diff options
author | Roberto Fresca <robertof@mamedev.org> | 2014-03-03 23:04:38 +0000 |
---|---|---|
committer | Roberto Fresca <robertof@mamedev.org> | 2014-03-03 23:04:38 +0000 |
commit | f03fc25c25912083217490512cd5f0fda53148b7 (patch) | |
tree | e077c8b4951c681adec76264936ba5de9548bfd5 /src | |
parent | 0f3932081467309094bb7e5b53caccf68d98e983 (diff) |
Inputs from the scratch for Super Star '95. Also improved
inputs from other games of the driver. Marked program as
bad dump. Added technical notes. [Roberto Fresca]
Diffstat (limited to 'src')
-rw-r--r-- | src/mame/drivers/skylncr.c | 234 |
1 files changed, 213 insertions, 21 deletions
diff --git a/src/mame/drivers/skylncr.c b/src/mame/drivers/skylncr.c index 6cd488b8c7d..e0ef8b9d926 100644 --- a/src/mame/drivers/skylncr.c +++ b/src/mame/drivers/skylncr.c @@ -26,6 +26,59 @@ - Proper M5M82C255 device emulation. +**************************************************************************************************** + + Settings: + + Pressing F2, you can enter the DIP switches settings. + Here the translated items: + + .---------------------------------------. + | DIP Switches Settings | + | | + | Main Game % Double-Up % | + | Clown % Reels Speed | + | Coin Scores Key In Scores | + | Payout Limit Key Out Score | + | Max Bet Min Bet | + | <unknown> <unknown> | + | Bonus Base Max Win Bonus | + | Double-Up Y/N Bonus Scores | + | | + '---------------------------------------' + + You also can find the MAME DIP switches menu already translated. + The <unknown> items still need translation. + + Press START (key 1) to exit the mode. + + + Bookkeeping: + + Pressing BOOKKEEPING (key 0), you enter the Record Mode. + Here the translated items: + + .---------------------------------------. + | Record Menu | + | | + | Play Scores Key In Total | + | Win Scores Key Out Total | + | Play Times Coin In Total | + | Win Times Coin Out Total | + | Bonus Scores Short Total | + | Double Play Special Times | + | Double Win Super Show Up | + | Win Times Power On Times | + | Loss Times Working Time H M | + | | + | Version XXXXX | + '---------------------------------------' + + Pressing BOOKKEEPING key again, you can find 2 screens showing + all statistics and the whole historial by winning hand. + + Press START (key 1) to exit the mode. + ***************************************************************************************************/ @@ -567,7 +620,7 @@ static INPUT_PORTS_START( skylncr ) PORT_START("IN2") /* $01 (PPI0 port B) */ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Option 2 (D-UP)") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Down/Low") PORT_CODE(KEYCODE_S) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start") PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN) @@ -579,7 +632,8 @@ static INPUT_PORTS_START( skylncr ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Option 1 (D-UP)") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH) PORT_NAME("Up/High") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Score") @@ -595,7 +649,7 @@ static INPUT_PORTS_START( skylncr ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_START("DSW1") /* $02 (PPI0 port C) */ - PORT_DIPNAME( 0x11, 0x01, "D-UP Percentage" ) + PORT_DIPNAME( 0x11, 0x11, "D-UP Percentage" ) PORT_DIPSETTING( 0x11, "60%" ) PORT_DIPSETTING( 0x01, "70%" ) PORT_DIPSETTING( 0x10, "80%" ) @@ -616,8 +670,8 @@ static INPUT_PORTS_START( skylncr ) PORT_DIPSETTING( 0x40, "32" ) PORT_DIPSETTING( 0x00, "24" ) PORT_DIPNAME( 0x80, 0x00, "Key Out" ) - PORT_DIPSETTING( 0x80, "x100" ) PORT_DIPSETTING( 0x00, "x1" ) + PORT_DIPSETTING( 0x80, "x100" ) PORT_START("DSW2") /* $10 (PPI1 port A) */ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) @@ -631,9 +685,9 @@ static INPUT_PORTS_START( skylncr ) PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) PORT_DIPNAME( 