diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out | 266 |
1 files changed, 133 insertions, 133 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out index dc5a41a27b9..e3a78c9233d 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/150.geom.out @@ -44,83 +44,83 @@ max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! -0:25 Function Definition: main( (global void) +0:25 Function Definition: main( ( global void) 0:25 Function Parameters: 0:27 Sequence -0:27 EmitVertex (global void) -0:28 EndPrimitive (global void) +0:27 EmitVertex ( global void) +0:28 EndPrimitive ( global void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 -0:32 move second child to first child (temp 3-component vector of float) -0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) -0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) +0:32 move second child to first child ( temp 3-component vector of float) +0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float) +0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) -0:32 color: direct index for structure (in 3-component vector of float) -0:32 direct index (temp block{in 3-component vector of float color}) -0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) +0:32 color: direct index for structure ( in 3-component vector of float) +0:32 direct index ( temp block{ in 3-component vector of float color}) +0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) -0:33 move second child to first child (temp float) -0:33 direct index (layout(stream=0 ) temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float ClipDistance) -0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 move second child to first child ( temp float) +0:33 direct index (layout( stream=0) temp float ClipDistance) +0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out implicitly-sized array of float ClipDistance) +0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) -0:33 direct index (temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float ClipDistance) -0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 direct index ( temp float ClipDistance) +0:33 gl_ClipDistance: direct index for structure ( in implicitly-sized array of float ClipDistance) +0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) -0:34 move second child to first child (temp 4-component vector of float) -0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position) -0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 move second child to first child ( temp 4-component vector of float) +0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) -0:34 gl_Position: direct index for structure (in 4-component vector of float Position) -0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) -0:35 move second child to first child (temp float) -0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize) -0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:35 move second child to first child ( temp float) +0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) +0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) -0:35 gl_PointSize: direct index for structure (in float PointSize) -0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:35 gl_PointSize: direct index for structure ( in float PointSize) +0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) -0:36 move second child to first child (temp int) -0:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID) -0:36 'gl_PrimitiveIDIn' (in int PrimitiveID) -0:37 move second child to first child (temp int) -0:37 'gl_Layer' (layout(stream=0 ) out int Layer) +0:36 move second child to first child ( temp int) +0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID) +0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID) +0:37 move second child to first child ( temp int) +0:37 'gl_Layer' (layout( stream=0) out int Layer) 0:37 Constant: 0:37 2 (const int) -0:67 Function Definition: foo(i1; (global void) +0:67 Function Definition: foo(i1; ( global void) 0:67 Function Parameters: -0:67 'a' (in int) +0:67 'a' ( in int) 0:69 Sequence -0:69 move second child to first child (temp 4-component vector of float) -0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) -0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) +0:69 move second child to first child ( temp 4-component vector of float) +0:69 a: direct index for structure (layout( stream=6) out 4-component vector of float) +0:69 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) 0:69 Constant: 0:69 0 (const int) 0:69 Constant: @@ -129,50 +129,50 @@ ERROR: node is still EOpNull! 0:69 1.000000 0:69 1.000000 0:107 Sequence -0:107 move second child to first child (temp float) -0:107 'summ' (global float) +0:107 move second child to first child ( temp float) +0:107 'summ' ( global float) 0:107 Constant: 0:107 11332.000000 -0:127 Function Definition: fooe1( (global void) +0:127 Function Definition: fooe1( ( global void) 0:127 Function Parameters: 0:129 Sequence -0:129 move second child to first child (temp int) -0:129 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex) +0:129 move second child to first child ( temp int) +0:129 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 0:129 Constant: 0:129 15 (const int) -0:134 Function Definition: fooe2( (global void) +0:134 Function Definition: fooe2( ( global void) 0:134 Function Parameters: 0:136 Sequence -0:136 move second child to first child (temp int) -0:136 'gl_ViewportIndex' (layout(stream=0 ) out int ViewportIndex) +0:136 move second child to first child ( temp int) +0:136 'gl_ViewportIndex' (layout( stream=0) out int ViewportIndex) 0:136 Constant: 0:136 15 (const int) 0:? Linker Objects -0:? 