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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out542
1 files changed, 271 insertions, 271 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out
index 42635d3b022..67be9e01e2b 100644
--- a/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out
+++ b/3rdparty/bgfx/3rdparty/glslang/Test/baseResults/100.frag.out
@@ -5,7 +5,7 @@ ERROR: 0:3: 'array initializer' : not supported for this version or the enabled
ERROR: 0:4: '#version' : must occur first in shader
ERROR: 0:7: 'attribute' : not supported in this stage: fragment
ERROR: 0:7: 'float' : type requires declaration of default precision qualifier
-ERROR: 0:9: '=' : cannot convert from 'const int' to 'global mediump float'
+ERROR: 0:9: '=' : cannot convert from ' const int' to ' global mediump float'
ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions
ERROR: 0:19: 'foo' : no matching overloaded function found
ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions
@@ -97,280 +97,280 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
ERROR: node is still EOpNull!
0:3 Sequence
-0:3 move second child to first child (temp 3-element array of mediump int)
-0:3 'a' (global 3-element array of mediump int)
+0:3 move second child to first child ( temp 3-element array of mediump int)
+0:3 'a' ( global 3-element array of mediump int)
0:3 Constant:
0:3 2 (const int)
0:3 3 (const int)
0:3 4 (const int)
-0:17 Function Definition: main( (global void)
+0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:19 Sequence
0:19 Constant:
0:19 0.000000
0:20 Sequence
-0:20 move second child to first child (temp mediump int)
-0:20 's' (temp mediump int)
+0:20 move second child to first child ( temp mediump int)
+0:20 's' ( temp mediump int)
0:20 Constant:
0:20 16 (const int)
-0:21 move second child to first child (temp mediump int)
-0:21 's' (temp mediump int)
+0:21 move second child to first child ( temp mediump int)
+0:21 's' ( temp mediump int)
0:21 Constant:
0:21 4 (const int)
-0:22 Test condition and select (temp void)
+0:22 Test condition and select ( temp void)
0:22 Condition
-0:22 Compare Equal (temp bool)
-0:22 'a' (global 3-element array of mediump int)
-0:22 'a' (global 3-element array of mediump int)
+0:22 Compare Equal ( temp bool)
+0:22 'a' ( global 3-element array of mediump int)
+0:22 'a' ( global 3-element array of mediump int)
0:22 true case is null
-0:24 move second child to first child (temp mediump int)
-0:24 'b' (temp mediump int)
-0:24 bitwise and (temp mediump int)
-0:24 'c' (temp mediump int)
+0:24 move second child to first child ( temp mediump int)
+0:24 'b' ( temp mediump int)
+0:24 bitwise and ( temp mediump int)
+0:24 'c' ( temp mediump int)
0:24 Constant:
0:24 4 (const int)
-0:25 move second child to first child (temp mediump int)
-0:25 'b' (temp mediump int)
-0:25 mod (temp mediump int)
-0:25 'c' (temp mediump int)
+0:25 move second child to first child ( temp mediump int)
+0:25 'b' ( temp mediump int)
+0:25 mod ( temp mediump int)
+0:25 'c' ( temp mediump int)
0:25 Constant:
0:25 4 (const int)
-0:26 move second child to first child (temp mediump int)
-0:26 'b' (temp mediump int)
-0:26 inclusive-or (temp mediump int)
-0:26 'c' (temp mediump int)
+0:26 move second child to first child ( temp mediump int)
+0:26 'b' ( temp mediump int)
+0:26 inclusive-or ( temp mediump int)
+0:26 'c' ( temp mediump int)
0:26 Constant:
0:26 4 (const int)
-0:27 right shift second child into first child (temp mediump int)
-0:27 'b' (temp mediump int)
+0:27 right shift second child into first child ( temp mediump int)
+0:27 'b' ( temp mediump int)
0:27 Constant:
0:27 2 (const int)
-0:28 left shift second child into first child (temp mediump int)
-0:28 'b' (temp mediump int)
+0:28 left shift second child into first child ( temp mediump int)
+0:28 'b' ( temp mediump int)
0:28 Constant:
0:28 2 (const int)
-0:29 mod second child into first child (temp mediump int)
-0:29 'b' (temp mediump int)
