diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out | 254 |
1 files changed, 135 insertions, 119 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out index e7f88e32075..975c93293ac 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.vert.out @@ -9,90 +9,94 @@ ERROR: 0:38: 'gl_ClipVertex' : cannot redeclare after use ERROR: 0:39: 'gl_FogFragCoord' : cannot redeclare after use ERROR: 0:51: 'texelFetch' : no matching overloaded function found ERROR: 0:53: 'texture' : no matching overloaded function found -ERROR: 10 compilation errors. No code generated. +ERROR: 0:63: 'gl_DeviceIndex' : required extension not requested: GL_EXT_device_group +ERROR: 0:64: 'gl_ViewIndex' : required extension not requested: GL_EXT_multiview +ERROR: 12 compilation errors. No code generated. Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects +Requested GL_EXT_device_group +Requested GL_EXT_multiview ERROR: node is still EOpNull! -0:9 Function Definition: main( (global void) +0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (temp int) -0:11 'id' (temp int) -0:11 'gl_InstanceID' (gl_InstanceId int InstanceId) -0:12 add second child into first child (temp int) -0:12 'id' (temp int) -0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) -0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) +0:11 move second child to first child ( temp int) +0:11 'id' ( temp int) +0:11 'gl_InstanceID' ( gl_InstanceId int InstanceId) +0:12 add second child into first child ( temp int) +0:12 'id' ( temp int) +0:12 anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int) +0:12 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 0:12 Constant: 0:12 0 (const uint) -0:13 add second child into first child (temp int) -0:13 'id' (temp int) -0:13 direct index (temp int) -0:13 textureFetch (global 4-component vector of int) -0:13 'sbuf' (uniform isamplerBuffer) +0:13 add second child into first child ( temp int) +0:13 'id' ( temp int) +0:13 direct index ( temp int) +0:13 textureFetch ( global 4-component vector of int) +0:13 'sbuf' ( uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) 0:13 Constant: 0:13 3 (const int) -0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) -0:15 'gl_Color' (in 4-component vector of float Color) -0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) -0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) +0:15 'gl_Color' ( in 4-component vector of float Color) +0:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 0:16 Constant: 0:16 0 (const int) -0:17 far: direct index for structure (global float) -0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) +0:17 far: direct index for structure ( global float) +0:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 0:17 Constant: 0:17 1 (const int) -0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) -0:19 'gl_FogFragCoord' (smooth out float FogFragCoord) -0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) -0:48 Function Definition: foo( (global void) +0:18 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord) +0:19 'gl_FogFragCoord' ( smooth out float FogFragCoord) +0:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) +0:48 Function Definition: foo( ( global void) 0:48 Function Parameters: 0:50 Sequence 0:50 Sequence -0:50 move second child to first child (temp 4-component vector of float) -0:50 'v' (temp 4-component vector of float) -0:50 textureFetch (global 4-component vector of float) -0:50 's2dr' (uniform sampler2DRect) -0:50 'itloc2' (in 2-component vector of int) -0:51 add second child into first child (temp 4-component vector of float) -0:51 'v' (temp 4-component vector of float) +0:50 move second child to first child ( temp 4-component vector of float) +0:50 'v' ( temp 4-component vector of float) +0:50 textureFetch ( global 4-component vector of float) +0:50 's2dr' ( uniform sampler2DRect) +0:50 'itloc2' ( in 2-component vector of int) +0:51 add second child into first child ( temp 4-component vector of float) +0:51 'v' ( temp 4-component vector of float) 0:51 Constant: 0:51 0.000000 -0:52 add second child into first child (temp 4-component vector of float) -0:52 'v' (temp 4-component vector of float) -0:52 texture (global 4-component vector of float) -0:52 's2dr' (uniform sampler2DRect) -0:52 'tloc2' (in 2-component vector of float) -0:53 add second child into first child (temp 4-component vector of float) -0:53 'v' (temp 4-component vector of float) +0:52 add second child into first child ( temp 4-component vector of float) +0:52 'v' ( temp 4-component vector of float) +0:52 texture ( global 4-component vector of float) +0:52 's2dr' ( uniform sampler2DRect) +0:52 'tloc2' ( in 2-component vector of float) +0:53 add second child into first child ( temp 4-component vector of float) +0:53 'v' ( temp 4-component vector of