'fromV' (in 4-element array of block{in 3-component vector of float color}) -0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) -0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) -0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) -0:? 'ov0' (layout(stream=0 ) out 4-component vector of float) -0:? 'ov4' (layout(stream=4 ) out 4-component vector of float) -0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float) -0:? 'ua' (layout(stream=3 ) uniform int) -0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua}) -0:? 'ov3' (layout(stream=3 ) out 4-component vector of float) -0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) -0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) -0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a}) -0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float) -0:? 'badv4' (layout(stream=3 ) out 4-component vector of float) -0:? 'bad2v4' (in 4-element array of 4-component vector of float) -0:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a}) -0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c}) -0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a}) -0:? 'insn' (in 4-element array of block{in int a15}) -0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) -0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) -0:? 'summ' (global float) -0:? 'gl_ViewportIndex' (layout(stream=3 ) out int) +0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) +0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) +0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) +0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance}) +0:? 'ov0' (layout( stream=0) out 4-component vector of float) +0:? 'ov4' (layout( stream=4) out 4-component vector of float) +0:? 'o1v0' (layout( stream=0) out 4-component vector of float) +0:? 'ua' (layout( stream=3) uniform int) +0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua}) +0:? 'ov3' (layout( stream=3) out 4-component vector of float) +0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) +0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) +0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a}) +0:? 'ov2s3' (layout( stream=3) out 4-component vector of float) +0:? 'badv4' (layout( stream=3) out 4-component vector of float) +0:? 'bad2v4' ( in 4-element array of 4-component vector of float) +0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a}) +0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c}) +0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a}) +0:? 'insn' ( in 4-element array of block{ in int a15}) +0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15}) +0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) +0:? 'summ' ( global float) +0:? 'gl_ViewportIndex' (layout( stream=3) out int) Linked geometry stage: @@ -185,105 +185,105 @@ max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! -0:25 Function Definition: main( (global void) +0:25 Function Definition: main( ( global void) 0:25 Function Parameters: 0:27 Sequence -0:27 EmitVertex (global void) -0:28 EndPrimitive (global void) +0:27 EmitVertex ( global void) +0:28 EndPrimitive ( global void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 -0:32 move second child to first child (temp 3-component vector of float) -0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) -0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) +0:32 move second child to first child ( temp 3-component vector of float) +0:32 color: direct index for structure (layout( stream=0) out 3-component vector of float) +0:32 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) -0:32 color: direct index for structure (in 3-component vector of float) -0:32 direct index (temp block{in 3-component vector of float color}) -0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) +0:32 color: direct index for structure ( in 3-component vector of float) +0:32 direct index ( temp block{ in 3-component vector of float color}) +0:32 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) -0:33 move second child to first child (temp float) -0:33 direct index (layout(stream=0 ) temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float ClipDistance) -0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance}) +0:33 move second child to first child ( temp float) +0:33 direct index (layout( stream=0) temp float ClipDistance) +0:33 gl_ClipDistance: direct index for structure (layout( stream=0) out 4-element array of float ClipDistance) +0:33 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) -0:33 direct index (temp float ClipDistance) -0:33 gl_ClipDistance: direct index for structure (in 3-element array of float ClipDistance) -0:33 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:33 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:33 direct index ( temp float ClipDistance) +0:33 gl_ClipDistance: direct index for structure ( in 3-element array of float ClipDistance) +0:33 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:33 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) -0:34 move second child to first child (temp 4-component vector of float) -0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float Position) -0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance}) +0:34 move second child to first child ( temp 4-component vector of float) +0:34 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position) +0:34 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) -0:34 gl_Position: direct index for structure (in 4-component vector of float Position) -0:34 