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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/400.tesc')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/400.tesc125
1 files changed, 0 insertions, 125 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/400.tesc b/3rdparty/bgfx/3rdparty/glslang/Test/400.tesc
deleted file mode 100644
index 6d609d58975..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/400.tesc
+++ /dev/null
@@ -1,125 +0,0 @@
-#version 400 core
-
-layout(vertices = 4) out;
-int outa[gl_out.length()];
-
-layout(quads) in; // ERROR
-layout(ccw) out; // ERROR
-layout(fractional_even_spacing) in; // ERROR
-
-patch in vec4 patchIn; // ERROR
-patch out vec4 patchOut;
-
-void main()
-{
- barrier();
-
- int a = gl_MaxTessControlInputComponents +
- gl_MaxTessControlOutputComponents +
- gl_MaxTessControlTextureImageUnits +
- gl_MaxTessControlUniformComponents +
- gl_MaxTessControlTotalOutputComponents;
-
- vec4 p = gl_in[1].gl_Position;
- float ps = gl_in[1].gl_PointSize;
- float cd = gl_in[1].gl_ClipDistance[2];
-
- int pvi = gl_PatchVerticesIn;
- int pid = gl_PrimitiveID;
- int iid = gl_InvocationID;
-
- gl_out[gl_InvocationID].gl_Position = p;
- gl_out[gl_InvocationID].gl_PointSize = ps;
- gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
-
- gl_TessLevelOuter[3] = 3.2;
- gl_TessLevelInner[1] = 1.3;
-
- if (a > 10)
- barrier(); // ERROR
- else
- barrier(); // ERROR
-
- barrier();
-
- do {
- barrier(); // ERROR
- } while (a > 10);
-
- switch (a) {
- default:
- barrier(); // ERROR
- break;
- }
- a < 12 ? a : (barrier(), a); // ERROR
- {
- barrier();
- }
-
- return;
-
- barrier(); // ERROR
-}
-
-layout(vertices = 4) in; // ERROR
-layout(vertices = 5) out; // ERROR
-
-void foo()
-{
- gl_out[4].gl_PointSize; // ERROR
-
- barrier(); // ERROR
-}
-
-in vec2 ina; // ERROR, not array
-in vec2 inb[];
-in vec2 inc[18]; // ERROR, wrong size
-in vec2 ind[gl_MaxPatchVertices];
-
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 3) in vec4 ivla[];
-layout(location = 4) in vec4 ivlb[];
-layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
-
-layout(location = 3) out vec4 ovla[];
-layout(location = 4) out vec4 ovlb[];
-layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
-
-precise vec3 pv3;
-
-void foop()
-{
- precise double d;
-
- pv3 *= pv3;
- pv3 = fma(pv3, pv3, pv3);
- d = fma(d, d, d);
-}
-
-patch out pinbn {
- int a;
-} pinbi;
-
-invariant precise out vec4 badOrder[]; // ERROR, precise must appear first
-void badp(out precise float f); // ERROR, precise must appear first
-
-void devi()
-{
- gl_DeviceIndex; // ERROR, no extension
- gl_ViewIndex; // ERROR, no extension
-}
-
-#ifdef GL_EXT_device_group
-#extension GL_EXT_device_group : enable
-#endif
-
-#ifdef GL_EXT_multiview
-#extension GL_EXT_multiview : enable
-#endif
-
-void devie()
-{
- gl_DeviceIndex;
- gl_ViewIndex;
-}