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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out169
1 files changed, 0 insertions, 169 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out
deleted file mode 100644
index 7ce21703624..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/140.frag.out
+++ /dev/null
@@ -1,169 +0,0 @@
-140.frag
-WARNING: 0:3: varying deprecated in version 130; may be removed in future release
-ERROR: 0:17: '#error' : GL_ES is not set
-ERROR: 0:20: 'fragment-shader struct input' : not supported for this version or the enabled extensions
-ERROR: 0:24: 'location' : not supported for this version or the enabled extensions
-ERROR: 0:24: 'location qualifier on input' : not supported for this version or the enabled extensions
-ERROR: 0:26: 'location' : not supported for this version or the enabled extensions
-ERROR: 0:26: 'location qualifier on output' : not supported for this version or the enabled extensions
-ERROR: 0:40: 'assign' : l-value required "v" (can't modify shader input)
-ERROR: 0:40: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
-ERROR: 8 compilation errors. No code generated.
-
-
-Shader version: 140
-Requested GL_ARB_explicit_attrib_location
-Requested GL_ARB_separate_shader_objects
-ERROR: node is still EOpNull!
-0:10 Function Definition: main( ( global void)
-0:10 Function Parameters:
-0:12 Sequence
-0:12 Sequence
-0:12 move second child to first child ( temp float)
-0:12 'clip' ( temp float)
-0:12 direct index ( smooth temp float ClipDistance)
-0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
-0:12 Constant:
-0:12 2 (const int)
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:22 'patch' ( global float)
-0:22 Constant:
-0:22 3.100000
-0:38 Function Definition: foo( ( global void)
-0:38 Function Parameters:
-0:40 Sequence
-0:40 Sequence
-0:40 move second child to first child ( temp 2-component vector of float)
-0:40 'r1' ( temp 2-component vector of float)
-0:40 modf ( global 2-component vector of float)
-0:40 vector swizzle ( temp 2-component vector of float)
-0:40 'v' ( smooth in 4-component vector of float)
-0:40 Sequence
-0:40 Constant:
-0:40 0 (const int)
-0:40 Constant:
-0:40 1 (const int)
-0:40 vector swizzle ( temp 2-component vector of float)
-0:40 'v' ( smooth in 4-component vector of float)
-0:40 Sequence
-0:40 Constant:
-0:40 2 (const int)
-0:40 Constant:
-0:40 3 (const int)
-0:41 Sequence
-0:41 move second child to first child ( temp 2-component vector of float)
-0:41 'r2' ( temp 2-component vector of float)
-0:41 modf ( global 2-component vector of float)
-0:41 vector swizzle ( temp 2-component vector of float)
-0:41 'o' ( out 4-component vector of float)
-0:41 Sequence
-0:41 Constant:
-0:41 0 (const int)
-0:41 Constant:
-0:41 1 (const int)
-0:41 vector swizzle ( temp 2-component vector of float)
-0:41 'o' ( out 4-component vector of float)
-0:41 Sequence
-0:41 Constant:
-0:41 2 (const int)
-0:41 Constant:
-0:41 3 (const int)
-0:42 move second child to first child ( temp float)
-0:42 direct index ( temp float)
-0:42 'o' ( out 4-component vector of float)
-0:42 Constant:
-0:42 2 (const int)
-0:42 Function Call: fooi( ( global float)
-0:47 Sequence
-0:47 move second child to first child ( temp float)
-0:47 'i1' ( global float)
-0:47 Test condition and select ( temp float)
-0:47 Condition
-0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
-0:47 true case
-0:47 Constant:
-0:47 -2.000000
-0:47 false case
-0:47 Constant:
-0:47 2.000000
-0:48 Sequence
-0:48 move second child to first child ( temp float)
-0:48 'i2' ( global float)
-0:48 Constant:
-0:48 102.000000
-0:50 Function Definition: fooi( ( global float)
-0:50 Function Parameters:
-0:52 Sequence
-0:52 Branch: Return with expression
-0:52 add ( temp float)
-0:52 'i1' ( global float)
-0:52 'i2' ( global float)
-0:? Linker Objects
-0:? 'v' ( smooth in 4-component vector of float)
-0:? 'i' ( smooth in 4-component vector of float)
-0:? 'o' ( out 4-component vector of float)
-0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
-0:? 's' ( smooth in structure{ global float f})
-0:? 'patch' ( global float)
-0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
-0:? 'factorBad' (layout( location=3) out 4-component vector of float)
-0:? 'factor' (layout( location=5) out 4-component vector of float)
-0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
-0:? 'i1' ( global float)
-0:? 'i2' ( global float)
-
-
-Linked fragment stage:
-
-
-Shader version: 140
-Requested GL_ARB_explicit_attrib_location
-Requested GL_ARB_separate_shader_objects
-ERROR: node is still EOpNull!
-0:10 Function Definition: main( ( global void)
-0:10 Function Parameters:
-0:12 Sequence
-0:12 Sequence
-0:12 move second child to first child ( temp float)
-0:12 'clip' ( temp float)
-0:12 direct index ( smooth temp float ClipDistance)
-0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
-0:12 Constant:
-0:12 2 (const int)
-0:22 Sequence
-0:22 move second child to first child ( temp float)
-0:22 'patch' ( global float)
-0:22 Constant:
-0:22 3.100000
-0:47 Sequence
-0:47 move second child to first child ( temp float)
-0:47 'i1' ( global float)
-0:47 Test condition and select ( temp float)
-0:47 Condition
-0:47 'gl_FrontFacing' ( gl_FrontFacing bool Face)
-0:47 true case
-0:47 Constant:
-0:47 -2.000000
-0:47 false case
-0:47 Constant:
-0:47 2.000000
-0:48 Sequence
-0:48 move second child to first child ( temp float)
-0:48 'i2' ( global float)
-0:48 Constant:
-0:48 102.000000
-0:? Linker Objects
-0:? 'v' ( smooth in 4-component vector of float)
-0:? 'i' ( smooth in 4-component vector of float)
-0:? 'o' ( out 4-component vector of float)
-0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
-0:? 's' ( smooth in structure{ global float f})
-0:? 'patch' ( global float)
-0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
-0:? 'factorBad' (layout( location=3) out 4-component vector of float)
-0:? 'factor' (layout( location=5) out 4-component vector of float)
-0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
-0:? 'i1' ( global float)
-0:? 'i2' ( global float)
-