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Diffstat (limited to '3rdparty/SDL2/src/events/SDL_gesture.c')
-rw-r--r--3rdparty/SDL2/src/events/SDL_gesture.c672
1 files changed, 0 insertions, 672 deletions
diff --git a/3rdparty/SDL2/src/events/SDL_gesture.c b/3rdparty/SDL2/src/events/SDL_gesture.c
deleted file mode 100644
index 43914202c4e..00000000000
--- a/3rdparty/SDL2/src/events/SDL_gesture.c
+++ /dev/null
@@ -1,672 +0,0 @@
-/*
- Simple DirectMedia Layer
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-#include "../SDL_internal.h"
-
-/* General gesture handling code for SDL */
-
-#include "SDL_events.h"
-#include "SDL_endian.h"
-#include "SDL_events_c.h"
-#include "SDL_gesture_c.h"
-
-/*
-#include <stdio.h>
-*/
-
-/* TODO: Replace with malloc */
-
-#define MAXPATHSIZE 1024
-
-#define DOLLARNPOINTS 64
-#define DOLLARSIZE 256
-
-#define ENABLE_DOLLAR
-
-#define PHI 0.618033989
-
-typedef struct {
- float x,y;
-} SDL_FloatPoint;
-
-typedef struct {
- float length;
-
- int numPoints;
- SDL_FloatPoint p[MAXPATHSIZE];
-} SDL_DollarPath;
-
-typedef struct {
- SDL_FloatPoint path[DOLLARNPOINTS];
- unsigned long hash;
-} SDL_DollarTemplate;
-
-typedef struct {
- SDL_TouchID id;
- SDL_FloatPoint centroid;
- SDL_DollarPath dollarPath;
- Uint16 numDownFingers;
-
- int numDollarTemplates;
- SDL_DollarTemplate *dollarTemplate;
-
- SDL_bool recording;
-} SDL_GestureTouch;
-
-SDL_GestureTouch *SDL_gestureTouch;
-int SDL_numGestureTouches = 0;
-SDL_bool recordAll;
-
-#if 0
-static void PrintPath(SDL_FloatPoint *path)
-{
- int i;
- printf("Path:");
- for (i=0; i<DOLLARNPOINTS; i++) {
- printf(" (%f,%f)",path[i].x,path[i].y);
- }
- printf("\n");
-}
-#endif
-
-int SDL_RecordGesture(SDL_TouchID touchId)
-{
- int i;
- if (touchId < 0) recordAll = SDL_TRUE;
- for (i = 0; i < SDL_numGestureTouches; i++) {
- if ((touchId < 0) || (SDL_gestureTouch[i].id == touchId)) {
- SDL_gestureTouch[i].recording = SDL_TRUE;
- if (touchId >= 0)
- return 1;
- }
- }
- return (touchId < 0);
-}
-
-static unsigned long SDL_HashDollar(SDL_FloatPoint* points)
-{
- unsigned long hash = 5381;
- int i;
- for (i = 0; i < DOLLARNPOINTS; i++) {
- hash = ((hash<<5) + hash) + (unsigned long)points[i].x;
- hash = ((hash<<5) + hash) + (unsigned long)points[i].y;
- }
- return hash;
-}
-
-
-static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops *dst)
-{
- if (dst == NULL) {
- return 0;
- }
-
- /* No Longer storing the Hash, rehash on load */
- /* if (SDL_RWops.write(dst, &(templ->hash), sizeof(templ->hash), 1) != 1) return 0; */
-
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN
- if (SDL_RWwrite(dst, templ->path,
- sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
- return 0;
- }
-#else
- {
- SDL_DollarTemplate copy = *templ;
- SDL_FloatPoint *p = copy.path;
- int i;
- for (i = 0; i < DOLLARNPOINTS; i++, p++) {
- p->x = SDL_SwapFloatLE(p->x);
- p->y = SDL_SwapFloatLE(p->y);
- }
-
- if (SDL_RWwrite(dst, copy.path,
- sizeof(copy.path[0]),DOLLARNPOINTS) != DOLLARNPOINTS) {
- return 0;
- }
- }
-#endif
-
- return 1;
-}
-
-
-int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
-{
- int i,j,rtrn = 0;
- for (i = 0; i < SDL_numGestureTouches; i++) {
- SDL_GestureTouch* touch = &SDL_gestureTouch[i];
- for (j = 0; j < touch->numDollarTemplates; j++) {
- rtrn += SaveTemplate(&touch->dollarTemplate[j], dst);
- }
- }
- return rtrn;
-}
-
-int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *dst)
-{
- int i,j;
- for (i = 0; i < SDL_numGestureTouches; i++) {
