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Diffstat (limited to '3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c')
-rw-r--r--3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c449
1 files changed, 0 insertions, 449 deletions
diff --git a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c b/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c
deleted file mode 100644
index c6bcba1f31e..00000000000
--- a/3rdparty/SDL2/src/haptic/windows/SDL_windowshaptic.c
+++ /dev/null
@@ -1,449 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-#include "../../SDL_internal.h"
-
-#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT
-
-#include "SDL_assert.h"
-#include "SDL_thread.h"
-#include "SDL_mutex.h"
-#include "SDL_timer.h"
-#include "SDL_hints.h"
-#include "SDL_haptic.h"
-#include "../SDL_syshaptic.h"
-#include "SDL_joystick.h"
-#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
-#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */
-#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */
-
-#include "SDL_windowshaptic_c.h"
-#include "SDL_dinputhaptic_c.h"
-#include "SDL_xinputhaptic_c.h"
-
-
-/*
- * Internal stuff.
- */
-SDL_hapticlist_item *SDL_hapticlist = NULL;
-static SDL_hapticlist_item *SDL_hapticlist_tail = NULL;
-static int numhaptics = 0;
-
-
-/*
- * Initializes the haptic subsystem.
- */
-int
-SDL_SYS_HapticInit(void)
-{
- if (SDL_DINPUT_HapticInit() < 0) {
- return -1;
- }
- if (SDL_XINPUT_HapticInit() < 0) {
- return -1;
- }
- return numhaptics;
-}
-
-int
-SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
-{
- if (SDL_hapticlist_tail == NULL) {
- SDL_hapticlist = SDL_hapticlist_tail = item;
- } else {
- SDL_hapticlist_tail->next = item;
- SDL_hapticlist_tail = item;
- }
-
- /* Device has been added. */
- ++numhaptics;
-
- return numhaptics;
-}
-
-int
-SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
-{
- const int retval = item->haptic ? item->haptic->index : -1;
- if (prev != NULL) {
- prev->next = item->next;
- } else {
- SDL_assert(SDL_hapticlist == item);
- SDL_hapticlist = item->next;
- }
- if (item == SDL_hapticlist_tail) {
- SDL_hapticlist_tail = prev;
- }
- --numhaptics;
- /* !!! TODO: Send a haptic remove event? */
- SDL_free(item);
- return retval;
-}
-
-int
-SDL_SYS_NumHaptics()
-{
- return numhaptics;
-}
-
-static SDL_hapticlist_item *
-HapticByDevIndex(int device_index)
-{
- SDL_hapticlist_item *item = SDL_hapticlist;
-
- if ((device_index < 0) || (device_index >= numhaptics)) {
- return NULL;
- }
-
- while (device_index > 0) {
- SDL_assert(item != NULL);
- --device_index;
- item = item->next;
- }
- return item;
-}
-
-/*
- * Return the name of a haptic device, does not need to be opened.
- */
-const char *
-SDL_SYS_HapticName(int index)
-{
- SDL_hapticlist_item *item = HapticByDevIndex(index);
- return item->name;
-}
-
-/*
- * Opens a haptic device for usage.
- */
-int
-SDL_SYS_HapticOpen(SDL_Haptic * haptic)
-{
- SDL_hapticlist_item *item = HapticByDevIndex(haptic->index);
- if (item->bXInputHaptic) {
- return SDL_XINPUT_HapticOpen(haptic, item);
- } else {
- return SDL_DINPUT_HapticOpen(haptic, item);
- }
-}
-
-
-/*
- * Opens a haptic device from first mouse it finds for usage.
- */
-int
-SDL_SYS_HapticMouse(void)
-{
-#if SDL_HAPTIC_DINPUT
- SDL_hapticlist_item *item;
- int index = 0;
-
- /* Grab the first mouse haptic device we find. */
- for (item = SDL_hapticlist; item != NULL; item = item->next) {
- if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) {
- return index;
- }
- ++index;
- }
-#endif /* SDL_HAPTIC_DINPUT */
- return -1;
-}
-
-
-/*
- * Checks to see if a joystick has haptic features.
- */
-int
-SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
-{
- const struct joystick_hwdata *hwdata = joystick->hwdata;
-#if SDL_HAPTIC_XINPUT
- if (hwdata->bXInputHaptic) {
- return 1;
- }
-#endif
-#if SDL_HAPTIC_DINPUT
- if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) {
- return 1;
- }
-#endif
- return 0;
-}
-
-/*
- * Checks to see if the haptic device and joystick are in reality the same.
- */
-int
-SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
-{
- if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) {
- return 0; /* one is XInput, one is not; not the same device. */
- } else if (joystick->hwdata->bXInputHaptic) {
- return SDL_XINPUT_JoystickSameHaptic(haptic, joystick);
- } else {
- return SDL_DINPUT_JoystickSameHaptic(haptic, joystick);
- }
-}
-
-/*
- * Opens a SDL_Haptic from a SDL_Joystick.
