layout( location=4) in 32-element array of 4-component vector of float)
+0:? 'ovla' (layout( location=3) out 4-element array of 4-component vector of float)
+0:? 'ovlb' (layout( location=4) out 4-element array of 4-component vector of float)
+0:? 'ovlc' (layout( location=4) out 4-element array of 4-component vector of float)
+0:? 'pv3' ( noContraction temp 3-component vector of float)
+0:? 'pinbi' ( patch out block{ out int a})
+0:? 'badOrder' ( invariant noContraction out 4-element array of 4-component vector of float)
+0:? 'a' ( out 3-element array of int)
+0:? 'outb' ( out 5-element array of int)
+0:? 'outc' ( out 4-element array of int)
+0:? 'outf' ( out float)
+0:? 'vs_tcs_first' (layout( location=0) in 32-element array of 2X4 matrix of double)
+0:? 'vs_tcs_last' (layout( location=12) in 32-element array of 2X4 matrix of double)
Shader version: 420
Requested GL_ARB_separate_shader_objects
Requested GL_ARB_tessellation_shader
+Requested GL_EXT_device_group
+Requested GL_EXT_multiview
input primitive = quads
vertex spacing = fractional_odd_spacing
triangle order = cw
using point mode
ERROR: node is still EOpNull!
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Constant:
0:12 0.000000
0:14 Sequence
-0:14 move second child to first child (temp int)
-0:14 'a' (temp int)
+0:14 move second child to first child ( temp int)
+0:14 'a' ( temp int)
0:14 Constant:
0:14 1512 (const int)
0:22 Sequence
-0:22 move second child to first child (temp 4-component vector of float)
-0:22 'p' (temp 4-component vector of float)
-0:22 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:22 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:22 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:22 move second child to first child ( temp 4-component vector of float)
+0:22 'p' ( temp 4-component vector of float)
+0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:22 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:22 Constant:
0:22 1 (const int)
0:22 Constant:
0:22 0 (const int)
0:23 Sequence
-0:23 move second child to first child (temp float)
-0:23 'ps' (temp float)
-0:23 gl_PointSize: direct index for structure (in float PointSize)
-0:23 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:23 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:23 move second child to first child ( temp float)
+0:23 'ps' ( temp float)
+0:23 gl_PointSize: direct index for structure ( in float PointSize)
+0:23 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:23 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:23 Constant:
0:23 1 (const int)
0:23 Constant:
0:23 1 (const int)
0:24 Sequence
-0:24 move second child to first child (temp float)
-0:24 'cd' (temp float)
-0:24 direct index (temp float ClipDistance)
-0:24 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
-0:24 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:24 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:24 move second child to first child ( temp float)
+0:24 'cd' ( temp float)
+0:24 direct index ( temp float ClipDistance)
+0:24 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
+0:24 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:24 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
@@ -1326,89 +1358,89 @@ ERROR: node is still EOpNull!
0:24 Constant:
0:24 2 (const int)
0:26 Sequence
-0:26 move second child to first child (temp int)
-0:26 'pvi' (temp int)
-0:26 'gl_PatchVerticesIn' (in int PatchVertices)
+0:26 move second child to first child ( temp int)
+0:26 'pvi' ( temp int)
+0:26 'gl_PatchVerticesIn' ( in int PatchVertices)
0:27 Sequence
-0:27 move second child to first child (temp int)
-0:27 'pid' (temp int)
-0:27 'gl_PrimitiveID' (in int PrimitiveID)
+0:27 move second child to first child ( temp int)
+0:27 'pid' ( temp int)
+0:27 'gl_PrimitiveID' ( in int PrimitiveID)
0:28 Sequence
-0:28 move second child to first child (temp 3-component vector of float)
-0:28 'tc' (temp 3-component vector of float)
-0:28 'gl_TessCoord' (in 3-component vector of float TessCoord)
+0:28 move second child to first child ( temp 3-component vector of float)
+0:28 'tc' ( temp 3-component vector of float)
+0:28 'gl_TessCoord' ( in 3-component vector of float TessCoord)
0:29 Sequence
-0:29 move second child to first child (temp float)
-0:29 'tlo' (temp float)
-0:29 direct index (patch temp float TessLevelOuter)
-0:29 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
