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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/440.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/440.frag153
1 files changed, 0 insertions, 153 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/440.frag b/3rdparty/bgfx/3rdparty/glslang/Test/440.frag
deleted file mode 100644
index 4eb1a3ffd28..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/440.frag
+++ /dev/null
@@ -1,153 +0,0 @@
-#version 440
-
-// Note 'location'-only tests for enhanced layouts are in 330.frag
-// Generic 'component' tests are in 440.vert
-
-// a consumes components 2 and 3 of location 4
-layout(location = 4, component = 2) in vec2 a;
-
-// b consumes component 1 of location 4
-layout(location = 4, component = 1) in float b;
-layout(location = 4, component = 2) in vec2 h; // ERROR, component overlap not okay for fragment in
-
-layout(location = 3, component = 2) in vec3 c; // ERROR: c overflows components 2 and 3
-
-// e consumes beginning (components 0, 1 and 2) of each of 6 slots
-layout(location = 20, component = 0) in vec3 e[6];
-
-// f consumes last component of the same 6 slots
-layout(location = 20, component = 3) in float f[6];
-
-layout(location = 30, component = 3) out int be;
-layout(location = 30, component = 0) out vec3 bf; // ERROR, not the same basic type
-
-writeonly uniform; // ERROR
-readonly in; // ERROR
-flat out; // ERROR
-mediump uniform;
-
-layout(offset=12) uniform; // ERROR
-layout(offset=12) in; // ERROR
-layout(offset=12) out; // ERROR
-
-layout(align=16) uniform; // ERROR
-layout(align=16) in; // ERROR
-layout(align=16) out; // ERROR
-
-layout(offset=12) uniform ubl1 { int a; } inst1; // ERROR
-layout(offset=12) in inbl2 { int a; } inst2; // ERROR
-layout(offset=12) out inbl3 { int a; } inst3; // ERROR
-
-layout(align=16, std140) uniform ubl4 { int a; } inst4;
-layout(align=16) uniform ubl8 { int a; } inst8; // ERROR, no packing
-layout(align=16) in inbl5 { int a; } inst5; // ERROR
-layout(align=16) out inbl6 { int a; } inst6; // ERROR
-
-layout(offset=12) uniform vec4 v1; // ERROR
-layout(offset=12) in vec4 v2; // ERROR
-layout(offset=12) out vec4 v3; // ERROR
-
-layout(align=16) uniform vec4 v4; // ERROR
-layout(align=16) in vec4 v5; // ERROR
-layout(align=16) out vec4 v6; // ERROR
-
-layout(std140) in; // ERROR
-layout(std140) uniform vec4 v7; // ERROR
-
-layout(align=48) uniform ubl7 { // ERROR, not power of 2
- layout(offset=12, align=4) float f; // ERROR, no packing
-} inst7;
-
-in ibl10 {
- layout(offset=12) float f; // ERROR
- layout(align=4) float g; // ERROR
-} inst10;
-
-layout(std430) uniform;
-
-layout(align=32) uniform ubl9 {
- float e;
- layout(offset=12, align=4) float f;
- layout(offset=20) float g;
- float h;
-} inst9;
-
-uniform ubl11 {
- layout(offset=12, align=4) float f;
- float g;
-} inst11;
-
-layout(std140) uniform block {
- vec4 a; // a takes offsets 0-15
- layout(offset = 32) vec3 b; // b takes offsets 32-43
- layout(offset = 40) vec2 c; // ERROR, lies within previous member
- layout(align = 6) double g; // ERROR, 6 is not a power of 2
- layout(offset=68) double h; // ERROR, offset not aligned
-} specExampleErrors;
-
-layout(std140) uniform block2 {
- vec4 a; // a takes offsets 0-15
- layout(offset = 32) vec3 b; // b takes offsets 32-43
- layout(offset = 48) vec2 d; // d takes offsets 48-55
- layout(align = 16) float e; // e takes offsets 64-67
- layout(align = 2) double f; // f takes offsets 72-79
- layout(offset = 80) float h; // h takes offsets 80-83
- layout(align = 64) dvec3 i; // i takes offsets 128-151
- layout(offset = 164, align = 8) float j; // j takes offsets 168-171
-} specExample;
-
-layout(std430) buffer block430 {
- vec4 a; // a takes offsets 0-15
- layout(offset = 32) vec3 b; // b takes offsets 32-43
- layout(offset = 40) vec2 c; // ERROR, lies within previous member
- layout(align = 6) double g; // ERROR, 6 is not a power of 2
- layout(offset=68) double h; // ERROR, offset not aligned
- layout(align = 0) double i; // ERROR, 0 not a power of 2
-} specExampleErrors430;
-
-layout(std430) buffer block2430 {
- vec4 a; // a takes offsets 0-15
- layout(offset = 32) vec3 b; // b takes offsets 32-43
- layout(offset = 48) vec2 d; // d takes offsets 48-55
- layout(align = 16) float e; // e takes offsets 64-67
- layout(align = 2) double f; // f takes offsets 72-79
- layout(offset = 80) float h; // h takes offsets 80-83
- layout(align = 64) dvec3 i; // i takes offsets 128-151
- layout(offset = 164, align = 8) float j; // j takes offsets 168-171
-} specExample430;
-
-layout(std430, align = 128) buffer block24300 {
- vec4 a;
- vec3 b;
- vec2 d;
- float e;
- double f;
- float h;
- dvec3 i;
-} specExample4300;
-
-layout(std430, align = 128) buffer block24301 {
- vec4 a;
- vec3 b;
- vec2 d;
- layout(offset=388) float e;
- layout(align=8) double f;
- float h;
- dvec3 i;
-} specExample4301;
-
-int aconst[gl_MaxTransformFeedbackBuffers];
-int bconst[gl_MaxTransformFeedbackInterleavedComponents];
-
-sample in vec3 sampInArray[4];
-
-void interp()
-{
- interpolateAtCentroid(sampInArray[2].xy);
- interpolateAtSample(sampInArray[2].x.x, 2);
-}
-
-int layer()
-{
- return gl_Layer;
-}