- */
-int
-SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
-{
- if (joystick->hwdata->bXInputDevice) {
- return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick);
- } else {
- return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick);
- }
-}
-
-/*
- * Closes the haptic device.
- */
-void
-SDL_SYS_HapticClose(SDL_Haptic * haptic)
-{
- if (haptic->hwdata) {
-
- /* Free effects. */
- SDL_free(haptic->effects);
- haptic->effects = NULL;
- haptic->neffects = 0;
-
- /* Clean up */
- if (haptic->hwdata->bXInputHaptic) {
- SDL_XINPUT_HapticClose(haptic);
- } else {
- SDL_DINPUT_HapticClose(haptic);
- }
-
- /* Free */
- SDL_free(haptic->hwdata);
- haptic->hwdata = NULL;
- }
-}
-
-/*
- * Clean up after system specific haptic stuff
- */
-void
-SDL_SYS_HapticQuit(void)
-{
- SDL_hapticlist_item *item;
- SDL_hapticlist_item *next = NULL;
- SDL_Haptic *hapticitem = NULL;
-
- extern SDL_Haptic *SDL_haptics;
- for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) {
- if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) {
- /* we _have_ to stop the thread before we free the XInput DLL! */
- SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1);
- SDL_WaitThread(hapticitem->hwdata->thread, NULL);
- hapticitem->hwdata->thread = NULL;
- }
- }
-
- for (item = SDL_hapticlist; item; item = next) {
- /* Opened and not closed haptics are leaked, this is on purpose.
- * Close your haptic devices after usage. */
- /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */
- next = item->next;
- SDL_free(item->name);
- SDL_free(item);
- }
-
- SDL_XINPUT_HapticQuit();
- SDL_DINPUT_HapticQuit();
-
- numhaptics = 0;
- SDL_hapticlist = NULL;
- SDL_hapticlist_tail = NULL;
-}
-
-/*
- * Creates a new haptic effect.
- */
-int
-SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
- SDL_HapticEffect * base)
-{
- int result;
-
- /* Alloc the effect. */
- effect->hweffect = (struct haptic_hweffect *)
- SDL_malloc(sizeof(struct haptic_hweffect));
- if (effect->hweffect == NULL) {
- SDL_OutOfMemory();
- return -1;
- }
- SDL_zerop(effect->hweffect);
-
- if (haptic->hwdata->bXInputHaptic) {
- result = SDL_XINPUT_HapticNewEffect(haptic, effect, base);
- } else {
- result = SDL_DINPUT_HapticNewEffect(haptic, effect, base);
- }
- if (result < 0) {
- SDL_free(effect->hweffect);
- effect->hweffect = NULL;
- }
- return result;
-}
-
-/*
- * Updates an effect.
- */
-int
-SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
- struct haptic_effect *effect,
- SDL_HapticEffect * data)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data);
- } else {
- return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data);
- }
-}
-
-/*
- * Runs an effect.
- */
-int
-SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
- Uint32 iterations)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations);
- } else {
- return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations);
- }
-}
-
-/*
- * Stops an effect.
- */
-int
-SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticStopEffect(haptic, effect);
- } else {
- return SDL_DINPUT_HapticStopEffect(haptic, effect);
- }
-}
-
-/*
- * Frees the effect.
- */
-void
-SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
-{
- if (haptic->hwdata->bXInputHaptic) {
- SDL_XINPUT_HapticDestroyEffect(haptic, effect);
- } else {
- SDL_DINPUT_HapticDestroyEffect(haptic, effect);
- }
- SDL_free(effect->hweffect);
- effect->hweffect = NULL;
-}
-
-/*
- * Gets the status of a haptic effect.
- */
-int
-SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
- struct haptic_effect *effect)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticGetEffectStatus(haptic, effect);
- } else {
- return SDL_DINPUT_HapticGetEffectStatus(haptic, effect);
- }
-}
-
-/*
- * Sets the gain.
- */
-int
-SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticSetGain(haptic, gain);
- } else {
- return SDL_DINPUT_HapticSetGain(haptic, gain);
- }
-}
-
-/*
- * Sets the autocentering.
- */
-int
-SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter);
- } else {
- return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter);
- }
-}
-
-/*
- * Pauses the device.
- */
-int
-SDL_SYS_HapticPause(SDL_Haptic * haptic)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticPause(haptic);
- } else {
- return SDL_DINPUT_HapticPause(haptic);
- }
-}
-
-/*
- * Pauses the device.
- */
-int
-SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticUnpause(haptic);
- } else {
- return SDL_DINPUT_HapticUnpause(haptic);
- }
-}
-
-/*
- * Stops all the playing effects on the device.
- */
-int
-SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
-{
- if (haptic->hwdata->bXInputHaptic) {
- return SDL_XINPUT_HapticStopAll(haptic);
- } else {
- return SDL_DINPUT_HapticStopAll(haptic);
- }
-}
-
-#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */
-
-/* vi: set ts=4 sw=4 expandtab: */