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author Ivan Vangelista <mesgnet@yahoo.it>2017-03-06 23:17:27 +0100
committer Ivan Vangelista <mesgnet@yahoo.it>2017-03-06 23:17:27 +0100
commitb7678b2ca8fe8ddb8809de5de36743fab21e5142 (patch)
treedbafca84f99042645d9c3491b6d7091c340c7f15 /src
parent58b3d34358ecbc4a7e3ea143544f180b37de2d0e (diff)
aristmk5.cpp: new sets, layouts, documentation [Heihachi_73]
Diffstat (limited to 'src')
-rw-r--r--src/mame/drivers/aristmk5.cpp3413
-rw-r--r--src/mame/layout/aristmk5.lay54
-rw-r--r--src/mame/layout/aristmk5_us.lay4
-rw-r--r--src/mame/layout/aristmk5_us_200.lay267
-rw-r--r--src/mame/layout/baddog.lay487
-rw-r--r--src/mame/layout/bparty.lay687
-rw-r--r--src/mame/layout/cashcatnz.lay343
-rw-r--r--src/mame/layout/cashcham.lay265
-rw-r--r--src/mame/layout/cashchama.lay265
-rw-r--r--src/mame/layout/cashchamnz.lay343
-rw-r--r--src/mame/layout/checkma5.lay495
-rw-r--r--src/mame/layout/coralrc2.lay265
-rw-r--r--src/mame/layout/cuckoou.lay687
-rw-r--r--src/mame/layout/dimtouch.lay265
-rw-r--r--src/mame/layout/dolphntr.lay265
-rw-r--r--src/mame/layout/dolphntrb.lay265
-rw-r--r--src/mame/layout/dolphntrce.lay519
-rw-r--r--src/mame/layout/dreamwv.lay265
-rw-r--r--src/mame/layout/dynajack.lay811
-rw-r--r--src/mame/layout/fortellr.lay811
-rw-r--r--src/mame/layout/geisha.lay343
-rw-r--r--src/mame/layout/genmagi.lay265
-rw-r--r--src/mame/layout/goldenra.lay265
-rw-r--r--src/mame/layout/goldpyrb.lay265
-rw-r--r--src/mame/layout/incasun.lay265
-rw-r--r--src/mame/layout/incasunnz.lay343
-rw-r--r--src/mame/layout/indrema5.lay265
-rw-r--r--src/mame/layout/jungjuic.lay265
-rw-r--r--src/mame/layout/kgalah.lay265
-rw-r--r--src/mame/layout/kgbirda5.lay265
-rw-r--r--src/mame/layout/locoloota.lay265
-rw-r--r--src/mame/layout/magimaska.lay435
-rw-r--r--src/mame/layout/marmagic.lay798
-rw-r--r--src/mame/layout/montree.lay343
-rw-r--r--src/mame/layout/mountmon.lay265
-rw-r--r--src/mame/layout/multidrw.lay260
-rw-r--r--src/mame/layout/mystgard.lay265
-rw-r--r--src/mame/layout/orchidms.lay265
-rw-r--r--src/mame/layout/pantmaga.lay261
-rw-r--r--src/mame/layout/pengpuck.lay687
-rw-r--r--src/mame/layout/penpir2.lay265
-rw-r--r--src/mame/layout/petshop.lay265
-rw-r--r--src/mame/layout/przfight.lay248
-rw-r--r--src/mame/layout/qnile.lay265
-rw-r--r--src/mame/layout/qnilec.lay265
-rw-r--r--src/mame/layout/qnilecea.lay687
-rw-r--r--src/mame/layout/qniled.lay265
-rw-r--r--src/mame/layout/qtbird.lay265
-rw-r--r--src/mame/layout/reelrock.lay265
-rw-r--r--src/mame/layout/retrsamb.lay265
-rw-r--r--src/mame/layout/sbuk2.lay209
-rw-r--r--src/mame/layout/sbuk3.lay257
-rw-r--r--src/mame/layout/snowcat.lay265
-rw-r--r--src/mame/layout/swhr2.lay265
-rw-r--r--src/mame/layout/trstrove.lay265
-rw-r--r--src/mame/layout/wamazon.lay265
-rw-r--r--src/mame/layout/wamazona.lay261
-rw-r--r--src/mame/layout/wcougar.lay265
-rw-r--r--src/mame/layout/wikwin.lay265
-rw-r--r--src/mame/layout/wildbill.lay265
-rw-r--r--src/mame/layout/wizways.lay265
-rw-r--r--src/mame/layout/wnpost.lay267
-rw-r--r--src/mame/layout/wtiger.lay265
-rw-r--r--src/mame/layout/yukongld.lay551
-rw-r--r--src/mame/mame.lst247
65 files changed, 23754 insertions, 904 deletions
diff --git a/src/mame/drivers/aristmk5.cpp b/src/mame/drivers/aristmk5.cpp
index 181536eb02f..f991e8db003 100644
--- a/src/mame/drivers/aristmk5.cpp
+++ b/src/mame/drivers/aristmk5.cpp
@@ -5,11 +5,86 @@
Aristocrat MK5 / MKV hardware
possibly 'Acorn Archimedes on a chip' hardware
+ Current significant issues:
+ - Games run twice as fast as they should, music is double speed etc.
+ There are threads that say when running in VGA mode an original AA
+ will play music etc. at half the expected speed, so it is likely
+ that the way the timers work differs in this mode (25hz instead of 50?)
+ - Games lock up after 50 spins
+
Note: ARM250 mapping is not identical to plain AA
BIOS ROMs are actually nowhere to be found on a regular MK5 system. They can be used
to change the system configurations on a PCB board by swapping them with the game ROMs
- u7/u11 locations.
+ U7/U11 locations.
+
+ Casino versions actually do have a BIOS, otherwise known as a Base System, which is installed at U7/U11 at all times.
+ Casino game EPROMs are loaded in U8/U12 and beyond.
+
+ Casino games, as well as games from Queensland and Victoria, require a comms protocol to be emulated,
+ otherwise they will remain in a disabled state and will not coin up.
+
+ Most New Zealand games have an autoplay option, which is enabled by default in the options.
+ The Autoplay button replaces the fourth play line button normally used for 7 or 15 lines.
+
+ The gamble (double up) feature can be enabled in the options on non-US machines. It is disabled by default.
+ Some machines have different gamble features, such as being able to bet on the four card suits for 4:1 odds,
+ or to spin a single slot reel which has 2:1, 3:1, 5:1, 10:1 or 100:1 odds of landing on the middle line.
+ Other games replace the cards with animations, for example the double up game in Prize Fight bets on which
+ boxer will knock out the other, likewise in Sumo Spins one sumo wrestler will ring-out the other.
+ In both Prize Fight and Sumo Spins the two opponents are wearing either red or black just like the cards they replaced.
+
+ On US machines which do not require set chips, dip switch DSW2-1 enables or disables the double up feature.
+ On US games which do require set chips, the gamble option is in the set chips, if the regional jurisdiction allows for it to be enabled.
+ US games only seem to have the standard red/black double up included.
+
+ Regional button layout differences:
+ US games have the payline buttons on the top row, the player selects the number of lines to be played first before choosing the bet multiplier to spin.
+ Non-US games have the bet buttons on the top row, the player selects the bet multiplier first before selecting the amount of lines to play.
+ An exception to the non-US layout applies if the game only has one payline, for example wamazona. In this case, the bottom row is used for the bet multipliers.
+ Some non-US games default to 1 credit per line when there are zero credits in the machine so that a player does not accidentally bet higher than intended.
+
+ Some games can be set up to multiple bet and line configurations. Usually this applies to the US set chip games,
+ however some Australian games also have this option, such as baddog, marmagic, trojhors and tritreat.
+ Due to technical limitations in MAME, only one button panel example per game can be shown in the "Input (this Machine)" screen,
+ however multiple button panels are supported as artwork files.
+
+ US Hyperlink (e.g. Cash Express) games will not trigger the jackpot feature if the link system is not hooked up.
+ This affects dolphntrce, dolphntrcea, dolphntrceb, pengpuck, qnilece and qnilecea.
+
+ Non-US Hyperlink games will still trigger the jackpot feature as intended, however, without the link system hooked up,
+ progressive jackpot credits cannot be awarded. If the link system is offline on a real machine, the game will disable itself
+ after the Hyperlink feature and a hand pay of the jackpot amount won at the time of the Hyperlink feature would be required.
+ Normally if this occurs in the wild the machine is immediately taken out of service.
+
+ List of Hyperlink systems/themes on MK5 hardware:
+ Cash Express - Train theme.
+ Penguin Pucks(?) - Arctic/Antarctic theme, based on Cash Express. Official name is unknown, this name is found in the strings next to the Penguin Pays game title in pengpuck.
+ Maximillions - Game show style theme, stylized as Maximillion$. A similar game for the US market is Millioniser, stylized as Millioni$er.
+ Scorchin' Fortune - Sports car/racing theme, based on Cash Express.
+ Born To Be Wild - Motorcycle theme, based on Cash Express, later recycled on MK6 hardware as Thunder Heart (not to be confused with the game itself).
+
+ Note: The Hyperlink jackpot feature trigger is won at random and is predetermined the instant the player has started a game.
+ Pressing the buttons to stop the Hyperlink reels is only a visual effect with no skill involved, likewise touching the icons to reveal the characters in Maximillions.
+ The jackpot level won (e.g. Grand, Major, Minor or Min) is also predetermined at the start of the game.
+
+ Most Hyperlink games have a set of four eight-digit, 7-segment LEDs installed in the topbox for displaying the progressive jackpots.
+ The Grand and Major jackpot displays are larger than the Minor and Mini jackpot displays.
+
+ There is a discrepancy with some game names between the ROMs and the artwork or even official documents:
+ For example, swhr2 is called Sweethearts II inside the ROM, however on the artwork it is called Sweet Hearts II.
+ Mountain Money displays "MOONSHINE MONEY" when a win with the wild Moonshine occurs. The game itself is not called Moonshine Money.
+ Chicken displays "Chicken Run Feature Completed" at the end of the feature. The game itself is not called Chicken Run.
+
+ Some games also have completely different artwork (using the same theme and paytable) but use the same ROMs for another game. Examples are:
+ Heart Throb = Sweethearts II (Heart Throb confirmed as using 0200004V EPROMs)
+ Moon Fire = Indian Dreaming (Moon Fire confirmed as using 0100845V EPROMs)
+ Golden Pyramids = Queen of the Nile (note that some ROMs actually do contain the Golden Pyramids string)
+
+ Note that the artwork for Golden Pyramids (NSW/ACT) has a 1996 copyright, whereas Queen of the Nile has a 1997 copyright.
+ Earlier versions of Golden Pyramids (undumped) have prerecorded win music from MK2.5/MK4 games, as with other early MK5 games.
+ Queen of the Nile does not use this early prerecorded music in any of its variants.
+ It is possible that Queen of the Nile ROMs were used as offical replacements/upgrades for earlier version Golden Pyramids ROMs.
TODO (MK-5 specific):
- Fix remaining errors
@@ -166,10 +241,8 @@
*****************************************************************************************************************/
-
#include "emu.h"
#include "includes/archimds.h"
-
#include "cpu/arm/arm.h"
#include "machine/ds1302.h"
#include "machine/watchdog.h"
@@ -182,8 +255,70 @@
#include "sound/volt_reg.h"
#include "speaker.h"
-#include "aristmk5.lh"
-#include "aristmk5_us.lh"
+// Non-US button layouts Bet buttons Lines Gamble Other
+#include "aristmk5.lh" // 1, 2, 3, 5, 10 20 suits TW/SF
+#include "baddog.lh" // Video Poker
+#include "cashcatnz.lh" // 1, 2, 3, 4, 5 9 suits TW/SF, 7L or Autoplay
+#include "cashcham.lh" // 1, 5, 10, 20, 25 20 suits
+#include "cashchama.lh" // 1, 2, 3, 4, 5 20 suits
+#include "cashchamnz.lh" // 1, 2, 3, 4, 5 20 suits 15L or Autoplay
+#include "checkma5.lh" // multiple configs 1/3 suits TW/SF
+#include "coralrc2.lh" // 1, 2, 3, 5, 25 20 suits
+#include "dimtouch.lh" // 1, 2, 3, 5, 10 9 suits TW/SF (touch-based gamble feature)
+#include "dolphntrb.lh" // 1, 2, 3, 5, 10 9 suits TW/SF
+#include "dreamwv.lh" // 1, 2, 5, 10, 20 9 suits TW/SF (touch-based gamble feature)
+#include "dynajack.lh" // multiple configs 9/20 suits TW/SF
+#include "fortellr.lh" // multiple configs 9/20 suits TW/SF (different bets to dynajack)
+#include "geisha.lh" // 1, 2, 3, 5, 12 20 suits TW/SF, 15L or Autoplay
+#include "genmagi.lh" // 1, 2, 3, 5, 25 20 suits TW/SF (touch-based gamble feature)
+#include "goldenra.lh" // 1, 2, 5, 25, 50 20 suits TW/SF
+#include "goldpyrb.lh" // 1, 2, 3, 5, 10 9 suits TW/SF, Service
+#include "incasun.lh" // 1, 2, 3, 5, 25 20 suits TW/SF
+#include "incasunnz.lh" // 1, 2, 3, 4, 5 20 suits TW/SF, 15L or Autoplay
+#include "indrema5.lh" // 1, 2, 5, 10, 20 243 suits TW/SF
+#include "jungjuic.lh" // 1, 2, 3, 4, 5 9 red/black Service
+#include "kgalah.lh" // 1, 2, 3, 5, 10 20 suits
+#include "kgbirda5.lh" // 1, 2, 3, 5, 10 5 red/black
+#include "locoloota.lh" // 1, 2, 5, 10, 20 9 suits
+#include "marmagic.lh" // multiple configs 9/20 suits TW/SF (different bets to dynajack/fortellr)
+#include "montree.lh" // 1, 2, 3, 5, 12 20 suits 15L or Autoplay
+#include "mountmon.lh" // 1, 5, 10, 25, 50 20 suits
+#include "multidrw.lh" // Video Poker (different to baddog)
+#include "mystgard.lh" // 1, 2, 3, 4, 5 20 red/black
+#include "orchidms.lh" // 1, 5, 10, 25, 50 10 suits
+#include "snowcat.lh" // 1, 2, 3, 5, 10 9 suits
+#include "pantmaga.lh" // 1, 2 5 suits
+#include "penpir2.lh" // 1, 2, 3, 5, 10 20 suits Service
+#include "petshop.lh" // 1, 2, 3, 5, 10 20 suits Different layout to other games
+#include "przfight.lh" // 1, 2, 3 3 red/black
+#include "qnile.lh" // 1, 5, 10, 20, 25 20 suits TW/SF
+#include "qnilec.lh" // 1, 2, 5, 10, 20 9 suits TW/SF
+#include "qniled.lh" // 1, 2, 3 3 suits TW/SF
+#include "qtbird.lh" // 1, 2, 3, 4, 5 9 red/black
+#include "reelrock.lh" // 1, 2, 3, 5, 8 243 suits
+#include "retrsamb.lh" // 1, 2, 3, 5, 10 9 odds
+#include "sbuk2.lh" // 1, 2, 3, 4, 5 1 red/black Single line game
+#include "sbuk3.lh" // 1, 2, 3 3 odds TW/SF
+#include "swhr2.lh" // 1, 2, 3, 5, 10 9 red/black
+#include "trstrove.lh" // 1, 2, 5, 10, 25 20 suits Take Win/Start Feature
+#include "wamazon.lh" // 1, 2, 3 3 suits Play Feature Game
+#include "wamazona.lh" // 1, 2, 3, 5, 10 1 suits Single line game
+#include "wcougar.lh" // 1, 2, 5, 10, 20 9 red/black
+#include "wikwin.lh" // 1, 2, 3, 4 243 suits Max Bet button
+#include "wildbill.lh" // 1, 2, 3 3 suits
+#include "wtiger.lh" // 1, 2, 3, 5, 10 20 suits Classic Buy Feature
+#include "wizways.lh" // 1, 2, 5, 10, 20 243 suits
+#include "yukongld.lh" // multiple configs 20 suits TW/SF
+
+#include "aristmk5_us.lh" // 1, 2, 3, 5, 10 9 red/black (all US games only have red/black)
+#include "aristmk5_us_200.lh" // 1, 2, 3, 5, 10 20
+#include "bparty.lh" // 20 lines, multiple layouts
+#include "cuckoou.lh" // 9 lines, multiple layouts
+#include "dolphntrce.lh" // 20 lines, multiple layouts
+#include "magimaska.lh" // 9 lines, multiple layouts
+#include "pengpuck.lh" // 20 lines, multiple layouts
+#include "qnilecea.lh" // 9 lines, multiple layouts
+#include "wnpost.lh" // 1, 2, 3, 5, 10 5
#define MASTER_CLOCK XTAL_72MHz /* confirmed */
@@ -805,13 +940,13 @@ static INPUT_PORTS_START( aristmk5_usa )
PORT_START("P2")
PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Cashout")
- PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("1 Line")
- PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("3 Lines")
- PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("5 Lines")
- PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("7 Lines")
- PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("9 Lines")
- PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // unused
- PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) // unused
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Play 1 Line")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Play 3 Lines")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Play 5 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 7 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Play 9 Lines")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_START("P3")
PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z)
@@ -847,52 +982,644 @@ static INPUT_PORTS_START( aristmk5 )
PORT_CONFSETTING( 0x03, "Game Mode" )
PORT_START("P1")
- PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Gamble")
- PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
- PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 20 Lines / Black")
- PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines")
- PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 10 Lines")
- PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 5 Lines")
- PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line / Red")
- PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Reserve")
- PORT_BIT(0x00000100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Collect")
- PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit / Heart")
- PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits / Diamond")
- PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 3 Credits")
- PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits / Club")
- PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 10 Credits / Spade")
- PORT_BIT(0x00004000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) // unused
- PORT_BIT(0x00008000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) // unused
+ PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Gamble")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win / Start Feature")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 20 Lines / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 10 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 5 Lines")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line / Red")
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Reserve")
+ PORT_BIT(0x00000100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Collect")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit / Heart")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 10 Credits / Spade")
+ PORT_BIT(0x00004000, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00008000, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x00ff0000, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_START("P2")
- PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Reset Key")
+ PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("Reset Key")
PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_SERVICE)
PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_UNUSED)
PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_UNUSED)
- PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_OTHER) // Hopper full
- PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_OTHER) // Hopper empty
- PORT_BIT(0x00000100, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_NAME("Main door optical sensor")
- PORT_BIT(0x0000fe00, IP_ACTIVE_HIGH, IPT_UNUSED) // Unused optical security sensors
- PORT_BIT(0x00010000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_TOGGLE PORT_NAME("Logic door")
- PORT_BIT(0x00020000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_TOGGLE PORT_NAME("Topbox door")
- PORT_BIT(0x00040000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_TOGGLE PORT_NAME("Meter cage")
- PORT_BIT(0x00080000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_TOGGLE PORT_NAME("Cashbox door")
- PORT_BIT(0x00100000, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_NAME("Main door")
- PORT_BIT(0x00200000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_TOGGLE PORT_NAME("Bill acceptor door")
- PORT_BIT(0x00c00000, IP_ACTIVE_HIGH, IPT_UNUSED) // Unused mechanical security switch
-
- PORT_START("P3")
- PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CUSTOM_MEMBER(DEVICE_SELF, aristmk5_state, hopper_r, nullptr)
- PORT_BIT(0x000000f8, IP_ACTIVE_HIGH, IPT_SPECIAL) PORT_CUSTOM_MEMBER(DEVICE_SELF, aristmk5_state, coin_r, nullptr)
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_OTHER) // Hopper full
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_OTHER) // Hopper empty
+ PORT_BIT(0x00000100, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_NAME("Main door optical sensor")
+ PORT_BIT(0x0000fe00, IP_ACTIVE_HIGH, IPT_UNUSED) // Unused optical security sensors
+ PORT_BIT(0x00010000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_TOGGLE PORT_NAME("Logic door")
+ PORT_BIT(0x00020000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Z) PORT_TOGGLE PORT_NAME("Topbox door")
+ PORT_BIT(0x00040000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_X) PORT_TOGGLE PORT_NAME("Meter cage")
+ PORT_BIT(0x00080000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_TOGGLE PORT_NAME("Cashbox door")
+ PORT_BIT(0x00100000, IP_ACTIVE_LOW, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_TOGGLE PORT_NAME("Main door")
+ PORT_BIT(0x00200000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_TOGGLE PORT_NAME("Bill acceptor door")
+ PORT_BIT(0x00c00000, IP_ACTIVE_HIGH, IPT_UNUSED) // Unused mechanical security switch
+
+PORT_START("P3")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CUSTOM_MEMBER(DEVICE_SELF, aristmk5_state, hopper_r, nullptr)
+ PORT_BIT(0x000000f8, IP_ACTIVE_HIGH, IPT_SPECIAL) PORT_CUSTOM_MEMBER(DEVICE_SELF, aristmk5_state, coin_r, nullptr)
PORT_START("P6")
- PORT_BIT(0x00000002, IP_ACTIVE_LOW, IPT_OTHER) // Battery
+ PORT_BIT(0x00000002, IP_ACTIVE_LOW, IPT_OTHER) // Battery
PORT_START("EXTRA")
- PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_COIN1) PORT_CHANGED_MEMBER(DEVICE_SELF, aristmk5_state, coin_start, nullptr)
+ PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_COIN1) PORT_CHANGED_MEMBER(DEVICE_SELF, aristmk5_state, coin_start, nullptr)
+INPUT_PORTS_END
+
+/********** Game-specific button labels **********/
+
+static INPUT_PORTS_START(aristmk5_9)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 9 Lines / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 7 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 5 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 3 Lines")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(trstrove)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 25 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(qnile)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 5 Credits / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 10 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 20 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 25 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(cashcham)
+ PORT_INCLUDE(qnile)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(cashchama)
+ PORT_INCLUDE(cashcham)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 4 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 5 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(cashchamnz)
+ PORT_INCLUDE(cashchama)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines / Autoplay")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(incasunnz)
+ PORT_INCLUDE(cashchamnz)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win / Start Feature")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(chariotc)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 20 Lines / Chariot 5 / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines / Chariot 4")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 10 Lines / Chariot 3")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 5 Lines / Chariot 2")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line / Chariot 1 / Red")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(chariotcv)
+ PORT_INCLUDE(chariotc)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 9 Lines / Chariot 5 / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 7 Lines / Chariot 4")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 5 Lines / Chariot 3")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 3 Lines / Chariot 2")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(geisha)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines / Autoplay")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 12 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(montree)
+ PORT_INCLUDE(geisha)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(goldenra) // marmagic uses the same button panel as goldenra for 1000 credit play, however it has a number of other bet and line options
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 25 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 50 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(dynajack) // button panel reflects 1000 credit option only
+ PORT_INCLUDE(goldenra)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win / Free Spin")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(goldpyrb)
+ PORT_INCLUDE(aristmk5_9)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Service")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(penpir2)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Service")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(incasun)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 25 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(coralrc2)
+ PORT_INCLUDE(incasun)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(genmagi)
+ PORT_INCLUDE(incasun)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit") // No red/black/suits on the buttons
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits") // Gamble feature is touchscreen-based
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 25 Credits")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 20 Lines")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win / Start Free Games")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(adonisce)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 20 Lines / Black / Train 5")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines / Train 4")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 10 Lines / Train 3")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 5 Lines / Train 2")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line / Red / Train 1")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(kgalah)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(petshop) // different input order, weird
+ PORT_INCLUDE(kgalah)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 10 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 5 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line / Red")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit / Heart")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits / Diamond")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 3 Credits / Club")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(rushrst)
+ PORT_INCLUDE(cashchama)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines / Run")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(mystgard)
+ PORT_INCLUDE(kgalah)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 4 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 5 Credits")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(mountmon)
+ PORT_INCLUDE(mystgard)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 10 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 25 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 50 Credits")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(orchidms)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 10 Lines / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 8 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 4 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 2 Lines")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 5 Credits / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 10 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 25 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 50 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(qnilec)
+ PORT_INCLUDE(aristmk5_9)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 20 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(locoloota)
+ PORT_INCLUDE(qnilec)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(snowcat)
+ PORT_INCLUDE(aristmk5_9)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(chickna5)
+ PORT_INCLUDE(snowcat)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 7 Lines / Run")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(pantmaga)
+ PORT_INCLUDE(snowcat)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 5 Lines / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 4 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 3 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 2 Lines")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(retrsamb)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 9 Lines / x100")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 7 Lines / x10")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 5 Lines / x5")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 3 Lines / x3")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line / x2")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 10 Credits")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(sbuk3)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("x100")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 3 Lines / x10")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 2 Lines / x5")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 1 Line / x3")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("x2")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_UNUSED) // unused bet button 1
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 1 Credit")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_UNUSED) // unused bet button 5
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(retrsam)
+ PORT_INCLUDE(sbuk3)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(swhr2)
+ PORT_INCLUDE(aristmk5_9)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 Credit")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 10 Credits")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(dimtouch)
+ PORT_INCLUDE(swhr2)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 9 Lines") // No red/black/suits on the buttons
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line") // Gamble feature is touchscreen-based
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(qtbird)
+ PORT_INCLUDE(swhr2)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 4 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 5 Credits")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(jungjuic)
+ PORT_INCLUDE(qtbird)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Service")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wcougar)
+ PORT_INCLUDE(swhr2)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 20 Credits")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(dreamwv)
+ PORT_INCLUDE(wcougar)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 9 Lines") // No red/black/suits on the buttons
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 1 Line") // Gamble feature is touchscreen-based
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(kgbirda5)
+ PORT_INCLUDE(swhr2)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 5 Lines / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 4 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 3 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 2 Lines")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(checkma5)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 3 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 2 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 1 Line")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Red")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Heart")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 1 Credit / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 3 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wildbill)
+ PORT_INCLUDE(checkma5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(przfight)
+ PORT_INCLUDE(wildbill)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 1 Credit")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_UNUSED)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wamazon)
+ PORT_INCLUDE(wildbill)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play Feature Game / Black")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wamazona)
+ PORT_INCLUDE(wildbill)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Bet 10 Credits / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Bet 1 Credit / Red")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Club")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(sbuk2)
+ PORT_INCLUDE(kgalah)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Bet 5 Credits / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Bet 4 Credits")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Bet 2 Credits")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Bet 1 Credit / Red")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_UNUSED)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(unicorndnz)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 15 Lines / Autoplay")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wtiger)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Standard Game")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Classic Buy Feature / Start Feature")
+ PORT_BIT(0x00000080, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("Gamble / Reserve")
+ PORT_BIT(0x00000100, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("Take Win / Collect")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(indrema5)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Play 243 Ways / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Play 81 Ways")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Play 27 Ways")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Play 9 Ways")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Play 3 Ways / Red")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 20 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wizways)
+ PORT_INCLUDE(indrema5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("Take Win")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(reelrock)
+ PORT_INCLUDE(wizways)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 3 Credits")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 5 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Bet 8 Credits / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wikwin)
+ PORT_INCLUDE(reelrock)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 4 Credits / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Max Bet / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(baddog)
+ PORT_INCLUDE(aristmk5)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Draw / Black")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("Take Win")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("Gamble")
+ PORT_BIT(0x00000040, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("Red")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Bet 1 / Hold 1 / Heart")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Bet 2/5/50 / Hold 2 / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Bet 5/25/100 / Hold 3")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Bet 10/50/200 / Hold 4 / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("High 10/50/200 / Hold 5 / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(multidrw)
+ PORT_INCLUDE(baddog)
+
+ PORT_MODIFY("P1")
+ PORT_BIT(0x00000001, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("Draw")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("Bet")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("Black")
+ PORT_BIT(0x00000200, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Hold 1 / Heart")
+ PORT_BIT(0x00000400, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Hold 2 / Diamond")
+ PORT_BIT(0x00000800, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("1 Draw / Hold 3")
+ PORT_BIT(0x00001000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("2 Draws / Hold 4 / Club")
+ PORT_BIT(0x00002000, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("3 Draws / Hold 5 / Spade")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(chickna5u)
+ PORT_INCLUDE(aristmk5_usa)
+
+ PORT_MODIFY("P2")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 7 Lines / Run")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(dolphntru)
+ PORT_INCLUDE(aristmk5_usa)
+
+ PORT_MODIFY("P2")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 7 Lines / Start Feature")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(bootsctnua)
+ PORT_INCLUDE(aristmk5_usa)
+
+ PORT_MODIFY("P2")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Play 5 Lines")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Play 10 Lines")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 15 Lines")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Play 20 Lines")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(pengpuck)
+ PORT_INCLUDE(aristmk5_usa)
+
+ PORT_MODIFY("P2") // experimental use of PORT_CONDITION to select control panels
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Play 5 Lines") PORT_CONDITION("CPANEL",0x01,NOTEQUALS,0x01)
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Play 10 Lines") PORT_CONDITION("CPANEL",0x01,NOTEQUALS,0x01)
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 15 Lines") PORT_CONDITION("CPANEL",0x01,NOTEQUALS,0x01)
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Play 20 Lines") PORT_CONDITION("CPANEL",0x01,NOTEQUALS,0x01)
+
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Alt Button 1") PORT_CONDITION("CPANEL",0x01,EQUALS,0x01)
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Alt Button 2") PORT_CONDITION("CPANEL",0x01,EQUALS,0x01)
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Alt Button 3") PORT_CONDITION("CPANEL",0x01,EQUALS,0x01)
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Alt Button 4") PORT_CONDITION("CPANEL",0x01,EQUALS,0x01)
+
+ PORT_START("CPANEL") // set this to match the game mode selected in Sevice Mode in addition to the layout
+ PORT_CONFNAME( 0x00000001, 0x00000000, "Control Panel Type" )
+ PORT_CONFSETTING( 0x00000000, "Normal" )
+ PORT_CONFSETTING( 0x00000001, "Alt" )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(dolphntrce)
+ PORT_INCLUDE(bootsctnua)
+
+ PORT_MODIFY("P2")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 15 Lines / Start Feature")
+INPUT_PORTS_END
+
+static INPUT_PORTS_START(wnpost)
+ PORT_INCLUDE(aristmk5_usa)
+
+ PORT_MODIFY("P2")
+ PORT_BIT(0x00000002, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("Play 1 Line / Horse 1")
+ PORT_BIT(0x00000004, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("Play 2 Lines / Horse 2")
+ PORT_BIT(0x00000008, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("Play 3 Lines / Horse 3")
+ PORT_BIT(0x00000010, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("Play 4 Lines / Horse 4")
+ PORT_BIT(0x00000020, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("Play 5 Lines / Horse 5")
INPUT_PORTS_END
DRIVER_INIT_MEMBER(aristmk5_state,aristmk5)
@@ -1172,7 +1899,7 @@ static MACHINE_CONFIG_DERIVED( aristmk5_usa_touch, aristmk5_usa )
MACHINE_CONFIG_END
#define ARISTOCRAT_MK5_BIOS \
- ROM_REGION( 0x400000, "set_4.04.09", ROMREGION_ERASEFF ) /* setchip v4.04.08 4meg */ \
+ ROM_REGION( 0x400000, "set_4.04.09", ROMREGION_ERASEFF ) /* setchip v4.04.09 4meg */ \
ROM_LOAD32_WORD( "setchip v4.04.09.u7", 0x000000, 0x80000, CRC(e8e8dc75) SHA1(201fe95256459ce34fdb6f7498135ab5016d07f3) ) \
ROM_LOAD32_WORD( "setchip v4.04.09.u11", 0x000002, 0x80000, CRC(ff7a9035) SHA1(4352c4336e61947c555fdc80c61f944076f64b64) ) \
ROM_REGION( 0x400000, "set_4.04.00", ROMREGION_ERASEFF ) /* setchip v4.04.00 4meg 42pin */ \
@@ -1190,7 +1917,7 @@ MACHINE_CONFIG_END
ROM_REGION16_BE( 0x100, "eeprom1", ROMREGION_ERASEFF ) \
#define ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS \
- ROM_REGION( 0x400000, "set_4.04.09", ROMREGION_ERASEFF ) /* setchip v4.04.08 4meg */ \
+ ROM_REGION( 0x400000, "set_4.04.09", ROMREGION_ERASEFF ) /* setchip v4.04.09 4meg */ \
ROM_LOAD32_WORD( "setchip v4.04.09.u7", 0x000000, 0x80000, CRC(e8e8dc75) SHA1(201fe95256459ce34fdb6f7498135ab5016d07f3) ) \
ROM_LOAD32_WORD( "setchip v4.04.09.u11", 0x000002, 0x80000, CRC(ff7a9035) SHA1(4352c4336e61947c555fdc80c61f944076f64b64) ) \
ROM_REGION( 0x400000, "set_4.04.00", ROMREGION_ERASEFF ) /* setchip v4.04.00 4meg 42pin */ \
@@ -1219,7 +1946,6 @@ ROM_START( aristmk5 )
ROM_END
-
// 0200751V - 10 Credit Multiplier / 20 Line Multiline.
// ADONIS - NSW/ACT A - 25/05/98 Revision: 10 602/9.
ROM_START( adonis )
@@ -1241,17 +1967,6 @@ ROM_START( adonis )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
-
- ROM_REGION( 0x100, "eeproms", 0 )
- ROM_LOAD( "st93c46.u26", 0x0000, 0x0080, NO_DUMP )
- ROM_LOAD( "st93c46.u27", 0x0080, 0x0080, NO_DUMP )
-
- ROM_REGION( 0x0005, "plds", 0 )
- ROM_LOAD( "gal20v8b.u22", 0x0000, 0x0001, NO_DUMP ) /* 28-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal16v8d.u23", 0x0000, 0x0001, NO_DUMP ) /* 20-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal16v8d.u24", 0x0000, 0x0001, NO_DUMP ) /* 20-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal20v8b.u36", 0x0000, 0x0001, NO_DUMP ) /* 28-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal20v8b.u65", 0x0000, 0x0001, NO_DUMP ) /* 28-Lead PLCC package. Unable to read */
ROM_END
@@ -1276,17 +1991,6 @@ ROM_START( adonisa )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
-
- ROM_REGION( 0x100, "eeproms", 0 )
- ROM_LOAD( "st93c46.u27", 0x0000, 0x0080, CRC(115c305a) SHA1(684a70d74ec92564e17c4292cd357e603842c485) )
- ROM_LOAD( "st93c46.u26", 0x0080, 0x0080, CRC(652d544c) SHA1(cd5bd20e9a0f22d7367cc169e2844a02751c7c91) ) // blank... all 0xff's
-
- ROM_REGION( 0x0005, "plds", 0 )
- ROM_LOAD( "gal20v8b.u22", 0x0000, 0x0001, NO_DUMP ) /* 28-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal16v8d.u23", 0x0000, 0x0001, NO_DUMP ) /* 20-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal16v8d.u24", 0x0000, 0x0001, NO_DUMP ) /* 20-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal20v8b.u36", 0x0000, 0x0001, NO_DUMP ) /* 28-Lead PLCC package. Unable to read */
- ROM_LOAD( "gal20v8b.u65", 0x0000, 0x0001, NO_DUMP ) /* 28-Lead PLCC package. Unable to read */
ROM_END
@@ -1326,12 +2030,36 @@ ROM_START( adonisce )
Calculated Checksum 0x07c97aad (OK)
0x06ddac-0x2a41cb is the non-Checksummed range
*/
- ROM_LOAD32_WORD("0201005v.u7", 0x0000000, 0x0080000, CRC(32149323) SHA1(abfc6a8518a39528db3700c2cb558e925ceeda6d) )
- ROM_LOAD32_WORD("0201005v.u11", 0x0000002, 0x0080000, CRC(309b0b55) SHA1(669568031d305b29395345a26a5d004d83881433) )
- ROM_LOAD32_WORD("0201005v.u8", 0x0100000, 0x0080000, CRC(e9185e3c) SHA1(99609a152a55246d0f5377f943deec47e68fb9fc) )
- ROM_LOAD32_WORD("0201005v.u12", 0x0100002, 0x0080000, CRC(8b675dff) SHA1(275579d21be51e6ca01be7c57018e142d1d40875) )
- ROM_LOAD32_WORD("0201005v.u9", 0x0200000, 0x0080000, CRC(c2e973e7) SHA1(e89bdaa56b0c3c7bd77c8141421f76be9ff2e71b) )
- ROM_LOAD32_WORD("0201005v.u13", 0x0200002, 0x0080000, CRC(e005a7e8) SHA1(cbb313f5d1d04c5a441b3f92b7a90a281ddb4885) )
+ ROM_LOAD32_WORD( "0201005v.u7", 0x000000, 0x80000, CRC(32149323) SHA1(abfc6a8518a39528db3700c2cb558e925ceeda6d) )
+ ROM_LOAD32_WORD( "0201005v.u11", 0x000002, 0x80000, CRC(309b0b55) SHA1(669568031d305b29395345a26a5d004d83881433) )
+ ROM_LOAD32_WORD( "0201005v.u8", 0x100000, 0x80000, CRC(e9185e3c) SHA1(99609a152a55246d0f5377f943deec47e68fb9fc) )
+ ROM_LOAD32_WORD( "0201005v.u12", 0x100002, 0x80000, CRC(8b675dff) SHA1(275579d21be51e6ca01be7c57018e142d1d40875) )
+ ROM_LOAD32_WORD( "0201005v.u9", 0x200000, 0x80000, CRC(c2e973e7) SHA1(e89bdaa56b0c3c7bd77c8141421f76be9ff2e71b) )
+ ROM_LOAD32_WORD( "0201005v.u13", 0x200002, 0x80000, CRC(e005a7e8) SHA1(cbb313f5d1d04c5a441b3f92b7a90a281ddb4885) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( alchemst )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000bb8
+ 0x000000-0x08e937 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x04472e3b
+ Calculated Checksum 0x04472e3b (OK)
+ 0x08e938-0x2c839f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x08e938-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "01j02046.u7", 0x000000, 0x80000, CRC(1a315825) SHA1(d5390c13a6182fca6ca5eec7968a8be0af548468) )
+ ROM_LOAD32_WORD( "01j02046.u11", 0x000002, 0x80000, CRC(1f21adea) SHA1(88a24ea08c476b880c3c8a0547442f065703c6c8) )
+ ROM_LOAD32_WORD( "01j02046.u8", 0x100000, 0x80000, CRC(9fd79dc5) SHA1(510a45004cf760488977b7ac0ef79a04c3ec035f) )
+ ROM_LOAD32_WORD( "01j02046.u12", 0x100002, 0x80000, CRC(fcd695fb) SHA1(28a6891f1dbaf919e8454f412090660bb604938e) )
+ ROM_LOAD32_WORD( "01j02046.u9", 0x200000, 0x80000, CRC(3591eaf1) SHA1(e11c7ec630df69f7b7d507f3d28fc3530716f133) )
+ ROM_LOAD32_WORD( "01j02046.u13", 0x200002, 0x80000, CRC(6b791adf) SHA1(f00923101f926034603243a3c63e1010b044829e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1349,14 +2077,13 @@ ROM_START( baddog )
0x056f40-0x2fb607 is the non-Checksummed range still containing data but NOT covered by Checksum
0x056f40-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
-
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200428v.u7", 0x0000000, 0x0080000, CRC(25aa8109) SHA1(cf4521b3d447812d2d9dbfdab9fe0cec71cdeb2e) )
- ROM_LOAD32_WORD("0200428v.u11", 0x0000002, 0x0080000, CRC(774ff977) SHA1(5ce1aa8b7598b4bc8e5fa44de1c03b5f2851f5de) )
- ROM_LOAD32_WORD("0200428v.u8", 0x0100000, 0x0080000, CRC(e52a279a) SHA1(4a3a080d840d8a894ec0ba0250a566831377f0f8) )
- ROM_LOAD32_WORD("0200428v.u12", 0x0100002, 0x0080000, CRC(562aa123) SHA1(825a2d23321b636a3ff2565b2b72df3b97bd0ec8) )
- ROM_LOAD32_WORD("0200428v.u9", 0x0200000, 0x0080000, CRC(66d5a7f7) SHA1(1a1f845a97677c43ff1090231434ae9d3d36ab4c) )
- ROM_LOAD32_WORD("0200428v.u13", 0x0200002, 0x0080000, CRC(883b2ec3) SHA1(5b431d8c9c8eabca65ab22dcf2bdb22d49445bb1) )
+ ROM_LOAD32_WORD( "0200428v.u7", 0x000000, 0x80000, CRC(25aa8109) SHA1(cf4521b3d447812d2d9dbfdab9fe0cec71cdeb2e) )
+ ROM_LOAD32_WORD( "0200428v.u11", 0x000002, 0x80000, CRC(774ff977) SHA1(5ce1aa8b7598b4bc8e5fa44de1c03b5f2851f5de) )
+ ROM_LOAD32_WORD( "0200428v.u8", 0x100000, 0x80000, CRC(e52a279a) SHA1(4a3a080d840d8a894ec0ba0250a566831377f0f8) )
+ ROM_LOAD32_WORD( "0200428v.u12", 0x100002, 0x80000, CRC(562aa123) SHA1(825a2d23321b636a3ff2565b2b72df3b97bd0ec8) )
+ ROM_LOAD32_WORD( "0200428v.u9", 0x200000, 0x80000, CRC(66d5a7f7) SHA1(1a1f845a97677c43ff1090231434ae9d3d36ab4c) )
+ ROM_LOAD32_WORD( "0200428v.u13", 0x200002, 0x80000, CRC(883b2ec3) SHA1(5b431d8c9c8eabca65ab22dcf2bdb22d49445bb1) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1375,10 +2102,10 @@ ROM_START( blackpnt )
0x056d8c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200818v.u7", 0x0000000, 0x0080000, CRC(eed76145) SHA1(6a40a6ba2ce320a37b086dc4916c92c8e38c065e) )
- ROM_LOAD32_WORD("0200818v.u11", 0x0000002, 0x0080000, CRC(de3358d3) SHA1(4f290940d8af9fe8d404802d5cecfd2d098eff12) )
- ROM_LOAD32_WORD("0200818v.u8", 0x0100000, 0x0080000, CRC(58ddfb50) SHA1(c2152e65fa119136b7944b69e650310db78e62a8) )
- ROM_LOAD32_WORD("0200818v.u12", 0x0100002, 0x0080000, CRC(bb2bf7bb) SHA1(f88208238a69fc79e33af17f39e25cd2857d7172) )
+ ROM_LOAD32_WORD( "0200818v.u7", 0x000000, 0x80000, CRC(eed76145) SHA1(6a40a6ba2ce320a37b086dc4916c92c8e38c065e) )
+ ROM_LOAD32_WORD( "0200818v.u11", 0x000002, 0x80000, CRC(de3358d3) SHA1(4f290940d8af9fe8d404802d5cecfd2d098eff12) )
+ ROM_LOAD32_WORD( "0200818v.u8", 0x100000, 0x80000, CRC(58ddfb50) SHA1(c2152e65fa119136b7944b69e650310db78e62a8) )
+ ROM_LOAD32_WORD( "0200818v.u12", 0x100002, 0x80000, CRC(bb2bf7bb) SHA1(f88208238a69fc79e33af17f39e25cd2857d7172) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1396,14 +2123,14 @@ ROM_START( bootsctn )
0x06c178-0x3fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100812v.u7", 0x0000000, 0x0080000, CRC(f8e12462) SHA1(82a25757b2146204b86e557b8f1c45280e0668a8) )
- ROM_LOAD32_WORD("0100812v.u11", 0x0000002, 0x0080000, CRC(df066d27) SHA1(310422c78e93ce9f1f58b4a58a59bc2eba5c502a) )
- ROM_LOAD32_WORD("0100812v.u8", 0x0100000, 0x0080000, CRC(08e8de8d) SHA1(913d3e51821d8885affd2750c18d1000629b79d9) )
- ROM_LOAD32_WORD("0100812v.u12", 0x0100002, 0x0080000, CRC(87ddc7ef) SHA1(91473d8fd266a909fa8d4ec3df3a61861c6e9f4c) )
- ROM_LOAD32_WORD("0100812v.u9", 0x0200000, 0x0080000, CRC(a1ca5f2b) SHA1(c8fc6aff0c3819370339143966ec76910e40c671) )
- ROM_LOAD32_WORD("0100812v.u13", 0x0200002, 0x0080000, CRC(fca82ee7) SHA1(bb70f2e04047a58b697dca536b95f9bbcc295a8a) )
- ROM_LOAD32_WORD("0100812v.u10", 0x0300000, 0x0080000, CRC(b574c12d) SHA1(3b1d1d00ef3eae23493e2b0381ab80490af510d4) )
- ROM_LOAD32_WORD("0100812v.u14", 0x0300002, 0x0080000, CRC(75b9b89e) SHA1(08d487b3722f2ea5d2d18c78f571a44c78616dbe) )
+ ROM_LOAD32_WORD( "0100812v.u7", 0x000000, 0x80000, CRC(f8e12462) SHA1(82a25757b2146204b86e557b8f1c45280e0668a8) )
+ ROM_LOAD32_WORD( "0100812v.u11", 0x000002, 0x80000, CRC(df066d27) SHA1(310422c78e93ce9f1f58b4a58a59bc2eba5c502a) )
+ ROM_LOAD32_WORD( "0100812v.u8", 0x100000, 0x80000, CRC(08e8de8d) SHA1(913d3e51821d8885affd2750c18d1000629b79d9) )
+ ROM_LOAD32_WORD( "0100812v.u12", 0x100002, 0x80000, CRC(87ddc7ef) SHA1(91473d8fd266a909fa8d4ec3df3a61861c6e9f4c) )
+ ROM_LOAD32_WORD( "0100812v.u9", 0x200000, 0x80000, CRC(a1ca5f2b) SHA1(c8fc6aff0c3819370339143966ec76910e40c671) )
+ ROM_LOAD32_WORD( "0100812v.u13", 0x200002, 0x80000, CRC(fca82ee7) SHA1(bb70f2e04047a58b697dca536b95f9bbcc295a8a) )
+ ROM_LOAD32_WORD( "0100812v.u10", 0x300000, 0x80000, CRC(b574c12d) SHA1(3b1d1d00ef3eae23493e2b0381ab80490af510d4) )
+ ROM_LOAD32_WORD( "0100812v.u14", 0x300002, 0x80000, CRC(75b9b89e) SHA1(08d487b3722f2ea5d2d18c78f571a44c78616dbe) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1442,6 +2169,56 @@ ROM_START( bootsctnu )
ROM_END
+ROM_START( bootsctnua )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000d08
+ 0x000000-0x0944bf is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xb79e9367
+ Calculated Checksum 0xb79e9367 (OK)
+ 0x0944c0-0x32849b is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "ghg100803.u7", 0x000000, 0x80000, CRC(56749bb5) SHA1(391e2cc4e17c56c9c3a40dba34970b606cf7e452) ) // 94.858%
+ ROM_LOAD32_WORD( "ghg100803.u11", 0x000002, 0x80000, CRC(3a38fec2) SHA1(1a4171bf40368f38bf93323daa640da9220f23a4) ) // 94.858%
+ ROM_LOAD32_WORD( "ghg100803.u8", 0x100000, 0x80000, CRC(85cf7289) SHA1(500d236bdf82a2ef37919c2756ec4695729e9d15) )
+ ROM_LOAD32_WORD( "ghg100803.u12", 0x100002, 0x80000, CRC(c44e560c) SHA1(c638850afddbfc6e8d89e077ed54624543a10e33) )
+ ROM_LOAD32_WORD( "ghg100803.u9", 0x200000, 0x80000, CRC(ac3d6eeb) SHA1(0a5ded18b8b5ed2d8bfc98ab5efe2564a0e5a0d0) )
+ ROM_LOAD32_WORD( "ghg100803.u13", 0x200002, 0x80000, CRC(5ef50865) SHA1(07bd31fab356142e548f6aa27d15ed5646064f15) )
+ ROM_LOAD32_WORD( "ghg100803.u10", 0x300000, 0x80000, CRC(bebc7aaa) SHA1(3b63ba76a96677032776e17761ed281541f94513) )
+ ROM_LOAD32_WORD( "ghg100803.u14", 0x300002, 0x80000, CRC(9759692e) SHA1(7666027e21af27329720127367a780776973c515) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( bparty )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0a693f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x8eb73e23
+ Calculated Checksum 0x8eb73e23 (OK)
+ 0x0a6940-0x39cda7 is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "bhg1248.u7", 0x000000, 0x80000, CRC(6e432a78) SHA1(3505cf255f63365e5cc7c1e8338509a2889b99be) )
+ ROM_LOAD32_WORD( "bhg1248.u11", 0x000002, 0x80000, CRC(c9244e66) SHA1(5ea15951c4e003378549c2a581c32564327bd3bf) )
+ ROM_LOAD32_WORD( "bhg1248.u8", 0x100000, 0x80000, CRC(344c4061) SHA1(6041a8198e82416af48131f2e1bb59341e99e365) )
+ ROM_LOAD32_WORD( "bhg1248.u12", 0x100002, 0x80000, CRC(79034324) SHA1(be833ea47a8f9abc1415d14c1d499572a64b2374) )
+ ROM_LOAD32_WORD( "bhg1248.u9", 0x200000, 0x80000, CRC(ecc5b6a2) SHA1(2d8d0b000600f0ae965fe0ff53a7f7e5c169a0a7) )
+ ROM_LOAD32_WORD( "bhg1248.u13", 0x200002, 0x80000, CRC(dade5590) SHA1(e604a87aeb5284daec2a35c395ef52213b16da7d) )
+ ROM_LOAD32_WORD( "bhg1248.u10", 0x300000, 0x80000, CRC(fc6310db) SHA1(1a7f31f884c4b2838edaffd13c212b887d218592) )
+ ROM_LOAD32_WORD( "bhg1248.u14", 0x300002, 0x80000, CRC(b276d61a) SHA1(8bee7fa551caec3da03afa061612c153f7b48cdb) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
ROM_START( bumblbug )
ARISTOCRAT_MK5_BIOS
/*
@@ -1452,9 +2229,8 @@ ROM_START( bumblbug )
0x05b94c-0x0fc69f is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200510v.u7", 0x0000000, 0x0080000, CRC(d4cfce73) SHA1(735c385779afe55e521dbfe9ebfdc55fe3346349) )
- ROM_LOAD32_WORD("0200510v.u11", 0x0000002, 0x0080000, CRC(5d888245) SHA1(bbbe61e09bebd5fcb79f060d5caee15100c9a685) )
- // missing 8+12?
