diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out | 542 |
1 files changed, 271 insertions, 271 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out index 42635d3b022..67be9e01e2b 100644 --- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out +++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out @@ -5,7 +5,7 @@ ERROR: 0:3: 'array initializer' : not supported for this version or the enabled ERROR: 0:4: '#version' : must occur first in shader ERROR: 0:7: 'attribute' : not supported in this stage: fragment ERROR: 0:7: 'float' : type requires declaration of default precision qualifier -ERROR: 0:9: '=' : cannot convert from 'const int' to 'global mediump float' +ERROR: 0:9: '=' : cannot convert from ' const int' to ' global mediump float' ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions ERROR: 0:19: 'foo' : no matching overloaded function found ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions @@ -97,280 +97,280 @@ Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D ERROR: node is still EOpNull! 0:3 Sequence -0:3 move second child to first child (temp 3-element array of mediump int) -0:3 'a' (global 3-element array of mediump int) +0:3 move second child to first child ( temp 3-element array of mediump int) +0:3 'a' ( global 3-element array of mediump int) 0:3 Constant: 0:3 2 (const int) 0:3 3 (const int) 0:3 4 (const int) -0:17 Function Definition: main( (global void) +0:17 Function Definition: main( ( global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:20 Sequence -0:20 move second child to first child (temp mediump int) -0:20 's' (temp mediump int) +0:20 move second child to first child ( temp mediump int) +0:20 's' ( temp mediump int) 0:20 Constant: 0:20 16 (const int) -0:21 move second child to first child (temp mediump int) -0:21 's' (temp mediump int) +0:21 move second child to first child ( temp mediump int) +0:21 's' ( temp mediump int) 0:21 Constant: 0:21 4 (const int) -0:22 Test condition and select (temp void) +0:22 Test condition and select ( temp void) 0:22 Condition -0:22 Compare Equal (temp bool) -0:22 'a' (global 3-element array of mediump int) -0:22 'a' (global 3-element array of mediump int) +0:22 Compare Equal ( temp bool) +0:22 'a' ( global 3-element array of mediump int) +0:22 'a' ( global 3-element array of mediump int) 0:22 true case is null -0:24 move second child to first child (temp mediump int) -0:24 'b' (temp mediump int) -0:24 bitwise and (temp mediump int) -0:24 'c' (temp mediump int) +0:24 move second child to first child ( temp mediump int) +0:24 'b' ( temp mediump int) +0:24 bitwise and ( temp mediump int) +0:24 'c' ( temp mediump int) 0:24 Constant: 0:24 4 (const int) -0:25 move second child to first child (temp mediump int) -0:25 'b' (temp mediump int) -0:25 mod (temp mediump int) -0:25 'c' (temp mediump int) +0:25 move second child to first child ( temp mediump int) +0:25 'b' ( temp mediump int) +0:25 mod ( temp mediump int) +0:25 'c' ( temp mediump int) 0:25 Constant: 0:25 4 (const int) -0:26 move second child to first child (temp mediump int) -0:26 'b' (temp mediump int) -0:26 inclusive-or (temp mediump int) -0:26 'c' (temp mediump int) +0:26 move second child to first child ( temp mediump int) +0:26 'b' ( temp mediump int) +0:26 inclusive-or ( temp mediump int) +0:26 'c' ( temp mediump int) 0:26 Constant: 0:26 4 (const int) -0:27 right shift second child into first child (temp mediump int) -0:27 'b' (temp mediump int) +0:27 right shift second child into first child ( temp mediump int) +0:27 'b' ( temp mediump int) 0:27 Constant: 0:27 2 (const int) -0:28 left shift second child into first child (temp mediump int) -0:28 'b' (temp mediump int) +0:28 left shift second child into first child ( temp mediump int) +0:28 'b' ( temp mediump int) 0:28 Constant: 0:28 2 (const int) -0:29 mod second child