+0:29 mod second child into first child ( temp mediump int)
+0:29 'b' ( temp mediump int)
0:29 Constant:
0:29 3 (const int)
-0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:37 Test condition and select (temp void)
+0:36 move second child to first child ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:36 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:36 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:37 Test condition and select ( temp void)
0:37 Condition
-0:37 Compare Equal (temp bool)
-0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
+0:37 Compare Equal ( temp bool)
+0:37 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:37 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
0:37 true case is null
-0:38 Test condition and select (temp void)
+0:38 Test condition and select ( temp void)
0:38 Condition
-0:38 Compare Not Equal (temp bool)
-0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
+0:38 Compare Not Equal ( temp bool)
+0:38 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:38 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
0:38 true case is null
-0:40 'b' (temp mediump int)
-0:54 Function Definition: foo10( (global void)
+0:40 'b' ( temp mediump int)
+0:54 Function Definition: foo10( ( global void)
0:54 Function Parameters:
-0:67 Function Definition: f11(s21; (global void)
+0:67 Function Definition: f11(s21; ( global void)
0:67 Function Parameters:
-0:67 'p2d' (in lowp sampler2D)
-0:87 Function Definition: foo234( (global void)
+0:67 'p2d' ( in lowp sampler2D)
+0:87 Function Definition: foo234( ( global void)
0:87 Function Parameters:
0:89 Sequence
-0:89 texture (global highp 4-component vector of float)
-0:89 's3D2' (uniform highp sampler3D)
+0:89 texture ( global highp 4-component vector of float)
+0:89 's3D2' ( uniform highp sampler3D)
0:89 Constant:
0:89 0.200000
0:89 0.200000
0:89 0.200000
0:89 Constant:
0:89 0.200000
-0:90 textureProj (global highp 4-component vector of float)
-0:90 's3D2' (uniform highp sampler3D)
-0:90 direct index (smooth temp mediump 4-component vector of float)
-0:90 'v' (smooth in 3-element array of mediump 4-component vector of float)
+0:90 textureProj ( global highp 4-component vector of float)
+0:90 's3D2' ( uniform highp sampler3D)
+0:90 direct index ( smooth temp mediump 4-component vector of float)
+0:90 'v' ( smooth in 3-element array of mediump 4-component vector of float)
0:90 Constant:
0:90 1 (const int)
0:90 Constant:
0:90 0.400000
-0:91 dPdx (global mediump 4-component vector of float)
-0:91 direct index (smooth temp mediump 4-component vector of float)
-0:91 'v' (smooth in 3-element array of mediump 4-component vector of float)
+0:91 dPdx ( global mediump 4-component vector of float)
+0:91 direct index ( smooth temp mediump 4-component vector of float)
+0:91 'v' ( smooth in 3-element array of mediump 4-component vector of float)
0:91 Constant:
0:91 0 (const int)
0:92 Constant:
0:92 0.000000
-0:93 fwidth (global mediump float)
-0:93 'f13' (invariant global mediump float)
-0:98 Function Definition: foo236( (global void)
+0:93 fwidth ( global mediump float)
+0:93 'f13' ( invariant global mediump float)
+0:98 Function Definition: foo236( ( global void)
0:98 Function Parameters:
0:100 Sequence
-0:100 dPdx (global mediump 4-component vector of float)
-0:100 direct index (smooth temp mediump 4-component vector of float)
-0:100 'v' (smooth in 3-element array of mediump 4-component vector of float)
+0:100 dPdx ( global mediump 4-component vector of float)
+0:100 direct index ( smooth temp mediump 4-component vector of float)
+0:100 'v' ( smooth in 3-element array of mediump 4-component vector of float)
0:100 Constant:
0:100 0 (const int)
0:101 Constant:
0:101 0.000000
-0:102 fwidth (global mediump float)
-0:102 'f13' (invariant global mediump float)
-0:103 move second child to first child (temp mediump float)
-0:103 'gl_FragDepth' (temp mediump float)
-0:103 'f13' (invariant global mediump float)
-0:104 move second child to first child (temp highp float)
