diff options
Diffstat (limited to '3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c')
-rw-r--r-- | 3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c | 142 |
1 files changed, 0 insertions, 142 deletions
diff --git a/3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c b/3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c deleted file mode 100644 index f66cc088a58..00000000000 --- a/3rdparty/SDL2/src/video/windows/SDL_windowsopengles.c +++ /dev/null @@ -1,142 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "../../SDL_internal.h" - -#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL - -#include "SDL_windowsvideo.h" -#include "SDL_windowsopengles.h" -#include "SDL_windowsopengl.h" -#include "SDL_log.h" - -/* EGL implementation of SDL OpenGL support */ - -int -WIN_GLES_LoadLibrary(_THIS, const char *path) { - - /* If the profile requested is not GL ES, switch over to WIN_GL functions */ - if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { -#if SDL_VIDEO_OPENGL_WGL - WIN_GLES_UnloadLibrary(_this); - _this->GL_LoadLibrary = WIN_GL_LoadLibrary; - _this->GL_GetProcAddress = WIN_GL_GetProcAddress; - _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; - _this->GL_CreateContext = WIN_GL_CreateContext; - _this->GL_MakeCurrent = WIN_GL_MakeCurrent; - _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; - _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; - _this->GL_SwapWindow = WIN_GL_SwapWindow; - _this->GL_DeleteContext = WIN_GL_DeleteContext; - return WIN_GL_LoadLibrary(_this, path); -#else - return SDL_SetError("SDL not configured with OpenGL/WGL support"); -#endif - } - - if (_this->egl_data == NULL) { - return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY); - } - - return 0; -} - -SDL_GLContext -WIN_GLES_CreateContext(_THIS, SDL_Window * window) -{ - SDL_GLContext context; - SDL_WindowData *data = (SDL_WindowData *)window->driverdata; - -#if SDL_VIDEO_OPENGL_WGL - if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { - /* Switch to WGL based functions */ - WIN_GLES_UnloadLibrary(_this); - _this->GL_LoadLibrary = WIN_GL_LoadLibrary; - _this->GL_GetProcAddress = WIN_GL_GetProcAddress; - _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; - _this->GL_CreateContext = WIN_GL_CreateContext; - _this->GL_MakeCurrent = WIN_GL_MakeCurrent; - _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; - _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; - _this->GL_SwapWindow = WIN_GL_SwapWindow; - _this->GL_DeleteContext = WIN_GL_DeleteContext; - - if (WIN_GL_LoadLibrary(_this, NULL) != 0) { - return NULL; - } - - return WIN_GL_CreateContext(_this, window); - } -#endif - - context = SDL_EGL_CreateContext(_this, data->egl_surface); - return context; -} - -void -WIN_GLES_DeleteContext(_THIS, SDL_GLContext context) -{ - SDL_EGL_DeleteContext(_this, context); - WIN_GLES_UnloadLibrary(_this); -} - -SDL_EGL_SwapWindow_impl(WIN) -SDL_EGL_MakeCurrent_impl(WIN) - -int -WIN_GLES_SetupWindow(_THIS, SDL_Window * window) -{ - /* The current context is lost in here; save it and reset it. */ - SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; - SDL_Window *current_win = SDL_GL_GetCurrentWindow(); - SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); - - - if (_this->egl_data == NULL) { - if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY) < 0) { - SDL_EGL_UnloadLibrary(_this); - return -1; - } - } - - /* Create the GLES window surface */ - windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd); - - if (windowdata->egl_surface == EGL_NO_SURFACE) { - return SDL_SetError("Could not create GLES window surface"); - } - - return WIN_GLES_MakeCurrent(_this, current_win, current_ctx); -} - -int -WIN_GLES_SetSwapInterval(_THIS, int interval) -{ - /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this - * from working if we do (the window contents freeze and don't swap properly). So, we ignore - * the request for now. - */ - SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug"); - return 0; -} - -#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */ - -/* vi: set ts=4 sw=4 expandtab: */ |