into first child (temp mediump int) -0:29 'b' (temp mediump int) +0:29 mod second child into first child ( temp mediump int) +0:29 'b' ( temp mediump int) 0:29 Constant: 0:29 3 (const int) -0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:37 Test condition and select (temp void) +0:36 move second child to first child ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:36 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:36 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:37 Test condition and select ( temp void) 0:37 Condition -0:37 Compare Equal (temp bool) -0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:37 Compare Equal ( temp bool) +0:37 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:37 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 true case is null -0:38 Test condition and select (temp void) +0:38 Test condition and select ( temp void) 0:38 Condition -0:38 Compare Not Equal (temp bool) -0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:38 Compare Not Equal ( temp bool) +0:38 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:38 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:38 true case is null -0:40 'b' (temp mediump int) -0:54 Function Definition: foo10( (global void) +0:40 'b' ( temp mediump int) +0:54 Function Definition: foo10( ( global void) 0:54 Function Parameters: -0:67 Function Definition: f11(s21; (global void) +0:67 Function Definition: f11(s21; ( global void) 0:67 Function Parameters: -0:67 'p2d' (in lowp sampler2D) -0:87 Function Definition: foo234( (global void) +0:67 'p2d' ( in lowp sampler2D) +0:87 Function Definition: foo234( ( global void) 0:87 Function Parameters: 0:89 Sequence -0:89 texture (global highp 4-component vector of float) -0:89 's3D2' (uniform highp sampler3D) +0:89 texture ( global highp 4-component vector of float) +0:89 's3D2' ( uniform highp sampler3D) 0:89 Constant: 0:89 0.200000 0:89 0.200000 0:89 0.200000 0:89 Constant: 0:89 0.200000 -0:90 textureProj (global highp 4-component vector of float) -0:90 's3D2' (uniform highp sampler3D) -0:90 direct index (smooth temp mediump 4-component vector of float) -0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) +0:90 textureProj ( global highp 4-component vector of float) +0:90 's3D2' ( uniform highp sampler3D) +0:90 direct index ( smooth temp mediump 4-component vector of float) +0:90 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:90 Constant: 0:90 1 (const int) 0:90 Constant: 0:90 0.400000 -0:91 dPdx (global mediump 4-component vector of float) -0:91 direct index (smooth temp mediump 4-component vector of float) -0:91 'v' (smooth in 3-element array of mediump 4-component vector of float) +0:91 dPdx ( global mediump 4-component vector of float) +0:91 direct index ( smooth temp mediump 4-component vector of float) +0:91 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:92 Constant: 0:92 0.000000 -0:93 fwidth (global mediump float) -0:93 'f13' (invariant global mediump float) -0:98 Function Definition: foo236( (global void) +0:93 fwidth ( global mediump float) +0:93 'f13' ( invariant global mediump float) +0:98 Function Definition: foo236( ( global void) 0:98 Function Parameters: 0:100 Sequence -0:100 dPdx (global mediump 4-component vector of float) -0:100 direct index (smooth temp mediump 4-component vector of float) -0:100 'v' (smooth in 3-element array of mediump 4-component vector of float) +0:100 dPdx ( global mediump 4-component vector of float) +0:100 direct index ( smooth temp mediump 4-component vector of float) +0:100 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:100 Constant: 0:100 0 (const int) 0:101 Constant: 0:101 0.000000 -0:102 fwidth (global mediump float) -0:102 'f13' (invariant global mediump float) -0:103 move second child to first child (temp mediump float) -0:103 'gl_FragDepth' (temp mediump