-0:104 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
-0:104 'f13' (invariant global mediump float)
-0:109 Function Definition: foo239( (global void)
+0:102 fwidth ( global mediump float)
+0:102 'f13' ( invariant global mediump float)
+0:103 move second child to first child ( temp mediump float)
+0:103 'gl_FragDepth' ( temp mediump float)
+0:103 'f13' ( invariant global mediump float)
+0:104 move second child to first child ( temp highp float)
+0:104 'gl_FragDepthEXT' ( gl_FragDepth highp float FragDepth)
+0:104 'f13' ( invariant global mediump float)
+0:109 Function Definition: foo239( ( global void)
0:109 Function Parameters:
0:111 Sequence
-0:111 move second child to first child (temp mediump float)
-0:111 'gl_FragDepth' (temp mediump float)
-0:111 'f13' (invariant global mediump float)
-0:112 move second child to first child (temp highp float)
-0:112 'gl_FragDepthEXT' (gl_FragDepth highp float FragDepth)
-0:112 'f13' (invariant global mediump float)
-0:119 Function Definition: foo245( (global void)
+0:111 move second child to first child ( temp mediump float)
+0:111 'gl_FragDepth' ( temp mediump float)
+0:111 'f13' ( invariant global mediump float)
+0:112 move second child to first child ( temp highp float)
+0:112 'gl_FragDepthEXT' ( gl_FragDepth highp float FragDepth)
+0:112 'f13' ( invariant global mediump float)
+0:119 Function Definition: foo245( ( global void)
0:119 Function Parameters:
0:121 Sequence
-0:121 texture (global lowp 4-component vector of float)
-0:121 'sExt' (uniform lowp samplerExternalOES)
+0:121 texture ( global lowp 4-component vector of float)
+0:121 'sExt' ( uniform lowp samplerExternalOES)
0:121 Constant:
0:121 0.200000
0:121 0.200000
-0:122 textureProj (global lowp 4-component vector of float)
-0:122 'sExt' (uniform lowp samplerExternalOES)
-0:122 Construct vec3 (temp lowp 3-component vector of float)
-0:122 'f13' (invariant global mediump float)
-0:123 textureProj (global lowp 4-component vector of float, operation at mediump)
-0:123 'sExt' (uniform lowp samplerExternalOES)
-0:123 direct index (smooth temp mediump 4-component vector of float)
-0:123 'v' (smooth in 3-element array of mediump 4-component vector of float)
+0:122 textureProj ( global lowp 4-component vector of float)
+0:122 'sExt' ( uniform lowp samplerExternalOES)
+0:122 Construct vec3 ( temp lowp 3-component vector of float)
+0:122 'f13' ( invariant global mediump float)
+0:123 textureProj ( global lowp 4-component vector of float, operation at mediump)
+0:123 'sExt' ( uniform lowp samplerExternalOES)
+0:123 direct index ( smooth temp mediump 4-component vector of float)
+0:123 'v' ( smooth in 3-element array of mediump 4-component vector of float)
0:123 Constant:
0:123 2 (const int)
-0:130 Function Definition: foo246( (global void)
+0:130 Function Definition: foo246( ( global void)
0:130 Function Parameters:
0:132 Sequence
-0:132 texture (global mediump 4-component vector of float)
-0:132 'mediumExt' (uniform mediump samplerExternalOES)
+0:132 texture ( global mediump 4-component vector of float)
+0:132 'mediumExt' ( uniform mediump samplerExternalOES)
0:132 Constant:
0:132 0.200000
0:132 0.200000
-0:133 textureProj (global highp 4-component vector of float)
-0:133 'highExt' (uniform highp samplerExternalOES)
-0:133 direct index (smooth temp mediump 4-component vector of float)
-0:133 'v' (smooth in 3-element array of mediump 4-component vector of float)
+0:133 textureProj ( global highp 4-component vector of float)
+0:133 'highExt' ( uniform highp samplerExternalOES)
+0:133 direct index ( smooth temp mediump 4-component vector of float)
+0:133 'v' ( smooth in 3-element array of mediump 4-component vector of float)
0:133 Constant:
0:133 2 (const int)
0:134 Constant:
0:134 0.000000
0:135 Constant:
0:135 0.000000
-0:137 Bitwise not (temp mediump int)
-0:137 'a' (temp mediump int)
-0:138 inclusive-or (temp mediump int)
-0:138 'a' (temp mediump int)
-0:138 'a' (temp mediump int)
-0:139 bitwise and (temp mediump int)