+0:29 move second child to first child ( temp float)
+0:29 'tlo' ( temp float)
+0:29 direct index ( patch temp float TessLevelOuter)
+0:29 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
0:29 Constant:
0:29 3 (const int)
0:30 Sequence
-0:30 move second child to first child (temp float)
-0:30 'tli' (temp float)
-0:30 direct index (patch temp float TessLevelInner)
-0:30 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
+0:30 move second child to first child ( temp float)
+0:30 'tli' ( temp float)
+0:30 direct index ( patch temp float TessLevelInner)
+0:30 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
0:30 Constant:
0:30 1 (const int)
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
-0:32 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
+0:32 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 0 (const uint)
-0:32 'p' (temp 4-component vector of float)
-0:33 move second child to first child (temp float)
-0:33 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
-0:33 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:32 'p' ( temp 4-component vector of float)
+0:33 move second child to first child ( temp float)
+0:33 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
+0:33 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const uint)
-0:33 'ps' (temp float)
-0:34 move second child to first child (temp float)
-0:34 direct index (temp float ClipDistance)
-0:34 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
-0:34 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:33 'ps' ( temp float)
+0:34 move second child to first child ( temp float)
+0:34 direct index ( temp float ClipDistance)
+0:34 gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance)
+0:34 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 2 (const uint)
0:34 Constant:
0:34 2 (const int)
-0:34 'cd' (temp float)
-0:20 Function Definition: main( (global void)
+0:34 'cd' ( temp float)
+0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:22 Sequence
0:22 Constant:
0:22 0.000000
0:24 Sequence
-0:24 move second child to first child (temp int)
-0:24 'a' (temp int)
+0:24 move second child to first child ( temp int)
+0:24 'a' ( temp int)
0:24 Constant:
0:24 1512 (const int)
0:32 Sequence
-0:32 move second child to first child (temp 4-component vector of float)
-0:32 'p' (temp 4-component vector of float)
-0:32 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:32 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:32 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:32 move second child to first child ( temp 4-component vector of float)
+0:32 'p' ( temp 4-component vector of float)
+0:32 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:32 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:32 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 Sequence
-0:33 move second child to first child (temp float)
-0:33 'ps' (temp float)
-0:33 gl_PointSize: direct index for structure (in float PointSize)
-0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:33 move second child to first child ( temp float)
+0:33 'ps' ( temp float)
+0:33 gl_PointSize: direct index for structure ( in float PointSize)
+0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:33 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 1 (const int)
0:34 Sequence
-0:34 move second child to first child (temp float)
-0:34 'cd' (temp float)
-0:34 direct index (temp float ClipDistance)
-0:34 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
-0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:34 'gl_in' (in 32-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:34 move second child to first child ( temp float)
+0:34 'cd' ( temp float)
+0:34 direct index ( temp float ClipDistance)
+0:34 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
+0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:34 'gl_in' ( in 32-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@@ -1416,75 +1448,75 @@ ERROR: node is still EOpNull!
0:34 Constant:
0:34 2 (const int)
0:36 Sequence
-0:36 move second child to first child (temp int)
-0:36 'pvi' (temp int)
-0:36 'gl_PatchVerticesIn' (in int PatchVertices)
+0:36 move second child to first child ( temp int)
+0:36 'pvi' ( temp int)
+0:36 'gl_PatchVerticesIn' ( in int PatchVertices)
0:37 Sequence
-0:37 move second child to first child (temp int)
-0:37 'pid' (temp int)