- SDL_GestureTouch* touch = &SDL_gestureTouch[i];
- for (j = 0; j < touch->numDollarTemplates; j++) {
- if (touch->dollarTemplate[j].hash == gestureId) {
- return SaveTemplate(&touch->dollarTemplate[j], dst);
- }
- }
- }
- return SDL_SetError("Unknown gestureId");
-}
-
-/* path is an already sampled set of points
-Returns the index of the gesture on success, or -1 */
-static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
-{
- SDL_DollarTemplate* dollarTemplate;
- SDL_DollarTemplate *templ;
- int index;
-
- index = inTouch->numDollarTemplates;
- dollarTemplate =
- (SDL_DollarTemplate *)SDL_realloc(inTouch->dollarTemplate,
- (index + 1) *
- sizeof(SDL_DollarTemplate));
- if (!dollarTemplate) {
- return SDL_OutOfMemory();
- }
- inTouch->dollarTemplate = dollarTemplate;
-
- templ = &inTouch->dollarTemplate[index];
- SDL_memcpy(templ->path, path, DOLLARNPOINTS*sizeof(SDL_FloatPoint));
- templ->hash = SDL_HashDollar(templ->path);
- inTouch->numDollarTemplates++;
-
- return index;
-}
-
-static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
-{
- int index = -1;
- int i = 0;
- if (inTouch == NULL) {
- if (SDL_numGestureTouches == 0) return SDL_SetError("no gesture touch devices registered");
- for (i = 0; i < SDL_numGestureTouches; i++) {
- inTouch = &SDL_gestureTouch[i];
- index = SDL_AddDollarGesture_one(inTouch, path);
- if (index < 0)
- return -1;
- }
- /* Use the index of the last one added. */
- return index;
- }
- return SDL_AddDollarGesture_one(inTouch, path);
-}
-
-int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
-{
- int i,loaded = 0;
- SDL_GestureTouch *touch = NULL;
- if (src == NULL) return 0;
- if (touchId >= 0) {
- for (i = 0; i < SDL_numGestureTouches; i++) {
- if (SDL_gestureTouch[i].id == touchId) {
- touch = &SDL_gestureTouch[i];
- }
- }
- if (touch == NULL) {
- return SDL_SetError("given touch id not found");
- }
- }
-
- while (1) {
- SDL_DollarTemplate templ;
-
- if (SDL_RWread(src,templ.path,sizeof(templ.path[0]),DOLLARNPOINTS) < DOLLARNPOINTS) {
- if (loaded == 0) {
- return SDL_SetError("could not read any dollar gesture from rwops");
- }
- break;
- }
-
-#if SDL_BYTEORDER != SDL_LIL_ENDIAN
- for (i = 0; i < DOLLARNPOINTS; i++) {
- SDL_FloatPoint *p = &templ.path[i];
- p->x = SDL_SwapFloatLE(p->x);
- p->y = SDL_SwapFloatLE(p->y);
- }
-#endif
-
- if (touchId >= 0) {
- /* printf("Adding loaded gesture to 1 touch\n"); */
- if (SDL_AddDollarGesture(touch, templ.path) >= 0)
- loaded++;
- }
- else {
- /* printf("Adding to: %i touches\n",SDL_numGestureTouches); */
- for (i = 0; i < SDL_numGestureTouches; i++) {
- touch = &SDL_gestureTouch[i];
- /* printf("Adding loaded gesture to + touches\n"); */
- /* TODO: What if this fails? */
- SDL_AddDollarGesture(touch,templ.path);
- }
- loaded++;
- }
- }
-
- return loaded;
-}
-
-
-static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
-{
- /* SDL_FloatPoint p[DOLLARNPOINTS]; */
- float dist = 0;
- SDL_FloatPoint p;
- int i;
- for (i = 0; i < DOLLARNPOINTS; i++) {
- p.x = (float)(points[i].x * SDL_cos(ang) - points[i].y * SDL_sin(ang));
- p.y = (float)(points[i].x * SDL_sin(ang) + points[i].y * SDL_cos(ang));
- dist += (float)(SDL_sqrt((p.x-templ[i].x)*(p.x-templ[i].x)+
- (p.y-templ[i].y)*(p.y-templ[i].y)));
- }
- return dist/DOLLARNPOINTS;
-
-}
-
-static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
-{
- /*------------BEGIN DOLLAR BLACKBOX------------------
- -TRANSLATED DIRECTLY FROM PSUDEO-CODE AVAILABLE AT-
- -"http://depts.washington.edu/aimgroup/proj/dollar/"
- */
- double ta = -M_PI/4;
