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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out266
1 files changed, 133 insertions, 133 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out
index dc5a41a27b9..e3a78c9233d 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out
@@ -44,83 +44,83 @@ max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
-0:25 Function Definition: main( (global void)
+0:25 Function Definition: main( ( global void)
0:25 Function Parameters:
0:27 Sequence
-0:27 EmitVertex (global void)
-0:28 EndPrimitive (global void)
+0:27 EmitVertex ( global void)
+0:28 EndPrimitive ( global void)
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
-0:32 move second child to first child (temp 3-component vector of float)
-0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
-0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
+0:32 move second child to first child ( temp 3-component vector of float)
+0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float)
+0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
-0:32 color: direct index for structure (in 3-component vector of float)
-0:32 direct index (temp block{in 3-component vector of float color})
-0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
+0:32 color: direct index for structure ( in 3-component vector of float)
+0:32 direct index ( temp block{ in 3-component vector of float color})
+0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
-0:33 move second child to first child (temp float)
-0:33 direct index (layout(stream=0 ) temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float ClipDistance)
-0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 move second child to first child ( temp float)
+0:33 direct index (layout( stream=0) temp float ClipDistance)
+0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out implicitly-sized array of float ClipDistance)
+0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
-0:33 direct index (temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance)
-0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 direct index ( temp float ClipDistance)
+0:33 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance)
+0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
-0:34 move second child to first child (temp 4-component vector of float)
-0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position)
-0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:34 move second child to first child ( temp 4-component vector of float)
+0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
-0:34 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:34 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
-0:35 move second child to first child (temp float)
-0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
-0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:35 move second child to first child ( temp float)
+0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
+0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
-0:35 gl_PointSize: direct index for structure (in float PointSize)
-0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:35 gl_PointSize: direct index for structure ( in float PointSize)
+0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
-0:36 move second child to first child (temp int)
-0:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID)
-0:36 'gl_PrimitiveIDIn' (in int PrimitiveID)
-0:37 move second child to first child (temp int)
-0:37 'gl_Layer' (layout(stream=0 ) out int Layer)
+0:36 move second child to first child ( temp int)
+0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
+0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID)
+0:37 move second child to first child ( temp int)
+0:37 'gl_Layer' (layout( stream=0) out int Layer)
0:37 Constant:
0:37 2 (const int)
-0:67 Function Definition: foo(i1; (global void)
+0:67 Function Definition: foo(i1; ( global void)
0:67 Function Parameters:
-0:67 'a' (in int)
+0:67 'a' ( in int)
0:69 Sequence
-0:69 move second child to first child (temp 4-component vector of float)
-0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float)
-0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
+0:69 move second child to first child ( temp 4-component vector of float)
+0:69 a: direct index for structure (layout( stream=6) out 4-component vector of float)
+0:69 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
0:69 Constant:
0:69 0 (const int)
0:69 Constant:
@@ -129,50 +129,50 @@ ERROR: node is still EOpNull!
0:69 1.000000
0:69 1.000000
0:107 Sequence
-0:107 move second child to first child (temp float)
-0:107 'summ' (global float)
+0:107 move second child to first child ( temp float)
+0:107 'summ' ( global float)
0:107 Constant:
0:107 11332.000000
-0:127 Function Definition: fooe1( (global void)
+0:127 Function Definition: fooe1( ( global void)
0:127 Function Parameters:
0:129 Sequence
-0:129 move second child to first child (temp int)
-0:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
+0:129 move second child to first child ( temp int)
+0:129 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
0:129 Constant:
0:129 15 (const int)
-0:134 Function Definition: fooe2( (global void)
+0:134 Function Definition: fooe2( ( global void)
0:134 Function Parameters:
0:136 Sequence
-0:136 move second child to first child (temp int)
-0:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex)
+0:136 move second child to first child ( temp int)
+0:136 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex)
0:136 Constant:
0:136 15 (const int)
0:? Linker Objects
-0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
-0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
-0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
-0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
-0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
-0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
-0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
-0:? 'ua' (layout(stream=3 ) uniform int)
-0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua})
-0:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
-0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
-0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
-0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a})
-0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
-0:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
-0:? 'bad2v4' (in 4-element array of 4-component vector of float)
-0:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a})
-0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c})
-0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a})
-0:? 'insn' (in 4-element array of block{in int a15})
-0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
-0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
-0:? 'summ' (global float)
-0:? 'gl_ViewportIndex' (layout(stream=3 ) out int)
+0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
+0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
+0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
+0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
+0:? 'ov0' (layout( stream=0) out 4-component vector of float)
+0:? 'ov4' (layout( stream=4) out 4-component vector of float)
+0:? 'o1v0' (layout( stream=0) out 4-component vector of float)
+0:? 'ua' (layout( stream=3) uniform int)
+0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
+0:? 'ov3' (layout( stream=3) out 4-component vector of float)
+0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
+0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
+0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
+0:? 'ov2s3' (layout( stream=3) out 4-component vector of float)
+0:? 'badv4' (layout( stream=3) out 4-component vector of float)
+0:? 'bad2v4' ( in 4-element array of 4-component vector of float)
+0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
+0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
+0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a})
+0:? 'insn' ( in 4-element array of block{ in int a15})
+0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
+0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
+0:? 'summ' ( global float)
+0:? 'gl_ViewportIndex' (layout( stream=3) out int)
Linked geometry stage:
@@ -185,105 +185,105 @@ max_vertices = 200
input primitive = lines_adjacency
output primitive = triangle_strip
ERROR: node is still EOpNull!
