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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/310.vert')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/310.vert403
1 files changed, 0 insertions, 403 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/310.vert b/3rdparty/bgfx/3rdparty/glslang/Test/310.vert
deleted file mode 100644
index 92a50e2ef0f..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/310.vert
+++ /dev/null
@@ -1,403 +0,0 @@
-#version 310 es
-
-shared vec4 s; // ERROR
-layout(local_size_x = 2) out; // ERROR
-buffer vec4 v; // ERROR
-in int ini;
-layout(location = 2) uniform mat4 x;
-layout(location = 3) uniform mat4 y;
-layout(location = 2) out mat4 xi;
-layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi
-
-void main()
-{
- uvec2 u2;
- u2 = uaddCarry(u2, u2, u2);
- uint u1;
- u1 = usubBorrow(u1, u1, u1);
- uvec4 u4;
- umulExtended(u4, u4, u4, u4);
- ivec4 i4;
- imulExtended(i4, i4, i4, i4);
- int i1;
- i1 = bitfieldExtract(i1, 4, 5);
- uvec3 u3;
- u3 = bitfieldExtract(u3, 4, 5);
- ivec3 i3;
- i3 = bitfieldInsert(i3, i3, 4, 5);
- u1 = bitfieldInsert(u1, u1, 4, 5);
- ivec2 i2;
- i2 = bitfieldReverse(i2);
- u4 = bitfieldReverse(u4);
- i1 = bitCount(i1);
- i3 = bitCount(u3);
- i2 = findLSB(i2);
- i4 = findLSB(u4);
- i1 = findMSB(i1);
- i2 = findMSB(u2);
-
- vec3 v3;
- v3 = frexp(v3, i3);
- vec2 v2;
- v2 = ldexp(v2, i2);
-
- mediump vec4 v4;
- u1 = packUnorm4x8(v4);
- u1 = packSnorm4x8(v4);
- v4 = unpackUnorm4x8(u1);
- v4 = unpackSnorm4x8(u1);
-}
-
-precision highp sampler2DMS;
-precision highp isampler2DMS;
-precision highp usampler2DMS;
-
-uniform sampler2DMS s2dms;
-uniform isampler2DMS is2dms;
-uniform usampler2DMS us2dms;
-uniform usampler2DMSArray us2dmsa; // ERROR
-
-void foo()
-{
- ivec2 v2;
- v2 = textureSize(s2dms);
- v2 = textureSize(us2dms);
- vec4 v4 = texelFetch(s2dms, v2, 2);
- ivec4 iv4 = texelFetch(is2dms, v2, 2);
- textureSamples(s2dms); // ERROR
- float f;
- frexp(f, ini); // ERROR, i not writable
-}
-
-out bool outb; // ERROR
-out sampler2D outo; // ERROR
-out float outa[4];
-out float outaa[4][2]; // ERROR
-struct S { float f; };
-out S outs;
-out S[4] outasa; // ERROR
-out S outsa[4]; // ERROR
-struct SA { float f[4]; };
-out SA outSA; // ERROR
-struct SS { float f; S s; };
-out SS outSS; // ERROR
-
-layout(std430) uniform U430 { int a; } U430i; // ERROR
-layout(std430) buffer B430 { int a; } B430i;
-
-#ifndef GL_OES_shader_io_blocks
-#error GL_OES_shader_io_blocks not defined
-#endif
-
-#extension GL_OES_shader_io_blocks : enable
-
-out outbname {
- int a;
- out vec4 v;
- highp sampler2D s; // ERROR, opaque type
-} outbinst;
-
-out outbname2 {
- layout(location = 12) int aAnon;
- layout(location = 13) vec4 vAnon;
-};
-
-layout(location = 12) out highp int aliased; // ERROR, aliasing location
-
-in inbname { int a; } inbinst; // ERROR, no in block in vertex shader
-
-out gl_PerVertex { // ERROR, has extra member
- highp vec4 gl_Position;
- highp vec4 t;
-};
-
-void foo_IO()
-{
- int sum = gl_VertexID +
- gl_InstanceID;
- gl_Position = vec4(1.0);
- gl_PointSize = 2.0; // ERROR, removed by redeclaration
-}
-
-out gl_PerVertex { // ERROR, already used and already redeclared
- highp vec4 gl_Position;
- highp vec4 t;
-};
-
-smooth out smo { // ERROR, no smooth on a block
- int i;
-} smon;
-
-flat out fmo { // ERROR, no flat on a block
- int i;
-} fmon;
-
-centroid out cmo { // ERROR, no centroid on a block
- int i;
-} cmon;
-
-invariant out imo { // ERROR, no invariant on a block
- int i;
-} imon;
-
-in vec2 inf, ing;
-uniform ivec2 offsets[4];
-uniform sampler2D sArray[4];
-uniform int sIndex;
-layout(binding = 0) uniform atomic_uint auArray[2];
-uniform ubName { int i; } ubInst[4];
-buffer bbName { int i; } bbInst[4];
-highp uniform writeonly image2D iArray[5];
-const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4));
-
-void pfooBad()
-{
- precise vec2 h; // ERROR reserved
- h = fma(inf, ing, h); // ERROR, not available
- sArray[sIndex + 1]; // ERRRO, not supported
- auArray[sIndex + 1];