float) -0:103 'f13' (invariant global mediump float) -0:104 move second child to first child (temp highp float) -0:104 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth) -0:104 'f13' (invariant global mediump float) -0:109 Function Definition: foo239( (global void) +0:102 fwidth ( global mediump float) +0:102 'f13' ( invariant global mediump float) +0:103 move second child to first child ( temp mediump float) +0:103 'gl_FragDepth' ( temp mediump float) +0:103 'f13' ( invariant global mediump float) +0:104 move second child to first child ( temp highp float) +0:104 'gl_FragDepthEXT' ( gl_FragDepth highp float FragDepth) +0:104 'f13' ( invariant global mediump float) +0:109 Function Definition: foo239( ( global void) 0:109 Function Parameters: 0:111 Sequence -0:111 move second child to first child (temp mediump float) -0:111 'gl_FragDepth' (temp mediump float) -0:111 'f13' (invariant global mediump float) -0:112 move second child to first child (temp highp float) -0:112 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth) -0:112 'f13' (invariant global mediump float) -0:119 Function Definition: foo245( (global void) +0:111 move second child to first child ( temp mediump float) +0:111 'gl_FragDepth' ( temp mediump float) +0:111 'f13' ( invariant global mediump float) +0:112 move second child to first child ( temp highp float) +0:112 'gl_FragDepthEXT' ( gl_FragDepth highp float FragDepth) +0:112 'f13' ( invariant global mediump float) +0:119 Function Definition: foo245( ( global void) 0:119 Function Parameters: 0:121 Sequence -0:121 texture (global lowp 4-component vector of float) -0:121 'sExt' (uniform lowp samplerExternalOES) +0:121 texture ( global lowp 4-component vector of float) +0:121 'sExt' ( uniform lowp samplerExternalOES) 0:121 Constant: 0:121 0.200000 0:121 0.200000 -0:122 textureProj (global lowp 4-component vector of float) -0:122 'sExt' (uniform lowp samplerExternalOES) -0:122 Construct vec3 (temp lowp 3-component vector of float) -0:122 'f13' (invariant global mediump float) -0:123 textureProj (global lowp 4-component vector of float, operation at mediump) -0:123 'sExt' (uniform lowp samplerExternalOES) -0:123 direct index (smooth temp mediump 4-component vector of float) -0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) +0:122 textureProj ( global lowp 4-component vector of float) +0:122 'sExt' ( uniform lowp samplerExternalOES) +0:122 Construct vec3 ( temp lowp 3-component vector of float) +0:122 'f13' ( invariant global mediump float) +0:123 textureProj ( global lowp 4-component vector of float, operation at mediump) +0:123 'sExt' ( uniform lowp samplerExternalOES) +0:123 direct index ( smooth temp mediump 4-component vector of float) +0:123 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:123 Constant: 0:123 2 (const int) -0:130 Function Definition: foo246( (global void) +0:130 Function Definition: foo246( ( global void) 0:130 Function Parameters: 0:132 Sequence -0:132 texture (global mediump 4-component vector of float) -0:132 'mediumExt' (uniform mediump samplerExternalOES) +0:132 texture ( global mediump 4-component vector of float) +0:132 'mediumExt' ( uniform mediump samplerExternalOES) 0:132 Constant: 0:132 0.200000 0:132 0.200000 -0:133 textureProj (global highp 4-component vector of float) -0:133 'highExt' (uniform highp samplerExternalOES) -0:133 direct index (smooth temp mediump 4-component vector of float) -0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) +0:133 textureProj ( global highp 4-component vector of float) +0:133 'highExt' ( uniform highp samplerExternalOES) +0:133 direct index ( smooth temp mediump 4-component vector of float) +0:133 'v' ( smooth in 3-element array of mediump 4-component vector of float) 0:133 Constant: 0:133 2 (const int) 0:134 Constant: 0:134 0.000000 0:135 Constant: 0:135 0.000000 -0:137 