summaryrefslogtreecommitdiffstatshomepage
path: root/3rdparty/bgfx/3rdparty/glslang/Test/150.geom
diff options
context:
space:
mode:
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/150.geom')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/150.geom139
1 files changed, 0 insertions, 139 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/150.geom b/3rdparty/bgfx/3rdparty/glslang/Test/150.geom
deleted file mode 100644
index d5b3c9b3d46..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/150.geom
+++ /dev/null
@@ -1,139 +0,0 @@
-#version 150 core
-
-in fromVertex {
- in vec3 color;
-} fromV[];
-
-out toFragment {
- out vec3 color;
-} toF;
-
-out fromVertex { // okay to reuse a block name for another block name
- vec3 color;
-};
-
-out fooB {
- vec2 color;
-} fromVertex; // ERROR, cannot reuse block name as block instance
-
-int fromVertex; // ERROR, cannot reuse a block name for something else
-
-out fooC {
- vec2 color;
-} fooC; // ERROR, cannot have same name for block and instance name
-
-void main()
-{
- EmitVertex();
- EndPrimitive();
- EmitStreamVertex(1); // ERROR
- EndStreamPrimitive(0); // ERROR
-
- color = fromV[0].color;
- gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
- gl_Position = gl_in[0].gl_Position;
- gl_PointSize = gl_in[3].gl_PointSize;
- gl_PrimitiveID = gl_PrimitiveIDIn;
- gl_Layer = 2;
-}
-
-out vec4 ov0; // stream should be 0
-layout(stream = 4) out vec4 ov4;
-out vec4 o1v0; // stream should be 0
-
-layout(stream = 3) uniform; // ERROR
-layout(stream = 3) in; // ERROR
-layout(stream = 3) uniform int ua; // ERROR
-layout(stream = 3) uniform ubb { int ua; } ibb; // ERROR
-
-layout(line_strip, points, triangle_strip, stream = 3, points, triangle_strip) out; // just means "stream = 3, triangle_strip"
-layout(stream = 3, triangle_strip) out;
-out vec4 ov3; // stream should be 3
-
-layout(stream = 6) out ooutb { vec4 a; } ouuaa6;
-
-layout(stream = 6) out ooutb2 {
- layout(stream = 6) vec4 a;
-} ouua6;
-
-layout(stream = 7) out ooutb3 {
- layout(stream = 6) vec4 a; // ERROR
-} ouua7;
-
-out vec4 ov2s3; // stream should be 3
-
-layout(max_vertices = 200) out;
-layout(max_vertices = 300) out; // ERROR, too big
-void foo(layout(max_vertices = 4) int a) // ERROR
-{
- ouuaa6.a = vec4(1.0);
-}
-
-layout(line_strip, points, triangle_strip, stream = 3, points) out; // ERROR, changing output primitive
-layout(line_strip, points, stream = 3) out; // ERROR, changing output primitive
-layout(triangle_strip) in; // ERROR, not an input primitive
-layout(triangle_strip) uniform; // ERROR
-layout(triangle_strip) out vec4 badv4; // ERROR, not on a variable
-layout(triangle_strip) in vec4 bad2v4[]; // ERROR, not on a variable or input
-layout(invocations = 3) out outbn { int a; }; // 2 ERROR, not on a block, not until 4.0
-out outbn2 {
- layout(invocations = 3) int a; // 2 ERRORs, not on a block member, not until 4.0
- layout(max_vertices = 3) int b; // ERROR, not on a block member
- layout(triangle_strip) int c; // ERROR, not on a block member
-} outbi;
-
-layout(lines) out; // ERROR, not on output
-layout(lines_adjacency) in;
-layout(triangles) in; // ERROR, can't change it
-layout(triangles_adjacency) in; // ERROR, can't change it
-layout(invocations = 4) in; // ERROR, not until 4.0
-
-in inbn {
- layout(stream = 2) int a; // ERROR, stream on input
-} inbi[];
-
-in sameName {
- int a15;
-} insn[];
-
-out sameName {
- float f15;
-};
-
-uniform sameName {
- bool b15;
-};
-
-float summ = gl_MaxVertexAttribs +
- gl_MaxVertexUniformComponents +
- gl_MaxVaryingFloats +
- gl_MaxVaryingComponents +
- gl_MaxVertexOutputComponents +
- gl_MaxGeometryInputComponents +
- gl_MaxGeometryOutputComponents +
- gl_MaxFragmentInputComponents +
- gl_MaxVertexTextureImageUnits +
- gl_MaxCombinedTextureImageUnits +
- gl_MaxTextureImageUnits +
- gl_MaxFragmentUniformComponents +
- gl_MaxDrawBuffers +
- gl_MaxClipDistances +
- gl_MaxGeometryTextureImageUnits +
- gl_MaxGeometryOutputVertices +
- gl_MaxGeometryTotalOutputComponents +
- gl_MaxGeometryUniformComponents +
- gl_MaxGeometryVaryingComponents;
-
-void fooe1()
-{
- gl_ViewportIndex = gl_MaxViewports - 1;
-}
-
-#extension GL_ARB_viewport_array : enable
-
-void fooe2()
-{
- gl_ViewportIndex = gl_MaxViewports - 1;
-}
-
-out int gl_ViewportIndex;