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author sasuke-arcade <58130089+sasuke-arcade@users.noreply.github.com>2019-12-09 05:07:54 +0900
committer Angelo Salese <angelosa@users.noreply.github.com>2019-12-08 21:07:54 +0100
commit05af405dbe2ce7591c0c30bc3cc633d3e57256ee (patch)
treee5c4d9c5535d513df8a39008f5c6538627884814 /tests
parent5f6c7758c89e4e4b3f80b504b3f9c4a4340077f8 (diff)
nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB (#6017)
* nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB galivan.cpp - TILE_GET_INFO_MEMBER(ninjemak_get_tx_tile_info) : Fixed dusts in lower left (This is for hide custom chip communication). galivan.h - Fixed code indentation. nb1414m4.cpp - dma() : Fixed text attribute reference when erasing of blinking. - kozure_score_msg() : When score is 0, the tens place is blank. - insert_coin_msg(), credit_msg() : If the in-game flag is on, "INSERT COIN" etc. is not displayed. - _0200() : Get the in-game flag bit from sent at command. - _0200() : Removed duplicate bit operations to make code easier to read. - _0e00() : Draw the score when the game over display bit is set. - _0e00() : The flashing bit is no longer applied to game over. * Minor fix * Fixed display bug when insert 10 or more credits in ninjaemak * Undo unintentionally changed coding style by Vusial Studio. * Minor fixes
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