Bitwise not (temp mediump int) -0:137 'a' (temp mediump int) -0:138 inclusive-or (temp mediump int) -0:138 'a' (temp mediump int) -0:138 'a' (temp mediump int) -0:139 bitwise and (temp mediump int) -0:139 'a' (temp mediump int) -0:139 'a' (temp mediump int) -0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int) +0:137 Bitwise not ( temp mediump int) +0:137 'a' ( temp mediump int) +0:138 inclusive-or ( temp mediump int) +0:138 'a' ( temp mediump int) +0:138 'a' ( temp mediump int) +0:139 bitwise and ( temp mediump int) +0:139 'a' ( temp mediump int) +0:139 'a' ( temp mediump int) +0:145 Function Definition: foo203940(i1;f1;f1; ( global mediump int) 0:145 Function Parameters: -0:145 'a' (in mediump int) -0:145 'b' (in mediump float) +0:145 'a' ( in mediump int) +0:145 'b' ( in mediump float) 0:147 Sequence -0:147 textureProjGrad (global lowp 4-component vector of float, operation at mediump) -0:147 's2Dg' (uniform lowp sampler2D) -0:147 Construct vec3 (temp mediump 3-component vector of float) -0:147 'f13' (invariant global mediump float) -0:147 'uv2' (invariant uniform mediump 2-component vector of float) -0:147 'uv2' (invariant uniform mediump 2-component vector of float) +0:147 textureProjGrad ( global lowp 4-component vector of float, operation at mediump) +0:147 's2Dg' ( uniform lowp sampler2D) +0:147 Construct vec3 ( temp mediump 3-component vector of float) +0:147 'f13' ( invariant global mediump float) +0:147 'uv2' ( invariant uniform mediump 2-component vector of float) +0:147 'uv2' ( invariant uniform mediump 2-component vector of float) 0:148 Branch: Return with expression -0:148 'a' (in mediump int) +0:148 'a' ( in mediump int) 0:151 Sequence -0:151 move second child to first child (temp mediump float) -0:151 'f123' (global mediump float) +0:151 move second child to first child ( temp mediump float) +0:151 'f123' ( global mediump float) 0:151 Constant: 0:151 4.000000 0:152 Sequence -0:152 move second child to first child (temp mediump float) -0:152 'f124' (global mediump float) +0:152 move second child to first child ( temp mediump float) +0:152 'f124' ( global mediump float) 0:152 Constant: 0:152 50000000000.000000 -0:158 Function Definition: foo323433( (global void) +0:158 Function Definition: foo323433( ( global void) 0:158 Function Parameters: 0:160 Sequence -0:160 textureLod (global lowp 4-component vector of float, operation at mediump) -0:160 's2Dg' (uniform lowp sampler2D) -0:160 'uv2' (invariant uniform mediump 2-component vector of float) -0:160 'f13' (invariant global mediump float) -0:161 textureProjGrad (global lowp 4-component vector of float, operation at mediump) -0:161 's2Dg' (uniform lowp sampler2D) -0:161 Construct vec3 (temp mediump 3-component vector of float) -0:161 'f13' (invariant global mediump float) -0:161 'uv2' (invariant uniform mediump 2-component vector of float) -0:161 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 textureGrad (global lowp 4-component vector of float, operation at mediump) -0:162 's2Dg' (uniform lowp sampler2D) -0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:163 textureGrad (global lowp 4-component vector of float) -0:163 'sCube' (uniform lowp samplerCube) -0:163 Construct vec3 (temp lowp 3-component vector of float) -0:163 'f13' (invariant global mediump float) -0:163 Construct vec3 (temp lowp 3-component vector of float) -0:163 'f13' (invariant global mediump float) -0:163 Construct vec3 (temp lowp 3-component vector of float) -0:163 'f13' (invariant global mediump float) -0:167 Function Definition: fgfg(f1;i1; (global mediump int) +0:160 textureLod ( global lowp 4-component vector of float, operation at mediump) +0:160 's2Dg' ( uniform lowp sampler2D) +0:160 'uv2' ( invariant uniform mediump 2-component vector of float) +0:160 'f13' ( invariant global mediump float) +0:161 textureProjGrad ( global