0x18, 0x08, "Payout Limit" ) PORT_DIPSETTING( 0x00, "0" ) - PORT_DIPSETTING( 0x08, "5000" ) - PORT_DIPSETTING( 0x10, "2000" ) PORT_DIPSETTING( 0x18, "1000" ) + PORT_DIPSETTING( 0x10, "2000" ) + PORT_DIPSETTING( 0x08, "5000" ) PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) @@ -695,6 +749,146 @@ static INPUT_PORTS_START( skylncr ) INPUT_PORTS_END +static INPUT_PORTS_START( sstar97 ) + PORT_START("IN1") /* $00 (PPI0 port A) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SLOT_STOP2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP3) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN) + + PORT_START("IN2") /* $01 (PPI0 port B) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_LOW) PORT_NAME("Low") PORT_CODE(KEYCODE_S) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1) PORT_NAME("Start") + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN) + + PORT_START("IN3") /* $11 (PPI1 port B) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_IMPULSE(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("High") PORT_CODE(KEYCODE_A) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Score") + + PORT_START("IN4") /* $12 (PPI1 port C) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_R) PORT_NAME("Reset") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats") + PORT_SERVICE_NO_TOGGLE( 0x08, IP_ACTIVE_LOW ) /* Settings */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) + + PORT_START("DSW1") /* $02 (PPI0 port C) */ + PORT_DIPNAME( 0x11, 0x11, "D-UP Percentage" ) + PORT_DIPSETTING( 0x11, "60%" ) + PORT_DIPSETTING( 0x01, "70%" ) + PORT_DIPSETTING( 0x10, "80%" ) + PORT_DIPSETTING( 0x00, "90%" ) + PORT_DIPNAME( 0x0e, 0x0e, "Unknown (1st col, 6th row)" ) + PORT_DIPSETTING( 0x0e, "5" ) + PORT_DIPSETTING( 0x0c, "6" ) + PORT_DIPSETTING( 0x0a, "7" ) + PORT_DIPSETTING( 0x08, "8" ) + PORT_DIPSETTING( 0x06, "9" ) + PORT_DIPSETTING( 0x04, "10" ) + PORT_DIPSETTING( 0x02, "11" ) + PORT_DIPSETTING( 0x00, "12" ) + PORT_DIPNAME( 0x20, 0x20, "Reels Speed" ) + PORT_DIPSETTING( 0x20, "Slow" ) + PORT_DIPSETTING( 0x00, "Fast" ) + PORT_DIPNAME( 0x40, 0x40, "Bonus Score" ) + PORT_DIPSETTING( 0x00, "24" ) + PORT_DIPSETTING( 0x40, "32" ) + PORT_DIPNAME( 0x80, 0x00, "Key Out" ) + PORT_DIPSETTING( 0x00, "x1" ) + PORT_DIPSETTING( 0x80, "x100" ) + + PORT_START("DSW2") /* $10 (PPI1 port A) */ + PORT_DIPNAME( 0x03, 0x03, "Main Game Percentage" ) + PORT_DIPSETTING( 0x03, "60%" ) + PORT_DIPSETTING( 0x02, "70%" ) + PORT_DIPSETTING( 0x01, "80%" ) + PORT_DIPSETTING( 0x00, "90%" ) + PORT_DIPNAME( 0x04, 0x04, "Double-Up" ) + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x18, 0x18, "Payout Limit" ) + PORT_DIPSETTING( 0x00, "0" ) + PORT_DIPSETTING( 0x18, "1000" ) + PORT_DIPSETTING( 0x10, "2000" ) + PORT_DIPSETTING( 0x08, "5000" ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0xc0, 0xc0, "Clown Percentage" ) + PORT_DIPSETTING( 0xc0, "60%" ) + PORT_DIPSETTING( 0x80, "70%" ) + PORT_DIPSETTING( 0x40, "80%" ) + PORT_DIPSETTING( 0x00, "90%" ) + + PORT_START("DSW3") /* AY8910 port A */ + PORT_DIPNAME( 0x07, 0x07, "Coinage A, B & C" ) + PORT_DIPSETTING( 0x00, "1 Coin / 1 Credit" ) + PORT_DIPSETTING( 0x01, "1 Coin / 5 Credits" ) + PORT_DIPSETTING( 0x02, "1 Coin / 10 Credits" ) + PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" ) + PORT_DIPSETTING( 0x04, "1 Coin / 30 Credits" ) + PORT_DIPSETTING( 0x05, "1 Coin / 40 Credits" ) + PORT_DIPSETTING( 0x06, "1 Coin / 50 Credits" ) + PORT_DIPSETTING( 0x07, "1 Coin / 100 Credit" ) + PORT_DIPNAME( 0x18, 0x18, "Base Bonus (Bonus Bottom)" ) + PORT_DIPSETTING( 0x18, "200" ) + PORT_DIPSETTING( 0x10, "400" ) + PORT_DIPSETTING( 0x08, "600" ) + PORT_DIPSETTING( 0x00, "800" ) + PORT_DIPNAME( 0x20, 0x20, "Max Win Bonus" ) + PORT_DIPSETTING( 0x20, "10000" ) + PORT_DIPSETTING( 0x00, "20000" ) + PORT_DIPNAME( 0xc0, 