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Diffstat (limited to '3rdparty/SDL2/src/video/haiku/SDL_bopengl.cc')
-rw-r--r--3rdparty/SDL2/src/video/haiku/SDL_bopengl.cc219
1 files changed, 0 insertions, 219 deletions
diff --git a/3rdparty/SDL2/src/video/haiku/SDL_bopengl.cc b/3rdparty/SDL2/src/video/haiku/SDL_bopengl.cc
deleted file mode 100644
index 15454f1007b..00000000000
--- a/3rdparty/SDL2/src/video/haiku/SDL_bopengl.cc
+++ /dev/null
@@ -1,219 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_HAIKU
-
-#include "SDL_bopengl.h"
-
-#include <unistd.h>
-#include <KernelKit.h>
-#include <OpenGLKit.h>
-#include "SDL_BWin.h"
-#include "../../main/haiku/SDL_BApp.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-#define BGL_FLAGS BGL_RGB | BGL_DOUBLE
-
-static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
- return ((SDL_BWin*)(window->driverdata));
-}
-
-static SDL_INLINE SDL_BApp *_GetBeApp() {
- return ((SDL_BApp*)be_app);
-}
-
-/* Passing a NULL path means load pointers from the application */
-int BE_GL_LoadLibrary(_THIS, const char *path)
-{
-/* FIXME: Is this working correctly? */
- image_info info;
- int32 cookie = 0;
- while (get_next_image_info(0, &cookie, &info) == B_OK) {
- void *location = NULL;
- if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
- &location) == B_OK) {
-
- _this->gl_config.dll_handle = (void *) info.id;
- _this->gl_config.driver_loaded = 1;
- SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
- SDL_arraysize(_this->gl_config.driver_path));
- }
- }
- return 0;
-}
-
-void *BE_GL_GetProcAddress(_THIS, const char *proc)
-{
- if (_this->gl_config.dll_handle != NULL) {
- void *location = NULL;
- status_t err;
- if ((err =
- get_image_symbol((image_id) _this->gl_config.dll_handle,
- proc, B_SYMBOL_TYPE_ANY,
- &location)) == B_OK) {
- return location;
- } else {
- SDL_SetError("Couldn't find OpenGL symbol");
- return NULL;
- }
- } else {
- SDL_SetError("OpenGL library not loaded");
- return NULL;
- }
-}
-
-
-
-
-void BE_GL_SwapWindow(_THIS, SDL_Window * window) {
- _ToBeWin(window)->SwapBuffers();
-}
-
-int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) {
- _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView());
- return 0;
-}
-
-
-SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) {
- /* FIXME: Not sure what flags should be included here; may want to have
- most of them */
- SDL_BWin *bwin = _ToBeWin(window);
- bwin->CreateGLView(BGL_FLAGS);
- return (SDL_GLContext)(bwin);
-}
-
-void BE_GL_DeleteContext(_THIS, SDL_GLContext context) {
- /* Currently, automatically unlocks the view */
- ((SDL_BWin*)context)->RemoveGLView();
-}
-
-
-int BE_GL_SetSwapInterval(_THIS, int interval) {
- /* TODO: Implement this, if necessary? */
- return 0;
-}
-
-int BE_GL_GetSwapInterval(_THIS) {
- /* TODO: Implement this, if necessary? */
- return 0;
-}
-
-
-void BE_GL_UnloadLibrary(_THIS) {
- /* TODO: Implement this, if necessary? */
-}
-
-
-/* FIXME: This function is meant to clear the OpenGL context when the video
- mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not
- currently in use. */
-void BE_GL_RebootContexts(_THIS) {
- SDL_Window *window = _this->windows;
- while(window) {
- SDL_BWin *bwin = _ToBeWin(window);
- if(bwin->GetGLView()) {
- bwin->LockLooper();
- bwin->RemoveGLView();
- bwin->CreateGLView(BGL_FLAGS);
- bwin->UnlockLooper();
- }
- window = window->next;
- }
-}
-
-
-#if 0 /* Functions from 1.2 that do not appear to be used in 1.3 */
-
- int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value)
- {
- /*
- FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values
- */
- switch (attrib) {
- case SDL_GL_RED_SIZE:
- glGetIntegerv(GL_RED_BITS, (GLint *) value);
- break;
- case SDL_GL_GREEN_SIZE:
- glGetIntegerv(GL_GREEN_BITS, (GLint *) value);
- break;
- case SDL_GL_BLUE_SIZE:
- glGetIntegerv(GL_BLUE_BITS, (GLint *) value);
- break;
- case SDL_GL_ALPHA_SIZE:
- glGetIntegerv(GL_ALPHA_BITS, (GLint *) value);
- break;
- case SDL_GL_DOUBLEBUFFER:
- glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean *) value);
- break;
- case SDL_GL_BUFFER_SIZE:
- int v;
- glGetIntegerv(GL_RED_BITS, (GLint *) & v);
- *value = v;
- glGetIntegerv(GL_GREEN_BITS, (GLint *) & v);
- *value += v;
- glGetIntegerv(GL_BLUE_BITS, (GLint *) & v);
- *value += v;
- glGetIntegerv(GL_ALPHA_BITS, (GLint *) & v);
- *value += v;
- break;
- case SDL_GL_DEPTH_SIZE:
- glGetIntegerv(GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */
- break;
- case SDL_GL_STENCIL_SIZE:
- glGetIntegerv(GL_STENCIL_BITS, (GLint *) value);
- break;
- case SDL_GL_ACCUM_RED_SIZE:
- glGetIntegerv(GL_ACCUM_RED_BITS, (GLint *) value);
- break;
- case SDL_GL_ACCUM_GREEN_SIZE:
- glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint *) value);
- break;
- case SDL_GL_ACCUM_BLUE_SIZE:
- glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint *) value);
- break;
- case SDL_GL_ACCUM_ALPHA_SIZE:
- glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint *) value);
- break;
- case SDL_GL_STEREO:
- case SDL_GL_MULTISAMPLEBUFFERS:
- case SDL_GL_MULTISAMPLESAMPLES:
- default:
- *value = 0;
- return (-1);
- }
- return 0;
- }
-
-#endif
-
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* SDL_VIDEO_DRIVER_HAIKU */