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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/420.tese')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/420.tese90
1 files changed, 0 insertions, 90 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/420.tese b/3rdparty/bgfx/3rdparty/glslang/Test/420.tese
deleted file mode 100644
index 4c3693a8338..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/420.tese
+++ /dev/null
@@ -1,90 +0,0 @@
-#version 420 core
-
-const mat2x2 a = mat2( vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) );
-mat2x2 b = { vec2( 1.0, 0.0 ), vec2( 0.0, 1.0 ) };
-const mat2x2 c = { { 1.0, 0.0, }, { 0.0, 1.0 } };
-
-float a2[2] = { 3.4, 4.2, 5.0 }; // illegal
-vec2 b2 = { 1.0, 2.0, 3.0 }; // illegal
-mat3x3 c2 = { vec3(0.0), vec3(1.0), vec3(2.0), vec3(3.0) }; // illegal
-mat2x2 d = { 1.0, 0.0, 0.0, 1.0 }; // illegal, can't flatten nesting
-
-struct {
- float a;
- int b;
-} e = { 1.2, 2, };
-
-struct {
- float a;
- int b;
-} e2 = { 1, 3 }; // legal, first initializer is converted
-
-struct {
- float a;
- int b;
-} e3 = { 1.2, 2, 3 }; // illegal
-
-int a3 = true; // illegal
-vec4 b3[2] = { vec4(0.0), 1.0 }; // illegal
-vec4 b4[2] = vec4[2](vec4(0.0), mat2x2(1.0)); // illegal
-mat4x2 c3 = { vec3(0.0), vec3(1.0) }; // illegal
-
-struct S1 {
- vec4 a;
- vec4 b;
-};
-
-struct {
- float s;
- float t;
-} d2[] = { S1(vec4(0.0), vec4(1.1)) }; // illegal
-
-float b5[] = { 3.4, 4.2, 5.0, 5.2, 1.1 };
-
-struct S3 {
- float f;
- mat2x3 m23;
-};
-
-struct S4 {
- uvec2 uv2;
- S3 s[2];
-};
-
-struct Single1 { int f; };
-Single1 single1 = { 10 };
-
-struct Single2 { uvec2 v; };
-Single2 single2 = { { 1, 2 } };
-
-struct Single3 { Single1 s1; };
-Single3 single3 = { { 3 } };
-
-struct Single4 { Single2 s1; };
-Single4 single4 = { { { 4u, 5u } } };
-
-const S4 constructed = S4(uvec2(1, 2),
- S3[2](S3(3.0, mat2x3(4.0)),
- S3(5.0, mat2x3(6.0))));
-
-const S4 curlybad1 = { {1, 2},
- { {3, {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } }, // ERROR, the mat2x3 isn't isolated
- {5.0, {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } };
-
-const S4 curlyInit = { {1, 2},
- { {3, { {4.0, 0, 0.0}, {0.0, 4.0, 0.0 } } },
- {5.0, { {6, 0.0, 0.0}, {0.0, 6.0, 0.0 } } } } };
-
-float vc1, vc2, vc3;
-vec3 av3 = vec3(vc1, vc2, vc3);
-vec3 bv3 = { vc1, vc2, vc3 };
-
-void main()
-{
- memoryBarrier();
-
- if (constructed == curlybad1)
- ;
- if (constructed == curlyInit)
- ;
-}