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Diffstat (limited to '3rdparty/SDL2/src/video/winrt/SDL_winrtopengles.cpp')
-rw-r--r--3rdparty/SDL2/src/video/winrt/SDL_winrtopengles.cpp202
1 files changed, 0 insertions, 202 deletions
diff --git a/3rdparty/SDL2/src/video/winrt/SDL_winrtopengles.cpp b/3rdparty/SDL2/src/video/winrt/SDL_winrtopengles.cpp
deleted file mode 100644
index cca07fa1bc0..00000000000
--- a/3rdparty/SDL2/src/video/winrt/SDL_winrtopengles.cpp
+++ /dev/null
@@ -1,202 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL
-
-/* EGL implementation of SDL OpenGL support */
-
-#include "SDL_winrtvideo_cpp.h"
-extern "C" {
-#include "SDL_winrtopengles.h"
-#include "SDL_loadso.h"
-}
-
-/* Windows includes */
-#include <wrl/client.h>
-using namespace Windows::UI::Core;
-
-/* ANGLE/WinRT constants */
-static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
-#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
-#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
-#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
-#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
-#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
-#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
-#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
-
-#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B
-
-
-/*
- * SDL/EGL top-level implementation
- */
-
-extern "C" int
-WINRT_GLES_LoadLibrary(_THIS, const char *path)
-{
- SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
-
- if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY) != 0) {
- return -1;
- }
-
- /* Load ANGLE/WinRT-specific functions */
- CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow");
- if (CreateWinrtEglWindow) {
- /* 'CreateWinrtEglWindow' was found, which means that an an older
- * version of ANGLE/WinRT is being used. Continue setting up EGL,
- * as appropriate to this version of ANGLE.
- */
-
- /* Create an ANGLE/WinRT EGL-window */
- /* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */
- CoreWindow ^ native_win = CoreWindow::GetForCurrentThread();
- Microsoft::WRL::ComPtr<IUnknown> cpp_win = reinterpret_cast<IUnknown *>(native_win);
- HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow));
- if (FAILED(result)) {
- return -1;
- }
-
- /* Call eglGetDisplay and eglInitialize as appropriate. On other
- * platforms, this would probably get done by SDL_EGL_LoadLibrary,
- * however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of
- * eglGetDisplay requires that a C++ object be passed into it, so the
- * call will be made in this file, a C++ file, instead.
- */
- Microsoft::WRL::ComPtr<IUnknown> cpp_display = video_data->winrtEglWindow;
- _this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get Windows 8.0 EGL display");
- }
-
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize Windows 8.0 EGL");
- }
- } else {
- /* Declare some ANGLE/EGL initialization property-sets, as suggested by
- * MSOpenTech's ANGLE-for-WinRT template apps:
- */
- const EGLint defaultDisplayAttributes[] =
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
- EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
- EGL_NONE,
- };
-
- const EGLint fl9_3DisplayAttributes[] =
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
- EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
- EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
- EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
- EGL_NONE,
- };
-
- const EGLint warpDisplayAttributes[] =
- {
- EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
- EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE,
- EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE,
- EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE,
- EGL_NONE,
- };
-
- /* 'CreateWinrtEglWindow' was NOT found, which either means that a
- * newer version of ANGLE/WinRT is being used, or that we don't have
- * a valid copy of ANGLE.
- *
- * Try loading ANGLE as if it were the newer version.
- */
- eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT");
- if (!eglGetPlatformDisplayEXT) {
- return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)");
- }
-
-#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP)
- /* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not
- * supported on WinPhone 8.x.
- */
- _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get 10_0+ EGL display");
- }
-
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE)
-#endif
- {
- /* Try initializing EGL at D3D11 Feature Level 9_3, in case the
- * 10_0 init fails, or we're on Windows Phone (which only supports
- * 9_3).
- */
- _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get 9_3 EGL display");
- }
-
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- /* Try initializing EGL at D3D11 Feature Level 11_0 on WARP
- * (a Windows-provided, software rasterizer) if all else fails.
- */
- _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get WARP EGL display");
- }
-
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize WinRT 8.x+ EGL");
- }
- }
- }
- }
-
- return 0;
-}
-
-extern "C" void
-WINRT_GLES_UnloadLibrary(_THIS)
-{
- SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata;
-
- /* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */
- if (video_data->winrtEglWindow) {
- video_data->winrtEglWindow->Release();
- video_data->winrtEglWindow = nullptr;
- }
-
- /* Perform the bulk of the unloading */
- SDL_EGL_UnloadLibrary(_this);
-}
-
-extern "C" {
-SDL_EGL_CreateContext_impl(WINRT)
-SDL_EGL_SwapWindow_impl(WINRT)
-SDL_EGL_MakeCurrent_impl(WINRT)
-}
-
-#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */
-
-/* vi: set ts=4 sw=4 expandtab: */
-