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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out188
1 files changed, 94 insertions, 94 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out
index 17423dc2d94..c59c8fd7d39 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out
@@ -18,112 +18,112 @@ ERROR: 14 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
-0:3 Function Definition: f(i1;i1;i1; (global highp int)
+0:3 Function Definition: f(i1;i1;i1; ( global highp int)
0:3 Function Parameters:
-0:3 'a' (in highp int)
-0:3 'b' (in highp int)
-0:3 'c' (in highp int)
+0:3 'a' ( in highp int)
+0:3 'b' ( in highp int)
+0:3 'c' ( in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
-0:8 move second child to first child (temp highp float)
-0:8 'a' (temp highp float)
-0:8 add (temp highp float)
-0:8 Convert int to float (temp highp float)
-0:8 'a' (in highp int)
+0:8 move second child to first child ( temp highp float)
+0:8 'a' ( temp highp float)
+0:8 add ( temp highp float)
+0:8 Convert int to float ( temp highp float)
+0:8 'a' ( in highp int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
-0:11 'a' (in highp int)
-0:25 Function Definition: cos(f1; (global highp float)
+0:11 'a' ( in highp int)
+0:25 Function Definition: cos(f1; ( global highp float)
0:25 Function Parameters:
-0:25 'x' (in highp float)
+0:25 'x' ( in highp float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
-0:29 Function Definition: radians(b1; (global bool)
+0:29 Function Definition: radians(b1; ( global bool)
0:29 Function Parameters:
-0:29 'x' (in bool)
+0:29 'x' ( in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
-0:36 Function Definition: main( (global void)
+0:36 Function Definition: main( ( global void)
0:36 Function Parameters:
0:? Sequence
-0:39 Function Call: g( (temp highp int)
-0:42 'sin' (temp highp float)
+0:39 Function Call: g( ( temp highp int)
+0:42 'sin' ( temp highp float)
0:43 Constant:
0:43 0.000000
-0:44 Function Call: f(i1;i1;i1; (global highp int)
+0:44 Function Call: f(i1;i1;i1; ( global highp int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
-0:47 move second child to first child (temp highp float)
-0:47 'f' (temp highp float)
+0:47 move second child to first child ( temp highp float)
+0:47 'f' ( temp highp float)
0:47 Constant:
0:47 3.000000
-0:49 move second child to first child (temp highp 4-component vector of float)
-0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
-0:49 Construct vec4 (temp highp 4-component vector of float)
-0:49 'f' (temp highp float)
+0:49 move second child to first child ( temp highp 4-component vector of float)
+0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
+0:49 Construct vec4 ( temp highp 4-component vector of float)
+0:49 'f' ( temp highp float)
0:51 Sequence
0:51 Sequence
-0:51 move second child to first child (temp highp int)
-0:51 'f' (temp highp int)
+0:51 move second child to first child ( temp highp int)
+0:51 'f' ( temp highp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
-0:51 Compare Less Than (temp bool)
-0:51 'f' (temp highp int)
+0:51 Compare Less Than ( temp bool)
+0:51 'f' ( temp highp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
-0:52 Pre-Increment (temp highp int)
-0:52 'f' (temp highp int)
+0:52 Pre-Increment ( temp highp int)
+0:52 'f' ( temp highp int)
0:51 Loop Terminal Expression
-0:51 Pre-Increment (temp highp int)
-0:51 'f' (temp highp int)
+0:51 Pre-Increment ( temp highp int)
+0:51 'f' ( temp highp int)
0:54 Sequence
-0:54 move second child to first child (temp highp int)
-0:54 'x' (temp highp int)
+0:54 move second child to first child ( temp highp int)
+0:54 'x' ( temp highp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
-0:56 move second child to first child (temp highp float)
-0:56 'x' (temp highp float)
+0:56 move second child to first child ( temp highp float)
+0:56 'x' ( temp highp float)
0:56 Constant:
0:56 2.000000
-0:56 move second child to first child (temp highp float)
-0:56 'y' (temp highp float)
-0:56 'x' (temp highp float)
+0:56 move second child to first child ( temp highp float)
+0:56 'y' ( temp highp float)
+0:56 'x' ( temp highp float)
0:60 Sequence
0:60 Sequence
-0:60 move second child to first child (temp highp int)
-0:60 'x' (temp highp int)
-0:60 'x' (temp highp int)
+0:60 move second child to first child ( temp highp int)
+0:60 'x' ( temp highp int)
+0:60 'x' ( temp highp int)
0:68 Sequence
0:68 Sequence
-0:68 move second child to first child (temp structure{temp highp int x})
-0:68 'S' (temp structure{temp highp int x})
+0:68 move second child to first child ( temp structure{ temp highp int x})
+0:68 'S' ( temp structure{ temp highp int x})
0:68 Constant:
0:68 0 (const int)
-0:69 x: direct index for structure (temp highp int)
-0:69 'S' (temp structure{temp highp int x})
+0:69 x: direct index for structure ( temp highp int)
+0:69 'S' ( temp structure{ temp highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
-0:? 'b' (global bool)
-0:? 'tan' (global highp float)
-0:? 's' (smooth out structure{global highp float f})
+0:? 'b' ( global bool)
+0:? 'tan' ( global highp float)
+0:? 's' ( smooth out structure{ global highp float f})
Linked vertex stage:
@@ -133,96 +133,96 @@ ERROR: Linking vertex stage: No function definition (body) found:
Shader version: 100
ERROR: node is still EOpNull!
