diff options
Diffstat (limited to '3rdparty/SDL2/test/testgles.c')
-rw-r--r-- | 3rdparty/SDL2/test/testgles.c | 355 |
1 files changed, 0 insertions, 355 deletions
diff --git a/3rdparty/SDL2/test/testgles.c b/3rdparty/SDL2/test/testgles.c deleted file mode 100644 index 5be48ac56de..00000000000 --- a/3rdparty/SDL2/test/testgles.c +++ /dev/null @@ -1,355 +0,0 @@ -/* - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <math.h> - -#include "SDL_test_common.h" - -#if defined(__IPHONEOS__) || defined(__ANDROID__) -#define HAVE_OPENGLES -#endif - -#ifdef HAVE_OPENGLES - -#include "SDL_opengles.h" - -static SDLTest_CommonState *state; -static SDL_GLContext *context = NULL; -static int depth = 16; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - int i; - - if (context != NULL) { - for (i = 0; i < state->num_windows; i++) { - if (context[i]) { - SDL_GL_DeleteContext(context[i]); - } - } - - SDL_free(context); - } - - SDLTest_CommonQuit(state); - exit(rc); -} - -static void -Render() -{ - static GLubyte color[8][4] = { {255, 0, 0, 0}, - {255, 0, 0, 255}, - {0, 255, 0, 255}, - {0, 255, 0, 255}, - {0, 255, 0, 255}, - {255, 255, 255, 255}, - {255, 0, 255, 255}, - {0, 0, 255, 255} - }; - static GLfloat cube[8][3] = { {0.5, 0.5, -0.5}, - {0.5f, -0.5f, -0.5f}, - {-0.5f, -0.5f, -0.5f}, - {-0.5f, 0.5f, -0.5f}, - {-0.5f, 0.5f, 0.5f}, - {0.5f, 0.5f, 0.5f}, - {0.5f, -0.5f, 0.5f}, - {-0.5f, -0.5f, 0.5f} - }; - static GLubyte indices[36] = { 0, 3, 4, - 4, 5, 0, - 0, 5, 6, - 6, 1, 0, - 6, 7, 2, - 2, 1, 6, - 7, 4, 3, - 3, 2, 7, - 5, 4, 7, - 7, 6, 5, - 2, 3, 1, - 3, 0, 1 - }; - - - /* Do our drawing, too. */ - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - /* Draw the cube */ - glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, cube); - glEnableClientState(GL_VERTEX_ARRAY); - glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); - - glMatrixMode(GL_MODELVIEW); - glRotatef(5.0, 1.0, 1.0, 1.0); -} - -int -main(int argc, char *argv[]) -{ - int fsaa, accel; - int value; - int i, done; - SDL_DisplayMode mode; - SDL_Event event; - Uint32 then, now, frames; - int status; - - /* Enable standard application logging */ - SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - - /* Initialize parameters */ - fsaa = 0; - accel = 0; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { - ++fsaa; - consumed = 1; - } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { - ++accel; - consumed = 1; - } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) { - i++; - if (!argv[i]) { - consumed = -1; - } else { - depth = SDL_atoi(argv[i]); - consumed = 1; - } - } else { - consumed = -1; - } - } - if (consumed < 0) { - SDL_Log("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0], - SDLTest_CommonUsage(state)); - quit(1); - } - i += consumed; - } - - /* Set OpenGL parameters */ - state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS; - state->gl_red_size = 5; - state->gl_green_size = 5; - state->gl_blue_size = 5; - state->gl_depth_size = depth; - state->gl_major_version = 1; - state->gl_minor_version = 1; - state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; - if (fsaa) { - state->gl_multisamplebuffers=1; - state->gl_multisamplesamples=fsaa; - } - if (accel) { - state->gl_accelerated=1; - } - if (!SDLTest_CommonInit(state)) { - quit(2); - } - - context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(context)); - if (context == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); - quit(2); - } - - /* Create OpenGL ES contexts */ - for (i = 0; i < state->num_windows; i++) { - context[i] = SDL_GL_CreateContext(state->windows[i]); - if (!context[i]) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); - quit(2); - } - } - - if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { - SDL_GL_SetSwapInterval(1); - } else { - SDL_GL_SetSwapInterval(0); - } - - SDL_GetCurrentDisplayMode(0, &mode); - SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format)); - SDL_Log("\n"); - SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR)); - SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER)); - SDL_Log("Version : %s\n", glGetString(GL_VERSION)); - SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS)); - SDL_Log("\n"); - - status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", - SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", - SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", - SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); - if (!status) { - SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", - SDL_GetError()); - } - if (fsaa) { - status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); - if (!status) { - SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", - SDL_GetError()); - } - status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); - if (!status) { - SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, - value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", - SDL_GetError()); - } - } - if (accel) { - status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); - if (!status) { - SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", - SDL_GetError()); - } - } - - /* Set rendering settings for each context */ - for (i = 0; i < state->num_windows; ++i) { - float aspectAdjust; - - status = SDL_GL_MakeCurrent(state->windows[i], context[i]); - if (status) { - SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); - - /* Continue for next window */ - continue; - } - - aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h); - glViewport(0, 0, state->window_w, state->window_h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_SMOOTH); - } - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - while (!done) { - /* Check for events */ - ++frames; - while (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_WINDOWEVENT: - switch (event.window.event) { - case SDL_WINDOWEVENT_RESIZED: - for (i = 0; i < state->num_windows; ++i) { - if (event.window.windowID == SDL_GetWindowID(state->windows[i])) { - status = SDL_GL_MakeCurrent(state->windows[i], context[i]); - if (status) { - SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); - break; - } - /* Change view port to the new window dimensions */ - glViewport(0, 0, event.window.data1, event.window.data2); - /* Update window content */ - Render(); - SDL_GL_SwapWindow(state->windows[i]); - break; - } - } - break; - } - } - SDLTest_CommonEvent(state, &event, &done); - } - for (i = 0; i < state->num_windows; ++i) { - if (state->windows[i] == NULL) - continue; - status = SDL_GL_MakeCurrent(state->windows[i], context[i]); - if (status) { - SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); - - /* Continue for next window */ - continue; - } - Render(); - SDL_GL_SwapWindow(state->windows[i]); - } - } - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - SDL_Log("%2.2f frames per second\n", - ((double) frames * 1000) / (now - then)); - } -#if !defined(__ANDROID__) - quit(0); -#endif - return 0; -} - -#else /* HAVE_OPENGLES */ - -int -main(int argc, char *argv[]) -{ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n"); - return 1; -} - -#endif /* HAVE_OPENGLES */ - -/* vi: set ts=4 sw=4 expandtab: */ |