lowp 4-component vector of float, operation at mediump) +0:161 's2Dg' ( uniform lowp sampler2D) +0:161 Construct vec3 ( temp mediump 3-component vector of float) +0:161 'f13' ( invariant global mediump float) +0:161 'uv2' ( invariant uniform mediump 2-component vector of float) +0:161 'uv2' ( invariant uniform mediump 2-component vector of float) +0:162 textureGrad ( global lowp 4-component vector of float, operation at mediump) +0:162 's2Dg' ( uniform lowp sampler2D) +0:162 'uv2' ( invariant uniform mediump 2-component vector of float) +0:162 'uv2' ( invariant uniform mediump 2-component vector of float) +0:162 'uv2' ( invariant uniform mediump 2-component vector of float) +0:163 textureGrad ( global lowp 4-component vector of float) +0:163 'sCube' ( uniform lowp samplerCube) +0:163 Construct vec3 ( temp lowp 3-component vector of float) +0:163 'f13' ( invariant global mediump float) +0:163 Construct vec3 ( temp lowp 3-component vector of float) +0:163 'f13' ( invariant global mediump float) +0:163 Construct vec3 ( temp lowp 3-component vector of float) +0:163 'f13' ( invariant global mediump float) +0:167 Function Definition: fgfg(f1;i1; ( global mediump int) 0:167 Function Parameters: -0:167 'f' (in mediump float) -0:167 'i' (in highp int) +0:167 'f' ( in mediump float) +0:167 'i' ( in highp int) 0:167 Sequence 0:167 Branch: Return with expression 0:167 Constant: 0:167 2 (const int) -0:173 Function Definition: gggf(f1; (global mediump int) +0:173 Function Definition: gggf(f1; ( global mediump int) 0:173 Function Parameters: -0:173 'f' (in mediump float) +0:173 'f' ( in mediump float) 0:173 Sequence 0:173 Branch: Return with expression 0:173 Constant: 0:173 2 (const int) -0:175 Function Definition: agggf(f1; (global mediump int) +0:175 Function Definition: agggf(f1; ( global mediump int) 0:175 Function Parameters: -0:175 'f' (in mediump float) +0:175 'f' ( in mediump float) 0:175 Sequence 0:175 Branch: Return with expression 0:175 Constant: 0:175 2 (const int) -0:187 Function Definition: badswizzle( (global void) +0:187 Function Definition: badswizzle( ( global void) 0:187 Function Parameters: 0:? Sequence -0:190 'a' (temp 5-element array of mediump 3-component vector of float) -0:191 'a' (temp 5-element array of mediump 3-component vector of float) -0:192 'a' (temp 5-element array of mediump 3-component vector of float) +0:190 'a' ( temp 5-element array of mediump 3-component vector of float) +0:191 'a' ( temp 5-element array of mediump 3-component vector of float) +0:192 'a' ( temp 5-element array of mediump 3-component vector of float) 0:193 Constant: 0:193 5 (const int) 0:194 Constant: 0:194 0.000000 -0:199 Function Definition: fooinittest( (global mediump float) +0:199 Function Definition: fooinittest( ( global mediump float) 0:199 Function Parameters: 0:201 Sequence 0:201 Branch: Return with expression -0:201 Function Call: fooinit( (global mediump float) -0:209 Function Definition: fooinit( (global mediump float) +0:201 Function Call: fooinit( ( global mediump float) +0:209 Function Definition: fooinit( ( global mediump float) 0:209 Function Parameters: 0:211 Sequence 0:211 Branch: Return with expression 0:211 Constant: 0:211 12.000000 0:214 Sequence -0:214 move second child to first child (temp mediump int) -0:214 'init1' (global mediump int) -0:214 Test condition and select (temp mediump int) +0:214 move second child to first child ( temp mediump int) +0:214 'init1' ( global mediump int) +0:214 Test condition and select ( temp mediump int) 0:214 Condition -0:214 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:214 true case 0:214 Constant: 0:214 1 (const int) @@ -378,11 +378,11 @@ ERROR: node is still EOpNull! 