-0:3 Function Definition: f(i1;i1;i1; (global highp int)
+0:3 Function Definition: f(i1;i1;i1; ( global highp int)
0:3 Function Parameters:
-0:3 'a' (in highp int)
-0:3 'b' (in highp int)
-0:3 'c' (in highp int)
+0:3 'a' ( in highp int)
+0:3 'b' ( in highp int)
+0:3 'c' ( in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
-0:8 move second child to first child (temp highp float)
-0:8 'a' (temp highp float)
-0:8 add (temp highp float)
-0:8 Convert int to float (temp highp float)
-0:8 'a' (in highp int)
+0:8 move second child to first child ( temp highp float)
+0:8 'a' ( temp highp float)
+0:8 add ( temp highp float)
+0:8 Convert int to float ( temp highp float)
+0:8 'a' ( in highp int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
-0:11 'a' (in highp int)
-0:36 Function Definition: main( (global void)
+0:11 'a' ( in highp int)
+0:36 Function Definition: main( ( global void)
0:36 Function Parameters:
0:? Sequence
-0:39 Function Call: g( (temp highp int)
-0:42 'sin' (temp highp float)
+0:39 Function Call: g( ( temp highp int)
+0:42 'sin' ( temp highp float)
0:43 Constant:
0:43 0.000000
-0:44 Function Call: f(i1;i1;i1; (global highp int)
+0:44 Function Call: f(i1;i1;i1; ( global highp int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
-0:47 move second child to first child (temp highp float)
-0:47 'f' (temp highp float)
+0:47 move second child to first child ( temp highp float)
+0:47 'f' ( temp highp float)
0:47 Constant:
0:47 3.000000
-0:49 move second child to first child (temp highp 4-component vector of float)
-0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
-0:49 Construct vec4 (temp highp 4-component vector of float)
-0:49 'f' (temp highp float)
+0:49 move second child to first child ( temp highp 4-component vector of float)
+0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
+0:49 Construct vec4 ( temp highp 4-component vector of float)
+0:49 'f' ( temp highp float)
0:51 Sequence
0:51 Sequence
-0:51 move second child to first child (temp highp int)
-0:51 'f' (temp highp int)
+0:51 move second child to first child ( temp highp int)
+0:51 'f' ( temp highp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
-0:51 Compare Less Than (temp bool)
-0:51 'f' (temp highp int)
+0:51 Compare Less Than ( temp bool)
+0:51 'f' ( temp highp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
-0:52 Pre-Increment (temp highp int)
-0:52 'f' (temp highp int)
+0:52 Pre-Increment ( temp highp int)
+0:52 'f' ( temp highp int)
0:51 Loop Terminal Expression
-0:51 Pre-Increment (temp highp int)
-0:51 'f' (temp highp int)
+0:51 Pre-Increment ( temp highp int)
+0:51 'f' ( temp highp int)
0:54 Sequence
-0:54 move second child to first child (temp highp int)
-0:54 'x' (temp highp int)
+0:54 move second child to first child ( temp highp int)
+0:54 'x' ( temp highp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
-0:56 move second child to first child (temp highp float)
-0:56 'x' (temp highp float)
+0:56 move second child to first child ( temp highp float)
+0:56 'x' ( temp highp float)
0:56 Constant:
0:56 2.000000
-0:56 move second child to first child (temp highp float)
-0:56 'y' (temp highp float)
-0:56 'x' (temp highp float)
+0:56 move second child to first child ( temp highp float)
+0:56 'y' ( temp highp float)
+0:56 'x' ( temp highp float)
0:60 Sequence
0:60 Sequence
-0:60 move second child to first child (temp highp int)
-0:60 'x' (temp highp int)
-0:60 'x' (temp highp int)
+0:60 move second child to first child ( temp highp int)
+0:60 'x' ( temp highp int)
+0:60 'x' ( temp highp int)
0:68 Sequence
0:68 Sequence
-0:68 move second child to first child (temp structure{temp highp int x})
-0:68 'S' (temp structure{temp highp int x})
+0:68 move second child to first child ( temp structure{ temp highp int x})
+0:68 'S' ( temp structure{ temp highp int x})
0:68 Constant:
0:68 0 (const int)
-0:69 x: direct index for structure (temp highp int)
-0:69 'S' (temp structure{temp highp int x})
+0:69 x: direct index for structure ( temp highp int)
+0:69 'S' ( temp structure{ temp highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
-0:? 'b' (global bool)
-0:? 'tan' (global highp float)
-0:? 's' (smooth out structure{global highp float f})
+0:? 'b' ( global bool)
+0:? 'tan' ( global highp float)
+0:? 's' ( smooth out structure{ global highp float f})