-0:139 'a' (temp mediump int)
-0:139 'a' (temp mediump int)
-0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int)
+0:137 Bitwise not ( temp mediump int)
+0:137 'a' ( temp mediump int)
+0:138 inclusive-or ( temp mediump int)
+0:138 'a' ( temp mediump int)
+0:138 'a' ( temp mediump int)
+0:139 bitwise and ( temp mediump int)
+0:139 'a' ( temp mediump int)
+0:139 'a' ( temp mediump int)
+0:145 Function Definition: foo203940(i1;f1;f1; ( global mediump int)
0:145 Function Parameters:
-0:145 'a' (in mediump int)
-0:145 'b' (in mediump float)
+0:145 'a' ( in mediump int)
+0:145 'b' ( in mediump float)
0:147 Sequence
-0:147 textureProjGrad (global lowp 4-component vector of float, operation at mediump)
-0:147 's2Dg' (uniform lowp sampler2D)
-0:147 Construct vec3 (temp mediump 3-component vector of float)
-0:147 'f13' (invariant global mediump float)
-0:147 'uv2' (invariant uniform mediump 2-component vector of float)
-0:147 'uv2' (invariant uniform mediump 2-component vector of float)
+0:147 textureProjGrad ( global lowp 4-component vector of float, operation at mediump)
+0:147 's2Dg' ( uniform lowp sampler2D)
+0:147 Construct vec3 ( temp mediump 3-component vector of float)
+0:147 'f13' ( invariant global mediump float)
+0:147 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:147 'uv2' ( invariant uniform mediump 2-component vector of float)
0:148 Branch: Return with expression
-0:148 'a' (in mediump int)
+0:148 'a' ( in mediump int)
0:151 Sequence
-0:151 move second child to first child (temp mediump float)
-0:151 'f123' (global mediump float)
+0:151 move second child to first child ( temp mediump float)
+0:151 'f123' ( global mediump float)
0:151 Constant:
0:151 4.000000
0:152 Sequence
-0:152 move second child to first child (temp mediump float)
-0:152 'f124' (global mediump float)
+0:152 move second child to first child ( temp mediump float)
+0:152 'f124' ( global mediump float)
0:152 Constant:
0:152 50000000000.000000
-0:158 Function Definition: foo323433( (global void)
+0:158 Function Definition: foo323433( ( global void)
0:158 Function Parameters:
0:160 Sequence
-0:160 textureLod (global lowp 4-component vector of float, operation at mediump)
-0:160 's2Dg' (uniform lowp sampler2D)
-0:160 'uv2' (invariant uniform mediump 2-component vector of float)
-0:160 'f13' (invariant global mediump float)
-0:161 textureProjGrad (global lowp 4-component vector of float, operation at mediump)
-0:161 's2Dg' (uniform lowp sampler2D)
-0:161 Construct vec3 (temp mediump 3-component vector of float)
-0:161 'f13' (invariant global mediump float)
-0:161 'uv2' (invariant uniform mediump 2-component vector of float)
-0:161 'uv2' (invariant uniform mediump 2-component vector of float)
-0:162 textureGrad (global lowp 4-component vector of float, operation at mediump)
-0:162 's2Dg' (uniform lowp sampler2D)
-0:162 'uv2' (invariant uniform mediump 2-component vector of float)
-0:162 'uv2' (invariant uniform mediump 2-component vector of float)
-0:162 'uv2' (invariant uniform mediump 2-component vector of float)
-0:163 textureGrad (global lowp 4-component vector of float)
-0:163 'sCube' (uniform lowp samplerCube)
-0:163 Construct vec3 (temp lowp 3-component vector of float)
-0:163 'f13' (invariant global mediump float)
-0:163 Construct vec3 (temp lowp 3-component vector of float)
-0:163 'f13' (invariant global mediump float)
-0:163 Construct vec3 (temp lowp 3-component vector of float)
-0:163 'f13' (invariant global mediump float)
-0:167 Function Definition: fgfg(f1;i1; (global mediump int)
+0:160 textureLod ( global lowp 4-component vector of float, operation at mediump)
+0:160 's2Dg' ( uniform lowp sampler2D)
+0:160 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:160 'f13' ( invariant global mediump float)
+0:161 textureProjGrad ( global lowp 4-component vector of float, operation at mediump)
+0:161 's2Dg' ( uniform lowp sampler2D)
+0:161 Construct vec3 ( temp mediump 3-component vector of float)