+ ROM_LOAD32_WORD( "0200510v.u7", 0x000000, 0x80000, CRC(d4cfce73) SHA1(735c385779afe55e521dbfe9ebfdc55fe3346349) )
+ ROM_LOAD32_WORD( "0200510v.u11", 0x000002, 0x80000, CRC(5d888245) SHA1(bbbe61e09bebd5fcb79f060d5caee15100c9a685) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1522,10 +2298,10 @@ ROM_START( buttdeli )
0x044780-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200143v.u7", 0x0000000, 0x0080000, CRC(7f69cdfc) SHA1(1241741d21334df10d60080555824a87eae93db3) )
- ROM_LOAD32_WORD("0200143v.u11", 0x0000002, 0x0080000, CRC(1ddf8732) SHA1(dc09db14c251699fdd46068f18ad6214e8752939) )
- ROM_LOAD32_WORD("0200143v.u8", 0x0100000, 0x0080000, CRC(24d8135e) SHA1(1bc69e9927afe0300d15a49ca06ae527774b295a) )
- ROM_LOAD32_WORD("0200143v.u12", 0x0100002, 0x0080000, CRC(0d58cf28) SHA1(aa65b7ee88b5bc872008a46e60bd49d9e5eda153) )
+ ROM_LOAD32_WORD( "0200143v.u7", 0x000000, 0x80000, CRC(7f69cdfc) SHA1(1241741d21334df10d60080555824a87eae93db3) )
+ ROM_LOAD32_WORD( "0200143v.u11", 0x000002, 0x80000, CRC(1ddf8732) SHA1(dc09db14c251699fdd46068f18ad6214e8752939) )
+ ROM_LOAD32_WORD( "0200143v.u8", 0x100000, 0x80000, CRC(24d8135e) SHA1(1bc69e9927afe0300d15a49ca06ae527774b295a) )
+ ROM_LOAD32_WORD( "0200143v.u12", 0x100002, 0x80000, CRC(0d58cf28) SHA1(aa65b7ee88b5bc872008a46e60bd49d9e5eda153) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1537,6 +2313,50 @@ ROM_START( cashcat )
ARISTOCRAT_MK5_BIOS
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
/*
+ Checksum code found at 0x000b68
+ 0x000000-0x0615f7 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x7b4c06fa
+ Calculated Checksum 0x7b4c06fa (OK)
+ 0x0615f8-0x1fffef is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0615f8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_LOAD32_WORD( "0100676v.u7", 0x000000, 0x80000, CRC(5c3a3805) SHA1(b94a400d1da316cb25adc8e2691f9d4d577f7104) )
+ ROM_LOAD32_WORD( "0100676v.u11", 0x000002, 0x80000, CRC(7cdd3933) SHA1(db191eabde61345ecd9528790bb78484b243c5f3) )
+ ROM_LOAD32_WORD( "0100676v.u8", 0x100000, 0x80000, CRC(87a8d9a9) SHA1(93ad5a0f3579845e187c5a5a45e6bdc476cd4d89) )
+ ROM_LOAD32_WORD( "0100676v.u12", 0x100002, 0x80000, CRC(a7199f5f) SHA1(6a46935c095b1d89307921e3a53b48032e6f45fa) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( cashcata )
+ ARISTOCRAT_MK5_BIOS
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ /*
+ Checksum code found at 0x000b68
+ 0x000000-0x0612df is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xdd9daebd
+ Calculated Checksum 0xdd9daebd (OK)
+ 0x0612e0-0x18796b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0612e0-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_LOAD32_WORD( "0100557v.u7", 0x000000, 0x80000, CRC(441baf3a) SHA1(0770b2b9119cc528806a910c25090649f9f0f9a5) )
+ ROM_LOAD32_WORD( "0100557v.u11", 0x000002, 0x80000, CRC(a67962e4) SHA1(2436d8028b739bbccf757344ef67a60dca79e81b) )
+ ROM_LOAD32_WORD( "0100557v.u8", 0x100000, 0x80000, CRC(9e07de68) SHA1(455f912e10517867e938f0b3ce63ff1e3a14ca1d) )
+ ROM_LOAD32_WORD( "0100557v.u12", 0x100002, 0x80000, CRC(bdeeafd3) SHA1(a95a44ff8534bb030d696a37821f3e53072f2947) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( cashcatnz )
+ ARISTOCRAT_MK5_BIOS
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ /*
Checksum code found at 0x000adc
0x000000-0x04477f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
Expected Checksum 0x19143954
@@ -1544,10 +2364,10 @@ ROM_START( cashcat )
0x044780-0x1c713b is the non-Checksummed range still containing data but NOT covered by Checksum
0x044780-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
- ROM_LOAD32_WORD("0300863v.u7", 0x0000000, 0x0080000, CRC(de0f0202) SHA1(994f6c47b1e2e0e133853dc69b189752104486e4) )
- ROM_LOAD32_WORD("0300863v.u11", 0x0000002, 0x0080000, CRC(e60e8bd1) SHA1(ffaa7be8968047b9ee54a117d273a14cbca41028) )
- ROM_LOAD32_WORD("0300863v.u8", 0x0100000, 0x0080000, CRC(37d41d35) SHA1(c959b787383d6f91d20e18f37a38a965407a9ff0) )
- ROM_LOAD32_WORD("0300863v.u12", 0x0100002, 0x0080000, CRC(f930fc07) SHA1(cb3fdbd5b87af7b14067f7999740470d3cf434df) )
+ ROM_LOAD32_WORD( "0300863v.u7", 0x000000, 0x80000, CRC(de0f0202) SHA1(994f6c47b1e2e0e133853dc69b189752104486e4) )
+ ROM_LOAD32_WORD( "0300863v.u11", 0x000002, 0x80000, CRC(e60e8bd1) SHA1(ffaa7be8968047b9ee54a117d273a14cbca41028) )
+ ROM_LOAD32_WORD( "0300863v.u8", 0x100000, 0x80000, CRC(37d41d35) SHA1(c959b787383d6f91d20e18f37a38a965407a9ff0) )
+ ROM_LOAD32_WORD( "0300863v.u12", 0x100002, 0x80000, CRC(f930fc07) SHA1(cb3fdbd5b87af7b14067f7999740470d3cf434df) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1566,16 +2386,17 @@ ROM_START( cashcham )
0x055f84-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100438v.u7", 0x0000000, 0x0080000, CRC(c942ef22) SHA1(4f56674f749602ae928832f98a641e680af8989b) )
- ROM_LOAD32_WORD("0100438v.u11", 0x0000002, 0x0080000, CRC(64921874) SHA1(5aa6a0d6e29f5e400e275f27b6adfbef595fe83a) )
- ROM_LOAD32_WORD("0100438v.u8", 0x0100000, 0x0080000, CRC(a8868277) SHA1(e199448a0a920219dc15443813061653b94d6d3a) )
- ROM_LOAD32_WORD("0100438v.u12", 0x0100002, 0x0080000, CRC(7ae3b5db) SHA1(238698b72f529ac4fb292d08267069d1da01b43b) )
+ ROM_LOAD32_WORD( "0100438v.u7", 0x000000, 0x80000, CRC(c942ef22) SHA1(4f56674f749602ae928832f98a641e680af8989b) )
+ ROM_LOAD32_WORD( "0100438v.u11", 0x000002, 0x80000, CRC(64921874) SHA1(5aa6a0d6e29f5e400e275f27b6adfbef595fe83a) )
+ ROM_LOAD32_WORD( "0100438v.u8", 0x100000, 0x80000, CRC(a8868277) SHA1(e199448a0a920219dc15443813061653b94d6d3a) )
+ ROM_LOAD32_WORD( "0100438v.u12", 0x100002, 0x80000, CRC(7ae3b5db) SHA1(238698b72f529ac4fb292d08267069d1da01b43b) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( cashchama )
ARISTOCRAT_MK5_BIOS
/*
@@ -1587,30 +2408,32 @@ ROM_START( cashchama )
0x05ca1c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200437v.u7", 0x0000000, 0x0080000, CRC(a287fd5a) SHA1(7d06f679e5ff38e0989819410856361962c93e42) )
- ROM_LOAD32_WORD("0200437v.u11", 0x0000002, 0x0080000, CRC(1875532b) SHA1(e410524b94b1c7860c1ef81ce5e0b4bf992f12ad) )
- ROM_LOAD32_WORD("0200437v.u8", 0x0100000, 0x0080000, CRC(edbfc684) SHA1(8849374e5df34359d228a4b447c409b76fe36b35) )
- ROM_LOAD32_WORD("0200437v.u12", 0x0100002, 0x0080000, CRC(571aab82) SHA1(03895d1a08d2dd868fd594db1aaeb29b295f0d98) )
+ ROM_LOAD32_WORD( "0200437v.u7", 0x000000, 0x80000, CRC(a287fd5a) SHA1(7d06f679e5ff38e0989819410856361962c93e42) )
+ ROM_LOAD32_WORD( "0200437v.u11", 0x000002, 0x80000, CRC(1875532b) SHA1(e410524b94b1c7860c1ef81ce5e0b4bf992f12ad) )
+ ROM_LOAD32_WORD( "0200437v.u8", 0x100000, 0x80000, CRC(edbfc684) SHA1(8849374e5df34359d228a4b447c409b76fe36b35) )
+ ROM_LOAD32_WORD( "0200437v.u12", 0x100002, 0x80000, CRC(571aab82) SHA1(03895d1a08d2dd868fd594db1aaeb29b295f0d98) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( cashchamnz )
ARISTOCRAT_MK5_BIOS
// checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0300781v.u7", 0x0000000, 0x0080000, CRC(009e109e) SHA1(b912b474a226af17bef554f4db6fade7cd2e558f) )
- ROM_LOAD32_WORD("0300781v.u11", 0x0000002, 0x0080000, CRC(826da4ac) SHA1(6bf852b438f5257474c265ace2826b7bd0d9b087) )
- ROM_LOAD32_WORD("0300781v.u8", 0x0100000, 0x0080000, CRC(f798ab06) SHA1(0f51ffd0e7abee6af0c5a29ab9ad1c8bfcd567a0) )
- ROM_LOAD32_WORD("0300781v.u12", 0x0100002, 0x0080000, CRC(2aeb0265) SHA1(50e526ecccfdd35f7e156e1873cf4c81fb117069) )
+ ROM_LOAD32_WORD( "0300781v.u7", 0x000000, 0x80000, CRC(009e109e) SHA1(b912b474a226af17bef554f4db6fade7cd2e558f) )
+ ROM_LOAD32_WORD( "0300781v.u11", 0x000002, 0x80000, CRC(826da4ac) SHA1(6bf852b438f5257474c265ace2826b7bd0d9b087) )
+ ROM_LOAD32_WORD( "0300781v.u8", 0x100000, 0x80000, CRC(f798ab06) SHA1(0f51ffd0e7abee6af0c5a29ab9ad1c8bfcd567a0) )
+ ROM_LOAD32_WORD( "0300781v.u12", 0x100002, 0x80000, CRC(2aeb0265) SHA1(50e526ecccfdd35f7e156e1873cf4c81fb117069) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
// 603(a) - 3,5,10,25,50 Credit Multiplier / 20 Line Multiline.
// Cash Chameleon 100cm - Export B - 06/12/96.
// Marked as DHG4078.
@@ -1626,10 +2449,10 @@ ROM_START( cashchamu )
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// the checksum only covers part of the first 2 roms, marked all as BAD_DUMP because it can't be trusted without a full redump.
- ROM_LOAD32_WORD( "dhg4078-99.u7", 0x000000, 0x80000, BAD_DUMP CRC(cb407a19) SHA1(d98421d6548e48b413f6dfcab4e240e98fcc9a69) )
- ROM_LOAD32_WORD( "dhg4078-99.u11", 0x000002, 0x80000, BAD_DUMP CRC(94d73843) SHA1(ab236750c67e7fff3af831f1d03f45c45f280fd1) )
- ROM_LOAD32_WORD( "dhg4078-99.u8", 0x100000, 0x80000, BAD_DUMP CRC(4cae8a5d) SHA1(3232461afd75ce71f8a2cb4ac7e9a3caeb8aabcd) )
- ROM_LOAD32_WORD( "dhg4078-99.u12", 0x100002, 0x80000, BAD_DUMP CRC(39e17f0b) SHA1(25a0364fa45e4e78d6c365b0739606e71597bd71) )
+ ROM_LOAD32_WORD( "dhg407899.u7", 0x000000, 0x80000, BAD_DUMP CRC(cb407a19) SHA1(d98421d6548e48b413f6dfcab4e240e98fcc9a69) )
+ ROM_LOAD32_WORD( "dhg407899.u11", 0x000002, 0x80000, BAD_DUMP CRC(94d73843) SHA1(ab236750c67e7fff3af831f1d03f45c45f280fd1) )
+ ROM_LOAD32_WORD( "dhg407899.u8", 0x100000, 0x80000, BAD_DUMP CRC(4cae8a5d) SHA1(3232461afd75ce71f8a2cb4ac7e9a3caeb8aabcd) )
+ ROM_LOAD32_WORD( "dhg407899.u12", 0x100002, 0x80000, BAD_DUMP CRC(39e17f0b) SHA1(25a0364fa45e4e78d6c365b0739606e71597bd71) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1648,10 +2471,10 @@ ROM_START( cashcra5 )
0x06076c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0300467v.u7", 0x0000000, 0x0080000, CRC(b0ff2aae) SHA1(b05667ffe952cae7a6581398552db6e47921090e) )
- ROM_LOAD32_WORD("0300467v.u11", 0x0000002, 0x0080000, CRC(25a18efa) SHA1(0ee4f6cc66322397dbde53af2149f5fb35d788df) )
- ROM_LOAD32_WORD("0300467v.u8", 0x0100000, 0x0080000, CRC(d4e7b4ba) SHA1(147a1ed5cdcbb84466a8024ad7e0778f85374489) )
- ROM_LOAD32_WORD("0300467v.u12", 0x0100002, 0x0080000, CRC(570c7f8a) SHA1(7c9527e0b37970b7960c723727c3c650a48e8125) )
+ ROM_LOAD32_WORD( "0300467v.u7", 0x000000, 0x80000, CRC(b0ff2aae) SHA1(b05667ffe952cae7a6581398552db6e47921090e) )
+ ROM_LOAD32_WORD( "0300467v.u11", 0x000002, 0x80000, CRC(25a18efa) SHA1(0ee4f6cc66322397dbde53af2149f5fb35d788df) )
+ ROM_LOAD32_WORD( "0300467v.u8", 0x100000, 0x80000, CRC(d4e7b4ba) SHA1(147a1ed5cdcbb84466a8024ad7e0778f85374489) )
+ ROM_LOAD32_WORD( "0300467v.u12", 0x100002, 0x80000, CRC(570c7f8a) SHA1(7c9527e0b37970b7960c723727c3c650a48e8125) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1659,24 +2482,21 @@ ROM_START( cashcra5 )
ROM_END
-// 630 - 10 Credit Multiplier / 9 Line Multiline.
-// The Chariot Challenge - Venezuela - A - 10/08/98.
-// 04J00714
ROM_START( chariotc )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000ba8
- 0x000000-0x07dbb7 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0x203ac6e8
- Calculated Checksum 0x203ac6e8 (OK)
- 0x07dbb8-0x1b3787 is the non-Checksummed range still containing data but NOT covered by Checksum
- 0x07dbb8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ 0x000000-0x0603fb is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xbe63efe6
+ Calculated Checksum 0xbe63efe6 (OK)
+ 0x0603fc-0x17a75b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0603fc-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "04j00714.u7", 0x000000, 0x80000, CRC(2f3a1af7) SHA1(e1448116a81687cb79dd380dfbc8decf1f83e649) )
- ROM_LOAD32_WORD( "04j00714.u11", 0x000002, 0x80000, CRC(ef4f49e8) SHA1(8ff21f679a55cdfebcf22c109dfd3b41773293bd) )
- ROM_LOAD32_WORD( "04j00714.u8", 0x100000, 0x80000, CRC(fa24cfde) SHA1(1725c38a8a15915d8aa8e59afef9ce1d6e8d01c5) )
- ROM_LOAD32_WORD( "04j00714.u12", 0x100002, 0x80000, CRC(b8d4a5ec) SHA1(097e44cdb30b9aafd7f5358c8f0cdd130ec0615e) )
+ ROM_LOAD32_WORD( "0100787v.u7", 0x000000, 0x80000, CRC(845f9913) SHA1(df6121290b30ff4a9c2d0e690cf8e7797e9a8612) )
+ ROM_LOAD32_WORD( "0100787v.u11", 0x000002, 0x80000, CRC(bcbf9de9) SHA1(191ce749fe0d29b2783fb78d9338a00d65104daa) )
+ ROM_LOAD32_WORD( "0100787v.u8", 0x100000, 0x80000, CRC(a3a74ecb) SHA1(52b3a41573a9fa1de05ce01a858e400f80e595b8) )
+ ROM_LOAD32_WORD( "0100787v.u12", 0x100002, 0x80000, CRC(b44cf571) SHA1(04447820e015425493cade5611b3eb2f21e48c2e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1684,21 +2504,24 @@ ROM_START( chariotc )
ROM_END
-ROM_START( chariotca )
+// 630 - 10 Credit Multiplier / 9 Line Multiline.
+// The Chariot Challenge - Venezuela - A - 10/08/98.
+// 04J00714
+ROM_START( chariotcv )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000ba8
- 0x000000-0x0603fb is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0xbe63efe6
- Calculated Checksum 0xbe63efe6 (OK)
- 0x0603fc-0x17a75b is the non-Checksummed range still containing data but NOT covered by Checksum
- 0x0603fc-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ 0x000000-0x07dbb7 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x203ac6e8
+ Calculated Checksum 0x203ac6e8 (OK)
+ 0x07dbb8-0x1b3787 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x07dbb8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100787v.u7", 0x0000000, 0x0080000, CRC(845f9913) SHA1(df6121290b30ff4a9c2d0e690cf8e7797e9a8612) )
- ROM_LOAD32_WORD("0100787v.u11", 0x0000002, 0x0080000, CRC(bcbf9de9) SHA1(191ce749fe0d29b2783fb78d9338a00d65104daa) )
- ROM_LOAD32_WORD("0100787v.u8", 0x0100000, 0x0080000, CRC(a3a74ecb) SHA1(52b3a41573a9fa1de05ce01a858e400f80e595b8) )
- ROM_LOAD32_WORD("0100787v.u12", 0x0100002, 0x0080000, CRC(b44cf571) SHA1(04447820e015425493cade5611b3eb2f21e48c2e) )
+ ROM_LOAD32_WORD( "04j00714.u7", 0x000000, 0x80000, CRC(2f3a1af7) SHA1(e1448116a81687cb79dd380dfbc8decf1f83e649) )
+ ROM_LOAD32_WORD( "04j00714.u11", 0x000002, 0x80000, CRC(ef4f49e8) SHA1(8ff21f679a55cdfebcf22c109dfd3b41773293bd) )
+ ROM_LOAD32_WORD( "04j00714.u8", 0x100000, 0x80000, CRC(fa24cfde) SHA1(1725c38a8a15915d8aa8e59afef9ce1d6e8d01c5) )
+ ROM_LOAD32_WORD( "04j00714.u12", 0x100002, 0x80000, CRC(b8d4a5ec) SHA1(097e44cdb30b9aafd7f5358c8f0cdd130ec0615e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1717,12 +2540,12 @@ ROM_START( checkma5 )
0x071848-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("01j00681.u7", 0x0000000, 0x0080000, CRC(059b940e) SHA1(f637508dafbd37169429c495a893addbc6d28834) )
- ROM_LOAD32_WORD("01j00681.u11", 0x0000002, 0x0080000, CRC(5fb7bfb3) SHA1(2ad8b3c4753d19f9e3254ef3f4059951d7a111b4) )
- ROM_LOAD32_WORD("01j00681.u8", 0x0100000, 0x0080000, CRC(6912cc4a) SHA1(9469a6a0d2fd39d85655a8c7bc0668752f5f11fa) )
- ROM_LOAD32_WORD("01j00681.u12", 0x0100002, 0x0080000, CRC(b538bcbc) SHA1(cda404f9b16e7e76a33c208f62a5ac9c5e02aac4) )
- ROM_LOAD32_WORD("01j00681.u9", 0x0200000, 0x0080000, CRC(53a573f0) SHA1(d51d698dcec273d157319200ad1c215e930b96ce) )
- ROM_LOAD32_WORD("01j00681.u13", 0x0200002, 0x0080000, CRC(ad12a718) SHA1(0c36729cb8da800668f533f65fcc870f5dfc0f6a) )
+ ROM_LOAD32_WORD( "01j00681.u7", 0x000000, 0x80000, CRC(059b940e) SHA1(f637508dafbd37169429c495a893addbc6d28834) )
+ ROM_LOAD32_WORD( "01j00681.u11", 0x000002, 0x80000, CRC(5fb7bfb3) SHA1(2ad8b3c4753d19f9e3254ef3f4059951d7a111b4) )
+ ROM_LOAD32_WORD( "01j00681.u8", 0x100000, 0x80000, CRC(6912cc4a) SHA1(9469a6a0d2fd39d85655a8c7bc0668752f5f11fa) )
+ ROM_LOAD32_WORD( "01j00681.u12", 0x100002, 0x80000, CRC(b538bcbc) SHA1(cda404f9b16e7e76a33c208f62a5ac9c5e02aac4) )
+ ROM_LOAD32_WORD( "01j00681.u9", 0x200000, 0x80000, CRC(53a573f0) SHA1(d51d698dcec273d157319200ad1c215e930b96ce) )
+ ROM_LOAD32_WORD( "01j00681.u13", 0x200002, 0x80000, CRC(ad12a718) SHA1(0c36729cb8da800668f533f65fcc870f5dfc0f6a) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1740,12 +2563,12 @@ ROM_START( chickna5 )
0x053fb8-0x2fda37 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100351v.u7", 0x0000000, 0x0080000, CRC(be69c21c) SHA1(8b546727b5972f33d077db0a64aa41a7fde6d417) )
- ROM_LOAD32_WORD("0100351v.u11", 0x0000002, 0x0080000, CRC(65423867) SHA1(992bb4f717f79233d1300d248b145f95a627cff2) )
- ROM_LOAD32_WORD("0100351v.u8", 0x0100000, 0x0080000, CRC(3161c16f) SHA1(8f2b14ec8ba5c9da80a226d2ce5a7e5256c8cbb4) )
- ROM_LOAD32_WORD("0100351v.u12", 0x0100002, 0x0080000, CRC(77b5d777) SHA1(f03afeaff08c9216e714f1e4bcc50292ba87ace4) )
- ROM_LOAD32_WORD("0100351v.u9", 0x0200000, 0x0080000, CRC(5506777b) SHA1(42512577056e1caefbea0e74879780c56787af13) )
- ROM_LOAD32_WORD("0100351v.u13", 0x0200002, 0x0080000, CRC(88a1ccae) SHA1(e242f48f99044b4fdf1bf36d8e105df09f94aa50) )
+ ROM_LOAD32_WORD( "0100351v.u7", 0x000000, 0x80000, CRC(be69c21c) SHA1(8b546727b5972f33d077db0a64aa41a7fde6d417) )
+ ROM_LOAD32_WORD( "0100351v.u11", 0x000002, 0x80000, CRC(65423867) SHA1(992bb4f717f79233d1300d248b145f95a627cff2) )
+ ROM_LOAD32_WORD( "0100351v.u8", 0x100000, 0x80000, CRC(3161c16f) SHA1(8f2b14ec8ba5c9da80a226d2ce5a7e5256c8cbb4) )
+ ROM_LOAD32_WORD( "0100351v.u12", 0x100002, 0x80000, CRC(77b5d777) SHA1(f03afeaff08c9216e714f1e4bcc50292ba87ace4) )
+ ROM_LOAD32_WORD( "0100351v.u9", 0x200000, 0x80000, CRC(5506777b) SHA1(42512577056e1caefbea0e74879780c56787af13) )
+ ROM_LOAD32_WORD( "0100351v.u13", 0x200002, 0x80000, CRC(88a1ccae) SHA1(e242f48f99044b4fdf1bf36d8e105df09f94aa50) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1759,16 +2582,22 @@ ROM_END
// All devices are 27c4002 instead of 27c4096.
ROM_START( chickna5u )
ARISTOCRAT_MK5_BIOS
-
+ /*
+ Checksum code found at 0x000d08
+ 0x000000-0x0a6917 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x0d44c6b0
+ Calculated Checksum 0x0d44c6b0 (OK)
+ 0x0a6918-0x35040b is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "rhg073003.u7", 0x000000, 0x080000, CRC(06558129) SHA1(be726c0d35776faf1ecd20eb0a193e68a1fb1a84) )
- ROM_LOAD32_WORD( "rhg073003.u11", 0x000002, 0x080000, CRC(0eadf5d4) SHA1(b783f6e1911fc098d1b4d1d8c75862e031078e5b) )
- ROM_LOAD32_WORD( "rhg073003.u8", 0x100000, 0x080000, CRC(683e96bc) SHA1(bca8e87bea9f7044fa29dc4518e2ac5b429e3313) )
- ROM_LOAD32_WORD( "rhg073003.u12", 0x100002, 0x080000, CRC(8313b03b) SHA1(d2a91bae8063d89ec9a1edab6df3e6711719d2c2) )
- ROM_LOAD32_WORD( "rhg073003.u9", 0x200000, 0x080000, CRC(9c08aefa) SHA1(fe3ffa8eb308ab216cc08dd2ce51113b4ef74c4a) )
- ROM_LOAD32_WORD( "rhg073003.u13", 0x200002, 0x080000, CRC(69fd4f89) SHA1(4e0469caecf9293197a4a5de960eb9dcfee39ca3) )
- ROM_LOAD32_WORD( "rhg073003.u10", 0x300000, 0x080000, CRC(9aae49d7) SHA1(5cf87b747ea7561766fe0ffc15967fea657b252b) )
- ROM_LOAD32_WORD( "rhg073003.u14", 0x300002, 0x080000, CRC(240f7759) SHA1(1fa5ba0185b027101dae207ec5d28b07d3d73fc2) )
+ ROM_LOAD32_WORD( "rhg073003.u7", 0x000000, 0x80000, CRC(06558129) SHA1(be726c0d35776faf1ecd20eb0a193e68a1fb1a84) )
+ ROM_LOAD32_WORD( "rhg073003.u11", 0x000002, 0x80000, CRC(0eadf5d4) SHA1(b783f6e1911fc098d1b4d1d8c75862e031078e5b) )
+ ROM_LOAD32_WORD( "rhg073003.u8", 0x100000, 0x80000, CRC(683e96bc) SHA1(bca8e87bea9f7044fa29dc4518e2ac5b429e3313) )
+ ROM_LOAD32_WORD( "rhg073003.u12", 0x100002, 0x80000, CRC(8313b03b) SHA1(d2a91bae8063d89ec9a1edab6df3e6711719d2c2) )
+ ROM_LOAD32_WORD( "rhg073003.u9", 0x200000, 0x80000, CRC(9c08aefa) SHA1(fe3ffa8eb308ab216cc08dd2ce51113b4ef74c4a) )
+ ROM_LOAD32_WORD( "rhg073003.u13", 0x200002, 0x80000, CRC(69fd4f89) SHA1(4e0469caecf9293197a4a5de960eb9dcfee39ca3) )
+ ROM_LOAD32_WORD( "rhg073003.u10", 0x300000, 0x80000, CRC(9aae49d7) SHA1(5cf87b747ea7561766fe0ffc15967fea657b252b) )
+ ROM_LOAD32_WORD( "rhg073003.u14", 0x300002, 0x80000, CRC(240f7759) SHA1(1fa5ba0185b027101dae207ec5d28b07d3d73fc2) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1801,6 +2630,7 @@ ROM_START( chickna5qld )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( coralrc2 )
ARISTOCRAT_MK5_BIOS
/*
@@ -1812,10 +2642,10 @@ ROM_START( coralrc2 )
0x05ba64-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100919v.u7", 0x0000000, 0x0080000, CRC(02c430c3) SHA1(f4bae1aa5437af1df2a04f700da044bc4fb652b7) )
- ROM_LOAD32_WORD("0100919v.u11", 0x0000002, 0x0080000, CRC(8cd17e90) SHA1(c6d6a29e62ca6e1b278a2e1d1b358e10ca2de4ed) )
- ROM_LOAD32_WORD("0100919v.u8", 0x0100000, 0x0080000, CRC(1ee9557c) SHA1(3bee295509d4b0c11ce41a7a20ba91230b7cb4ca) )
- ROM_LOAD32_WORD("0100919v.u12", 0x0100002, 0x0080000, CRC(9ea140b5) SHA1(11f6b9ab60117f236b464c9dbc939dfb8f240359) )
+ ROM_LOAD32_WORD( "0100919v.u7", 0x000000, 0x80000, CRC(02c430c3) SHA1(f4bae1aa5437af1df2a04f700da044bc4fb652b7) )
+ ROM_LOAD32_WORD( "0100919v.u11", 0x000002, 0x80000, CRC(8cd17e90) SHA1(c6d6a29e62ca6e1b278a2e1d1b358e10ca2de4ed) )
+ ROM_LOAD32_WORD( "0100919v.u8", 0x100000, 0x80000, CRC(1ee9557c) SHA1(3bee295509d4b0c11ce41a7a20ba91230b7cb4ca) )
+ ROM_LOAD32_WORD( "0100919v.u12", 0x100002, 0x80000, CRC(9ea140b5) SHA1(11f6b9ab60117f236b464c9dbc939dfb8f240359) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1834,10 +2664,10 @@ ROM_START( cuckoo )
0x05f640-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200753v.u7", 0x0000000, 0x0080000, CRC(5c7ef84a) SHA1(59563a076ecf391ac1779e0dcd530a1ea158a4e3) )
- ROM_LOAD32_WORD("0200753v.u11", 0x0000002, 0x0080000, CRC(a69c1416) SHA1(7fe57a194bf29346c039dfac1326f3ee5080e630) )
- ROM_LOAD32_WORD("0200753v.u8", 0x0100000, 0x0080000, CRC(a7b4242c) SHA1(4e6961e9b3267d17b93075c41a691a8033a34d90) )
- ROM_LOAD32_WORD("0200753v.u12", 0x0100002, 0x0080000, CRC(cb706eb7) SHA1(cbd6235ca7a29c78ef2cb659d9c21466ed39b360) )
+ ROM_LOAD32_WORD( "0200753v.u7", 0x000000, 0x80000, CRC(5c7ef84a) SHA1(59563a076ecf391ac1779e0dcd530a1ea158a4e3) )
+ ROM_LOAD32_WORD( "0200753v.u11", 0x000002, 0x80000, CRC(a69c1416) SHA1(7fe57a194bf29346c039dfac1326f3ee5080e630) )
+ ROM_LOAD32_WORD( "0200753v.u8", 0x100000, 0x80000, CRC(a7b4242c) SHA1(4e6961e9b3267d17b93075c41a691a8033a34d90) )
+ ROM_LOAD32_WORD( "0200753v.u12", 0x100002, 0x80000, CRC(cb706eb7) SHA1(cbd6235ca7a29c78ef2cb659d9c21466ed39b360) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -1869,17 +2699,31 @@ ROM_START( cuckoou )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(415b9c77) SHA1(86a3b3aabd81f5fcf767dd53f7034f7d58f2020e) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(415b9c77) SHA1(86a3b3aabd81f5fcf767dd53f7034f7d58f2020e) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(64c895fe) SHA1(12c75338dd1b2260d0581744cef1b705c718727f) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(64c895fe) SHA1(12c75338dd1b2260d0581744cef1b705c718727f) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ROM_END
+
+
+ROM_START( dreamwv )
+ ARISTOCRAT_MK5_BIOS
+ // checksum code not found (uses different startup sequence)
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200586v.u7", 0x000000, 0x80000, CRC(6d52fcd1) SHA1(136cb89037a96bf6824ed5754fc67167f0287684) )
+ ROM_LOAD32_WORD( "0200586v.u11", 0x000002, 0x80000, CRC(6b0d58b8) SHA1(3c70d294673deb38d737099880fdbd04e2dc20e6) )
+ ROM_LOAD32_WORD( "0200586v.u8", 0x100000, 0x80000, CRC(d0a2fb07) SHA1(a05468f36ee1024399780e92825803908f416d80) )
+ ROM_LOAD32_WORD( "0200586v.u12", 0x100002, 0x80000, CRC(0b3e03d3) SHA1(966ec84aff686ad360d440995b81ae469539a5b5) )
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
@@ -1887,6 +2731,28 @@ ROM_START( dstbloom )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000adc
+ 0x000000-0x044573 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xe2c025f9
+ Calculated Checksum 0xe2c025f9 (OK)
+ 0x044574-0x1cb32b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x044574-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0300111v.u7", 0x000000, 0x80000, CRC(70ba3771) SHA1(d03b23c27a80bab883f18ca3404f7a20989c1dd6) )
+ ROM_LOAD32_WORD( "0300111v.u11", 0x000002, 0x80000, CRC(9a656fb9) SHA1(219354ae79e95948963ab618ba2f45f8b614f9dc) )
+ ROM_LOAD32_WORD( "0300111v.u8", 0x100000, 0x80000, CRC(5e29eceb) SHA1(4c4b16412aedc521959446585d5aa7e67c19bae5) )
+ ROM_LOAD32_WORD( "0300111v.u12", 0x100002, 0x80000, CRC(10cf45b3) SHA1(3f47682ed95f65bdb267f911e113e329ad448167) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( dstblooma )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
0x000000-0x0431d3 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
Expected Checksum 0x3a2c9103
Calculated Checksum 0x3a2c9103 (OK)
@@ -1894,19 +2760,19 @@ ROM_START( dstbloom )
0x0431d4-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200111v.u7", 0x0000000, 0x0080000, CRC(fbfaa3fe) SHA1(3f915261503fc97eb556422e9ccdac81372c04cc) )
- ROM_LOAD32_WORD("0200111v.u11", 0x0000002, 0x0080000, CRC(ed4e8dca) SHA1(1953033e570634cbcf8cd11194c14c57ffc6be53) )
- ROM_LOAD32_WORD("0200111v.u8", 0x0100000, 0x0080000, CRC(cc0d567c) SHA1(c4da3d0c0c4420a9f8fbb6403db983b3e27d4b50) )
- ROM_LOAD32_WORD("0200111v.u12", 0x0100002, 0x0080000, CRC(0ad41815) SHA1(131efc6ed45d8f44a667bd30380c9e37c64f2c42) )
+ ROM_LOAD32_WORD( "0200111v.u7", 0x000000, 0x80000, CRC(fbfaa3fe) SHA1(3f915261503fc97eb556422e9ccdac81372c04cc) )
+ ROM_LOAD32_WORD( "0200111v.u11", 0x000002, 0x80000, CRC(ed4e8dca) SHA1(1953033e570634cbcf8cd11194c14c57ffc6be53) )
+ ROM_LOAD32_WORD( "0200111v.u8", 0x100000, 0x80000, CRC(cc0d567c) SHA1(c4da3d0c0c4420a9f8fbb6403db983b3e27d4b50) )
+ ROM_LOAD32_WORD( "0200111v.u12", 0x100002, 0x80000, CRC(0ad41815) SHA1(131efc6ed45d8f44a667bd30380c9e37c64f2c42) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( dmdfever )
ARISTOCRAT_MK5_BIOS
- ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
/*
Checksum code found at 0x000ad8
0x000000-0x054f3f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
@@ -1914,6 +2780,7 @@ ROM_START( dmdfever )
Calculated Checksum 0x87d3b331 (OK)
0x054f40-0x0ef137 is the non-Checksummed range (unusual endpoint)
*/
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
ROM_LOAD32_WORD( "0200302v.u7", 0x000000, 0x80000, CRC(d90032f9) SHA1(9c34e626168bdfa3ff2722d9ff1970d826135cf7) )
ROM_LOAD32_WORD( "0200302v.u11", 0x000002, 0x80000, CRC(29620f05) SHA1(172b6226c443931f0c4ddc44a63c8fc0e6be3824) )
@@ -1922,6 +2789,7 @@ ROM_START( dmdfever )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASEFF )
ROM_END
+
ROM_START( diamdove )
ARISTOCRAT_MK5_BIOS
/*
@@ -1933,12 +2801,12 @@ ROM_START( diamdove )
0x063aa0-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101018v.u7", 0x0000000, 0x0080000, CRC(2ebb3704) SHA1(42567d873d6ab9221d09e5449fa57b557677d2ab) )
- ROM_LOAD32_WORD("0101018v.u11", 0x0000002, 0x0080000, CRC(ff4c684a) SHA1(6598c24a8717b8e624e387f000c584ec3b10a8cd) )
- ROM_LOAD32_WORD("0101018v.u8", 0x0100000, 0x0080000, CRC(daa55b3b) SHA1(7aa96a51a3ea9f96c38d08e486eccc54ca4396a3) )
- ROM_LOAD32_WORD("0101018v.u12", 0x0100002, 0x0080000, CRC(62209e81) SHA1(68383068de2e030467c3f3ac16459ae2f3b2cce6) )
- ROM_LOAD32_WORD("0101018v.u9", 0x0200000, 0x0080000, CRC(2254f0e9) SHA1(5bccd65e7e616e1f6ed08a0c84862cb13f9f7098) )
- ROM_LOAD32_WORD("0101018v.u13", 0x0200002, 0x0080000, CRC(952a850f) SHA1(66da391af532f9ef531d10995c96a90eb71cd09a) )
+ ROM_LOAD32_WORD( "0101018v.u7", 0x000000, 0x80000, CRC(2ebb3704) SHA1(42567d873d6ab9221d09e5449fa57b557677d2ab) )
+ ROM_LOAD32_WORD( "0101018v.u11", 0x000002, 0x80000, CRC(ff4c684a) SHA1(6598c24a8717b8e624e387f000c584ec3b10a8cd) )
+ ROM_LOAD32_WORD( "0101018v.u8", 0x100000, 0x80000, CRC(daa55b3b) SHA1(7aa96a51a3ea9f96c38d08e486eccc54ca4396a3) )
+ ROM_LOAD32_WORD( "0101018v.u12", 0x100002, 0x80000, CRC(62209e81) SHA1(68383068de2e030467c3f3ac16459ae2f3b2cce6) )
+ ROM_LOAD32_WORD( "0101018v.u9", 0x200000, 0x80000, CRC(2254f0e9) SHA1(5bccd65e7e616e1f6ed08a0c84862cb13f9f7098) )
+ ROM_LOAD32_WORD( "0101018v.u13", 0x200002, 0x80000, CRC(952a850f) SHA1(66da391af532f9ef531d10995c96a90eb71cd09a) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2013,28 +2881,85 @@ ROM_START( dolphntrb )
0x0536c4-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100388v.u7", 0x0000000, 0x0080000, CRC(7463b5f6) SHA1(89e5cf8143d0b4ed54aa2c9bd8840f0aba19322e) )
- ROM_LOAD32_WORD("0100388v.u11", 0x0000002, 0x0080000, CRC(8e391b67) SHA1(4b7a7295d3a96e26bf1958eb30af0b6582a5e5a6) )
- ROM_LOAD32_WORD("0100388v.u8", 0x0100000, 0x0080000, CRC(195bec0f) SHA1(86bdc53e682476c2d90c5e51d4bccdc048d22e7f) )
- ROM_LOAD32_WORD("0100388v.u12", 0x0100002, 0x0080000, CRC(1a1fbbcf) SHA1(6e3772dcccd9b5958bec3bfac9af22b2eabca32e) )
+ ROM_LOAD32_WORD( "0100388v.u7", 0x000000, 0x80000, CRC(7463b5f6) SHA1(89e5cf8143d0b4ed54aa2c9bd8840f0aba19322e) )
+ ROM_LOAD32_WORD( "0100388v.u11", 0x000002, 0x80000, CRC(8e391b67) SHA1(4b7a7295d3a96e26bf1958eb30af0b6582a5e5a6) )
+ ROM_LOAD32_WORD( "0100388v.u8", 0x100000, 0x80000, CRC(195bec0f) SHA1(86bdc53e682476c2d90c5e51d4bccdc048d22e7f) )
+ ROM_LOAD32_WORD( "0100388v.u12", 0x100002, 0x80000, CRC(1a1fbbcf) SHA1(6e3772dcccd9b5958bec3bfac9af22b2eabca32e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( dolphntrce )
ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0f24a3 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x06f7ea7e
+ Calculated Checksum 0x06f7ea7e (OK)
+ 0x0f24a4-0x356213 is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "ahg1607.u7", 0x000000, 0x80000, CRC(60a4643f) SHA1(e72de7218ee57d5fc0b316252366437592ef6000) )
+ ROM_LOAD32_WORD( "ahg1607.u11", 0x000002, 0x80000, CRC(55d65ff6) SHA1(e36dd58fbaf1fb5fbcc6586535acff6af5f23067) )
+ ROM_LOAD32_WORD( "ahg1607.u8", 0x100000, 0x80000, CRC(b2b403e7) SHA1(00ea248773a2acc4c5d71a24ce22f206df1888b2) )
+ ROM_LOAD32_WORD( "ahg1607.u12", 0x100002, 0x80000, CRC(f3bc56c5) SHA1(d48780ba6c261439600cb4b07bb9b8d0143993b2) )
+ ROM_LOAD32_WORD( "ahg1607.u9", 0x200000, 0x80000, CRC(3ada71cd) SHA1(74471ab845f8ceda6a74673be70547a8b49baddc) )
+ ROM_LOAD32_WORD( "ahg1607.u13", 0x200002, 0x80000, CRC(cb057b1e) SHA1(7853305fa618bfd34b418cd1c3519b3bb8a7d8f0) )
+ ROM_LOAD32_WORD( "ahg1607.u10", 0x300000, 0x80000, CRC(84d056b3) SHA1(eb3c496fae1e35cc334ff3bb92d444d9fd00efee) )
+ ROM_LOAD32_WORD( "ahg1607.u14", 0x300002, 0x80000, CRC(6f522ffb) SHA1(0fbba6b8df15631e4361daf505469f2214ad8695) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( dolphntrcea )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0f2307 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x60cc71fc
+ Calculated Checksum 0x60cc71fc (OK)
+ 0x0f2308-0x356077 is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "ahg1606.u7", 0x000000, 0x80000, CRC(d468edf7) SHA1(100672d09184e06130ce253749bd9e20ee0a06d4) )
+ ROM_LOAD32_WORD( "ahg1606.u11", 0x000002, 0x80000, CRC(0fe64635) SHA1(b504216e59984951b46701019f87cad759ab60f2) )
+ ROM_LOAD32_WORD( "ahg1606.u8", 0x100000, 0x80000, CRC(a53a2de4) SHA1(1741af795f88e867021f3c08d8990611d893a8e8) )
+ ROM_LOAD32_WORD( "ahg1606.u12", 0x100002, 0x80000, CRC(c2e268a2) SHA1(6aeb27ae844dbf495c64be210bcac97f4c7a6969) )
+ ROM_LOAD32_WORD( "ahg1606.u9", 0x200000, 0x80000, CRC(fe9146f7) SHA1(95bef8910d213d588d45ec2639828a31aab6603c) )
+ ROM_LOAD32_WORD( "ahg1606.u13", 0x200002, 0x80000, CRC(d6aa89fe) SHA1(eccb49d49f533aeed9fefb14018bcc06d3fdaf23) )
+ ROM_LOAD32_WORD( "ahg1606.u10", 0x300000, 0x80000, CRC(0be76189) SHA1(a458f620f48b9f4a73f59d31ba98864c5a64e1d7) )
+ ROM_LOAD32_WORD( "ahg1606.u14", 0x300002, 0x80000, CRC(c6c59ed6) SHA1(0ce8e5824c5937ffe2eeb34320db9dc568bca7cb) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+ROM_START( dolphntrceb )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0eeb03 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x18884f4e
+ Calculated Checksum 0x18884f4e (OK)
+ 0x0eeb04-0x35287b is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("ahg1606.u7", 0x0000000, 0x0080000, CRC(d468edf7) SHA1(100672d09184e06130ce253749bd9e20ee0a06d4) )
- ROM_LOAD32_WORD("ahg1606.u11", 0x0000002, 0x0080000, CRC(0fe64635) SHA1(b504216e59984951b46701019f87cad759ab60f2) )
- ROM_LOAD32_WORD("ahg1606.u8", 0x0100000, 0x0080000, CRC(a53a2de4) SHA1(1741af795f88e867021f3c08d8990611d893a8e8) )
- ROM_LOAD32_WORD("ahg1606.u12", 0x0100002, 0x0080000, CRC(c2e268a2) SHA1(6aeb27ae844dbf495c64be210bcac97f4c7a6969) )
- ROM_LOAD32_WORD("ahg1606.u9", 0x0200000, 0x0080000, CRC(fe9146f7) SHA1(95bef8910d213d588d45ec2639828a31aab6603c) )
- ROM_LOAD32_WORD("ahg1606.u13", 0x0200002, 0x0080000, CRC(d6aa89fe) SHA1(eccb49d49f533aeed9fefb14018bcc06d3fdaf23) )
- ROM_LOAD32_WORD("ahg1606.u10", 0x0300000, 0x0080000, CRC(0be76189) SHA1(a458f620f48b9f4a73f59d31ba98864c5a64e1d7) )
- ROM_LOAD32_WORD("ahg1606.u14", 0x0300002, 0x0080000, CRC(c6c59ed6) SHA1(0ce8e5824c5937ffe2eeb34320db9dc568bca7cb) )
+ ROM_LOAD32_WORD( "ahg1519.u7", 0x000000, 0x80000, CRC(7246836c) SHA1(95e6230bf49bb9099b497ee6ff11cd69279ecc6d) )
+ ROM_LOAD32_WORD( "ahg1519.u11", 0x000002, 0x80000, CRC(e7ea2c1f) SHA1(85f462aa5fdc9528081e81151d8fad2fe9fbda3d) )
+ ROM_LOAD32_WORD( "ahg1519.u8", 0x100000, 0x80000, CRC(0110edaf) SHA1(84367fd01daff36c25aff591ab3eecfc841b4d19) )
+ ROM_LOAD32_WORD( "ahg1519.u12", 0x100002, 0x80000, CRC(209953f4) SHA1(3517f871ab635bb9497cfa45cc61051f38189fd0) )
+ ROM_LOAD32_WORD( "ahg1519.u9", 0x200000, 0x80000, CRC(95539a1f) SHA1(5a8898a3c3b3970453f7048a81bbcfa2c1b34be1) )
+ ROM_LOAD32_WORD( "ahg1519.u13", 0x200002, 0x80000, CRC(82e7be90) SHA1(b513a75eb6514f10493534e46f69ed7f5a470cd3) )
+ ROM_LOAD32_WORD( "ahg1519.u10", 0x300000, 0x80000, CRC(bf226a58) SHA1(2d726c7b53652f0782a942aeaa15295454378ce3) )
