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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/310.tesc')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/310.tesc184
1 files changed, 0 insertions, 184 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/310.tesc b/3rdparty/bgfx/3rdparty/glslang/Test/310.tesc
deleted file mode 100644
index 7b8d0db805a..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/310.tesc
+++ /dev/null
@@ -1,184 +0,0 @@
-#version 310 es
-
-#extension GL_OES_tessellation_shader : enable
-
-layout(vertices = 4) out;
-out int outa[gl_out.length()];
-
-layout(quads) in; // ERROR
-layout(ccw) out; // ERROR
-layout(fractional_even_spacing) in; // ERROR
-
-patch in vec4 patchIn; // ERROR
-patch out vec4 patchOut;
-
-void main()
-{
- barrier();
-
- int a = gl_MaxTessControlInputComponents +
- gl_MaxTessControlOutputComponents +
- gl_MaxTessControlTextureImageUnits +
- gl_MaxTessControlUniformComponents +
- gl_MaxTessControlTotalOutputComponents;
-
- vec4 p = gl_in[1].gl_Position;
- float ps = gl_in[1].gl_PointSize; // ERROR, need point_size extension
- float cd = gl_in[1].gl_ClipDistance[2]; // ERROR, not in ES
-
- int pvi = gl_PatchVerticesIn;
- int pid = gl_PrimitiveID;
- int iid = gl_InvocationID;
-
- gl_out[gl_InvocationID].gl_Position = p;
- gl_out[gl_InvocationID].gl_PointSize = ps; // ERROR, need point_size extension
- gl_out[gl_InvocationID].gl_ClipDistance[1] = cd; // ERROR, not in ES
-
- gl_TessLevelOuter[3] = 3.2;
- gl_TessLevelInner[1] = 1.3;
-
- if (a > 10)
- barrier(); // ERROR
- else
- barrier(); // ERROR
-
- barrier();
-
- do {
- barrier(); // ERROR
- } while (a > 10);
-
- switch (a) {
- default:
- barrier(); // ERROR
- break;
- }
- a < 12 ? a : (barrier(), a); // ERROR
- {
- barrier();
- }
-
- return;
-
- barrier(); // ERROR
-}
-
-layout(vertices = 4) in; // ERROR, not on in
-layout(vertices = 5) out; // ERROR, changing #
-
-void foo()
-{
- gl_out[4].gl_Position; // ERROR, out of range
-
- barrier(); // ERROR, not in main
-}
-
-in vec2 ina; // ERROR, not array
-in vec2 inb[];
-in vec2 inc[18]; // ERROR, wrong size
-in vec2 ind[gl_MaxPatchVertices];
-patch out float implA[]; // ERROR, not sized
-
-#extension GL_ARB_separate_shader_objects : enable
-
-layout(location = 3) in vec4 ivla[];
-layout(location = 4) in vec4 ivlb[];
-layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
-
-layout(location = 3) out vec4 ovla[];
-layout(location = 4) out vec4 ovlb[];
-layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
-
-void foop()
-{
- precise float d; // ERROR without gpu_shader5
- d = fma(d, d, d); // ERROR without gpu_shader5
-}
-
-patch out pinbn {
- int a;
-} pinbi;
-
-centroid out vec3 myColor2[];
-centroid in vec3 centr[];
-sample out vec4 perSampleColor[]; // ERROR without sample extensions
-
-layout(vertices = 4) out float badlay[]; // ERROR, not on a variable
-out float misSized[5]; // ERROR, size doesn't match
-out float okaySize[4];
-
-#extension GL_OES_tessellation_point_size : enable
-
-void pointSize2()
-{
- float ps = gl_in[1].gl_PointSize;
- gl_out[gl_InvocationID].gl_PointSize = ps;
-}
-
-#extension GL_OES_gpu_shader5 : enable
-
-precise vec3 pv3;
-
-void goodfoop()
-{
- precise float d;
-
- pv3 *= pv3;
- pv3 = fma(pv3, pv3, pv3);
- d = fma(d, d, d);
-}
-
-void bbextBad()
-{
- gl_BoundingBoxEXT; // ERROR without GL_EXT_primitive_bounding_box
- gl_BoundingBox; // ERROR, version < 320
-}
-
-#extension GL_EXT_primitive_bounding_box : enable
-
-void bbext()
-{
- gl_BoundingBoxEXT[0] = vec4(0.0);
- gl_BoundingBoxEXT[1] = vec4(1.0);
- gl_BoundingBoxEXT[2] = vec4(2.0); // ERROR, overflow
-}
-
-void bbBad()
-{
- gl_BoundingBoxOES; // ERROR without GL_OES_primitive_bounding_box
-}
-
-#extension GL_OES_primitive_bounding_box : enable
-
-void bb()
-{
- gl_BoundingBoxOES[0] = vec4(0.0);
- gl_BoundingBoxOES[1] = vec4(1.0);
- gl_BoundingBoxOES[2] = vec4(2.0); // ERROR, overflow
-}
-
-out patch badpatchBName { // ERROR, array size required
- float f;
-} badpatchIName[];
-
-out patch patchBName {
- float f;
-} patchIName[4];
-
-void outputtingOutparam(out int a)
-{
- a = 2;
-}
-
-void outputting()
-{
- outa[gl_InvocationID] = 2;
- outa[1] = 2; // ERROR, not gl_InvocationID
- gl_out[0].gl_Position = vec4(1.0); // ERROR, not gl_InvocationID
- outa[1];
- gl_out[0];
- outputtingOutparam(outa[0]); // ERROR, not gl_InvocationID
- outputtingOutparam(outa[gl_InvocationID]);
- patchIName[1].f = 3.14;
- outa[(gl_InvocationID)] = 2;
-}