+0:161 'f13' ( invariant global mediump float)
+0:161 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:161 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:162 textureGrad ( global lowp 4-component vector of float, operation at mediump)
+0:162 's2Dg' ( uniform lowp sampler2D)
+0:162 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:162 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:162 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:163 textureGrad ( global lowp 4-component vector of float)
+0:163 'sCube' ( uniform lowp samplerCube)
+0:163 Construct vec3 ( temp lowp 3-component vector of float)
+0:163 'f13' ( invariant global mediump float)
+0:163 Construct vec3 ( temp lowp 3-component vector of float)
+0:163 'f13' ( invariant global mediump float)
+0:163 Construct vec3 ( temp lowp 3-component vector of float)
+0:163 'f13' ( invariant global mediump float)
+0:167 Function Definition: fgfg(f1;i1; ( global mediump int)
0:167 Function Parameters:
-0:167 'f' (in mediump float)
-0:167 'i' (in highp int)
+0:167 'f' ( in mediump float)
+0:167 'i' ( in highp int)
0:167 Sequence
0:167 Branch: Return with expression
0:167 Constant:
0:167 2 (const int)
-0:173 Function Definition: gggf(f1; (global mediump int)
+0:173 Function Definition: gggf(f1; ( global mediump int)
0:173 Function Parameters:
-0:173 'f' (in mediump float)
+0:173 'f' ( in mediump float)
0:173 Sequence
0:173 Branch: Return with expression
0:173 Constant:
0:173 2 (const int)
-0:175 Function Definition: agggf(f1; (global mediump int)
+0:175 Function Definition: agggf(f1; ( global mediump int)
0:175 Function Parameters:
-0:175 'f' (in mediump float)
+0:175 'f' ( in mediump float)
0:175 Sequence
0:175 Branch: Return with expression
0:175 Constant:
0:175 2 (const int)
-0:187 Function Definition: badswizzle( (global void)
+0:187 Function Definition: badswizzle( ( global void)
0:187 Function Parameters:
0:? Sequence
-0:190 'a' (temp 5-element array of mediump 3-component vector of float)
-0:191 'a' (temp 5-element array of mediump 3-component vector of float)
-0:192 'a' (temp 5-element array of mediump 3-component vector of float)
+0:190 'a' ( temp 5-element array of mediump 3-component vector of float)
+0:191 'a' ( temp 5-element array of mediump 3-component vector of float)
+0:192 'a' ( temp 5-element array of mediump 3-component vector of float)
0:193 Constant:
0:193 5 (const int)
0:194 Constant:
0:194 0.000000
-0:199 Function Definition: fooinittest( (global mediump float)
+0:199 Function Definition: fooinittest( ( global mediump float)
0:199 Function Parameters:
0:201 Sequence
0:201 Branch: Return with expression
-0:201 Function Call: fooinit( (global mediump float)
-0:209 Function Definition: fooinit( (global mediump float)
+0:201 Function Call: fooinit( ( global mediump float)
+0:209 Function Definition: fooinit( ( global mediump float)
0:209 Function Parameters:
0:211 Sequence
0:211 Branch: Return with expression
0:211 Constant:
0:211 12.000000
0:214 Sequence
-0:214 move second child to first child (temp mediump int)
-0:214 'init1' (global mediump int)
-0:214 Test condition and select (temp mediump int)
+0:214 move second child to first child ( temp mediump int)
+0:214 'init1' ( global mediump int)
+0:214 Test condition and select ( temp mediump int)
0:214 Condition
-0:214 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:214 true case
0:214 Constant:
0:214 1 (const int)
@@ -378,11 +378,11 @@ ERROR: node is still EOpNull!
0:214 Constant:
0:214 2 (const int)
0:220 Sequence
-0:220 move second child to first child (temp mediump int)
-0:220 'init2' (global mediump int)
-0:220 Test condition and select (temp mediump int)
+0:220 move second child to first child ( temp mediump int)
+0:220 'init2' ( global mediump int)
+0:220 Test condition and select ( temp mediump int)
0:220 Condition
-0:220 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:220 true case
0:220 Constant:
0:220 1 (const int)
@@ -390,37 +390,37 @@ ERROR: node is still EOpNull!
