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Diffstat (limited to '3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c')
-rw-r--r--3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c142
1 files changed, 0 insertions, 142 deletions
diff --git a/3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c b/3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c
deleted file mode 100644
index f66cc088a58..00000000000
--- a/3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL
-
-#include "SDL_windowsvideo.h"
-#include "SDL_windowsopengles.h"
-#include "SDL_windowsopengl.h"
-#include "SDL_log.h"
-
-/* EGL implementation of SDL OpenGL support */
-
-int
-WIN_GLES_LoadLibrary(_THIS, const char *path) {
-
- /* If the profile requested is not GL ES, switch over to WIN_GL functions */
- if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
-#if SDL_VIDEO_OPENGL_WGL
- WIN_GLES_UnloadLibrary(_this);
- _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
- _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
- _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- _this->GL_CreateContext = WIN_GL_CreateContext;
- _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
- _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- _this->GL_SwapWindow = WIN_GL_SwapWindow;
- _this->GL_DeleteContext = WIN_GL_DeleteContext;
- return WIN_GL_LoadLibrary(_this, path);
-#else
- return SDL_SetError("SDL not configured with OpenGL/WGL support");
-#endif
- }
-
- if (_this->egl_data == NULL) {
- return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY);
- }
-
- return 0;
-}
-
-SDL_GLContext
-WIN_GLES_CreateContext(_THIS, SDL_Window * window)
-{
- SDL_GLContext context;
- SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
-
-#if SDL_VIDEO_OPENGL_WGL
- if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
- /* Switch to WGL based functions */
- WIN_GLES_UnloadLibrary(_this);
- _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
- _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
- _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
- _this->GL_CreateContext = WIN_GL_CreateContext;
- _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
- _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
- _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
- _this->GL_SwapWindow = WIN_GL_SwapWindow;
- _this->GL_DeleteContext = WIN_GL_DeleteContext;
-
- if (WIN_GL_LoadLibrary(_this, NULL) != 0) {
- return NULL;
- }
-
- return WIN_GL_CreateContext(_this, window);
- }
-#endif
-
- context = SDL_EGL_CreateContext(_this, data->egl_surface);
- return context;
-}
-
-void
-WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
-{
- SDL_EGL_DeleteContext(_this, context);
- WIN_GLES_UnloadLibrary(_this);
-}
-
-SDL_EGL_SwapWindow_impl(WIN)
-SDL_EGL_MakeCurrent_impl(WIN)
-
-int
-WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
-{
- /* The current context is lost in here; save it and reset it. */
- SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
- SDL_Window *current_win = SDL_GL_GetCurrentWindow();
- SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
-
-
- if (_this->egl_data == NULL) {
- if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY) < 0) {
- SDL_EGL_UnloadLibrary(_this);
- return -1;
- }
- }
-
- /* Create the GLES window surface */
- windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd);
-
- if (windowdata->egl_surface == EGL_NO_SURFACE) {
- return SDL_SetError("Could not create GLES window surface");
- }
-
- return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
-}
-
-int
-WIN_GLES_SetSwapInterval(_THIS, int interval)
-{
- /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
- * from working if we do (the window contents freeze and don't swap properly). So, we ignore
- * the request for now.
- */
- SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
- return 0;
-}
-
-#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
-
-/* vi: set ts=4 sw=4 expandtab: */