diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out | 188 |
1 files changed, 94 insertions, 94 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out index 17423dc2d94..c59c8fd7d39 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100scope.vert.out @@ -18,112 +18,112 @@ ERROR: 14 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (global highp int) +0:3 Function Definition: f(i1;i1;i1; ( global highp int) 0:3 Function Parameters: -0:3 'a' (in highp int) -0:3 'b' (in highp int) -0:3 'c' (in highp int) +0:3 'a' ( in highp int) +0:3 'b' ( in highp int) +0:3 'c' ( in highp int) 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (temp highp float) -0:8 'a' (temp highp float) -0:8 add (temp highp float) -0:8 Convert int to float (temp highp float) -0:8 'a' (in highp int) +0:8 move second child to first child ( temp highp float) +0:8 'a' ( temp highp float) +0:8 add ( temp highp float) +0:8 Convert int to float ( temp highp float) +0:8 'a' ( in highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression -0:11 'a' (in highp int) -0:25 Function Definition: cos(f1; (global highp float) +0:11 'a' ( in highp int) +0:25 Function Definition: cos(f1; ( global highp float) 0:25 Function Parameters: -0:25 'x' (in highp float) +0:25 'x' ( in highp float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (global bool) +0:29 Function Definition: radians(b1; ( global bool) 0:29 Function Parameters: -0:29 'x' (in bool) +0:29 'x' ( in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (global void) +0:36 Function Definition: main( ( global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (temp highp int) -0:42 'sin' (temp highp float) +0:39 Function Call: g( ( temp highp int) +0:42 'sin' ( temp highp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (global highp int) +0:44 Function Call: f(i1;i1;i1; ( global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (temp highp float) -0:47 'f' (temp highp float) +0:47 move second child to first child ( temp highp float) +0:47 'f' ( temp highp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (temp highp 4-component vector of float) -0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position) -0:49 Construct vec4 (temp highp 4-component vector of float) -0:49 'f' (temp highp float) +0:49 move second child to first child ( temp highp 4-component vector of float) +0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position) +0:49 Construct vec4 ( temp highp 4-component vector of float) +0:49 'f' ( temp highp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (temp highp int) -0:51 'f' (temp highp int) +0:51 move second child to first child ( temp highp int) +0:51 'f' ( temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (temp bool) -0:51 'f' (temp highp int) +0:51 Compare Less Than ( temp bool) +0:51 'f' ( temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (temp highp int) -0:52 'f' (temp highp int) +0:52 Pre-Increment ( temp highp int) +0:52 'f' ( temp highp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (temp highp int) -0:51 'f' (temp highp int) +0:51 Pre-Increment ( temp highp int) +0:51 'f' ( temp highp int) 0:54 Sequence -0:54 move second child to first child (temp highp int) -0:54 'x' (temp highp int) +0:54 move second child to first child ( temp highp int) +0:54 'x' ( temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (temp highp float) -0:56 'x' (temp highp float) +0:56 move second child to first child ( temp highp float) +0:56 'x' ( temp highp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (temp highp float) -0:56 'y' (temp highp float) -0:56 'x' (temp highp float) +0:56 move second child to first child ( temp highp float) +0:56 'y' ( temp highp float) +0:56 'x' ( temp highp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (temp highp int) -0:60 'x' (temp highp int) -0:60 'x' (temp highp int) +0:60 move second child to first child ( temp highp int) +0:60 'x' ( temp highp int) +0:60 'x' ( temp highp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (temp structure{temp highp int x}) -0:68 'S' (temp structure{temp highp int x}) +0:68 move second child to first child ( temp structure{ temp highp int x}) +0:68 'S' ( temp structure{ temp highp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (temp highp int) -0:69 'S' (temp structure{temp highp int x}) +0:69 x: direct index for structure ( temp highp int) +0:69 'S' ( temp structure{ temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (global bool) -0:? 