0:220 Constant:
0:220 2 (const int)
0:? Linker Objects
-0:? 'a' (global 3-element array of mediump int)
-0:? 'uint' (global mediump int)
-0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
-0:? 'f' (invariant global mediump float)
-0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
-0:? 'fa' (global implicitly-sized array of mediump float)
-0:? 'f13' (invariant global mediump float)
-0:? 'fi' (invariant temp mediump float)
-0:? 'av' (invariant smooth in mediump 4-component vector of float)
-0:? 'uv2' (invariant uniform mediump 2-component vector of float)
-0:? 'uv3' (invariant uniform mediump 3-component vector of float)
-0:? 'glob2D' (global lowp sampler2D)
-0:? 'vary2D' (smooth in lowp sampler2D)
-0:? 's3D' (uniform mediump sampler3D)
-0:? 's3D2' (uniform highp sampler3D)
-0:? 'sExt' (uniform lowp samplerExternalOES)
-0:? 'mediumExt' (uniform mediump samplerExternalOES)
-0:? 'highExt' (uniform highp samplerExternalOES)
-0:? 's2Dg' (uniform lowp sampler2D)
-0:? 'f123' (global mediump float)
-0:? 'f124' (global mediump float)
-0:? 'sCube' (uniform lowp samplerCube)
-0:? 's' (smooth in structure{global mediump float f})
-0:? 'fi1' (const mediump float)
+0:? 'a' ( global 3-element array of mediump int)
+0:? 'uint' ( global mediump int)
+0:? 'v' ( smooth in 3-element array of mediump 4-component vector of float)
+0:? 'f' ( invariant global mediump float)
+0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int x})
+0:? 'fa' ( global implicitly-sized array of mediump float)
+0:? 'f13' ( invariant global mediump float)
+0:? 'fi' ( invariant temp mediump float)
+0:? 'av' ( invariant smooth in mediump 4-component vector of float)
+0:? 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:? 'uv3' ( invariant uniform mediump 3-component vector of float)
+0:? 'glob2D' ( global lowp sampler2D)
+0:? 'vary2D' ( smooth in lowp sampler2D)
+0:? 's3D' ( uniform mediump sampler3D)
+0:? 's3D2' ( uniform highp sampler3D)
+0:? 'sExt' ( uniform lowp samplerExternalOES)
+0:? 'mediumExt' ( uniform mediump samplerExternalOES)
+0:? 'highExt' ( uniform highp samplerExternalOES)
+0:? 's2Dg' ( uniform lowp sampler2D)
+0:? 'f123' ( global mediump float)
+0:? 'f124' ( global mediump float)
+0:? 'sCube' ( uniform lowp samplerCube)
+0:? 's' ( smooth in structure{ global mediump float f})
+0:? 'fi1' ( const mediump float)
0:? 3.000000
-0:? 'fi2' (const mediump float)
+0:? 'fi2' ( const mediump float)
0:? 4.000000
-0:? 'fi3' (const mediump float)
+0:? 'fi3' ( const mediump float)
0:? 5.000000
-0:? 'init1' (global mediump int)
-0:? 'init2' (global mediump int)
+0:? 'init1' ( global mediump int)
+0:? 'init2' ( global mediump int)
Linked fragment stage:
@@ -435,94 +435,94 @@ Requested GL_OES_standard_derivatives
Requested GL_OES_texture_3D
ERROR: node is still EOpNull!