-0:25 Function Definition: main( (global void)
+0:25 Function Definition: main( ( global void)
0:25 Function Parameters:
0:27 Sequence
-0:27 EmitVertex (global void)
-0:28 EndPrimitive (global void)
+0:27 EmitVertex ( global void)
+0:28 EndPrimitive ( global void)
0:29 Constant:
0:29 0.000000
0:30 Constant:
0:30 0.000000
-0:32 move second child to first child (temp 3-component vector of float)
-0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float)
-0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
+0:32 move second child to first child ( temp 3-component vector of float)
+0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float)
+0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
0:32 Constant:
0:32 0 (const uint)
-0:32 color: direct index for structure (in 3-component vector of float)
-0:32 direct index (temp block{in 3-component vector of float color})
-0:32 'fromV' (in 4-element array of block{in 3-component vector of float color})
+0:32 color: direct index for structure ( in 3-component vector of float)
+0:32 direct index ( temp block{ in 3-component vector of float color})
+0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
-0:33 move second child to first child (temp float)
-0:33 direct index (layout(stream=0 ) temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float ClipDistance)
-0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
+0:33 move second child to first child ( temp float)
+0:33 direct index (layout( stream=0) temp float ClipDistance)
+0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out 4-element array of float ClipDistance)
+0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 2 (const uint)
0:33 Constant:
0:33 3 (const int)
-0:33 direct index (temp float ClipDistance)
-0:33 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance)
-0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:33 direct index ( temp float ClipDistance)
+0:33 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance)
+0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 2 (const int)
0:33 Constant:
0:33 2 (const int)
-0:34 move second child to first child (temp 4-component vector of float)
-0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position)
-0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
+0:34 move second child to first child ( temp 4-component vector of float)
+0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
+0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const uint)
-0:34 gl_Position: direct index for structure (in 4-component vector of float Position)
-0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:34 gl_Position: direct index for structure ( in 4-component vector of float Position)
+0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
0:34 0 (const int)
-0:35 move second child to first child (temp float)
-0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize)
-0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
+0:35 move second child to first child ( temp float)
+0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
+0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 1 (const uint)
-0:35 gl_PointSize: direct index for structure (in float PointSize)
-0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:35 gl_PointSize: direct index for structure ( in float PointSize)
+0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
0:35 1 (const int)
-0:36 move second child to first child (temp int)
-0:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID)
-0:36 'gl_PrimitiveIDIn' (in int PrimitiveID)
-0:37 move second child to first child (temp int)
-0:37 'gl_Layer' (layout(stream=0 ) out int Layer)
+0:36 move second child to first child ( temp int)
+0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID)
+0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID)
+0:37 move second child to first child ( temp int)
+0:37 'gl_Layer' (layout( stream=0) out int Layer)
0:37 Constant:
0:37 2 (const int)
0:107 Sequence
-0:107 move second child to first child (temp float)
-0:107 'summ' (global float)
+0:107 move second child to first child ( temp float)
+0:107 'summ' ( global float)
0:107 Constant:
0:107 11332.000000
0:? Linker Objects
-0:? 'fromV' (in 4-element array of block{in 3-component vector of float color})
-0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
-0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color})
-0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance})
-0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
-0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
-0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
-0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)
-0:? 'ua' (layout(stream=3 ) uniform int)
-0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua})
-0:? 'ov3' (layout(stream=3 ) out 4-component vector of float)
-0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
-0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a})
-0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a})
-0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float)
-0:? 'badv4' (layout(stream=3 ) out 4-component vector of float)
-0:? 'bad2v4' (in 4-element array of 4-component vector of float)
-0:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a})
-0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c})
-0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a})
-0:? 'insn' (in 4-element array of block{in int a15})
-0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15})
-0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15})
-0:? 'summ' (global float)
-0:? 'gl_ViewportIndex' (layout(stream=3 ) out int)
+0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color})
+0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
+0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color})
+0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance})
+0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance})
+0:? 'ov0' (layout( stream=0) out 4-component vector of float)
+0:? 'ov4' (layout( stream=4) out 4-component vector of float)
+0:? 'o1v0' (layout( stream=0) out 4-component vector of float)
+0:? 'ua' (layout( stream=3) uniform int)
+0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua})
+0:? 'ov3' (layout( stream=3) out 4-component vector of float)
+0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
+0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a})
+0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a})
+0:? 'ov2s3' (layout( stream=3) out 4-component vector of float)
+0:? 'badv4' (layout( stream=3) out 4-component vector of float)
+0:? 'bad2v4' ( in 4-element array of 4-component vector of float)
+0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a})
+0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c})
+0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a})
+0:? 'insn' ( in 4-element array of block{ in int a15})
+0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15})
+0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15})
+0:? 'summ' ( global float)
+0:? 'gl_ViewportIndex' (layout( stream=3) out int)