'tan' (global highp float) -0:? 's' (smooth out structure{global highp float f}) +0:? 'b' ( global bool) +0:? 'tan' ( global highp float) +0:? 's' ( smooth out structure{ global highp float f}) Linked vertex stage: @@ -133,96 +133,96 @@ ERROR: Linking vertex stage: No function definition (body) found: Shader version: 100 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (global highp int) +0:3 Function Definition: f(i1;i1;i1; ( global highp int) 0:3 Function Parameters: -0:3 'a' (in highp int) -0:3 'b' (in highp int) -0:3 'c' (in highp int) +0:3 'a' ( in highp int) +0:3 'b' ( in highp int) +0:3 'c' ( in highp int) 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (temp highp float) -0:8 'a' (temp highp float) -0:8 add (temp highp float) -0:8 Convert int to float (temp highp float) -0:8 'a' (in highp int) +0:8 move second child to first child ( temp highp float) +0:8 'a' ( temp highp float) +0:8 add ( temp highp float) +0:8 Convert int to float ( temp highp float) +0:8 'a' ( in highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression -0:11 'a' (in highp int) -0:36 Function Definition: main( (global void) +0:11 'a' ( in highp int) +0:36 Function Definition: main( ( global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (temp highp int) -0:42 'sin' (temp highp float) +0:39 Function Call: g( ( temp highp int) +0:42 'sin' ( temp highp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (global highp int) +0:44 Function Call: f(i1;i1;i1; ( global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (temp highp float) -0:47 'f' (temp highp float) +0:47 move second child to first child ( temp highp float) +0:47 'f' ( temp highp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (temp highp 4-component vector of float) -0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position) -0:49 Construct vec4 (temp highp 4-component vector of float) -0:49 'f' (temp highp float) +0:49 move second child to first child ( temp highp 4-component vector of float) +0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position) +0:49 Construct vec4 ( temp highp 4-component vector of float) +0:49 'f' ( temp highp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (temp highp int) -0:51 'f' (temp highp int) +0:51 move second child to first child ( temp highp int) +0:51 'f' ( temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (temp bool) -0:51 'f' (temp highp int) +0:51 Compare Less Than ( temp bool) +0:51 'f' ( temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (temp highp int) -0:52 'f' (temp highp int) +0:52 Pre-Increment ( temp highp int) +0:52 'f' ( temp highp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (temp highp int) -0:51 'f' (temp highp int) +0:51 Pre-Increment ( temp highp int) +0:51 'f' ( temp highp int) 0:54 Sequence -0:54 move second child to first child (temp highp int) -0:54 'x' (temp highp int) +0:54 move second child to first child ( temp highp int) +0:54 'x' ( temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (temp highp float) -0:56 'x' (temp highp float) +0:56 move second child to first child ( temp highp float) +0:56 'x' ( temp highp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (temp highp float) -0:56 'y' (temp highp float) -0:56 'x' (temp highp float) +0:56 move second child to first child ( temp highp float) +0:56 'y' ( temp highp float) +0:56 'x' ( temp highp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (temp highp int) -0:60 'x' (temp highp int) -0:60 'x' (temp highp int) +0:60 move second child to first child ( temp highp int) +0:60 'x' ( temp highp int) +0:60 'x' ( temp highp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (temp structure{temp highp int x}) -0:68 'S' (temp structure{temp highp int x}) +0:68 move second child to first child ( temp structure{ temp highp int x}) +0:68 'S' ( temp structure{ temp highp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (temp highp int) -0:69 'S' (temp structure{temp highp int x}) +0:69 x: direct index for structure ( temp highp int) +0:69 'S' ( temp structure{ temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (global bool) -0:? 'tan' (global highp float) -0:? 's' (smooth out structure{global highp float f}) +0:? 'b' ( global bool) +0:? 'tan' ( global highp float) +0:? 's' ( smooth out structure{ global highp float f}) |