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Diffstat (limited to '3rdparty/SDL2/src/video/emscripten/SDL_emscriptenopengles.c')
-rw-r--r--3rdparty/SDL2/src/video/emscripten/SDL_emscriptenopengles.c117
1 files changed, 0 insertions, 117 deletions
diff --git a/3rdparty/SDL2/src/video/emscripten/SDL_emscriptenopengles.c b/3rdparty/SDL2/src/video/emscripten/SDL_emscriptenopengles.c
deleted file mode 100644
index 12a37c60481..00000000000
--- a/3rdparty/SDL2/src/video/emscripten/SDL_emscriptenopengles.c
+++ /dev/null
@@ -1,117 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL
-
-#include <emscripten/emscripten.h>
-#include <GLES2/gl2.h>
-
-#include "SDL_emscriptenvideo.h"
-#include "SDL_emscriptenopengles.h"
-
-#define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME;
-
-/* EGL implementation of SDL OpenGL support */
-
-int
-Emscripten_GLES_LoadLibrary(_THIS, const char *path) {
- /*we can't load EGL dynamically*/
- _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData));
- if (!_this->egl_data) {
- return SDL_OutOfMemory();
- }
-
- LOAD_FUNC(eglGetDisplay);
- LOAD_FUNC(eglInitialize);
- LOAD_FUNC(eglTerminate);
- LOAD_FUNC(eglGetProcAddress);
- LOAD_FUNC(eglChooseConfig);
- LOAD_FUNC(eglGetConfigAttrib);
- LOAD_FUNC(eglCreateContext);
- LOAD_FUNC(eglDestroyContext);
- LOAD_FUNC(eglCreateWindowSurface);
- LOAD_FUNC(eglDestroySurface);
- LOAD_FUNC(eglMakeCurrent);
- LOAD_FUNC(eglSwapBuffers);
- LOAD_FUNC(eglSwapInterval);
- LOAD_FUNC(eglWaitNative);
- LOAD_FUNC(eglWaitGL);
- LOAD_FUNC(eglBindAPI);
-
- _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (!_this->egl_data->egl_display) {
- return SDL_SetError("Could not get EGL display");
- }
-
- if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) {
- return SDL_SetError("Could not initialize EGL");
- }
-
- _this->gl_config.driver_loaded = 1;
-
- if (path) {
- SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
- } else {
- *_this->gl_config.driver_path = '\0';
- }
-
- return 0;
-}
-
-void
-Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context)
-{
- /*
- WebGL contexts can't actually be deleted, so we need to reset it.
- ES2 renderer resets state on init anyway, clearing the canvas should be enough
- */
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
-
- SDL_EGL_DeleteContext(_this, context);
-}
-
-SDL_EGL_CreateContext_impl(Emscripten)
-SDL_EGL_SwapWindow_impl(Emscripten)
-SDL_EGL_MakeCurrent_impl(Emscripten)
-
-void
-Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h)
-{
- SDL_WindowData *data;
- if (window->driverdata) {
- data = (SDL_WindowData *) window->driverdata;
-
- if (w) {
- *w = window->w * data->pixel_ratio;
- }
-
- if (h) {
- *h = window->h * data->pixel_ratio;
- }
- }
-}
-
-#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */
-
-/* vi: set ts=4 sw=4 expandtab: */
-