diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out index 224cd30d8e7..7ce21703624 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out @@ -15,72 +15,72 @@ Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (temp float) -0:12 'clip' (temp float) -0:12 direct index (smooth temp float ClipDistance) -0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:12 move second child to first child ( temp float) +0:12 'clip' ( temp float) +0:12 direct index ( smooth temp float ClipDistance) +0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:22 Sequence -0:22 move second child to first child (temp float) -0:22 'patch' (global float) +0:22 move second child to first child ( temp float) +0:22 'patch' ( global float) 0:22 Constant: 0:22 3.100000 -0:38 Function Definition: foo( (global void) +0:38 Function Definition: foo( ( global void) 0:38 Function Parameters: 0:40 Sequence 0:40 Sequence -0:40 move second child to first child (temp 2-component vector of float) -0:40 'r1' (temp 2-component vector of float) -0:40 modf (global 2-component vector of float) -0:40 vector swizzle (temp 2-component vector of float) -0:40 'v' (smooth in 4-component vector of float) +0:40 move second child to first child ( temp 2-component vector of float) +0:40 'r1' ( temp 2-component vector of float) +0:40 modf ( global 2-component vector of float) +0:40 vector swizzle ( temp 2-component vector of float) +0:40 'v' ( smooth in 4-component vector of float) 0:40 Sequence 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1 (const int) -0:40 vector swizzle (temp 2-component vector of float) -0:40 'v' (smooth in 4-component vector of float) +0:40 vector swizzle ( temp 2-component vector of float) +0:40 'v' ( smooth in 4-component vector of float) 0:40 Sequence 0:40 Constant: 0:40 2 (const int) 0:40 Constant: 0:40 3 (const int) 0:41 Sequence -0:41 move second child to first child (temp 2-component vector of float) -0:41 'r2' (temp 2-component vector of float) -0:41 modf (global 2-component vector of float) -0:41 vector swizzle (temp 2-component vector of float) -0:41 'o' (out 4-component vector of float) +0:41 move second child to first child ( temp 2-component vector of float) +0:41 'r2' ( temp 2-component vector of float) +0:41 modf ( global 2-component vector of float) +0:41 vector swizzle ( temp 2-component vector of float) +0:41 'o' ( out 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 0 (const int) 0:41 Constant: 0:41 1 (const int) -0:41 vector swizzle (temp 2-component vector of float) -0:41 'o' (out 4-component vector of float) +0:41 vector swizzle ( temp 2-component vector of float) +0:41 'o' ( out 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 2 (const int) 0:41 Constant: 0:41 3 (const int) -0:42 move second child to first child (temp float) -0:42 direct index (temp float) -0:42 'o' (out 4-component vector of float) +0:42 move second child to first child ( temp float) +0:42 direct index ( temp float) +0:42 'o' ( out 4-component vector of float) 0:42 Constant: 0:42 2 (const int) -0:42 Function Call: fooi( (global float) +0:42 Function Call: fooi( ( global float) 0:47 Sequence -0:47 move second child to first child (temp float) -0:47 'i1' (global float) -0:47 Test condition and select (temp float) +0:47 move second child to first child ( temp float) +0:47 'i1' ( global float) +0:47 Test condition and select ( temp float) 0:47 Condition -0:47 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:47 true case 0:47 Constant: 0:47 -2.000000 @@ -88,30 +88,30 @@ ERROR: node is still EOpNull! 0:47 Constant: 0:47 2.000000 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'i2' (global float) +0:48 move second child to first child ( temp float) +0:48 'i2' ( global float) 0:48 Constant: 0:48 102.000000 -0:50 Function Definition: fooi( (global float) +0:50 Function Definition: fooi( ( global float) 0:50 Function Parameters: 0:52 Sequence 0:52 Branch: Return with expression -0:52 add (temp float) -0:52 'i1' (global float) -0:52 'i2' (global float) +0:52 add ( temp float) +0:52 'i1' ( global float) +0:52 'i2' ( global float) 0:? Linker Objects -0:? 'v' (smooth in 4-component vector of float) -0:? 'i' (smooth in 4-component vector of float) -0:? 'o' (out 4-component vector of float) -0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) -0:? 's' (smooth in structure{global float f}) -0:? 'patch' (global float) -0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) -0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) -0:? 'factor' (layout(location=5 ) out 4-component vector of float) -0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) -0:? 'i1' (global float) -0:? 'i2' (global float) +0:? 'v' ( smooth in 4-component vector of float) +0:? 'i' ( smooth in 4-component vector of float) +0:? 'o' ( out 4-component vector of float) +0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) +0:? 's' ( smooth in structure{ global float f}) +0:? 'patch' ( global float) +0:? 'vl' (layout( location=3) smooth in 4-component vector of float) +0:? 'factorBad' (layout( location=3) out 4-component vector of float) +0:? 'factor' (layout( location=5) out 4-component vector of float) +0:? 'vl2' (layout( location=4) smooth in 4-component vector of float) +0:? 'i1' ( global float) +0:? 'i2' ( global float) Linked fragment stage: @@ -121,27 +121,27 @@ Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:10 Function Definition: main( (global void) +0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (temp float) -0:12 'clip' (temp float) -0:12 direct index (smooth temp float ClipDistance) -0:12 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) +0:12 move second child to first child ( temp float) +0:12 'clip' ( temp float) +0:12 direct index ( smooth temp float ClipDistance) +0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) 0:12 Constant: 0:12 2 (const int) 0:22 Sequence -0:22 move second child to first child (temp float) -0:22 'patch' (global float) +0:22 move second child to first child ( temp float) +0:22 'patch' ( global float) 0:22 Constant: 0:22 3.100000 0:47 Sequence -0:47 move second child to first child (temp float) -0:47 'i1' (global float) -0:47 Test condition and select (temp float) +0:47 move second child to first child ( temp float) +0:47 'i1' ( global float) +0:47 Test condition and select ( temp float) 0:47 Condition -0:47 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:47 true case 0:47 Constant: 0:47 -2.000000 @@ -149,21 +149,21 @@ ERROR: node is still EOpNull! 0:47 Constant: 0:47 2.000000 0:48 Sequence -0:48 move second child to first child (temp float) -0:48 'i2' (global float) +0:48 move second child to first child ( temp float) +0:48 'i2' ( global float) 0:48 Constant: 0:48 102.000000 0:? Linker Objects -0:? 'v' (smooth in 4-component vector of float) -0:? 'i' (smooth in 4-component vector of float) -0:? 'o' (out 4-component vector of float) -0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance) -0:? 's' (smooth in structure{global float f}) -0:? 'patch' (global float) -0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) -0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) -0:? 'factor' (layout(location=5 ) out 4-component vector of float) -0:? 'vl2' (layout(location=4 ) smooth in 4-component vector of float) -0:? 'i1' (global float) -0:? 'i2' (global float) +0:? 'v' ( smooth in 4-component vector of float) +0:? 'i' ( smooth in 4-component vector of float) +0:? 'o' ( out 4-component vector of float) +0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance) +0:? 's' ( smooth in structure{ global float f}) +0:? 'patch' ( global float) +0:? 'vl' (layout( location=3) smooth in 4-component vector of float) +0:? 'factorBad' (layout( location=3) out 4-component vector of float) +0:? 'factor' (layout( location=5) out 4-component vector of float) +0:? 'vl2' (layout( location=4) smooth in 4-component vector of float) +0:? 'i1' ( global float) +0:? 'i2' ( global float) |