float) 0:53 Constant: 0:53 0.000000 -0:54 add second child into first child (temp 4-component vector of float) -0:54 'v' (temp 4-component vector of float) -0:54 texture (global float) -0:54 's2drs' (uniform sampler2DRectShadow) -0:54 'tloc3' (in 3-component vector of float) -0:55 add second child into first child (temp 4-component vector of float) -0:55 'v' (temp 4-component vector of float) -0:55 textureProj (global 4-component vector of float) -0:55 's2dr' (uniform sampler2DRect) -0:55 'tloc3' (in 3-component vector of float) -0:56 add second child into first child (temp 4-component vector of float) -0:56 'v' (temp 4-component vector of float) -0:56 textureProj (global 4-component vector of float) -0:56 's2dr' (uniform sampler2DRect) -0:56 'tloc4' (in 4-component vector of float) -0:57 add second child into first child (temp 4-component vector of float) -0:57 'v' (temp 4-component vector of float) -0:57 textureProjGradOffset (global 4-component vector of float) -0:57 's2dr' (uniform sampler2DRect) -0:57 'tloc4' (in 4-component vector of float) +0:54 add second child into first child ( temp 4-component vector of float) +0:54 'v' ( temp 4-component vector of float) +0:54 texture ( global float) +0:54 's2drs' ( uniform sampler2DRectShadow) +0:54 'tloc3' ( in 3-component vector of float) +0:55 add second child into first child ( temp 4-component vector of float) +0:55 'v' ( temp 4-component vector of float) +0:55 textureProj ( global 4-component vector of float) +0:55 's2dr' ( uniform sampler2DRect) +0:55 'tloc3' ( in 3-component vector of float) +0:56 add second child into first child ( temp 4-component vector of float) +0:56 'v' ( temp 4-component vector of float) +0:56 textureProj ( global 4-component vector of float) +0:56 's2dr' ( uniform sampler2DRect) +0:56 'tloc4' ( in 4-component vector of float) +0:57 add second child into first child ( temp 4-component vector of float) +0:57 'v' ( temp 4-component vector of float) +0:57 textureProjGradOffset ( global 4-component vector of float) +0:57 's2dr' ( uniform sampler2DRect) +0:57 'tloc4' ( in 4-component vector of float) 0:57 Constant: 0:57 0.000000 0:57 0.000000 @@ -102,11 +106,11 @@ ERROR: node is still EOpNull! 0:57 Constant: 0:57 1 (const int) 0:57 2 (const int) -0:58 add second child into first child (temp 4-component vector of float) -0:58 'v' (temp 4-component vector of float) -0:58 textureProjGradOffset (global float) -0:58 's2drs' (uniform sampler2DRectShadow) -0:58 'tloc4' (in 4-component vector of float) +0:58 add second child into first child ( temp 4-component vector of float) +0:58 'v' ( temp 4-component vector of float) +0:58 textureProjGradOffset ( global float) +0:58 's2drs' ( uniform sampler2DRectShadow) +0:58 'tloc4' ( in 4-component vector of float) 0:58 Constant: 0:58 0.000000 0:58 0.000000 @@ -116,24 +120,34 @@ ERROR: node is still EOpNull! 0:58 Constant: 0:58 1 (const int) 0:58 2 (const int) +0:61 Function Definition: devi( ( global void) +0:61 Function Parameters: +0:63 Sequence +0:63 'gl_DeviceIndex' ( in int DeviceIndex) +0:64 'gl_ViewIndex' ( in int ViewIndex) +0:75 Function Definition: devie( ( global void) +0:75 Function Parameters: +0:77 Sequence +0:77 'gl_DeviceIndex' ( in int DeviceIndex) +0:78 'gl_ViewIndex' ( in int ViewIndex) 0:? Linker Objects -0:? 'sbuf' (uniform isamplerBuffer) -0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) -0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float TexCoord) -0:? 'gl_Position' (smooth out 4-component vector of float) -0:? 'locBad' (layout(location=9 ) in 4-component vector of float) -0:? 'loc' (layout(location=9 ) in 4-component vector of float) -0:? 'gl_PointSize' (gl_PointSize float PointSize) -0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) -0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) -0:? 's2dr' (uniform sampler2DRect) -0:? 's2drs' (uniform sampler2DRectShadow) -0:? 'itloc2' (in 2-component vector of int) -0:? 'tloc2' (in 2-component vector of float) -0:? 'tloc3' (in 3-component vector of float) -0:? 'tloc4' (in 4-component vector of float) -0:? 'gl_VertexID' (gl_VertexId int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) +0:? 'sbuf' ( uniform isamplerBuffer) +0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) +0:? 'gl_TexCoord' ( smooth out implicitly-sized array of 4-component vector of float TexCoord) +0:? 'gl_Position' ( smooth out 4-component vector of float) +0:? 'locBad' (layout( location=9) in 4-component vector of float) +0:? 'loc' (layout( location=9) in 4-component vector of float) +0:? 'gl_PointSize' ( gl_PointSize float PointSize) +0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) +0:? 'gl_FogFragCoord' ( smooth out float FogFragCoord) +0:? 's2dr' ( uniform sampler2DRect) +0:? 's2drs' ( uniform sampler2DRectShadow) +0:? 