+ ROM_LOAD32_WORD( "ahg1519.u14", 0x300002, 0x80000, CRC(f2da081c) SHA1(5202741719d72a9290bda2c646d37e8c8ad41c04) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2066,30 +2991,38 @@ ROM_START( dolphntru )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(1fc27753) SHA1(7e5008faaf115dc506481430272285117c989d8e) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(1fc27753) SHA1(7e5008faaf115dc506481430272285117c989d8e) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(0063e5ca) SHA1(a3d7b636bc9d792e93d11cb2babf24fbdd6d7776) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(0063e5ca) SHA1(a3d7b636bc9d792e93d11cb2babf24fbdd6d7776) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
+
ROM_START( drgneye )
ARISTOCRAT_MK5_BIOS
-
+ /*
+ Checksum code found at 0x000af8
+ 0x000000-0x05891b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x2b2fe66e
+ Calculated Checksum 0x2b2fe66e (OK)
+ 0x05891c-0x0e689f is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100521v.u7", 0x0000000, 0x0080000, CRC(db9c952d) SHA1(4cbe3ffe6cf0bb112cb9a2d7a4ff0b28154d32c1) )
- ROM_LOAD32_WORD("0100521v.u11", 0x0000002, 0x0080000, CRC(2bb47749) SHA1(796f610e5202b5eb26a6e901d43ee5d9e3f95332) )
+ ROM_LOAD32_WORD( "0100521v.u7", 0x000000, 0x80000, CRC(db9c952d) SHA1(4cbe3ffe6cf0bb112cb9a2d7a4ff0b28154d32c1) )
+ ROM_LOAD32_WORD( "0100521v.u11", 0x000002, 0x80000, CRC(2bb47749) SHA1(796f610e5202b5eb26a6e901d43ee5d9e3f95332) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( dynajack )
ARISTOCRAT_MK5_BIOS
/*
@@ -2101,12 +3034,12 @@ ROM_START( dynajack )
0x07031c-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("01j00081.u7", 0x0000000, 0x0080000, CRC(73783ecf) SHA1(280b4da540b405959f31c2eebbf87ab635d21c06) )
- ROM_LOAD32_WORD("01j00081.u11", 0x0000002, 0x0080000, CRC(5a0147ae) SHA1(f2135b2525eb50a03a8f6360e7edb92bf0b88740) )
- ROM_LOAD32_WORD("01j00081.u8", 0x0100000, 0x0080000, CRC(e686eab2) SHA1(6eb18adda82357ff84f77e9334733094430dfdc6) )
- ROM_LOAD32_WORD("01j00081.u12", 0x0100002, 0x0080000, CRC(beee94ff) SHA1(fad0d3506d10330840d3e5fcdfd7f0aa20041969) )
- ROM_LOAD32_WORD("01j00081.u9", 0x0200000, 0x0080000, CRC(28a45170) SHA1(d7bb8e4dd24e3a3acf44e7fc40e49ebee5c15ec9) )
- ROM_LOAD32_WORD("01j00081.u13", 0x0200002, 0x0080000, CRC(d204ff9c) SHA1(8ac5533928fb3ca247dc85cea67da45a6743f732) )
+ ROM_LOAD32_WORD( "01j00081.u7", 0x000000, 0x80000, CRC(73783ecf) SHA1(280b4da540b405959f31c2eebbf87ab635d21c06) )
+ ROM_LOAD32_WORD( "01j00081.u11", 0x000002, 0x80000, CRC(5a0147ae) SHA1(f2135b2525eb50a03a8f6360e7edb92bf0b88740) )
+ ROM_LOAD32_WORD( "01j00081.u8", 0x100000, 0x80000, CRC(e686eab2) SHA1(6eb18adda82357ff84f77e9334733094430dfdc6) )
+ ROM_LOAD32_WORD( "01j00081.u12", 0x100002, 0x80000, CRC(beee94ff) SHA1(fad0d3506d10330840d3e5fcdfd7f0aa20041969) )
+ ROM_LOAD32_WORD( "01j00081.u9", 0x200000, 0x80000, CRC(28a45170) SHA1(d7bb8e4dd24e3a3acf44e7fc40e49ebee5c15ec9) )
+ ROM_LOAD32_WORD( "01j00081.u13", 0x200002, 0x80000, CRC(d204ff9c) SHA1(8ac5533928fb3ca247dc85cea67da45a6743f732) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2124,8 +3057,8 @@ ROM_START( eldorda5 )
0x06328c-0x0d4b57 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100652v.u7", 0x0000000, 0x0080000, CRC(d9afe87c) SHA1(577ea5da9c4e93a393711a0c7361365301f4241e) )
- ROM_LOAD32_WORD("0100652v.u11", 0x0000002, 0x0080000, CRC(35233cf8) SHA1(e02477526f2f9e2663c1876f543d138b2caf28df) )
+ ROM_LOAD32_WORD( "0100652v.u7", 0x000000, 0x80000, CRC(d9afe87c) SHA1(577ea5da9c4e93a393711a0c7361365301f4241e) )
+ ROM_LOAD32_WORD( "0100652v.u11", 0x000002, 0x80000, CRC(35233cf8) SHA1(e02477526f2f9e2663c1876f543d138b2caf28df) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2166,9 +3099,8 @@ ROM_START( eforsta5u )
0x0a5234-0x15dbdf is the non-Checksummed range still containing data but NOT covered by Checksum
0x0a5234-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
-
- // if you enable the additional debug output you get 'Error in graphics EPROMs' so these ROMs are also bad even if the above passes
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ // if you enable the additional debug output you get 'Error in graphics EPROMs' so these ROMs are also bad even if the above passes
ROM_LOAD32_WORD( "jhg041503.u7", 0x000000, 0x80000, BAD_DUMP CRC(cae1fb55) SHA1(386913ddf9be406f46aab06cf3e27c3c38a4d52d) ) // 94.97%
ROM_LOAD32_WORD( "jhg041503.u11", 0x000002, 0x80000, BAD_DUMP CRC(a71b7b3c) SHA1(26c3438398b6a3cc9946a1cd1c92d317a8e2738e) ) // 94.97%
ROM_LOAD32_WORD( "jhg041503.u8", 0x100000, 0x80000, BAD_DUMP CRC(002dec6c) SHA1(fb3f4ce9cd8cd9e0e3133376ed014db83db041c5) ) // base
@@ -2180,6 +3112,28 @@ ROM_START( eforsta5u )
ROM_END
+ROM_START( fastfort )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ba8
+ 0x000000-0x05c0e7 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x4af4f2eb
+ Calculated Checksum 0x4af4f2eb (OK)
+ 0x05c0e8-0x1e5b5b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05c0e8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100651v.u7", 0x000000, 0x80000, CRC(a68d21ff) SHA1(082d2985d9037465d998d9176b7e5447189fae01) )
+ ROM_LOAD32_WORD( "0100651v.u11", 0x000002, 0x80000, CRC(2945baed) SHA1(bcafb84e3935912e47b4396c488ecfd3c1b19124) )
+ ROM_LOAD32_WORD( "0100651v.u8", 0x100000, 0x80000, CRC(fbad0352) SHA1(d202d46f117095ac19347b9cd31e7252b5f76d6e) )
+ ROM_LOAD32_WORD( "0100651v.u12", 0x100002, 0x80000, CRC(d591dfb6) SHA1(9a1c1070b7e8774928d684c45481d72ce5108bf1) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
ROM_START( fortellr )
ARISTOCRAT_MK5_BIOS
/*
@@ -2191,14 +3145,14 @@ ROM_START( fortellr )
0x07038c-0x3fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("01j00131.u7", 0x0000000, 0x0080000, CRC(78394106) SHA1(aedfb98d7aa515eebabf378edb9c43e01bcba010) )
- ROM_LOAD32_WORD("01j00131.u11", 0x0000002, 0x0080000, CRC(faab1283) SHA1(6200fc2047c4052e4fc3c2d28b26cd9ff67a08be) )
- ROM_LOAD32_WORD("01j00131.u8", 0x0100000, 0x0080000, CRC(7ce4ba38) SHA1(43b57e4dc96851f58d95e4f1b99d08f559e27f6a) )
- ROM_LOAD32_WORD("01j00131.u12", 0x0100002, 0x0080000, CRC(fe5af3ac) SHA1(f08fe353c871ac4375f0fa25bf15f2638b33a370) )
- ROM_LOAD32_WORD("01j00131.u9", 0x0200000, 0x0080000, CRC(a43cd994) SHA1(759fecc809ca1b038d782b173d5638d9be165f9a) )
- ROM_LOAD32_WORD("01j00131.u13", 0x0200002, 0x0080000, CRC(d0dd6627) SHA1(ea855da1759a27936615400993b381609071d66c) )
- ROM_LOAD32_WORD("01j00131.u10", 0x0300000, 0x0080000, CRC(f2790419) SHA1(8720c37cc678e7c5666c67b9998fbb460a8aad90) )
- ROM_LOAD32_WORD("01j00131.u14", 0x0300002, 0x0080000, CRC(507bbe10) SHA1(01b1982c02a00b60aa39ee1b408d653365f728d4) )
+ ROM_LOAD32_WORD( "01j00131.u7", 0x000000, 0x80000, CRC(78394106) SHA1(aedfb98d7aa515eebabf378edb9c43e01bcba010) )
+ ROM_LOAD32_WORD( "01j00131.u11", 0x000002, 0x80000, CRC(faab1283) SHA1(6200fc2047c4052e4fc3c2d28b26cd9ff67a08be) )
+ ROM_LOAD32_WORD( "01j00131.u8", 0x100000, 0x80000, CRC(7ce4ba38) SHA1(43b57e4dc96851f58d95e4f1b99d08f559e27f6a) )
+ ROM_LOAD32_WORD( "01j00131.u12", 0x100002, 0x80000, CRC(fe5af3ac) SHA1(f08fe353c871ac4375f0fa25bf15f2638b33a370) )
+ ROM_LOAD32_WORD( "01j00131.u9", 0x200000, 0x80000, CRC(a43cd994) SHA1(759fecc809ca1b038d782b173d5638d9be165f9a) )
+ ROM_LOAD32_WORD( "01j00131.u13", 0x200002, 0x80000, CRC(d0dd6627) SHA1(ea855da1759a27936615400993b381609071d66c) )
+ ROM_LOAD32_WORD( "01j00131.u10", 0x300000, 0x80000, CRC(f2790419) SHA1(8720c37cc678e7c5666c67b9998fbb460a8aad90) )
+ ROM_LOAD32_WORD( "01j00131.u14", 0x300002, 0x80000, CRC(507bbe10) SHA1(01b1982c02a00b60aa39ee1b408d653365f728d4) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2254,14 +3208,14 @@ ROM_START( genmagi )
ARISTOCRAT_MK5_BIOS
// checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200894v.u7", 0x0000000, 0x0080000, CRC(20ec3b50) SHA1(400ad7f86077184fee63690060fe2a51ba888e1b) )
- ROM_LOAD32_WORD("0200894v.u11", 0x0000002, 0x0080000, CRC(88c304a3) SHA1(013d5d1d62b356ce5cdf0c9b036c4ca09f191668) )
- ROM_LOAD32_WORD("0200894v.u8", 0x0100000, 0x0080000, CRC(341bac7b) SHA1(67df39b8070f6d9afd183b04239d9e2844d588c5) )
- ROM_LOAD32_WORD("0200894v.u12", 0x0100002, 0x0080000, CRC(44adc422) SHA1(81256ddebb29fbd69cab8e642faac39635dd1739) )
- ROM_LOAD32_WORD("0200894v.u9", 0x0200000, 0x0080000, CRC(ce051dbd) SHA1(433717c5689dc865c1e42669a50e138eae017362) )
- ROM_LOAD32_WORD("0200894v.u13", 0x0200002, 0x0080000, CRC(26f51647) SHA1(e980c021d8e2d295ba2d50446b36b85f42d3f318) )
- ROM_LOAD32_WORD("0200894v.u10", 0x0300000, 0x0080000, CRC(ea460e72) SHA1(4546e04cc04239528c93e22532db08fccebda8a8) )
- ROM_LOAD32_WORD("0200894v.u14", 0x0300002, 0x0080000, CRC(52092ffb) SHA1(6ed591a510e9186588470ec745caf8001712012e) )
+ ROM_LOAD32_WORD( "0200894v.u7", 0x000000, 0x80000, CRC(20ec3b50) SHA1(400ad7f86077184fee63690060fe2a51ba888e1b) )
+ ROM_LOAD32_WORD( "0200894v.u11", 0x000002, 0x80000, CRC(88c304a3) SHA1(013d5d1d62b356ce5cdf0c9b036c4ca09f191668) )
+ ROM_LOAD32_WORD( "0200894v.u8", 0x100000, 0x80000, CRC(341bac7b) SHA1(67df39b8070f6d9afd183b04239d9e2844d588c5) )
+ ROM_LOAD32_WORD( "0200894v.u12", 0x100002, 0x80000, CRC(44adc422) SHA1(81256ddebb29fbd69cab8e642faac39635dd1739) )
+ ROM_LOAD32_WORD( "0200894v.u9", 0x200000, 0x80000, CRC(ce051dbd) SHA1(433717c5689dc865c1e42669a50e138eae017362) )
+ ROM_LOAD32_WORD( "0200894v.u13", 0x200002, 0x80000, CRC(26f51647) SHA1(e980c021d8e2d295ba2d50446b36b85f42d3f318) )
+ ROM_LOAD32_WORD( "0200894v.u10", 0x300000, 0x80000, CRC(ea460e72) SHA1(4546e04cc04239528c93e22532db08fccebda8a8) )
+ ROM_LOAD32_WORD( "0200894v.u14", 0x300002, 0x80000, CRC(52092ffb) SHA1(6ed591a510e9186588470ec745caf8001712012e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2280,10 +3234,10 @@ ROM_START( gnomeatw )
0x05ebcc-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100767v.u7", 0x0000000, 0x0080000, CRC(a5d3825e) SHA1(4ce7466eff770a2c6c3c5de620a14e05bb9fb406) )
- ROM_LOAD32_WORD("0100767v.u11", 0x0000002, 0x0080000, CRC(737d7178) SHA1(df788eea23b15415adc94543476b6ad982c4d79b) )
- ROM_LOAD32_WORD("0100767v.u8", 0x0100000, 0x0080000, CRC(fe59ec8b) SHA1(b43778b51a0d695c179fa63ce45a47b9f550fb97) )
- ROM_LOAD32_WORD("0100767v.u12", 0x0100002, 0x0080000, CRC(49eb3869) SHA1(d98fe385c667872f26d656a3240f557a70ba924f) )
+ ROM_LOAD32_WORD( "0100767v.u7", 0x000000, 0x80000, CRC(a5d3825e) SHA1(4ce7466eff770a2c6c3c5de620a14e05bb9fb406) )
+ ROM_LOAD32_WORD( "0100767v.u11", 0x000002, 0x80000, CRC(737d7178) SHA1(df788eea23b15415adc94543476b6ad982c4d79b) )
+ ROM_LOAD32_WORD( "0100767v.u8", 0x100000, 0x80000, CRC(fe59ec8b) SHA1(b43778b51a0d695c179fa63ce45a47b9f550fb97) )
+ ROM_LOAD32_WORD( "0100767v.u12", 0x100002, 0x80000, CRC(49eb3869) SHA1(d98fe385c667872f26d656a3240f557a70ba924f) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2330,19 +3284,28 @@ ROM_START( goldpyra )
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// the checksum only covers part of the first 2 roms, marked all as BAD_DUMP because it can't be trusted without a full redump.
- ROM_LOAD32_WORD( "ahg1206-99.u7", 0x000000, 0x80000, BAD_DUMP CRC(e6c80f67) SHA1(901cf8f8fd46c1c4a70e1954d2d2d88e7acd07a8) )
- ROM_LOAD32_WORD( "ahg1206-99.u11", 0x000002, 0x80000, BAD_DUMP CRC(3cc221ea) SHA1(a71d16b818110f5b632e996e9f2fcb8be17b2aee) )
- ROM_LOAD32_WORD( "ahg1206-99.u8", 0x100000, 0x80000, BAD_DUMP CRC(df1ffb31) SHA1(1cf9d008b1f8fdb06ba050c97dae79f272c8063c) )
- ROM_LOAD32_WORD( "ahg1206-99.u12", 0x100002, 0x80000, BAD_DUMP CRC(d2c8f786) SHA1(a9efa35c8f2833a2b77f092398ca959d5fe6194e) )
+ ROM_LOAD32_WORD( "ahg120699.u7", 0x000000, 0x80000, BAD_DUMP CRC(e6c80f67) SHA1(901cf8f8fd46c1c4a70e1954d2d2d88e7acd07a8) )
+ ROM_LOAD32_WORD( "ahg120699.u11", 0x000002, 0x80000, BAD_DUMP CRC(3cc221ea) SHA1(a71d16b818110f5b632e996e9f2fcb8be17b2aee) )
+ ROM_LOAD32_WORD( "ahg120699.u8", 0x100000, 0x80000, BAD_DUMP CRC(df1ffb31) SHA1(1cf9d008b1f8fdb06ba050c97dae79f272c8063c) )
+ ROM_LOAD32_WORD( "ahg120699.u12", 0x100002, 0x80000, BAD_DUMP CRC(d2c8f786) SHA1(a9efa35c8f2833a2b77f092398ca959d5fe6194e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( goldpyrb )
ARISTOCRAT_MK5_BIOS
+ /*
+ note, this actually contains a 2nd checksum for the game, this is the base/bios check only.
+ Checksum code found at 0x001b74
+ 0x000000-0x089a2f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x5ad8a58b
+ Calculated Checksum 0x5ad8a58b (OK)
+ 0x089a30-0x1b4043 is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// these are the 'bios' for Casino games (could be moved to a different base set)
ROM_LOAD32_WORD( "0700474v.u7", 0x000000, 0x80000, CRC(04b7dcbf) SHA1(eded1223336181bb08f9593247f1f79d96278b75) )
@@ -2370,12 +3333,12 @@ ROM_START( goldenra )
0x068298-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101164v.u7", 0x0000000, 0x0080000, CRC(2f75d5f7) SHA1(d7f6ecff7cf759d80733b6d3f224caa5128be0b7) )
- ROM_LOAD32_WORD("0101164v.u11", 0x0000002, 0x0080000, CRC(06a871c7) SHA1(95464d74c2295196e367e34efb816acedcd71265) )
- ROM_LOAD32_WORD("0101164v.u8", 0x0100000, 0x0080000, CRC(940eabd7) SHA1(8d41b3fa27c827a7671b095618ac53750e6017f6) )
- ROM_LOAD32_WORD("0101164v.u12", 0x0100002, 0x0080000, CRC(21c4a2d2) SHA1(77a24a5f98aad090223d301919645b5011667c28) )
- ROM_LOAD32_WORD("0101164v.u9", 0x0200000, 0x0080000, CRC(b1cac0e7) SHA1(87f393a75c09e96a7fb893a767edcc81044e4fe3) )
- ROM_LOAD32_WORD("0101164v.u13", 0x0200002, 0x0080000, CRC(8f62ccc5) SHA1(5105313192ab8dfd522b921c70b8b03a8a61ac63) )
+ ROM_LOAD32_WORD( "0101164v.u7", 0x000000, 0x80000, CRC(2f75d5f7) SHA1(d7f6ecff7cf759d80733b6d3f224caa5128be0b7) )
+ ROM_LOAD32_WORD( "0101164v.u11", 0x000002, 0x80000, CRC(06a871c7) SHA1(95464d74c2295196e367e34efb816acedcd71265) )
+ ROM_LOAD32_WORD( "0101164v.u8", 0x100000, 0x80000, CRC(940eabd7) SHA1(8d41b3fa27c827a7671b095618ac53750e6017f6) )
+ ROM_LOAD32_WORD( "0101164v.u12", 0x100002, 0x80000, CRC(21c4a2d2) SHA1(77a24a5f98aad090223d301919645b5011667c28) )
+ ROM_LOAD32_WORD( "0101164v.u9", 0x200000, 0x80000, CRC(b1cac0e7) SHA1(87f393a75c09e96a7fb893a767edcc81044e4fe3) )
+ ROM_LOAD32_WORD( "0101164v.u13", 0x200002, 0x80000, CRC(8f62ccc5) SHA1(5105313192ab8dfd522b921c70b8b03a8a61ac63) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2393,45 +3356,18 @@ ROM_START( incasun )
0x05f56c-0x23586f is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100872v.u7", 0x0000000, 0x0080000, CRC(180e098b) SHA1(48782c46a344dba0aaad407d0d4a432da091b0f5) )
- ROM_LOAD32_WORD("0100872v.u11", 0x0000002, 0x0080000, CRC(f51b411d) SHA1(fbbd587c90cd49bb36653cbd1948bc52f8396a41) )
- ROM_LOAD32_WORD("0100872v.u8", 0x0100000, 0x0080000, CRC(0c19f5ec) SHA1(95d7c9308b30b5193816e95c4276829612040298) )
- ROM_LOAD32_WORD("0100872v.u12", 0x0100002, 0x0080000, CRC(0fa00c41) SHA1(79139834d5437b37346322bf632904c473e3463a) )
- ROM_LOAD32_WORD("0100872v.u9", 0x0200000, 0x0080000, CRC(c82da820) SHA1(98a2710b1f793a7ee1070f89c66d49ce55e4156e) )
- ROM_LOAD32_WORD("0100872v.u13", 0x0200002, 0x0080000, CRC(00407593) SHA1(4c759fe3267b1782ae84d8ed9134295dfaa0faaf) )
+ ROM_LOAD32_WORD( "0100872v.u7", 0x000000, 0x80000, CRC(180e098b) SHA1(48782c46a344dba0aaad407d0d4a432da091b0f5) )
+ ROM_LOAD32_WORD( "0100872v.u11", 0x000002, 0x80000, CRC(f51b411d) SHA1(fbbd587c90cd49bb36653cbd1948bc52f8396a41) )
+ ROM_LOAD32_WORD( "0100872v.u8", 0x100000, 0x80000, CRC(0c19f5ec) SHA1(95d7c9308b30b5193816e95c4276829612040298) )
+ ROM_LOAD32_WORD( "0100872v.u12", 0x100002, 0x80000, CRC(0fa00c41) SHA1(79139834d5437b37346322bf632904c473e3463a) )
+ ROM_LOAD32_WORD( "0100872v.u9", 0x200000, 0x80000, CRC(c82da820) SHA1(98a2710b1f793a7ee1070f89c66d49ce55e4156e) )
+ ROM_LOAD32_WORD( "0100872v.u13", 0x200002, 0x80000, CRC(00407593) SHA1(4c759fe3267b1782ae84d8ed9134295dfaa0faaf) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
-ROM_START( incasunu )
- ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS
-
- ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("chg1458.u7", 0x0000000, 0x0080000, CRC(20c78b79) SHA1(d7402ff89160f25c9f4f67bbf688621d4ce22205) )
- ROM_LOAD32_WORD("chg1458.u11", 0x0000002, 0x0080000, CRC(12304203) SHA1(eea44382a2711ceb6661949692e5b5a742dd0761) )
- ROM_LOAD32_WORD("chg1458.u8", 0x0100000, 0x0080000, CRC(4618ecd4) SHA1(0ac6bfd6ec2bda5f4d474769f35bc81431f25c2a) )
- ROM_LOAD32_WORD("chg1458.u12", 0x0100002, 0x0080000, CRC(b07d450c) SHA1(432fb4728480b76018b22e971027efb23deb7ff3) )
- ROM_LOAD32_WORD("chg1458.u9", 0x0200000, 0x0080000, CRC(2f909651) SHA1(b4beaebbb20e879a1e23683a9001cbbd2ebf70c4) )
- ROM_LOAD32_WORD("chg1458.u13", 0x0200002, 0x0080000, CRC(2e573a8d) SHA1(aa8ac4f4a427829f0a5929273c618edb4ecf7b36) )
-
- ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
- ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
- ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
-
- ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
-
- ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(b3efdb60) SHA1(f219175019b7237f1e2d132f36803097f2a1d174) )
-
- ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(a68e890e) SHA1(8ab087a09cfee8d3e2d84b1003b6798c7223be03) )
-
- ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
-ROM_END
ROM_START( incasunsp )
ARISTOCRAT_MK5_BIOS
@@ -2443,12 +3379,12 @@ ROM_START( incasunsp )
Calculated Checksum 0x1de6e2c7 (OK)
0x05f710-0x235a13 is the non-Checksummed range (unusual endpoint)
*/
- ROM_LOAD32_WORD("sp__0100872v.u7", 0x0000000, 0x0080000, CRC(62919753) SHA1(0f0d186260a64b8b45671f68abf497586264793e) )
- ROM_LOAD32_WORD("sp__0100872v.u11", 0x0000002, 0x0080000, CRC(f221ac71) SHA1(c2c1f8703e9a41e5c4d5ebfeac57e220a64e9657) )
- ROM_LOAD32_WORD("sp__0100872v.u8", 0x0100000, 0x0080000, CRC(6610599f) SHA1(6d787ae58e2de2b3379a25f394c15434d4e2a8c1) )
- ROM_LOAD32_WORD("sp__0100872v.u12", 0x0100002, 0x0080000, CRC(6633e701) SHA1(02e691c7d18901e70bf8c4e4aa6f856e153f05d4) )
- ROM_LOAD32_WORD("sp__0100872v.u9", 0x0200000, 0x0080000, CRC(b6035aa7) SHA1(e96e802cda6f20caf523203f2032a88488bdfb65) )
- ROM_LOAD32_WORD("sp__0100872v.u13", 0x0200002, 0x0080000, CRC(6d66c6b4) SHA1(2106f2ede58bd4d09334e32a1553f02a154bb767) )
+ ROM_LOAD32_WORD( "sp__0100872v.u7", 0x000000, 0x80000, CRC(62919753) SHA1(0f0d186260a64b8b45671f68abf497586264793e) )
+ ROM_LOAD32_WORD( "sp__0100872v.u11", 0x000002, 0x80000, CRC(f221ac71) SHA1(c2c1f8703e9a41e5c4d5ebfeac57e220a64e9657) )
+ ROM_LOAD32_WORD( "sp__0100872v.u8", 0x100000, 0x80000, CRC(6610599f) SHA1(6d787ae58e2de2b3379a25f394c15434d4e2a8c1) )
+ ROM_LOAD32_WORD( "sp__0100872v.u12", 0x100002, 0x80000, CRC(6633e701) SHA1(02e691c7d18901e70bf8c4e4aa6f856e153f05d4) )
+ ROM_LOAD32_WORD( "sp__0100872v.u9", 0x200000, 0x80000, CRC(b6035aa7) SHA1(e96e802cda6f20caf523203f2032a88488bdfb65) )
+ ROM_LOAD32_WORD( "sp__0100872v.u13", 0x200002, 0x80000, CRC(6d66c6b4) SHA1(2106f2ede58bd4d09334e32a1553f02a154bb767) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2456,16 +3392,51 @@ ROM_START( incasunsp )
ROM_END
+ROM_START( incasunu )
+ ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0e847f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xef64419b
+ Calculated Checksum 0xef64419b (OK)
+ 0x0e8480-0x2e9023 is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "chg1458.u7", 0x000000, 0x80000, CRC(20c78b79) SHA1(d7402ff89160f25c9f4f67bbf688621d4ce22205) )
+ ROM_LOAD32_WORD( "chg1458.u11", 0x000002, 0x80000, CRC(12304203) SHA1(eea44382a2711ceb6661949692e5b5a742dd0761) )
+ ROM_LOAD32_WORD( "chg1458.u8", 0x100000, 0x80000, CRC(4618ecd4) SHA1(0ac6bfd6ec2bda5f4d474769f35bc81431f25c2a) )
+ ROM_LOAD32_WORD( "chg1458.u12", 0x100002, 0x80000, CRC(b07d450c) SHA1(432fb4728480b76018b22e971027efb23deb7ff3) )
+ ROM_LOAD32_WORD( "chg1458.u9", 0x200000, 0x80000, CRC(2f909651) SHA1(b4beaebbb20e879a1e23683a9001cbbd2ebf70c4) )
+ ROM_LOAD32_WORD( "chg1458.u13", 0x200002, 0x80000, CRC(2e573a8d) SHA1(aa8ac4f4a427829f0a5929273c618edb4ecf7b36) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+
+ ROM_REGION16_BE( 0x100, "eeprom0", 0 )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+
+ ROM_REGION16_BE( 0x100, "eeprom1", 0 )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(b3efdb60) SHA1(f219175019b7237f1e2d132f36803097f2a1d174) )
+
+ ROM_REGION( 0x80000, "nvram", 0 )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(a68e890e) SHA1(8ab087a09cfee8d3e2d84b1003b6798c7223be03) )
+
+ ROM_REGION( 0x20, "rtc", 0 )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ROM_END
+
+
ROM_START( incasunnz )
ARISTOCRAT_MK5_BIOS
// checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101108v.u7", 0x0000000, 0x0080000, CRC(1e7be5ca) SHA1(333b7665fab8f60fb60e9d3b44de96725763ca17) )
- ROM_LOAD32_WORD("0101108v.u11", 0x0000002, 0x0080000, CRC(2ff86b76) SHA1(c491ca19320bd3e15199b3ca1fcf36a70e386daa) )
- ROM_LOAD32_WORD("0101108v.u8", 0x0100000, 0x0080000, CRC(3eb64fc9) SHA1(31f7d56443091da211c45dddb97375305c3cfeae) )
- ROM_LOAD32_WORD("0101108v.u12", 0x0100002, 0x0080000, CRC(d91114c5) SHA1(fa88c70d81ff5e4df539b873803376e79eb6a479) )
- ROM_LOAD32_WORD("0101108v.u9", 0x0200000, 0x0080000, CRC(6da340db) SHA1(4d7528aa27561185a7d53a0c44a4e95e40aadc26) )
- ROM_LOAD32_WORD("0101108v.u13", 0x0200002, 0x0080000, CRC(472f4097) SHA1(5ebe72b138cdc67989db17c82979eeddc60a081e) )
+ ROM_LOAD32_WORD( "0101108v.u7", 0x000000, 0x80000, CRC(1e7be5ca) SHA1(333b7665fab8f60fb60e9d3b44de96725763ca17) )
+ ROM_LOAD32_WORD( "0101108v.u11", 0x000002, 0x80000, CRC(2ff86b76) SHA1(c491ca19320bd3e15199b3ca1fcf36a70e386daa) )
+ ROM_LOAD32_WORD( "0101108v.u8", 0x100000, 0x80000, CRC(3eb64fc9) SHA1(31f7d56443091da211c45dddb97375305c3cfeae) )
+ ROM_LOAD32_WORD( "0101108v.u12", 0x100002, 0x80000, CRC(d91114c5) SHA1(fa88c70d81ff5e4df539b873803376e79eb6a479) )
+ ROM_LOAD32_WORD( "0101108v.u9", 0x200000, 0x80000, CRC(6da340db) SHA1(4d7528aa27561185a7d53a0c44a4e95e40aadc26) )
+ ROM_LOAD32_WORD( "0101108v.u13", 0x200002, 0x80000, CRC(472f4097) SHA1(5ebe72b138cdc67989db17c82979eeddc60a081e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2495,17 +3466,38 @@ ROM_START( indrema5 )
ROM_END
+ROM_START( jumpjoey )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ae8
+ 0x000000-0x0562cb is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x4ac8a1e5
+ Calculated Checksum 0x4ac8a1e5 (OK)
+ 0x0562cc-0x1cb767 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0562cc-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100383v.u7", 0x000000, 0x80000, CRC(9ce4ce4a) SHA1(cde42dc82432baba4c6471cb57be89c0f27ed520) )
+ ROM_LOAD32_WORD( "0100383v.u11", 0x000002, 0x80000, CRC(b67419d0) SHA1(3107d3fd852faB15e8a72850c984b74e522d91cc) )
+ ROM_LOAD32_WORD( "0100383v.u8", 0x100000, 0x80000, CRC(94b94149) SHA1(239b510c3ebe9114c27cd7b85fb8f0f5b7b55009) )
+ ROM_LOAD32_WORD( "0100383v.u12", 0x100002, 0x80000, CRC(defce2e9) SHA1(95f88f8647c52f99dceb4920780696d7f7c1c24b) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
ROM_START( jungjuic )
ARISTOCRAT_MK5_BIOS
/*
- note, this actually contains a 2nd checksum for the game, this is likely the base/bios check only.
+ note, this actually contains a 2nd checksum for the game, this is the base/bios check only.
Checksum code found at 0x001b74
0x000000-0x089a2f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
Expected Checksum 0x5ad8a58b
Calculated Checksum 0x5ad8a58b (OK)
0x089a30-0x1b4043 is the non-Checksummed range (unusual endpoint)
-
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// these are the 'bios' for Casino games (could be moved to a different base set)
@@ -2532,11 +3524,55 @@ ROM_START( kgalah )
0x05af28-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200536v.u7", 0x0000000, 0x0080000, CRC(9333543a) SHA1(dbbd59de046c35e70e71836b342eb5ecf4799575) )
- ROM_LOAD32_WORD("0200536v.u11", 0x0000002, 0x0080000, CRC(2b52a5e2) SHA1(0c852c6672a46f269f1407db0dd1825a51f242cc) )
- ROM_LOAD32_WORD("0200536v.u8", 0x0100000, 0x0080000, CRC(08bea3b7) SHA1(9a5d8cf60c9643061dede926a04006a9a674fd8f) )
- ROM_LOAD32_WORD("0200536v.u12", 0x0100002, 0x0080000, CRC(15d5bfb4) SHA1(7c48dabfd83cc30fe2ffd0b4de63fbc9dc56ee2f) )
+ ROM_LOAD32_WORD( "0200536v.u7", 0x000000, 0x80000, CRC(9333543a) SHA1(dbbd59de046c35e70e71836b342eb5ecf4799575) )
+ ROM_LOAD32_WORD( "0200536v.u11", 0x000002, 0x80000, CRC(2b52a5e2) SHA1(0c852c6672a46f269f1407db0dd1825a51f242cc) )
+ ROM_LOAD32_WORD( "0200536v.u8", 0x100000, 0x80000, CRC(08bea3b7) SHA1(9a5d8cf60c9643061dede926a04006a9a674fd8f) )
+ ROM_LOAD32_WORD( "0200536v.u12", 0x100002, 0x80000, CRC(15d5bfb4) SHA1(7c48dabfd83cc30fe2ffd0b4de63fbc9dc56ee2f) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( kgalaha )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b28
+ 0x000000-0x058863 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xba6c9852
+ Calculated Checksum 0xba6c9852 (OK)
+ 0x058864-0x1b0b4f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x058864-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100536v.u7", 0x000000, 0x80000, CRC(0969274b) SHA1(fc9d667d963d70a563ba7acdeaa6d728f3bee9d9) )
+ ROM_LOAD32_WORD( "0100536v.u11", 0x000002, 0x80000, CRC(aa7d345d) SHA1(b451ad64d5c33f4ed0fdb693e9c3be6b61093bd8) )
+ ROM_LOAD32_WORD( "0100536v.u8", 0x100000, 0x80000, CRC(2f397873) SHA1(7679b324fd6c944e31a255f0c65a94a2e78fb57e) )
+ ROM_LOAD32_WORD( "0100536v.u12", 0x100002, 0x80000, CRC(ddde1739) SHA1(d2dec30baef8b43b2f3bc1d572353b5afe01be4b) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+ROM_START( kgbirda5 )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ae0
+ 0x000000-0x0435af is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xe31fbb21
+ Calculated Checksum 0xe31fbb21 (OK)
+ 0x0435b0-0x1df8a7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0435b0-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200024v.u7", 0x000000, 0x80000, CRC(90aefddc) SHA1(610b850c1d3e882c4df9e0a09a056b0c97341a19) )
+ ROM_LOAD32_WORD( "0200024v.u11", 0x000002, 0x80000, CRC(52791ad8) SHA1(6e4cf553b355f03ef69ef3c4e2816bbd0cbe6599) )
+ ROM_LOAD32_WORD( "0200024v.u8", 0x100000, 0x80000, CRC(c0477ae3) SHA1(5005944b8b28553dd959192d614be7f1b6228a30) )
+ ROM_LOAD32_WORD( "0200024v.u12", 0x100002, 0x80000, CRC(df176c5a) SHA1(dcaecdefb7c880b9425a6445dbed969968fe3d1c) )
+
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
@@ -2557,14 +3593,14 @@ ROM_START( koalamnt )
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// the checksum only covers part of the first 2 roms, marked all as BAD_DUMP because it can't be trusted without a full redump.
- ROM_LOAD32_WORD( "chg1573_koala_mint.u7", 0x000000, 0x80000, BAD_DUMP CRC(fa690af0) SHA1(9e1e5171e9da602c025bfb2aefad397a537794cb) )
- ROM_LOAD32_WORD( "chg1573_koala_mint.u11", 0x000002, 0x80000, BAD_DUMP CRC(c33bed43) SHA1(2c8f35ca08b4d6ac56de5ab7c2515f34e04cf6c8) )
- ROM_LOAD32_WORD( "chg1573_koala_mint.u8", 0x100000, 0x80000, BAD_DUMP CRC(4aeb2e54) SHA1(74002cd12d93352310a864a2ed434c7f43d26534) ) // base
- ROM_LOAD32_WORD( "chg1573_koala_mint.u12", 0x100002, 0x80000, BAD_DUMP CRC(2bf5786f) SHA1(f0693bbd2e6d2e110535205a1ad0b73a0ebd2f53) ) // base
- ROM_LOAD32_WORD( "chg1573_koala_mint.u9", 0x200000, 0x80000, BAD_DUMP CRC(1a2650e7) SHA1(55a8604ef19836880f53d44a035a49b009acbb5a) ) // base
- ROM_LOAD32_WORD( "chg1573_koala_mint.u13", 0x200002, 0x80000, BAD_DUMP CRC(51c78f63) SHA1(ef51e45d67a5684c35150747c186493258cb4549) ) // base
- ROM_LOAD32_WORD( "chg1573_koala_mint.u10", 0x300000, 0x80000, BAD_DUMP CRC(a0fb61fe) SHA1(2a77ed082bc6829905f83a3cb3c4c120fa4ba0f9) ) // base
- ROM_LOAD32_WORD( "chg1573_koala_mint.u14", 0x300002, 0x80000, BAD_DUMP CRC(5e4776e9) SHA1(d44851cbfaa054cd5675a841a3089a8f4fdc8421) ) // base
+ ROM_LOAD32_WORD( "chg1573.u7", 0x000000, 0x80000, BAD_DUMP CRC(fa690af0) SHA1(9e1e5171e9da602c025bfb2aefad397a537794cb) )
+ ROM_LOAD32_WORD( "chg1573.u11", 0x000002, 0x80000, BAD_DUMP CRC(c33bed43) SHA1(2c8f35ca08b4d6ac56de5ab7c2515f34e04cf6c8) )
+ ROM_LOAD32_WORD( "chg1573.u8", 0x100000, 0x80000, BAD_DUMP CRC(4aeb2e54) SHA1(74002cd12d93352310a864a2ed434c7f43d26534) ) // base
+ ROM_LOAD32_WORD( "chg1573.u12", 0x100002, 0x80000, BAD_DUMP CRC(2bf5786f) SHA1(f0693bbd2e6d2e110535205a1ad0b73a0ebd2f53) ) // base
+ ROM_LOAD32_WORD( "chg1573.u9", 0x200000, 0x80000, BAD_DUMP CRC(1a2650e7) SHA1(55a8604ef19836880f53d44a035a49b009acbb5a) ) // base
+ ROM_LOAD32_WORD( "chg1573.u13", 0x200002, 0x80000, BAD_DUMP CRC(51c78f63) SHA1(ef51e45d67a5684c35150747c186493258cb4549) ) // base
+ ROM_LOAD32_WORD( "chg1573.u10", 0x300000, 0x80000, BAD_DUMP CRC(a0fb61fe) SHA1(2a77ed082bc6829905f83a3cb3c4c120fa4ba0f9) ) // base
+ ROM_LOAD32_WORD( "chg1573.u14", 0x300002, 0x80000, BAD_DUMP CRC(5e4776e9) SHA1(d44851cbfaa054cd5675a841a3089a8f4fdc8421) ) // base
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2583,10 +3619,10 @@ ROM_START( kookabuk )
0x061858-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100677v.u7", 0x0000000, 0x0080000, CRC(b2fdf0e8) SHA1(0dd002cfad2fa4f217a0c67066d098f4cd3ba319) )
- ROM_LOAD32_WORD("0100677v.u11", 0x0000002, 0x0080000, CRC(e8ab9afc) SHA1(4c3beefeafc6ac9d4538254bb5e01c12b35db922) )
- ROM_LOAD32_WORD("0100677v.u8", 0x0100000, 0x0080000, CRC(f5a45c57) SHA1(a452a7359af6d5fde2c37946ee68807152f07d39) )
- ROM_LOAD32_WORD("0100677v.u12", 0x0100002, 0x0080000, CRC(b2f2fd15) SHA1(9614f3ae6e82a40ecf44090d0b8d7bd8b6b1f830) )
+ ROM_LOAD32_WORD( "0100677v.u7", 0x000000, 0x80000, CRC(b2fdf0e8) SHA1(0dd002cfad2fa4f217a0c67066d098f4cd3ba319) )
+ ROM_LOAD32_WORD( "0100677v.u11", 0x000002, 0x80000, CRC(e8ab9afc) SHA1(4c3beefeafc6ac9d4538254bb5e01c12b35db922) )
+ ROM_LOAD32_WORD( "0100677v.u8", 0x100000, 0x80000, CRC(f5a45c57) SHA1(a452a7359af6d5fde2c37946ee68807152f07d39) )
+ ROM_LOAD32_WORD( "0100677v.u12", 0x100002, 0x80000, CRC(b2f2fd15) SHA1(9614f3ae6e82a40ecf44090d0b8d7bd8b6b1f830) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2598,14 +3634,33 @@ ROM_START( locoloot )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000b20
+ 0x000000-0x05633b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x02238afa
+ Calculated Checksum 0x02238afa (OK)
+ 0x05633c-0x0bfbef is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100473v.u7", 0x000000, 0x80000, CRC(fd9685ed) SHA1(c5e60cdc0a42c63f18ba33e7d8ea15a545031eb6) )
+ ROM_LOAD32_WORD( "0100473v.u11", 0x000002, 0x80000, CRC(0c0c2697) SHA1(0fc1dec8fba488a4b59c81b5bab7a11d62be2599) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( locoloota )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b20
0x000000-0x055e93 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
Expected Checksum 0xafd2e94d
Calculated Checksum 0xafd2e94d (OK)
0x055e94-0x0bbf23 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100472v.u7", 0x0000000, 0x0080000, CRC(4f02763c) SHA1(302cea5fb157f65fc907f123ef42a0a38cc707ac) )
- ROM_LOAD32_WORD("0100472v.u11", 0x0000002, 0x0080000, CRC(21332a1a) SHA1(76a4c30d1c9624984175e9bd117c68c9204f01df) )
+ ROM_LOAD32_WORD( "0100472v.u7", 0x000000, 0x80000, CRC(4f02763c) SHA1(302cea5fb157f65fc907f123ef42a0a38cc707ac) )
+ ROM_LOAD32_WORD( "0100472v.u11", 0x000002, 0x80000, CRC(21332a1a) SHA1(76a4c30d1c9624984175e9bd117c68c9204f01df) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2617,10 +3672,10 @@ ROM_START( locolootnz )
ARISTOCRAT_MK5_BIOS
// checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0600725v.u7", 0x0000000, 0x0080000, CRC(164dd049) SHA1(c99c56af72cb1eb69591cb8f7bacbd06bdb6494d) )
- ROM_LOAD32_WORD("0600725v.u11", 0x0000002, 0x0080000, CRC(93b0bde3) SHA1(06cb79482f8a94e1a504eead9cdf6da41cba1fb9) )
- ROM_LOAD32_WORD("0600725v.u8", 0x0100000, 0x0080000, CRC(8cb449ce) SHA1(2372cf126c2c95d9637b0a761dfc7ea223f0aa54) )
- ROM_LOAD32_WORD("0600725v.u12", 0x0100002, 0x0080000, CRC(29f03505) SHA1(c173167f43cc2eef0e063118e03bc37a87188391) )
+ ROM_LOAD32_WORD( "0600725v.u7", 0x000000, 0x80000, CRC(164dd049) SHA1(c99c56af72cb1eb69591cb8f7bacbd06bdb6494d) )
+ ROM_LOAD32_WORD( "0600725v.u11", 0x000002, 0x80000, CRC(93b0bde3) SHA1(06cb79482f8a94e1a504eead9cdf6da41cba1fb9) )
+ ROM_LOAD32_WORD( "0600725v.u8", 0x100000, 0x80000, CRC(8cb449ce) SHA1(2372cf126c2c95d9637b0a761dfc7ea223f0aa54) )
+ ROM_LOAD32_WORD( "0600725v.u12", 0x100002, 0x80000, CRC(29f03505) SHA1(c173167f43cc2eef0e063118e03bc37a87188391) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2638,8 +3693,27 @@ ROM_START( lonewolf )
0x0580f4-0x0df6b7 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100587v.u7", 0x0000000, 0x0080000, CRC(15024eae) SHA1(7101125aa8531c75f9d80fe357013d09dbb0fec9) )
- ROM_LOAD32_WORD("0100587v.u11", 0x0000002, 0x0080000, CRC(0ed6fb6b) SHA1(a2baa4154fe762e2c1b40a97b2d27265df8b5dab) )
+ ROM_LOAD32_WORD( "0100587v.u7", 0x000000, 0x80000, CRC(15024eae) SHA1(7101125aa8531c75f9d80fe357013d09dbb0fec9) )
+ ROM_LOAD32_WORD( "0100587v.u11", 0x000002, 0x80000, CRC(0ed6fb6b) SHA1(a2baa4154fe762e2c1b40a97b2d27265df8b5dab) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( luckyclo )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ae8
+ 0x000000-0x055e07 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xd747f16a
+ Calculated Checksum 0xd747f16a (OK)
+ 0x055e08-0x0f9a0f is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0300109v.u7", 0x000000, 0x80000, CRC(175db8bb) SHA1(7c1e60c41c8b1cc73cd3476c742d7ce16837fa1b) )
+ ROM_LOAD32_WORD( "0300109v.u11", 0x000002, 0x80000, CRC(4be1cdef) SHA1(8633077a6ddde80b2e7a3c4439ccb5a3f2b83695) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2662,10 +3736,32 @@ ROM_START( mgarden )
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// the checksum only covers part of the first 2 roms, marked all as BAD_DUMP because it can't be trusted without a full redump.