- double tb = M_PI/4;
- double dt = M_PI/90;
- float x1 = (float)(PHI*ta + (1-PHI)*tb);
- float f1 = dollarDifference(points,templ,x1);
- float x2 = (float)((1-PHI)*ta + PHI*tb);
- float f2 = dollarDifference(points,templ,x2);
- while (SDL_fabs(ta-tb) > dt) {
- if (f1 < f2) {
- tb = x2;
- x2 = x1;
- f2 = f1;
- x1 = (float)(PHI*ta + (1-PHI)*tb);
- f1 = dollarDifference(points,templ,x1);
- }
- else {
- ta = x1;
- x1 = x2;
- f1 = f2;
- x2 = (float)((1-PHI)*ta + PHI*tb);
- f2 = dollarDifference(points,templ,x2);
- }
- }
- /*
- if (f1 <= f2)
- printf("Min angle (x1): %f\n",x1);
- else if (f1 > f2)
- printf("Min angle (x2): %f\n",x2);
- */
- return SDL_min(f1,f2);
-}
-
-/* DollarPath contains raw points, plus (possibly) the calculated length */
-static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
-{
- int i;
- float interval;
- float dist;
- int numPoints = 0;
- SDL_FloatPoint centroid;
- float xmin,xmax,ymin,ymax;
- float ang;
- float w,h;
- float length = path->length;
-
- /* Calculate length if it hasn't already been done */
- if (length <= 0) {
- for (i=1;i < path->numPoints; i++) {
- float dx = path->p[i ].x - path->p[i-1].x;
- float dy = path->p[i ].y - path->p[i-1].y;
- length += (float)(SDL_sqrt(dx*dx+dy*dy));
- }
- }
-
- /* Resample */
- interval = length/(DOLLARNPOINTS - 1);
- dist = interval;
-
- centroid.x = 0;centroid.y = 0;
-
- /* printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
- for (i = 1; i < path->numPoints; i++) {
- float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
- (path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
- /* printf("d = %f dist = %f/%f\n",d,dist,interval); */
- while (dist + d > interval) {
- points[numPoints].x = path->p[i-1].x +
- ((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
- points[numPoints].y = path->p[i-1].y +
- ((interval-dist)/d)*(path->p[i].y-path->p[i-1].y);
- centroid.x += points[numPoints].x;
- centroid.y += points[numPoints].y;
- numPoints++;
-
- dist -= interval;
- }
- dist += d;
- }
- if (numPoints < DOLLARNPOINTS-1) {
- SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
- return 0;
- }
- /* copy the last point */
- points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
- numPoints = DOLLARNPOINTS;
-
- centroid.x /= numPoints;
- centroid.y /= numPoints;
-
- /* printf("Centroid (%f,%f)",centroid.x,centroid.y); */
- /* Rotate Points so point 0 is left of centroid and solve for the bounding box */
- xmin = centroid.x;
- xmax = centroid.x;
- ymin = centroid.y;
- ymax = centroid.y;
-
- ang = (float)(SDL_atan2(centroid.y - points[0].y,
- centroid.x - points[0].x));
-
- for (i = 0; i<numPoints; i++) {
- float px = points[i].x;
- float py = points[i].y;
- points[i].x = (float)((px - centroid.x)*SDL_cos(ang) -
- (py - centroid.y)*SDL_sin(ang) + centroid.x);
- points[i].y = (float)((px - centroid.x)*SDL_sin(ang) +
- (py - centroid.y)*SDL_cos(ang) + centroid.y);
-
-
- if (points[i].x < xmin) xmin = points[i].x;
- if (points[i].x > xmax) xmax = points[i].x;
- if (points[i].y < ymin) ymin = points[i].y;
- if (points[i].y > ymax) ymax = points[i].y;
- }
-
- /* Scale points to DOLLARSIZE, and translate to the origin */
- w = xmax-xmin;
- h = ymax-ymin;
-
- for (i=0; i<numPoints; i++) {
- points[i].x = (points[i].x - centroid.x)*DOLLARSIZE/w;
- points[i].y = (points[i].y - centroid.y)*DOLLARSIZE/h;
- }
- return numPoints;
-}
-
-static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_GestureTouch* touch)
-{
- SDL_FloatPoint points[DOLLARNPOINTS];
- int i;
