diff options
Diffstat (limited to '3rdparty/SDL2/test/controllermap.c')
-rw-r--r-- | 3rdparty/SDL2/test/controllermap.c | 437 |
1 files changed, 0 insertions, 437 deletions
diff --git a/3rdparty/SDL2/test/controllermap.c b/3rdparty/SDL2/test/controllermap.c deleted file mode 100644 index d626f9f89a6..00000000000 --- a/3rdparty/SDL2/test/controllermap.c +++ /dev/null @@ -1,437 +0,0 @@ -/* - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -/* Game controller mapping generator */ -/* Gabriel Jacobo <gabomdq@gmail.com> */ - -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - -#include "SDL.h" - -#ifndef SDL_JOYSTICK_DISABLED - -#ifdef __IPHONEOS__ -#define SCREEN_WIDTH 320 -#define SCREEN_HEIGHT 480 -#else -#define SCREEN_WIDTH 512 -#define SCREEN_HEIGHT 320 -#endif - -#define MARKER_BUTTON 1 -#define MARKER_AXIS 2 - -typedef struct MappingStep -{ - int x, y; - double angle; - int marker; - char *field; - int axis, button, hat, hat_value; - char mapping[4096]; -}MappingStep; - - -SDL_Texture * -LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent) -{ - SDL_Surface *temp; - SDL_Texture *texture; - - /* Load the sprite image */ - temp = SDL_LoadBMP(file); - if (temp == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError()); - return NULL; - } - - /* Set transparent pixel as the pixel at (0,0) */ - if (transparent) { - if (temp->format->palette) { - SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels); - } else { - switch (temp->format->BitsPerPixel) { - case 15: - SDL_SetColorKey(temp, SDL_TRUE, - (*(Uint16 *) temp->pixels) & 0x00007FFF); - break; - case 16: - SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels); - break; - case 24: - SDL_SetColorKey(temp, SDL_TRUE, - (*(Uint32 *) temp->pixels) & 0x00FFFFFF); - break; - case 32: - SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels); - break; - } - } - } - - /* Create textures from the image */ - texture = SDL_CreateTextureFromSurface(renderer, temp); - if (!texture) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError()); - SDL_FreeSurface(temp); - return NULL; - } - SDL_FreeSurface(temp); - - /* We're ready to roll. :) */ - return texture; -} - -static SDL_bool -WatchJoystick(SDL_Joystick * joystick) -{ - SDL_Window *window = NULL; - SDL_Renderer *screen = NULL; - SDL_Texture *background, *button, *axis, *marker; - const char *name = NULL; - SDL_bool retval = SDL_FALSE; - SDL_bool done = SDL_FALSE, next=SDL_FALSE; - SDL_Event event; - SDL_Rect dst; - int s, _s; - Uint8 alpha=200, alpha_step = -1; - Uint32 alpha_ticks = 0; - char mapping[4096], temp[4096]; - MappingStep *step, *prev_step; - MappingStep steps[] = { - {342, 132, 0.0, MARKER_BUTTON, "x", -1, -1, -1, -1, ""}, - {387, 167, 0.0, MARKER_BUTTON, "a", -1, -1, -1, -1, ""}, - {431, 132, 0.0, MARKER_BUTTON, "b", -1, -1, -1, -1, ""}, - {389, 101, 0.0, MARKER_BUTTON, "y", -1, -1, -1, -1, ""}, - {174, 132, 0.0, MARKER_BUTTON, "back", -1, -1, -1, -1, ""}, - {233, 132, 0.0, MARKER_BUTTON, "guide", -1, -1, -1, -1, ""}, - {289, 132, 0.0, MARKER_BUTTON, "start", -1, -1, -1, -1, ""}, - {116, 217, 0.0, MARKER_BUTTON, "dpleft", -1, -1, -1, -1, ""}, - {154, 249, 0.0, MARKER_BUTTON, "dpdown", -1, -1, -1, -1, ""}, - {186, 217, 0.0, MARKER_BUTTON, "dpright", -1, -1, -1, -1, ""}, - {154, 188, 0.0, MARKER_BUTTON, "dpup", -1, -1, -1, -1, ""}, - {77, 40, 0.0, MARKER_BUTTON, "leftshoulder", -1, -1, -1, -1, ""}, - {91, 0, 0.0, MARKER_BUTTON, "lefttrigger", -1, -1, -1, -1, ""}, - {396, 36, 0.0, MARKER_BUTTON, "rightshoulder", -1, -1, -1, -1, ""}, - {375, 0, 0.0, MARKER_BUTTON, "righttrigger", -1, -1, -1, -1, ""}, - {75, 154, 0.0, MARKER_BUTTON, "leftstick", -1, -1, -1, -1, ""}, - {305, 230, 0.0, MARKER_BUTTON, "rightstick", -1, -1, -1, -1, ""}, - {75, 154, 0.0, MARKER_AXIS, "leftx", -1, -1, -1, -1, ""}, - {75, 154, 90.0, MARKER_AXIS, "lefty", -1, -1, -1, -1, ""}, - {305, 230, 0.0, MARKER_AXIS, "rightx", -1, -1, -1, -1, ""}, - {305, 230, 90.0, MARKER_AXIS, "righty", -1, -1, -1, -1, ""}, - }; - - /* Create a window to display joystick axis position */ - window = SDL_CreateWindow("Game Controller