- ROM_LOAD32_WORD( "ahg1211-99.u7", 0x000000, 0x80000, BAD_DUMP CRC(4fe50505) SHA1(6cde87a8a6748af792a1fb101829491367bd4487) )
- ROM_LOAD32_WORD( "ahg1211-99.u11", 0x000002, 0x80000, BAD_DUMP CRC(723ffeee) SHA1(9eab33c9dbf656489914e539a28da5ae289e8df7) )
- ROM_LOAD32_WORD( "ahg1211-99.u8", 0x100000, 0x80000, BAD_DUMP CRC(a315ca28) SHA1(0309789362a945d592ee2eda912e4fc2e6ea5be6) )
- ROM_LOAD32_WORD( "ahg1211-99.u12", 0x100002, 0x80000, BAD_DUMP CRC(4b252c2c) SHA1(8be41fb2b8f8d2829c18ea123a02f3e61c136206) )
+ ROM_LOAD32_WORD( "ahg121199.u7", 0x000000, 0x80000, BAD_DUMP CRC(4fe50505) SHA1(6cde87a8a6748af792a1fb101829491367bd4487) )
+ ROM_LOAD32_WORD( "ahg121199.u11", 0x000002, 0x80000, BAD_DUMP CRC(723ffeee) SHA1(9eab33c9dbf656489914e539a28da5ae289e8df7) )
+ ROM_LOAD32_WORD( "ahg121199.u8", 0x100000, 0x80000, BAD_DUMP CRC(a315ca28) SHA1(0309789362a945d592ee2eda912e4fc2e6ea5be6) )
+ ROM_LOAD32_WORD( "ahg121199.u12", 0x100002, 0x80000, BAD_DUMP CRC(4b252c2c) SHA1(8be41fb2b8f8d2829c18ea123a02f3e61c136206) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( magimask )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0e95fb is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x71464677
+ Calculated Checksum 0x71464677 (OK)
+ 0x0e95fc-0x1e5983 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0e95fc-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "ahg1549.u7", 0x000000, 0x80000, CRC(a77fe800) SHA1(0e8fb392d5213c7512900c1f0fd34e795ba73e9f) )
+ ROM_LOAD32_WORD( "ahg1549.u11", 0x000002, 0x80000, CRC(321ed7c0) SHA1(4a7913c0edfeb0f3ad6b292919ad1a8b427e936f) )
+ ROM_LOAD32_WORD( "ahg1549.u8", 0x100000, 0x80000, CRC(b4a0334e) SHA1(7dbe781a20a9a40149658f9df35c8d39039ac70c) )
+ ROM_LOAD32_WORD( "ahg1549.u12", 0x100002, 0x80000, CRC(d008deab) SHA1(fd544767356bfdf44ec4af7218c9f2990581e620) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2675,82 +3771,75 @@ ROM_END
// MV4115 - 5,10,20 Credit Multiplier / 9 Line Multiline.
// Magic Mask [Reel Game] - Export A - 09/05/2000.
-ROM_START( magimask )
+ROM_START( magimaska )
ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS
/*
Checksum code found at 0x000d18
- 0x000000-0x0e8527 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0x1d86deee
- Calculated Checksum 0x1d86deee (OK)
- 0x0e8528-0x1e4887 is the non-Checksummed range still containing data but NOT covered by Checksum
- 0x0e8528-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ 0x000000-0x0e9597 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x6610851f
+ Calculated Checksum 0x6610851f (OK)
+ 0x0e9598-0x1e591f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0e9598-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "dhg1309.u7", 0x000000, 0x80000, CRC(17317eb9) SHA1(3ddb8d61f23461c3194af534928164550208bbee) )
- ROM_LOAD32_WORD( "dhg1309.u11", 0x000002, 0x80000, CRC(42af4b3f) SHA1(5d88951f77782ff3861b6550ace076662a0b45aa) )
- ROM_LOAD32_WORD( "dhg1309.u8", 0x100000, 0x80000, CRC(23aefb5a) SHA1(ba4488754794f75f53b9c81b74b6ccd992c64acc) )
- ROM_LOAD32_WORD( "dhg1309.u12", 0x100002, 0x80000, CRC(6829a7bf) SHA1(97eed83763d0ec5e753d6ad194e906b1307c4940) )
+ ROM_LOAD32_WORD( "ahg1548.u7", 0x000000, 0x80000, CRC(452a19c9) SHA1(aab1f4ccfc6cdb382f7a0e85491614cc58811a08) )
+ ROM_LOAD32_WORD( "ahg1548.u11", 0x000002, 0x80000, CRC(c57601f3) SHA1(1616a424b41ad6fea6383a08d5352e8240433374) )
+ ROM_LOAD32_WORD( "ahg1548.u8", 0x100000, 0x80000, CRC(607d7447) SHA1(064dbfe8b52eebe1be7a41735da3fa01eacd1686) )
+ ROM_LOAD32_WORD( "ahg1548.u12", 0x100002, 0x80000, CRC(cf4cd569) SHA1(408edcd746587d249c4286f7a99f33ad94214f7c) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(6e485bbc) SHA1(3d6c8d120c69ed2804f267c50681974f73e1ee51) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(a10501f9) SHA1(34fdcd16bd7dc474baadc0836e2083abaf589549) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(538c7523) SHA1(1e6516b77daf855e397c1ec590e73637ce3b8406) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(5365446b) SHA1(9ae7a72d0ed3e7f7523a2e0a8f0dc014c6490438) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
// MV4115 - 5,10,20 Credit Multiplier / 9 Line Multiline.
// Magic Mask [Reel Game] - Export A - 09/05/2000.
// Alternate set with identical description, but way different
-// than the parent. All devices are 27c4002 instead of 27c4096.
-//
-// romcmp magicmsk.zip magicmska.zip
-// 4 and 4 files
-// dhg1309.u12 ahg1548.u12 21.547699%
-// dhg1309.u8 ahg1548.u8 21.138954%
-// dhg1309.u11 ahg1548.u11 17.786026%
-// dhg1309.u7 ahg1548.u7 16.893578%
-ROM_START( magimaska )
+// than magimaska. All devices are 27c4002 instead of 27c4096.
+ROM_START( magimaskb )
ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS
/*
Checksum code found at 0x000d18
- 0x000000-0x0e9597 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0x6610851f
- Calculated Checksum 0x6610851f (OK)
- 0x0e9598-0x1e591f is the non-Checksummed range still containing data but NOT covered by Checksum
- 0x0e9598-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ 0x000000-0x0e8527 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x1d86deee
+ Calculated Checksum 0x1d86deee (OK)
+ 0x0e8528-0x1e4887 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0e8528-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "ahg1548.u7", 0x000000, 0x80000, CRC(452a19c9) SHA1(aab1f4ccfc6cdb382f7a0e85491614cc58811a08) )
- ROM_LOAD32_WORD( "ahg1548.u11", 0x000002, 0x80000, CRC(c57601f3) SHA1(1616a424b41ad6fea6383a08d5352e8240433374) )
- ROM_LOAD32_WORD( "ahg1548.u8", 0x100000, 0x80000, CRC(607d7447) SHA1(064dbfe8b52eebe1be7a41735da3fa01eacd1686) )
- ROM_LOAD32_WORD( "ahg1548.u12", 0x100002, 0x80000, CRC(cf4cd569) SHA1(408edcd746587d249c4286f7a99f33ad94214f7c) )
+ ROM_LOAD32_WORD( "dhg1309.u7", 0x000000, 0x80000, CRC(17317eb9) SHA1(3ddb8d61f23461c3194af534928164550208bbee) )
+ ROM_LOAD32_WORD( "dhg1309.u11", 0x000002, 0x80000, CRC(42af4b3f) SHA1(5d88951f77782ff3861b6550ace076662a0b45aa) )
+ ROM_LOAD32_WORD( "dhg1309.u8", 0x100000, 0x80000, CRC(23aefb5a) SHA1(ba4488754794f75f53b9c81b74b6ccd992c64acc) )
+ ROM_LOAD32_WORD( "dhg1309.u12", 0x100002, 0x80000, CRC(6829a7bf) SHA1(97eed83763d0ec5e753d6ad194e906b1307c4940) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(a10501f9) SHA1(34fdcd16bd7dc474baadc0836e2083abaf589549) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(6e485bbc) SHA1(3d6c8d120c69ed2804f267c50681974f73e1ee51) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(5365446b) SHA1(9ae7a72d0ed3e7f7523a2e0a8f0dc014c6490438) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(538c7523) SHA1(1e6516b77daf855e397c1ec590e73637ce3b8406) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
@@ -2758,12 +3847,51 @@ ROM_START( magtcha5 )
ARISTOCRAT_MK5_BIOS
// checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200455v.u7", 0x0000000, 0x0080000, CRC(9fa3ee86) SHA1(ce7546b8d1dbf90eb8f4f8d3255dc1c215c966a7) )
- ROM_LOAD32_WORD("0200455v.u11", 0x0000002, 0x0080000, CRC(614984e4) SHA1(e95d576993e8d9c0964899a7d5556c8e62d79242) )
- ROM_LOAD32_WORD("0200455v.u8", 0x0100000, 0x0080000, CRC(d7faf84d) SHA1(d2e49787d177767671fab64a723e1af619ce9ad2) )
- ROM_LOAD32_WORD("0200455v.u12", 0x0100002, 0x0080000, CRC(f54c18db) SHA1(85bcc202f7425b3b7ef456c1c2db5a22648068a8) )
- ROM_LOAD32_WORD("0200455v.u9", 0x0200000, 0x0080000, CRC(0e140453) SHA1(8b516fe598c7e754a471246effa1185845495640) )
- ROM_LOAD32_WORD("0200455v.u13", 0x0200002, 0x0080000, CRC(cfd2a86e) SHA1(66891a1b0e85ad7146b733f4b5d806db789d8821) )
+ ROM_LOAD32_WORD( "0300455v.u7", 0x000000, 0x80000, CRC(a1568e3b) SHA1(842c1aa3f9765f7ba9f2587cb94b6ef03c74e8b9) )
+ ROM_LOAD32_WORD( "0300455v.u11", 0x000002, 0x80000, CRC(9449b7cb) SHA1(213e642f494892b0f24502eb896fd945e0267bba) )
+ ROM_LOAD32_WORD( "0300455v.u8", 0x100000, 0x80000, CRC(a7d7b121) SHA1(fca49075463e4f21f5138e86889239fd20eabcac) )
+ ROM_LOAD32_WORD( "0300455v.u12", 0x100002, 0x80000, CRC(0e23ac25) SHA1(fa6601b998bbc9cb4cea9ea2db73afa5f7937bf9) )
+ ROM_LOAD32_WORD( "0300455v.u9", 0x200000, 0x80000, CRC(de502bba) SHA1(d40b71518ff15405c787a58643468a202fae97bd) )
+ ROM_LOAD32_WORD( "0300455v.u13", 0x200002, 0x80000, CRC(5e54ed88) SHA1(5fe9a74e210bc2c1b158e7a3bb01fdcc96ea0075) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( magtcha5a )
+ ARISTOCRAT_MK5_BIOS
+ // checksum code not found (uses different startup sequence)
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200455v.u7", 0x000000, 0x80000, CRC(9fa3ee86) SHA1(ce7546b8d1dbf90eb8f4f8d3255dc1c215c966a7) )
+ ROM_LOAD32_WORD( "0200455v.u11", 0x000002, 0x80000, CRC(614984e4) SHA1(e95d576993e8d9c0964899a7d5556c8e62d79242) )
+ ROM_LOAD32_WORD( "0200455v.u8", 0x100000, 0x80000, CRC(d7faf84d) SHA1(d2e49787d177767671fab64a723e1af619ce9ad2) )
+ ROM_LOAD32_WORD( "0200455v.u12", 0x100002, 0x80000, CRC(f54c18db) SHA1(85bcc202f7425b3b7ef456c1c2db5a22648068a8) )
+ ROM_LOAD32_WORD( "0200455v.u9", 0x200000, 0x80000, CRC(0e140453) SHA1(8b516fe598c7e754a471246effa1185845495640) )
+ ROM_LOAD32_WORD( "0200455v.u13", 0x200002, 0x80000, CRC(cfd2a86e) SHA1(66891a1b0e85ad7146b733f4b5d806db789d8821) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( mammothm )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
+ 0x000000-0x053623 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x2765fc8f
+ Calculated Checksum 0x2765fc8f (OK)
+ 0x053624-0x1b52eb is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x053624-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100425v.u7", 0x000000, 0x80000, CRC(43ef012a) SHA1(e80d15852cb3a8826cc8cee11e3036ff65d733ad) )
+ ROM_LOAD32_WORD( "0100425v.u11", 0x000002, 0x80000, CRC(37b5a672) SHA1(44cc648c27476c401f7f90569b9fc0c7e6d4bf51) )
+ ROM_LOAD32_WORD( "0100425v.u8", 0x100000, 0x80000, CRC(a6516f86) SHA1(2224b94b3b5c9d86163ff1d2bb439729092826ac) )
+ ROM_LOAD32_WORD( "0100425v.u12", 0x100002, 0x80000, CRC(58171e9b) SHA1(7f375aeb8cabe22fcc6f61cac5ef6f72f0c99899) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2794,9 +3922,16 @@ ROM_START( marmagic )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( marmagicua )
ARISTOCRAT_MK5_BIOS
-
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0ed9f3 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xe8864023
+ Calculated Checksum 0xe8864023 (OK)
+ 0x0ed9f4-0x319ef3 is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
ROM_LOAD32_WORD( "ehg1558.u7", 0x000000, 0x80000, CRC(7c2602ae) SHA1(f5a13154448041575e4bea1399ed0a5a0888d493) )
ROM_LOAD32_WORD( "ehg1558.u11", 0x000002, 0x80000, CRC(4fe3b18a) SHA1(cc36eddd264de1a088c16e1b741168130d895bd7) )
@@ -2813,7 +3948,6 @@ ROM_START( marmagicua )
ROM_END
-
// US003 - Multi credit / Multi line.
// Margarita Magic [Reel Game] - NSW/ACT - A - 07/07/2000.
// EHG1559 - This is a twenty-line game.
@@ -2837,6 +3971,30 @@ ROM_START( marmagicu )
ROM_LOAD32_WORD( "ehg1559.u12", 0x100002, 0x80000, BAD_DUMP CRC(b4458167) SHA1(d1e2040910ad748e58eaccd18ab0569b794b4d97) )
ROM_LOAD32_WORD( "ehg1559.u9", 0x200000, 0x80000, BAD_DUMP CRC(fc69523a) SHA1(c01b3c905b01671307bc5439d00f4454d0286b20) )
ROM_LOAD32_WORD( "ehg1559.u13", 0x200002, 0x80000, BAD_DUMP CRC(0cd174df) SHA1(707168fc3bef6c200ae6455c170b7c3e73502965) )
+ ROM_LOAD32_WORD( "ehg1559.u10", 0x300000, 0x80000, CRC(3db4e373) SHA1(7150242253ae4a1c4f3211e3068f00e8b1ed51b1) ) // known good dump
+ ROM_LOAD32_WORD( "ehg1559.u14", 0x300002, 0x80000, CRC(bdfdc0e4) SHA1(0e56f08abc0cdd9dfa5d8e51bb6fe06fa356b3b3) ) // known good dump
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( minemine )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
+ 0x000000-0x0446e3 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xdd1e6087
+ Calculated Checksum 0xdd1e6087 (OK)
+ 0x0446e4-0x1465a7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0446e4-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0400115v.u7", 0x000000, 0x80000, CRC(e3160af4) SHA1(e0b212aba1b39acb324ff8c2850b0f2b6999d8ae) )
+ ROM_LOAD32_WORD( "0400115v.u11", 0x000002, 0x80000, CRC(3544d77f) SHA1(76a6cb7e7b9500e046d2b169a224f3e99088dcb2) )
+ ROM_LOAD32_WORD( "0400115v.u8", 0x100000, 0x80000, CRC(e43f6c8c) SHA1(53f35f430a328e7b4cb86ce3227c48eebc8b4c30) )
+ ROM_LOAD32_WORD( "0400115v.u12", 0x100002, 0x80000, CRC(b0607ccf) SHA1(f7b35d02170620060c8cdf90b9cb6aac86e26a52) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2847,7 +4005,7 @@ ROM_END
// 559/2 - 10 Credit Multiplier / 9 Line Multiline.
// Mine, Mine, Mine - Export E - 14/02/96.
// All devices are 27c4002 instead of 27c4096.
-ROM_START( minemine )
+ROM_START( minemineu )
ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS
/*
Checksum code found at 0x000d10
@@ -2858,26 +4016,26 @@ ROM_START( minemine )
0x0a7204-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "vhg0416-99.u7", 0x000000, 0x80000, CRC(41bc3714) SHA1(5a8f7d24a6a697524af7997dcedd214fcaf48768) )
- ROM_LOAD32_WORD( "vhg0416-99.u11", 0x000002, 0x80000, CRC(75803b10) SHA1(2ff3d966da2992ddcc7e229d979cc1ee623b4900) )
- ROM_LOAD32_WORD( "vhg0416-99.u8", 0x100000, 0x80000, CRC(0a3e2baf) SHA1(b9ab989cf383cd6ea0aa1ead137558a1a6f5901d) )
- ROM_LOAD32_WORD( "vhg0416-99.u12", 0x100002, 0x80000, CRC(26c01532) SHA1(ec68ad44b703609c7bc27275f8d9250a16d9067c) )
+ ROM_LOAD32_WORD( "vhg041699.u7", 0x000000, 0x80000, CRC(41bc3714) SHA1(5a8f7d24a6a697524af7997dcedd214fcaf48768) )
+ ROM_LOAD32_WORD( "vhg041699.u11", 0x000002, 0x80000, CRC(75803b10) SHA1(2ff3d966da2992ddcc7e229d979cc1ee623b4900) )
+ ROM_LOAD32_WORD( "vhg041699.u8", 0x100000, 0x80000, CRC(0a3e2baf) SHA1(b9ab989cf383cd6ea0aa1ead137558a1a6f5901d) )
+ ROM_LOAD32_WORD( "vhg041699.u12", 0x100002, 0x80000, CRC(26c01532) SHA1(ec68ad44b703609c7bc27275f8d9250a16d9067c) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(8421e7c2) SHA1(fc1b07d5b7aadafc4a0f2e4dfa698e7c72340717) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(8421e7c2) SHA1(fc1b07d5b7aadafc4a0f2e4dfa698e7c72340717) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(883f5023) SHA1(e526e337b5b0fc77091b4946b503b56307c390e9) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(883f5023) SHA1(e526e337b5b0fc77091b4946b503b56307c390e9) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
@@ -2892,10 +4050,32 @@ ROM_START( monmouse )
0x066078-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0400469v.u7", 0x0000000, 0x0080000, CRC(7f7972b6) SHA1(25991f476f55cd1eddc8e63af9c472c1d7e83481) )
- ROM_LOAD32_WORD("0400469v.u11", 0x0000002, 0x0080000, CRC(ac2243ea) SHA1(27c31e5102defa4f3982875b30a67e89af40d4ff) )
- ROM_LOAD32_WORD("0400469v.u8", 0x0100000, 0x0080000, CRC(a10a4bff) SHA1(e6b36542dab8a3405579b333a125a6d3fd801b50) )
- ROM_LOAD32_WORD("0400469v.u12", 0x0100002, 0x0080000, CRC(72d992ed) SHA1(94560305dacbe776ddc95114ad5e5ffaa234937c) )
+ ROM_LOAD32_WORD( "0400469v.u7", 0x000000, 0x80000, CRC(7f7972b6) SHA1(25991f476f55cd1eddc8e63af9c472c1d7e83481) )
+ ROM_LOAD32_WORD( "0400469v.u11", 0x000002, 0x80000, CRC(ac2243ea) SHA1(27c31e5102defa4f3982875b30a67e89af40d4ff) )
+ ROM_LOAD32_WORD( "0400469v.u8", 0x100000, 0x80000, CRC(a10a4bff) SHA1(e6b36542dab8a3405579b333a125a6d3fd801b50) )
+ ROM_LOAD32_WORD( "0400469v.u12", 0x100002, 0x80000, CRC(72d992ed) SHA1(94560305dacbe776ddc95114ad5e5ffaa234937c) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( monmousea )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b80
+ 0x000000-0x05dc0b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xd1848057
+ Calculated Checksum 0xd1848057 (OK)
+ 0x05dc0c-0x1faf7b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05dc0c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0300469v.u7", 0x000000, 0x80000, CRC(ae3ece9e) SHA1(d0124a6e9dc3770c0c8b086cd208a6baf7194d3d) )
+ ROM_LOAD32_WORD( "0300469v.u11", 0x000002, 0x80000, CRC(c53acb75) SHA1(70b67e15ef04eacc7cea0077aceeb6737e753d6c) )
+ ROM_LOAD32_WORD( "0300469v.u8", 0x100000, 0x80000, CRC(7643ca29) SHA1(9aa2d3cb2ddc7f47af4279679cacfaf6b55a56a1) )
+ ROM_LOAD32_WORD( "0300469v.u12", 0x100002, 0x80000, CRC(2be9bce0) SHA1(3768e616e4f03f253074e1f06aa628181db9dce8) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2907,12 +4087,12 @@ ROM_START( montree )
ARISTOCRAT_MK5_BIOS
// checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0201397v.u7", 0x0000000, 0x0080000, CRC(982a0078) SHA1(163c15aebd2be623c0f2c7641360336399bc1f4f) )
- ROM_LOAD32_WORD("0201397v.u11", 0x0000002, 0x0080000, CRC(7a03e436) SHA1(016e6e36f7ca6f4c3b427cf98a1415ef6aa57225) )
- ROM_LOAD32_WORD("0201397v.u8", 0x0100000, 0x0080000, CRC(878b6419) SHA1(572d6a10cbf2b96e9afee4b3f32e9ad1ce7eabbb) )
- ROM_LOAD32_WORD("0201397v.u12", 0x0100002, 0x0080000, CRC(b11f51d0) SHA1(1579a24d470f418713334259368c7a4e35e8b5d3) )
- ROM_LOAD32_WORD("0201397v.u9", 0x0200000, 0x0080000, CRC(816fda3f) SHA1(d5eb7572a93e2a4681a2b1db7f302c5528f1c1c3) )
- ROM_LOAD32_WORD("0201397v.u13", 0x0200002, 0x0080000, CRC(e1f23c3f) SHA1(fe74c219c738625257fb62806e271a60075aaa07) )
+ ROM_LOAD32_WORD( "0201397v.u7", 0x000000, 0x80000, CRC(982a0078) SHA1(163c15aebd2be623c0f2c7641360336399bc1f4f) )
+ ROM_LOAD32_WORD( "0201397v.u11", 0x000002, 0x80000, CRC(7a03e436) SHA1(016e6e36f7ca6f4c3b427cf98a1415ef6aa57225) )
+ ROM_LOAD32_WORD( "0201397v.u8", 0x100000, 0x80000, CRC(878b6419) SHA1(572d6a10cbf2b96e9afee4b3f32e9ad1ce7eabbb) )
+ ROM_LOAD32_WORD( "0201397v.u12", 0x100002, 0x80000, CRC(b11f51d0) SHA1(1579a24d470f418713334259368c7a4e35e8b5d3) )
+ ROM_LOAD32_WORD( "0201397v.u9", 0x200000, 0x80000, CRC(816fda3f) SHA1(d5eb7572a93e2a4681a2b1db7f302c5528f1c1c3) )
+ ROM_LOAD32_WORD( "0201397v.u13", 0x200002, 0x80000, CRC(e1f23c3f) SHA1(fe74c219c738625257fb62806e271a60075aaa07) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2930,8 +4110,27 @@ ROM_START( mountmon )
0x04ee9c-0x0e3a1f is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100294v.u7", 0x0000000, 0x0080000, CRC(b84342af) SHA1(e27e65730ddc897b01e8875a4da3ea2d6db2b858) )
- ROM_LOAD32_WORD("0100294v.u11", 0x0000002, 0x0080000, CRC(4fb2a4dc) SHA1(23895b701387f7442a31969989d21cefe2a25efd) )
+ ROM_LOAD32_WORD( "0100294v.u7", 0x000000, 0x80000, CRC(b84342af) SHA1(e27e65730ddc897b01e8875a4da3ea2d6db2b858) )
+ ROM_LOAD32_WORD( "0100294v.u11", 0x000002, 0x80000, CRC(4fb2a4dc) SHA1(23895b701387f7442a31969989d21cefe2a25efd) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( mountmona )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ae4
+ 0x000000-0x04ee9b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x4bb1139e
+ Calculated Checksum 0x4bb1139e (OK)
+ 0x04ee9c-0x0e3a1f is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100289v.u7", 0x000000, 0x80000, CRC(35582166) SHA1(26bf4cd6939afe15a5c2ae940d6da921491fb401) )
+ ROM_LOAD32_WORD( "0100289v.u11", 0x000002, 0x80000, CRC(565b76ff) SHA1(559d4ec4f1a727cd293d842b7f777c99dcf488bc) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2949,14 +4148,13 @@ ROM_START( multidrw )
0x074780-0x2c5abb is the non-Checksummed range still containing data but NOT covered by Checksum
0x074780-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
-
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200956v.u7", 0x0000000, 0x0080000, CRC(7570eb03) SHA1(0fded55ee2d12cfae96e2910c68a131cd89147a0) )
- ROM_LOAD32_WORD("0200956v.u11", 0x0000002, 0x0080000, CRC(ac8503fa) SHA1(30640a9c01239173c7430a46dcd2e2b28024c0cf) )
- ROM_LOAD32_WORD("0200956v.u8", 0x0100000, 0x0080000, CRC(8c54bd65) SHA1(5870558f8b96fca2c355ccc6ffc09fc4684d141c) )
- ROM_LOAD32_WORD("0200956v.u12", 0x0100002, 0x0080000, CRC(cd0dfdf5) SHA1(7bcf77c1bcd023b4ab08cef329dcf39dc2ca09d6) )
- ROM_LOAD32_WORD("0200956v.u9", 0x0200000, 0x0080000, CRC(10b96156) SHA1(1f89e0d8d210d2fd7e0b78b0205eb626d7c39542) )
- ROM_LOAD32_WORD("0200956v.u13", 0x0200002, 0x0080000, CRC(0d6f7ec5) SHA1(0a80257eb464e50292554f45583f3d7b85de2bc3) )
+ ROM_LOAD32_WORD( "0200956v.u7", 0x000000, 0x80000, CRC(7570eb03) SHA1(0fded55ee2d12cfae96e2910c68a131cd89147a0) )
+ ROM_LOAD32_WORD( "0200956v.u11", 0x000002, 0x80000, CRC(ac8503fa) SHA1(30640a9c01239173c7430a46dcd2e2b28024c0cf) )
+ ROM_LOAD32_WORD( "0200956v.u8", 0x100000, 0x80000, CRC(8c54bd65) SHA1(5870558f8b96fca2c355ccc6ffc09fc4684d141c) )
+ ROM_LOAD32_WORD( "0200956v.u12", 0x100002, 0x80000, CRC(cd0dfdf5) SHA1(7bcf77c1bcd023b4ab08cef329dcf39dc2ca09d6) )
+ ROM_LOAD32_WORD( "0200956v.u9", 0x200000, 0x80000, CRC(10b96156) SHA1(1f89e0d8d210d2fd7e0b78b0205eb626d7c39542) )
+ ROM_LOAD32_WORD( "0200956v.u13", 0x200002, 0x80000, CRC(0d6f7ec5) SHA1(0a80257eb464e50292554f45583f3d7b85de2bc3) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2974,8 +4172,8 @@ ROM_START( mystgard )
0x04eea8-0x0dce17 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("Mystic Garden.u7", 0x0000000, 0x0080000, CRC(28d15442) SHA1(ee33017f3efcf688a43ea1d7f2b74b4b9a6d2cae) )
- ROM_LOAD32_WORD("Mystic Garden.u11", 0x0000002, 0x0080000, CRC(6e618fc5) SHA1(a02e7ca2433cf8128d74792833d9708a3ba5df4b) )
+ ROM_LOAD32_WORD( "0100275v.u7", 0x000000, 0x80000, CRC(28d15442) SHA1(ee33017f3efcf688a43ea1d7f2b74b4b9a6d2cae) )
+ ROM_LOAD32_WORD( "0100275v.u11", 0x000002, 0x80000, CRC(6e618fc5) SHA1(a02e7ca2433cf8128d74792833d9708a3ba5df4b) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -2994,10 +4192,32 @@ ROM_START( orchidms )
0x0677c8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100275v.u7", 0x0000000, 0x0080000, CRC(5d18ae22) SHA1(c10f7a83f51cfe75653ace8066b7dedf07e91b28) )
- ROM_LOAD32_WORD("0100275v.u11", 0x0000002, 0x0080000, CRC(fe79410b) SHA1(c91a0ce0cf87db518f910e9f47cabdcb91dc5496) )
- ROM_LOAD32_WORD("0100275v.u8", 0x0100000, 0x0080000, CRC(09ec43e3) SHA1(947ed0982a148e6906666378e8c82315d40237d7) )
- ROM_LOAD32_WORD("0100275v.u12", 0x0100002, 0x0080000, CRC(165a762d) SHA1(8487d2e32bd2fab5a9114380ba2be6d34b097b11) )
+ ROM_LOAD32_WORD( "0200849v.u7", 0x000000, 0x80000, CRC(5d18ae22) SHA1(c10f7a83f51cfe75653ace8066b7dedf07e91b28) )
+ ROM_LOAD32_WORD( "0200849v.u11", 0x000002, 0x80000, CRC(fe79410b) SHA1(c91a0ce0cf87db518f910e9f47cabdcb91dc5496) )
+ ROM_LOAD32_WORD( "0200849v.u8", 0x100000, 0x80000, CRC(09ec43e3) SHA1(947ed0982a148e6906666378e8c82315d40237d7) )
+ ROM_LOAD32_WORD( "0200849v.u12", 0x100002, 0x80000, CRC(165a762d) SHA1(8487d2e32bd2fab5a9114380ba2be6d34b097b11) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( orchidmsa )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b08
+ 0x000000-0x05f753 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xf1c9125e
+ Calculated Checksum 0xf1c9125e (OK)
+ 0x05f754-0x132d57 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05f754-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100849v.u7", 0x000000, 0x80000, CRC(a0fe870c) SHA1(9283019b2615232ed5e4d72843047d27ef06c728) )
+ ROM_LOAD32_WORD( "0100849v.u11", 0x000002, 0x80000, CRC(b0856963) SHA1(30ea3ddbb9d5ee403039f3d9a7cb84fb4ff0aa54) )
+ ROM_LOAD32_WORD( "0100849v.u8", 0x100000, 0x80000, CRC(cfd2b025) SHA1(77d2ac9f7d7ae3c705401879d6e077fb3a03c00f) )
+ ROM_LOAD32_WORD( "0100849v.u12", 0x100002, 0x80000, CRC(4b5baf9d) SHA1(2fd13cbb22aff14936cbe2da582a0aa3984ab4a2) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3015,8 +4235,30 @@ ROM_START( oscara5 )
0x05d188-0x0e1d73 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200348v.u7", 0x0000000, 0x0080000, CRC(930bdc00) SHA1(36b1a289abebc7cce64e767e201d8f8f7fe80cf2) )
- ROM_LOAD32_WORD("0200348v.u11", 0x0000002, 0x0080000, CRC(11394e80) SHA1(1c6e7e954a6118e04da9d761fef8ec00c46d2af8) )
+ ROM_LOAD32_WORD( "0200348v.u7", 0x000000, 0x80000, CRC(930bdc00) SHA1(36b1a289abebc7cce64e767e201d8f8f7fe80cf2) )
+ ROM_LOAD32_WORD( "0200348v.u11", 0x000002, 0x80000, CRC(11394e80) SHA1(1c6e7e954a6118e04da9d761fef8ec00c46d2af8) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( oscara5a )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b80
+ 0x000000-0x054093 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x5bb21f81
+ Calculated Checksum 0x5bb21f81 (OK)
+ 0x054094-0x1d0ecf is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x054094-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100348v.u7", 0x000000, 0x80000, CRC(734924f1) SHA1(33d2eecd046b40f90e54c5bbaed3779ebaebbc19) )
+ ROM_LOAD32_WORD( "0100348v.u11", 0x000002, 0x80000, CRC(c03b2120) SHA1(2fead5d70b58edd0f7c325d8495c61c93589a781) )
+ ROM_LOAD32_WORD( "0100348v.u8", 0x100000, 0x80000, CRC(d03eb2aa) SHA1(7e6345922fc9b86c8ccbff4a452747cd09a4d28c) )
+ ROM_LOAD32_WORD( "0100348v.u12", 0x100002, 0x80000, CRC(fd1c5c7b) SHA1(61b29459e39912ea3c2bf290e1f3061ce13ea648) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3035,24 +4277,32 @@ ROM_START( pantmag )
0x06d200-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101046v.u7", 0x0000000, 0x0080000, CRC(6383899d) SHA1(df96af7cb580565715da6e78b83e7ba6832028e7) )
- ROM_LOAD32_WORD("0101046v.u11", 0x0000002, 0x0080000, CRC(0914594c) SHA1(b1bc1302847e3ea3c4ed96ae17047da031e5ca1a) )
- ROM_LOAD32_WORD("0101046v.u8", 0x0100000, 0x0080000, CRC(db840d1b) SHA1(26ff790cd21f2005ae3a3e879ef07b87c8ae0020) )
- ROM_LOAD32_WORD("0101046v.u12", 0x0100002, 0x0080000, CRC(eae75fa9) SHA1(576c8cf98ad4032bbdde12162e2c1bdd10056762) )
+ ROM_LOAD32_WORD( "0101046v.u7", 0x000000, 0x80000, CRC(6383899d) SHA1(df96af7cb580565715da6e78b83e7ba6832028e7) )
+ ROM_LOAD32_WORD( "0101046v.u11", 0x000002, 0x80000, CRC(0914594c) SHA1(b1bc1302847e3ea3c4ed96ae17047da031e5ca1a) )
+ ROM_LOAD32_WORD( "0101046v.u8", 0x100000, 0x80000, CRC(db840d1b) SHA1(26ff790cd21f2005ae3a3e879ef07b87c8ae0020) )
+ ROM_LOAD32_WORD( "0101046v.u12", 0x100002, 0x80000, CRC(eae75fa9) SHA1(576c8cf98ad4032bbdde12162e2c1bdd10056762) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( pantmaga )
ARISTOCRAT_MK5_BIOS
-
+ /*
+ Checksum code found at 0x000c00
+ 0x000000-0x0583f7 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xa310e67f
+ Calculated Checksum 0xa310e67f (OK)
+ 0x0583f8-0x1e8b5b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0583f8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100716v.u7", 0x0000000, 0x0080000, CRC(8646a4a6) SHA1(1449ba497e4ccebf5de9630bfaf31ad3c583fc44) )
- ROM_LOAD32_WORD("0100716v.u11", 0x0000002, 0x0080000, CRC(61ae2a5a) SHA1(3b11c0f1c6e1464211e6dea958f08d7212ee5756) )
- ROM_LOAD32_WORD("0100716v.u8", 0x0100000, 0x0080000, CRC(91997f98) SHA1(2353abdc0b160cf087230f0c290f37f045a4d07b) )
- ROM_LOAD32_WORD("0100716v.u12", 0x0100002, 0x0080000, CRC(6adfd0ab) SHA1(3b6479bcd95812f5678a27adc7decbc881cd6caa) )
+ ROM_LOAD32_WORD( "0100716v.u7", 0x000000, 0x80000, CRC(8646a4a6) SHA1(1449ba497e4ccebf5de9630bfaf31ad3c583fc44) )
+ ROM_LOAD32_WORD( "0100716v.u11", 0x000002, 0x80000, CRC(61ae2a5a) SHA1(3b11c0f1c6e1464211e6dea958f08d7212ee5756) )
+ ROM_LOAD32_WORD( "0100716v.u8", 0x100000, 0x80000, CRC(91997f98) SHA1(2353abdc0b160cf087230f0c290f37f045a4d07b) )
+ ROM_LOAD32_WORD( "0100716v.u12", 0x100002, 0x80000, CRC(6adfd0ab) SHA1(3b6479bcd95812f5678a27adc7decbc881cd6caa) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3060,7 +4310,6 @@ ROM_START( pantmaga )
ROM_END
-
// MV4115/6 - 9/20 Line Multiline Multiplier.
// Party Gras [Reel Game] - Export A - 10/11/2001.
// All devices are 27c4002 instead of 27c4096.
@@ -3085,16 +4334,16 @@ ROM_START( partygrs )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(a10501f9) SHA1(34fdcd16bd7dc474baadc0836e2083abaf589549) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(a10501f9) SHA1(34fdcd16bd7dc474baadc0836e2083abaf589549) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(fec1b1df) SHA1(5981e2961692d4c8633afea4ecb4828eabba65bd) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(fec1b1df) SHA1(5981e2961692d4c8633afea4ecb4828eabba65bd) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
@@ -3135,10 +4384,10 @@ ROM_START( peaflut )
0x0638d4-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("02j00011.u7", 0x0000000, 0x0080000, CRC(e4497f35) SHA1(7030aba6c17fc391564385f5669e07edc94dca61) )
- ROM_LOAD32_WORD("02j00011.u11", 0x0000002, 0x0080000, CRC(3134818c) SHA1(6fe158608b5da648fafd20cbcd213e6f2dc2104c) )
- ROM_LOAD32_WORD("02j00011.u8", 0x0100000, 0x0080000, CRC(f239ca62) SHA1(53e3e2a4d62ceb9e921606e3670470c09e82118f) )
- ROM_LOAD32_WORD("02j00011.u12", 0x0100002, 0x0080000, CRC(2d96c449) SHA1(af98a864b9ed3f95227fd0d6edc6a38c0544c93f) )
+ ROM_LOAD32_WORD( "02j00011.u7", 0x000000, 0x80000, CRC(e4497f35) SHA1(7030aba6c17fc391564385f5669e07edc94dca61) )
+ ROM_LOAD32_WORD( "02j00011.u11", 0x000002, 0x80000, CRC(3134818c) SHA1(6fe158608b5da648fafd20cbcd213e6f2dc2104c) )
+ ROM_LOAD32_WORD( "02j00011.u8", 0x100000, 0x80000, CRC(f239ca62) SHA1(53e3e2a4d62ceb9e921606e3670470c09e82118f) )
+ ROM_LOAD32_WORD( "02j00011.u12", 0x100002, 0x80000, CRC(2d96c449) SHA1(af98a864b9ed3f95227fd0d6edc6a38c0544c93f) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3157,10 +4406,10 @@ ROM_START( pengpay )
0x05c720-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200460v.u7", 0x0000000, 0x0080000, CRC(47145744) SHA1(74a186a15537d8b05ce23f37c53f351e8058b0b2) )
- ROM_LOAD32_WORD("0200460v.u11", 0x0000002, 0x0080000, CRC(82fc4e23) SHA1(54e7698c4deed7202da8f178698ecdcf85f3f640) )
- ROM_LOAD32_WORD("0200460v.u8", 0x0100000, 0x0080000, CRC(8d37d7bf) SHA1(9c9b86cce9492f9de346e5a6944e2f0c5da6b9b1) )
- ROM_LOAD32_WORD("0200460v.u12", 0x0100002, 0x0080000, CRC(90864742) SHA1(f6491e4fbce5d642b9d0224118923b56625338b1) )
+ ROM_LOAD32_WORD( "0200460v.u7", 0x000000, 0x80000, CRC(47145744) SHA1(74a186a15537d8b05ce23f37c53f351e8058b0b2) )
+ ROM_LOAD32_WORD( "0200460v.u11", 0x000002, 0x80000, CRC(82fc4e23) SHA1(54e7698c4deed7202da8f178698ecdcf85f3f640) )
+ ROM_LOAD32_WORD( "0200460v.u8", 0x100000, 0x80000, CRC(8d37d7bf) SHA1(9c9b86cce9492f9de346e5a6944e2f0c5da6b9b1) )
+ ROM_LOAD32_WORD( "0200460v.u12", 0x100002, 0x80000, CRC(90864742) SHA1(f6491e4fbce5d642b9d0224118923b56625338b1) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3179,10 +4428,10 @@ ROM_START( pengpaya )
0x056450-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200357v.u7", 0x0000000, 0x0080000, CRC(cb21de26) SHA1(5a730f08db4d91b18f0b5a1f489f1d982b08edcc) )
- ROM_LOAD32_WORD("0200357v.u11", 0x0000002, 0x0080000, CRC(7dd73770) SHA1(14a2edf8cd33280464f979976486e1a9ae73cef5) )
- ROM_LOAD32_WORD("0200357v.u8", 0x0100000, 0x0080000, CRC(aa95406b) SHA1(fbec024dd210757a79a5ea4def79f88fed971e71) )
- ROM_LOAD32_WORD("0200357v.u12", 0x0100002, 0x0080000, CRC(123cbe90) SHA1(b51b84f79e0822a1be71485bbad514ab9fa55622) )
+ ROM_LOAD32_WORD( "0200357v.u7", 0x000000, 0x80000, CRC(cb21de26) SHA1(5a730f08db4d91b18f0b5a1f489f1d982b08edcc) )
+ ROM_LOAD32_WORD( "0200357v.u11", 0x000002, 0x80000, CRC(7dd73770) SHA1(14a2edf8cd33280464f979976486e1a9ae73cef5) )
+ ROM_LOAD32_WORD( "0200357v.u8", 0x100000, 0x80000, CRC(aa95406b) SHA1(fbec024dd210757a79a5ea4def79f88fed971e71) )
+ ROM_LOAD32_WORD( "0200357v.u12", 0x100002, 0x80000, CRC(123cbe90) SHA1(b51b84f79e0822a1be71485bbad514ab9fa55622) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3201,10 +4450,32 @@ ROM_START( pengpayb )
0x05d7b8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200359v.u7", 0x0000000, 0x0080000, CRC(f51c4e02) SHA1(fca30b3ce0d063966df1e878338596d050664695) )
- ROM_LOAD32_WORD("0200359v.u11", 0x0000002, 0x0080000, CRC(c0f20ef7) SHA1(4df3aa337a2d4dd8ef29f4839b003c96fe1df526) )
- ROM_LOAD32_WORD("0200359v.u8" , 0x0100000, 0x0080000, CRC(23ea514d) SHA1(bcb83a8d768b078a03260a00fa09a4e2350c568c) )
- ROM_LOAD32_WORD("0200359v.u12", 0x0100002, 0x0080000, CRC(d2882682) SHA1(dd42edca8ef9d28dd5b16fe8132f8e0fb3c85979) )
+ ROM_LOAD32_WORD( "0200359v.u7", 0x000000, 0x80000, CRC(f51c4e02) SHA1(fca30b3ce0d063966df1e878338596d050664695) )
+ ROM_LOAD32_WORD( "0200359v.u11", 0x000002, 0x80000, CRC(c0f20ef7) SHA1(4df3aa337a2d4dd8ef29f4839b003c96fe1df526) )
+ ROM_LOAD32_WORD( "0200359v.u8" , 0x100000, 0x80000, CRC(23ea514d) SHA1(bcb83a8d768b078a03260a00fa09a4e2350c568c) )
+ ROM_LOAD32_WORD( "0200359v.u12", 0x100002, 0x80000, CRC(d2882682) SHA1(dd42edca8ef9d28dd5b16fe8132f8e0fb3c85979) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( pengpayc )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
+ 0x000000-0x0537d7 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x57c705e1
+ Calculated Checksum 0x57c705e1 (OK)
+ 0x0537d8-0x1e2167 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0537d8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200113v.u7", 0x000000, 0x80000, CRC(1b96bee2) SHA1(7e7ecd708236ab0765476d1dcf3aae302a676e73) )
+ ROM_LOAD32_WORD( "0200113v.u11", 0x000002, 0x80000, CRC(879ddd2e) SHA1(9fc7fd18266d5b47349e6f36b6097b9f67f1da84) )
+ ROM_LOAD32_WORD( "0200113v.u8", 0x100000, 0x80000, CRC(bb113f55) SHA1(48d3bb426a5a76966bc14bd5909cdc5946203f5d) )
+ ROM_LOAD32_WORD( "0200113v.u12", 0x100002, 0x80000, CRC(a1865467) SHA1(572558bab639145c8260884a95646fc424687b47) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3236,64 +4507,159 @@ ROM_START( pengpayu )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(8421e7c2) SHA1(fc1b07d5b7aadafc4a0f2e4dfa698e7c72340717) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(8421e7c2) SHA1(fc1b07d5b7aadafc4a0f2e4dfa698e7c72340717) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(4e5b9702) SHA1(b2b645db80c4ece24fae8ce6fb660e77ac8e5810) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(4e5b9702) SHA1(b2b645db80c4ece24fae8ce6fb660e77ac8e5810) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
-ROM_START( petshopa )
+ROM_START( pengpuck )
ARISTOCRAT_MK5_BIOS
- // checksum code not found (due to bad rom)
+ /*
+ Checksum code found at 0x000d18
+ 0x000000-0x0f29ef is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x6845d74f
+ Calculated Checksum 0x6845d74f (OK)
+ 0x0f29f0-0x3c1373 is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100679v.u7", 0x0000000, 0x0080000, CRC(cf4a24fa) SHA1(b510de9199d16ba7319e1b692d7c6c09fcb735dc) )
- ROM_LOAD32_WORD("0100679v.u11", 0x0000002, 0x007fffd, BAD_DUMP CRC(bfaa9216) SHA1(19f1c7de05ff7f5f9f370be00cf8f0635e966809) ) // wrong size!