0:3 Sequence
-0:3 move second child to first child (temp 3-element array of mediump int)
-0:3 'a' (global 3-element array of mediump int)
+0:3 move second child to first child ( temp 3-element array of mediump int)
+0:3 'a' ( global 3-element array of mediump int)
0:3 Constant:
0:3 2 (const int)
0:3 3 (const int)
0:3 4 (const int)
-0:17 Function Definition: main( (global void)
+0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:19 Sequence
0:19 Constant:
0:19 0.000000
0:20 Sequence
-0:20 move second child to first child (temp mediump int)
-0:20 's' (temp mediump int)
+0:20 move second child to first child ( temp mediump int)
+0:20 's' ( temp mediump int)
0:20 Constant:
0:20 16 (const int)
-0:21 move second child to first child (temp mediump int)
-0:21 's' (temp mediump int)
+0:21 move second child to first child ( temp mediump int)
+0:21 's' ( temp mediump int)
0:21 Constant:
0:21 4 (const int)
-0:22 Test condition and select (temp void)
+0:22 Test condition and select ( temp void)
0:22 Condition
-0:22 Compare Equal (temp bool)
-0:22 'a' (global 3-element array of mediump int)
-0:22 'a' (global 3-element array of mediump int)
+0:22 Compare Equal ( temp bool)
+0:22 'a' ( global 3-element array of mediump int)
+0:22 'a' ( global 3-element array of mediump int)
0:22 true case is null
-0:24 move second child to first child (temp mediump int)
-0:24 'b' (temp mediump int)
-0:24 bitwise and (temp mediump int)
-0:24 'c' (temp mediump int)
+0:24 move second child to first child ( temp mediump int)
+0:24 'b' ( temp mediump int)
+0:24 bitwise and ( temp mediump int)
+0:24 'c' ( temp mediump int)
0:24 Constant:
0:24 4 (const int)
-0:25 move second child to first child (temp mediump int)
-0:25 'b' (temp mediump int)
-0:25 mod (temp mediump int)
-0:25 'c' (temp mediump int)
+0:25 move second child to first child ( temp mediump int)
+0:25 'b' ( temp mediump int)
+0:25 mod ( temp mediump int)
+0:25 'c' ( temp mediump int)
0:25 Constant:
0:25 4 (const int)
-0:26 move second child to first child (temp mediump int)
-0:26 'b' (temp mediump int)
-0:26 inclusive-or (temp mediump int)
-0:26 'c' (temp mediump int)
+0:26 move second child to first child ( temp mediump int)
+0:26 'b' ( temp mediump int)
+0:26 inclusive-or ( temp mediump int)
+0:26 'c' ( temp mediump int)
0:26 Constant:
0:26 4 (const int)
-0:27 right shift second child into first child (temp mediump int)
-0:27 'b' (temp mediump int)
+0:27 right shift second child into first child ( temp mediump int)
+0:27 'b' ( temp mediump int)
0:27 Constant:
0:27 2 (const int)
-0:28 left shift second child into first child (temp mediump int)
-0:28 'b' (temp mediump int)
+0:28 left shift second child into first child ( temp mediump int)
+0:28 'b' ( temp mediump int)
0:28 Constant:
0:28 2 (const int)
-0:29 mod second child into first child (temp mediump int)
-0:29 'b' (temp mediump int)
+0:29 mod second child into first child ( temp mediump int)
+0:29 'b' ( temp mediump int)
0:29 Constant:
0:29 3 (const int)
-0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:37 Test condition and select (temp void)
+0:36 move second child to first child ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:36 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:36 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:37 Test condition and select ( temp void)
0:37 Condition
-0:37 Compare Equal (temp bool)
-0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
+0:37 Compare Equal ( temp bool)
+0:37 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:37 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
0:37 true case is null
-0:38 Test condition and select (temp void)
+0:38 Test condition and select ( temp void)
0:38 Condition
-0:38 Compare Not Equal (temp bool)
-0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
-0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a})
+0:38 Compare Not Equal ( temp bool)
+0:38 's1' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
+0:38 's2' ( temp structure{ temp mediump float f, temp 10-element array of mediump float a})
0:38 true case is null
-0:40 'b' (temp mediump int)
+0:40 'b' ( temp mediump int)
0:151 Sequence
-0:151 move second child to first child (temp mediump float)
-0:151 'f123' (global mediump float)
+0:151 move second child to first child ( temp mediump float)
+0:151 'f123' ( global mediump float)
0:151 Constant:
0:151 4.000000
0:152 Sequence
-0:152 move second child to first child (temp mediump float)
-0:152 'f124' (global mediump float)
+0:152 move second child to first child ( temp mediump float)
+0:152 'f124' ( global mediump float)
0:152 Constant:
0:152 50000000000.000000
0:214 Sequence
-0:214 move second child to first child (temp mediump int)
-0:214 'init1' (global mediump int)
-0:214 Test condition and select (temp mediump int)
+0:214 move second child to first child ( temp mediump int)
+0:214 'init1' ( global mediump int)
+0:214 Test condition and select ( temp mediump int)
0:214 Condition
-0:214 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:214 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:214 true case
0:214 Constant:
0:214 1 (const int)
@@ -530,11 +530,11 @@ ERROR: node is still EOpNull!