'itloc2' ( in 2-component vector of int) +0:? 'tloc2' ( in 2-component vector of float) +0:? 'tloc3' ( in 3-component vector of float) +0:? 'tloc4' ( in 4-component vector of float) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: @@ -142,58 +156,60 @@ Linked vertex stage: Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects +Requested GL_EXT_device_group +Requested GL_EXT_multiview ERROR: node is still EOpNull! -0:9 Function Definition: main( (global void) +0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (temp int) -0:11 'id' (temp int) -0:11 'gl_InstanceID' (gl_InstanceId int InstanceId) -0:12 add second child into first child (temp int) -0:12 'id' (temp int) -0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) -0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) +0:11 move second child to first child ( temp int) +0:11 'id' ( temp int) +0:11 'gl_InstanceID' ( gl_InstanceId int InstanceId) +0:12 add second child into first child ( temp int) +0:12 'id' ( temp int) +0:12 anonMem: direct index for structure (layout( column_major std140 offset=0) uniform int) +0:12 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) 0:12 Constant: 0:12 0 (const uint) -0:13 add second child into first child (temp int) -0:13 'id' (temp int) -0:13 direct index (temp int) -0:13 textureFetch (global 4-component vector of int) -0:13 'sbuf' (uniform isamplerBuffer) +0:13 add second child into first child ( temp int) +0:13 'id' ( temp int) +0:13 direct index ( temp int) +0:13 textureFetch ( global 4-component vector of int) +0:13 'sbuf' ( uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) 0:13 Constant: 0:13 3 (const int) -0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) -0:15 'gl_Color' (in 4-component vector of float Color) -0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) -0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:14 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) +0:15 'gl_Color' ( in 4-component vector of float Color) +0:16 direct index ( temp structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 'gl_LightSource' ( uniform 32-element array of structure{ global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 0:16 Constant: 0:16 0 (const int) -0:17 far: direct index for structure (global float) -0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) +0:17 far: direct index for structure ( global float) +0:17 'gl_DepthRange' ( uniform structure{ global float near, global float far, global float diff}) 0:17 Constant: 0:17 1 (const int) -0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) -0:19 'gl_FogFragCoord' (smooth out float FogFragCoord) -0:20 'gl_FrontColor' (smooth out 4-component vector of float FrontColor) +0:18 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) +0:19 'gl_FogFragCoord' ( smooth out float FogFragCoord) +0:20 'gl_FrontColor' ( smooth out 4-component vector of float FrontColor) 0:? Linker Objects -0:? 'sbuf' (uniform isamplerBuffer) -0:? 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) -0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float TexCoord) -0:? 'gl_Position' (smooth out 4-component vector of float) -0:? 'locBad' (layout(location=9 ) in 4-component vector of float) -0:? 'loc' (layout(location=9 ) in 4-component vector of float) -0:? 'gl_PointSize' (gl_PointSize float PointSize) -0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex) -0:? 'gl_FogFragCoord' (smooth out float FogFragCoord) -0:? 's2dr' (uniform sampler2DRect) -0:? 's2drs' (uniform sampler2DRectShadow) -0:? 'itloc2' (in 2-component vector of int) -0:? 'tloc2' (in 2-component vector of float) -0:? 'tloc3' (in 3-component vector of float) -0:? 'tloc4' (in 4-component vector of float) -0:? 'gl_VertexID' (gl_VertexId int VertexId) -0:? 'gl_InstanceID' (gl_InstanceId int InstanceId) +0:? 'sbuf' ( uniform isamplerBuffer) +0:? 'anon@0' (layout( column_major std140) uniform block{layout( column_major std140 offset=0) uniform int anonMem}) +0:? 'gl_TexCoord' ( smooth out 1-element array of 4-component vector of float TexCoord) +0:? 'gl_Position' ( smooth out 4-component vector of float) +0:? 'locBad' (layout( location=9) in 4-component vector of float) +0:? 'loc' (layout( location=9) in 4-component vector of float) +0:? 'gl_PointSize' ( gl_PointSize float PointSize) +0:? 'gl_ClipVertex' ( gl_ClipVertex 4-component vector of float ClipVertex) +0:? 'gl_FogFragCoord' ( smooth out float FogFragCoord) +0:? 's2dr' ( uniform sampler2DRect) +0:? 's2drs' ( uniform sampler2DRectShadow) +0:? 'itloc2' ( in 2-component vector of int) +0:? 'tloc2' ( in 2-component vector of float) +0:? 'tloc3' ( in 3-component vector of float) +0:? 'tloc4' ( in 4-component vector of float) +0:? 'gl_VertexID' ( gl_VertexId int VertexId) +0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) |