- ROM_LOAD32_WORD("0100679v.u8", 0x0100000, 0x0080000, CRC(bb9f7519) SHA1(fa311f1ec74c3b52e2feed36d7b7dc6a12336abe) )
- ROM_LOAD32_WORD("0100679v.u12", 0x0100002, 0x0080000, CRC(2cd12986) SHA1(b6b0bd6dd8c964498edc3763cb5c450795042a8d) )
+ ROM_LOAD32_WORD( "ehg1257.u7", 0x000000, 0x80000, CRC(06872381) SHA1(09727389ed05819a9aefaeba7d12ec86399f0008) )
+ ROM_LOAD32_WORD( "ehg1257.u11", 0x000002, 0x80000, CRC(39edca69) SHA1(03410f5f392404cd5ad72a45995ccd9bfbc2fee3) )
+ ROM_LOAD32_WORD( "ehg1257.u8", 0x100000, 0x80000, CRC(06f6430f) SHA1(ea9dd4d12e573182d48d1be76110b1df12167d83) )
+ ROM_LOAD32_WORD( "ehg1257.u12", 0x100002, 0x80000, CRC(623d35f2) SHA1(eaca70fc0ef91d536a570c3e7c508af4edaabe17) )
+ ROM_LOAD32_WORD( "ehg1257.u9", 0x200000, 0x80000, CRC(0e617716) SHA1(7abcf0010d5a9f0103c123b11398416bc8dc8529) )
+ ROM_LOAD32_WORD( "ehg1257.u13", 0x200002, 0x80000, CRC(b35e690a) SHA1(90616892169cbb24abad35f22000ab10ae94331a) )
+ ROM_LOAD32_WORD( "ehg1257.u10", 0x300000, 0x80000, CRC(8afb5df5) SHA1(2654034776160abe7fb0169c3e773204ea90acf6) )
+ ROM_LOAD32_WORD( "ehg1257.u14", 0x300002, 0x80000, CRC(b6cb5809) SHA1(84288a41d2a3980bf68e9a32b9402652ac6a16d6) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( petshop )
ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b88
+ 0x000000-0x05f127 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x4ea85490
+ Calculated Checksum 0x4ea85490 (OK)
+ 0x05f128-0x195c0b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05f128-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100731v.u7", 0x000000, 0x80000, CRC(01cffccc) SHA1(a39d943e700fff34d82bcff8c61f2586ee65e673) )
+ ROM_LOAD32_WORD( "0100731v.u11", 0x000002, 0x80000, CRC(a8e906c5) SHA1(f6dd7bcf5fa90933c9741699f0c1e07b685ccb40) )
+ ROM_LOAD32_WORD( "0100731v.u8", 0x100000, 0x80000, CRC(757e1296) SHA1(e14508bbaa3439a93c8b716267a2198ed3c54728) )
+ ROM_LOAD32_WORD( "0100731v.u12", 0x100002, 0x80000, CRC(6e74cd57) SHA1(9092e656cbd8627b208b81ca0d737483a779bce1) )
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( petshopa )
+ ARISTOCRAT_MK5_BIOS
+ // checksum code not found (due to bad rom)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100731v.u7", 0x0000000, 0x0080000, CRC(01cffccc) SHA1(a39d943e700fff34d82bcff8c61f2586ee65e673) )
- ROM_LOAD32_WORD("0100731v.u11", 0x0000002, 0x0080000, CRC(a8e906c5) SHA1(f6dd7bcf5fa90933c9741699f0c1e07b685ccb40) )
- ROM_LOAD32_WORD("0100731v.u8", 0x0100000, 0x0080000, CRC(757e1296) SHA1(e14508bbaa3439a93c8b716267a2198ed3c54728) )
- ROM_LOAD32_WORD("0100731v.u12", 0x0100002, 0x0080000, CRC(6e74cd57) SHA1(9092e656cbd8627b208b81ca0d737483a779bce1) )
+ ROM_LOAD32_WORD( "0100679v.u7", 0x000000, 0x80000, CRC(cf4a24fa) SHA1(b510de9199d16ba7319e1b692d7c6c09fcb735dc) )
+ ROM_LOAD32_WORD( "0100679v.u11", 0x000002, 0x7fffd, BAD_DUMP CRC(bfaa9216) SHA1(19f1c7de05ff7f5f9f370be00cf8f0635e966809) ) // wrong size!
+ ROM_LOAD32_WORD( "0100679v.u8", 0x100000, 0x80000, CRC(bb9f7519) SHA1(fa311f1ec74c3b52e2feed36d7b7dc6a12336abe) )
+ ROM_LOAD32_WORD( "0100679v.u12", 0x100002, 0x80000, CRC(2cd12986) SHA1(b6b0bd6dd8c964498edc3763cb5c450795042a8d) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( phantpay )
ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
+ 0x000000-0x044713 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x5e398313
+ Calculated Checksum 0x5e398313 (OK)
+ 0x044714-0x1d8f87 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x044714-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0500005v.u7", 0x000000, 0x80000, CRC(2cfc44a7) SHA1(a2a93047311d7a1f45e2915478ba2a11d5179194) )
+ ROM_LOAD32_WORD( "0500005v.u11", 0x000002, 0x80000, CRC(3e91ed2a) SHA1(92d49bd78d329ad53cb2063af2d324eada3f53d1) )
+ ROM_LOAD32_WORD( "0500005v.u8", 0x100000, 0x80000, CRC(ab1e77e9) SHA1(5a8da1210214ccc89dfde2e28f5142036a743172) )
+ ROM_LOAD32_WORD( "0500005v.u12", 0x100002, 0x80000, CRC(d43a092a) SHA1(5f851bd179b14ef3983b460ed932810f3713d3e5) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( penpir )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b68
+ 0x000000-0x05d27b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xd3b95e9b
+ Calculated Checksum 0xd3b95e9b (OK)
+ 0x05d27c-0x1ce66f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05d27c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100674v.u7", 0x000000, 0x80000, CRC(219113d9) SHA1(76aaa3aff0ecb86b749271e0aa4670738c6f263d) )
+ ROM_LOAD32_WORD( "0100674v.u11", 0x000002, 0x80000, CRC(91c57c7b) SHA1(95128ba87d35be2a489b33e381dee3be573b4a53) )
+ ROM_LOAD32_WORD( "0100674v.u8", 0x100000, 0x80000, CRC(8c738184) SHA1(46385dc6e848f065f0b840bb13709bae90ab9b9f) )
+ ROM_LOAD32_WORD( "0100674v.u12", 0x100002, 0x80000, CRC(acdbbbe6) SHA1(5909135163af18c3ecd84934612e3751ca62ae74) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+ROM_START( penpira )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b68
+ 0x000000-0x05feeb is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x2485f5b8
+ Calculated Checksum 0x2485f5b8 (OK)
+ 0x05feec-0x1cdcc7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05feec-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0500005v.u7", 0x0000000, 0x0080000, CRC(2cfc44a7) SHA1(a2a93047311d7a1f45e2915478ba2a11d5179194) )
- ROM_LOAD32_WORD("0500005v.u11", 0x0000002, 0x0080000, CRC(3e91ed2a) SHA1(92d49bd78d329ad53cb2063af2d324eada3f53d1) )
- ROM_LOAD32_WORD("0500005v.u8", 0x0100000, 0x0080000, CRC(ab1e77e9) SHA1(5a8da1210214ccc89dfde2e28f5142036a743172) )
- ROM_LOAD32_WORD("0500005v.u12", 0x0100002, 0x0080000, CRC(d43a092a) SHA1(5f851bd179b14ef3983b460ed932810f3713d3e5) )
+ ROM_LOAD32_WORD( "0200578v.u7", 0x000000, 0x80000, CRC(4bdb20a2) SHA1(f7121a65556b13b58eca7a8816c7d49a10233171) )
+ ROM_LOAD32_WORD( "0200578v.u11", 0x000002, 0x80000, CRC(45a4c6ff) SHA1(7692d4bdeca75bb5c7cc89ada267bd58c620d774) )
+ ROM_LOAD32_WORD( "0200578v.u8", 0x100000, 0x80000, CRC(8b105815) SHA1(b77134d73bc61c2c3995f18991cbf1473a9f6293) )
+ ROM_LOAD32_WORD( "0200578v.u12", 0x100002, 0x80000, CRC(7ea30a52) SHA1(70d7640ea237197be4b2b8c64c2a97ad7b608cc0) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( penpir2 )
ARISTOCRAT_MK5_BIOS
+ /*
+ note, this actually contains a 2nd checksum for the game, this is the base/bios check only.
+ Checksum code found at 0x001b74
+ 0x000000-0x089a2f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x5ad8a58b
+ Calculated Checksum 0x5ad8a58b (OK)
+ 0x089a30-0x2a8ecf is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x089a30-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
// these are the 'bios' for Casino games (could be moved to a different base set)
ROM_LOAD32_WORD( "0700474v.u7", 0x000000, 0x80000, CRC(04b7dcbf) SHA1(eded1223336181bb08f9593247f1f79d96278b75) )
@@ -3309,6 +4675,7 @@ ROM_START( penpir2 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( przfight )
ARISTOCRAT_MK5_BIOS
/*
@@ -3320,12 +4687,12 @@ ROM_START( przfight )
0x053df0-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100299v.u7", 0x0000000, 0x0080000, CRC(2b1a9678) SHA1(c75de4c76cd934df746040d0515694d92e2fc145) )
- ROM_LOAD32_WORD("0100299v.u11", 0x0000002, 0x0080000, CRC(e1bf20d7) SHA1(bcc308b884433b3ebd890fafa667235a9fb7876c) )
- ROM_LOAD32_WORD("0100299v.u8", 0x0100000, 0x0080000, CRC(92b68d43) SHA1(74ba55d6c7016de26692138d194f57f016feb938) )
- ROM_LOAD32_WORD("0100299v.u12", 0x0100002, 0x0080000, CRC(b4797555) SHA1(695aa6c40145fd9856821288680a24d316b7d4cd) )
- ROM_LOAD32_WORD("0100299v.u9", 0x0200000, 0x0080000, CRC(b3163b0c) SHA1(e9aac4acb31a9af194626b25517aa7c169fe40bf) )
- ROM_LOAD32_WORD("0100299v.u13", 0x0200002, 0x0080000, CRC(c16197d5) SHA1(716c4afdf2acde10ff09ad90b03bc5e689f0a737) )
+ ROM_LOAD32_WORD( "0100299v.u7", 0x000000, 0x80000, CRC(2b1a9678) SHA1(c75de4c76cd934df746040d0515694d92e2fc145) )
+ ROM_LOAD32_WORD( "0100299v.u11", 0x000002, 0x80000, CRC(e1bf20d7) SHA1(bcc308b884433b3ebd890fafa667235a9fb7876c) )
+ ROM_LOAD32_WORD( "0100299v.u8", 0x100000, 0x80000, CRC(92b68d43) SHA1(74ba55d6c7016de26692138d194f57f016feb938) )
+ ROM_LOAD32_WORD( "0100299v.u12", 0x100002, 0x80000, CRC(b4797555) SHA1(695aa6c40145fd9856821288680a24d316b7d4cd) )
+ ROM_LOAD32_WORD( "0100299v.u9", 0x200000, 0x80000, CRC(b3163b0c) SHA1(e9aac4acb31a9af194626b25517aa7c169fe40bf) )
+ ROM_LOAD32_WORD( "0100299v.u13", 0x200002, 0x80000, CRC(c16197d5) SHA1(716c4afdf2acde10ff09ad90b03bc5e689f0a737) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3344,10 +4711,10 @@ ROM_START( qcash )
0x05d55c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100706v.u7", 0x0000000, 0x0080000, CRC(591c96eb) SHA1(acd6f02206086d710a92401c618f715b3646d78a) )
- ROM_LOAD32_WORD("0100706v.u11", 0x0000002, 0x0080000, CRC(5001567e) SHA1(eadde9750856a7920e06955adc0db46082da655a) )
- ROM_LOAD32_WORD("0100706v.u8", 0x0100000, 0x0080000, CRC(31ed5795) SHA1(8238da7c87195339d34cf24b3e0a7f3bf53d2b8a) )
- ROM_LOAD32_WORD("0100706v.u12", 0x0100002, 0x0080000, CRC(bfedb3fc) SHA1(e115db94b8ee7babb29e31e64b96d181f5c6491b) )
+ ROM_LOAD32_WORD( "0100706v.u7", 0x000000, 0x80000, CRC(591c96eb) SHA1(acd6f02206086d710a92401c618f715b3646d78a) )
+ ROM_LOAD32_WORD( "0100706v.u11", 0x000002, 0x80000, CRC(5001567e) SHA1(eadde9750856a7920e06955adc0db46082da655a) )
+ ROM_LOAD32_WORD( "0100706v.u8", 0x100000, 0x80000, CRC(31ed5795) SHA1(8238da7c87195339d34cf24b3e0a7f3bf53d2b8a) )
+ ROM_LOAD32_WORD( "0100706v.u12", 0x100002, 0x80000, CRC(bfedb3fc) SHA1(e115db94b8ee7babb29e31e64b96d181f5c6491b) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3359,18 +4726,89 @@ ROM_START( qnile )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000b80
+ 0x000000-0x062913 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x2d52d80f
+ Calculated Checksum 0x2d52d80f (OK)
+ 0x062914-0x1740eb is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x062914-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0300439v.u7", 0x000000, 0x80000, CRC(63f9129e) SHA1(a513fd47d3ca4fe007730a06e5f6ffc2891dc74f) )
+ ROM_LOAD32_WORD( "0300439v.u11", 0x000002, 0x80000, CRC(7217c3af) SHA1(518c3d79758e3253f937cf73da9398fa812bf4bc) )
+ ROM_LOAD32_WORD( "0300439v.u8", 0x100000, 0x80000, CRC(90c92bf8) SHA1(bbc558ffb5a883c9f4ff9dc3362c4081990c970d) )
+ ROM_LOAD32_WORD( "0300439v.u12", 0x100002, 0x80000, CRC(eec01bb4) SHA1(146fdce6b32a21659dc775e4a5f3bb027bd09825) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( qnilea )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b80
+ 0x000000-0x059dff is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xa63a9b3e
+ Calculated Checksum 0xa63a9b3e (OK)
+ 0x059e00-0x16b5d7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x059e00-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200439v.u7", 0x000000, 0x80000, CRC(d476a893) SHA1(186d6fb1830c33976f2d3c96e4f045ece885dc63) )
+ ROM_LOAD32_WORD( "0200439v.u11", 0x000002, 0x80000, CRC(8b0d7205) SHA1(ffa03f1c9332a1a7443eb91b0ded56e7cd9e3cee) )
+ ROM_LOAD32_WORD( "0200439v.u8", 0x100000, 0x80000, CRC(9b996ef1) SHA1(72489e9a0ee5c34f7cad3d121bcd08e09ef72360) )
+ ROM_LOAD32_WORD( "0200439v.u12", 0x100002, 0x80000, CRC(2a0f7feb) SHA1(27c89dadf759e6c892121650758c44ec50990cb6) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( qnileb )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b80
0x000000-0x055c83 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
Expected Checksum 0x53fa5304
Calculated Checksum 0x53fa5304 (OK)
0x055c84-0x16745b is the non-Checksummed range still containing data but NOT covered by Checksum
0x055c84-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100439v.u7", 0x000000, 0x80000, CRC(f359afcf) SHA1(a8cbaea899f0108a179c58ec97241a57227afa79) )
+ ROM_LOAD32_WORD( "0100439v.u11", 0x000002, 0x80000, CRC(ca4fe491) SHA1(2bd799f95c9a5afb7c96305bf56413ba864a26dd) )
+ ROM_LOAD32_WORD( "0100439v.u8", 0x100000, 0x80000, CRC(80efde3a) SHA1(1fac1b150c5c8c52a4caaa01c4571a0e7033278d) )
+ ROM_LOAD32_WORD( "0100439v.u12", 0x100002, 0x80000, CRC(bdcec4eb) SHA1(ef3658460263cd2e68e10015efdc016ad705213e) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( qnilebr )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ note, this actually contains a 2nd checksum for the game, this is the base/bios check only.
+ Checksum code found at 0x001b74
+ 0x000000-0x0d1c93 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x0389c2a1
+ Calculated Checksum 0x0389c2a1 (OK)
+ 0x0d1c94-0x23692f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0d1c94-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100439v.u7", 0x0000000, 0x0080000, CRC(f359afcf) SHA1(a8cbaea899f0108a179c58ec97241a57227afa79) )
- ROM_LOAD32_WORD("0100439v.u11", 0x0000002, 0x0080000, CRC(ca4fe491) SHA1(2bd799f95c9a5afb7c96305bf56413ba864a26dd) )
- ROM_LOAD32_WORD("0100439v.u8", 0x0100000, 0x0080000, CRC(80efde3a) SHA1(1fac1b150c5c8c52a4caaa01c4571a0e7033278d) )
- ROM_LOAD32_WORD("0100439v.u12", 0x0100002, 0x0080000, CRC(bdcec4eb) SHA1(ef3658460263cd2e68e10015efdc016ad705213e) )
+ // these are the 'bios' for Casino games (could be moved to a different base set)
+ ROM_LOAD32_WORD( "0301718v.u7", 0x000000, 0x80000, CRC(e0bf299d) SHA1(9015c912b8dd652f07a80baa4c0776b44dc60f65) )
+ ROM_LOAD32_WORD( "0301718v.u11", 0x000002, 0x80000, CRC(7696ab70) SHA1(65ae908ff7cc67334d866afe6fcc1e81fac1d962) )
+
+ ROM_LOAD32_WORD( "0101707v.u8", 0x100000, 0x80000, CRC(3d4707ca) SHA1(75d037784046f2ff660fc427285dc0964a98c56b) )
+ ROM_LOAD32_WORD( "0101707v.u12", 0x100002, 0x80000, CRC(f80d4b86) SHA1(b798d93266d93cde5299abd30689812df52f03ab) )
+ ROM_LOAD32_WORD( "0101707v.u9", 0x200000, 0x80000, CRC(0d688398) SHA1(f1f8c269f52d196dda0946406d85f8c63c990c64) )
+ ROM_LOAD32_WORD( "0101707v.u13", 0x200002, 0x80000, CRC(1b5da8ca) SHA1(9a6cfbadba24677a0d82a61ffdc25772ecbac287) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3378,7 +4816,7 @@ ROM_START( qnile )
ROM_END
-ROM_START( qnilea )
+ROM_START( qnilec )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000b80
@@ -3389,10 +4827,10 @@ ROM_START( qnilea )
0x064c4c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0300440v.u7", 0x0000000, 0x0080000, CRC(0076da68) SHA1(ed301c102e88d5b637144ed32042da46780e5b34) )
- ROM_LOAD32_WORD("0300440v.u11", 0x0000002, 0x0080000, CRC(b5b76fb0) SHA1(40cb57e168f7884d64f6779e4e3b532c69df63b8) )
- ROM_LOAD32_WORD("0300440v.u8", 0x0100000, 0x0080000, CRC(a6b856a2) SHA1(2a9ea01f64fa56dea86b0cd25e19dace34c17d0f) )
- ROM_LOAD32_WORD("0300440v.u12", 0x0100002, 0x0080000, CRC(52bd3694) SHA1(bcfa3054c7577f7a1653b756828d048a5f1776e7) )
+ ROM_LOAD32_WORD( "0300440v.u7", 0x000000, 0x80000, CRC(0076da68) SHA1(ed301c102e88d5b637144ed32042da46780e5b34) )
+ ROM_LOAD32_WORD( "0300440v.u11", 0x000002, 0x80000, CRC(b5b76fb0) SHA1(40cb57e168f7884d64f6779e4e3b532c69df63b8) )
+ ROM_LOAD32_WORD( "0300440v.u8", 0x100000, 0x80000, CRC(a6b856a2) SHA1(2a9ea01f64fa56dea86b0cd25e19dace34c17d0f) )
+ ROM_LOAD32_WORD( "0300440v.u12", 0x100002, 0x80000, CRC(52bd3694) SHA1(bcfa3054c7577f7a1653b756828d048a5f1776e7) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3400,21 +4838,24 @@ ROM_START( qnilea )
ROM_END
-ROM_START( qnileb )
+ROM_START( qnilece )
ARISTOCRAT_MK5_BIOS
/*
- Checksum code found at 0x000b80
- 0x000000-0x059dff is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0xa63a9b3e
- Calculated Checksum 0xa63a9b3e (OK)
- 0x059e00-0x16b5d7 is the non-Checksummed range still containing data but NOT covered by Checksum
- 0x059e00-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ Checksum code found at 0x000d18
+ 0x000000-0x0f2453 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xb51d7d67
+ Calculated Checksum 0xb51d7d67 (OK)
+ 0x0f2454-0x3bcd33 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "0200439v.u7", 0x000000, 0x80000, CRC(d476a893) SHA1(186d6fb1830c33976f2d3c96e4f045ece885dc63) )
- ROM_LOAD32_WORD( "0200439v.u11", 0x000002, 0x80000, CRC(8b0d7205) SHA1(ffa03f1c9332a1a7443eb91b0ded56e7cd9e3cee) )
- ROM_LOAD32_WORD( "0200439v.u8", 0x100000, 0x80000, CRC(9b996ef1) SHA1(72489e9a0ee5c34f7cad3d121bcd08e09ef72360) )
- ROM_LOAD32_WORD( "0200439v.u12", 0x100002, 0x80000, CRC(2a0f7feb) SHA1(27c89dadf759e6c892121650758c44ec50990cb6) )
+ ROM_LOAD32_WORD( "ahg1609.u7", 0x000000, 0x80000, CRC(4596f2dc) SHA1(62ca6ec2c22a79feaeddc43697589e3ed2672367) )
+ ROM_LOAD32_WORD( "ahg1609.u11", 0x000002, 0x80000, CRC(75ec9cfb) SHA1(5a8dfed93774fbf255b060b7b212e699348b364d) )
+ ROM_LOAD32_WORD( "ahg1609.u8", 0x100000, 0x80000, CRC(e7ee132e) SHA1(9360ca77e1a2ffa7c0fecf74b949032f887a21e7) )
+ ROM_LOAD32_WORD( "ahg1609.u12", 0x100002, 0x80000, CRC(23ed5c0d) SHA1(ad35c9de62c3c76dabc6b7a78a25d1f2cd9cb9ac) )
+ ROM_LOAD32_WORD( "ahg1609.u9", 0x200000, 0x80000, CRC(0fc7c457) SHA1(792c212371e8a141eaf7f0c26e45905d765ff941) )
+ ROM_LOAD32_WORD( "ahg1609.u13", 0x200002, 0x80000, CRC(79e4fc75) SHA1(621f78e4c65acd49643b9fd955f070061ff38050) )
+ ROM_LOAD32_WORD( "ahg1609.u10", 0x300000, 0x80000, CRC(d565f21c) SHA1(0dd858c61338f9d6a99d787f813a4b4a4e553fb2) )
+ ROM_LOAD32_WORD( "ahg1609.u14", 0x300002, 0x80000, CRC(fe7817f3) SHA1(a3579ed7ce6d999b0f71482f2a2e3ade693668fb) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3422,21 +4863,73 @@ ROM_START( qnileb )
ROM_END
-ROM_START( qnilec )
+ROM_START( qnilecea )
ARISTOCRAT_MK5_BIOS
/*
- Checksum code found at 0x000b80
- 0x000000-0x062913 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0x2d52d80f
- Calculated Checksum 0x2d52d80f (OK)
- 0x062914-0x1740eb is the non-Checksummed range still containing data but NOT covered by Checksum
- 0x062914-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ Checksum code found at 0x000d18
+ 0x000000-0x0ee84f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x34434fc2
+ Calculated Checksum 0x34434fc2 (OK)
+ 0x0ee850-0x3b9137 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "0300439v.u7", 0x000000, 0x80000, CRC(63f9129e) SHA1(a513fd47d3ca4fe007730a06e5f6ffc2891dc74f) )
- ROM_LOAD32_WORD( "0300439v.u11", 0x000002, 0x80000, CRC(7217c3af) SHA1(518c3d79758e3253f937cf73da9398fa812bf4bc) )
- ROM_LOAD32_WORD( "0300439v.u8", 0x100000, 0x80000, CRC(90c92bf8) SHA1(bbc558ffb5a883c9f4ff9dc3362c4081990c970d) )
- ROM_LOAD32_WORD( "0300439v.u12", 0x100002, 0x80000, CRC(eec01bb4) SHA1(146fdce6b32a21659dc775e4a5f3bb027bd09825) )
+ ROM_LOAD32_WORD( "ahg1525.u7", 0x000000, 0x80000, CRC(0c7f5a0d) SHA1(71e5f0b0dfd8a9176d18ab0144161e0b32aa4d0e) )
+ ROM_LOAD32_WORD( "ahg1525.u11", 0x000002, 0x80000, CRC(24b1e4f6) SHA1(0c6532b296cfa44f94b893483042cb669b023829) )
+ ROM_LOAD32_WORD( "ahg1525.u8", 0x100000, 0x80000, CRC(3c5e5edd) SHA1(46cd9609ace5dedf6bda1892b7d7926c4c1abc21) )
+ ROM_LOAD32_WORD( "ahg1525.u12", 0x100002, 0x80000, CRC(e4596d6b) SHA1(cf433e77947e172538ba245cf19f00dd97594c07) )
+ ROM_LOAD32_WORD( "ahg1525.u9", 0x200000, 0x80000, CRC(98d6e2d3) SHA1(3e8718b7f2a50e437fc231601c27fed8373ddaf2) )
+ ROM_LOAD32_WORD( "ahg1525.u13", 0x200002, 0x80000, CRC(73138015) SHA1(86202a24f3ebcecb3265f625fe83150d197781aa) )
+ ROM_LOAD32_WORD( "ahg1525.u10", 0x300000, 0x80000, CRC(2005e638) SHA1(69b56885294d84cbc12e4a98f9818aa3efc44ab5) )
+ ROM_LOAD32_WORD( "ahg1525.u14", 0x300002, 0x80000, CRC(520452d4) SHA1(6d501b82a7b35a6e53a0991cbc384b752a295edf) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( qniled )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b78
+ 0x000000-0x068183 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xae799f3b
+ Calculated Checksum 0xae799f3b (OK)
+ 0x068184-0x251633 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x068184-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0101139v.u7", 0x000000, 0x80000, CRC(07ee2925) SHA1(b73e5124986020202e06dd907fbdbfb5f9ad2141) )
+ ROM_LOAD32_WORD( "0101139v.u11", 0x000002, 0x80000, CRC(bcbdd3f8) SHA1(f8429a4077f9ae6f7e7b4f9a0feed6f5ec9b8126) )
+ ROM_LOAD32_WORD( "0101139v.u8", 0x100000, 0x80000, CRC(02e06b31) SHA1(23316ae3d0f5907c4e32796c45519089ec5c1622) )
+ ROM_LOAD32_WORD( "0101139v.u12", 0x100002, 0x80000, CRC(f2d6238f) SHA1(0aa847b664d7a322a845ce8d941b0afab6765d7d) )
+ ROM_LOAD32_WORD( "0101139v.u9", 0x200000, 0x80000, CRC(37a0534c) SHA1(8db2184ee93e8879234c865b4464b5994e96a10a) )
+ ROM_LOAD32_WORD( "0101139v.u13", 0x200002, 0x80000, CRC(160fbbb5) SHA1(fe2ce9b915b0dfcbc60deed30a95550a21a18127) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( qnilemax )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000bb8
+ 0x000000-0x06fd6f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xcd901653
+ Calculated Checksum 0xcd901653 (OK)
+ 0x06fd70-0x3864c7 is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0401072v.u7", 0x000000, 0x80000, CRC(4ac2a82e) SHA1(3fc50e97ad48c57e21a37fbb6142152c72055ad4) )
+ ROM_LOAD32_WORD( "0401072v.u11", 0x000002, 0x80000, CRC(6ae3872f) SHA1(f8c1b31e4ebd4833dcc2b7cfff25f6473ad78f4e) )
+ ROM_LOAD32_WORD( "0401072v.u8", 0x100000, 0x80000, CRC(abbbf1de) SHA1(5efd88213180846ad8347e017e5ccee5b80b95d0) )
+ ROM_LOAD32_WORD( "0401072v.u12", 0x100002, 0x80000, CRC(65cea496) SHA1(4b827e2707c259717bf759e76dca1c96efada926) )
+ ROM_LOAD32_WORD( "0401072v.u9", 0x200000, 0x80000, CRC(750150eb) SHA1(a9ffe0b0bb2ef83a696fa568b0264d27bc650120) )
+ ROM_LOAD32_WORD( "0401072v.u13", 0x200002, 0x80000, CRC(1b77bbd0) SHA1(c93d2f844032631d9594d02fa6ac41e21025a8ea) )
+ ROM_LOAD32_WORD( "0401072v.u10", 0x300000, 0x80000, CRC(8491dbc4) SHA1(f0d4e470f0774a6aac168334390c116fd3d1075e) )
+ ROM_LOAD32_WORD( "0401072v.u14", 0x300002, 0x80000, CRC(4fbccf72) SHA1(97d6bb400caf78cb673a324d48d2580f1bbb1acd) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3470,65 +4963,56 @@ ROM_START( qnileu )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(1fc27753) SHA1(7e5008faaf115dc506481430272285117c989d8e) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(1fc27753) SHA1(7e5008faaf115dc506481430272285117c989d8e) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(5a7bb53a) SHA1(cdac900925d0ee8f98209a377b9f8760de0c2883) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(5a7bb53a) SHA1(cdac900925d0ee8f98209a377b9f8760de0c2883) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
-ROM_START( qnilemax )
+ROM_START( qnilev )
ARISTOCRAT_MK5_BIOS
/*
- Checksum code found at 0x000bb8
- 0x000000-0x06fd6f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0xcd901653
- Calculated Checksum 0xcd901653 (OK)
- 0x06fd70-0x3864c7 is the non-Checksummed range (unusual endpoint)
+ Checksum code found at 0x000b80
+ 0x000000-0x081a0b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xf6f60d0b
+ Calculated Checksum 0xf6f60d0b (OK)
+ 0x081a0c-0x18f7d7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x081a0c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0401072v.u7", 0x0000000, 0x0080000, CRC(4ac2a82e) SHA1(3fc50e97ad48c57e21a37fbb6142152c72055ad4) )
- ROM_LOAD32_WORD("0401072v.u11", 0x0000002, 0x0080000, CRC(6ae3872f) SHA1(f8c1b31e4ebd4833dcc2b7cfff25f6473ad78f4e) )
- ROM_LOAD32_WORD("0401072v.u8", 0x0100000, 0x0080000, CRC(abbbf1de) SHA1(5efd88213180846ad8347e017e5ccee5b80b95d0) )
- ROM_LOAD32_WORD("0401072v.u12", 0x0100002, 0x0080000, CRC(65cea496) SHA1(4b827e2707c259717bf759e76dca1c96efada926) )
- ROM_LOAD32_WORD("0401072v.u9", 0x0200000, 0x0080000, CRC(750150eb) SHA1(a9ffe0b0bb2ef83a696fa568b0264d27bc650120) )
- ROM_LOAD32_WORD("0401072v.u13", 0x0200002, 0x0080000, CRC(1b77bbd0) SHA1(c93d2f844032631d9594d02fa6ac41e21025a8ea) )
- ROM_LOAD32_WORD("0401072v.u10", 0x0300000, 0x0080000, CRC(8491dbc4) SHA1(f0d4e470f0774a6aac168334390c116fd3d1075e) )
- ROM_LOAD32_WORD("0401072v.u14", 0x0300002, 0x0080000, CRC(4fbccf72) SHA1(97d6bb400caf78cb673a324d48d2580f1bbb1acd) )
+ ROM_LOAD32_WORD( "04j00784.u7", 0x000000, 0x80000, CRC(e42c82a2) SHA1(1f6f9a349210ed859f47ce43958c84d59e169854) )
+ ROM_LOAD32_WORD( "04j00784.u11", 0x000002, 0x80000, CRC(25923a01) SHA1(f958b2dc0155077ea5c7bd87dfd16b42fc2d8d17) )
+ ROM_LOAD32_WORD( "04j00784.u8", 0x100000, 0x80000, CRC(5b2e6830) SHA1(9b21abae77d20a3be28dc5c1b0ecbb2ae9197db9) )
+ ROM_LOAD32_WORD( "04j00784.u12", 0x100002, 0x80000, CRC(621adc77) SHA1(2fecef64139c502b0baee5c945fe5671532aacab) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
-ROM_START( qtbird )
- ARISTOCRAT_MK5_BIOS
-
- ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0500009v.u7", 0x0000000, 0x0080000, CRC(f294fc0a) SHA1(f3d60ca6008445f535fce027f5ec3fe82ae552c3) )
- ROM_LOAD32_WORD("0500009v.u11", 0x0000002, 0x0080000, CRC(328b7e04) SHA1(5c49f60b7c88d6e94e7ab464fad4eee6806f327a) )
- ROM_LOAD32_WORD("0500009v.u8", 0x0100000, 0x0080000, CRC(764b5568) SHA1(a097992499044b7ca017a8c85387dc1ea94ff27a) )
- ROM_LOAD32_WORD("0500009v.u12", 0x0100002, 0x0080000, CRC(bb8344a9) SHA1(8b0e904b937c7f34470ad946076240b0c54bf434) )
- ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
- ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
- ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
-ROM_END
-
-ROM_START( kgbirdmk5 )
+ROM_START( qtbird )
ARISTOCRAT_MK5_BIOS
-
+ /*
+ Checksum code found at 0x000ae0
+ 0x000000-0x0454af is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x6bfd2884
+ Calculated Checksum 0x6bfd2884 (OK)
+ 0x0454b0-0x1b2f8b is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0454b0-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "0200024v.u7", 0x000000, 0x080000, CRC(90aefddc) SHA1(610b850c1d3e882c4df9e0a09a056b0c97341a19) )
- ROM_LOAD32_WORD( "0200024v.u11", 0x000002, 0x080000, CRC(52791ad8) SHA1(6e4cf553b355f03ef69ef3c4e2816bbd0cbe6599) )
- ROM_LOAD32_WORD( "0200024v.u8", 0x100000, 0x080000, CRC(c0477ae3) SHA1(5005944b8b28553dd959192d614be7f1b6228a30) )
- ROM_LOAD32_WORD( "0200024v.u12", 0x100002, 0x080000, CRC(df176c5a) SHA1(dcaecdefb7c880b9425a6445dbed969968fe3d1c) )
+ ROM_LOAD32_WORD( "0500009v.u7", 0x000000, 0x80000, CRC(f294fc0a) SHA1(f3d60ca6008445f535fce027f5ec3fe82ae552c3) )
+ ROM_LOAD32_WORD( "0500009v.u11", 0x000002, 0x80000, CRC(328b7e04) SHA1(5c49f60b7c88d6e94e7ab464fad4eee6806f327a) )
+ ROM_LOAD32_WORD( "0500009v.u8", 0x100000, 0x80000, CRC(764b5568) SHA1(a097992499044b7ca017a8c85387dc1ea94ff27a) )
+ ROM_LOAD32_WORD( "0500009v.u12", 0x100002, 0x80000, CRC(bb8344a9) SHA1(8b0e904b937c7f34470ad946076240b0c54bf434) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3546,40 +5030,67 @@ ROM_START( rainwrce )
0x06bb14-0x367863 is the non-Checksummed range still containing data but NOT covered by Checksum
0x06bb14-0x3fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
-
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101332v.u7", 0x0000000, 0x0080000, CRC(68d9bf78) SHA1(6170ea26ebc732abbc26ba1da35a081c8aa8d154) )
- ROM_LOAD32_WORD("0101332v.u11", 0x0000002, 0x0080000, CRC(4170c68d) SHA1(bc00af27bcc176f8d9c9fd0ec1a7139e28f85113) )
- ROM_LOAD32_WORD("0101332v.u8", 0x0100000, 0x0080000, CRC(98ebea6f) SHA1(2d78cec777581a87bb4b84e7acd183b237c83e52) )
- ROM_LOAD32_WORD("0101332v.u12", 0x0100002, 0x0080000, CRC(b8afd281) SHA1(2d73b5af667d36e8b29e9fc3cc62f220daeffbb9) )
- ROM_LOAD32_WORD("0101332v.u9", 0x0200000, 0x0080000, CRC(eb7d7af6) SHA1(a11e8029b0d5ef9bb8c51fea4e9f0a051cdb2eaf) )
- ROM_LOAD32_WORD("0101332v.u13", 0x0200002, 0x0080000, CRC(36debb0e) SHA1(4aaa495f74dfb13aa1dc47f3a8af8e54496c1ab8) )
- ROM_LOAD32_WORD("0101332v.u10", 0x0300000, 0x0080000, CRC(39f5861f) SHA1(c614ebe2c324d5c3fff32379300f2869fba49d39) )
- ROM_LOAD32_WORD("0101332v.u14", 0x0300002, 0x0080000, CRC(92274626) SHA1(fae8d89efba9bf3d171bfe484015d009786ce40d) )
+ ROM_LOAD32_WORD( "0101332v.u7", 0x000000, 0x80000, CRC(68d9bf78) SHA1(6170ea26ebc732abbc26ba1da35a081c8aa8d154) )
+ ROM_LOAD32_WORD( "0101332v.u11", 0x000002, 0x80000, CRC(4170c68d) SHA1(bc00af27bcc176f8d9c9fd0ec1a7139e28f85113) )
+ ROM_LOAD32_WORD( "0101332v.u8", 0x100000, 0x80000, CRC(98ebea6f) SHA1(2d78cec777581a87bb4b84e7acd183b237c83e52) )
+ ROM_LOAD32_WORD( "0101332v.u12", 0x100002, 0x80000, CRC(b8afd281) SHA1(2d73b5af667d36e8b29e9fc3cc62f220daeffbb9) )
+ ROM_LOAD32_WORD( "0101332v.u9", 0x200000, 0x80000, CRC(eb7d7af6) SHA1(a11e8029b0d5ef9bb8c51fea4e9f0a051cdb2eaf) )
+ ROM_LOAD32_WORD( "0101332v.u13", 0x200002, 0x80000, CRC(36debb0e) SHA1(4aaa495f74dfb13aa1dc47f3a8af8e54496c1ab8) )
+ ROM_LOAD32_WORD( "0101332v.u10", 0x300000, 0x80000, CRC(39f5861f) SHA1(c614ebe2c324d5c3fff32379300f2869fba49d39) )
+ ROM_LOAD32_WORD( "0101332v.u14", 0x300002, 0x80000, CRC(92274626) SHA1(fae8d89efba9bf3d171bfe484015d009786ce40d) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
-ROM_START( toutango )
+
+ROM_START( reelpwr )
ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b80
+ 0x000000-0x059d1b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xe1f7a87e
+ Calculated Checksum 0xe1f7a87e (OK)
+ 0x059d1c-0x1bb697 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x059d1c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100400v.u7", 0x000000, 0x80000, CRC(ab7eab54) SHA1(ca2e70b20b2e55e44356a00cbfc5cf5bc681b57e) )
+ ROM_LOAD32_WORD( "0100400v.u11", 0x000002, 0x80000, CRC(6b2f608f) SHA1(6e0f713ca0f514d407928b84493e1fead0184513) )
+ ROM_LOAD32_WORD( "0100400v.u8", 0x100000, 0x80000, CRC(b727f192) SHA1(eb38d7f4b6b6d210ab0c514adf3b792686ba5fb8) )
+ ROM_LOAD32_WORD( "0100400v.u12", 0x100002, 0x80000, CRC(e6033756) SHA1(82603f02fcec2b01f5a1cfc13d50129669e84dc7) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+ROM_START( rushrst )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b68
+ 0x000000-0x05a0c3 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x390046da
+ Calculated Checksum 0x390046da (OK)
+ 0x05a0c4-0x2fa1ab is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "0100782v.u7", 0x000000, 0x080000, CRC(4c70120f) SHA1(e43b39c31c14d16ebf962d8dd201a882df74f595) )
- ROM_LOAD32_WORD( "0100782v.u11", 0x000002, 0x080000, CRC(18519789) SHA1(95385207be6e44746b5e78aa5622afb5258419b2) )
- ROM_LOAD32_WORD( "0100782v.u8", 0x100000, 0x080000, CRC(bf358a6f) SHA1(3ae3bcd486f9c6f5f2a799ed3e4f7b177a59465b) )
- ROM_LOAD32_WORD( "0100782v.u12", 0x100002, 0x080000, CRC(fd366efa) SHA1(22a372f5efe43b9320199b7534e9b3a39b582e4a) )
- ROM_LOAD32_WORD( "0100782v.u9", 0x200000, 0x080000, CRC(bc35aed0) SHA1(7ab25c3207c2be43cfefabe4d4bb0a98bc8e5aea) )
- ROM_LOAD32_WORD( "0100782v.u13", 0x200002, 0x080000, CRC(f8a67a69) SHA1(b1a28047cb4572ae15359c30f71cafa4bd70658c) )
