diff options
Diffstat (limited to '3rdparty/bgfx/3rdparty/glslang/Test/130.frag')
-rw-r--r-- | 3rdparty/bgfx/3rdparty/glslang/Test/130.frag | 178 |
1 files changed, 0 insertions, 178 deletions
diff --git a/3rdparty/bgfx/3rdparty/glslang/Test/130.frag b/3rdparty/bgfx/3rdparty/glslang/Test/130.frag deleted file mode 100644 index 8a5bfd522c7..00000000000 --- a/3rdparty/bgfx/3rdparty/glslang/Test/130.frag +++ /dev/null @@ -1,178 +0,0 @@ -#version 130 - -lowp vec3 a; -mediump float b; -highp int c; - -precision highp float; - -in vec4 i; -out vec4 o; - -flat in float fflat; -smooth in float fsmooth; -noperspective in float fnop; - -void main() -{ - float clip = gl_ClipDistance[3]; -} - -uniform samplerCube sampC; - -void foo() -{ - vec4 s = textureGather(sampC, vec3(0.2)); -} - -#extension GL_ARB_texture_gather : enable - -void bar() -{ - vec4 s = textureGather(sampC, vec3(0.2)); -} - -flat in vec3 gl_Color; // ERROR, type -in vec4 gl_Color; -flat in vec4 gl_Color; -flat in vec4 gl_Color[2]; // ERROR, array -vec4 gl_Color; // ERROR, storage - -#extension GL_ARB_texture_gather : warn - -void bar2() -{ - vec4 s = textureGather(sampC, vec3(0.2)); - - uvec3 uv3; - bvec3 b3; - b3 = lessThan(uv3, uv3); - b3 = equal(uv3, uv3); - const bvec2 bl1 = greaterThanEqual(uvec2(2, 3), uvec2(3,3)); - const bvec2 bl2 = equal(uvec2(2, 3), uvec2(3,3)); - const bvec2 bl3 = equal(bl1, bl2); // yes, equal - int a1[int(bl3.x)]; - int a2[int(bl3.y)]; - a1[0]; // size 1 - a2[0]; // size 1 - const bvec4 bl4 = notEqual(greaterThan(uvec4(1,2,3,4), uvec4(0,2,0,6)), lessThanEqual(uvec4(7,8,9,10), uvec4(6, 8, 0, 11))); // compare (t,f,t,f) with (f,t,f,t) - int a3[int(bl4.x)+int(bl4.y)+int(bl4.z)+int(bl4.w)]; - a3[3]; // size 4 - b3 != b3; - b3 < b3; // ERROR - uv3 > uv3; // ERROR - uvec2(2, 3) >= uvec2(3,3); // ERROR - int(bl4) <= int(bl4); // true - int(bl4.x) > int(bl4.y); // false -} - -#extension GL_ARB_texture_gather : enable -#extension GL_ARB_texture_rectangle : enable - -uniform sampler2D samp2D; -uniform sampler2DShadow samp2DS; -uniform sampler2DRect samp2DR; -uniform sampler2DArray samp2DA; - -void bar23() -{ - vec4 s; - s = textureGatherOffset(sampC, vec3(0.3), ivec2(1)); // ERROR - s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); // ERROR - s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1)); - s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1)); - s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); // ERROR - s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); // ERROR -} - -#extension GL_ARB_gpu_shader5 : enable - -void bar234() -{ - vec4 s; - s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1)); - s = textureGatherOffset(samp2DA, vec3(0.3), ivec2(1)); - s = textureGatherOffset(samp2DR, vec2(0.3), ivec2(1)); - s = textureGatherOffset(samp2DS, vec2(0.3), 1.3, ivec2(1)); - s = textureGatherOffset(samp2D, vec2(0.3), ivec2(1), 2); -} - -#extension GL_ARB_texture_cube_map_array : enable - -uniform samplerCubeArray Sca; -uniform isamplerCubeArray Isca; -uniform usamplerCubeArray Usca; -uniform samplerCubeArrayShadow Scas; - -void bar235() -{ - ivec3 a = textureSize(Sca, 3); - vec4 b = texture(Sca, i); - ivec4 c = texture(Isca, i, 0.7); - uvec4 d = texture(Usca, i); - - b = textureLod(Sca, i, 1.7); - a = textureSize(Scas, a.x); - float f = texture(Scas, i, b.y); - c = textureGrad(Isca, i, vec3(0.1), vec3(0.2)); -} - -int \ - x; // ERROR until 420pack is turned on - -#extension GL_ARB_shading_language_420pack : enable - -const int ai[3] = { 10, 23, 32 }; -layout(binding=0) uniform blockname { int a; } instanceName; // ERROR -uniform layout(binding=0) sampler2D bounds; - -void bar23444() -{ - mat4x3 m43; \ - float a1 = m43[3].y; - vec3 v3; - int a2 = m43.length(); - a2 += m43[1].length(); - a2 += v3.length(); - const float b = 2 * a1; - a.x = gl_MinProgramTexelOffset + gl_MaxProgramTexelOffset; - bool boolb; - boolb.length(); // ERROR - m43[3][1].length(); // ERROR - v3.length; // ERROR - v3.length(b); // ERROR -} - -in float gl_FogFragCoord; - -#extension GL_ARB_separate_shader_objects : enable - -in float gl_FogFragCoord; -in int gl_FogFragCoord; // ERROR - -layout(early_fragment_tests) in; // ERROR -layout(r32i) uniform iimage2D iimg2Dbad; // ERROR - -#extension GL_ARB_shader_image_load_store : enable - -layout(early_fragment_tests) in; - -layout(r32i) uniform iimage2D iimg2D; - -void qux2() -{ - int i; - imageAtomicCompSwap(iimg2D, ivec2(i,i), i, i); - ivec4 pos = imageLoad(iimg2D, ivec2(i,i)); -} - -layout(early_fragment_tests) out; // ERROR - -#extension GL_ARB_explicit_uniform_location : enable - -layout(location = 3) uniform vec4 ucolor0; // ERROR: explicit attrib location is also required for version < 330 - -#extension GL_ARB_explicit_attrib_location : enable - -layout(location = 4) uniform vec4 ucolor1; - |