diff options
Diffstat (limited to '3rdparty/SDL2/test/testautomation_main.c')
-rw-r--r-- | 3rdparty/SDL2/test/testautomation_main.c | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/3rdparty/SDL2/test/testautomation_main.c b/3rdparty/SDL2/test/testautomation_main.c deleted file mode 100644 index ae060cdd1a4..00000000000 --- a/3rdparty/SDL2/test/testautomation_main.c +++ /dev/null @@ -1,157 +0,0 @@ -/** - * Automated SDL subsystems management test. - * - * Written by J�rgen Tjern� "jorgenpt" - * - * Released under Public Domain. - */ - -#include "SDL.h" -#include "SDL_test.h" - - -/* ! - * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems - * \sa - * http://wiki.libsdl.org/moin.cgi/SDL_Init - * http://wiki.libsdl.org/moin.cgi/SDL_Quit - */ -static int main_testInitQuitJoystickHaptic (void *arg) -{ -#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED - return TEST_SKIPPED; -#else - int enabled_subsystems; - int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC; - - SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." ); - - enabled_subsystems = SDL_WasInit(initialized_subsystems); - SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems ); - - SDL_Quit(); - - enabled_subsystems = SDL_WasInit(initialized_subsystems); - SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems ); - - return TEST_COMPLETED; -#endif -} - -/* ! - * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem() - * \sa - * http://wiki.libsdl.org/moin.cgi/SDL_Init - * http://wiki.libsdl.org/moin.cgi/SDL_Quit - */ -static int main_testInitQuitSubSystem (void *arg) -{ -#if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED - return TEST_SKIPPED; -#else - int i; - int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER }; - - for (i = 0; i < SDL_arraysize(subsystems); ++i) { - int initialized_system; - int subsystem = subsystems[i]; - - SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem ); - SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem ); - - initialized_system = SDL_WasInit(subsystem); - SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system ); - - SDL_QuitSubSystem(subsystem); - - SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem ); - } - - return TEST_COMPLETED; -#endif -} - -const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER; -static int main_testImpliedJoystickInit (void *arg) -{ -#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED - return TEST_SKIPPED; -#else - int initialized_system; - - /* First initialize the controller */ - SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); - SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); - - /* Then make sure this implicitly initialized the joystick subsystem */ - initialized_system = SDL_WasInit(joy_and_controller); - SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); - - /* Then quit the controller, and make sure that implicitly also quits the */ - /* joystick subsystem */ - SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); - initialized_system = SDL_WasInit(joy_and_controller); - SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); - - return TEST_COMPLETED; -#endif -} - -static int main_testImpliedJoystickQuit (void *arg) -{ -#if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED - return TEST_SKIPPED; -#else - int initialized_system; - - /* First initialize the controller and the joystick (explicitly) */ - SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" ); - SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" ); - SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" ); - - /* Then make sure they're both initialized properly */ - initialized_system = SDL_WasInit(joy_and_controller); - SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system ); - - /* Then quit the controller, and make sure that it does NOT quit the */ - /* explicitly initialized joystick subsystem. */ - SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER); - initialized_system = SDL_WasInit(joy_and_controller); - SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system ); - - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); - - return TEST_COMPLETED; -#endif -} - -static const SDLTest_TestCaseReference mainTest1 = - { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED}; - -static const SDLTest_TestCaseReference mainTest2 = - { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED}; - -static const SDLTest_TestCaseReference mainTest3 = - { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED}; - -static const SDLTest_TestCaseReference mainTest4 = - { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED}; - -/* Sequence of Main test cases */ -static const SDLTest_TestCaseReference *mainTests[] = { - &mainTest1, - &mainTest2, - &mainTest3, - &mainTest4, - NULL -}; - -/* Main test suite (global) */ -SDLTest_TestSuiteReference mainTestSuite = { - "Main", - NULL, - mainTests, - NULL -}; - -/* vi: set ts=4 sw=4 expandtab: */ |