0xc0, "Minimum Bet" ) + PORT_DIPSETTING( 0xc0, "0" ) + PORT_DIPSETTING( 0x80, "8" ) + PORT_DIPSETTING( 0x40, "16" ) + PORT_DIPSETTING( 0x00, "32" ) + + PORT_START("DSW4") /* AY8910 port B */ + PORT_DIPNAME( 0x07, 0x07, "Remote Credits" ) + PORT_DIPSETTING( 0x00, "1 Pulse / 100 Credits" ) + PORT_DIPSETTING( 0x01, "1 Pulse / 110 Credits" ) + PORT_DIPSETTING( 0x02, "1 Pulse / 120 Credits" ) + PORT_DIPSETTING( 0x03, "1 Pulse / 130 Credits" ) + PORT_DIPSETTING( 0x04, "1 Pulse / 200 Credits" ) + PORT_DIPSETTING( 0x05, "1 Pulse / 400 Credits" ) + PORT_DIPSETTING( 0x06, "1 Pulse / 500 Credits" ) + PORT_DIPSETTING( 0x07, "1 Pulse / 1000 Credits" ) + PORT_DIPNAME( 0x18, 0x18, "Max Bet" ) + PORT_DIPSETTING( 0x18, "32" ) + PORT_DIPSETTING( 0x10, "64" ) + PORT_DIPSETTING( 0x08, "72" ) + PORT_DIPSETTING( 0x00, "80" ) + PORT_DIPNAME( 0xe0, 0xe0, "Unknown (2nd col, 6th row)" ) + PORT_DIPSETTING( 0xe0, "6" ) + PORT_DIPSETTING( 0xc0, "8" ) + PORT_DIPSETTING( 0xa0, "10" ) + PORT_DIPSETTING( 0x80, "12" ) + PORT_DIPSETTING( 0x60, "14" ) + PORT_DIPSETTING( 0x40, "16" ) + PORT_DIPSETTING( 0x20, "18" ) + PORT_DIPSETTING( 0x00, "20" ) +INPUT_PORTS_END + + /************************************** * PPI 8255 (x2) Interface * **************************************/ @@ -913,9 +1107,11 @@ ROM_START( leader ) ROM_END /* - Unknown Bordun International game... + Super Star '97 + Bordun International. + PCB looks similar to Sky Lancer. - + 1x M5M82C255ASP for I/O, 1x daughterboard with Z80 CPU, 1x AY-3-8910A @@ -927,23 +1123,19 @@ ROM_END 2x UM70C171-66 1x HM6116LP-4 5x HM6116L-120 - - Graphics set is for a game like Gold Star or Lucky 8. - Title is in japanese plus -'97- - (seeing the decoded tiles) One extra ROM (u48) is blank. Sure is the one that store the palette at offset $C000. - + Also suspect that graphics ROMs are underdumped since they lack of at least 4 extra big girl pictures. - + BP 170 to see the palette registers... */ ROM_START( sstar97 ) ROM_REGION( 0x80000, "maincpu", 0 ) - ROM_LOAD( "27256.u15", 0x0000, 0x8000, CRC(a5da4f92) SHA1(82ac70bd379649f130db017aa226d0247db0f3cd) ) + ROM_LOAD( "27256.u15", 0x0000, 0x8000, BAD_DUMP CRC(a5da4f92) SHA1(82ac70bd379649f130db017aa226d0247db0f3cd) ) // underdump? ROM_LOAD( "unknown.u48", 0x8000, 0x8000, BAD_DUMP CRC(9f4c02e3) SHA1(05975184130ea7dd3bb5d32eff77b585bd53e6b5) ) // palette borrowed from other game ROM_REGION( 0x40000, "gfx1", 0 ) @@ -975,9 +1167,9 @@ DRIVER_INIT_MEMBER(skylncr_state,skylncr) * Game Drivers * ****************************************************/ -/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ -GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, ver.U450C)", 0 ) -GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Butterfly Video Game (ver.U350C)", 0 ) -GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Mad Zoo (ver.U450C)", 0 ) -GAME( 1995, leader, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "bootleg", "Leader", GAME_NOT_WORKING ) -GAME( 199?, sstar97, 0, sstar97, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Super Star '97", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS ) +/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS */ +GAME( 1995, skylncr, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Sky Lancer (Bordun, version U450C)", 0 ) +GAME( 1995, butrfly, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Butterfly Video Game (version U350C)", 0 ) +GAME( 1995, madzoo, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "Bordun International", "Mad Zoo (version U450C)", 0 ) +GAME( 1995, leader, 0, skylncr, skylncr, skylncr_state, skylncr, ROT0, "bootleg", "Leader", GAME_NOT_WORKING ) +GAME( 199?, sstar97, 0, sstar97, sstar97, skylncr_state, skylncr, ROT0, "Bordun International", "Super Star '97 (version V153B)", GAME_WRONG_COLORS | GAME_IMPERFECT_GRAPHICS ) |