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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/130.vert')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/130.vert78
1 files changed, 0 insertions, 78 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/130.vert b/3rdparty/bgfx/3rdparty/glslang/Test/130.vert
deleted file mode 100644
index d5208cb12d5..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/130.vert
+++ /dev/null
@@ -1,78 +0,0 @@
-#version 130
-
-uniform int c;
-uniform usampler2D us2D;
-
-in ivec2 x;
-in vec2 v2a;
-in float c1D;
-in vec2 c2D;
-in vec3 c3D;
-smooth vec4 c4D; // ??
-
-uniform vec4 v4;
-
-void main()
-{
- float f = 3;
- switch (c) { // full switch testing in switch.frag
- case 1:
- f = sin(f);
- break;
- case 2:
- f = f * f;
- default:
- f = 3.0;
- }
-
- uint i;
- i = texture(us2D, x).w; // full uint testing in uint.frag
- i << 3u | 0x8Au >> 1u & 0xFFu;
-
- vec3 modfOut, modfIn;
- vec3 v11 = modf(modfIn, modfOut);
- float t = trunc(f);
- vec2 v12 = round(v2a);
- vec2 v13 = roundEven(v2a);
- bvec2 b10 = isnan(v2a);
- bvec4 b11 = isinf(v4);
-
- sinh(c1D) +
- cosh(c1D) * tanh(c2D);
- asinh(c4D) + acosh(c4D);
- atanh(c3D);
-
- int id = gl_VertexID;
- gl_ClipDistance[1] = 0.3;
-}
-
-// version 140 features
-
-//uniform isamplerBuffer sbuf;
-
-//layout(std140) uniform blockName {
-// int anonMem;
-//};
-
-void foo88()
-{
- int id = gl_InstanceID; // ERROR
- //id += anonMem;
- id += texelFetch(id, 8);
-
- gl_ClipVertex; // these are all present...
- gl_Color;
- gl_LightSource[0];
- gl_DepthRange.far;
- gl_TexCoord;
- gl_FogFragCoord;
- gl_FrontColor;
-}
-
-// token pasting
-
-#define mac abc##def
-int mac;
-
-#define macr(A,B) A##B
-int macr(qrs,tuv);