- ubInst[1];
- bbInst[2];
- ubInst[sIndex + 1]; // ERROR, not supported
- bbInst[sIndex]; // ERROR, not supported
- iArray[2];
- iArray[sIndex * 2]; // ERROR, not supported
- textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant
- textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available
-}
-
-#extension GL_OES_gpu_shader5 : enable
-
-void pfoo()
-{
- precise vec2 h;
- h = fma(inf, ing, h);
- sArray[sIndex + 1];
- ubInst[sIndex + 1];
- bbInst[sIndex - 2]; // ERROR, still not supported
- iArray[2];
- iArray[sIndex - 2];
- textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf));
- textureGatherOffsets(sArray[0], vec2(0.1), constOffsets);
- textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant
-}
-
-uniform samplerBuffer badSamp1; // ERROR, reserved
-uniform isamplerBuffer badSamp2; // ERROR, reserved
-uniform usamplerBuffer badSamp3; // ERROR, reserved
-uniform writeonly imageBuffer badSamp4; // ERROR, reserved
-uniform writeonly iimageBuffer badSamp5; // ERROR, reserved
-uniform writeonly uimageBuffer badSamp6; // ERROR, reserved
-
-#extension GL_OES_texture_buffer : enable
-#extension GL_EXT_texture_buffer : enable
-
-uniform samplerBuffer noPreSamp1; // ERROR, no default precision
-uniform isamplerBuffer noPreSamp2; // ERROR, no default precision
-uniform usamplerBuffer noPreSamp3; // ERROR, no default precision
-uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision
-uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision
-uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision
-
-precision highp samplerBuffer;
-precision highp isamplerBuffer;
-precision highp usamplerBuffer;
-precision highp imageBuffer;
-precision highp iimageBuffer;
-precision highp uimageBuffer;
-
-#ifdef GL_OES_texture_buffer
-uniform samplerBuffer bufSamp1;
-uniform isamplerBuffer bufSamp2;
-uniform usamplerBuffer bufSamp3;
-#endif
-#ifdef GL_EXT_texture_buffer
-uniform writeonly imageBuffer bufSamp4;
-uniform writeonly iimageBuffer bufSamp5;
-uniform writeonly uimageBuffer bufSamp6;
-#endif
-
-void bufferT()
-{
- highp int s1 = textureSize(bufSamp1);
- highp int s2 = textureSize(bufSamp2);
- highp int s3 = textureSize(bufSamp3);
-
- highp int s4 = imageSize(bufSamp4);
- highp int s5 = imageSize(bufSamp5);
- highp int s6 = imageSize(bufSamp6);
-
- highp vec4 f1 = texelFetch(bufSamp1, s1);
- highp ivec4 f2 = texelFetch(bufSamp2, s2);
- highp uvec4 f3 = texelFetch(bufSamp3, s3);
-}
-
-uniform writeonly imageCubeArray badCA1; // ERROR, reserved
-uniform writeonly iimageCubeArray badCA2; // ERROR, reserved
-uniform writeonly uimageCubeArray badCA3; // ERROR, reserved
-
-uniform samplerCubeArray badCA4; // ERROR, reserved
-uniform samplerCubeArrayShadow badCA5; // ERROR, reserved
-uniform isamplerCubeArray badCA6; // ERROR, reserved
-uniform usamplerCubeArray badCA7; // ERROR, reserved
-
-#extension GL_OES_texture_cube_map_array : enable
-
-uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision
-uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision
-uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision
-
-uniform samplerCubeArray noPreCA4; // ERROR, no default precision
-uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision
-uniform isamplerCubeArray noPreCA6; // ERROR, no default precision
-uniform usamplerCubeArray noPreCA7; // ERROR, no default precision
-
-precision highp imageCubeArray ;
-precision highp iimageCubeArray ;
-precision highp uimageCubeArray ;
-
-precision highp samplerCubeArray ;
-precision highp samplerCubeArrayShadow;
-precision highp isamplerCubeArray ;
-precision highp usamplerCubeArray ;
-
-uniform writeonly imageCubeArray CA1;
-uniform writeonly iimageCubeArray CA2;
-uniform writeonly uimageCubeArray CA3;
-
-layout(rgba16f) uniform readonly imageCubeArray rCA1;
-layout(rgba32i) uniform readonly iimageCubeArray rCA2;
-layout(r32ui) uniform readonly uimageCubeArray rCA3;
-
-#ifdef GL_OES_texture_cube_map_array
-uniform samplerCubeArray CA4;
-uniform samplerCubeArrayShadow CA5;
