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-rw-r--r--3rdparty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc274
1 files changed, 0 insertions, 274 deletions
diff --git a/3rdparty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc b/3rdparty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
deleted file mode 100644
index a680189c737..00000000000
--- a/3rdparty/SDL2/src/joystick/haiku/SDL_haikujoystick.cc
+++ /dev/null
@@ -1,274 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#ifdef SDL_JOYSTICK_HAIKU
-
-/* This is the Haiku implementation of the SDL joystick API */
-
-#include <os/support/String.h>
-#include <os/device/Joystick.h>
-
-extern "C"
-{
-
-#include "SDL_joystick.h"
-#include "../SDL_sysjoystick.h"
-#include "../SDL_joystick_c.h"
-
-
-/* The maximum number of joysticks we'll detect */
-#define MAX_JOYSTICKS 16
-
-/* A list of available joysticks */
- static char *SDL_joyport[MAX_JOYSTICKS];
- static char *SDL_joyname[MAX_JOYSTICKS];
-
-/* The private structure used to keep track of a joystick */
- struct joystick_hwdata
- {
- BJoystick *stick;
- uint8 *new_hats;
- int16 *new_axes;
- };
-
- static int SDL_SYS_numjoysticks = 0;
-
-/* Function to scan the system for joysticks.
- * Joystick 0 should be the system default joystick.
- * It should return 0, or -1 on an unrecoverable fatal error.
- */
- int SDL_SYS_JoystickInit(void)
- {
- BJoystick joystick;
- int i;
- int32 nports;
- char name[B_OS_NAME_LENGTH];
-
- /* Search for attached joysticks */
- nports = joystick.CountDevices();
- SDL_SYS_numjoysticks = 0;
- SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
- SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
- for (i = 0; (SDL_SYS_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i)
- {
- if (joystick.GetDeviceName(i, name) == B_OK) {
- if (joystick.Open(name) != B_ERROR) {
- BString stick_name;
- joystick.GetControllerName(&stick_name);
- SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name);
- SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String());
- SDL_SYS_numjoysticks++;
- joystick.Close();
- }
- }
- }
- return (SDL_SYS_numjoysticks);
- }
-
- int SDL_SYS_NumJoysticks()
- {
- return SDL_SYS_numjoysticks;
- }
-
- void SDL_SYS_JoystickDetect()
- {
- }
-
-/* Function to get the device-dependent name of a joystick */
- const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index)
- {
- return SDL_joyname[device_index];
- }
-
-/* Function to perform the mapping from device index to the instance id for this index */
- SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
- {
- return device_index;
- }
-
-/* Function to open a joystick for use.
- The joystick to open is specified by the device index.
- This should fill the nbuttons and naxes fields of the joystick structure.
- It returns 0, or -1 if there is an error.
- */
- int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
- {
- BJoystick *stick;
-
- /* Create the joystick data structure */
- joystick->instance_id = device_index;
- joystick->hwdata = (struct joystick_hwdata *)
- SDL_malloc(sizeof(*joystick->hwdata));
- if (joystick->hwdata == NULL) {
- return SDL_OutOfMemory();
- }
- SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
- stick = new BJoystick;
- joystick->hwdata->stick = stick;
-
- /* Open the requested joystick for use */
- if (stick->Open(SDL_joyport[device_index]) == B_ERROR) {
- SDL_SYS_JoystickClose(joystick);
- return SDL_SetError("Unable to open joystick");
- }
-
- /* Set the joystick to calibrated mode */
- stick->EnableCalibration();
-
- /* Get the number of buttons, hats, and axes on the joystick */
- joystick->nbuttons = stick->CountButtons();
- joystick->naxes = stick->CountAxes();
- joystick->nhats = stick->CountHats();
-
- joystick->hwdata->new_axes = (int16 *)
- SDL_malloc(joystick->naxes * sizeof(int16));
- joystick->hwdata->new_hats = (uint8 *)
- SDL_malloc(joystick->nhats * sizeof(uint8));
- if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) {
- SDL_SYS_JoystickClose(joystick);
- return SDL_OutOfMemory();
- }
-
- /* We're done! */
- return (0);
- }
-
-/* Function to determine if this joystick is attached to the system right now */
- SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
- {
- return SDL_TRUE;
- }
-
-/* Function to update the state of a joystick - called as a device poll.
- * This function shouldn't update the joystick structure directly,
- * but instead should call SDL_PrivateJoystick*() to deliver events
- * and update joystick device state.
- */
- void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
- {
- static const Uint8 hat_map[9] = {
- SDL_HAT_CENTERED,
- SDL_HAT_UP,
- SDL_HAT_RIGHTUP,
- SDL_HAT_RIGHT,
- SDL_HAT_RIGHTDOWN,
- SDL_HAT_DOWN,
- SDL_HAT_LEFTDOWN,
- SDL_HAT_LEFT,
- SDL_HAT_LEFTUP
- };
- const int JITTER = (32768 / 10); /* 10% jitter threshold (ok?) */
-
- BJoystick *stick;
- int i, change;
- int16 *axes;
- uint8 *hats;
- uint32 buttons;
-
- /* Set up data pointers */
- stick = joystick->hwdata->stick;
- axes = joystick->hwdata->new_axes;
- hats = joystick->hwdata->new_hats;
-
- /* Get the new joystick state */
- stick->Update();
- stick->GetAxisValues(axes);
- stick->GetHatValues(hats);
- buttons = stick->ButtonValues();
-
- /* Generate axis motion events */
- for (i = 0; i < joystick->naxes; ++i) {
- change = ((int32) axes[i] - joystick->axes[i]);
- if ((change > JITTER) || (change < -JITTER)) {
- SDL_PrivateJoystickAxis(joystick, i, axes[i]);
- }
- }
-
- /* Generate hat change events */
- for (i = 0; i < joystick->nhats; ++i) {
- if (hats[i] != joystick->hats[i]) {
- SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
- }
- }
-
- /* Generate button events */
- for (i = 0; i < joystick->nbuttons; ++i) {
- if ((buttons & 0x01) != joystick->buttons[i]) {
- SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01));
- }
- buttons >>= 1;
- }
- }
-
-/* Function to close a joystick after use */
- void SDL_SYS_JoystickClose(SDL_Joystick * joystick)
- {
- if (joystick->hwdata) {
- joystick->hwdata->stick->Close();
- delete joystick->hwdata->stick;
- SDL_free(joystick->hwdata->new_hats);
- SDL_free(joystick->hwdata->new_axes);
- SDL_free(joystick->hwdata);
- }
- }
-
-/* Function to perform any system-specific joystick related cleanup */
- void SDL_SYS_JoystickQuit(void)
- {
- int i;
-
- for (i = 0; SDL_joyport[i]; ++i) {
- SDL_free(SDL_joyport[i]);
- }
- SDL_joyport[0] = NULL;
-
- for (i = 0; SDL_joyname[i]; ++i) {
- SDL_free(SDL_joyname[i]);
- }
- SDL_joyname[0] = NULL;
- }
-
- SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
- {
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
- }
-
- SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
- {
- SDL_JoystickGUID guid;
- /* the GUID is just the first 16 chars of the name for now */
- const char *name = joystick->name;
- SDL_zero( guid );
- SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
- return guid;
- }
-
-}; // extern "C"
-
-#endif /* SDL_JOYSTICK_HAIKU */
-
-/* vi: set ts=4 sw=4 expandtab: */