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:34 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:34 gl_Position: direct index for structure ( in 4-component vector of float Position) +0:34 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:34 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) -0:35 move second child to first child (temp float) -0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float PointSize) -0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance}) +0:35 move second child to first child ( temp float) +0:35 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) +0:35 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) -0:35 gl_PointSize: direct index for structure (in float PointSize) -0:35 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:35 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:35 gl_PointSize: direct index for structure ( in float PointSize) +0:35 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:35 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) -0:36 move second child to first child (temp int) -0:36 'gl_PrimitiveID' (layout(stream=0 ) out int PrimitiveID) -0:36 'gl_PrimitiveIDIn' (in int PrimitiveID) -0:37 move second child to first child (temp int) -0:37 'gl_Layer' (layout(stream=0 ) out int Layer) +0:36 move second child to first child ( temp int) +0:36 'gl_PrimitiveID' (layout( stream=0) out int PrimitiveID) +0:36 'gl_PrimitiveIDIn' ( in int PrimitiveID) +0:37 move second child to first child ( temp int) +0:37 'gl_Layer' (layout( stream=0) out int Layer) 0:37 Constant: 0:37 2 (const int) 0:107 Sequence -0:107 move second child to first child (temp float) -0:107 'summ' (global float) +0:107 move second child to first child ( temp float) +0:107 'summ' ( global float) 0:107 Constant: 0:107 11332.000000 0:? Linker Objects -0:? 'fromV' (in 4-element array of block{in 3-component vector of float color}) -0:? 'toF' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) -0:? 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) -0:? 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float Position gl_Position, layout(stream=0 ) gl_PointSize float PointSize gl_PointSize, layout(stream=0 ) out 4-element array of float ClipDistance gl_ClipDistance}) -0:? 'gl_in' (in 4-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) -0:? 'ov0' (layout(stream=0 ) out 4-component vector of float) -0:? 'ov4' (layout(stream=4 ) out 4-component vector of float) -0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float) -0:? 'ua' (layout(stream=3 ) uniform int) -0:? 'ibb' (layout(stream=3 column_major shared ) uniform block{layout(stream=3 column_major shared ) uniform int ua}) -0:? 'ov3' (layout(stream=3 ) out 4-component vector of float) -0:? 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) -0:? 'ouua6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) -0:? 'ouua7' (layout(stream=7 ) out block{layout(stream=6 ) out 4-component vector of float a}) -0:? 'ov2s3' (layout(stream=3 ) out 4-component vector of float) -0:? 'badv4' (layout(stream=3 ) out 4-component vector of float) -0:? 'bad2v4' (in 4-element array of 4-component vector of float) -0:? 'anon@2' (layout(stream=3 ) out block{layout(stream=3 ) out int a}) -0:? 'outbi' (layout(stream=3 ) out block{layout(stream=3 ) out int a, layout(stream=3 ) out int b, layout(stream=3 ) out int c}) -0:? 'inbi' (in 4-element array of block{layout(stream=2 ) in int a}) -0:? 'insn' (in 4-element array of block{in int a15}) -0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) -0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) -0:? 'summ' (global float) -0:? 'gl_ViewportIndex' (layout(stream=3 ) out int) +0:? 'fromV' ( in 4-element array of block{ in 3-component vector of float color}) +0:? 'toF' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) +0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-component vector of float color}) +0:? 'anon@1' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 4-element array of float ClipDistance gl_ClipDistance}) +0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 3-element array of float ClipDistance gl_ClipDistance}) +0:? 'ov0' (layout( stream=0) out 4-component vector of float) +0:? 'ov4' (layout( stream=4) out 4-component vector of float) +0:? 'o1v0' (layout( stream=0) out 4-component vector of float) +0:? 'ua' (layout( stream=3) uniform int) +0:? 'ibb' (layout( stream=3 column_major shared) uniform block{layout( stream=3 column_major shared) uniform int ua}) +0:? 'ov3' (layout( stream=3) out 4-component vector of float) +0:? 'ouuaa6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) +0:? 'ouua6' (layout( stream=6) out block{layout( stream=6) out 4-component vector of float a}) +0:? 'ouua7' (layout( stream=7) out block{layout( stream=6) out 4-component vector of float a}) +0:? 'ov2s3' (layout( stream=3) out 4-component vector of float) +0:? 'badv4' (layout( stream=3) out 4-component vector of float) +0:? 'bad2v4' ( in 4-element array of 4-component vector of float) +0:? 'anon@2' (layout( stream=3) out block{layout( stream=3) out int a}) +0:? 'outbi' (layout( stream=3) out block{layout( stream=3) out int a, layout( stream=3) out int b, layout( stream=3) out int c}) +0:? 'inbi' ( in 4-element array of block{layout( stream=2) in int a}) +0:? 'insn' ( in 4-element array of block{ in int a15}) +0:? 'anon@3' (layout( stream=3) out block{layout( stream=3) out float f15}) +0:? 'anon@4' (layout( column_major shared) uniform block{layout( column_major shared) uniform bool b15}) +0:? 'summ' ( global float) +0:? 'gl_ViewportIndex' (layout( stream=3) out int) |