- ROM_LOAD32_WORD( "0100782v.u10", 0x300000, 0x080000, CRC(e6528de7) SHA1(b3aa1937f0b673ba2cfa68acc7cb540ebefc66d4) )
- ROM_LOAD32_WORD( "0100782v.u14", 0x300002, 0x080000, CRC(69f2acde) SHA1(cda52548e675a06677a2d9fee89b33f9abb96f64) )
+ ROM_LOAD32_WORD( "0200534v.u7", 0x000000, 0x80000, CRC(7e36e609) SHA1(1c08a895c2b3182923d2d637867614aca993f277) )
+ ROM_LOAD32_WORD( "0200534v.u11", 0x000002, 0x80000, CRC(f9366606) SHA1(433089dd87fbda68922e5413d2dcfcd3939b626c) )
+ ROM_LOAD32_WORD( "0200534v.u8", 0x100000, 0x80000, CRC(6125e6b6) SHA1(018514fc72c379d56a6b1335573b074e03fc7620) )
+ ROM_LOAD32_WORD( "0200534v.u12", 0x100002, 0x80000, CRC(bdb1ffe7) SHA1(3ba58ad2e7efc2a6bb060ae82370d6e2ac4fa8ad) )
+ ROM_LOAD32_WORD( "0200534v.u9", 0x200000, 0x80000, CRC(d72749be) SHA1(7625bc6776a63b850254295cc8942d4ca08837ef) )
+ ROM_LOAD32_WORD( "0200534v.u13", 0x200002, 0x80000, CRC(dfe02424) SHA1(798ce31ef23cf5bd7d5b04dc21ffd99b2f6243b3) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( reelrock )
ARISTOCRAT_MK5_BIOS
/*
@@ -3613,10 +5124,10 @@ ROM_START( retrsam )
0x06445c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("v0400549v.u7", 0x0000000, 0x0080000, CRC(129be82c) SHA1(487639b7d42d6d35a9c48b44d26667c269b5b633) )
- ROM_LOAD32_WORD("0400549v.u11", 0x0000002, 0x0080000, CRC(b91f5d4c) SHA1(8116166a759405b97797b4acb2cc3e139bd12de7) )
- ROM_LOAD32_WORD("0400549v.u8", 0x0100000, 0x0080000, CRC(8d0e61a8) SHA1(254b106e71a0888b0456afd8d63006d72c0ba292) )
- ROM_LOAD32_WORD("0400549v.u12", 0x0100002, 0x0080000, CRC(fdf22d5b) SHA1(664fa003a350c0a3b515b7c384d32176158c2d3e) )
+ ROM_LOAD32_WORD( "0400549v.u7", 0x000000, 0x80000, CRC(129be82c) SHA1(487639b7d42d6d35a9c48b44d26667c269b5b633) )
+ ROM_LOAD32_WORD( "0400549v.u11", 0x000002, 0x80000, CRC(b91f5d4c) SHA1(8116166a759405b97797b4acb2cc3e139bd12de7) )
+ ROM_LOAD32_WORD( "0400549v.u8", 0x100000, 0x80000, CRC(8d0e61a8) SHA1(254b106e71a0888b0456afd8d63006d72c0ba292) )
+ ROM_LOAD32_WORD( "0400549v.u12", 0x100002, 0x80000, CRC(fdf22d5b) SHA1(664fa003a350c0a3b515b7c384d32176158c2d3e) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3633,10 +5144,9 @@ ROM_START( retrsama )
Calculated Checksum 0xa4b725ab (OK)
0x0590b8-0x0ef623 is the non-Checksummed range (unusual endpoint)
*/
-
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200549v.u7", 0x0000000, 0x0080000, CRC(e60859a1) SHA1(0be0114a87a21b955dfe24d01547e2d93dcb4f2c) )
- ROM_LOAD32_WORD("0200549v.u11", 0x0000002, 0x0080000, CRC(e662404b) SHA1(f0da3384c81d01ec17d24b2191d3a0b0eaf48d12) )
+ ROM_LOAD32_WORD( "0200549v.u7", 0x000000, 0x80000, CRC(acb913c1) SHA1(eb008b2b3d06f769f1ea1c75b52334e468c5f13c) )
+ ROM_LOAD32_WORD( "0200549v.u11", 0x000002, 0x80000, CRC(99f61822) SHA1(88a726a5c9cae3a7d3120cb9013ca4d38ef8c560) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3654,8 +5164,8 @@ ROM_START( retrsamb )
0x05889c-0x0f313b is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200506v.u7", 0x0000000, 0x0080000, CRC(acb913c1) SHA1(eb008b2b3d06f769f1ea1c75b52334e468c5f13c) )
- ROM_LOAD32_WORD("0200506v.u11", 0x0000002, 0x0080000, CRC(99f61822) SHA1(88a726a5c9cae3a7d3120cb9013ca4d38ef8c560) )
+ ROM_LOAD32_WORD( "0200506v.u7", 0x000000, 0x80000, CRC(e60859a1) SHA1(0be0114a87a21b955dfe24d01547e2d93dcb4f2c) )
+ ROM_LOAD32_WORD( "0200506v.u11", 0x000002, 0x80000, CRC(e662404b) SHA1(f0da3384c81d01ec17d24b2191d3a0b0eaf48d12) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3674,10 +5184,10 @@ ROM_START( sumospin )
0x05d92c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200606v.u7", 0x0000000, 0x0080000, CRC(c3ec9f97) SHA1(62c886cc794de4b915533729c5ea5a71a4b59108) )
- ROM_LOAD32_WORD("0200606v.u11", 0x0000002, 0x0080000, CRC(919999fe) SHA1(3d800df5e0abed04c76928b04973ea7c7b02e5d1) )
- ROM_LOAD32_WORD("0200606v.u8", 0x0100000, 0x0080000, CRC(eb47f317) SHA1(43ead31e788cce1aa03011f634e939489d965144) )
- ROM_LOAD32_WORD("0200606v.u12", 0x0100002, 0x0080000, CRC(ba3eede2) SHA1(708a25af0908a1aa874b3ca4897816c65b0c9178) )
+ ROM_LOAD32_WORD( "0200606v.u7", 0x000000, 0x80000, CRC(c3ec9f97) SHA1(62c886cc794de4b915533729c5ea5a71a4b59108) )
+ ROM_LOAD32_WORD( "0200606v.u11", 0x000002, 0x80000, CRC(919999fe) SHA1(3d800df5e0abed04c76928b04973ea7c7b02e5d1) )
+ ROM_LOAD32_WORD( "0200606v.u8", 0x100000, 0x80000, CRC(eb47f317) SHA1(43ead31e788cce1aa03011f634e939489d965144) )
+ ROM_LOAD32_WORD( "0200606v.u12", 0x100002, 0x80000, CRC(ba3eede2) SHA1(708a25af0908a1aa874b3ca4897816c65b0c9178) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3696,10 +5206,10 @@ ROM_START( sbuk2 )
0x06ab80-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0400501v.u7", 0x0000000, 0x0080000, CRC(f025775d) SHA1(71a94f6f17fa7cdcd997b0117b8f4afe21606a69) )
- ROM_LOAD32_WORD("0400501v.u11", 0x0000002, 0x0080000, CRC(f1b51a61) SHA1(8e9fcb071f704122e13333094828a41974646792) )
- ROM_LOAD32_WORD("0400501v.u8", 0x0100000, 0x0080000, BAD_DUMP CRC(03912f4e) SHA1(48bdcd2160e05261b7d834c53e1d483acaad098f) ) // bit 0x20 is stuck on for most of the ROM
- ROM_LOAD32_WORD("0400501v.u12", 0x0100002, 0x0080000, CRC(f9b65d2b) SHA1(f519fc284aaa08d3619e4d88e92e690320cf5432) )
+ ROM_LOAD32_WORD( "0400501v.u7", 0x000000, 0x80000, CRC(f025775d) SHA1(71a94f6f17fa7cdcd997b0117b8f4afe21606a69) )
+ ROM_LOAD32_WORD( "0400501v.u11", 0x000002, 0x80000, CRC(f1b51a61) SHA1(8e9fcb071f704122e13333094828a41974646792) )
+ ROM_LOAD32_WORD( "0400501v.u8", 0x100000, 0x80000, BAD_DUMP CRC(03912f4e) SHA1(48bdcd2160e05261b7d834c53e1d483acaad098f) ) // bit 0x20 is stuck on for most of the ROM
+ ROM_LOAD32_WORD( "0400501v.u12", 0x100002, 0x80000, CRC(f9b65d2b) SHA1(f519fc284aaa08d3619e4d88e92e690320cf5432) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3718,10 +5228,74 @@ ROM_START( sbuk3 )
0x05ead4-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200711v.u7", 0x0000000, 0x0080000, CRC(e056c7db) SHA1(7a555583f750d8275b2ffd25a0efbe370a5ac43c) )
- ROM_LOAD32_WORD("0200711v.u11", 0x0000002, 0x0080000, CRC(a810782c) SHA1(5d59b464c44ec32b2b977f8326c8bf3424a61e07) )
- ROM_LOAD32_WORD("0200711v.u8", 0x0100000, 0x0080000, CRC(2ff83479) SHA1(2f0c6c12e115a5592c29e806a946817a4f1b89a3) )
- ROM_LOAD32_WORD("0200711v.u12", 0x0100002, 0x0080000, CRC(a585172d) SHA1(3c74efb11285ff78ce76a7e8af2f936d3dc31290) )
+ ROM_LOAD32_WORD( "0200711v.u7", 0x000000, 0x80000, CRC(e056c7db) SHA1(7a555583f750d8275b2ffd25a0efbe370a5ac43c) )
+ ROM_LOAD32_WORD( "0200711v.u11", 0x000002, 0x80000, CRC(a810782c) SHA1(5d59b464c44ec32b2b977f8326c8bf3424a61e07) )
+ ROM_LOAD32_WORD( "0200711v.u8", 0x100000, 0x80000, CRC(2ff83479) SHA1(2f0c6c12e115a5592c29e806a946817a4f1b89a3) )
+ ROM_LOAD32_WORD( "0200711v.u12", 0x100002, 0x80000, CRC(a585172d) SHA1(3c74efb11285ff78ce76a7e8af2f936d3dc31290) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( sbuk3a )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ba8
+ 0x000000-0x05eaff is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x446525e8
+ Calculated Checksum 0x446525e8 (OK)
+ 0x05eb00-0x114e5f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05eb00-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100711v.u7", 0x000000, 0x80000, CRC(2bc355bd) SHA1(754f48ee9929e8d65a2f6cc954e8cdcdcf4a5268) )
+ ROM_LOAD32_WORD( "0100711v.u11", 0x000002, 0x80000, CRC(eeb47ed4) SHA1(81c878d2942d0d872311718e8f1b91d65f502cbe) )
+ ROM_LOAD32_WORD( "0100711v.u8", 0x100000, 0x80000, CRC(1683ac16) SHA1(5ddba570f6c14ae729acf76705ac7878419fa517) )
+ ROM_LOAD32_WORD( "0100711v.u12", 0x100002, 0x80000, CRC(0ce0ba8d) SHA1(7fc6ee6281bb3c474fa0cf4d879e735ae03bb1ed) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( slvrwolf )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ba8
+ 0x000000-0x05bd47 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xab7c22ca
+ Calculated Checksum 0xab7c22ca (OK)
+ 0x05bd48-0x1875c3 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05bd48-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100673v.u7", 0x000000, 0x80000, CRC(2f7a41d9) SHA1(931c4c1322c64ab89d6b53b681d39bb181b8e6af) )
+ ROM_LOAD32_WORD( "0100673v.u11", 0x000002, 0x80000, CRC(44afdf1f) SHA1(9cc4b0ac21ceeeb47af56ee0e05a7e1feb8e67d7) )
+ ROM_LOAD32_WORD( "0100673v.u8", 0x100000, 0x80000, CRC(b4e3d198) SHA1(d01767643bdf7829e0d9f1e9663f12413cc1829c) )
+ ROM_LOAD32_WORD( "0100673v.u12", 0x100002, 0x80000, CRC(122816dd) SHA1(5c37b29179262a79d8c68c92035ff14fc2885150) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( snowcat )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ba8
+ 0x000000-0x05bd47 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xab7c22ca
+ Calculated Checksum 0xab7c22ca (OK)
+ 0x05bd48-0x1875c3 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05bd48-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100405v.u7", 0x000000, 0x80000, CRC(e52c01c2) SHA1(98acf33bbe0e4525a02b581eae7b7caf910f2b96) )
+ ROM_LOAD32_WORD( "0100405v.u11", 0x000002, 0x80000, CRC(9f9e2637) SHA1(3d4992cec760360931bc5de400c7a27329f8b953) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3732,6 +5306,25 @@ ROM_END
ROM_START( swhr2 )
ARISTOCRAT_MK5_BIOS
/*
+ Checksum code found at 0x000b68
+ 0x000000-0x05b507 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x757b4b7c
+ Calculated Checksum 0x757b4b7c (OK)
+ 0x05b508-0x0c43af is the non-Checksummed range (unusual endpoint)
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200465v.u7", 0x000000, 0x80000, CRC(23350042) SHA1(fd839a4835358057a5ee1fcaf716f2443461352d) )
+ ROM_LOAD32_WORD( "0200465v.u11", 0x000002, 0x80000, CRC(dcf51719) SHA1(1ea07091ce22245f77b6de5dcd994efb94c4ba58) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( swhr2a )
+ ARISTOCRAT_MK5_BIOS
+ /*
Checksum code found at 0x000ae0
0x000000-0x041803 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
Expected Checksum 0x4449ca76
@@ -3739,8 +5332,8 @@ ROM_START( swhr2 )
0x041804-0x0ecbb3 is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200004v.u7", 0x0000000, 0x0080000, CRC(de4d6d77) SHA1(959ffb7d06359870e07cb9d761f0bc0480c45e0c) )
- ROM_LOAD32_WORD("0200004v.u11", 0x0000002, 0x0080000, CRC(bde067d7) SHA1(cbf2cbd0644f1daeb5c3cd08d72f3d7aafe521ec) )
+ ROM_LOAD32_WORD( "0200004v.u7", 0x000000, 0x80000, CRC(de4d6d77) SHA1(959ffb7d06359870e07cb9d761f0bc0480c45e0c) )
+ ROM_LOAD32_WORD( "0200004v.u11", 0x000002, 0x80000, CRC(bde067d7) SHA1(cbf2cbd0644f1daeb5c3cd08d72f3d7aafe521ec) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3794,12 +5387,111 @@ ROM_START( swhr2v )
ROM_END
+ROM_START( thor )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
+ 0x000000-0x052b07 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xb6d2ed55
+ Calculated Checksum 0xb6d2ed55 (OK)
+ 0x052b08-0x1f7ed7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x052b08-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200319v.u7", 0x000000, 0x80000, CRC(2ebc349e) SHA1(be7485b400eef5bf62aa6c0ff79133575d4d5987) )
+ ROM_LOAD32_WORD( "0200319v.u11", 0x000002, 0x80000, CRC(5316d04f) SHA1(6b5e829e54da1debda40f13189a21c5c1b0496e2) )
+ ROM_LOAD32_WORD( "0200319v.u8", 0x100000, 0x80000, CRC(7f6eedad) SHA1(391b57639d69ba7822e4749ee25027efd99f08a8) )
+ ROM_LOAD32_WORD( "0200319v.u12", 0x100002, 0x80000, CRC(a4b27820) SHA1(75bb554300372c8bccea79ab55aa60688b7597fa) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( thndh )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ae0
+ 0x000000-0x054c6f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x5b88c486
+ Calculated Checksum 0x5b88c486 (OK)
+ 0x054c70-0x1c0ec7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x054c70-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200333v.u7", 0x000000, 0x80000, CRC(ab24e060) SHA1(c25a86de23a364c8b8249402ce9b867539fda65e) )
+ ROM_LOAD32_WORD( "0200333v.u11", 0x000002, 0x80000, CRC(d983aaf2) SHA1(9828f6042834976bf594adbcfe9f15f14c48518c) )
+ ROM_LOAD32_WORD( "0200333v.u8", 0x100000, 0x80000, CRC(5c484283) SHA1(292393482ab4903d820cb28a889340cafa075844) )
+ ROM_LOAD32_WORD( "0200333v.u12", 0x100002, 0x80000, CRC(522b0459) SHA1(d9f0e94223897ef8935558593b1d261ad953a3ec) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( thndha )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b38
+ 0x000000-0x053c2b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xe842b26a
+ Calculated Checksum 0xe842b26a (OK)
+ 0x053c2c-0x1c0ec7 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x053c2c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200334v.u7", 0x000000, 0x80000, CRC(01a05a1b) SHA1(1baeb8e9280d5210117c84727eac8841b151430a) )
+ ROM_LOAD32_WORD( "0200334v.u11", 0x000002, 0x80000, CRC(cd927b1e) SHA1(17ac7b95fbdf61cebd2013131477d4672d403401) )
+ ROM_LOAD32_WORD( "0200334v.u8", 0x100000, 0x80000, CRC(3fad9c98) SHA1(361e13c2711458120353152b3a60dff865c2b74c) )
+ ROM_LOAD32_WORD( "0200334v.u12", 0x100002, 0x80000, CRC(77c0d46d) SHA1(a183eca1ebdc305dce75caa311635ec98477909d) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
ROM_START( topbana )
ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b68
+ 0x000000-0x05851f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xf76f11d1
+ Calculated Checksum 0xf76f11d1 (OK)
+ 0x058520-0x0c0843 is the non-Checksummed range (unusual endpoint)
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD( "0100550v.u11", 0x000002, 0x080000, CRC(1c64b3b6) SHA1(80bbc6e3f47ab932e9c07e0c6063197a2d8e81f7) )
- ROM_LOAD32_WORD( "0100550v.u7", 0x000000, 0x080000, CRC(9c5e2d66) SHA1(658143706c0e1f3b43b3ec301da1052363fe5244) )
+ ROM_LOAD32_WORD( "0100550v.u7", 0x000000, 0x80000, CRC(9c5e2d66) SHA1(658143706c0e1f3b43b3ec301da1052363fe5244) )
+ ROM_LOAD32_WORD( "0100550v.u11", 0x000002, 0x80000, CRC(1c64b3b6) SHA1(80bbc6e3f47ab932e9c07e0c6063197a2d8e81f7) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+ROM_START( toutango )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b88
+ 0x000000-0x06766b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x8c1ecffa
+ Calculated Checksum 0x8c1ecffa (OK)
+ 0x06766c-0x3e0083 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x06766c-0x3fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100782v.u7", 0x000000, 0x80000, CRC(4c70120f) SHA1(e43b39c31c14d16ebf962d8dd201a882df74f595) )
+ ROM_LOAD32_WORD( "0100782v.u11", 0x000002, 0x80000, CRC(18519789) SHA1(95385207be6e44746b5e78aa5622afb5258419b2) )
+ ROM_LOAD32_WORD( "0100782v.u8", 0x100000, 0x80000, CRC(bf358a6f) SHA1(3ae3bcd486f9c6f5f2a799ed3e4f7b177a59465b) )
+ ROM_LOAD32_WORD( "0100782v.u12", 0x100002, 0x80000, CRC(fd366efa) SHA1(22a372f5efe43b9320199b7534e9b3a39b582e4a) )
+ ROM_LOAD32_WORD( "0100782v.u9", 0x200000, 0x80000, CRC(bc35aed0) SHA1(7ab25c3207c2be43cfefabe4d4bb0a98bc8e5aea) )
+ ROM_LOAD32_WORD( "0100782v.u13", 0x200002, 0x80000, CRC(f8a67a69) SHA1(b1a28047cb4572ae15359c30f71cafa4bd70658c) )
+ ROM_LOAD32_WORD( "0100782v.u10", 0x300000, 0x80000, CRC(e6528de7) SHA1(b3aa1937f0b673ba2cfa68acc7cb540ebefc66d4) )
+ ROM_LOAD32_WORD( "0100782v.u14", 0x300002, 0x80000, CRC(69f2acde) SHA1(cda52548e675a06677a2d9fee89b33f9abb96f64) )
+
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
@@ -3817,10 +5509,10 @@ ROM_START( trstrove )
0x0638d8-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("01j00161.u7", 0x0000000, 0x0080000, CRC(07a8b338) SHA1(7508d7d0e3494d355cb773165b240ba876a60eec) )
- ROM_LOAD32_WORD("01j00161.u11", 0x0000002, 0x0080000, CRC(020a588d) SHA1(4759bef22017fb4c47c87adb6ca7253fdb6bca6b) )
- ROM_LOAD32_WORD("01j00161.u8", 0x0100000, 0x0080000, CRC(89a042e7) SHA1(0f95cfd42ce7130176d42c6bbdf8ff22a6662894) )
- ROM_LOAD32_WORD("01j00161.u12", 0x0100002, 0x0080000, CRC(715f53cb) SHA1(364c35fc2d36180c13127c8004a8729126f68db1) )
+ ROM_LOAD32_WORD( "01j00161.u7", 0x000000, 0x80000, CRC(07a8b338) SHA1(7508d7d0e3494d355cb773165b240ba876a60eec) )
+ ROM_LOAD32_WORD( "01j00161.u11", 0x000002, 0x80000, CRC(020a588d) SHA1(4759bef22017fb4c47c87adb6ca7253fdb6bca6b) )
+ ROM_LOAD32_WORD( "01j00161.u8", 0x100000, 0x80000, CRC(89a042e7) SHA1(0f95cfd42ce7130176d42c6bbdf8ff22a6662894) )
+ ROM_LOAD32_WORD( "01j00161.u12", 0x100002, 0x80000, CRC(715f53cb) SHA1(364c35fc2d36180c13127c8004a8729126f68db1) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3838,14 +5530,13 @@ ROM_START( tritreat )
0x07089c-0x2903cf is the non-Checksummed range still containing data but NOT covered by Checksum
0x07089c-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
-
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0201692v.u7", 0x0000000, 0x0080000, CRC(7bc25bba) SHA1(d5f7c3a4bc3c652f57ee4cdbc883ec82069365d1) )
- ROM_LOAD32_WORD("0201692v.u11", 0x0000002, 0x0080000, CRC(fbc125b8) SHA1(55dbc3a236804f4a8d26be8e49c29fa5943c5bd6) )
- ROM_LOAD32_WORD("0201692v.u8", 0x0100000, 0x0080000, CRC(ef976f78) SHA1(d2c89e8d3bf6af112a99354133f308a5aabad46e) )
- ROM_LOAD32_WORD("0201692v.u12", 0x0100002, 0x0080000, CRC(5df3854a) SHA1(2b5175835c587caccafb73a1a5c8abf8f8463cf4) )
- ROM_LOAD32_WORD("0201692v.u9", 0x0200000, 0x0080000, CRC(776fbfd2) SHA1(27820dbc6ee1424706aea9c4574da117636fef17) )
- ROM_LOAD32_WORD("0201692v.u13", 0x0200002, 0x0080000, CRC(0a0b0ce1) SHA1(41a4d613cf1828df1832c087f0bc18d31076f056) )
+ ROM_LOAD32_WORD( "0201692v.u7", 0x000000, 0x80000, CRC(7bc25bba) SHA1(d5f7c3a4bc3c652f57ee4cdbc883ec82069365d1) )
+ ROM_LOAD32_WORD( "0201692v.u11", 0x000002, 0x80000, CRC(fbc125b8) SHA1(55dbc3a236804f4a8d26be8e49c29fa5943c5bd6) )
+ ROM_LOAD32_WORD( "0201692v.u8", 0x100000, 0x80000, CRC(ef976f78) SHA1(d2c89e8d3bf6af112a99354133f308a5aabad46e) )
+ ROM_LOAD32_WORD( "0201692v.u12", 0x100002, 0x80000, CRC(5df3854a) SHA1(2b5175835c587caccafb73a1a5c8abf8f8463cf4) )
+ ROM_LOAD32_WORD( "0201692v.u9", 0x200000, 0x80000, CRC(776fbfd2) SHA1(27820dbc6ee1424706aea9c4574da117636fef17) )
+ ROM_LOAD32_WORD( "0201692v.u13", 0x200002, 0x80000, CRC(0a0b0ce1) SHA1(41a4d613cf1828df1832c087f0bc18d31076f056) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3864,12 +5555,34 @@ ROM_START( trojhors )
0x06e9f8-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("01j00851.u7", 0x0000000, 0x0080000, CRC(7be0caf5) SHA1(b83fba7eb4624b3dc56f763b48b7c45fe31f3396) )
- ROM_LOAD32_WORD("01j00851.u11", 0x0000002, 0x0080000, CRC(8c04ed89) SHA1(6727da3a457841e893e27bc8f10d4bb58a61f338) )
- ROM_LOAD32_WORD("01j00851.u8", 0x0100000, 0x0080000, CRC(246d3693) SHA1(8c8b893c21e9a486fd36677d7157787bf5d6237b) )
- ROM_LOAD32_WORD("01j00851.u12", 0x0100002, 0x0080000, CRC(1eb021a4) SHA1(3195eb5923da018b6c2dac10b70c47aef54dca35) )
- ROM_LOAD32_WORD("01j00851.u9", 0x0200000, 0x0080000, CRC(15dee624) SHA1(d678ef7c25419342a1512fab84394e99309009ec) )
- ROM_LOAD32_WORD("01j00851.u13", 0x0200002, 0x0080000, CRC(b6d1ceb6) SHA1(b41200620aaa905697ac73b4c86496a53f070ed3) )
+ ROM_LOAD32_WORD( "01j00851.u7", 0x000000, 0x80000, CRC(7be0caf5) SHA1(b83fba7eb4624b3dc56f763b48b7c45fe31f3396) )
+ ROM_LOAD32_WORD( "01j00851.u11", 0x000002, 0x80000, CRC(8c04ed89) SHA1(6727da3a457841e893e27bc8f10d4bb58a61f338) )
+ ROM_LOAD32_WORD( "01j00851.u8", 0x100000, 0x80000, CRC(246d3693) SHA1(8c8b893c21e9a486fd36677d7157787bf5d6237b) )
+ ROM_LOAD32_WORD( "01j00851.u12", 0x100002, 0x80000, CRC(1eb021a4) SHA1(3195eb5923da018b6c2dac10b70c47aef54dca35) )
+ ROM_LOAD32_WORD( "01j00851.u9", 0x200000, 0x80000, CRC(15dee624) SHA1(d678ef7c25419342a1512fab84394e99309009ec) )
+ ROM_LOAD32_WORD( "01j00851.u13", 0x200002, 0x80000, CRC(b6d1ceb6) SHA1(b41200620aaa905697ac73b4c86496a53f070ed3) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( trpdlght )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000adc
+ 0x000000-0x04ea87 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x698e474c
+ Calculated Checksum 0x698e474c (OK)
+ 0x04ea88-0x1aac5f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x04ea88-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0100269v.u7", 0x000000, 0x80000, CRC(b9fc60b4) SHA1(78b6e442209a283c89f7d9da089c9c6adc34a9c2) )
+ ROM_LOAD32_WORD( "0100269v.u11", 0x000002, 0x80000, CRC(d9f4e7ec) SHA1(968f51c57451315423284e08a6550d4d77d9a922) )
+ ROM_LOAD32_WORD( "0100269v.u8", 0x100000, 0x80000, CRC(a3bf2052) SHA1(2ab6163c6214af49227a1ac560e60332af0c7e84) )
+ ROM_LOAD32_WORD( "0100269v.u12", 0x100002, 0x80000, CRC(88978d4e) SHA1(cd2b747fd858f7d84b889bf87865c4fbb349e1b7) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3881,7 +5594,7 @@ ROM_END
// Tropical Delight - Export D - 24/09/97.
// Marked as PHG062502 and 92.25%.
// All devices are 27c4002 instead of 27c4096.
-ROM_START( trpdlght )
+ROM_START( trpdlghtu )
ARISTOCRAT_MK5_BIOS
/*
Checksum code found at 0x000d08
@@ -3915,45 +5628,47 @@ ROM_START( unicornd )
0x05f370-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100791v.u7", 0x0000000, 0x0080000, CRC(d785d1b3) SHA1(4aa7c61036dd5fe1cdbc6c39a89881f88f3dd148) )
- ROM_LOAD32_WORD("0100791v.u11", 0x0000002, 0x0080000, CRC(b45885f1) SHA1(e32d4afce4e3e62a324173252f559909ea97fe3a) )
- ROM_LOAD32_WORD("0100791v.u8", 0x0100000, 0x0080000, CRC(6ba8f7eb) SHA1(bd5b15e22e713095f580b4c371d39af4af9e3289) )
- ROM_LOAD32_WORD("0100791v.u12", 0x0100002, 0x0080000, CRC(14afdeda) SHA1(1eb2a297e903dc1a0683425b37669e0af4ae4218) )
+ ROM_LOAD32_WORD( "0100791v.u7", 0x000000, 0x80000, CRC(d785d1b3) SHA1(4aa7c61036dd5fe1cdbc6c39a89881f88f3dd148) )
+ ROM_LOAD32_WORD( "0100791v.u11", 0x000002, 0x80000, CRC(b45885f1) SHA1(e32d4afce4e3e62a324173252f559909ea97fe3a) )
+ ROM_LOAD32_WORD( "0100791v.u8", 0x100000, 0x80000, CRC(6ba8f7eb) SHA1(bd5b15e22e713095f580b4c371d39af4af9e3289) )
+ ROM_LOAD32_WORD( "0100791v.u12", 0x100002, 0x80000, CRC(14afdeda) SHA1(1eb2a297e903dc1a0683425b37669e0af4ae4218) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
-ROM_START( unicorndnz )
+
+ROM_START( unicornda )
ARISTOCRAT_MK5_BIOS
- // checksum code not found (uses different startup sequence)
+ /*
+ Checksum code found at 0x000bf8
+ 0x000000-0x05f087 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x49935fba
+ Calculated Checksum 0x49935fba (OK)
+ 0x05f088-0x1cd29f is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05f088-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101228v.u7", 0x0000000, 0x0080000, CRC(54d55ecb) SHA1(0afb2d6489f01ae55563030e228e1d5443738af1) )
- ROM_LOAD32_WORD("0101228v.u11", 0x0000002, 0x0080000, CRC(2be7933c) SHA1(7691d755714bf0801f9ca8510f82a80a4c231178) )
- ROM_LOAD32_WORD("0101228v.u8", 0x0100000, 0x0080000, CRC(9c4a6e7f) SHA1(6ac470ec777c68521ef74c66263c8229f8d21176) )
- ROM_LOAD32_WORD("0101228v.u12", 0x0100002, 0x0080000, CRC(00d4cd6e) SHA1(eb941164cf421f22bcc9864f198348c4f30d904c) )
+ ROM_LOAD32_WORD( "0100813v.u7", 0x000000, 0x80000, CRC(caf69b86) SHA1(7a3bf5dfb687b9452e6f54926656167079fa3ea4) )
+ ROM_LOAD32_WORD( "0100813v.u11", 0x000002, 0x80000, CRC(11f7c6f9) SHA1(fa5be6affb543deb9ee37deb4073438f050b240c) )
+ ROM_LOAD32_WORD( "0100813v.u8", 0x100000, 0x80000, CRC(a42e0703) SHA1(5ab946d420a92eafd6869e5996b97757d86097e5) )
+ ROM_LOAD32_WORD( "0100813v.u12", 0x100002, 0x80000, CRC(b712dcd1) SHA1(f4080185f909d385e93edc73954d05de1dc6aa65) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
-ROM_START( wamazona )
+
+ROM_START( unicorndnz )
ARISTOCRAT_MK5_BIOS
- /*
- Checksum code found at 0x000b68
- 0x000000-0x052b8b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
- Expected Checksum 0xc07f695c
- Calculated Checksum 0xc07f695c (OK)
- 0x052b8c-0x1fffef is the non-Checksummed range still containing data but NOT covered by Checksum (unusual)
- 0x052b8c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
- */
+ // checksum code not found (uses different startup sequence)
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200285v.u7", 0x0000000, 0x0080000, CRC(bfa21358) SHA1(6b76656401b3dbbace8d4335951468b9885fc7f0) )
- ROM_LOAD32_WORD("0200285v.u11", 0x0000002, 0x0080000, CRC(54b2a375) SHA1(635fde5c678b908fa58c0e04ba9b7a84fac1f7fe) )
- ROM_LOAD32_WORD("0200285v.u8", 0x0100000, 0x0080000, CRC(4e39f128) SHA1(91d3c6a9e5c30275c3f8967dde55214df097f2ba) )
- ROM_LOAD32_WORD("0200285v.u12", 0x0100002, 0x0080000, BAD_DUMP CRC(2cd12986) SHA1(b6b0bd6dd8c964498edc3763cb5c450795042a8d) ) // actually a bad dump of u7 from oscara5!
+ ROM_LOAD32_WORD( "0101228v.u7", 0x000000, 0x80000, CRC(54d55ecb) SHA1(0afb2d6489f01ae55563030e228e1d5443738af1) )
+ ROM_LOAD32_WORD( "0101228v.u11", 0x000002, 0x80000, CRC(2be7933c) SHA1(7691d755714bf0801f9ca8510f82a80a4c231178) )
+ ROM_LOAD32_WORD( "0101228v.u8", 0x100000, 0x80000, CRC(9c4a6e7f) SHA1(6ac470ec777c68521ef74c66263c8229f8d21176) )
+ ROM_LOAD32_WORD( "0101228v.u12", 0x100002, 0x80000, CRC(00d4cd6e) SHA1(eb941164cf421f22bcc9864f198348c4f30d904c) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -3971,14 +5686,37 @@ ROM_START( wamazon )
0x05c044-0x0f60cb is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200507v.u7", 0x0000000, 0x0080000, CRC(44576def) SHA1(3396460444ceb394c9c88e5fc37ccedcfc4b179c) )
- ROM_LOAD32_WORD("0200507v.u11", 0x0000002, 0x0080000, CRC(2e24756a) SHA1(247db8316e7815be7524aefc43a5756fad84779a) )
+ ROM_LOAD32_WORD( "0200507v.u7", 0x000000, 0x80000, CRC(44576def) SHA1(3396460444ceb394c9c88e5fc37ccedcfc4b179c) )
+ ROM_LOAD32_WORD( "0200507v.u11", 0x000002, 0x80000, CRC(2e24756a) SHA1(247db8316e7815be7524aefc43a5756fad84779a) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
+ROM_START( wamazona )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b68
+ 0x000000-0x052b8b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xc07f695c
+ Calculated Checksum 0xc07f695c (OK)
+ 0x052b8c-0x1fffef is the non-Checksummed range still containing data but NOT covered by Checksum (unusual)
+ 0x052b8c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200285v.u7", 0x000000, 0x80000, CRC(bfa21358) SHA1(6b76656401b3dbbace8d4335951468b9885fc7f0) )
+ ROM_LOAD32_WORD( "0200285v.u11", 0x000002, 0x80000, CRC(54b2a375) SHA1(635fde5c678b908fa58c0e04ba9b7a84fac1f7fe) )
+ ROM_LOAD32_WORD( "0200285v.u8", 0x100000, 0x80000, CRC(4e39f128) SHA1(91d3c6a9e5c30275c3f8967dde55214df097f2ba) )
+ ROM_LOAD32_WORD( "0200285v.u12", 0x100002, 0x80000, CRC(fdb10dd3) SHA1(cbf4fe97c75652f83b8ddb929b06941a70b36388) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
ROM_START( wamazonv )
ARISTOCRAT_MK5_BIOS
/*
@@ -3989,12 +5727,33 @@ ROM_START( wamazonv )
0x07b2f4-0x11537b is the non-Checksummed range still containing data but NOT covered by Checksum
0x07b2f4-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "01j01996.u7", 0x000000, 0x80000, CRC(c14d5f8a) SHA1(66059549f94048fe55ec52a098548e04c2ccece0) )
+ ROM_LOAD32_WORD( "01j01996.u11", 0x000002, 0x80000, CRC(6dde9ae6) SHA1(ae18d3fc2269549e60893a3cb828c2993f7f0bfa) )
+ ROM_LOAD32_WORD( "01j01996.u8", 0x100000, 0x80000, CRC(00aebc93) SHA1(6829f4d0fc13cb731138c7c54fac90d75f56588b) )
+ ROM_LOAD32_WORD( "01j01996.u12", 0x100002, 0x80000, CRC(945e0a05) SHA1(db7580b39c537a7b50898ee99cfceb5eb71be19a) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+ROM_START( wikwin )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b88
+ 0x000000-0x07237f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xadc70321
+ Calculated Checksum 0xadc70321 (OK)
+ 0x072380-0x1d1aab is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x072380-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("01j01996.u7", 0x0000000, 0x0080000, CRC(c14d5f8a) SHA1(66059549f94048fe55ec52a098548e04c2ccece0) )
- ROM_LOAD32_WORD("01j01996.u11", 0x0000002, 0x0080000, CRC(6dde9ae6) SHA1(ae18d3fc2269549e60893a3cb828c2993f7f0bfa) )
- ROM_LOAD32_WORD("01j01996.u8", 0x0100000, 0x0080000, CRC(00aebc93) SHA1(6829f4d0fc13cb731138c7c54fac90d75f56588b) )
- ROM_LOAD32_WORD("01j01996.u12", 0x0100002, 0x0080000, CRC(945e0a05) SHA1(db7580b39c537a7b50898ee99cfceb5eb71be19a) )
+ ROM_LOAD32_WORD( "0100553v.u7", 0x000000, 0x80000, CRC(f329aa28) SHA1(545cdfe5cc912a2e391c6ba5fb88da4a26336637) )
+ ROM_LOAD32_WORD( "0100553v.u11", 0x000002, 0x80000, CRC(55a2583d) SHA1(6455fb8ee21d40d54f32f6bae3e35766f6d4d910) )
+ ROM_LOAD32_WORD( "0100553v.u8", 0x100000, 0x80000, CRC(9ad560bd) SHA1(dff9006d27c7bd9b8fe6367133c9897c28a4f3ef) )
+ ROM_LOAD32_WORD( "0100553v.u12", 0x100002, 0x80000, CRC(06cf5d68) SHA1(5469e8087371f8b59fd9b2b413682efe2ea0f279) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -4012,8 +5771,8 @@ ROM_START( wildbill )
0x054e6c-0x0ec99f is the non-Checksummed range (unusual endpoint)
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100297v.u7", 0x0000000, 0x0080000, CRC(e3117ab7) SHA1(c13912f524f1c1d373adb6382ceddd1bc18f7f02) )
- ROM_LOAD32_WORD("0100297v.u11", 0x0000002, 0x0080000, CRC(57b3c340) SHA1(4f95ed7fed697cf2bfbde8215f6e35768cf20334) )
+ ROM_LOAD32_WORD( "0100297v.u7", 0x000000, 0x80000, CRC(e3117ab7) SHA1(c13912f524f1c1d373adb6382ceddd1bc18f7f02) )
+ ROM_LOAD32_WORD( "0100297v.u11", 0x000002, 0x80000, CRC(57b3c340) SHA1(4f95ed7fed697cf2bfbde8215f6e35768cf20334) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -4032,10 +5791,10 @@ ROM_START( wcougar )
0x043574-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0100167v.u7", 0x0000000, 0x0080000, CRC(47154679) SHA1(21749fbaa60f9bf1db43bdd272e6628ae73bf759) )
- ROM_LOAD32_WORD("0100167v.u11", 0x0000002, 0x0080000, CRC(6a5f2c41) SHA1(1365e083d44a373c2d4f17e8e61ec716ffb6d2d5) )
- ROM_LOAD32_WORD("0100167v.u8", 0x0100000, 0x0080000, CRC(c262d098) SHA1(87940bd0aef6cb0f5ff21ccda4b209eef8e97eb1) )
- ROM_LOAD32_WORD("0100167v.u12", 0x0100002, 0x0080000, CRC(85bb41a7) SHA1(335f29f10f216e202b93b46a376958c3f5271461) )
+ ROM_LOAD32_WORD( "0100167v.u7", 0x000000, 0x80000, CRC(47154679) SHA1(21749fbaa60f9bf1db43bdd272e6628ae73bf759) )
+ ROM_LOAD32_WORD( "0100167v.u11", 0x000002, 0x80000, CRC(6a5f2c41) SHA1(1365e083d44a373c2d4f17e8e61ec716ffb6d2d5) )
+ ROM_LOAD32_WORD( "0100167v.u8", 0x100000, 0x80000, CRC(c262d098) SHA1(87940bd0aef6cb0f5ff21ccda4b209eef8e97eb1) )
+ ROM_LOAD32_WORD( "0100167v.u12", 0x100002, 0x80000, CRC(85bb41a7) SHA1(335f29f10f216e202b93b46a376958c3f5271461) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -4044,7 +5803,7 @@ ROM_END
// 569/8 - 10 Credit Multiplier / 9 Line Multiline.
-// Wild Cougar - Export D - 19/05/97.
+// Wild Cougar - Export - D - 19/05/97.
// All devices are 27c4002 instead of 27c4096.