0:214 Constant:
0:214 2 (const int)
0:220 Sequence
-0:220 move second child to first child (temp mediump int)
-0:220 'init2' (global mediump int)
-0:220 Test condition and select (temp mediump int)
+0:220 move second child to first child ( temp mediump int)
+0:220 'init2' ( global mediump int)
+0:220 Test condition and select ( temp mediump int)
0:220 Condition
-0:220 'gl_FrontFacing' (gl_FrontFacing bool Face)
+0:220 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:220 true case
0:220 Constant:
0:220 1 (const int)
@@ -542,35 +542,35 @@ ERROR: node is still EOpNull!
0:220 Constant:
0:220 2 (const int)
0:? Linker Objects
-0:? 'a' (global 3-element array of mediump int)
-0:? 'uint' (global mediump int)
-0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
-0:? 'f' (invariant global mediump float)
-0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
-0:? 'fa' (global 1-element array of mediump float)
-0:? 'f13' (invariant global mediump float)
-0:? 'fi' (invariant temp mediump float)
-0:? 'av' (invariant smooth in mediump 4-component vector of float)
-0:? 'uv2' (invariant uniform mediump 2-component vector of float)
-0:? 'uv3' (invariant uniform mediump 3-component vector of float)
-0:? 'glob2D' (global lowp sampler2D)
-0:? 'vary2D' (smooth in lowp sampler2D)
-0:? 's3D' (uniform mediump sampler3D)
-0:? 's3D2' (uniform highp sampler3D)
-0:? 'sExt' (uniform lowp samplerExternalOES)
-0:? 'mediumExt' (uniform mediump samplerExternalOES)
-0:? 'highExt' (uniform highp samplerExternalOES)
-0:? 's2Dg' (uniform lowp sampler2D)
-0:? 'f123' (global mediump float)
-0:? 'f124' (global mediump float)
-0:? 'sCube' (uniform lowp samplerCube)
-0:? 's' (smooth in structure{global mediump float f})
-0:? 'fi1' (const mediump float)
+0:? 'a' ( global 3-element array of mediump int)
+0:? 'uint' ( global mediump int)
+0:? 'v' ( smooth in 3-element array of mediump 4-component vector of float)
+0:? 'f' ( invariant global mediump float)
+0:? 'anon@0' (layout( column_major shared) uniform block{layout( column_major shared) uniform mediump int x})
+0:? 'fa' ( global 1-element array of mediump float)
+0:? 'f13' ( invariant global mediump float)
+0:? 'fi' ( invariant temp mediump float)
+0:? 'av' ( invariant smooth in mediump 4-component vector of float)
+0:? 'uv2' ( invariant uniform mediump 2-component vector of float)
+0:? 'uv3' ( invariant uniform mediump 3-component vector of float)
+0:? 'glob2D' ( global lowp sampler2D)
+0:? 'vary2D' ( smooth in lowp sampler2D)
+0:? 's3D' ( uniform mediump sampler3D)
+0:? 's3D2' ( uniform highp sampler3D)
+0:? 'sExt' ( uniform lowp samplerExternalOES)
+0:? 'mediumExt' ( uniform mediump samplerExternalOES)
+0:? 'highExt' ( uniform highp samplerExternalOES)
+0:? 's2Dg' ( uniform lowp sampler2D)
+0:? 'f123' ( global mediump float)
+0:? 'f124' ( global mediump float)
+0:? 'sCube' ( uniform lowp samplerCube)
+0:? 's' ( smooth in structure{ global mediump float f})
+0:? 'fi1' ( const mediump float)
0:? 3.000000
-0:? 'fi2' (const mediump float)
+0:? 'fi2' ( const mediump float)
0:? 4.000000
-0:? 'fi3' (const mediump float)
+0:? 'fi3' ( const mediump float)
0:? 5.000000
-0:? 'init1' (global mediump int)
-0:? 'init2' (global mediump int)
+0:? 'init1' ( global mediump int)
+0:? 'init2' ( global mediump int)