Map", SDL_WINDOWPOS_CENTERED, - SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, - SCREEN_HEIGHT, 0); - if (window == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); - return SDL_FALSE; - } - - screen = SDL_CreateRenderer(window, -1, 0); - if (screen == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); - SDL_DestroyWindow(window); - return SDL_FALSE; - } - - background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); - button = LoadTexture(screen, "button.bmp", SDL_TRUE); - axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); - SDL_RaiseWindow(window); - - /* scale for platforms that don't give you the window size you asked for. */ - SDL_RenderSetLogicalSize(screen, SCREEN_WIDTH, SCREEN_HEIGHT); - - /* Print info about the joystick we are watching */ - name = SDL_JoystickName(joystick); - SDL_Log("Watching joystick %d: (%s)\n", SDL_JoystickInstanceID(joystick), - name ? name : "Unknown Joystick"); - SDL_Log("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", - SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), - SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick)); - - SDL_Log("\n\n\ - ====================================================================================\n\ - Press the buttons on your controller when indicated\n\ - (Your controller may look different than the picture)\n\ - If you want to correct a mistake, press backspace or the back button on your device\n\ - To skip a button, press SPACE or click/touch the screen\n\ - To exit, press ESC\n\ - ====================================================================================\n"); - - /* Initialize mapping with GUID and name */ - SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), temp, SDL_arraysize(temp)); - SDL_snprintf(mapping, SDL_arraysize(mapping), "%s,%s,platform:%s,", - temp, name ? name : "Unknown Joystick", SDL_GetPlatform()); - - /* Loop, getting joystick events! */ - for(s=0; s<SDL_arraysize(steps) && !done;) { - /* blank screen, set up for drawing this frame. */ - step = &steps[s]; - SDL_strlcpy(step->mapping, mapping, SDL_arraysize(step->mapping)); - step->axis = -1; - step->button = -1; - step->hat = -1; - step->hat_value = -1; - - switch(step->marker) { - case MARKER_AXIS: - marker = axis; - break; - case MARKER_BUTTON: - marker = button; - break; - default: - break; - } - - dst.x = step->x; - dst.y = step->y; - SDL_QueryTexture(marker, NULL, NULL, &dst.w, &dst.h); - next=SDL_FALSE; - - SDL_SetRenderDrawColor(screen, 0xFF, 0xFF, 0xFF, SDL_ALPHA_OPAQUE); - - while (!done && !next) { - if (SDL_GetTicks() - alpha_ticks > 5) { - alpha_ticks = SDL_GetTicks(); - alpha += alpha_step; - if (alpha == 255) { - alpha_step = -1; - } - if (alpha < 128) { - alpha_step = 1; - } - } - - SDL_RenderClear(screen); - SDL_RenderCopy(screen, background, NULL, NULL); - SDL_SetTextureAlphaMod(marker, alpha); - SDL_SetTextureColorMod(marker, 10, 255, 21); - SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, SDL_FLIP_NONE); - SDL_RenderPresent(screen); - - if (SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_JOYAXISMOTION: - if ((event.jaxis.value > 20000 || event.jaxis.value < -20000) && event.jaxis.value != -32768) { - for (_s = 0; _s < s; _s++) { - if (steps[_s].axis == event.jaxis.axis) { - break; - } - } - if (_s == s) { - step->axis = event.jaxis.axis; - SDL_strlcat(mapping, step->field, SDL_arraysize(mapping)); - SDL_snprintf(temp, SDL_arraysize(temp), ":a%u,", event.jaxis.axis); - SDL_strlcat(mapping, temp, SDL_arraysize(mapping)); - s++; - next=SDL_TRUE; - } - } - - break; - case SDL_JOYHATMOTION: - if (event.jhat.value == SDL_HAT_CENTERED) { - break; /* ignore centering, we're probably just coming back to the center from the previous item we set. */ - } - for (_s = 0; _s < s; _s++) { - if (steps[_s].hat == event.jhat.hat && steps[_s].hat_value == event.jhat.value) { - break; - } - } - if (_s == s) { - step->hat = event.jhat.hat; - step->hat_value = event.jhat.value; - SDL_strlcat(mapping, step->field, SDL_arraysize(mapping)); - SDL_snprintf(temp, SDL_arraysize(temp), ":h%u.