- float bestDiff = 10000;
-
- SDL_memset(points, 0, sizeof(points));
-
- dollarNormalize(path,points);
-
- /* PrintPath(points); */
- *bestTempl = -1;
- for (i = 0; i < touch->numDollarTemplates; i++) {
- float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
- if (diff < bestDiff) {bestDiff = diff; *bestTempl = i;}
- }
- return bestDiff;
-}
-
-int SDL_GestureAddTouch(SDL_TouchID touchId)
-{
- SDL_GestureTouch *gestureTouch = (SDL_GestureTouch *)SDL_realloc(SDL_gestureTouch,
- (SDL_numGestureTouches + 1) *
- sizeof(SDL_GestureTouch));
-
- if (!gestureTouch) {
- return SDL_OutOfMemory();
- }
-
- SDL_gestureTouch = gestureTouch;
-
- SDL_zero(SDL_gestureTouch[SDL_numGestureTouches]);
- SDL_gestureTouch[SDL_numGestureTouches].id = touchId;
- SDL_numGestureTouches++;
- return 0;
-}
-
-static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
-{
- int i;
- for (i = 0; i < SDL_numGestureTouches; i++) {
- /* printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
- if (SDL_gestureTouch[i].id == id)
- return &SDL_gestureTouch[i];
- }
- return NULL;
-}
-
-int SDL_SendGestureMulti(SDL_GestureTouch* touch,float dTheta,float dDist)
-{
- SDL_Event event;
- event.mgesture.type = SDL_MULTIGESTURE;
- event.mgesture.touchId = touch->id;
- event.mgesture.x = touch->centroid.x;
- event.mgesture.y = touch->centroid.y;
- event.mgesture.dTheta = dTheta;
- event.mgesture.dDist = dDist;
- event.mgesture.numFingers = touch->numDownFingers;
- return SDL_PushEvent(&event) > 0;
-}
-
-static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
- SDL_GestureID gestureId,float error)
-{
- SDL_Event event;
- event.dgesture.type = SDL_DOLLARGESTURE;
- event.dgesture.touchId = touch->id;
- event.dgesture.x = touch->centroid.x;
- event.dgesture.y = touch->centroid.y;
- event.dgesture.gestureId = gestureId;
- event.dgesture.error = error;
- /* A finger came up to trigger this event. */
- event.dgesture.numFingers = touch->numDownFingers + 1;
- return SDL_PushEvent(&event) > 0;
-}
-
-
-static int SDL_SendDollarRecord(SDL_GestureTouch* touch,SDL_GestureID gestureId)
-{
- SDL_Event event;
- event.dgesture.type = SDL_DOLLARRECORD;
- event.dgesture.touchId = touch->id;
- event.dgesture.gestureId = gestureId;
- return SDL_PushEvent(&event) > 0;
-}
-
-
-void SDL_GestureProcessEvent(SDL_Event* event)
-{
- float x,y;
- int index;
- int i;
- float pathDx, pathDy;
- SDL_FloatPoint lastP;
- SDL_FloatPoint lastCentroid;
- float lDist;
- float Dist;
- float dtheta;
- float dDist;
-
- if (event->type == SDL_FINGERMOTION ||
- event->type == SDL_FINGERDOWN ||
- event->type == SDL_FINGERUP) {
- SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
-
- /* Shouldn't be possible */
- if (inTouch == NULL) return;
-
- x = event->tfinger.x;
- y = event->tfinger.y;
-
- /* Finger Up */
- if (event->type == SDL_FINGERUP) {
- SDL_FloatPoint path[DOLLARNPOINTS];
-
- inTouch->numDownFingers--;
-
-#ifdef ENABLE_DOLLAR
- if (inTouch->recording) {
- inTouch->recording = SDL_FALSE;
- dollarNormalize(&inTouch->dollarPath,path);
- /* PrintPath(path); */
- if (recordAll) {
- index = SDL_AddDollarGesture(NULL,path);
- for (i = 0; i < SDL_numGestureTouches; i++)
- SDL_gestureTouch[i].recording = SDL_FALSE;
- }
- else {
- index = SDL_AddDollarGesture(inTouch,path);
- }
-
- if (index >= 0) {
- SDL_SendDollarRecord(inTouch,inTouch->dollarTemplate[index].hash);
- }
- else {
- SDL_SendDollarRecord(inTouch,-1);
- }
- }
- else {
- int bestTempl;
- float error;
- error = dollarRecognize(&inTouch->dollarPath,