-0:37 'gl_PrimitiveID' (in int PrimitiveID)
+0:37 move second child to first child ( temp int)
+0:37 'pid' ( temp int)
+0:37 'gl_PrimitiveID' ( in int PrimitiveID)
0:38 Sequence
-0:38 move second child to first child (temp 3-component vector of float)
-0:38 'tc' (temp 3-component vector of float)
-0:38 'gl_TessCoord' (in 3-component vector of float TessCoord)
+0:38 move second child to first child ( temp 3-component vector of float)
+0:38 'tc' ( temp 3-component vector of float)
+0:38 'gl_TessCoord' ( in 3-component vector of float TessCoord)
0:39 Sequence
-0:39 move second child to first child (temp float)
-0:39 'tlo' (temp float)
-0:39 direct index (patch temp float TessLevelOuter)
-0:39 'gl_TessLevelOuter' (patch in 4-element array of float TessLevelOuter)
+0:39 move second child to first child ( temp float)
+0:39 'tlo' ( temp float)
+0:39 direct index ( patch temp float TessLevelOuter)
+0:39 'gl_TessLevelOuter' ( patch in 4-element array of float TessLevelOuter)
0:39 Constant:
0:39 3 (const int)
0:40 Sequence
-0:40 move second child to first child (temp float)
-0:40 'tli' (temp float)
-0:40 direct index (patch temp float TessLevelInner)
-0:40 'gl_TessLevelInner' (patch in 2-element array of float TessLevelInner)
+0:40 move second child to first child ( temp float)
+0:40 'tli' ( temp float)
+0:40 direct index ( patch temp float TessLevelInner)
+0:40 'gl_TessLevelInner' ( patch in 2-element array of float TessLevelInner)
0:40 Constant:
0:40 1 (const int)
-0:42 move second child to first child (temp 4-component vector of float)
-0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
-0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:42 move second child to first child ( temp 4-component vector of float)
+0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
+0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:42 Constant:
0:42 0 (const uint)
-0:42 'p' (temp 4-component vector of float)
-0:43 move second child to first child (temp float)
-0:43 gl_PointSize: direct index for structure (gl_PointSize float PointSize)
-0:43 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:42 'p' ( temp 4-component vector of float)
+0:43 move second child to first child ( temp float)
+0:43 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
+0:43 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:43 Constant:
0:43 1 (const uint)
-0:43 'ps' (temp float)
-0:44 move second child to first child (temp float)
-0:44 direct index (temp float ClipDistance)
-0:44 gl_ClipDistance: direct index for structure (out 3-element array of float ClipDistance)
-0:44 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:43 'ps' ( temp float)
+0:44 move second child to first child ( temp float)
+0:44 direct index ( temp float ClipDistance)
+0:44 gl_ClipDistance: direct index for structure ( out 3-element array of float ClipDistance)
+0:44 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
0:44 Constant:
0:44 2 (const uint)
0:44 Constant:
0:44 2 (const int)
-0:44 'cd' (temp float)
+0:44 'cd' ( temp float)
0:4 Sequence
-0:4 move second child to first child (temp 2X2 matrix of float)
-0:4 'b' (global 2X2 matrix of float)
+0:4 move second child to first child ( temp 2X2 matrix of float)
+0:4 'b' ( global 2X2 matrix of float)
0:4 Constant:
0:4 1.000000
0:4 0.000000
0:4 0.000000
0:4 1.000000
0:15 Sequence
-0:15 move second child to first child (temp structure{global float a, global int b})
-0:15 'e' (global structure{global float a, global int b})
+0:15 move second child to first child ( temp structure{ global float a, global int b})
+0:15 'e' ( global structure{ global float a, global int b})
0:15 Constant:
0:15 1.200000
0:15 2 (const int)
0:20 Sequence
-0:20 move second child to first child (temp structure{global float a, global int b})
-0:20 'e2' (global structure{global float a, global int b})
+0:20 move second child to first child ( temp structure{ global float a, global int b})
+0:20 'e2' ( global structure{ global float a, global int b})
0:20 Constant:
0:20 1.000000
0:20 3 (const int)
0:42 Sequence
-0:42 move second child to first child (temp 5-element array of float)
-0:42 'b5' (global 5-element array of float)
+0:42 move second child to first child ( temp 5-element array of float)
+0:42 'b5' ( global 5-element array of float)
0:42 Constant:
0:42 3.400000
0:42 4.200000
@@ -1492,48 +1524,48 @@ ERROR: node is still EOpNull!