ROM_START( wcougaru )
ARISTOCRAT_MK5_BIOS_HAVE_EEPROMS
@@ -4067,46 +5826,85 @@ ROM_START( wcougaru )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_REGION16_BE( 0x100, "eeprom0", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
+ ROM_LOAD16_WORD_SWAP( "eeprom0", 0x000000, 0x000100, CRC(fea8a821) SHA1(c744cac6af7621524fc3a2b0a9a135a32b33c81b) )
ROM_REGION16_BE( 0x100, "eeprom1", 0 )
- ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(8421e7c2) SHA1(fc1b07d5b7aadafc4a0f2e4dfa698e7c72340717) )
+ ROM_LOAD16_WORD_SWAP( "eeprom1", 0x000000, 0x000100, CRC(8421e7c2) SHA1(fc1b07d5b7aadafc4a0f2e4dfa698e7c72340717) )
ROM_REGION( 0x80000, "nvram", 0 )
- ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(dfe52286) SHA1(db31fb64e2fff8aa5ba0cc6d3d73860e8019406c) )
+ ROM_LOAD( "nvram", 0x000000, 0x080000, CRC(dfe52286) SHA1(db31fb64e2fff8aa5ba0cc6d3d73860e8019406c) )
ROM_REGION( 0x20, "rtc", 0 )
- ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
+ ROM_LOAD( "rtc", 0x000000, 0x00001f, CRC(6909acb0) SHA1(6a4589599cd1c477e916474e7b029e9a4e92019b) )
ROM_END
+
ROM_START( wizways )
ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000b88
+ 0x000000-0x05ee9b is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x826ee6ad
+ Calculated Checksum 0x826ee6ad (OK)
+ 0x05ee9c-0x17afb3 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x05ee9c-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "0200396v.u7", 0x000000, 0x80000, CRC(85fca945) SHA1(ca48a907b4f6c1b665ae053e2992681f02166cb1) )
+ ROM_LOAD32_WORD( "0200396v.u11", 0x000002, 0x80000, CRC(677c855f) SHA1(a4ec8e6151271af292379ead28214ef9163bfdc3) )
+ ROM_LOAD32_WORD( "0200396v.u8", 0x100000, 0x80000, CRC(4b1192ae) SHA1(2537249ccfc8c507762ac2c46d05ef13fa3d0bf9) )
+ ROM_LOAD32_WORD( "0200396v.u12", 0x100002, 0x80000, CRC(934d7286) SHA1(205f72b62d83667e9068141346bda3bcb9742a83) )
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
+
+ROM_START( wldangel )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000ae0
+ 0x000000-0x05259f is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0xac12cd9a
+ Calculated Checksum 0xac12cd9a (OK)
+ 0x0525a0-0x1cc0bf is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0525a0-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0200396v.u7", 0x0000000, 0x0080000, CRC(85fca945) SHA1(ca48a907b4f6c1b665ae053e2992681f02166cb1) )
- ROM_LOAD32_WORD("0200396v.u11", 0x0000002, 0x0080000, CRC(677c855f) SHA1(a4ec8e6151271af292379ead28214ef9163bfdc3) )
- ROM_LOAD32_WORD("0200396v.u8", 0x0100000, 0x0080000, CRC(4b1192ae) SHA1(2537249ccfc8c507762ac2c46d05ef13fa3d0bf9) )
- ROM_LOAD32_WORD("0200396v.u12", 0x0100002, 0x0080000, CRC(934d7286) SHA1(205f72b62d83667e9068141346bda3bcb9742a83) )
+ ROM_LOAD32_WORD( "0100337v.u7", 0x000000, 0x80000, CRC(46b76cce) SHA1(6188a96c20aa9f7ded8dc7088ac5dc6dfc0afaa7) )
+ ROM_LOAD32_WORD( "0100337v.u11", 0x000002, 0x80000, CRC(396fcc02) SHA1(cd19db425a664a49379cbb640215f258a8137902) )
+ ROM_LOAD32_WORD( "0100337v.u8", 0x100000, 0x80000, CRC(239d19e4) SHA1(c17f8e3c16d0280a291490f69a51f3f6e2177ac7) )
+ ROM_LOAD32_WORD( "0100337v.u12", 0x100002, 0x80000, CRC(81f0d1c8) SHA1(1e91c9457593f592c0ca4a186a49b00b2cfe256f) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( wnpost )
ARISTOCRAT_MK5_BIOS
-
+ /*
+ Checksum code found at 0x000d08
+ 0x000000-0x0c3697 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x162990b8
+ Calculated Checksum 0x162990b8 (OK)
+ 0x0c3698-0x1e00fb is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x0c3698-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("rhg041804.u7", 0x0000000, 0x0080000, CRC(73274802) SHA1(9838a63d5f4e1bf31675ac15c34a17e709f2f647) )
- ROM_LOAD32_WORD("rhg041804.u11", 0x0000002, 0x0080000, CRC(4f076a94) SHA1(2962429c930ffc17e2f37a006215ee6f1c649953) )
- ROM_LOAD32_WORD("rhg041804.u8", 0x0100000, 0x0080000, CRC(b1830ffa) SHA1(c23a97bfdfe9e408f0ec8053646d6c8c8e06a263) )
- ROM_LOAD32_WORD("rhg041804.u12", 0x0100002, 0x0080000, CRC(ff70b305) SHA1(3c832ed20b1d00318fd3d2428bb469735f68965b) )
+ ROM_LOAD32_WORD( "rhg041804.u7", 0x000000, 0x80000, CRC(73274802) SHA1(9838a63d5f4e1bf31675ac15c34a17e709f2f647) )
+ ROM_LOAD32_WORD( "rhg041804.u11", 0x000002, 0x80000, CRC(4f076a94) SHA1(2962429c930ffc17e2f37a006215ee6f1c649953) )
+ ROM_LOAD32_WORD( "rhg041804.u8", 0x100000, 0x80000, CRC(b1830ffa) SHA1(c23a97bfdfe9e408f0ec8053646d6c8c8e06a263) )
+ ROM_LOAD32_WORD( "rhg041804.u12", 0x100002, 0x80000, CRC(ff70b305) SHA1(3c832ed20b1d00318fd3d2428bb469735f68965b) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
ROM_END
+
ROM_START( wthing )
ARISTOCRAT_MK5_BIOS
/*
@@ -4117,12 +5915,11 @@ ROM_START( wthing )
0x0673cc-0x1b367b is the non-Checksummed range still containing data but NOT covered by Checksum
0x0673cc-0x1fffff is the non-Checksummed range if the additional vectors? at the end are included
*/
-
ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
- ROM_LOAD32_WORD("0101158v.u7", 0x0000000, 0x0080000, CRC(eb402ffb) SHA1(49ef6ca2503a6e785f62cb29e505e5c2ba019e37) )
- ROM_LOAD32_WORD("0101158v.u11", 0x0000002, 0x0080000, CRC(61d22f2e) SHA1(b836e5afbd5bb14ae68e100a6042f1953ed57a21) )
- ROM_LOAD32_WORD("0101158v.u8", 0x0100000, 0x0080000, CRC(f21153b8) SHA1(24830b3939a8568b0d5b59d4fdbd2d9e7b46a6d7) )
- ROM_LOAD32_WORD("0101158v.u12", 0x0100002, 0x0080000, CRC(450a4f4f) SHA1(e59fb3260755a125c47ff6c1a042a48b0eace72d) )
+ ROM_LOAD32_WORD( "0101158v.u7", 0x000000, 0x80000, CRC(eb402ffb) SHA1(49ef6ca2503a6e785f62cb29e505e5c2ba019e37) )
+ ROM_LOAD32_WORD( "0101158v.u11", 0x000002, 0x80000, CRC(61d22f2e) SHA1(b836e5afbd5bb14ae68e100a6042f1953ed57a21) )
+ ROM_LOAD32_WORD( "0101158v.u8", 0x100000, 0x80000, CRC(f21153b8) SHA1(24830b3939a8568b0d5b59d4fdbd2d9e7b46a6d7) )
+ ROM_LOAD32_WORD( "0101158v.u12", 0x100002, 0x80000, CRC(450a4f4f) SHA1(e59fb3260755a125c47ff6c1a042a48b0eace72d) )
ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
@@ -4149,6 +5946,29 @@ ROM_START( wtiger )
ROM_END
+ROM_START( yukongl5 )
+ ARISTOCRAT_MK5_BIOS
+ /*
+ Checksum code found at 0x000bb8
+ 0x000000-0x06dbc3 is the Checksummed Range (excluding 0x000020-0x000027 where Checksum is stored)
+ Expected Checksum 0x9a99028b
+ Calculated Checksum 0x9a99028b (OK)
+ 0x06dbc4-0x2cb767 is the non-Checksummed range still containing data but NOT covered by Checksum
+ 0x06dbc4-0x2fffff is the non-Checksummed range if the additional vectors? at the end are included
+ */
+ ROM_REGION( 0x400000, "game_prg", ROMREGION_ERASEFF )
+ ROM_LOAD32_WORD( "03j00191.u7", 0x000000, 0x80000, CRC(b3c34f04) SHA1(ee8e1c9d04f35420f9e4e97520e9aef07c6b73da) )
+ ROM_LOAD32_WORD( "03j00191.u11", 0x000002, 0x80000, CRC(2b9d4a60) SHA1(22afc2e5fed784ba335d83fcc31b2490fc5d0663) )
+ ROM_LOAD32_WORD( "03j00191.u8", 0x100000, 0x80000, CRC(0e732007) SHA1(d5c7dcee6a3e99522c7612a88b5b242f31f296be) )
+ ROM_LOAD32_WORD( "03j00191.u12", 0x100002, 0x80000, CRC(6b857ea5) SHA1(908584918f756107e8545fbb52abce7ea1b82b34) )
+ ROM_LOAD32_WORD( "03j00191.u9", 0x200000, 0x80000, CRC(8ccbbec3) SHA1(cd0a3d2c3437f1a00cee5b992e7365e7df10b8b7) )
+ ROM_LOAD32_WORD( "03j00191.u13", 0x200002, 0x80000, CRC(e514b87f) SHA1(5423215bc03ab8468d5ebec0dba6ba7820cdcd50) )
+
+ ROM_REGION( 0x800000, "maincpu", ROMREGION_ERASE00 ) /* ARM Code */
+ ROM_REGION( 0x200000, "vram", ROMREGION_ERASE00 )
+ ROM_REGION( 0x20000*4, "sram", ROMREGION_ERASE00 )
+ROM_END
+
/*************************
* Game Drivers *
@@ -4156,141 +5976,186 @@ ROM_END
#define MACHINE_FLAGS MACHINE_NOT_WORKING|MACHINE_IMPERFECT_SOUND|MACHINE_IMPERFECT_GRAPHICS
-// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS
-GAME( 1995, aristmk5, 0, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "MKV Set/Clear Chips (USA)", MACHINE_FLAGS|MACHINE_IS_BIOS_ROOT )
+// YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS
+GAME( 1995, aristmk5, 0, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "MKV Set/Clear Chips (USA)", MACHINE_FLAGS|MACHINE_IS_BIOS_ROOT )
// Dates listed below are for the combination (reel layout), not release dates
-GAMEL( 1998, adonis, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis (0200751V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/9, A - 25/05/98, Rev 10
-GAMEL( 1998, adonisa, adonis, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis (0100751V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/9, A - 25/05/98, Rev 9
-GAMEL( 1999, adonisce, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis - Cash Express (0201005V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/9, C - 06/07/99
-GAMEL( 1996, baddog, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bad Dog Poker (0200428V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 386/56, A - 17/12/96
-GAMEL( 1998, bootsctn, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Boot Scootin' (0100812V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 616/1, B - 11/12/98
-GAMEL( 1996, bumblbug, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bumble Bugs (0200510V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 593, D - 5/07/96
-GAMEL( 1996, bumblbugql,bumblbug, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bumble Bugs (0200456V, Queensland)", MACHINE_FLAGS, layout_aristmk5 ) // 593, D - 5/07/96
-GAMEL( 1995, buttdeli, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Butterfly Delight (0200143V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 571/4, A - 19/12/95
-GAMEL( 1999, cashcat, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Cat (0300863V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4089, A - 4/1/99
-GAMEL( 1997, cashcham, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (0100438V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 603/1, C - 15/4/97
-GAMEL( 1998, cashchama, cashcham, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (0200437V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 603(a), D - 18/02/98
-GAMEL( 1998, cashchamnz,cashcham, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (0300781V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4067, A - 31/08/98
+GAMEL( 1998, adonis, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis (0200751V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/9, A - 25/05/98, Rev 10
+GAMEL( 1998, adonisa, adonis, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis (0100751V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/9, A - 25/05/98, Rev 9
+GAMEL( 1999, adonisce, adonis, aristmk5, adonisce, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis - Cash Express (0201005V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/9, C - 06/07/99
+GAMEL( 2002, alchemst, aristmk5, aristmk5, goldenra, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Alchemist (01J02046, Venezuela)", MACHINE_FLAGS, layout_yukongld ) // JB013/1, A - 22/01/02, Rev 17
+GAMEL( 2000, bparty, aristmk5, aristmk5_usa_touch, bootsctnua, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bachelorette Party (BHG1248, US)", MACHINE_FLAGS, layout_bparty ) // MV4119/1, B - 25/08/2000
+GAMEL( 1996, baddog, aristmk5, aristmk5, baddog, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bad Dog Poker (0200428V, NSW/ACT)", MACHINE_FLAGS, layout_baddog ) // 386/56, A - 17/12/96
+GAMEL( 1998, bootsctn, aristmk5, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Boot Scootin' (0100812V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 616/1, B - 11/12/98
+GAMEL( 1999, bootsctnua,bootsctn, aristmk5_usa, pengpuck, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Boot Scootin' (GHG1008-03, US)", MACHINE_FLAGS, layout_aristmk5_us_200 ) // MV4098/1, A - 27/07/99
+GAMEL( 1996, bumblbug, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bumble Bugs (0200510V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 593, D - 5/07/96
+GAMEL( 1996, bumblbugql,bumblbug, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bumble Bugs (0200456V, Queensland)", MACHINE_FLAGS, layout_swhr2 ) // 593, D - 5/07/96
+GAMEL( 1995, buttdeli, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Butterfly Delight (0200143V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 571/4, A - 19/12/95
+GAMEL( 1998, cashcat, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Cat (0100676V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 614/3, A - 03/04/98
+GAMEL( 1997, cashcata, cashcat, aristmk5, aristmk5_9, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Cat (0100557V, NSW/ACT)", MACHINE_FLAGS, layout_dolphntrb ) // 614/1, B - 01/12/97
+GAMEL( 1999, cashcatnz, cashcat, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Cat (0300863V, New Zealand)", MACHINE_FLAGS, layout_cashcatnz ) // MV4089, A - 4/1/99
+GAMEL( 1997, cashcham, aristmk5, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (0100438V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 603/1, C - 15/4/97
+GAMEL( 1998, cashchama, cashcham, aristmk5, cashchama, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (0200437V, NSW/ACT)", MACHINE_FLAGS, layout_cashchama ) // 603(a), D - 18/02/98
+GAMEL( 1998, cashchamnz,cashcham, aristmk5, cashchamnz, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (0300781V, New Zealand)", MACHINE_FLAGS, layout_cashchamnz ) // MV4067, A - 31/08/98
GAMEL( 1997, cashcra5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Crop (0300467V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 607, C - 14/07/97
-GAMEL( 1998, chariotc, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "The Chariot Challenge (04J00714, Venezuela)", MACHINE_FLAGS, layout_aristmk5 ) // 630, A - 10/08/98, Rev 12
-GAMEL( 1998, chariotca, chariotc, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "The Chariot Challenge (0100787V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 630/1, A - 10/08/98
-GAMEL( 2001, checkma5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Checkmate (01J00681, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB011, B - 06/07/01
-GAMEL( 1996, chickna5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Chicken (0100351V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 596, A - 27/08/96
-GAMEL( 1998, chickna5u, chickna5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Chicken (RHG0730-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 596, C - 23/02/98
-GAMEL( 1998, chickna5qld,chickna5,aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Chicken (0200530V, Queensland)", MACHINE_FLAGS, layout_aristmk5 ) // 596, C - 23/02/98
-GAMEL( 1998, coralrc2, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Coral Riches II (0100919V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 577/7, A - 29/12/98
+GAMEL( 1998, chariotc, aristmk5, aristmk5, chariotc, aristmk5_state, aristmk5, ROT0, "Aristocrat", "The Chariot Challenge (0100787V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 630/1, A - 10/08/98
+GAMEL( 1998, chariotcv, chariotc, aristmk5, chariotcv, aristmk5_state, aristmk5, ROT0, "Aristocrat", "The Chariot Challenge (04J00714, Venezuela)", MACHINE_FLAGS, layout_snowcat ) // 630, A - 10/08/98, Rev 12
+GAMEL( 2001, checkma5, aristmk5, aristmk5, checkma5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Checkmate (01J00681, NSW/ACT)", MACHINE_FLAGS, layout_checkma5 ) // JB011, B - 06/07/01
+GAMEL( 1996, chickna5, aristmk5, aristmk5, chickna5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Chicken (0100351V, NSW/ACT)", MACHINE_FLAGS, layout_snowcat ) // 596, A - 27/08/96
+GAMEL( 1998, chickna5u, chickna5, aristmk5_usa, chickna5u, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Chicken (RHG0730-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 596, C - 23/02/98
+GAMEL( 1998, chickna5qld,chickna5,aristmk5, chickna5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Chicken (0200530V, Queensland)", MACHINE_FLAGS, layout_snowcat ) // 596, C - 23/02/98
+GAMEL( 1998, coralrc2, aristmk5, aristmk5, coralrc2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Coral Riches II (0100919V, NSW/ACT)", MACHINE_FLAGS, layout_coralrc2 ) // 577/7, A - 29/12/98
GAMEL( 1998, cuckoo, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cuckoo (0200753V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 615/1, D - 03/07/98
-GAMEL( 2000, cuckoou, cuckoo, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cuckoo (CHG1195, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4104, C - 02/02/00
-GAMEL( 1995, dstbloom, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Desert Bloom (0200111V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 577/2, A - 12/10/95
-GAMEL( 1999, diamdove, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Diamond Dove (0101018V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 640, B - 19/05/99
-GAMEL( 1996, dmdfever, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Diamond Fever (0200302V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 483/7, E - 05/09/96 - jumps to service mode
-GAMEL( 1997, dimtouch, aristmk5, aristmk5_touch, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Diamond Touch (0400433V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 604, E - 30/06/97
-GAMEL( 1996, dolphntr, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (0200424V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/1, B - 06/12/96, Rev 3
-GAMEL( 1996, dolphntra, dolphntr, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (0100424V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/1, B - 06/12/96, Rev 1.24.4.0
-GAMEL( 1996, dolphntrb, dolphntr, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (0100388V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602, B - 10/12/96
-GAMEL( 1996, dolphntru, dolphntr, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (FHG4077-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 602/1, B - 06/12/96
-GAMEL( 1999, dolphntrce,dolphntr, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure - Cash Express (AHG1606, US)",MACHINE_FLAGS, layout_aristmk5_us ) // MV4090, D - 22/12/99
-GAMEL( 1997, drgneye, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dragon's Eye (0100521V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 610, A - 09/05/97
-GAMEL( 2000, dynajack, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dynamite Jack (01J00081, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB004, A - 12/07/2000
-GAMEL( 1998, eldorda5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "El Dorado (0100652V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 623, B - 24/03/98
-GAMEL( 1995, eforsta5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Enchanted Forest (0400122V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 570/3, E - 23/06/95
-GAMEL( 2000, fortellr, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Fortune Teller (01J00131, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB006, D - 24/11/2000
-GAMEL( 2001, geisha, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Geisha (0101408V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4127, A - 05/03/01
-GAMEL( 1999, genmagi, aristmk5, aristmk5_touch, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Genie Magic (0200894V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // ???, C - 15/02/99
-GAMEL( 1998, gnomeatw, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Gnome Around The World (0100767V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 625, C - 18/12/98
-GAMEL( 1997, goldpyr, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Pyramids (AHG1205-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4091, B - 13/05/97
-GAMEL( 1998, goldpyrb, goldpyr, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Pyramids (0100878V, Victoria)", MACHINE_FLAGS, layout_aristmk5 ) // 602/5, C - 19/06/98
-GAMEL( 2000, goldenra, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Ra (0101164V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 661, A - 10/04/00
-GAMEL( 1999, incasun, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (0100872V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 631/3 B, B - 03/05/99
-GAMEL( 1999, incasunsp, incasun, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (0100872V, NSW/ACT, Show Program)", MACHINE_FLAGS, layout_aristmk5 ) // 631/3 B, B - 03/05/99
-GAMEL( 2000, incasunnz, incasun, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (0101108V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4113, A - 6/3/00
-GAMEL( 2000, incasunu, incasun, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (CHG1458, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4130/3, A - 05/09/00
-GAMEL( 1998, indrema5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Indian Dreaming (0100845V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 628/1, B - 15/12/98
-GAMEL( 1996, jungjuic, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Jungle Juice (0200240V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // 566/3, F - 06/03/96
-GAMEL( 1995, kgalah, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "King Galah (0200536V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 613/6, A - 21/07/95
-GAMEL( 1994, kgbirdmk5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "K.G. Bird (0200024V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 540/3, D - 10/10/94
+GAMEL( 2000, cuckoou, cuckoo, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cuckoo (CHG1195, US)", MACHINE_FLAGS, layout_cuckoou ) // MV4104, C - 02/02/00
+GAMEL( 1995, dstbloom, aristmk5, aristmk5, wcougar, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Desert Bloom (0300111V, NSW/ACT)", MACHINE_FLAGS, layout_wcougar ) // 577/2, A - 12/10/95
+GAMEL( 1995, dstblooma, dstbloom, aristmk5, wcougar, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Desert Bloom (0200111V, NSW/ACT)", MACHINE_FLAGS, layout_wcougar ) // 577/2, A - 12/10/95
+GAMEL( 1999, diamdove, aristmk5, aristmk5, retrsam, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Diamond Dove (0101018V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk3 ) // 640, B - 19/05/99
+GAMEL( 1996, dmdfever, aristmk5, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Diamond Fever (0200302V, NSW/ACT)", MACHINE_FLAGS, layout_wildbill ) // 483/7, E - 05/09/96
+GAMEL( 1997, dimtouch, aristmk5, aristmk5_touch, dimtouch, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Diamond Touch (0400433V, NSW/ACT)", MACHINE_FLAGS, layout_dimtouch ) // 604, E - 30/06/97
+GAMEL( 1996, dolphntr, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (0200424V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/1, B - 06/12/96, Rev 3
+GAMEL( 1996, dolphntra, dolphntr, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (0100424V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/1, B - 06/12/96, Rev 1.24.4.0
+GAMEL( 1996, dolphntrb, dolphntr, aristmk5, aristmk5_9, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (0100388V, NSW/ACT)", MACHINE_FLAGS, layout_dolphntrb ) // 602, B - 10/12/96
+GAMEL( 1996, dolphntru, dolphntr, aristmk5_usa, dolphntru, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure (FHG4077-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 602/1, B - 06/12/96
+GAMEL( 1999, dolphntrce,dolphntr, aristmk5_usa, dolphntrce, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure - Cash Express (AHG1607, US)", MACHINE_FLAGS, layout_dolphntrce ) // MV4090, D - 22/12/99, 20 lines
+GAMEL( 1999, dolphntrcea,dolphntr,aristmk5_usa, dolphntru, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure - Cash Express (AHG1606, US)", MACHINE_FLAGS, layout_magimaska ) // MV4090, D - 22/12/99, 9 lines
+GAMEL( 1999, dolphntrceb,dolphntr,aristmk5_usa, dolphntrce, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dolphin Treasure - Cash Express (AHG1519, US)", MACHINE_FLAGS, layout_pengpuck ) // MV4090, D - 22/12/99, 20 lines
+GAMEL( 1997, drgneye, aristmk5, aristmk5, snowcat, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dragon's Eye (0100521V, NSW/ACT)", MACHINE_FLAGS, layout_snowcat ) // 610, A - 09/05/97
+GAMEL( 1997, dreamwv, aristmk5, aristmk5_touch, dreamwv, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dream Weaver (0200586V, NSW/ACT)", MACHINE_FLAGS, layout_dreamwv ) // 606/2, A - 20/06/97
+GAMEL( 2000, dynajack, aristmk5, aristmk5, dynajack, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Dynamite Jack (01J00081, NSW/ACT)", MACHINE_FLAGS, layout_dynajack ) // JB004, A - 12/07/2000
+GAMEL( 1998, eldorda5, aristmk5, aristmk5, reelrock, aristmk5_state, aristmk5, ROT0, "Aristocrat", "El Dorado (0100652V, NSW/ACT)", MACHINE_FLAGS, layout_reelrock ) // 623, B - 24/03/98
+GAMEL( 1995, eforsta5, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Enchanted Forest (0400122V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 570/3, E - 23/06/95
+GAMEL( 1998, fastfort, aristmk5, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Fast Fortune (0100651V, NSW/ACT)", MACHINE_FLAGS, layout_wildbill ) // 624, D - 07/05/98
+GAMEL( 2000, fortellr, aristmk5, aristmk5, goldenra, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Fortune Teller (01J00131, NSW/ACT)", MACHINE_FLAGS, layout_fortellr ) // JB006, D - 24/11/2000
+GAMEL( 2001, geisha, aristmk5, aristmk5, geisha, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Geisha (0101408V, New Zealand)", MACHINE_FLAGS, layout_geisha ) // MV4127, A - 05/03/01
+GAMEL( 1999, genmagi, aristmk5, aristmk5_touch, genmagi, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Genie Magic (0200894V, NSW/ACT)", MACHINE_FLAGS, layout_genmagi ) // 632/1, C - 15/02/99
+GAMEL( 1998, gnomeatw, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Gnome Around The World (0100767V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 625, C - 18/12/98
+GAMEL( 1997, goldpyr, aristmk5, aristmk5_usa, dolphntru, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Pyramids (AHG1205-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4091, B - 13/05/97
+GAMEL( 1998, goldpyrb, goldpyr, aristmk5, goldpyrb, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Pyramids (0100878V, Victoria)", MACHINE_FLAGS, layout_goldpyrb ) // 602/5, C - 19/06/98
+GAMEL( 2000, goldenra, aristmk5, aristmk5, goldenra, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Ra (0101164V, NSW/ACT)", MACHINE_FLAGS, layout_goldenra ) // 661, A - 10/04/00
+GAMEL( 1999, incasun, aristmk5, aristmk5, incasun, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (0100872V, NSW/ACT)", MACHINE_FLAGS, layout_incasun ) // 631/3 B, B - 03/05/99
+GAMEL( 1999, incasunsp, incasun, aristmk5, incasun, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (0100872V, NSW/ACT, Show Program)", MACHINE_FLAGS, layout_incasun ) // 631/3 B, B - 03/05/99
+GAMEL( 2000, incasunnz, incasun, aristmk5, incasunnz, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (0101108V, New Zealand)", MACHINE_FLAGS, layout_incasunnz ) // MV4113, A - 6/3/00
+GAMEL( 2000, incasunu, incasun, aristmk5_usa, dolphntrce, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Inca Sun (CHG1458, US)", MACHINE_FLAGS, layout_dolphntrce ) // MV4130/3, A - 05/09/00
+GAMEL( 1998, indrema5, aristmk5, aristmk5, indrema5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Indian Dreaming (0100845V, NSW/ACT)", MACHINE_FLAGS, layout_indrema5 ) // 628/1, B - 15/12/98
+GAMEL( 1996, jumpjoey, aristmk5, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Jumpin' Joey (0100383V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 586/6, C - 13/11/96
+GAMEL( 1996, jungjuic, aristmk5, aristmk5, jungjuic, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Jungle Juice (0200240V, New Zealand)", MACHINE_FLAGS, layout_jungjuic ) // 566/3, F - 06/03/96
+GAMEL( 1995, kgalah, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "King Galah (0200536V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 613/6, A - 21/07/95
+GAMEL( 1995, kgalaha, kgalah, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "King Galah (0100536V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 613, A - 21/07/95
+GAMEL( 1994, kgbirda5, aristmk5, aristmk5, kgbirda5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "K.G. Bird (0200024V, NSW/ACT)", MACHINE_FLAGS, layout_kgbirda5 ) // 540/3, D - 10/10/94
GAMEL( 1998, kookabuk, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Kooka Bucks (0100677V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 661, A - 03/04/98
-GAMEL( 1997, locoloot, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Loco Loot (0100472V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 599/2, C - 17/06/97
-GAMEL( 1998, locolootnz,locoloot, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Loco Loot (0600725V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4064, A - 8/7/98
-GAMEL( 1997, lonewolf, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Lone Wolf (0100587V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 621, A - 29/10/97
-GAMEL( 2000, magimask, aristmk5, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Mask (DHG1309, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4115, A - 09/05/00
-GAMEL( 2000, magimaska, magimask, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Mask (AHG1548, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4115, A - 09/05/00
-GAMEL( 1997, magtcha5, aristmk5, aristmk5_touch, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Touch (0200455V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 606, A - 06/03/97
-GAMEL( 2000, marmagic, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Margarita Magic (01J00101, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB005, A - 07/07/00
-GAMEL( 2000, marmagicua,marmagic, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Margarita Magic (EHG1558, US)", MACHINE_FLAGS, layout_aristmk5_us ) // US003, 07/07/2000
-GAMEL( 1996, minemine, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (VHG0416-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 559/2, E - 14/02/96
-GAMEL( 1997, monmouse, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Money Mouse (0400469V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 607/1, B - 08/04/97
-GAMEL( 2001, montree, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Money Tree (0201397V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4126, C - 12/04/01
-GAMEL( 1996, mountmon, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mountain Money (0100294V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 595/3, B - 11/06/96
-GAMEL( 2000, multidrw, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Multidraw - Free Games (0200956V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 386/64, E - 08/05/00
-GAMEL( 1996, mystgard, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mystic Garden (0100275V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 595/1, B - 11/06/96
-GAMEL( 1999, orchidms, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Orchid Mist (0200849V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 601/3, C - 03/02/99
-GAMEL( 1996, oscara5, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Oscar (0200348V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 593/2, C - 20/09/96
-GAMEL( 1999, pantmag, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Panther Magic (0101046V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 594/7, A - 06/10/99
-GAMEL( 1999, pantmaga, pantmag, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Panther Magic (0100716V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 594/4, A - 13/05/98
-GAMEL( 2001, partygrs, aristmk5, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Party Gras (AHG1567, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4115/6, A - 10/11/01
-GAMEL( 2000, peaflut, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Peacock Flutter (02J00011, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB001, A - 10/03/00
-GAMEL( 1997, pengpay, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0200460V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 586/4(a), D - 03/06/97
-GAMEL( 1996, pengpaya, pengpay, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0200357V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 586/4, C - 12/11/96
-GAMEL( 1997, pengpayb, pengpay, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0200359V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 586/3(a), D - 03/06/97
-GAMEL( 1997, pengpayu, pengpay, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (BHI0417-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 586/7(b) B - 14/07/97
-GAMEL( 1998, petshop, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Pet Shop (0100731V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 618/1, A - 17/04/98
-GAMEL( 1995, phantpay, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Phantom Pays (0500005V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 570/1, E - 12/09/95
-GAMEL( 1998, penpir2, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pirate II (0100869V, Victoria)", MACHINE_FLAGS, layout_aristmk5 ) // 619/3, A - 17/12/98
-GAMEL( 1996, przfight, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Prize Fight (0100299V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 578/4, B - 08/08/96
-GAMEL( 1998, qcash, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queens of Cash (0100706V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 603/6, C - 23/07/98
-GAMEL( 1997, qnile, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0100439V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/4, B - 13/05/97
-GAMEL( 1997, qnilea, qnile, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0300440V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/3, B - 13/05/97
-GAMEL( 1997, qnileb, qnile, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0200439V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/4, B - 13/05/97
-GAMEL( 1997, qnilec, qnile, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0300439V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/4, B - 13/05/97
-GAMEL( 1997, qnileu, qnile, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (GHG4091-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4091, B - 13/05/97
-GAMEL( 1999, qnilemax, aristmk5, aristmk5_touch, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile - Maximillions (0401072V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 602/4, D - 18/06/99
-GAMEL( 1994, qtbird, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Q.T. Bird (0500009V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 581, A - 27/10/94
-GAMEL( 2000, rainwrce, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Rainbow Warriors - Cash Express (0101332V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 655, B - 02/03/00
-GAMEL( 1998, reelrock, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Reelin-n-Rockin (0100779V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 628, A - 13/07/98
-GAMEL( 1997, retrsam, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Return of the Samurai (0400549V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 608, A - 17/04/97
-GAMEL( 1997, retrsama, retrsam, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Return of the Samurai (0200506V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 608, A - 17/04/97
-GAMEL( 1997, retrsamb, retrsam, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Return of the Samurai (0200549V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 608, A - 17/04/97
-GAMEL( 1997, sumospin, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sumo Spins (0200606V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 622, A - 08/12/97
-GAMEL( 1998, sbuk3, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Super Bucks III (0200711V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 626, A - 22/04/98
-GAMEL( 1995, swhr2, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweethearts II (0200004V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 577/1, C - 07/09/95
-GAMEL( 1995, swhr2v, swhr2, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweet Hearts II (01J01986, Venezuela)", MACHINE_FLAGS, layout_aristmk5 ) // 577/1, C - 07/09/95
-GAMEL( 1997, topbana, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Top Banana (0100550V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 594/3, A - 18/08/97
-GAMEL( 1998, toutango, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Toucan Tango (0100782V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 616/1, A - 17/06/98
-GAMEL( 2000, trstrove, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Treasure Trove (01J00161, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB001/3, A - 5/10/00
-GAMEL( 2002, tritreat, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Triple Treat (0201692V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 692, A - 17/05/02
-GAMEL( 2001, trojhors, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Trojan Horse (01J00851, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // JB001/5, A - 30/10/01
-GAMEL( 1998, unicornd, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Unicorn Dreaming (0100791V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 631/1, A - 31/08/98
-GAMEL( 2000, unicorndnz,unicornd, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Unicorn Dreaming (0101228V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4113/1, A - 05/04/2000
-GAMEL( 1996, wamazon, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Amazon (0200507V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 506/8, A - 10/10/96
-GAMEL( 1996, wamazonv, wamazon, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Amazon (01J01996, Venezuela)", MACHINE_FLAGS, layout_aristmk5 ) // 506/8, A - 10/10/96
-GAMEL( 1996, wildbill, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Bill (0100297V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 543/8, C - 15/08/96
-GAMEL( 1996, wcougar, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (0100167V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 569/9, B - 27/2/96
-GAMEL( 1997, wcougaru, wcougar, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (NHG0296-04, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 569/8, D - 19/05/97
-GAMEL( 1996, wizways, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wizard Ways (0200396V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 598/3, A - 04/11/96
-GAMEL( 1997, wnpost, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Winning Post (RHG0418-04, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 541/2, G - 11/02/97
-GAMEL( 1999, wthing, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Thing (0101158V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 608/4, B - 14/12/99
-GAMEL( 1999, wtiger, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "White Tiger Classic (0200954V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 638/1, B - 08/07/99
+GAMEL( 1997, locoloot, aristmk5, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Loco Loot (0100473V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 599/3, C - 17/06/97
+GAMEL( 1997, locoloota, locoloot, aristmk5, locoloota, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Loco Loot (0100472V, NSW/ACT)", MACHINE_FLAGS, layout_locoloota ) // 599/2, C - 17/06/97
+GAMEL( 1998, locolootnz,locoloot, aristmk5, cashchamnz, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Loco Loot (0600725V, New Zealand)", MACHINE_FLAGS, layout_cashchamnz ) // MV4064, A - 8/7/98
+GAMEL( 1997, lonewolf, aristmk5, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Lone Wolf (0100587V, NSW/ACT)", MACHINE_FLAGS, layout_wildbill ) // 621, A - 29/10/97
+GAMEL( 1995, luckyclo, aristmk5, aristmk5, wcougar, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Lucky Clover (0300109V, NSW/ACT)", MACHINE_FLAGS, layout_wcougar ) // 570/6, A - 12/10/95
+GAMEL( 2000, magimask, aristmk5, aristmk5_usa_touch, bootsctnua, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Mask (AHG1549, US)", MACHINE_FLAGS, layout_dolphntrce ) // MV4115_1, A - 09/05/00
+GAMEL( 2000, magimaska, magimask, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Mask (AHG1548, US)", MACHINE_FLAGS, layout_magimaska ) // MV4115, A - 09/05/00
+GAMEL( 2000, magimaskb, magimask, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Mask (DHG1309, US)", MACHINE_FLAGS, layout_magimaska ) // MV4115, A - 09/05/00
+GAMEL( 1997, magtcha5, aristmk5, aristmk5_touch, dimtouch, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Touch (0300455V, NSW/ACT)", MACHINE_FLAGS, layout_dimtouch ) // 606, A - 06/03/97
+GAMEL( 1997, magtcha5a, magtcha5, aristmk5_touch, dimtouch, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Touch (0200455V, NSW/ACT)", MACHINE_FLAGS, layout_dimtouch ) // 606, A - 06/03/97
+GAMEL( 1997, mammothm, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mammoth Money (0100425V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 595/5, D - 07/04/97
+GAMEL( 2000, marmagic, aristmk5, aristmk5, goldenra, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Margarita Magic (01J00101, NSW/ACT)", MACHINE_FLAGS, layout_marmagic ) // JB005, A - 07/07/00
+GAMEL( 2000, marmagicua,marmagic, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Margarita Magic (EHG1558, US)", MACHINE_FLAGS, layout_aristmk5_us ) // US003, 07/07/2000
+GAMEL( 1996, minemine, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (0400115V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 559/2, D - 16/01/96
+GAMEL( 1996, minemineu, minemine, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mine, Mine, Mine (VHG0416-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 559/2, E - 14/02/96
+GAMEL( 1997, monmouse, aristmk5, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Money Mouse (0400469V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 607/1, B - 08/04/97
+GAMEL( 1997, monmousea, monmouse, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Money Mouse (0300469V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 607/1, B - 08/04/97
+GAMEL( 2001, montree, aristmk5, aristmk5, montree, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Money Tree (0201397V, New Zealand)", MACHINE_FLAGS, layout_montree ) // MV4126, C - 12/04/01
+GAMEL( 1996, mountmon, aristmk5, aristmk5, mountmon, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mountain Money (0100294V, NSW/ACT)", MACHINE_FLAGS, layout_mountmon ) // 595/3, B - 11/06/96
+GAMEL( 1996, mountmona, mountmon, aristmk5, mystgard, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mountain Money (0100289V, NSW/ACT)", MACHINE_FLAGS, layout_mystgard ) // 595/2, C - 11/06/96
+GAMEL( 2000, multidrw, aristmk5, aristmk5, multidrw, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Multidraw - Free Games (0200956V, NSW/ACT)", MACHINE_FLAGS, layout_multidrw ) // 386/64, E - 08/05/00
+GAMEL( 1996, mystgard, aristmk5, aristmk5, mystgard, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Mystic Garden (0100275V, NSW/ACT)", MACHINE_FLAGS, layout_mystgard ) // 595/1, B - 11/06/96
+GAMEL( 1999, orchidms, aristmk5, aristmk5, orchidms, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Orchid Mist (0200849V, NSW/ACT)", MACHINE_FLAGS, layout_orchidms ) // 601/3, C - 03/02/99
+GAMEL( 1999, orchidmsa, orchidms, aristmk5, orchidms, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Orchid Mist (0100849V, NSW/ACT)", MACHINE_FLAGS, layout_orchidms ) // 601/3, C - 03/02/99
+GAMEL( 1996, oscara5, aristmk5, aristmk5, aristmk5_9, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Oscar (0200348V, NSW/ACT)", MACHINE_FLAGS, layout_dolphntrb ) // 593/2, C - 20/09/96
+GAMEL( 1996, oscara5a, oscara5, aristmk5, aristmk5_9, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Oscar (0100348V, NSW/ACT)", MACHINE_FLAGS, layout_dolphntrb ) // 593/2, C - 20/09/96
+GAMEL( 1999, pantmag, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Panther Magic (0101046V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 594/7, A - 06/10/99
+GAMEL( 1999, pantmaga, pantmag, aristmk5, pantmaga, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Panther Magic (0100716V, NSW/ACT)", MACHINE_FLAGS, layout_pantmaga ) // 594/4, A - 13/05/98
+GAMEL( 2001, partygrs, aristmk5, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Party Gras (AHG1567, US)", MACHINE_FLAGS, layout_magimaska ) // MV4115/6, A - 10/11/01
+GAMEL( 2000, peaflut, aristmk5, aristmk5, trstrove, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Peacock Flutter (02J00011, NSW/ACT)", MACHINE_FLAGS, layout_trstrove ) // JB001, A - 10/03/00
+GAMEL( 1997, pengpay, aristmk5, aristmk5, cashchama, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0200460V, NSW/ACT)", MACHINE_FLAGS, layout_cashchama ) // 586/4(a), D - 03/06/97
+GAMEL( 1996, pengpaya, pengpay, aristmk5, cashchama, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0200357V, NSW/ACT)", MACHINE_FLAGS, layout_cashchama ) // 586/4, C - 12/11/96
+GAMEL( 1997, pengpayb, pengpay, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0200359V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 586/3(a), D - 03/06/97
+GAMEL( 1995, pengpayc, pengpay, aristmk5, wcougar, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (0100113V, NSW/ACT)", MACHINE_FLAGS, layout_wcougar ) // 586, A - 12/10/95
+GAMEL( 1997, pengpayu, pengpay, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays (BHI0417-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 586/7(b), B - 14/07/97
+GAMEL( 2001, pengpuck, pengpay, aristmk5_usa, pengpuck, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pays - Penguin Pucks (EHG1257, US)", MACHINE_FLAGS, layout_pengpuck ) // MV4122/1, C - 19/01/01
+GAMEL( 1998, petshop, aristmk5, aristmk5, petshop, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Pet Shop (0100731V, NSW/ACT)", MACHINE_FLAGS, layout_petshop ) // 618/1, A - 17/04/98
+GAMEL( 1995, phantpay, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Phantom Pays (0500005V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 570/1, E - 12/09/95
+GAMEL( 1998, penpir, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pirate (0100674V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 619/1, A - 31/03/98
+GAMEL( 1998, penpira, penpir, aristmk5, snowcat, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pirate (0200578V, NSW/ACT)", MACHINE_FLAGS, layout_snowcat ) // 619, A - 27/02/98
+GAMEL( 1998, penpir2, aristmk5, aristmk5, penpir2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Penguin Pirate II (0100869V, Victoria)", MACHINE_FLAGS, layout_penpir2 ) // 619/3, A - 17/12/98
+GAMEL( 1996, przfight, aristmk5, aristmk5, przfight, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Prize Fight (0100299V, NSW/ACT)", MACHINE_FLAGS, layout_przfight ) // 578/4, B - 08/08/96
+GAMEL( 1998, qcash, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queens of Cash (0100706V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 603/6, C - 23/07/98
+GAMEL( 1997, qnile, aristmk5, aristmk5, qnile, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0300439V, NSW/ACT)", MACHINE_FLAGS, layout_qnile ) // 602/4, B - 13/05/97
+GAMEL( 1997, qnilea, qnile, aristmk5, qnile, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0200439V, NSW/ACT)", MACHINE_FLAGS, layout_qnile ) // 602/4, B - 13/05/97
+GAMEL( 1997, qnileb, qnile, aristmk5, qnile, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0100439V, NSW/ACT)", MACHINE_FLAGS, layout_qnile ) // 602/4, B - 13/05/97
+GAMEL( 2002, qnilebr, qnile, aristmk5, goldpyrb, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0101707V, Brazil)", MACHINE_FLAGS, layout_goldpyrb ) // MV4162, A - 21/08/02
+GAMEL( 1997, qnilec, qnile, aristmk5, qnilec, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0300440V, NSW/ACT)", MACHINE_FLAGS, layout_qnilec ) // 602/3, B - 13/05/97, 9 lines
+GAMEL( 1999, qniled, qnile, aristmk5, checkma5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (0101139V, NSW/ACT)", MACHINE_FLAGS, layout_qniled ) // 602/16, A - 11/10/99, 3 lines
+GAMEL( 1997, qnileu, qnile, aristmk5_usa, dolphntru, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (GHG4091-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4091, B - 13/05/97
+GAMEL( 1997, qnilev, qnile, aristmk5, aristmk5_9, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile (04J00784, Venezuela)", MACHINE_FLAGS, layout_dolphntrb ) // 602/3, B - 13/05/97, 9 lines
+GAMEL( 2001, qnilece, qnile, aristmk5_usa, dolphntrce, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile - Cash Express (AHG1609, US)", MACHINE_FLAGS, layout_dolphntrce ) // MV4091/1, A - 17/01/01, 20 lines
+GAMEL( 2001, qnilecea, qnile, aristmk5_usa, dolphntru, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile - Cash Express (AHG1525, US)", MACHINE_FLAGS, layout_qnilecea ) // MV4091, F - 17/01/01, 9 lines
+GAMEL( 1999, qnilemax, qnile, aristmk5_touch, trstrove, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Queen of the Nile - Maximillions (0401072V, NSW/ACT)", MACHINE_FLAGS, layout_trstrove ) // 602/4, D - 18/06/99
+GAMEL( 1994, qtbird, aristmk5, aristmk5, qtbird, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Q.T. Bird (0500009V, NSW/ACT)", MACHINE_FLAGS, layout_qtbird ) // 581, A - 27/10/94
+GAMEL( 2000, rainwrce, aristmk5, aristmk5, adonisce, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Rainbow Warriors - Cash Express (0101332V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 655, B - 02/03/00
+GAMEL( 1998, reelpwr, aristmk5, aristmk5, wizways, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Reel Power (0100400V, NSW/ACT)", MACHINE_FLAGS, layout_indrema5 ) // 598/2, A - 01/11/96
+GAMEL( 1998, reelrock, aristmk5, aristmk5, reelrock, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Reelin-n-Rockin (0100779V, NSW/ACT)", MACHINE_FLAGS, layout_reelrock ) // 628, A - 13/07/98
+GAMEL( 1997, retrsam, aristmk5, aristmk5, retrsam, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Return of the Samurai (0400549V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk3 ) // 608, A - 17/04/97
+GAMEL( 1997, retrsama, retrsam, aristmk5, retrsam, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Return of the Samurai (0200549V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk3 ) // 608, A - 17/04/97
+GAMEL( 1997, retrsamb, retrsam, aristmk5, retrsamb, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Return of the Samurai (0200506V, NSW/ACT)", MACHINE_FLAGS, layout_retrsamb ) // 608, A - 17/04/97
+GAMEL( 1997, rushrst, aristmk5, aristmk5, rushrst, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Rushin Rooster (0100534V, NSW/ACT)", MACHINE_FLAGS, layout_cashchama ) // 596/3, C - 25/06/97
+GAMEL( 1998, slvrwolf, aristmk5, aristmk5, wamazona, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Silver Wolf (0100673V, NSW/ACT)", MACHINE_FLAGS, layout_wamazona ) // 621/2, A - 23/03/98
+GAMEL( 1996, snowcat, aristmk5, aristmk5, snowcat, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Snow Cat (0100405V, NSW/ACT)", MACHINE_FLAGS, layout_snowcat ) // 599, B - 23/12/96
+GAMEL( 1997, sumospin, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sumo Spins (0200606V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 622, A - 08/12/97
+GAMEL( 1998, sbuk3, aristmk5, aristmk5, sbuk3, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Super Bucks III (0200711V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk3 ) // 626, A - 22/04/98
+GAMEL( 1998, sbuk3a, sbuk3, aristmk5, sbuk3, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Super Bucks III (0100711V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk3 ) // 626, A - 22/04/98
+GAMEL( 1995, swhr2, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweethearts II (0200465V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 577/1, C - 07/09/95
+GAMEL( 1995, swhr2a, swhr2, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweethearts II (0200004V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 577/1, C - 07/09/95
+GAMEL( 1995, swhr2v, swhr2, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweethearts II (01J01986, Venezuela)", MACHINE_FLAGS, layout_swhr2 ) // 577/1, C - 07/09/95
+GAMEL( 1996, thor, aristmk5, aristmk5, cashcham, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Thor (0200319V, NSW/ACT)", MACHINE_FLAGS, layout_cashcham ) // 569/12, B - 14/08/96
+GAMEL( 1996, thndh, aristmk5, aristmk5, snowcat, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Thunder Heart (0200333V, NSW/ACT)", MACHINE_FLAGS, layout_snowcat ) // 570/9, A - 14/08/96, 9 lines
+GAMEL( 1996, thndha, thndh, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Thunder Heart (0200334V, NSW/ACT)", MACHINE_FLAGS, layout_wildbill ) // 597/1, A - 14/08/96, 3 lines
+GAMEL( 1997, topbana, aristmk5, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Top Banana (0100550V, NSW/ACT)", MACHINE_FLAGS, layout_wildbill ) // 594/3, A - 18/08/97
+GAMEL( 1998, toutango, aristmk5, aristmk5, kgalah, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Toucan Tango (0100782V, NSW/ACT)", MACHINE_FLAGS, layout_kgalah ) // 616/1, A - 17/06/98
+GAMEL( 2000, trstrove, aristmk5, aristmk5, trstrove, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Treasure Trove (01J00161, NSW/ACT)", MACHINE_FLAGS, layout_trstrove ) // JB001/3, A - 5/10/00
+GAMEL( 2002, tritreat, aristmk5, aristmk5, trstrove, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Triple Treat (0201692V, NSW/ACT)", MACHINE_FLAGS, layout_trstrove ) // 692, A - 17/05/02
+GAMEL( 2001, trojhors, aristmk5, aristmk5, goldenra, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Trojan Horse (01J00851, NSW/ACT)", MACHINE_FLAGS, layout_marmagic ) // JB001/5, A - 30/10/01
+GAMEL( 1996, trpdlght, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Tropical Delight (0100269V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 577/3, B - 15/05/96
+GAMEL( 1998, unicornd, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Unicorn Dreaming (0100791V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 631/1, A - 31/08/98, 20 lines
+GAMEL( 1998, unicornda, unicornd, aristmk5, aristmk5_9, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Unicorn Dreaming (0100813V, NSW/ACT)", MACHINE_FLAGS, layout_dolphntrb ) // 631, A - 02/09/98, 9 lines
+GAMEL( 2000, unicorndnz,unicornd, aristmk5, unicorndnz, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Unicorn Dreaming (0101228V, New Zealand)", MACHINE_FLAGS, layout_aristmk5 ) // MV4113/1, A - 05/04/2000
+GAMEL( 1996, wamazon, aristmk5, aristmk5, wamazon, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Amazon (0200507V, NSW/ACT)", MACHINE_FLAGS, layout_wamazon ) // 506/8, A - 10/10/96, 3 lines
+GAMEL( 1996, wamazona, wamazon, aristmk5, wamazona, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Amazon (0200285V, NSW/ACT)", MACHINE_FLAGS, layout_wamazona ) // 506/6, A - 7/5/96, 1 line
+GAMEL( 1996, wamazonv, wamazon, aristmk5, wamazon, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Amazon (01J01996, Venezuela)", MACHINE_FLAGS, layout_wamazon ) // 506/8, A - 10/10/96
+GAMEL( 1997, wikwin, aristmk5, aristmk5, wikwin, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wicked Winnings (0100553V, NSW/ACT)", MACHINE_FLAGS, layout_wikwin ) // 609, B - 01/07/97
+GAMEL( 1996, wldangel, aristmk5, aristmk5, swhr2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Angels (0100337V, NSW/ACT)", MACHINE_FLAGS, layout_swhr2 ) // 600, B - 24/09/96
+GAMEL( 1996, wildbill, aristmk5, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Bill (0100297V, NSW/ACT)", MACHINE_FLAGS, layout_wildbill ) // 543/8, C - 15/08/96
+GAMEL( 1996, wcougar, aristmk5, aristmk5, wcougar, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (0100167V, NSW/ACT)", MACHINE_FLAGS, layout_wcougar ) // 569/9, B - 27/2/96
+GAMEL( 1997, wcougaru, wcougar, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Cougar (NHG0296-04, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 569/8, D - 19/05/97
+GAMEL( 1996, wizways, aristmk5, aristmk5, wizways, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wizard Ways (0200396V, NSW/ACT)", MACHINE_FLAGS, layout_wizways ) // 598/3, A - 04/11/96
+GAMEL( 1997, wnpost, aristmk5, aristmk5_usa, wnpost, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Winning Post (RHG0418-04, US)", MACHINE_FLAGS, layout_wnpost ) // 541/2, G - 11/02/97
+GAMEL( 1999, wthing, aristmk5, aristmk5, retrsam, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Thing (0101158V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk3 ) // 608/4, B - 14/12/99
+GAMEL( 1999, wtiger, aristmk5, aristmk5, wtiger, aristmk5_state, aristmk5, ROT0, "Aristocrat", "White Tiger Classic (0200954V, NSW/ACT)", MACHINE_FLAGS, layout_wtiger ) // 638/1, B - 08/07/99
+GAMEL( 2000, yukongl5, aristmk5, aristmk5, goldenra, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Yukon Gold (03J00191, NSW/ACT)", MACHINE_FLAGS, layout_yukongld ) // JB005/1, A - 30/10/2000, Rev 17
// the following might be bad dumps or need different hardware (unconfirmed)
-GAMEL( 1996, blackpnt, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Black Panther (0200818V, Victoria)", MACHINE_FLAGS, layout_aristmk5 ) // 594/1, A - 30/07/96 - doesn't boot, 'needs VLC (Video Lottery Consultants) comms instead of QCOM' (or bad?)
+GAMEL( 1996, blackpnt, aristmk5, aristmk5, wildbill, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Black Panther (0200818V, Victoria)", MACHINE_FLAGS, layout_wildbill ) // 594/1, A - 30/07/96 - doesn't boot, 'needs VLC (Video Lottery Consultants) comms instead of QCOM' (or bad?)
