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author Couriersud <couriersud@users.noreply.github.com>2008-09-26 07:48:21 +0000
committer Couriersud <couriersud@users.noreply.github.com>2008-09-26 07:48:21 +0000
commitd9988a4f2184bd9cd3d02a07467404639baee0b3 (patch)
tree551ce18a97b40909dfd4094e9adf26d480f0a0c5 /src
parent3e245f35a9d6f5fbd172a96dca8bf6c0e4f526b4 (diff)
01187: gseeker: In attract mode, there is a priority error where a stealth bomber is coming out of a hanger.
Diffstat (limited to 'src')
-rw-r--r--src/mame/video/taito_f3.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mame/video/taito_f3.c b/src/mame/video/taito_f3.c
index 166495c7307..198346299a5 100644
--- a/src/mame/video/taito_f3.c
+++ b/src/mame/video/taito_f3.c
@@ -2557,11 +2557,13 @@ static void scanline_draw(running_machine *machine, bitmap_t *bitmap, const rect
/*
sprite priority==playfield priority
+ GSEEKER (plane leaving hangar) --> sprite
BUBSYMPH (title) ---> sprite
DARIUSG (ZONE V' BOSS) ---> playfield
*/
if (f3_game == BUBSYMPH ) sp++; //BUBSYMPH (title)
+ if (f3_game == GSEEKER ) sp++; //GSEEKER (plane leaving hangar)
if( sp>l0) sprite[0]|=sflg;
else if(sp<=l0 && sp>l1) sprite[1]|=sflg;