-uniform isamplerCubeArray CA6;
-uniform usamplerCubeArray CA7;
-#endif
-
-void CAT()
-{
- highp ivec3 s4 = textureSize(CA4, 1);
- highp ivec3 s5 = textureSize(CA5, 1);
- highp ivec3 s6 = textureSize(CA6, 1);
- highp ivec3 s7 = textureSize(CA7, 1);
-
- highp vec4 t4 = texture(CA4, vec4(0.5));
- highp float t5 = texture(CA5, vec4(0.5), 3.0);
- highp ivec4 t6 = texture(CA6, vec4(0.5));
- highp uvec4 t7 = texture(CA7, vec4(0.5));
-
- highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24);
- highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26);
- highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27);
-
- highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2));
- highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2));
- highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2));
-
- highp vec4 gath4 = textureGather(CA4, vec4(0.5));
- highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2);
- highp ivec4 gath6 = textureGather(CA6, vec4(0.5));
- highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1);
- highp uvec4 gath7 = textureGather(CA7, vec4(0.5));
- highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0);
-
- highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5);
-
- highp ivec3 s1 = imageSize(CA1);
- highp ivec3 s2 = imageSize(CA2);
- highp ivec3 s3 = imageSize(CA3);
-
- imageStore(CA1, s3, vec4(1));
- imageStore(CA2, s3, ivec4(1));
- imageStore(CA3, s3, uvec4(1));
-
- highp vec4 cl1 = imageLoad(rCA1, s3);
- highp ivec4 cl2 = imageLoad(rCA2, s3);
- highp uvec4 cl3 = imageLoad(rCA3, s3);
-}
-
-uniform sampler2DMSArray bad2DMS; // ERROR, reserved
-uniform isampler2DMSArray bad2DMSi; // ERROR, reserved
-uniform usampler2DMSArray bad2DMSu; // ERROR, reserved
-
-#extension GL_OES_texture_storage_multisample_2d_array : enable
-
-#ifdef GL_OES_texture_storage_multisample_2d_array
-
-uniform sampler2DMSArray noPrec2DMS; // ERROR, no default
-uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default
-uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default
-
-#endif
-
-precision highp sampler2DMSArray;
-precision highp isampler2DMSArray;
-precision highp usampler2DMSArray;
-
-uniform sampler2DMSArray samp2DMSA;
-uniform isampler2DMSArray samp2DMSAi;
-uniform usampler2DMSArray samp2DMSAu;
-
-void MSA()
-{
- vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2);
- ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2);
- uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2);
-
- ivec3 tfs = textureSize(samp2DMSA);
- ivec3 tfsi = textureSize(samp2DMSAi);
- ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod
- ivec3 tfsu = textureSize(samp2DMSAu);
-}
-
-#ifdef GL_OES_shader_image_atomic
-#extension GL_OES_shader_image_atomic : enable
-#endif
-
-uniform layout(r32f) highp image2D im2Df;
-uniform layout(r32ui) highp uimage2D im2Du;
-uniform layout(r32i) highp iimage2D im2Di;
-uniform ivec2 P;
-
-void goodImageAtom()
-{
- float datf;
- int dati;
- uint datu;
-
- imageAtomicAdd( im2Di, P, dati);
- imageAtomicAdd( im2Du, P, datu);
- imageAtomicMin( im2Di, P, dati);
- imageAtomicMin( im2Du, P, datu);
- imageAtomicMax( im2Di, P, dati);
- imageAtomicMax( im2Du, P, datu);
- imageAtomicAnd( im2Di, P, dati);
- imageAtomicAnd( im2Du, P, datu);
- imageAtomicOr( im2Di, P, dati);
- imageAtomicOr( im2Du, P, datu);
- imageAtomicXor( im2Di, P, dati);
- imageAtomicXor( im2Du, P, datu);
- imageAtomicExchange(im2Di, P, dati);
- imageAtomicExchange(im2Du, P, datu);
- imageAtomicExchange(im2Df, P, datf);
- imageAtomicCompSwap(im2Di, P, 3, dati);
- imageAtomicCompSwap(im2Du, P, 5u, datu);
-}
-
-sample out vec4 colorSampInBad; // ERROR, reserved
-
-#extension GL_OES_shader_multisample_interpolation : enable
-
-sample out vec4 colorSample;
-flat sample out vec4 colorfsi;
-sample out vec3 sampInArray[4];
-in vec4 inv4;
-
-void badInterp()
-{
- interpolateAtCentroid(inv4); // ERROR, wrong stage
- interpolateAtSample(inv4, 1); // ERROR, need extension
- interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension
-}