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Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/130.frag')
-rw-r--r--3rdparty/bgfx/3rdparty/glslang/Test/130.frag178
1 files changed, 0 insertions, 178 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/130.frag b/3rdparty/bgfx/3rdparty/glslang/Test/130.frag
deleted file mode 100644
index 8a5bfd522c7..00000000000
--- a/3rdparty/bgfx/3rdparty/glslang/Test/130.frag
+++ /dev/null
@@ -1,178 +0,0 @@
-#version 130
-
-lowp vec3 a;
-mediump float b;
-highp int c;
-
-precision highp float;
-
-in vec4 i;
-out vec4 o;
-
-flat in float fflat;
-smooth in float fsmooth;
-noperspective in float fnop;
-
-void main()
-{
- float clip = gl_ClipDistance[3];
-}
-
-uniform samplerCube sampC;
-
-void foo()
-{
- vec4 s = textureGather(sampC, vec3(0.2));
-}
-
-#extension GL_ARB_texture_gather : enable
-
-void bar()
-{
- vec4 s = textureGather(sampC, vec3(0.2));
-}
-
-flat in vec3 gl_Color; // ERROR, type
-in vec4 gl_Color;
-flat in vec4 gl_Color;
-flat in vec4 gl_Color[2]; // ERROR, array
-vec4 gl_Color; // ERROR, storage
-
-#extension GL_ARB_texture_gather : warn
-
-void bar2()
-{
- vec4 s = textureGather(sampC, vec3(0.2));
-
- uvec3 uv3;
- bvec3 b3;
- b3 = lessThan(uv3, uv3);
- b3 = equal(uv3, uv3);
- const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3));
- const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3));
- const bvec2 bl3 = equal(bl1, bl2); // yes, equal
- int a1[int(bl3.x)];
- int a2[int(bl3.y)];
- a1[0]; // size 1
- a2[0]; // size 1
- const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t)
- int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)];
- a3[3]; // size 4
- b3 != b3;
- b3 < b3; // ERROR
- uv3 > uv3; // ERROR
- uvec2(2, 3) >= uvec2(3,3); // ERROR
- int(bl4) <= int(bl4); // true
- int(bl4.x) > int(bl4.y); // false
-}
-
-#extension GL_ARB_texture_gather : enable
-#extension GL_ARB_texture_rectangle : enable
-
-uniform sampler2D samp2D;
-uniform sampler2DShadow samp2DS;
-uniform sampler2DRect samp2DR;
-uniform sampler2DArray samp2DA;
-
-void bar23()
-{
- vec4 s;
- s = textureGatherOffset(sampC, vec3(0.3), ivec2(1)); // ERROR
- s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); // ERROR
- s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
- s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
- s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR
- s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR
-}
-
-#extension GL_ARB_gpu_shader5 : enable
-
-void bar234()
-{
- vec4 s;
- s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1));
- s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1));
- s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1));
- s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1));
- s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2);
-}
-
-#extension GL_ARB_texture_cube_map_array : enable
-
-uniform samplerCubeArray Sca;
-uniform isamplerCubeArray Isca;
-uniform usamplerCubeArray Usca;
-uniform samplerCubeArrayShadow Scas;
-
-void bar235()
-{
- ivec3 a = textureSize(Sca, 3);
- vec4 b = texture(Sca, i);
- ivec4 c = texture(Isca, i, 0.7);
- uvec4 d = texture(Usca, i);
-
- b = textureLod(Sca, i, 1.7);
- a = textureSize(Scas, a.x);
- float f = texture(Scas, i, b.y);
- c = textureGrad(Isca, i, vec3(0.1), vec3(0.2));
-}
-
-int \
- x; // ERROR until 420pack is turned on
-
-#extension GL_ARB_shading_language_420pack : enable
-
-const int ai[3] = { 10, 23, 32 };
-layout(binding=0) uniform blockname { int a; } instanceName; // ERROR
-uniform layout(binding=0) sampler2D bounds;
-
-void bar23444()
-{
- mat4x3 m43; \
- float a1 = m43[3].y;
- vec3 v3;
- int a2 = m43.length();
- a2 += m43[1].length();
- a2 += v3.length();
- const float b = 2 * a1;
- a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset;
- bool boolb;
- boolb.length(); // ERROR
- m43[3][1].length(); // ERROR
- v3.length; // ERROR
- v3.length(b); // ERROR
-}
-
-in float gl_FogFragCoord;
-
-#extension GL_ARB_separate_shader_objects : enable
-
-in float gl_FogFragCoord;
-in int gl_FogFragCoord; // ERROR
-
-layout(early_fragment_tests) in; // ERROR
-layout(r32i) uniform iimage2D iimg2Dbad; // ERROR
-
-#extension GL_ARB_shader_image_load_store : enable
-
-layout(early_fragment_tests) in;
-
-layout(r32i) uniform iimage2D iimg2D;
-
-void qux2()
-{
- int i;
- imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i);
- ivec4 pos = imageLoad(iimg2D, ivec2(i,i));
-}
-
-layout(early_fragment_tests) out; // ERROR
-
-#extension GL_ARB_explicit_uniform_location : enable
-
-layout(location = 3) uniform vec4 ucolor0; // ERROR: explicit attrib location is also required for version < 330
-
-#extension GL_ARB_explicit_attrib_location : enable
-
-layout(location = 4) uniform vec4 ucolor1;
-