- &bestTempl,inTouch);
- if (bestTempl >= 0){
- /* Send Event */
- unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
- SDL_SendGestureDollar(inTouch,gestureId,error);
- /* printf ("%s\n",);("Dollar error: %f\n",error); */
- }
- }
-#endif
- /* inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
- if (inTouch->numDownFingers > 0) {
- inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
- x)/inTouch->numDownFingers;
- inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers+1)-
- y)/inTouch->numDownFingers;
- }
- }
- else if (event->type == SDL_FINGERMOTION) {
- float dx = event->tfinger.dx;
- float dy = event->tfinger.dy;
-#ifdef ENABLE_DOLLAR
- SDL_DollarPath* path = &inTouch->dollarPath;
- if (path->numPoints < MAXPATHSIZE) {
- path->p[path->numPoints].x = inTouch->centroid.x;
- path->p[path->numPoints].y = inTouch->centroid.y;
- pathDx =
- (path->p[path->numPoints].x-path->p[path->numPoints-1].x);
- pathDy =
- (path->p[path->numPoints].y-path->p[path->numPoints-1].y);
- path->length += (float)SDL_sqrt(pathDx*pathDx + pathDy*pathDy);
- path->numPoints++;
- }
-#endif
- lastP.x = x - dx;
- lastP.y = y - dy;
- lastCentroid = inTouch->centroid;
-
- inTouch->centroid.x += dx/inTouch->numDownFingers;
- inTouch->centroid.y += dy/inTouch->numDownFingers;
- /* printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
- if (inTouch->numDownFingers > 1) {
- SDL_FloatPoint lv; /* Vector from centroid to last x,y position */
- SDL_FloatPoint v; /* Vector from centroid to current x,y position */
- /* lv = inTouch->gestureLast[j].cv; */
- lv.x = lastP.x - lastCentroid.x;
- lv.y = lastP.y - lastCentroid.y;
- lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
- /* printf("lDist = %f\n",lDist); */
- v.x = x - inTouch->centroid.x;
- v.y = y - inTouch->centroid.y;
- /* inTouch->gestureLast[j].cv = v; */
- Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
- /* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
-
- /* Normalize Vectors to simplify angle calculation */
- lv.x/=lDist;
- lv.y/=lDist;
- v.x/=Dist;
- v.y/=Dist;
- dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
-
- dDist = (Dist - lDist);
- if (lDist == 0) {dDist = 0;dtheta = 0;} /* To avoid impossible values */
-
- /* inTouch->gestureLast[j].dDist = dDist;
- inTouch->gestureLast[j].dtheta = dtheta;
-
- printf("dDist = %f, dTheta = %f\n",dDist,dtheta);
- gdtheta = gdtheta*.9 + dtheta*.1;
- gdDist = gdDist*.9 + dDist*.1
- knob.r += dDist/numDownFingers;
- knob.ang += dtheta;
- printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
- printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
- SDL_SendGestureMulti(inTouch,dtheta,dDist);
- }
- else {
- /* inTouch->gestureLast[j].dDist = 0;
- inTouch->gestureLast[j].dtheta = 0;
- inTouch->gestureLast[j].cv.x = 0;
- inTouch->gestureLast[j].cv.y = 0; */
- }
- /* inTouch->gestureLast[j].f.p.x = x;
- inTouch->gestureLast[j].f.p.y = y;
- break;
- pressure? */
- }
- else if (event->type == SDL_FINGERDOWN) {
-
- inTouch->numDownFingers++;
- inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers - 1)+
- x)/inTouch->numDownFingers;
- inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
- y)/inTouch->numDownFingers;
- /* printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
- inTouch->centroid.x,inTouch->centroid.y); */
-
-#ifdef ENABLE_DOLLAR
- inTouch->dollarPath.length = 0;
- inTouch->dollarPath.p[0].x = x;
- inTouch->dollarPath.p[0].y = y;
- inTouch->dollarPath.numPoints = 1;
-#endif
- }
- }
-}
-
-/* vi: set ts=4 sw=4 expandtab: */