0:42 5.200000
0:42 1.100000
0:55 Sequence
-0:55 move second child to first child (temp structure{global int f})
-0:55 'single1' (global structure{global int f})
+0:55 move second child to first child ( temp structure{ global int f})
+0:55 'single1' ( global structure{ global int f})
0:55 Constant:
0:55 10 (const int)
0:58 Sequence
-0:58 move second child to first child (temp structure{global 2-component vector of uint v})
-0:58 'single2' (global structure{global 2-component vector of uint v})
+0:58 move second child to first child ( temp structure{ global 2-component vector of uint v})
+0:58 'single2' ( global structure{ global 2-component vector of uint v})
0:58 Constant:
0:58 1 (const uint)
0:58 2 (const uint)
0:61 Sequence
-0:61 move second child to first child (temp structure{global structure{global int f} s1})
-0:61 'single3' (global structure{global structure{global int f} s1})
+0:61 move second child to first child ( temp structure{ global structure{ global int f} s1})
+0:61 'single3' ( global structure{ global structure{ global int f} s1})
0:61 Constant:
0:61 3 (const int)
0:64 Sequence
-0:64 move second child to first child (temp structure{global structure{global 2-component vector of uint v} s1})
-0:64 'single4' (global structure{global structure{global 2-component vector of uint v} s1})
+0:64 move second child to first child ( temp structure{ global structure{ global 2-component vector of uint v} s1})
+0:64 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
0:64 Constant:
0:64 4 (const uint)
0:64 5 (const uint)
0:79 Sequence
-0:79 move second child to first child (temp 3-component vector of float)
-0:79 'av3' (global 3-component vector of float)
-0:79 Construct vec3 (global 3-component vector of float)
-0:79 'vc1' (global float)
-0:79 'vc2' (global float)
-0:79 'vc3' (global float)
+0:79 move second child to first child ( temp 3-component vector of float)
+0:79 'av3' ( global 3-component vector of float)
+0:79 Construct vec3 ( global 3-component vector of float)
+0:79 'vc1' ( global float)
+0:79 'vc2' ( global float)
+0:79 'vc3' ( global float)
0:80 Sequence
-0:80 move second child to first child (temp 3-component vector of float)
-0:80 'bv3' (global 3-component vector of float)
-0:80 Construct vec3 (temp 3-component vector of float)
-0:80 'vc1' (global float)
-0:80 'vc2' (global float)
-0:80 'vc3' (global float)
-0:82 Function Definition: main( (global void)
+0:80 move second child to first child ( temp 3-component vector of float)
+0:80 'bv3' ( global 3-component vector of float)
+0:80 Construct vec3 ( temp 3-component vector of float)
+0:80 'vc1' ( global float)
+0:80 'vc2' ( global float)
+0:80 'vc3' ( global float)
+0:82 Function Definition: main( ( global void)
0:82 Function Parameters:
0:84 Sequence
-0:84 MemoryBarrier (global void)
-0:86 Test condition and select (temp void)
+0:84 MemoryBarrier ( global void)
+0:86 Test condition and select ( temp void)
0:86 Condition
-0:86 Compare Equal (temp bool)
+0:86 Compare Equal ( temp bool)
0:86 Constant:
0:86 1 (const uint)
0:86 2 (const uint)
@@ -1551,65 +1583,65 @@ ERROR: node is still EOpNull!
0:86 0.000000
0:86 6.000000
0:86 0.000000
-0:86 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
+0:86 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:86 true case is null
-0:88 Test condition and select (temp void)
+0:88 Test condition and select ( temp void)
0:88 Condition
0:88 Constant:
0:88 true (const bool)
0:88 true case is null
0:? Linker Objects
-0:? 'patchIn' (patch in 4-component vector of float)
-0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
-0:? 'patchOut' (patch out 4-component vector of float)
-0:? 'badp1' (smooth patch in 4-component vector of float)
-0:? 'badp2' (flat patch in 4-component vector of float)
-0:? 'badp3' (noperspective patch in 4-component vector of float)
-0:? 'badp4' (patch sample in 3-component vector of float)
-0:? 'gl_in' (in 32-element array of block{in 1-element array of float ClipDistance gl_ClipDistance})
-0:? 'ina' (in 2-component vector of float)
-0:? 'inb' (in 32-element array of 2-component vector of float)
-0:? 'inc' (in 32-element array of 2-component vector of float)
-0:? 'ind' (in 32-element array of 2-component vector of float)
-0:? 'bla' (in block{in int f})
-0:? 'blb' (in 32-element array of block{in int f})
-0:? 'blc' (in 32-element array of block{in int f})
-0:? 'bld' (in 32-element array of block{in int f})
-0:? 'ivla' (layout(location=23 ) in 32-element array of 4-component vector of float)
-0:? 'ivlb' (layout(location=24 ) in 32-element array of 4-component vector of float)
-0:? 'ivlc' (layout(location=24 ) in 32-element array of 4-component vector of float)
-0:? 'ovla' (layout(location=23 ) out 2-element array of 4-component vector of float)
-0:? 'ovlb' (layout(location=24 ) out 2-element array of 4-component vector of float)