0:214 Constant: 0:214 2 (const int) 0:220 Sequence -0:220 move second child to first child (temp mediump int) -0:220 'init2' (global mediump int) -0:220 Test condition and select (temp mediump int) +0:220 move second child to first child ( temp mediump int) +0:220 'init2' ( global mediump int) +0:220 Test condition and select ( temp mediump int) 0:220 Condition -0:220 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:220 true case 0:220 Constant: 0:220 1 (const int) @@ -390,37 +390,37 @@ ERROR: node is still EOpNull! 0:220 Constant: 0:220 2 (const int) 0:? Linker Objects -0:? 'a' (global 3-element array of mediump int) -0:? 'uint' (global mediump int) -0:? 'v' (smooth in 3-element array of mediump 4-component vector of float) -0:? 'f' (invariant global mediump float) -0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x}) -0:? 'fa' (global implicitly-sized array of mediump float) -0:? 'f13' (invariant global mediump float) -0:? 'fi' (invariant temp mediump float) -0:? 'av' (invariant smooth in mediump 4-component vector of float) -0:? 'uv2' (invariant uniform mediump 2-component vector of float) -0:? 'uv3' (invariant uniform mediump 3-component vector of float) -0:? 'glob2D' (global lowp sampler2D) -0:? 'vary2D' (smooth in lowp sampler2D) -0:? 's3D' (uniform mediump sampler3D) -0:? 's3D2' (uniform highp sampler3D) -0:? 'sExt' (uniform lowp samplerExternalOES) -0:? 'mediumExt' (uniform mediump samplerExternalOES) -0:? 'highExt' (uniform highp samplerExternalOES) -0:? 's2Dg' (uniform lowp sampler2D) -0:? 'f123' (global mediump float) -0:? 'f124' (global mediump float) -0:? 'sCube' (uniform lowp samplerCube) -0:? 's' (smooth in structure{global mediump float f}) -0:? 'fi1' (const mediump float) +0:? 'a' ( global 3-element array of mediump int) +0:? 'uint' ( global mediump int) +0:? 'v' ( smooth in 3-element array of mediump 4-component vector of float) +0:? 'f' ( invariant global mediump float) +0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int x}) +0:? 'fa' ( global implicitly-sized array of mediump float) +0:? 'f13' ( invariant global mediump float) +0:? 'fi' ( invariant temp mediump float) +0:? 'av' ( invariant smooth in mediump 4-component vector of float) +0:? 'uv2' ( invariant uniform mediump 2-component vector of float) +0:? 'uv3' ( invariant uniform mediump 3-component vector of float) +0:? 'glob2D' ( global lowp sampler2D) +0:? 'vary2D' ( smooth in lowp sampler2D) +0:? 's3D' ( uniform mediump sampler3D) +0:? 's3D2' ( uniform highp sampler3D) +0:? 'sExt' ( uniform lowp samplerExternalOES) +0:? 'mediumExt' ( uniform mediump samplerExternalOES) +0:? 'highExt' ( uniform highp samplerExternalOES) +0:? 's2Dg' ( uniform lowp sampler2D) +0:? 'f123' ( global mediump float) +0:? 'f124' ( global mediump float) +0:? 'sCube' ( uniform lowp samplerCube) +0:? 's' ( smooth in structure{ global mediump float f}) +0:? 'fi1' ( const mediump float) 0:? 3.000000 -0:? 'fi2' (const mediump float) +0:? 'fi2' ( const mediump float) 0:? 4.000000 -0:? 'fi3' (const mediump float) +0:? 'fi3' ( const mediump float) 0:? 5.000000 -0:? 'init1' (global mediump int) -0:? 'init2' (global mediump int) +0:? 'init1' ( global mediump int) +0:? 'init2' ( global mediump int) Linked fragment stage: @@ -435,94 +435,94 @@ Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D ERROR: node is still EOpNull! 0:3 Sequence -0:3 move second child to first child (temp 3-element array of mediump int) -0:3 'a' (global 3-element array of mediump int) +0:3 move second child to first child ( temp 3-element array of mediump int) +0:3 'a' ( global 3-element array of mediump int) 0:3 Constant: 0:3 2 (const int) 0:3 3 (const int) 0:3 4 (const int) -0:17 Function Definition: main( (global void) +0:17 Function Definition: main( ( global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:20 Sequence -0:20 move second child to first child (temp mediump int) -0:20 's' (temp mediump int) +0:20 move second child to first child ( temp mediump int) +0:20 's' ( temp