%u,", event.jhat.hat, event.jhat.value ); - SDL_strlcat(mapping, temp, SDL_arraysize(mapping)); - s++; - next=SDL_TRUE; - } - break; - case SDL_JOYBALLMOTION: - break; - case SDL_JOYBUTTONUP: - for (_s = 0; _s < s; _s++) { - if (steps[_s].button == event.jbutton.button) { - break; - } - } - if (_s == s) { - step->button = event.jbutton.button; - SDL_strlcat(mapping, step->field, SDL_arraysize(mapping)); - SDL_snprintf(temp, SDL_arraysize(temp), ":b%u,", event.jbutton.button); - SDL_strlcat(mapping, temp, SDL_arraysize(mapping)); - s++; - next=SDL_TRUE; - } - break; - case SDL_FINGERDOWN: - case SDL_MOUSEBUTTONDOWN: - /* Skip this step */ - s++; - next=SDL_TRUE; - break; - case SDL_KEYDOWN: - if (event.key.keysym.sym == SDLK_BACKSPACE || event.key.keysym.sym == SDLK_AC_BACK) { - /* Undo! */ - if (s > 0) { - prev_step = &steps[--s]; - SDL_strlcpy(mapping, prev_step->mapping, SDL_arraysize(prev_step->mapping)); - next = SDL_TRUE; - } - break; - } - if (event.key.keysym.sym == SDLK_SPACE) { - /* Skip this step */ - s++; - next=SDL_TRUE; - break; - } - - if ((event.key.keysym.sym != SDLK_ESCAPE)) { - break; - } - /* Fall through to signal quit */ - case SDL_QUIT: - done = SDL_TRUE; - break; - default: - break; - } - } - } - - } - - if (s == SDL_arraysize(steps) ) { - SDL_Log("Mapping:\n\n%s\n\n", mapping); - /* Print to stdout as well so the user can cat the output somewhere */ - printf("%s\n", mapping); - } - - while(SDL_PollEvent(&event)) {}; - - SDL_DestroyRenderer(screen); - SDL_DestroyWindow(window); - return retval; -} - -int -main(int argc, char *argv[]) -{ - const char *name; - int i; - SDL_Joystick *joystick; - - /* Enable standard application logging */ - SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); - - /* Initialize SDL (Note: video is required to start event loop) */ - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); - exit(1); - } - - /* Print information about the joysticks */ - SDL_Log("There are %d joysticks attached\n", SDL_NumJoysticks()); - for (i = 0; i < SDL_NumJoysticks(); ++i) { - name = SDL_JoystickNameForIndex(i); - SDL_Log("Joystick %d: %s\n", i, name ? name : "Unknown Joystick"); - joystick = SDL_JoystickOpen(i); - if (joystick == NULL) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_JoystickOpen(%d) failed: %s\n", i, - SDL_GetError()); - } else { - char guid[64]; - SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), - guid, sizeof (guid)); - SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick)); - SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick)); - SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick)); - SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick)); - SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick)); - SDL_Log(" guid: %s\n", guid); - SDL_JoystickClose(joystick); - } - } - -#ifdef __ANDROID__ - if (SDL_NumJoysticks() > 0) { -#else - if (argv[1]) { -#endif - SDL_bool reportederror = SDL_FALSE; - SDL_bool keepGoing = SDL_TRUE; - SDL_Event event; - int device; -#ifdef __ANDROID__ - device = 0; -#else - device = atoi(argv[1]); -#endif - joystick = SDL_JoystickOpen(device); - - while ( keepGoing ) { - if (joystick == NULL) { - if ( !reportederror ) { - SDL_Log("Couldn't open joystick %d: %s\n", device, SDL_GetError()); - keepGoing = SDL_FALSE; - reportederror = SDL_TRUE; - } - } else { - reportederror = SDL_FALSE; - keepGoing = WatchJoystick(joystick); - SDL_JoystickClose(joystick); - } - - joystick = NULL; - if (keepGoing) { - SDL_Log("Waiting for attach\n"); - } - while (keepGoing) { - SDL_WaitEvent(&event); - if ((event.type == SDL_QUIT) || (event.type == SDL_FINGERDOWN) - || (event.type == SDL_MOUSEBUTTONDOWN)) { - keepGoing = SDL_FALSE; - } else if (event.type == SDL_JOYDEVICEADDED) { - joystick = SDL_JoystickOpen(device); - break; - } - } - } - } - else { - SDL_Log("\n\nUsage: ./controllermap number\nFor example: ./controllermap 0\nOr: ./controllermap 0 >> gamecontrollerdb.txt"); - } - SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); - - return 0; -} - -#else - -int -main(int argc, char *argv[]) -{ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL compiled without Joystick support.\n"); - exit(1); -} - -#endif |