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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out146
1 files changed, 73 insertions, 73 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out
index 224cd30d8e7..7ce21703624 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out
@@ -15,72 +15,72 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
-0:12 move second child to first child (temp float)
-0:12 'clip' (temp float)
-0:12 direct index (smooth temp float ClipDistance)
-0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:12 move second child to first child ( temp float)
+0:12 'clip' ( temp float)
+0:12 direct index ( smooth temp float ClipDistance)
+0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
-0:22 move second child to first child (temp float)
-0:22 'patch' (global float)
+0:22 move second child to first child ( temp float)
+0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
-0:38 Function Definition: foo( (global void)
+0:38 Function Definition: foo( ( global void)
0:38 Function Parameters:
0:40 Sequence
0:40 Sequence
-0:40 move second child to first child (temp 2-component vector of float)
-0:40 'r1' (temp 2-component vector of float)
-0:40 modf (global 2-component vector of float)
-0:40 vector swizzle (temp 2-component vector of float)
-0:40 'v' (smooth in 4-component vector of float)
+0:40 move second child to first child ( temp 2-component vector of float)
+0:40 'r1' ( temp 2-component vector of float)
+0:40 modf ( global 2-component vector of float)
+0:40 vector swizzle ( temp 2-component vector of float)
+0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 0 (const int)
0:40 Constant:
0:40 1 (const int)
-0:40 vector swizzle (temp 2-component vector of float)
-0:40 'v' (smooth in 4-component vector of float)
+0:40 vector swizzle ( temp 2-component vector of float)
+0:40 'v' ( smooth in 4-component vector of float)
0:40 Sequence
0:40 Constant:
0:40 2 (const int)
0:40 Constant:
0:40 3 (const int)
0:41 Sequence
-0:41 move second child to first child (temp 2-component vector of float)
-0:41 'r2' (temp 2-component vector of float)
-0:41 modf (global 2-component vector of float)
-0:41 vector swizzle (temp 2-component vector of float)
-0:41 'o' (out 4-component vector of float)
+0:41 move second child to first child ( temp 2-component vector of float)
+0:41 'r2' ( temp 2-component vector of float)
+0:41 modf ( global 2-component vector of float)
+0:41 vector swizzle ( temp 2-component vector of float)
+0:41 'o' ( out 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
-0:41 vector swizzle (temp 2-component vector of float)
-0:41 'o' (out 4-component vector of float)
+0:41 vector swizzle ( temp 2-component vector of float)
+0:41 'o' ( out 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
-0:42 move second child to first child (temp float)
-0:42 direct index (temp float)
-0:42 'o' (out 4-component vector of float)
+0:42 move second child to first child ( temp float)
+0:42 direct index ( temp float)
+0:42 'o' ( out 4-component vector of float)
0:42 Constant:
0:42 2 (const int)
-0:42 Function Call: fooi( (global float)
+0:42 Function Call: fooi( ( global float)
0:47 Sequence
-0:47 move second child to first child (temp float)
-0:47 'i1' (global float)
-0:47 Test condition and select (temp float)
+0:47 move second child to first child ( temp float)
+0:47 'i1' ( global float)
+0:47 Test condition and select ( temp float)
0:47 Condition
-0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
@@ -88,30 +88,30 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 2.000000
0:48 Sequence
-0:48 move second child to first child (temp float)
-0:48 'i2' (global float)
+0:48 move second child to first child ( temp float)
+0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
-0:50 Function Definition: fooi( (global float)
+0:50 Function Definition: fooi( ( global float)
0:50 Function Parameters:
0:52 Sequence
0:52 Branch: Return with expression
-0:52 add (temp float)
-0:52 'i1' (global float)
-0:52 'i2' (global float)
+0:52 add ( temp float)
+0:52 'i1' ( global float)
+0:52 'i2' ( global float)
0:? Linker Objects
-0:? 'v' (smooth in 4-component vector of float)
-0:? 'i' (smooth in 4-component vector of float)
-0:? 'o' (out 4-component vector of float)
-0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
-0:? 's' (smooth in structure{global float f})
-0:? 'patch' (global float)
-0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
-0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
-0:? 'factor' (layout(location=5 ) out 4-component vector of float)
-0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
-0:? 'i1' (global float)
-0:? 'i2' (global float)
+0:? 'v' ( smooth in 4-component vector of float)
+0:? 'i' ( smooth in 4-component vector of float)
+0:? 'o' ( out 4-component vector of float)
+0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
+0:? 's' ( smooth in structure{ global float f})
+0:? 'patch' ( global float)
+0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
+0:? 'factorBad' (layout( location=3) out 4-component vector of float)
+0:? 'factor' (layout( location=5) out 4-component vector of float)
+0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
+0:? 'i1' ( global float)
+0:? 'i2' ( global float)
Linked fragment stage:
@@ -121,27 +121,27 @@ Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
-0:10 Function Definition: main( (global void)
+0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
-0:12 move second child to first child (temp float)
-0:12 'clip' (temp float)
-0:12 direct index (smooth temp float ClipDistance)
-0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
+0:12 move second child to first child ( temp float)
+0:12 'clip' ( temp float)
+0:12 direct index ( smooth temp float ClipDistance)
+0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:22 Sequence
-0:22 move second child to first child (temp float)
-0:22 'patch' (global float)
+0:22 move second child to first child ( temp float)
+0:22 'patch' ( global float)
0:22 Constant:
0:22 3.100000
0:47 Sequence
-0:47 move second child to first child (temp float)
-0:47 'i1' (global float)
-0:47 Test condition and select (temp float)
+0:47 move second child to first child ( temp float)
+0:47 'i1' ( global float)
+0:47 Test condition and select ( temp float)
0:47 Condition
-0:47 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:47 true case
0:47 Constant:
0:47 -2.000000
@@ -149,21 +149,21 @@ ERROR: node is still EOpNull!
0:47 Constant:
0:47 2.000000
0:48 Sequence
-0:48 move second child to first child (temp float)
-0:48 'i2' (global float)
+0:48 move second child to first child ( temp float)
+0:48 'i2' ( global float)
0:48 Constant:
0:48 102.000000
0:? Linker Objects
-0:? 'v' (smooth in 4-component vector of float)
-0:? 'i' (smooth in 4-component vector of float)
-0:? 'o' (out 4-component vector of float)
-0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
-0:? 's' (smooth in structure{global float f})
-0:? 'patch' (global float)
-0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
-0:? 'factorBad' (layout(location=3 ) out 4-component vector of float)
-0:? 'factor' (layout(location=5 ) out 4-component vector of float)
-0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float)
-0:? 'i1' (global float)
-0:? 'i2' (global float)
+0:? 'v' ( smooth in 4-component vector of float)
+0:? 'i' ( smooth in 4-component vector of float)
+0:? 'o' ( out 4-component vector of float)
+0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
+0:? 's' ( smooth in structure{ global float f})
+0:? 'patch' ( global float)
+0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
+0:? 'factorBad' (layout( location=3) out 4-component vector of float)
+0:? 'factor' (layout( location=5) out 4-component vector of float)
+0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
+0:? 'i1' ( global float)
+0:? 'i2' ( global float)