-0:? 'pinbi' (patch in block{in int a})
-0:? 'a' (const 2X2 matrix of float)
+0:? 'patchIn' ( patch in 4-component vector of float)
+0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 3-element array of float ClipDistance gl_ClipDistance})
+0:? 'patchOut' ( patch out 4-component vector of float)
+0:? 'badp1' ( smooth patch in 4-component vector of float)
+0:? 'badp2' ( flat patch in 4-component vector of float)
+0:? 'badp3' ( noperspective patch in 4-component vector of float)
+0:? 'badp4' ( patch sample in 3-component vector of float)
+0:? 'gl_in' ( in 32-element array of block{ in 1-element array of float ClipDistance gl_ClipDistance})
+0:? 'ina' ( in 2-component vector of float)
+0:? 'inb' ( in 32-element array of 2-component vector of float)
+0:? 'inc' ( in 32-element array of 2-component vector of float)
+0:? 'ind' ( in 32-element array of 2-component vector of float)
+0:? 'bla' ( in block{ in int f})
+0:? 'blb' ( in 32-element array of block{ in int f})
+0:? 'blc' ( in 32-element array of block{ in int f})
+0:? 'bld' ( in 32-element array of block{ in int f})
+0:? 'ivla' (layout( location=23) in 32-element array of 4-component vector of float)
+0:? 'ivlb' (layout( location=24) in 32-element array of 4-component vector of float)
+0:? 'ivlc' (layout( location=24) in 32-element array of 4-component vector of float)
+0:? 'ovla' (layout( location=23) out 2-element array of 4-component vector of float)
+0:? 'ovlb' (layout( location=24) out 2-element array of 4-component vector of float)
+0:? 'pinbi' ( patch in block{ in int a})
+0:? 'a' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
-0:? 'b' (global 2X2 matrix of float)
-0:? 'c' (const 2X2 matrix of float)
+0:? 'b' ( global 2X2 matrix of float)
+0:? 'c' ( const 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
-0:? 'a2' (global 2-element array of float)
-0:? 'b2' (global 2-component vector of float)
-0:? 'c2' (global 3X3 matrix of float)
-0:? 'd' (global 2X2 matrix of float)
-0:? 'e' (global structure{global float a, global int b})
-0:? 'e2' (global structure{global float a, global int b})
-0:? 'e3' (global structure{global float a, global int b})
-0:? 'a3' (global int)
-0:? 'b3' (global 2-element array of 4-component vector of float)
-0:? 'b4' (global 2-element array of 4-component vector of float)
-0:? 'c3' (global 4X2 matrix of float)
-0:? 'd2' (global 1-element array of structure{global float s, global float t})
-0:? 'b5' (global 5-element array of float)
-0:? 'single1' (global structure{global int f})
-0:? 'single2' (global structure{global 2-component vector of uint v})
-0:? 'single3' (global structure{global structure{global int f} s1})
-0:? 'single4' (global structure{global structure{global 2-component vector of uint v} s1})
-0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
+0:? 'a2' ( global 2-element array of float)
+0:? 'b2' ( global 2-component vector of float)
+0:? 'c2' ( global 3X3 matrix of float)
+0:? 'd' ( global 2X2 matrix of float)
+0:? 'e' ( global structure{ global float a, global int b})
+0:? 'e2' ( global structure{ global float a, global int b})
+0:? 'e3' ( global structure{ global float a, global int b})
+0:? 'a3' ( global int)
+0:? 'b3' ( global 2-element array of 4-component vector of float)
+0:? 'b4' ( global 2-element array of 4-component vector of float)
+0:? 'c3' ( global 4X2 matrix of float)
+0:? 'd2' ( global 1-element array of structure{ global float s, global float t})
+0:? 'b5' ( global 5-element array of float)
+0:? 'single1' ( global structure{ global int f})
+0:? 'single2' ( global structure{ global 2-component vector of uint v})
+0:? 'single3' ( global structure{ global structure{ global int f} s1})
+0:? 'single4' ( global structure{ global structure{ global 2-component vector of uint v} s1})
+0:? 'constructed' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@@ -1626,8 +1658,8 @@ ERROR: node is still EOpNull!
0:? 0.000000
0:? 6.000000
0:? 0.000000
-0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
-0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s})
+0:? 'curlybad1' ( temp structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
+0:? 'curlyInit' ( const structure{ global 2-component vector of uint uv2, global 2-element array of structure{ global float f, global 2X3 matrix of float m23} s})
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3.000000
@@ -1644,9 +1676,9 @@ ERROR: node is still EOpNull!
0:? 0.000000
0:? 6.000000
0:? 0.000000
-0:? 'vc1' (global float)
-0:? 'vc2' (global float)
-0:? 'vc3' (global float)
-0:? 'av3' (global 3-component vector of float)
-0:? 'bv3' (global 3-component vector of float)
+0:? 'vc1' ( global float)
+0:? 'vc2' ( global float)
+0:? 'vc3' ( global float)
+0:? 'av3' ( global 3-component vector of float)
+0:? 'bv3' ( global 3-component vector of float)