mediump int) 0:20 Constant: 0:20 16 (const int) -0:21 move second child to first child (temp mediump int) -0:21 's' (temp mediump int) +0:21 move second child to first child ( temp mediump int) +0:21 's' ( temp mediump int) 0:21 Constant: 0:21 4 (const int) -0:22 Test condition and select (temp void) +0:22 Test condition and select ( temp void) 0:22 Condition -0:22 Compare Equal (temp bool) -0:22 'a' (global 3-element array of mediump int) -0:22 'a' (global 3-element array of mediump int) +0:22 Compare Equal ( temp bool) +0:22 'a' ( global 3-element array of mediump int) +0:22 'a' ( global 3-element array of mediump int) 0:22 true case is null -0:24 move second child to first child (temp mediump int) -0:24 'b' (temp mediump int) -0:24 bitwise and (temp mediump int) -0:24 'c' (temp mediump int) +0:24 move second child to first child ( temp mediump int) +0:24 'b' ( temp mediump int) +0:24 bitwise and ( temp mediump int) +0:24 'c' ( temp mediump int) 0:24 Constant: 0:24 4 (const int) -0:25 move second child to first child (temp mediump int) -0:25 'b' (temp mediump int) -0:25 mod (temp mediump int) -0:25 'c' (temp mediump int) +0:25 move second child to first child ( temp mediump int) +0:25 'b' ( temp mediump int) +0:25 mod ( temp mediump int) +0:25 'c' ( temp mediump int) 0:25 Constant: 0:25 4 (const int) -0:26 move second child to first child (temp mediump int) -0:26 'b' (temp mediump int) -0:26 inclusive-or (temp mediump int) -0:26 'c' (temp mediump int) +0:26 move second child to first child ( temp mediump int) +0:26 'b' ( temp mediump int) +0:26 inclusive-or ( temp mediump int) +0:26 'c' ( temp mediump int) 0:26 Constant: 0:26 4 (const int) -0:27 right shift second child into first child (temp mediump int) -0:27 'b' (temp mediump int) +0:27 right shift second child into first child ( temp mediump int) +0:27 'b' ( temp mediump int) 0:27 Constant: 0:27 2 (const int) -0:28 left shift second child into first child (temp mediump int) -0:28 'b' (temp mediump int) +0:28 left shift second child into first child ( temp mediump int) +0:28 'b' ( temp mediump int) 0:28 Constant: 0:28 2 (const int) -0:29 mod second child into first child (temp mediump int) -0:29 'b' (temp mediump int) +0:29 mod second child into first child ( temp mediump int) +0:29 'b' ( temp mediump int) 0:29 Constant: 0:29 3 (const int) -0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:37 Test condition and select (temp void) +0:36 move second child to first child ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:36 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:36 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:37 Test condition and select ( temp void) 0:37 Condition -0:37 Compare Equal (temp bool) -0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:37 Compare Equal ( temp bool) +0:37 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:37 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:37 true case is null -0:38 Test condition and select (temp void) +0:38 Test condition and select ( temp void) 0:38 Condition -0:38 Compare Not Equal (temp bool) -0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) -0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:38 Compare Not Equal ( temp bool) +0:38 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) +0:38 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a}) 0:38 true case is null -0:40 'b' (temp mediump int) +0:40 'b' ( temp mediump int) 0:151 Sequence -0:151 move second child to first child (temp mediump float) -0:151 'f123' (global mediump float) +0:151 move second child to first child ( temp mediump float) +0:151 'f123' ( global mediump float) 0:151 Constant: 0:151 4.000000 0:152 Sequence -0:152 move second child to first child (temp mediump float) -0:152 'f124' (global mediump float) +0:152 move second child to first child ( temp mediump float) +0:152 'f124' ( global mediump float) 0:152 Constant: 0:152 50000000000.000000 0:214 Sequence -0:214 move second child to first child (temp mediump int) -0:214 'init1' (global mediump int) -0:214 Test condition and select (temp mediump int) +0:214 move second child to first child ( temp mediump int) +0:214 'init1' ( global mediump int) +0:214 Test condition and select ( temp mediump int) 0:214 Condition -0:214 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:214 true case 0:214 Constant: 0:214 1 (const int) @@ -530,11 +530,11 @@ ERROR: node is still EOpNull! 0:214 Constant: 0:214 2 (const int) 0:220 Sequence -0:220 move second child to first child (temp mediump int) -0:220 'init2' (global mediump int) -0:220 Test condition and select (temp mediump int) +0:220 move second child to first child ( temp mediump int) +0:220 'init2' ( global mediump int) +0:220 Test condition and select ( temp mediump int) 0:220 Condition -0:220 'gl_FrontFacing' (gl_FrontFacing bool Face) +0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face) 0:220 true case 0:220 Constant: 0:220 1 (const int) @@ -542,35 +542,35 @@ ERROR: node is still EOpNull! 0:220 Constant: 0:220 2 (const int) 0:? Linker Objects -0:? 'a' (global 3-element array of mediump int) -0:? 'uint' (global mediump int) -0:? 'v' (smooth in 3-element array of mediump 4-component vector of float) -0:? 'f' (invariant global mediump float) -0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x}) -0:? 'fa' (global 1-element array of mediump float) -0:? 'f13' (invariant global mediump float) -0:? 'fi' (invariant temp mediump float) -0:? 'av' (invariant smooth in mediump 4-component vector of float) -0:? 'uv2' (invariant uniform mediump 2-component vector of float) -0:? 'uv3' (invariant uniform mediump 3-component vector of float) -0:? 'glob2D' (global lowp sampler2D) -0:? 'vary2D' (smooth in lowp sampler2D) -0:? 's3D' (uniform mediump sampler3D) -0:? 's3D2' (uniform highp sampler3D) -0:? 'sExt' (uniform lowp samplerExternalOES) -0:? 'mediumExt' (uniform mediump samplerExternalOES) -0:? 'highExt' (uniform highp samplerExternalOES) -0:? 's2Dg' (uniform lowp sampler2D) -0:? 'f123' (global mediump float) -0:? 'f124' (global mediump float) -0:? 'sCube' (uniform lowp samplerCube) -0:? 's' (smooth in structure{global mediump float f}) -0:? 'fi1' (const mediump float) +0:? 'a' ( global 3-element array of mediump int) +0:? 'uint' ( global mediump int) +0:? 'v' ( smooth in 3-element array of mediump 4-component vector of float) +0:? 'f' ( invariant global mediump float) +0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int x}) +0:? 'fa' ( global 1-element array of mediump float) +0:? 'f13' ( invariant global mediump float) +0:? 'fi' ( invariant temp mediump float) +0:? 'av' ( invariant smooth in mediump 4-component vector of float) +0:? 'uv2' ( invariant uniform mediump 2-component vector of float) +0:? 'uv3' ( invariant uniform mediump 3-component vector of float) +0:? 'glob2D' ( global lowp sampler2D) +0:? 'vary2D' ( smooth in lowp sampler2D) +0:? 's3D' ( uniform mediump sampler3D) +0:? 's3D2' ( uniform highp sampler3D) +0:? 'sExt' ( uniform lowp samplerExternalOES) +0:? 'mediumExt' ( uniform mediump samplerExternalOES) +0:? 'highExt' ( uniform highp samplerExternalOES) +0:? 's2Dg' ( uniform lowp sampler2D) +0:? 'f123' ( global mediump float) +0:? 'f124' ( global mediump float) +0:? 'sCube' ( uniform lowp samplerCube) +0:? 's' ( smooth in structure{ global mediump float f}) +0:? 'fi1' ( const mediump float) 0:? 3.000000 -0:? 'fi2' (const mediump float) +0:? 'fi2' ( const mediump float) 0:? 4.000000 -0:? 'fi3' (const mediump float) +0:? 'fi3' ( const mediump float) 0:? 5.000000 -0:? 'init1' (global mediump int) -0:? 'init2' (global mediump int) +0:? 'init1' ( global mediump int) +0:? 'init2' ( global mediump int) |