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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/always-discard.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/always-discard.frag36
1 files changed, 0 insertions, 36 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/always-discard.frag b/3rdparty/bgfx/3rdparty/glslang/Test/always-discard.frag
deleted file mode 100644
index cea4ceec631..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/always-discard.frag
+++ /dev/null
@@ -1,36 +0,0 @@
-#version 110
-varying vec2 tex_coord;
-
-void main (void)
-{
- vec4 white = vec4(1.0);
- vec4 black = vec4(0.2);
- vec4 color = white;
-
- // First, cut out our circle
- float x = tex_coord.x*2.0 - 1.0;
- float y = tex_coord.y*2.0 - 1.0;
-
- float radius = sqrt(x*x + y*y);
- if (radius > 1.0) {
- if (radius > 1.1) {
- ++color;
- }
-
- gl_FragColor = color;
-
- if (radius > 1.2) {
- ++color;
- }
-
- }
-
- discard;
-
- // If we're near an edge, darken us a tiny bit
- if (radius >= 0.75)
- color -= abs(pow(radius, 16.0)/2.0);
-
- gl_FragColor = color;
-
-}