// the following parent sets are known bad dumps, and do not boot (confirmed)
GAMEL( 1998, gambler, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "The Gambler (EHG0916-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4084/1, A - 30/10/98
-GAMEL( 2001, koalamnt, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Koala Mint (CHG1573, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4137, A - 12/09/01
-GAMEL( 1997, mgarden, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Garden (AHG1211-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4033, B - 10/02/97
-GAMEL( 1997, trpdlght, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Tropical Delight (PHG0625-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 577/3, D - 24/09/97
-GAMEL( 1999, sbuk2, aristmk5, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Super Bucks II (0400501V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 578, G - 26/07/99
+GAMEL( 2001, koalamnt, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Koala Mint (CHG1573, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4137, A - 12/09/01
+GAMEL( 1997, mgarden, aristmk5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Magic Garden (AHG1211-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4033, B - 10/02/97
+GAMEL( 1999, sbuk2, aristmk5, aristmk5, sbuk2, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Super Bucks II (0400501V, NSW/ACT)", MACHINE_FLAGS, layout_sbuk2 ) // 578, G - 26/07/99
+GAMEL( 1997, trpdlghtu, trpdlght, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Tropical Delight (PHG0625-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 577/3, D - 24/09/97
// the following clone sets are known bad dumps, and do not boot (confirmed)
GAMEL( 2001, adonisu, adonis, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Adonis (BHG1508, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4124/1, B - 31/07/01
-GAMEL( 1999, bootsctnu, bootsctn, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Boot Scootin' (GHG1012-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4098, A - 25/08/99
-GAMEL( 1997, bumblbugu, bumblbug, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bumble Bugs (CHG0479-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 593, D - 05/07/97
-GAMEL( 1996, cashchamu, cashcham, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (DHG4078-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 603(a), B - 06/12/96
-GAMEL( 1997, eforsta5u, eforsta5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Enchanted Forest (JHG0415-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4033, B - 10/02/97
-GAMEL( 1997, goldpyra, goldpyr, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Pyramids (AHG1206-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 602/2, B - 13/05/97
-GAMEL( 2000, marmagicu, marmagic, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Margarita Magic (EHG1559, US)", MACHINE_FLAGS, layout_aristmk5_us ) // US003, A - 07/07/00
-GAMEL( 2001, partygrsa, partygrs, aristmk5_usa_touch, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Party Gras (BHG1284, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4115/3, B - 06/02/01
-GAMEL( 1998, petshopa, petshop, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Pet Shop (0100679V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 618, A - 09/03/98
-GAMEL( 1998, swhr2u, swhr2, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweethearts II (PHG0742-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4061, A - 29/06/98
-GAMEL( 1996, wamazona, wamazon, aristmk5, aristmk5, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Wild Amazon (0200285V, NSW/ACT)", MACHINE_FLAGS, layout_aristmk5 ) // 506/6, A - 7/5/96
+GAMEL( 1999, bootsctnu, bootsctn, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Boot Scootin' (GHG1012-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4098, A - 25/08/99
+GAMEL( 1997, bumblbugu, bumblbug, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Bumble Bugs (CHG0479-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 593, D - 05/07/97
+GAMEL( 1996, cashchamu, cashcham, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Cash Chameleon (DHG4078-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 603(a), B - 06/12/96
+GAMEL( 1997, eforsta5u, eforsta5, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Enchanted Forest (JHG0415-03, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4033, B - 10/02/97
+GAMEL( 1997, goldpyra, goldpyr, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Golden Pyramids (AHG1206-99, US)", MACHINE_FLAGS, layout_aristmk5_us ) // 602/2, B - 13/05/97
+GAMEL( 2000, marmagicu, marmagic, aristmk5_usa, bootsctnua, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Margarita Magic (EHG1559, US)", MACHINE_FLAGS, layout_aristmk5_us_200 ) // US003, A - 07/07/00
+GAMEL( 2001, partygrsa, partygrs, aristmk5_usa_touch, bootsctnua, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Party Gras (BHG1284, US)", MACHINE_FLAGS, layout_aristmk5_us_200 ) // MV4115/3, B - 06/02/01
+GAMEL( 1998, petshopa, petshop, aristmk5, snowcat, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Pet Shop (0100679V, NSW/ACT)", MACHINE_FLAGS, layout_snowcat ) // 618, A - 09/03/98
+GAMEL( 1998, swhr2u, swhr2, aristmk5_usa, aristmk5_usa, aristmk5_state, aristmk5, ROT0, "Aristocrat", "Sweethearts II (PHG0742-02, US)", MACHINE_FLAGS, layout_aristmk5_us ) // MV4061, A - 29/06/98
diff --git a/src/mame/layout/aristmk5.lay b/src/mame/layout/aristmk5.lay
index d6b099ffa53..e0e5fe12623 100644
--- a/src/mame/layout/aristmk5.lay
+++ b/src/mame/layout/aristmk5.lay
@@ -20,7 +20,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="1 LINE">
+ <text string="1 LINE/RED">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -72,7 +72,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="20 LINES">
+ <text string="20 LINES/BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -112,7 +112,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="BET 1">
+ <text string="BET 1/HEART">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -125,7 +125,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="BET 2">
+ <text string="BET 2/DIAMOND">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -151,7 +151,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="BET 5">
+ <text string="BET 5/CLUB">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -164,7 +164,7 @@
<rect state="1">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="BET 10">
+ <text string="BET 10/SPADE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -177,7 +177,7 @@
<rect state="1">
<color red="0.5" green="0.35" blue="0.0" />
</rect>
- <text string="TAKE WIN">
+ <text string="TAKE WIN/START FEATURE">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -199,61 +199,61 @@
<!-- Buttons lamps -->
<bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
- <bounds x="0.47" y="3.02" width="0.31" height="0.24" />
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
- <bounds x="0.88" y="3.02" width="0.31" height="0.24" />
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
- <bounds x="1.29" y="3.02" width="0.31" height="0.24" />
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
- <bounds x="1.71" y="3.02" width="0.31" height="0.24" />
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
- <bounds x="2.11" y="3.02" width="0.31" height="0.24" />
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
- <bounds x="2.52" y="3.02" width="0.31" height="0.24" />
- </bezel>
- <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
- <bounds x="2.93" y="3.02" width="0.31" height="0.24" />
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
- <bounds x="0.47" y="3.28" width="0.31" height="0.24" />
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
- <bounds x="0.88" y="3.28" width="0.31" height="0.24" />
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
- <bounds x="1.29" y="3.28" width="0.31" height="0.24" />
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
- <bounds x="1.71" y="3.28" width="0.31" height="0.24" />
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
- <bounds x="2.11" y="3.28" width="0.31" height="0.24" />
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
- <bounds x="2.52" y="3.28" width="0.31" height="0.24" />
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
</bezel>
<bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
- <bounds x="2.93" y="3.28" width="0.31" height="0.24" />
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
</bezel>
<!-- Tower lamps -->
<bezel name="lamp32" element="REDLAMP">
- <bounds x="3.57" y="3.25" width="0.10" height="0.10" />
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp33" element="REDLAMP">
- <bounds x="3.57" y="3.36" width="0.10" height="0.10" />
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp34" element="REDLAMP">
- <bounds x="3.67" y="3.25" width="0.10" height="0.10" />
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
</bezel>
<bezel name="lamp35" element="REDLAMP">
- <bounds x="3.67" y="3.36" width="0.10" height="0.10" />
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
</bezel>
</view>
diff --git a/src/mame/layout/aristmk5_us.lay b/src/mame/layout/aristmk5_us.lay
index 2f48631a00f..016fc9c96e3 100644
--- a/src/mame/layout/aristmk5_us.lay
+++ b/src/mame/layout/aristmk5_us.lay
@@ -112,7 +112,7 @@
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="BET 1">
+ <text string="BET 1/RED">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
@@ -164,7 +164,7 @@
<rect state="0">
<color red="0.5" green="0.5" blue="0.5" />
</rect>
- <text string="BET 10">
+ <text string="BET 10/BLACK">
<color red="0.0" green="0.0" blue="0.0" />
<bounds x="0" y="0.1" width="1" height="0.8" />
</text>
diff --git a/src/mame/layout/aristmk5_us_200.lay b/src/mame/layout/aristmk5_us_200.lay
new file mode 100644
index 00000000000..dfcad677f13
--- /dev/null
+++ b/src/mame/layout/aristmk5_us_200.lay
@@ -0,0 +1,267 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="CASHOUT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="1">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="1">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </disk>
+ </element>
+
+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/baddog.lay b/src/mame/layout/baddog.lay
new file mode 100644
index 00000000000..304376161e2
--- /dev/null
+++ b/src/mame/layout/baddog.lay
@@ -0,0 +1,487 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="DRAW">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="DRAW / BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused1">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B1H1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1 / HOLD 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B2H2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2 / HOLD 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B5H2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5 / HOLD 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B50H2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50 / HOLD 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B5H3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5 / HOLD 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B25H3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25 / HOLD 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B100H3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 100 / HOLD 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B10H4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10 / HOLD 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B50H4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50 / HOLD 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="B200H4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 200 / HOLD 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HIGH10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HIGH 10 / HOLD 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HIGH50">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HIGH 50 / HOLD 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HIGH200">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HIGH 200 / HOLD 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused2">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - High 10">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="B1H1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="B2H2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="B5H3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="B10H4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="HIGH10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="GAMBLE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="unused1" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="unused2" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - High 50">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="B1H1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="B5H2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="B25H3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="B50H4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="HIGH50" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="GAMBLE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="unused1" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="unused2" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - High 200">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="B1H1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="B50H2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="B100H3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="B200H4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="HIGH200" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="GAMBLE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="unused3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="DRAW" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="unused1" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="unused2" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/bparty.lay b/src/mame/layout/bparty.lay
new file mode 100644
index 00000000000..5919018eb2d
--- /dev/null
+++ b/src/mame/layout/bparty.lay
@@ -0,0 +1,687 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="CASHOUT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="1">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="1">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1R">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 20/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </disk>
+ </element>
+
+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 20 Lines, 3 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET1" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET2" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 5 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET5B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 10 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 20 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET20B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 25 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET25B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 50 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET10" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET25" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET50B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/cashcatnz.lay b/src/mame/layout/cashcatnz.lay
new file mode 100644
index 00000000000..73b6c5e8a58
--- /dev/null
+++ b/src/mame/layout/cashcatnz.lay
@@ -0,0 +1,343 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
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+ <rect state="1">
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+ </element>
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+ <element name="5LINES">
+ <rect state="0">
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+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="7LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="AUTOPLAY">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="AUTOPLAY">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="RESERVE">
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+ <rect state="1">
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="BET3">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 4/CLUB">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - Standard">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
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+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - Autoplay">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="AUTOPLAY" inputtag="P1" inputmask="0x08">
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+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/cashcham.lay b/src/mame/layout/cashcham.lay
new file mode 100644
index 00000000000..be22ecf9653
--- /dev/null
+++ b/src/mame/layout/cashcham.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
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+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="1LINE">
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+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="10LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="15LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="15 LINES">
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+ <element name="20LINES">
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+ <rect state="1">
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+ <element name="GAMBLE">
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+ <rect state="1">
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="RESERVE">
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+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
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+ <element name="BET1">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 20/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="BET25">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="TAKE_WIN">
+ <rect state="0">
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+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
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+ <text string="TAKE WIN">
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+ <element name="REDLAMP">
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+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
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+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
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+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
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+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/cashchama.lay b/src/mame/layout/cashchama.lay
new file mode 100644
index 00000000000..30a7954ba82
--- /dev/null
+++ b/src/mame/layout/cashchama.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
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+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
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+ <color red="0.0" green="0.0" blue="0.0" />
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+ <rect state="1">
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+ <element name="5LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ </rect>
+ <text string="GAMBLE">
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+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
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+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 4/CLUB">
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+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
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+ </rect>
+ <text string="BET 5/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
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+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ </view>
+
+ <view name="Screen">
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+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/cashchamnz.lay b/src/mame/layout/cashchamnz.lay
new file mode 100644
index 00000000000..3fb805ee3c2
--- /dev/null
+++ b/src/mame/layout/cashchamnz.lay
@@ -0,0 +1,343 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="COLLECT">
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+ <element name="AUTOPLAY">
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+ <rect state="1">
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+ <text string="BET 2/DIAMOND">
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+ <text string="BET 5/SPADE">
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+ <text string="TAKE WIN">
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+ <view name="Button Lamps - Standard">
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+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
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+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - Autoplay">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="AUTOPLAY" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/checkma5.lay b/src/mame/layout/checkma5.lay
new file mode 100644
index 00000000000..2354202dfef
--- /dev/null
+++ b/src/mame/layout/checkma5.lay
@@ -0,0 +1,495 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HEART">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1D">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1R">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="DIAMOND">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="BET3C">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="CLUB">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5B">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10B">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SPADE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 5 Credits, 1 Line">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="DIAMOND" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="unused" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="CLUB" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET5B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 10 Credits, 1 Line">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="DIAMOND" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="unused" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="CLUB" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 3 Credits, 3 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="2LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="3LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/coralrc2.lay b/src/mame/layout/coralrc2.lay
new file mode 100644
index 00000000000..3fdc176b632
--- /dev/null
+++ b/src/mame/layout/coralrc2.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ <element name="5LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
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+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
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+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET25" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/cuckoou.lay b/src/mame/layout/cuckoou.lay
new file mode 100644
index 00000000000..a7e1f8d17df
--- /dev/null
+++ b/src/mame/layout/cuckoou.lay
@@ -0,0 +1,687 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="CASHOUT">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE">
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+ <element name="3LINES">
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+ <element name="5LINES">
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+ <element name="GAMBLE">
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+ </rect>
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+ <element name="RED">
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+ <rect state="0">
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+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </disk>
+ </element>
+
+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 9 Lines, 3 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET1" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET2" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 5 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET5B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 10 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 20 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET20B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 25 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET25B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 50 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET5" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET10" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET25" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET50B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/dimtouch.lay b/src/mame/layout/dimtouch.lay
new file mode 100644
index 00000000000..3f0123f708f
--- /dev/null
+++ b/src/mame/layout/dimtouch.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
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+ <element name="GAMBLE">
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+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="RESERVE">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="RESERVE">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/dolphntr.lay b/src/mame/layout/dolphntr.lay
new file mode 100644
index 00000000000..e0e5fe12623
--- /dev/null
+++ b/src/mame/layout/dolphntr.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="1LINE">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ <element name="5LINES">
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+ <text string="5 LINES">
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+ <element name="10LINES">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="15 LINES">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+
+ </rect>
+ <text string="GAMBLE">
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+ <rect state="0">
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+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET3">
+ <rect state="0">
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+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 3">
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+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 5/CLUB">
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+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="BET 10/SPADE">
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+ <element name="TAKE_WIN">
+ <rect state="0">
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+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
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+ <text string="TAKE WIN/START FEATURE">
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+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
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+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
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+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/dolphntrb.lay b/src/mame/layout/dolphntrb.lay
new file mode 100644
index 00000000000..8b97c6ce29e
--- /dev/null
+++ b/src/mame/layout/dolphntrb.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
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+ <element name="1LINE">
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+ <rect state="1">
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+ <text string="1 LINE/RED">
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+ <element name="3LINES">
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+ </element>
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+ <element name="9LINES">
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+ <rect state="1">
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+ <text string="9 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="GAMBLE">
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+ </rect>
+ <rect state="1">
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+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
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+ <element name="BET1">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="BET 1/HEART">
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+ <element name="BET2">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="BET 2/DIAMOND">
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+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="BET 3">
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+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="BET 5/CLUB">
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+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
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+ <text string="BET 10/SPADE">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
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+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
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+ </bezel>
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+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
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+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/dolphntrce.lay b/src/mame/layout/dolphntrce.lay
new file mode 100644
index 00000000000..9a6b83e758f
--- /dev/null
+++ b/src/mame/layout/dolphntrce.lay
@@ -0,0 +1,519 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="CASHOUT">
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+ </element>
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+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE">
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+ <element name="5LINES">
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+ <rect state="0">
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="10LINES">
+ <rect state="1">
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+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="15LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="20LINES">
+ <rect state="1">
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+ <rect state="0">
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+ <text string="20 LINES">
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+ <element name="GAMBLE">
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+ <rect state="0">
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="SERVICE">
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+ <rect state="0">
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+ <element name="BET1R">
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+ <rect state="0">
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+ <element name="BET2">
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+ <rect state="0">
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+ <text string="BET 2">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="BET3">
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+ <rect state="0">
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+ <element name="BET4">
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+ <rect state="0">
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+ <element name="BET10B">
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+ <text string="BET 25">
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+ <element name="BET25B">
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+ <rect state="0">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET50B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="0">
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+ <text string="BET 50/BLACK">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
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+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
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+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <element name="REDLAMP" defstate="0">
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+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <view name="Button Lamps - 20 Lines, 5 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 10 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 25 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET25B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 50 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET25" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET50B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/dreamwv.lay b/src/mame/layout/dreamwv.lay
new file mode 100644
index 00000000000..39198179308
--- /dev/null
+++ b/src/mame/layout/dreamwv.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="7LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/dynajack.lay b/src/mame/layout/dynajack.lay
new file mode 100644
index 00000000000..a4e9e988ab5
--- /dev/null
+++ b/src/mame/layout/dynajack.lay
@@ -0,0 +1,811 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ <element name="3LINES">
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+ <element name="5LINES">
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+ <view name="Button Lamps - 5 Credits, 20 Lines">
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+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
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+ <bezel name="lamp13" element="BET5S" inputtag="P1" inputmask="0x2000">
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+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
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+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
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+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
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+ <view name="Button Lamps - 10 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp33" element="REDLAMP">
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+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+
+ <view name="Button Lamps - 25 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp33" element="REDLAMP">
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+ <view name="Button Lamps - 50 Credits, 20 Lines">
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+ <!-- Buttons lamps -->
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+ <!-- Tower lamps -->
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+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
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+ <view name="Screen">
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diff --git a/src/mame/layout/fortellr.lay b/src/mame/layout/fortellr.lay
new file mode 100644
index 00000000000..2026789d386
--- /dev/null
+++ b/src/mame/layout/fortellr.lay
@@ -0,0 +1,811 @@
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET25C">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 10 Credits, 9 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Credits, 9 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
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+ <bezel name="lamp34" element="REDLAMP">
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 50 Credits, 9 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp11" element="BET10" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET50S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
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+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp33" element="REDLAMP">
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ </view>
+
+ <view name="Button Lamps - 5 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET5S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
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+ <bezel name="lamp33" element="REDLAMP">
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+
+ <view name="Button Lamps - 10 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
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+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="BET5C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET10S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
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+ <bezel name="lamp34" element="REDLAMP">
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ </view>
+
+ <view name="Button Lamps - 25 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="BET5C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET25S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 50 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/geisha.lay b/src/mame/layout/geisha.lay
new file mode 100644
index 00000000000..3ca475253d1
--- /dev/null
+++ b/src/mame/layout/geisha.lay
@@ -0,0 +1,343 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="AUTOPLAY">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="AUTOPLAY">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET12">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 12/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - Standard">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET12" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - Autoplay">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET12" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="AUTOPLAY" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/genmagi.lay b/src/mame/layout/genmagi.lay
new file mode 100644
index 00000000000..eeb6e14beef
--- /dev/null
+++ b/src/mame/layout/genmagi.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="15LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="20LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="20 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="GAMBLE">
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+ <color red="0.5" green="0.0" blue="0.7" />
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+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET25" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/goldenra.lay b/src/mame/layout/goldenra.lay
new file mode 100644
index 00000000000..5ee6bee9371
--- /dev/null
+++ b/src/mame/layout/goldenra.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET50">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/goldpyrb.lay b/src/mame/layout/goldpyrb.lay
new file mode 100644
index 00000000000..be1ffb0974e
--- /dev/null
+++ b/src/mame/layout/goldpyrb.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
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+ <rect state="1">
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+ <text string="COLLECT">
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+ <element name="1LINE">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <element name="3LINES">
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+ <rect state="1">
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+ <element name="5LINES">
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+ <element name="7LINES">
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+ <rect state="1">
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+ <text string="7 LINES">
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+
+ <element name="9LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
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+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
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+ </rect>
+ <text string="GAMBLE">
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+
+ <element name="SERVICE">
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+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
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+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+ <element name="BET2">
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+ <rect state="1">
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+ <text string="BET 2/DIAMOND">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/incasun.lay b/src/mame/layout/incasun.lay
new file mode 100644
index 00000000000..84a7ac93870
--- /dev/null
+++ b/src/mame/layout/incasun.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET25" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/incasunnz.lay b/src/mame/layout/incasunnz.lay
new file mode 100644
index 00000000000..1c3ca50bd49
--- /dev/null
+++ b/src/mame/layout/incasunnz.lay
@@ -0,0 +1,343 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="1LINE">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ <element name="5LINES">
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+ <rect state="1">
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+ <element name="10LINES">
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+ </element>
+
+ <element name="AUTOPLAY">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="AUTOPLAY">
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+ <element name="GAMBLE">
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+ <color red="0.5" green="0.0" blue="0.7" />
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+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="RESERVE">
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+ <rect state="1">
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+ <element name="BET1">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+ </rect>
+ <text string="BET 4/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - Standard">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - Autoplay">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="AUTOPLAY" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/indrema5.lay b/src/mame/layout/indrema5.lay
new file mode 100644
index 00000000000..7d31342e775
--- /dev/null
+++ b/src/mame/layout/indrema5.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 WAYS/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="27WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="27 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="81WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="81 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="243WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="243 WAYS/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="3WAYS" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="9WAYS" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="27WAYS" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="81WAYS" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="243WAYS" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/jungjuic.lay b/src/mame/layout/jungjuic.lay
new file mode 100644
index 00000000000..12f311eaabf
--- /dev/null
+++ b/src/mame/layout/jungjuic.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="7LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="9 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
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+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/kgalah.lay b/src/mame/layout/kgalah.lay
new file mode 100644
index 00000000000..b667ce1e10b
--- /dev/null
+++ b/src/mame/layout/kgalah.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/kgbirda5.lay b/src/mame/layout/kgbirda5.lay
new file mode 100644
index 00000000000..d4544dd25f2
--- /dev/null
+++ b/src/mame/layout/kgbirda5.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="2 LINES">
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+ <element name="3LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+
+ <element name="4LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="4 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="5 LINES/BLACK">
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+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
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+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
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+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
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+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="BET2">
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="2LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="3LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="4LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="5LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/locoloota.lay b/src/mame/layout/locoloota.lay
new file mode 100644
index 00000000000..f5815b1e10d
--- /dev/null
+++ b/src/mame/layout/locoloota.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="7LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/magimaska.lay b/src/mame/layout/magimaska.lay
new file mode 100644
index 00000000000..a1a5147b680
--- /dev/null
+++ b/src/mame/layout/magimaska.lay
@@ -0,0 +1,435 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="CASHOUT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="7LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="1">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="1">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1R">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="BET5B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 20/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </disk>
+ </element>
+
+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 9 Lines, 5 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET5B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 10 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 20 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET20B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/marmagic.lay b/src/mame/layout/marmagic.lay
new file mode 100644
index 00000000000..a72f5801613
--- /dev/null
+++ b/src/mame/layout/marmagic.lay
@@ -0,0 +1,798 @@
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+ <color red="1.0" green="1.0" blue="0.0" />
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+ <rect state="1">
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+ <text string="COLLECT">
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+ <element name="1LINE">
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+ <element name="3LINES">
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+ <rect state="1">
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+ <text string="3 LINES">
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+ <element name="5LINES">
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+ <element name="7LINES">
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+ <element name="9LINES">
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+ <element name="GAMBLE">
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="RESERVE">
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+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25C">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 10 Credits, 9 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Credits, 9 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 50 Credits, 9 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
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+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 5 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 10 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 25 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET25S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 50 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/montree.lay b/src/mame/layout/montree.lay
new file mode 100644
index 00000000000..6f11aabdc2f
--- /dev/null
+++ b/src/mame/layout/montree.lay
@@ -0,0 +1,343 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="AUTOPLAY">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="AUTOPLAY">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET12">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 12/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - Standard">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET12" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - Autoplay">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET12" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="AUTOPLAY" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/mountmon.lay b/src/mame/layout/mountmon.lay
new file mode 100644
index 00000000000..1d500a224bf
--- /dev/null
+++ b/src/mame/layout/mountmon.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET5" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET10" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/multidrw.lay b/src/mame/layout/multidrw.lay
new file mode 100644
index 00000000000..480658c74e4
--- /dev/null
+++ b/src/mame/layout/multidrw.lay
@@ -0,0 +1,260 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="DRAW">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
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+ <text string="DEAL/DRAW">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HOLD1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HOLD 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HOLD2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HOLD 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HOLD3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HOLD 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HOLD4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HOLD 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="HOLD5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HOLD 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="unused1">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HOLD1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="HOLD2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="HOLD3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="HOLD4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="HOLD5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="GAMBLE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="TAKE_WIN" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BLACK" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="DRAW" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="unused1" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/mystgard.lay b/src/mame/layout/mystgard.lay
new file mode 100644
index 00000000000..719b425eb38
--- /dev/null
+++ b/src/mame/layout/mystgard.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
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+ <rect state="1">
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+ <text string="COLLECT">
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+ <element name="1LINE">
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+ <rect state="1">
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+ <element name="5LINES">
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+ <rect state="1">
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+ <element name="10LINES">
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+ <element name="15LINES">
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+ <element name="GAMBLE">
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+
+ <element name="BET1">
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+ <rect state="1">
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+ <text string="BET 1">
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+
+ <element name="BET2">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <text string="BET 2">
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+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/orchidms.lay b/src/mame/layout/orchidms.lay
new file mode 100644
index 00000000000..f6b6f15e640
--- /dev/null
+++ b/src/mame/layout/orchidms.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
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+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="4LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="4 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="8LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="8 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="10 LINES/BLACK">
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+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
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+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 5/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 25/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET50">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 50/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
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+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET5" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="BET25" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="2LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="4LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="8LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="10LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
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+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/pantmaga.lay b/src/mame/layout/pantmaga.lay
new file mode 100644
index 00000000000..be0ee274ad8
--- /dev/null
+++ b/src/mame/layout/pantmaga.lay
@@ -0,0 +1,261 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
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+ <rect state="1">
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+ <element name="1LINE">
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+ <element name="BET1">
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+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="unused1" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="CLUB" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="2LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="3LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="4LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="5LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/pengpuck.lay b/src/mame/layout/pengpuck.lay
new file mode 100644
index 00000000000..7eca16096d4
--- /dev/null
+++ b/src/mame/layout/pengpuck.lay
@@ -0,0 +1,687 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="CASHOUT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="1">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="1">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1R">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50B">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 50/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </disk>
+ </element>
+
+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 20 Lines, 3 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET1" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET2" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 5 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET5B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 10 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 20 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET20B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 25 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET25B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 20 Lines, 50 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="5LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="10LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="15LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="20LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET25" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET50B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/penpir2.lay b/src/mame/layout/penpir2.lay
new file mode 100644
index 00000000000..cb517ce7fc7
--- /dev/null
+++ b/src/mame/layout/penpir2.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/petshop.lay b/src/mame/layout/petshop.lay
new file mode 100644
index 00000000000..27120ea42c5
--- /dev/null
+++ b/src/mame/layout/petshop.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET5" inputtag="P1" inputmask="0x200">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1" inputtag="P1" inputmask="0x400">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="15LINES" inputtag="P1" inputmask="0x40">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="10LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/przfight.lay b/src/mame/layout/przfight.lay
new file mode 100644
index 00000000000..d3602d47243
--- /dev/null
+++ b/src/mame/layout/przfight.lay
@@ -0,0 +1,248 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="unused" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="unused" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="2LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="3LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/qnile.lay b/src/mame/layout/qnile.lay
new file mode 100644
index 00000000000..00794e82dfc
--- /dev/null
+++ b/src/mame/layout/qnile.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET5" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET10" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET20" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET25" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/qnilec.lay b/src/mame/layout/qnilec.lay
new file mode 100644
index 00000000000..2f31f7edbeb
--- /dev/null
+++ b/src/mame/layout/qnilec.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="7LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/qnilecea.lay b/src/mame/layout/qnilecea.lay
new file mode 100644
index 00000000000..b4fd588562f
--- /dev/null
+++ b/src/mame/layout/qnilecea.lay
@@ -0,0 +1,687 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="CASHOUT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="7LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
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+ <element name="BLACK">
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+ <rect state="0">
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+ <rect state="1">
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+ </element>
+
+ <element name="BET20B">
+ <rect state="1">
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+ <rect state="0">
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+ <text string="BET 20/BLACK">
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+ <element name="BET25">
+ <rect state="1">
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+ <rect state="0">
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+ <text string="BET 25">
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+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="BET25B">
+ <rect state="1">
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+ <element name="BET50B">
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+ <text string="BET 50/BLACK">
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+ <rect state="1">
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+ <rect state="0">
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+ <text string="TAKE WIN">
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+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
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+ </disk>
+ <disk state="1">
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+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
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+
+ <view name="Button Lamps - 9 Lines, 3 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp5" element="BET1" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="BET2" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="BET3" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ <view name="Button Lamps - 9 Lines, 5 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
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+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
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+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
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+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ <bounds left="0" top="0" right="4" bottom="3" />
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+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
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+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
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+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
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+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
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+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="BET10B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ <view name="Button Lamps - 9 Lines, 20 Credits">
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+ <bounds left="0" top="0" right="4" bottom="3" />
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+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
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+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp2" element="BET20B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+ </view>
+
+ <view name="Button Lamps - 9 Lines, 25 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET5" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET10" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET25B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 9 Lines, 50 Credits">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="3LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="5LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="7LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="9LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1R" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET5" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET10" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET25" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET50B" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/qniled.lay b/src/mame/layout/qniled.lay
new file mode 100644
index 00000000000..4176d1682ff
--- /dev/null
+++ b/src/mame/layout/qniled.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HEART">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SPADE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps - 3 Credits, 3 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="2LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="3LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/qtbird.lay b/src/mame/layout/qtbird.lay
new file mode 100644
index 00000000000..b8f57594fb6
--- /dev/null
+++ b/src/mame/layout/qtbird.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="5 LINES">
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+ <element name="7LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="9 LINES/BLACK">
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+ <element name="GAMBLE">
+ <rect state="0">
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+ <rect state="1">
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+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="RESERVE">
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+ <rect state="1">
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
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+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="BET4">
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+ <rect state="1">
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/reelrock.lay b/src/mame/layout/reelrock.lay
new file mode 100644
index 00000000000..7554b4dae68
--- /dev/null
+++ b/src/mame/layout/reelrock.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 WAYS/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="27WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="27 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="81WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="81 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="243WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="243 WAYS/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET8">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 8/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET8" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="3WAYS" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="9WAYS" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="27WAYS" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="81WAYS" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="243WAYS" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/retrsamb.lay b/src/mame/layout/retrsamb.lay
new file mode 100644
index 00000000000..a1a2b0b9886
--- /dev/null
+++ b/src/mame/layout/retrsamb.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="1 LINE/X2">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="5LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <element name="7LINES">
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+ <rect state="1">
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+ <text string="7 LINES/X10">
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+ <element name="9LINES">
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+ <color red="1.0" green="1.0" blue="1.0" />
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+ <element name="GAMBLE">
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="RESERVE">
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+ <element name="BET1">
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+ <element name="BET2">
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+ <view name="Button Lamps">
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+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sbuk2.lay b/src/mame/layout/sbuk2.lay
new file mode 100644
index 00000000000..336e5c2e560
--- /dev/null
+++ b/src/mame/layout/sbuk2.lay
@@ -0,0 +1,209 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5/BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="unused" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="unused" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="unused" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="unused" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="unused" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.19" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET4" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET5" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/sbuk3.lay b/src/mame/layout/sbuk3.lay
new file mode 100644
index 00000000000..1e29a17b6f4
--- /dev/null
+++ b/src/mame/layout/sbuk3.lay
@@ -0,0 +1,257 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="X2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="x2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE / x3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES / x5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES / x10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="X100">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="x100">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="unused1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="unused2" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="X2" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="2LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="3LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="X100" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/snowcat.lay b/src/mame/layout/snowcat.lay
new file mode 100644
index 00000000000..13adeed1ce1
--- /dev/null
+++ b/src/mame/layout/snowcat.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
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+ <element name="GAMBLE">
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+ <rect state="1">
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+ </rect>
+ <text string="GAMBLE">
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+ <element name="RESERVE">
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+ <rect state="1">
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+ <text string="RESERVE">
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+ <text string="BET 1/HEART">
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+ <element name="BET2">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="BET 2/DIAMOND">
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+ <element name="BET3">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="BET 3">
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+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 5/CLUB">
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+ <element name="BET10">
+ <rect state="0">
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+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
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+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET5" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
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+
+ <view name="Screen">
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+ </view>
+</mamelayout>
diff --git a/src/mame/layout/swhr2.lay b/src/mame/layout/swhr2.lay
new file mode 100644
index 00000000000..8f891e1b7f6
--- /dev/null
+++ b/src/mame/layout/swhr2.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
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+ <rect state="1">
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+ <text string="COLLECT">
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+ <element name="1LINE">
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+ <element name="BET1">
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+ <rect state="1">
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+ <text string="BET 1">
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+ <element name="BET2">
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+ <rect state="1">
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+ <text string="BET 2">
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+ <rect state="1">
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+ <element name="REDLAMP">
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+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
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+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp13" element="BET10" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
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+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
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+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
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+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
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+ <bezel name="lamp34" element="REDLAMP">
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+ <bezel name="lamp35" element="REDLAMP">
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+
+ <view name="Screen">
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+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/trstrove.lay b/src/mame/layout/trstrove.lay
new file mode 100644
index 00000000000..9b185c7119d
--- /dev/null
+++ b/src/mame/layout/trstrove.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
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+ <element name="1LINE">
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+ <element name="5LINES">
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+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET25" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wamazon.lay b/src/mame/layout/wamazon.lay
new file mode 100644
index 00000000000..5a013e3b34b
--- /dev/null
+++ b/src/mame/layout/wamazon.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="FEATURE/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HEART">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SPADE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="2LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="3LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wamazona.lay b/src/mame/layout/wamazona.lay
new file mode 100644
index 00000000000..098d421543b
--- /dev/null
+++ b/src/mame/layout/wamazona.lay
@@ -0,0 +1,261 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HEART">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="DIAMOND">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="unused">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ </element>
+
+ <element name="CLUB">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SPADE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="DIAMOND" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="unused" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="CLUB" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wcougar.lay b/src/mame/layout/wcougar.lay
new file mode 100644
index 00000000000..6efa0966316
--- /dev/null
+++ b/src/mame/layout/wcougar.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="7LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="7 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="3LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="5LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="7LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="9LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wikwin.lay b/src/mame/layout/wikwin.lay
new file mode 100644
index 00000000000..ab982e9a5ea
--- /dev/null
+++ b/src/mame/layout/wikwin.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 WAYS/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="9WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="9 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="27WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="27 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="81WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="81 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="243WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="243 WAYS/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
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+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
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+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
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+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
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+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
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+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="MAXBET">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="MAX BET/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET3" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET4" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="MAXBET" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="3WAYS" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="9WAYS" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="27WAYS" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="81WAYS" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="243WAYS" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wildbill.lay b/src/mame/layout/wildbill.lay
new file mode 100644
index 00000000000..9db10abc95d
--- /dev/null
+++ b/src/mame/layout/wildbill.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RED">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BLACK">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="HEART">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SPADE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="HEART" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET1" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET2" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET3" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="SPADE" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="RED" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="1LINE" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="2LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="3LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BLACK" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wizways.lay b/src/mame/layout/wizways.lay
new file mode 100644
index 00000000000..0700b0b5fec
--- /dev/null
+++ b/src/mame/layout/wizways.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 WAYS/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="9WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="9 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="27WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="27 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="81WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="81 WAYS">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="243WAYS">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="243 WAYS/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET20">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET10" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET20" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="3WAYS" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="9WAYS" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="27WAYS" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="81WAYS" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="243WAYS" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wnpost.lay b/src/mame/layout/wnpost.lay
new file mode 100644
index 00000000000..dc1df45c2a7
--- /dev/null
+++ b/src/mame/layout/wnpost.lay
@@ -0,0 +1,267 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="CASHOUT">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="CASHOUT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="2LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="2 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="3LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="3 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="4LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="4 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="1">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="0">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="SERVICE">
+ <rect state="1">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="SERVICE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="1">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="0">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="TAKE WIN">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="WHITELAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.2" blue="0.2" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </disk>
+ </element>
+
+ <element name="REDLAMP" defstate="0">
+ <disk state="0">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="1">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="CASHOUT" inputtag="P2" inputmask="0x01">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="1LINE" inputtag="P2" inputmask="0x02">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="2LINES" inputtag="P2" inputmask="0x04">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="3LINES" inputtag="P2" inputmask="0x08">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="4LINES" inputtag="P2" inputmask="0x10">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="5LINES" inputtag="P2" inputmask="0x20">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp7" element="SERVICE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="BET1" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="BET2" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="BET3" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="BET5" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="BET10" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp17" element="WHITELAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp16" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/wtiger.lay b/src/mame/layout/wtiger.lay
new file mode 100644
index 00000000000..9b230bccf56
--- /dev/null
+++ b/src/mame/layout/wtiger.lay
@@ -0,0 +1,265 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
+ </rect>
+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="1 LINE/RED">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="STANDARD GAME">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE/GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET1">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="CLASSIC">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
+ </rect>
+ <text string="CLASSIC BUY FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
+ <disk state="1">
+ <color red="0.2" green="0.0" blue="0.0" />
+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
+ </disk>
+ </element>
+
+ <view name="Button Lamps">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ </bezel>
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+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="CLASSIC" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/layout/yukongld.lay b/src/mame/layout/yukongld.lay
new file mode 100644
index 00000000000..16c007f004b
--- /dev/null
+++ b/src/mame/layout/yukongld.lay
@@ -0,0 +1,551 @@
+<?xml version="1.0"?>
+<mamelayout version="2">
+ <element name="COLLECT">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.0" />
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+ <text string="COLLECT">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="1LINE">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
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+ </rect>
+ <text string="1 LINE/RED">
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+ </element>
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+ <element name="5LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="5 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="10LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="10 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="15LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="15 LINES">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="20LINES">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="20 LINES/BLACK">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="GAMBLE">
+ <rect state="0">
+ <color red="0.5" green="0.0" blue="0.7" />
+ </rect>
+ <rect state="1">
+ <color red="0.25" green="0.0" blue="0.35" />
+
+ </rect>
+ <text string="GAMBLE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="RESERVE">
+ <rect state="0">
+ <color red="0.0" green="1.0" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.0" green="0.5" blue="0.0" />
+ </rect>
+ <text string="RESERVE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
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+ <element name="BET1H">
+ <rect state="0">
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+ </rect>
+ <rect state="1">
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+ <text string="BET 1/HEART">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET2D">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 2/DIAMOND">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET3">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 3">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET4C">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 4/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET5">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
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+ </rect>
+ <text string="BET 5">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET5C">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 5/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
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+ </element>
+
+ <element name="BET5S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 5/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET10S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 10/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
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+ </element>
+
+ <element name="BET20S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 20/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25C">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/CLUB">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET25S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
+ </rect>
+ <text string="BET 25/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="BET50S">
+ <rect state="0">
+ <color red="1.0" green="1.0" blue="1.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.5" blue="0.5" />
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+ <text string="BET 50/SPADE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="TAKE_WIN">
+ <rect state="0">
+ <color red="1.0" green="0.7" blue="0.0" />
+ </rect>
+ <rect state="1">
+ <color red="0.5" green="0.35" blue="0.0" />
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+ <text string="TAKE WIN/START FEATURE">
+ <color red="0.0" green="0.0" blue="0.0" />
+ <bounds x="0" y="0.1" width="1" height="0.8" />
+ </text>
+ </element>
+
+ <element name="REDLAMP">
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+ </disk>
+ <disk state="0">
+ <color red="1.0" green="0.0" blue="0.0" />
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+
+ <view name="Button Lamps - 5 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
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+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
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+ <bezel name="lamp12" element="BET4C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET5S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
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+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
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+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
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+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
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+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
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+ <bezel name="lamp33" element="REDLAMP">
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+
+ <view name="Button Lamps - 10 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
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+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
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+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
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+ <view name="Button Lamps - 25 Credits, 20 Lines">
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+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Button Lamps - 50 Credits, 20 Lines">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+
+ <!-- Buttons lamps -->
+ <bezel name="lamp8" element="COLLECT" inputtag="P1" inputmask="0x100">
+ <bounds x="0.27" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp9" element="BET1H" inputtag="P1" inputmask="0x200">
+ <bounds x="0.68" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp10" element="BET2D" inputtag="P1" inputmask="0x400">
+ <bounds x="1.09" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp11" element="BET5" inputtag="P1" inputmask="0x800">
+ <bounds x="1.51" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp12" element="BET25C" inputtag="P1" inputmask="0x1000">
+ <bounds x="1.91" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp13" element="BET50S" inputtag="P1" inputmask="0x2000">
+ <bounds x="2.32" y="3.02" width="0.31" height="0.24" />
+ </bezel>
+
+ <bezel name="lamp7" element="RESERVE" inputtag="P1" inputmask="0x80">
+ <bounds x="0.27" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp6" element="1LINE" inputtag="P1" inputmask="0x40">
+ <bounds x="0.68" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp5" element="5LINES" inputtag="P1" inputmask="0x20">
+ <bounds x="1.09" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp4" element="10LINES" inputtag="P1" inputmask="0x10">
+ <bounds x="1.51" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp3" element="15LINES" inputtag="P1" inputmask="0x08">
+ <bounds x="1.91" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp2" element="20LINES" inputtag="P1" inputmask="0x04">
+ <bounds x="2.32" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp0" element="GAMBLE" inputtag="P1" inputmask="0x01">
+ <bounds x="2.73" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+ <bezel name="lamp1" element="TAKE_WIN" inputtag="P1" inputmask="0x02">
+ <bounds x="3.14" y="3.28" width="0.31" height="0.24" />
+ </bezel>
+
+ <!-- Tower lamps -->
+ <bezel name="lamp32" element="REDLAMP">
+ <bounds x="3.58" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp33" element="REDLAMP">
+ <bounds x="3.58" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp34" element="REDLAMP">
+ <bounds x="3.68" y="3.24" width="0.10" height="0.10" />
+ </bezel>
+ <bezel name="lamp35" element="REDLAMP">
+ <bounds x="3.68" y="3.36" width="0.10" height="0.10" />
+ </bezel>
+ </view>
+
+ <view name="Screen">
+ <screen index="0">
+ <bounds left="0" top="0" right="4" bottom="3" />
+ </screen>
+ </view>
+</mamelayout>
diff --git a/src/mame/mame.lst b/src/mame/mame.lst
index 655a06e5a2a..54e65249271 100644
--- a/src/mame/mame.lst
+++ b/src/mame/mame.lst
@@ -1384,132 +1384,177 @@ aristmk5 // (c) 1995, USA platform set chips
adonis // (c) 1998
adonisa // (c) 1998
adonisu // (c) 2001
-adonisce
-baddog
-blackpnt
-bootsctn
+adonisce // (c) 1999
+alchemst // (c) 2002
+baddog // (c) 1996
+blackpnt // (c) 1996
+bootsctn // (c) 1998
bootsctnu // (c) 1999
-bumblbug
-bumblbugql
+bootsctnua // (c) 1999
+bparty // (c) 2000
+bumblbug // (c) 1996
+bumblbugql // (c) 1996
bumblbugu // (c) 1997
-buttdeli
-cashcat
-cashcham
-cashchamu // (c) 1996
-cashchama
-cashchamnz
-cashcra5
+buttdeli // (c) 1995
+cashcat // (c) 1998
+cashcata // (c) 1997
+cashcatnz // (c) 1999
+cashcham // (c) 1997
+cashchamu // (c) 1996
+cashchama // (c) 1998
+cashchamnz // (c) 1998
+cashcra5 // (c) 1997
chariotc // (c) 1998
-chariotca
-checkma5
-chickna5
-chickna5u // (c) 1998
-chickna5qld
-coralrc2
-cuckoo
+chariotcv // (c) 1998
+checkma5 // (c) 2001
+chickna5 // (c) 1996
+chickna5u // (c) 1998
+chickna5qld // (c) 1998
+coralrc2 // (c) 1998
+cuckoo // (c) 1998
cuckoou // (c) 2000
-dstbloom
-diamdove
-dmdfever
+dstbloom // (c) 1995
+dstblooma // (c) 1995
+diamdove // (c) 1999
+dmdfever // (c) 1996
dimtouch // (c) 1997
dolphntr // (c) 1996
dolphntra // (c) 1996
-dolphntrb
+dolphntrb // (c) 1996
dolphntru // (c) 1996
-dolphntrce
-drgneye
-dynajack
-eldorda5
+dolphntrce // (c) 1999
+dolphntrcea // (c) 1999
+dolphntrceb // (c) 1999
+dreamwv // (c) 1997
+drgneye // (c) 1997
+dynajack // (c) 2000
+eldorda5 // (c) 1998
eforsta5 // (c) 1995
-eforsta5u // (c) 1997
-fortellr
-gambler // (c) 1998
+eforsta5u // (c) 1997
+fastfort // (c) 1998
+fortellr // (c) 2000
+gambler // (c) 1998
geisha // (c) 2001
-genmagi
-gnomeatw
+genmagi // (c) 1999
+gnomeatw // (c) 1998
goldpyr // (c) 1997
goldpyra // (c) 1997
-goldpyrb
-goldenra
-incasun
-incasunsp
-incasunnz
-incasunu
-indrema5 // (c) 1998
-jungjuic
-kgalah
-kgbirdmk5 // (c) 1994
+goldpyrb // (c) 1998
+goldenra // (c) 2000
+incasun // (c) 1999
+incasunsp // (c) 1999
+incasunnz // (c) 2000
+incasunu // (c) 2000
+indrema5 // (c) 1998
+jumpjoey // (c) 1996
+jungjuic // (c) 1996
+kgalah // (c) 1995
+kgalaha // (c) 1995
+kgbirda5 // (c) 1994
koalamnt // (c) 2001
-kookabuk
-locoloot
-locolootnz
-lonewolf
+kookabuk // (c) 1998
+locoloot // (c) 1997
+locoloota // (c) 1997
+locolootnz // (c) 1998
+lonewolf // (c) 1997
+luckyclo // (c) 1995
mgarden // (c) 1997
magimask // (c) 2000
magimaska // (c) 2000
-magtcha5
+magimaskb // (c) 2000
+magtcha5 // (c) 1997
+magtcha5a // (c) 1997
+mammothm // (c) 1997
marmagic // (c) 2000
marmagicu // (c) 2000
-marmagicua
+marmagicua // (c) 2000
minemine // (c) 1996
-monmouse
-montree
-mountmon
-multidrw
-mystgard
-orchidms
-oscara5
-pantmag
-pantmaga
+minemineu // (c) 1996
+monmouse // (c) 1997
+monmousea // (c) 1997
+montree // (c) 2001
+mountmon // (c) 1996
+mountmona // (c) 1996
+multidrw // (c) 2000
+mystgard // (c) 1996
+orchidms // (c) 1999
+orchidmsa // (c) 1999
+oscara5 // (c) 1996
+oscara5a // (c) 1996
+pantmag // (c) 1999
+pantmaga // (c) 1999
partygrs // (c) 2001
-partygrsa // (c) 2001
-peaflut
-pengpay
-pengpaya
-pengpayb
+partygrsa // (c) 2001
+peaflut // (c) 2000
+pengpay // (c) 1997
+pengpaya // (c) 1996
+pengpayb // (c) 1997
+pengpayc // (c) 1995
pengpayu // (c) 1997
-penpir2
-petshop
-petshopa
-phantpay
-przfight
-qcash
-qnile
-qnilea
-qnileb // (c) 1997
-qnilec
-qnileu // (c) 1997
-qnilemax
-qtbird
-rainwrce
+pengpuck // (c) 2001
+penpir // (c) 1998
+penpira // (c) 1998
+penpir2 // (c) 1998
+petshop // (c) 1998
+petshopa // (c) 1998
+phantpay // (c) 1995
+przfight // (c) 1996
+qcash // (c) 1998
+qnile // (c) 1997
+qnilea // (c) 1997
+qnileb // (c) 1997
+qnilebr // (c) 2002
+qnilec // (c) 1997
+qnilece // (c) 2001
+qnilecea // (c) 2001
+qniled // (c) 1999
+qnileu // (c) 1997
+qnilev // (c) 1997
+qnilemax // (c) 1999
+qtbird // (c) 1994
+rainwrce // (c) 2000
+reelpwr // (c) 1996
reelrock // (c) 1998
-retrsam
-retrsama
-retrsamb
-sumospin
-sbuk2
-sbuk3
-swhr2
-swhr2u // (c) 1998
-swhr2v // (c) 1995
-topbana
+retrsam // (c) 1997
+retrsama // (c) 1997
+retrsamb // (c) 1997
+rushrst // (c) 1997
+sbuk2 // (c) 1999
+sbuk3 // (c) 1998
+sbuk3a // (c) 1998
+slvrwolf // (c) 1998
+snowcat // (c) 1996
+sumospin // (c) 1997
+swhr2 // (c) 1995
+swhr2a // (c) 1995
+swhr2u // (c) 1998
+swhr2v // (c) 1995
+thndh // (c) 1996
+thndha // (c) 1996
+thor // (c) 1996
+topbana // (c) 1997
toutango // (c) 1998
-trstrove
-tritreat
-trojhors
-trpdlght // (c) 1997
-unicornd
-unicorndnz
-wamazon
-wamazona
-wamazonv
-wildbill
-wcougar
+trstrove // (c) 2000
+tritreat // (c) 2002
+trojhors // (c) 2001
+trpdlght // (c) 1996
+trpdlghtu // (c) 1997
+unicornd // (c) 1998
+unicornda // (c) 1998
+unicorndnz // (c) 2000
+wamazon // (c) 1996
+wamazona // (c) 1996
+wamazonv // (c) 1996
+wikwin // (c) 1997
+wildbill // (c) 1996
+wldangel // (c) 1996
+wcougar // (c) 1996
wcougaru // (c) 1997
-wizways
-wnpost
-wthing
+wizways // (c) 1996
+wnpost // (c) 1997
+wthing // (c) 1999
wtiger // (c) 1999
+yukongl5 // (c) 2000
@source:aristmk6.cpp
aristmk6 //